Primitive Ranged Weapons

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Blowgun: The common blowgun is a simple tube used to launch a blown dart and although simple to manufacture, is extremely rare. It causes little real damage, but the darts are typically used to deliver a toxin or other substance. The few blowguns that are used are almost invariably telescopic affairs, small enough to fit within the palm, but capable of extending out to 1-1.5m in length instantly for use. Uses Exotic Ranged Weapon [Blowgun] skill. [Low] Bow: Simple and compound bows are still used recreationally, and with the ease of manufacture, are easily created to suit the individual strength of a given user. In fact, many bows use advanced materials and reactive designs to instantly adjust themselves to the strength of any one who picks them up. Uses Exotic Ranged Weapon [Bow] skill. [Low] Crossbow: Another recreational weapon, the modern crossbow uses current technologies to make reloading quick and easy despite the strong pull of the bow. Uses Exotic Ranged Weapon [Crossbow] skill. [Low] Pistol Crossbow: A scaled-down version of the larger crossbow, the pistol crossbow can be held and fired in one hand. Some varieties feature auto- adjusting fixtures and straps so it can be attached to the back of the hand or forearm. Uses Exotic Ranged Weapon [Crossbow] skill. [Low] Shuriken: Throwing stars, handheld darts, and dedicated throwing knives all use the same rules, and cause little serious damage, but may be coated in hazardous substances. Uses Throwing Weapons skill. Diamond-coated shuriken are available. [Trivial/Low for Diamond] WEAPON AP DV AVG. DV FIRING MODES AMMO Blowgun 1d10 ÷ 2 2 SS 1 Bow -1 2d10 + (SOM ÷ 10) 11 + (SOM÷ 10) SS 1 Crossbow -3 2d10 + 4 15 SS 1 Pistol Crossbow -1 1d10 + 3 8 SS 1 Shuriken —/-3 1d10 5 WEAPON SHORT RANGE MEDIUM RANGE (-10) LONG RANGE (-20) EXTREME RANGE (-30) Blowgun 0-5 6-15 16-30 31-50 Bow To SOM To SOM x 2 To SOM x 5 To SOM x 10 Crossbow 0-30 31-80 81-150 151-300 Pistol Crossbow 0-10 11-20 21-30 31-50 Shuriken To SOM ÷ 5 To SOM ÷ 2 To SOM To SOM x 2 Like guns, bows, crossbows, blowguns, and pistol crossbows can trade ammunition with other weapons of their type, e.g. any pistol crossbow can use the same ammunition as any other pistol crossbow. The standard rules and costs for Kinetic and Smart Ammunition (Eclipse Phase, pg. 337-338) apply for all of these weapons except shuriken. Blowguns, Bows, Crossbows, and Pistol Crossbows may be fitted with the following Weapon Accessories (Eclipse Phase, pg. 342): Imaging Scope, Laser Sight, Safety System, Shock Safety, Smartlink by Colin Chapman, 2010 For the Eclipse Phase RPG Creative Commons, Attribution-ShareAlike

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Eclipse Phase Primitive Ranged Weapons

Transcript of Primitive Ranged Weapons

Page 1: Primitive Ranged Weapons

����������������������������������������������������������������Blowgun: The common blowgun is a simple

tube used to launch a blown dart and althoughsimple to manufacture, is extremely rare. It causeslittle real damage, but the darts are typically usedto deliver a toxin or other substance. The fewblowguns that are used are almost invariablytelescopic affairs, small enough to fit within thepalm, but capable of extending out to 1-1.5m inlength instantly for use. Uses Exotic RangedWeapon [Blowgun] skill. [Low]

Bow: Simple and compound bows are still usedrecreationally, and with the ease of manufacture,are easily created to suit the individual strength ofa given user. In fact, many bows use advancedmaterials and reactive designs to instantly adjustthemselves to the strength of any one who picksthem up. Uses Exotic Ranged Weapon [Bow] skill.[Low]

Crossbow: Another recreational weapon, themodern crossbow uses current technologies tomake reloading quick and easy despite the strongpull of the bow. Uses Exotic Ranged Weapon[Crossbow] skill. [Low]

Pistol Crossbow: A scaled-down version of thelarger crossbow, the pistol crossbow can be heldand fired in one hand. Some varieties feature auto-adjusting fixtures and straps so it can be attached tothe back of the hand or forearm. Uses ExoticRanged Weapon [Crossbow] skill. [Low]

Shuriken: Throwing stars, handheld darts, anddedicated throwing knives all use the same rules,and cause little serious damage, but may be coatedin hazardous substances. Uses Throwing Weaponsskill. Diamond-coated shuriken are available.[Trivial/Low for Diamond]

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WEAPON AP DV AVG. DV FIRING MODES AMMOBlowgun — 1d10 ÷ 2 2 SS 1Bow -1 2d10 + (SOM ÷ 10) 11 + (SOM÷ 10) SS 1Crossbow -3 2d10 + 4 15 SS 1Pistol Crossbow -1 1d10 + 3 8 SS 1Shuriken —/-3 1d10 5 — —

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WEAPONSHORTRANGE

MEDIUMRANGE (-10)

LONGRANGE (-20)

EXTREMERANGE (-30)

Blowgun 0-5 6-15 16-30 31-50Bow To SOM To SOM x 2 To SOM x 5 To SOM x 10Crossbow 0-30 31-80 81-150 151-300Pistol Crossbow 0-10 11-20 21-30 31-50Shuriken To SOM ÷ 5 To SOM ÷ 2 To SOM To SOM x 2

��� �������� �������� �������� �����Like guns, bows, crossbows, blowguns, and

pistol crossbows can trade ammunition with otherweapons of their type, e.g. any pistol crossbowcan use the same ammunition as any other pistolcrossbow.

The standard rules and costs for Kinetic andSmart Ammunition (Eclipse Phase, pg. 337-338)apply for all of these weapons except shuriken.

����������������������������������������Blowguns, Bows, Crossbows, and Pistol

Crossbows may be fitted with the followingWeapon Accessories (Eclipse Phase, pg. 342):Imaging Scope, Laser Sight, Safety System, ShockSafety, Smartlink

by Colin Chapman, 2010For the Eclipse Phase RPGCreative Commons,Attribution-ShareAlike