Prezentari

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    20rules for making

    good designHugo Barros Costa

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    Rules

    can be brokenbutnever ignoredDavid Jurytypographer and autor

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    Have a concept.1If there is no message, no story, no idea, no narrative, its not graphic design.It doesnt matter how amazing the thing to look at; without a clear message, its an emptyalthough beautiful, shell.

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    Communicate .

    dont decorate.

    2This rule is about how to support the all-important concept. Form carries meaning, nomatter how simple or abstract, and form thats not right for a given message willcommunicate messages that you done intend.

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    Speak with one visual

    voice.

    3Make all the parts talk to each otherin the same language. Take a look at everything,from the big picture down to the tiniest detail, and ask yourself: Does everything, relateharmoniously to everything else? Good design assumes that the visual language of thepiece its internal logic- is resolved to address all this parts so that they reinforce, restateand reference each other, not only in shape or weight or placement, but conceptually aswell. As soon as one element seems out of the place, or just a leftover that hasnt beengiven any thought , it disconnects from the others, and the message is weakened.

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    Use 2 typeface

    families maximum.

    OK, maybe three.

    4Chose typefaces for specific purposes. In doing that, youll need to define what thepurposes are, and youre likely to find that there are only 2 or 3 purposes for txt in a panel.A change in type family usually signals a change in meaning or function-restrain yourself.A single type family with a variety of weights and italics should be enough all by itself.You can present a clearly distinguished range of information employing only changes in

    size and color.

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    Use the onetwo

    punch!

    5Focus viewers attention on one important thing first, and then lead them though the rest.Once you capture the audience with a big shape, a startling image, or a daring color,steadily decrease the activity of each less important item in a logical way to help them to etthrough it.HierarchyIf theres no clear focus to start with, youve already lost the battle.

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    Pick colors on

    purpose.

    6Dont just grab some colors from out of the air.Know what colors will do when you combine them and, more important, what they mightmean to the audience.Colors affects visual hierarchy, the legibility of type and carries an abudance ofpsychological and emotional meaning.Choose colors that are right, not those that are expected.

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    If you can do things

    with less, then do it.

    7This is a riff on an adage left over from Modernism, sometimes known as the less ismore theory. Its not so much an aesthetic dogma now as it is a bit of common sense: themore stuff jammed into a given space, the harder it is for the average bear to see what theyare supposed to be seeing.Complicated Complex.Harmonic convergence of thoughtfulness and creativity applied to very little.

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    Negative space is

    magicalcreate it,

    dont just fill it up!

    8Its often said that negative space-sometimes called with space (even though there mightnot be any white around)-is more important than the stuff thats in it.Space calls the attention to content, separates it from unrelated content around it, and givesthe eyes a resting place.Negative space = Positive space = visual connection.

    A lack of negative space overwhelms and confuses the audience, which is likely to getturned off.

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    Treat the type as

    image, as though its

    just as important.

    9Type is a visual material-made up of lines and dots and shapes and textures- that needs torelate compositionally to everything else included in the design.

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    Type is only type

    when its friendly.

    10Make it legible, readable or whatever you want to call it.Yes, typography can be expressive.Yes, typography can be manipulated for inventive interconnection of structural elements.Yes, typography can resonate subcultural audience and reference time cultural spirit.But! It must still transmit information.

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    Be universal;

    remember that its not

    about you.

    11Talking to one self is the domain of the fine artist.Being universal is the domain of the designer.

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    Squish and separate.

    12Create contrast in density and rhythm by pulling some material closer together and pushingother material further apart.Be rhythmic about it. Give the spaces between things a pulse by making some tighter andsome looser, unless you want to make something lifeless.Nothing kills a great idea like a dull layout that has no tension.

    Without contrast youre deadPaul Rand

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    Distribute light and

    dark.

    13Dont spread all the tonal range all over the place.Concentrate areas of extreme dark and light in separate spaces. Counter these with subtlertransitions between related values.Above all, make distinctions between light and dark noticeable and clear.

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    Be decisive.

    Do it on purposeor

    dont do it at all.

    14Make a thing appear one way or another.Place visual materials with confidence, and make clear decisions about size, arrangement...Decisiveness makes a viewer more likely to believe that the message means what it says.

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    Measure with your

    eyes: design is visual.

    15A thing its what it looks like-make it look the way its supposed to look.

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    Create imagesdontscavenge.

    16Try to not rely on what already exists.Sometimes a simpler and more meaningful solution is no further away than a couple ofdots and lines or a personalized scribble.Plus, you can say, quite proudly, that you did it all yourself.

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    Ignore fashion.

    Seriously.

    17Granted, this can be a tricky rule to follow because your job is to communicate to youraudience who exists today. These people in the present have particular tastes andexpectations about they like their communications to look.But, nobody looks at the Pantheon, and says: Mmmmm, thats like so first century.

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    Move it!

    Static equals dull.

    18If a layout is clearly flat and fails to offer a sense of spatial interaction, a state that isrelatively easy to achieve, the viewers brain is likely to be uninterested.Static compositions say:Youve figure me outso walk way, nothing to see here.

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    Look to history, but

    dont repeat it.

    19Learn from the work of others, but do your one work.

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    Symmetry is the

    ultimate evil.

    20Symmetry can limit designers flexibility in pacing and dealing with content .

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    4Things you should

    Not do.DO NOT COMBINE DIFFERENT LEVELS OF CONDENSATION.

    They change the gray area

    DO NOT DO NOR LARGE NOR SHORT TEXT LINES

    Round 65 spaces is a good width. Never 75 sapces.

    DO NOT LET LOOSE WORDS.

    You can change the text (if you have done it yourself). Or make text box bigger .

    You can also retouch the KERNING (LETTER-SPACING)

    DO NOT USE IN VERTICAL POSITION HORIZONTAL LETTERSBecause letters are thought to be read in horizontal.If you want to put text in vertical, do as the example. But dont overdo it!

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    Some steps.

    1.

    Different enough

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    3

    Choose the size.2.12 to 24 pt. text. Near lecture. Details. Photo references.36 to 60 pt. Small ti tles. Leading/important. Medium visualization.60 to 80 pt. Leading title of the project. Distant identification.

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    TitleProject xpiyIuyjhlksjadfhlaskjfhaslkdfjhasldfkjhsadlfkjhuilqfoi37tfo

    vit34fiugljs,gfjkhaegfjh

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    Avoid false bold or

    Italic.3.

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    How to use images.

    4.tif. and jpeg.300ppp.NO internet images.Transparent background.Dont use filters.

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    Bibliography.

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    Kern:The portion of a typeface that projects beyond the body or shank of a character.

    Aqui vai:Interlineado = LEADING ou LINE-SPACINGInterletrado = KERNING ou LETTER-SPACINGmancha cinzenta = GREY SPACE ou GREY AREA

    E tambm importante:Mancha branca entre linhas de txt ou caixas de txt = WHITE SPACEEspao vazio entre letras ou palavras = BLANK SPACE

    Espacejamento entre palavras (olho, que no o mesmo que entre Interletrado) = WORD-SPACINGTitular = HEADINGMaiscula = CAPITAL LETTERMinscula = SMALL LETTERTamanho de letra = TYPE BODY SIZE