Prezentacja programu PowerPoint - zsk.ict.pwr.wroc.pl · Notes •Threads inherit their priority...
Transcript of Prezentacja programu PowerPoint - zsk.ict.pwr.wroc.pl · Notes •Threads inherit their priority...
Java 5
Notes• Threads inherit their priority and daemon
properties from their creating threads
• The method thread.join() blocks and waits
until the thread completes running
• A thread can have a name for identification
• Stopping a running thread was possible in
old versions of Java, but it is now deprecated
• Instead, interruption mechanisms should be
used (thread.interrupt())
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Notes
• isInterupted() – can be used by a thread to check if
another thread has been interrupted
• isAlive() – can be used by a thread to check if
another thread is alive
• join() – allows one thread to wait for the completion
of another
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• Monitors are key elements in Java's
thread synchronization
• Every object has a monitor
• An object's monitor is used as a
guardian that watches a block of code
(called a critical section) and enables
only one thread to enter that code
• To enter a critical section, a thread
must first acquire an ownership over
the corresponding monitor
Synchronization
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• Only one thread can own a specific
monitor
• If a thread A tries to enter a block under a monitor and a different thread B has already entered that block, A will wait until B releases the monitor and (hopefully) that monitor will be passed to A
– Hence, monitors are related to as locks
• When a thread leaves the critical
section, the monitor is automatically
released
• Threads awaiting a monitor are blocked
and queued
Synchronization
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public class SynchronizedCounter {
private int c = 0;
public synchronized void increment() { c++; }
public synchronized void decrement() { c--; }
public synchronized int value() { return c; }
}
Synchronization
Example 1 – synchronizing methods:
The synchronized keyword on a method means that if this is
already locked anywhere
(on this method or elsewhere) by another thread,
we need to wait till this is unlocked before entering the method
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public void addName(String name) {
synchronized(this) {
lastName = name;
nameCount++;
}
nameList.add(name);
}
Synchronization
Example 2 – synchronizing blocks:
When synchronizing a block, key for the locking should be
supplied (usually would be this)
The advantage of not synchronizing the entire method is efficiency
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public class TwoCounters {
private long c1 = 0, c2 = 0;
private Object lock1 = new Object();
private Object lock2 = new Object();
public void inc1() {
synchronized(lock1) {
c1++;
}
}
public void inc2() {
synchronized(lock2) {
c2++;
}
}
}
Synchronization
Example 3 – synchronizing using different locks:
You must be
absolutely sure
that there is no tie
between c1 and c2
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public class Screen {
private static Screen theScreen;
private Screen(){…} // private c’tor
public static synchronized Screen getScreen() {
if(theScreen == null) {
theScreen = new Screen();
}
return theScreen;
}
}
Synchronization
Example 4 – synchronizing static methods:
This is a
Singleton
example
It is not the most
efficient way to implement
Singleton in Java
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Synchronization
Example 4 – synchronizing static methods …
Having a static method be synchronized means that ALL objects of this
type are locked on the method and can get in one thread at a time.
The lock is the Class object representing this class.
The performance penalty might be sometimes too high – needs careful
attention!
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public class Screen {
private static Screen theScreen = new Screen();
private Screen(){…} // private c’tor
public static getScreen() {
return theScreen;
}
}
Synchronization
Example 4’ – a better singleton:
No
synchronization
Cycle buffer
public class LogEntryBase {
Entry entries[];
int size; int first=0;int last=0; int current=0;
public LogEntryBase() { this(500);}
public LogEntryBase(int si)
{ size=si;entries=new Entry[size];}
synchronized public void addEntry(Entry e)
{ entries[last]=e;
last=(last+1) % size;
if (last==first) first=(first+1) % size;
if (last==current) current=(current+1) % size;
}
synchronized public Entry[] getUnread()
{ Entry ret[]; int ile=0,i,j;
if (current==last) return new Entry[0];
if (last<current) ile=size-current+last;
else ile=last-current;
ret=new Entry[ile];
for (i=0,j=current;i<ile;i++,j=(j+1)%size) ret[i]=entries[j];
current=last;return ret;
}}
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wait(), notify(), notifyAll()
wait() and notify() allows a thread to
wait for an event
A call to notifyAll() allows all threads that are on wait() with the
same lock to be released
A call to notify() allows one arbitrary thread that is on a wait() with
the same lock to be released
Instead of
“busy wat” or
sleep loop!
wait(), notify(), notifyAll()
• Suppose that an object has some
monitor, but conditions disable it from
completing the critical section
• The wait/notify mechanism enables that
object to release the monitor and wait
until conditions are changed
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wait()
• The method Object.wait() requires the
current thread to own the monitor of the
object
• When called, the current thread– releases ownership on the object's monitor
– stops and waits until some other thread will wake
it up and the monitor will be re-obtained
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notify()
Like wait, requires the object to own the monitor
The method Object.notify() wakes up an arbitrary
thread that waits on the monitor of the object
Object.notifyAll() wakes all such threads
When a thread is waken up, it regularly waits for the
monitor to be available (since it called Object.wait())
The thread calling notify should release the monitor
for the waiting thread to continue (e.g exit the
synchronized scope)
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public class Drop {
// Message sent from producer to consumer
private String message;
// A flag, True if consumer should wait for
// producer to send message, False if producer
// should wait for consumer to retrieve message
private boolean empty = true;
...
wait(), notify(), notifyAll()
Example
(from http://java.sun.com/docs/books/tutorial/essential/concurrency/example/Drop.java):
Flag must be used, never
count only on the notify
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public class Drop {
...
public synchronized String take() {
// Wait until message is available
while (empty) {
// we do nothing on InterruptedException
// since the while condition is checked anyhow
try { wait(); } catch (InterruptedException e) {}
}
// Toggle status and notify on the status change
empty = true;
notifyAll();
return message;
}
...
}
wait(), notify(), notifyAll()
Example (cont’)Must be in
synchronized context
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public class Drop {
...
public synchronized void put(String message) {
// Wait until message has been retrieved
while (!empty) {
// we do nothing on InterruptedException
// since the while condition is checked anyhow
try { wait(); } catch (InterruptedException e) {}
}
// Toggle status, store message and notify consumer
empty = false;
this.message = message;
notifyAll();
}
...
}
wait(), notify(), notifyAll()
Example (cont’)Must be in
synchronized context
Sophisticated Primitives
• Wait and Notify:
– basis for higher level constructs.
– general constructs
• Specific mechanisms make code easier to understand and demand less details when using them:
– Semaphores
– Readers-Writers locks.
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Semaphores
• Object controls bounded number of permits(permit = train ticket):
– Threads ask semaphore for permit (a ticket).
– If semaphore has permits available, one permit is assigned to requesting thread.
– If no permit available, requesting thread is blocked until permit is available
• when a thread returns permit received earlier
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implementation
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Java Semaphore class properties
• not re-entrant – thread calls acquire() twice, must release() twice!
• semaphore can be released by a thread other than owner (unlike lock) – no ownership.
• constructor accepts fairness parameter – if t1 requested before t2 it will receive first
• services as tryAcquire and managing permits.
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class Pool {
private static final int MAX_AVAILABLE = 100;
private final Semaphore available = new
Semaphore(MAX_AVAILABLE, true);
public Object getItem() throws InterruptedException {
available.acquire();
return getNextAvailableItem();
}
public void putItem(Object x) {
if (markAsUnused(x))
available.release();
}
// Not a particularly efficient data structure; just for demo
protected Object[] items = ... whatever kinds of items being
managed
protected boolean[] used = new boolean[MAX_AVAILABLE];
protected synchronized Object getNextAvailableItem() {
for (int i = 0; i < MAX_AVAILABLE; ++i) {
if (!used[i]) {
used[i] = true;
return items[i];
}
}
return null; // not reached
}
protected synchronized boolean markAsUnused(Object item) {
for (int i = 0; i < MAX_AVAILABLE; ++i) {
if (item == items[i]) {
if (used[i]) {
used[i] = false;
return true;
} else
return false;
}
}
return false;
}
What is a Thread Pool?
•A collection of threads that are created once (e.g.
when a server starts)
•That is, no need to create a new thread for every
client request
•Instead, the server uses an already prepared
thread if there is a free one, or waits until there is a
free thread
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Why Using Thread Pools?
•Thread pools improve resource utilization
•The overhead of creating a new thread is significant
•Thread pools enable applications to
control and bound their thread usage
•Creating too many threads in one JVM can cause the system
to run out of memory and even crash
•There is a need to limit the usage of system resources such
as connections to a database
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Thread Pools in Servers
• Thread pools are especially important in client-server applications
– The processing of each individual task is short-lived and the number of requests is large
– Servers should not spend more time and consume more system resources creating and destroying threads than processing actual user requests
• When too many requests arrive, thread pools enable the server to force clients to wait until threads are available
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The “Obvious” Implementation
• There is a pool of threads
• Each task asks for a thread when starting and returns the thread to the pool after finishing
• When there are no available threads in the pool the thread that initiates the task waits till the pool is not empty
• What is the problem here?“Synchronized” model - the
client waits until the server
takes care of its request…
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The “Obvious” Implementation is Problematic
• When the pool is empty, the submitting thread has to wait for a thread to be available
– We usually want to avoid blocking that thread
– A server may want to perform some actions when too many requests arrive
• Technically, Java threads that finished running cannot run again
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Task Queue
Worker Threads
wait()
If Q is Empty
All the worker threads wait for tasks
A Possible Solution
Every thread looks for
tasks in the queue
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Task Queue
Worker Threads
Task
The number of worker threads
is fixed. When a task is inserted
to the queue, notify is called
A Possible Solution
“A-synchronized” model:
“Launch and forget”
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Task Queue
Worker Threads
Task
The number of worker threads
is fixed. When a task is inserted
to the queue, notify is called
A Possible Solution
notify()
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Task Queue
Worker Threads
A Possible Solution
The task is executed by
the thread
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Task Queue
Worker Threads
A Possible Solution
The task is executed by
the thread
The remaining tasks are
executed by the other threads
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Task Queue
Worker Threads
A Possible Solution
When a task ends, the
thread is released
While the Q is not empty, take the task from
the Q and run it (if the Q was empty, wait()
would have been called)
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Task Queue
Worker Threads
A Possible Solution
A new task is executed
by the released thread
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Threads can leak
A thread can endlessly wait for an I/O operation to complete For example, the client may stop the interaction with the socket without closing it properly
What if task.run() throws a runtime exception (as opposed to other exceptions that a programmer of a client application has to catch in order to succeed compiling)?
Solutions:
Bound I/O operations by timeouts using wait(time)
Catch possible runtime exceptions
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Risks in Using Thread Pools
Pool Size What is better: to have a large pool or a small pool? Each thread consumes resources
memory, management overhead, etc. A large pool can cause starvation
Incoming tasks wait for a free thread A small pool can cause starvation
Therefore, you have to tune the thread pool sizeaccording to the number and characterizations of expected tasks
There should also be a limit on the size of the task queue (why?)
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Executor
• The class Executors has 2 static methods to create thread pools– ExecutorService newFixedThreadPool(int nThreads)
• Pool of a fixed size– ExecutorService newCachedThreadPool()
• Creates new threads as needed
• New threads are added to the pool, and recycled
• ExecutorService has an execute method– void execute(Runnable command)
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The Dining Philosophers Problem
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• Let there be one rice bowl in the center
• Let there be five philosophers
• Let there be only five chopsticks, one between each of the philosophers
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• Let concurrent eating have these conditions
• 1. A philosopher tries to pick up the two chopsticks immediately on each side
– Picking up one chopstick is an independent act.
– It isn’t possible to pick up both simultaneously.
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• 2. If a philosopher succeeds in acquiring the two chopsticks, then the philosopher can eat. – Eating cannot be interrupted
• 3. When the philosopher is done eating, the chopsticks are put down one after the other– Putting down one chopstick is an independent act.
– It isn’t possible to put down both simultaneously.
• Note that under these conditions it would not be possible for two neighboring philosophers to be eating at the same time
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• This concurrency control problem has two challenges in it:
• 1. Starvation
• Due to the sequence of events, one philosopher may never be able to pick up two chopsticks and eat
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• 2. Deadlock
• Due to the sequence of events, each philosopher may succeed in picking up either the chopstick on the left or the chopstick on the right.
– None will eat because they are waiting/attempting to pick up the other chopstick.
– Since they won’t be eating, they’ll never finish and put down the chopstick they do hold
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