Preserving Virtual Worlds… …because a thing of beauty is a joy forever.
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Transcript of Preserving Virtual Worlds… …because a thing of beauty is a joy forever.
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QuickTime™ and a decompressor
are needed to see this picture.
Preserving Virtual Worlds…
…because a thing of beauty is a joy forever.
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Project Goals
To help develop mechanisms and methods for preserving digital games and interactive fiction bydeveloping basic standards for metadata
and content representation; investigating preservation issues through a
series of archiving case studies
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Key Deliverables
Development of metadata schema and wrapper recommendations
Archiving of key representative contentDevelopment of generalizable archiving
approaches for preserving this content. Community education and awareness-
building.
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Project Partners
Graduate School of Library & Information Science, UIUC
Maryland Institute for Technology in the Humanities, University of Maryland
College of Computing & Information Sciences, Rochester Institute of Technology
Stanford University Libraries Linden Lab
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Project Outline
Phase I: Background ResearchDefine and scope a case setBackground research on preserving
complex interactive behaviorBackground research for schema
development
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Project Outline
Phase II: DevelopmentDevelop new schema necessary for
capturing representation informationDevelop new schema necessary for
capturing context informationDevelop recommendations for best
practices on use of existing wrapper formats
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Project Outline
Phase III: Implementation & Testing Ingest selection of games/interactive fiction
at institutional repositories at Stanford University and UIUC.
Analyze institutional repositories capabilities to support metadata necessary for the curation of games and interactive fiction
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You are in a maze of twisty little passages,all alike.
Project Case Set: Adventure
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Project Case Set: Mindwheel
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Project Case Set: Mystery House
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Project Case Set: Spacewar
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Project Case Set: Star Raiders
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Project Case Set: Tetris
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Project Case Set: DOOM
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Project Case Set: Warcraft
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Project Case Set: Second Life
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QuickTime™ and a decompressor
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QuickTime™ and a decompressor
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International Spaceflight Museum
Democracy Island
Life to the Second Power
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A few things we know so far
The OAIS reference model’s notion of an information package does seem like it can stretch to encompass software, but…
Representation and Context information can be extensive, difficult and expensive to collect, and proprietary.
When preserving complex software, the question of emulation or migration inevitably becomes emulation and migration.
Hardware matters.
Gamers are willing to make LARGE investments of time to support preservation efforts.
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More Info
Website: http://ndiipp.uiuc.edu/pca/
Contacts: Jerome McDonough, [email protected]
217-244-5916
Janet Eke, Project [email protected]
Patricia Hswe, Project [email protected]