presenting research/art
-
Upload
se-wn -
Category
Art & Photos
-
view
48 -
download
0
Transcript of presenting research/art
The basic sequence of game design is as follows:1. Come up with an idea for a game.
2. Create storyboards, rough visualizations of your game world, the main characters, and the actions, the physics.
2.5/3. List the details of your game and take into consideration everything about the game "universe."
4. Finally, put these concepts all together into a design document, something like a movie script a ‘presentation’ ;)
that contains/ consider everything about your game.
4.
4.
4.
4.
4.
“THE world is complex, dynamic, multidimensional; the paper is static, flat. How are we to represent the rich visual world of experience and measurement on mere flatland?”
“To envision information - and what bright and splendid
visions can result - is to work at the intersection of image,
word, number, art.”
4.
4.
4.
4.
(abo
ve tho
se six feet u
nd
er). 4.
4.
What are you rebelling against Johnny?....anything
ya’got!4.
4.
Stargazing is time travel.4.
4.
(Accidental/unaware.)
4.
Its been a while since we had sweets…4.
4.
4.
4.
4.
4.
Just stars I’m afraid, BUT WWWWOOOOO WERE
HALF WAY THERE….4.
4.
4.
4.
https://player.vimeo.com/video/23581127?title=0&byline=0&portrait=0&autoplay=true&col
or=cb2027
A conversation with Dr Edgar Cahn…founder of “Time banking”.
http://www.uk.sagepub.com/upm-data/31773_Chapter1.pdf
…images that question the aesthetics and politics of cultural practice… in the present global age (where the demands of economic viability and innova- tive practices have) created a cult of accountability that Marilyn
Strathern describes as an “audit culture” (2000, p. 2), artists and scholars face new challenges that cannot be ignored.
“ “
4.
4.
4.
4.
https://www.youtube.com/watch?v=0KGx555onJI&t=651
https://www.youtube.com/watch?v=0KGx555o
nJI&t=571 (longer)
4.
work aimed at solving one problem can lead to unexpected discoveries of far greater impact
and importance.
‘I’m not so interested in single things; I like the collision between things. I’mnot so interested in straight lines of
thought; I prefer collisions of different lines of thought. That
strikes me as a more “social” mode of construction, less the product of a
unitary voice.’(Kelley, 2006: 361)
4.
https://vimeo.com/86174818
Directed by Erwann Lameignère production : Collectif Combo / kamel mennour Extracts from the video Grosse Fatigue (2013, video, color, sound)
4.
I like things that loop (autopeoetic/ oroborus) and things that have an ‘almost’ grasping at nothing notion to them, from the start and throughout this has been no 4.
https://www.youtube.com/watch?v=uev21NTzom8
4.