Presentation week 4

16
Gold Digger

Transcript of Presentation week 4

Page 1: Presentation week 4

Gold Digger

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Theme of GD

• Action-Platform game genre

• Ancient themed (Mummies / Ghost / Stone Warriors / Pyramid Temple / Relic gold etc.)

• Exploration

• Player = Underground Explorer

• To gather as much gold as you can as you progress further down

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Craft Design - Floor Plan• Randomly Generated map

• Player transverse from top to bottom

• Trap falls slowly after a certain time

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Craft Design - Game View• Focused on the player’s

location

• Follow where the player ismoving

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Craft Design - Character

➢ Single Player➢ Default of 3 lifes➢ Basic Movement - Run / Jump➢ Buy upgrades from the store

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Game Mechanics• Randomly generated level design• Randomly generated monster spawn• Randomly generated gold coins collectables• Randomly generated Shop location• Dodging/fighting skills without having the need to lose a health

bar• Quickness of escaping traps

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Victory/Defeat ConditionsVictory❖ Entering the golden door to find treasures and gold❖ Getting pass the level by reaching the end of the bottom map

(Level-Victory)Defeat❖ Player loses all the health❖ Caught in traps❖ Clearance over the time limit

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Puzzles to Include

• Item Use

• Pattern Recognition

• Spatial Reasoning

• Exploration

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Puzzles - Item Use

Inventory: Switch Key

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Puzzles - Pattern RecognitionE.G. In boss fights (Boss’ pattern of attack):

Blocks for 3 seconds

Attack twice in a swift motionAttack thrice in a swift motion

Blocks for 2 seconds

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Puzzles - Spatial Reasoning

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Puzzles - Exploration

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Challenges• Upgrades lost if all lifelines are lost

• Solve puzzles to clear the level (using items / shifting of items)

• Deduction of every life if killed / unable to complete the level within time limit

• Vision of the game is limited

• Boss fights with certain “unknown” patterns

• Randomly generated levels

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Rewards

• Gain Gold for every level cleared / boss defeated

• Limited vision gets broader after every 7 successful levels

• Random chance of dropping extra life for boss fights

• Achievements for certain clearance during gameplay

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Bonus

• Extra life is gained if cleared within a specific timing and without losing a health bar

• If boss is killed without losing a health bar, extra achievements, gold and extra life is gained

• If game is cleared without killing any enemies & losing health, extra gold is gained & achievements

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Motivation

• To allow players to gain the achievementso able to show off to their friends (through social

media)

• Challenge themselveso test how far can they complete the gameo put their skills to the test

• To be able to upgrade the player to more “God-like” state