Presentation on game music Matt Shepherd

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Grand Theft Auto - IV

Transcript of Presentation on game music Matt Shepherd

  • 1. Grand Theft Auto - IV

2. Music within Grand Theft Auto 4 - Radio19 different radio stations, 16 music and 3 talk based.The music fits era of which the game is set. Vice City = 80s, San Andreas = 90s and GTA 4 =modern day.Over 200 tracks in the original game and more added via add on packs.Different vehicles start with different stations on and will play from a random point.Various genre theme stations from Rock and Metal to Hip Hop and House.Many famous artists and bands tracks are used such as Deadmau5 and The ChemicalBrothers. 3. Music within Grand Theft Auto 4 StationsMusic StationsTalkStations1.1 The Beat 102.72.1 Integrity 2.01.2 The Classics 104.12.2 PLR Public Liberty Radio1.3 Electro-Choc2.3 WKTT We Know The Truth1.4 Fusion FM1.5 IF99 International Funk1.6 JNR Jazz Nation Radio 108.51.7 The Journey1.8 K109 The Studio1.9 LCHC Liberty City Hardcore1.10 Liberty Rock Radio 97.81.11 Massive B Sound System 96.91.12 Radio Broker1.13 San Juan Sounds1.14 Tuff Gong Radio1.15 The Vibe 98.81.16 Vladivostok FM1.17 RamJam FM1.18 Self-Actualization FM1.19 Vice City FM1.20 Independence FM 4. Music within Grand Theft Auto 4 Composed musicBecause most of the music comes from the radio, it means that most of the music isdiegetic, with the only bits of non diegetic music being:The opening credits - remix of Soviet Connection (Main Theme)Saving Screen Short version of Soviet ConnectionLoading Screen - Short version of Soviet ConnectionMission Completion - Short version of Soviet Connection20 seconds of end of multiplayer match Remix of Soviet ConnectionOther little incidental bits of musicThese were produced by Scottish Composer Michael HunterPrevious workGrand Theft Auto San AndreasGrand Theft Auto - IV 5. Music within Grand Theft Auto 4 Other musicWhilst walking through different buildings in the game the following songs can be heard:Rick James "Come Into My Life"Rick Ross "Hustlin"Goldfrapp "Ooh La La"Mystikal "Shake Ya Ass"Niall Toner "A Real Real"Killians Angels "Celtic High StepRadio commercials also use the following songs:Murderdolls "Dead in Hollywood" (Played during Liberty Rock Radio ad)Type O Negative "I Dont Wanna Be Me" (Played during the opening of the Liberty Rock Radio ad)Ringtones are also used through out the gameDrive Fictional Rockstar BandPager tone from GTA 3 6. Advances In Technology 7. Advances In TechnologyVideo games emerge 1970s, Music is still stored via Tape or Vinyl making it expensive to use in Arcades.Ways of storing the music digitally came available using a dedicated processor.Sound capabilities were limited; the Atari 2600 home system, was capable of generating only two tones at a time.Cost of silicon chips come down, leading to the next generation of consoles having Yamaha chips allowing for more tones (Channels) to be played. (Up to 8)1981, Frogger was the first game to feature 11 different gameplay tracks that change according to what the player does. 8. Advances In Technology1982: Commadore 64 released, able to play 4 bit sounds via a fourth sound channel.1985: Commadore Amiga released, handles 8 bit sound.1988: Sega Mega Drive released, had 10 channels in total for tone generation with one for PCM samples.1994: Playstation released, had 24 channels of 16-bit samples of up to 44.1 kHz sample rate, samples equal to CD audio in quality.Modern Day : Xbox 360, has Dolby Digital software, sampling and playbackrate of 16-bit @ 48 kHz (internal; with 24-bit hardware D/Aconverters), hardware codec streaming, and potential of 256 audiosimultaneous channels. 9. Advances In Technology - ProductionMidi on PC.Advancement of Digital Audio Workstations.More Channels to play with.More people able to compose and produce fromtheir bedroom.Emulation of real instruments. 10. Future of Game Music 11. Future of Game MusicGame soundtracks becoming more like film soundtracks. Halo Gears of War Resident Evil 12. Future of Game Music Development into 5.1 surround sound asstandard. Music becoming more controlled by what theplayer does. Game sound improving in kHz Budget increases for Composition leading toreal orchestrasbeing used more often.