Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX...

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Practical Test 2 (2012) Add Light and Camera

Transcript of Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX...

Page 1: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Practical Test 2 (2012)

Add Light and Camera

Page 2: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Objective

• Able to add wall and FXfloor • Able to add FX light• Able to turn off ambient light• Able to turn on and off point light in an

animation• Able to move point light along a designed path

Page 3: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Objective

• Able to turn on a spot light suddenly • Able to link spot light to an avatar

Page 4: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Objective

• Know the difference between camera / preview camera

• Able to move a camera along a path• Able to make a camera moving along with an

avatar• Able to switch between camera

Page 5: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Concept (Frame, keyframe)

• Key frame of light– Set a fixed values to an object

• Colour• Intensity

– Of a light

• Frame– Motion carried by any object

Page 6: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Concept (Frame, keyframe)

• Frame– generated by software automatically– Its value, light intensity, would change

• From one key frame to another automatically

• Any changes set – Beginning– Final

• Values -> let the software makes the changes for you.s

Page 7: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Concept (Preview camera, Camera)

• Preview camera– Used in setting of stage• Light, avatar movement

• Camera view• Set the camera• What’s seen is the final video output

Page 8: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Story rundownTime Action Light Camera

Set Floor FxSet 3D box -> Wall_001 3 sides)i_prop->light (Off at the beginning)

Ambient off

0 – 2 s Actors wait Point light 1- set to yellow-move from right bottom to top left hand of Jane

Camera1 pen from right bottom to top left hand of Jane

2- 7 s Jane walks forward, jack still waiting

Point light 1 offSpot light 1 - point to Jane- Set colour to yellow

Camera 2 side view take the walk

Page 9: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Story rundownTime Action Light Camera

7 – 13 s Jane walks backward Spot light 1 - point to Jane- Set colour to blue

Still camera 2

13 – 14 s

Jane turns around to original position

Fx light ON Still camera 2

14 - 19 s Jack walks forward Spot light 1 offSpot light 2 ONPoint to Jack

Camera 3Front view and move along with jack

19 - 24 s Jack walks backward Spot light 2 OFF Camera 3

24 – 25 s

Jack turns back to original position

Ambient ON Camera 4Wide shot

Page 10: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 1: Open Project

• Open the project of practical 2 – May download from the web site if you don’t have

one

Page 11: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 2: Add wall

• At time 0s• Select Set -> Props at the menu

• Select Props – -> 3D Blocks

• Wall and Floor– Wall_001

• At the Content manager

Page 12: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 2: Add wall

• Drag the wall onto the stage• Resize / Rotate the floor if necessary

Page 13: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 3: Add wall

• Add one more walls as shown below

• Sample coordinate of next wall:

Page 14: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 4: Add a floor

• Select Set -> Props at the menu

• Select iProps – -> Stage• FloorFX

• At the Content manager

Page 15: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 4: Add a floor

• Drag the floor onto the stage

Page 16: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 5: Add FX light

• From Set -> Props at the menu again drag the Light

• Set the light to a proper location • Reference:

Page 17: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 5: Add FX light

• At the Right hand side: Modify page• Scroll down to Display• Make sure it’s ON

Page 18: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 5: Add FX light

• Scroll down to Reflection• Check the box• Set the value to 50

Page 19: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 6: Turn off Ambient (background) light

• Select Stage -> light

• At the Modify page– Select ambient light

Page 20: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 6: Turn off Ambient (background) light

• Select Colour to black

Page 21: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 7: Add point light 1

• Make sure the time line is at the beginning

• Select Stage -> light

• At the Scene Manager• Click Point Light 01

Page 22: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 7: Set point light 01 to yellow

• Select colour at Modify page

• Set the light colour to yellow

• Set the Intensity range e.g. 500

Page 23: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 8: Set the starting position of point light

• Make sure the timeline is 0s• Set the point light in front of Jane’s leg as

shown

Page 24: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 8: Set the starting position of point light

• Hint: easier to set by changing the coordinates of Spot light

• e.g. reference coordinate:

Page 25: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 9: Set the ending position of point light

• Set the timeline to ~ 2s

• Set the point light in front of Jane’s head as shown

Page 26: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 9: Set the ending position of point light

• Hint: easier to set by changing the coordinates of Spot light

• e.g. reference coordinate:

Page 27: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 9 Set the ending position of point light

• Test the movement of point light by dragging the time line from 0 – 2 s

• Point light should move

Page 28: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 10 set camera 1 along light1

• Select Stage -> Camera

• In modify page -> add camera– Insert camera 01

Page 29: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 10 Set camera1 along light1

• Make sure the time line is set to 0s• In modify tag– Set Lens to 200 mm

Page 30: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 10 Set camera1 along light1

• Set time line to 0s• Set the camera1 to view the light1• Note:– Means the screen really looks like this

Page 31: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 10 Set camera1 along light1

• Set the time line to 2 s• Set the camera1 to follow the light1 again• Note:– Your screen should look like this:

Page 32: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 11 Hide the light 1

• Uncheck the first tick of point light 01 to hide the light bulb

• Note: point light still exist just without showing the bulb

Page 33: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 11 Hide the light 1

• Drag the time line in 0 - 2 s• The view should move together with the spot

light along Jane

Page 34: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 11 Add a spot light

• Set the camera to preview mode again

Page 35: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 12: Add a spot light

• Select Stage ->light• In Scene manager ->– Check Dir/Spot Light• Light01

• In top right hand corner– Modify• Light setting• Click Spotlight

Page 36: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step12: Add a spot light

• Move the spot light to the middle of the stage• Just above Jean’s head• Sample coordinate:

Page 37: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 13 Link the spot light at Jane

• At time = 0• In modify page– Select Linkgae– Pick Parent• Click e.g. Upperbody of Jean

– Note: Please test the look at function by dragging the timeline, while the spot light should move along with Jane

Page 38: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 13: Turn on the spot light suddenly

• Review• 0 -2 s– Spot light to off

• 2 – 7 s– Spot light to yellow

Page 39: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 13: Turn on the spot light suddenly

• Drag time line to 0s– Set the Range to 0– Set colour to yellow

• Drag the time line to 2 s– Enter a 0 to the range to 0 again!

• Reason: force to add a keyframe to the light intensity make sure it’s 0 from 0- 2 s

Page 40: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step13: Turn on the spot light suddenly

• Drag the timeline a little bit after 2s

• Set the strength; angle and falloff value

• Sample coordinate:• Note: the keyframe timeline of

light 1 looks like this:

Page 41: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 13: Turn on the spot light suddenly

• Hide the spot light01

Page 42: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 14 set camera 2

• Select Stage -> Camera

• In modify page -> add camera– Insert camera 02

Page 43: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 14: Set camera 2

• Set the lens– e.g 50 mm

• Drag the time line to 2s• Set the position of the

camera that jean is located at the centre

Page 44: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 14: Set camera 2

• Drag the time line to ~4s

• Set the position of the camera again such that jean is still located at the centre

Page 45: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 14: Set camera 2

• Drag the time line to ~6s

• Set the position of the camera again such that jean is still located at the centre

Page 46: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 14: Set camera 2

• Repeat the steps at– ~ 7 s– ~ 9 s– ~11 S

Page 47: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 15: Switch Camera

• Open camera switch

Page 48: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 15: Switch camera

• Review• 0 -2 s– Camera 1

• 2 s onwards– Camera 2

Page 49: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 15: camera List to camera 1

• Right click at the Switcher time• Select camera List• Select Camera1

Page 50: Practical Test 2 (2012) Add Light and Camera. Objective Able to add wall and FXfloor Able to add FX light Able to turn off ambient light Able to turn.

Step 15: camera list to camera 2

• Drag the timeline to the frame that camera would be switched (~ frame 160)

• Right click and select Camera 2