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CISCO Networking Academy
Cisco Networking Academy, an IT skills and career building program, develops the entry-level talent needed to power the digital economy. Cisco partners with schools, universities, vocational institutes, NGO/NPOs and governments to deliver technical training and problem-solving experiences to students studying ICT networking, security, and IoT technologies. We've helped more than 6.7 million people prepare for IT careers since 1997.
170 Countries
20,000 Instructors worldwide
100 Million
Online exams taken
6 Million
Students worldwide
19 Course languages
9,500 Academies worldwide
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The Networking Academy Learning PortfolioCollaborate for Impact
* Available within 12 months
September 2017
Aligns to Certification
Mobility Fundamentals
CCNA R&S: Introduction to Networks, R&S Essentials, Scaling Networks, Connecting Networks CCNP R&S: Switch, Route, TShoot
Introduction to Cybersecurity
Introduction to IoT
CCNA SecurityCybersecurity EssentialsCCNA Cyber Ops*
Exploratory Foundational Career-Ready
Networking Essentials
Networking
Security
IoT
Be Your Own Boss EntrepreneurshipBusiness
Get ConnectedDigital Literacy
NDG Linux UnhatchedNDG Linux EssentialsIT Essentials
Programming
OS & IT
CLP: Advanced Programming in C*CPP: Advanced Programming in C++*
NDG Linux II
Current & Planned
CLA: Programming Essentials in C
NetRiders InternshipsPrototyping LabHackathonsPacket Tracer
CPA: Programming Essentials in C++
NDG Linux I
IoT Security*
Emerging Tech Workshop: Collaboration / Spark API*
IoT Fundamentals: Connecting Things, Big Data & Analytics Hackathon Playbook
Instructor Training required
Emerging Tech Workshop: Network Programmability*
Self-paced
Introduction to Packet Tracer
PCA: Programming Essentials in Python*
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Cisco Egypt CSR ActivitiesInvestment Situation Impact
Top 20NetAcad Egypt is among the top 20 countries globally
34%Female participation
94Academies across Egypt
To support a sustainable model of job creation and economic development
+
Obtained a Job and/or Education Opportunity
$23.9mIn-kind contribution in NetAcad
$10m+83,000
More than 83,000 students had been trained since inception
92%
Egypt Status
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Egypt Partnerships/Initiatives
Knowledge is Power Juvenile Inmates Train to Hire Refugees Academy
Develop 100 community schools in 3 governoratesPartner: Vodafone Egypt FoundationTarget: 3000 students200 teachers
Train inmates and supervisors inside the Punitive-institutionPartners: Ministry of Social Solidarity, MCITTarget: 300 inmates
Fund graduates & Cisco certify them to hire in local & multinational firms.Partners: MCITTarget: 400 graduates/annual
Enhance the social and economic status of refugeesPartners: UNHCR/CaritasTarget: 300 refugee
01
Main Partners• Ministry of Communication &
Information Technology (MCIT)• Central Agency for Public
Mobilization and Statistics (CAPMAS)
02Main Beneficiaries
• Ministry of Education• Supreme Council of Universities• Ministry of Defense/Military
Academies• Telecom Egypt• NGOs
03Some Initiatives
Teacher ICT Capacity Building
AcademyEnhance MoE teacher’s ICT capacity building and digital literacy Partners: MCIT & MoETarget: 10,000
Marc Khayat, CCIE #41288Technical Manager, Cisco Networking AcademyMay 7, 2023
Learn and practice IoT in NetAcadIoT in Education
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Agenda
What is IoT
How to learn it with NetAcad
How to practice it with NetAcad
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Point-of-Sale HotelTaxi
Bookstore MusicPrint Advertising Car
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Point-of-Sale HotelTaxi
Bookstore MusicPrint Advertising CarBookstore MusicPrint Advertising Car
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An internet definition of IoT“The internet of things (IoT) is the internetworking of physical devices, vehicles (also referred to as "connected devices" and "smart devices"), buildings and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data.”
12© 2017 Cisco and/or its affiliates. All rights reserved. Cisco Confidential
IoT: The Next Industrial Revolution
Internet of Things
RAILROADS
1850SINTERNET
1960SELECTRICI
TY 1900S
STEAM POWER 1780S
MASS PRODUCT
ION 1800S
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TIMELINE
2010 2015 2020
BIL
LIO
NS
OF
DEV
ICES
0
10
20
30
50
IoT is here and now and growing!
Adoption rate of digital infrastructure:
5X faster than electricity and telephony
25
12.5
7.26.8 7.6
World Population
50 Billion Smart Objects
Inflectionpoint
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Internet of Things is
the next big thing!
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Where do we find it in NetAcad?
Learning IoT Practicing IoT
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How to learn it with NetAcad
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Number of IT Skilled Workers by 2020McKinsey Report, Fortune Magazine, May 2015
45Mshortage
Medium-skilled
95Msurplus
Low-skilled
Cisco Networking Academy
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Becoming a T-Shaped Professional
Developing the Depth and Breadth of Today’s Professional
Reference: tsummit.org
Depth
Breadth 21st Century Digital Skills
Many SystemsMany Disciplines
Deep in at Least One Discipline
Deep in at Least One
System
19© 2017 Cisco and/or its affiliates. All rights reserved. Cisco Confidential
The Networking Academy Learning PortfolioCollaborate for Impact
* Available within 12 months
September 2017
Aligns to Certification
Mobility Fundamentals
CCNA R&S: Introduction to Networks, R&S Essentials, Scaling Networks, Connecting Networks CCNP R&S: Switch, Route, TShoot
Introduction to Cybersecurity
Introduction to IoT
CCNA SecurityCybersecurity EssentialsCCNA Cyber Ops*
Exploratory Foundational Career-Ready
Networking Essentials
Networking
Security
IoT
Be Your Own Boss EntrepreneurshipBusiness
Get ConnectedDigital Literacy
NDG Linux UnhatchedNDG Linux EssentialsIT Essentials
Programming
OS & IT
CLP: Advanced Programming in C*CPP: Advanced Programming in C++*
NDG Linux II
Current & Planned
CLA: Programming Essentials in C
NetRiders InternshipsPrototyping LabHackathonsPacket Tracer
CPA: Programming Essentials in C++
NDG Linux I
IoT Security*
Emerging Tech Workshop: Collaboration / Spark API*
IoT Fundamentals: Connecting Things, Big Data & Analytics Hackathon Playbook
Instructor Training required
Emerging Tech Workshop: Network Programmability*
Self-paced
Introduction to Packet Tracer
PCA: Programming Essentials in Python*
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Emerging Skills neededin the new Digital EconomyDigital Transformation | IoT Foundation | Big Data and Analytics | Digital Competency
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Learning IoT
Introduction to IoT Connecting Things
Big Data & Analytics
FoundationalExploratory
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Introduction to IoT
Target Audience: General audiencePrerequisites: NoneInstructor Training Required: NoLanguages: Arabic, Chinese-S, Chinese-T, English, French, German, Hebrew, Italian, Japanese, Korean, Portuguese-BR, Russian, Spanish Course Delivery: Instructor-led or Self-pacedEstimated Time to Complete: 20 hoursRecommended Next Course: IT Essentials or IoT Fundamentals: Connecting Things
Features
The Introduction to IoT (Internet of Things) course introduces learners to the technologies that support IoT, and the career and social opportunities created by the growing number of networked connections between people, processes, data, and things.
Course Overview
For students seeking an overview of trends, technologies, and career opportunities in the Internet of Things.
Benefits
• 5 modules of interactive content featuring IoT experts• Activities, videos, and simulations to enhance the learning
experience• Pre-test, module quizzes, and a final exam
Learning Components
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IoT Fundamentals: Connecting Things
Target Audience: Secondary, Vocational, 2-year and 4-year College, 4-Year University studentsPrerequisites: Basic programming, networking and electronicsInstructor Training Required: YesLanguages: EnglishCourse Delivery: Instructor-ledEstimated Time to Complete: 40-50 hoursRecommended Next Course: IoT Fundamentals: Big Data & Analytics or Hackathon Playbook
Features
In Connecting Things, students learn how to securely interconnect sensors, actuators, microcontrollers, single-board computers, and cloud services over IP networks to create an end-to-end IoT system.
Course Overview
Students will develop the interdisciplinary skillsets required to prototype an IoT solution for a specific business case with a strong focus on the security considerations for emerging technologies.
Benefits
• Understand and explain the concepts, opportunities and challenges of digital transformation using IoT.
• Interconnect sensors/actuators, microcontrollers (Arduino), Single Board Computers (Raspberry Pi) and cloud services (Cisco Spark restful API) to create an end-to-end IoT system.
• Understand the relevant aspects of cybersecurity and privacy for an IoT solution.
• Understand how digitalization is changing vertical markets such as manufacturing, energy, and smart cars.
• Use simulation tools (Packet Tracer) to create end-to-end IoT system.
Learning Components
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IoT Fundamentals: Big Data & Analytics
Target Audience: 2-year and 4-year College, 4-Year University studentsPrerequisites: IoT Fundamentals: Connecting ThingsInstructor Training Required: YesLanguages: EnglishCourse Delivery: Instructor-ledEstimated Time to Complete: 40-50 hoursRecommended Next Course: IoT Fundamentals: Hackathon Playbook
Features
Students will learn how to use Python data libraries to create a pipeline to acquire, transform and visualize data collected from IoT sensors and machines.
Course Overview
The transformative element of any IoT system is the data that can be collected from it. Thus the ability to extract data and using data analytics techniques to gain insights increases employability.
Benefits
• Use Python to read data from sensors and store data in a SQL data base.
• Use Python Data Analysis library to clean, manipulate, integrate data sets.
• Use Python Visualization Libraries to visualize real-time data end explore acquired data sets.
• Explain the fundamental principles of a modern scalable Big Data platforms like Hadoop.
• Use storytelling to present the insights gained from extracted data.
Learning Components
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How to practice it with NetAcad
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Practicing IoT
Workshops1 Creathons2
Hackathons1,2
1 May use Prototyping Lab App2 Based on the Hackathon Playbook
Packathons2
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IoT Fundamentals: Hackathon Playbook
Target Audience: Secondary, Vocational, 2-year and 4-year College, 4-Year University studentsPrerequisites: IoT Fundamentals: Connecting Things and/or Big Data and AnalyticsInstructor Training Required: NoLanguages: EnglishCourse Delivery: Instructor-ledEstimated Time to Complete: 20-30 hoursRecommended Next Course: any Career-Ready offering from Cisco or an industry IoT training program
Features
The Hackathon Playbook is a comprehensive framework of tools and templates to prepare and run a Hackathon as a result of best practices and lessons-learned collected from the global execution of IoT Hackathons within Networking Academy and by other organizers.
Course Overview
Student reinforce and deepen their multidisciplinary IoT and data skills by defining, designing, prototyping and presenting an IoT solution to a panel of industry experts and peers.
Benefits
• Inspiration: understand, select and present the problem to be solved to recruit fellow partners.
• Ideation: invent a concept that doesn’t already exist to solve a social issue. Learn how to present the solution to experts who will mentor students.
• Prototyping: create a prototyping action plan, including objects and visuals to illustrate their plan and will
help an expert understand the concept and prototyping needs.
• Testing: present the concept and validate the prototype with a second expert, including user experience and enhancements.
• Presentation: present the solution and demo the prototypes to an expert panel.
Learning Components
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As an integral part of the Networking Academy learning experience, Packet Tracer provides
• Simulation• Visualization• Authoring• Assessment• Collaboration capabilities and facilitates the teaching and
learning of complex technology concepts.
Features
Packet Tracer is an innovative simulation and visualization tool used for lectures, labs, games, homework, assessments, and competitions. It is embedded in these courses:
Curriculum Overview
The Packet Tracer simulation-based learning environment promotes the development of essential career skills ranging from teamwork and critical thinking to creative problem solving.
Career Prep• Cisco Packet Tracer (PT)• PT Mobile Android• PT Mobile iOS• PT Games
Learning Components
Packet Tracer
• CCNA Routing and Switching
• CCNA Security• IT Essentials
• Intro to the
Internet of Things
• Mobility Fundamentals
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As an integral part of the Networking Academy learning experience, Cisco Prototyping Lab provides• Interactive labs using Jupyter Notebook• Visual programming with Blockly• Device programming with Python • Data visualization & analytics• Connected applications via APIs• Rapid Prototyping
Features
The Cisco Prototyping Lab is a comprehensive learning environment created by Cisco for Networking Academy students to learn and practice key aspects of the foundational IoT technologies. Using an engaging, hands-on approach, it supports both the learning and creative phases of the Networking Fundamentals curriculum.
Tool Overview
Provides an easy to use, comprehensive learning environment using real devices, code, coding tools and data that students use to create the physical interconnection of an end-to-end IoT and the logical data pipeline to acquire, analyze and present data.
Career Prep• Prototyping Lab App• Prototyping Lab Kit
• Raspberry Pi 3 CanaKit Ultimate Starter Kit (or equivalent)
• SparkFun Inventor’s Kit for Arduino v3.2 (or equivalent)
• Cables, sensors & actuators
Learning Components
Cisco Prototyping Lab
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• 2-6 hour activity, instructor-led• Pre-set projects and possibly tinkering activities• Exposes students to IoT and prototyping• Raspberry Pi, Arduino, Prototyping Lab App, Packet Tracer
Overview Workshop
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• Learn what is a Raspberry Pi, Arduino, embedded systems
• Understand how to turn a regular object into a smart and connected device
• Complete 1 or 2 projects in guided activities• If time permits, create their own idea and prototype it
Students will… Workshop
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• 1-2 day activity on finding an IoT solution• An opportunity for students to further their understanding
of IoT and build soft skills• Conduct deep research and business analysis
Overview Creathon
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• Come up with an IoT solution to a relevant problem they have identified, facilitated by an instructor
• Develop that solution through ideation in teams• Design technical flowcharts• Build a business plan that includes marketing, funding,
sales, etc.• Present their team solution in front of a jury
Students will… Creathon
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• A 2-3 day activity on modeling an IoT solution• Build technical and soft skills• Based on Packet Tracer,
doesn’t use real equipment• Create a complete end-to-end
IoT solution entailing multiple IoT devices
Overview Packathon
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• Come up with an IoT solution for a relevant problem they have identified and implement it using PT, facilitated by an instructor
• Develop that solution through ideation in teams• Design technical flowcharts• Build a working PT file• Build a business plan that includes marketing, funding, sales, etc.• Present their team solution in front of a jury
Students will… Packathon
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• A 3-day activity on prototyping an IoT system• Builds technical and soft skills• Uses Raspberry Pi, Arduino,
and other hardware• Students focus on prototyping
a smart IoT device• May leverage PL App
Overview Hackathon
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• Come up with an IoT solution to a relevant problem they have identified but prototype an IoT device, facilitated by an instructor
• Develop that solution through ideation in teams• Design technical flowcharts• Build a working prototype (hardware and software) including a well
designed mockup• Build a business plan that includes marketing, funding, sales, etc.• Present their team solution in front of a jury
Students will… Hackathon
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Multidisciplinary teams
I will identify myself as
If my strongest skill is
Networker (IP technologies)
I can interconnect devices and things to Internet
Maker (Electronics, digital fabrication)
I can create circuits with sensor and actuator and make physical things.
Developer (Software) I can write code and create apps
Designer (UX) I make things look good and enjoyable to use
Business Expert. I can identify business and social opportunities and I can present effectively the solution to a problem.
HackathonPackathon
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Skills
Required* (before the event) Enhanced (after the event)
Electronics Programming Minimum student level Creativity Teamwork Programming Electronics
Workshop Yes No • High school
Creathon No No • High school (multi-disciplinary) N/A N/A
Packathon No Yes• Vocational, college,
university(multi-disciplinary)
N/A
Hackathon Yes Yes• Vocational, college,
university(multi-disciplinary)
* In a multi-disciplinary team, the listed required skills are expected from the team as a whole, rather than on an individual basis.