Pokemon Yellow Version

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zxzzxzzzPokemon Yellow Version: Special Pikachu Edition: FAQ/Walkthrough by Lando_Kashmir Version 1.01, Last Updated 2007-04-25 View/Download Original File Hosted by GameFAQs Return to Pokemon Yellow Version: Special Pikachu Edition (GB) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. POKEMON RED/BLUE/YELLOW FAQ/WALKTHRU Copyright Lando_Kashmir 2005-2007 Version 1.0 Created: January 6, 2006 Last updated: April 16, 2007 UPDATE (4/25/07): I am no longer accepting emails about this guide. Sorry! If you can?t find the answer to your questions, please ask on one of the message boards or look in one of the other FAQs. - Lando_Kashmir zxz Table of Contents (with page numbers): A. Introduction - 2 B. Walkthru (pages 4-106) 1. The Start of the Adventure - 4 2. Pewter City Badge - 6 3. Cerulean City Badge - 12 4. Vermilion City Badge - 20 5. Celadon City Badge - 34 6. Fuchsia City Badge - 51 7. Saffron City Badge - 67 8. Cinnabar Island Badge - 81 9. Viridian City Badge - 90 10. Pokemon League - 93 11. Beyond - 103 C. Lists, Charts, and Glitches (pages 106-144) 1. Type Compatibility Chart - 106 2. TM and HM Locations - 107 3. Pokemon Locations - 108 4. Pokemon Evolutions - 111 5. Move List - 112 6. Game Shark Codes - 125 7. Glitches - 135 D. Battle Strategy Guide (pages 144-305) 1. Competitive Battling Basics - 144 2. Individual Pokemon Stats and Strategy - 149

Transcript of Pokemon Yellow Version

Page 1: Pokemon Yellow Version

zxzzxzzzPokemon Yellow Version: Special Pikachu Edition: FAQ/Walkthrough by Lando_KashmirVersion 1.01, Last Updated 2007-04-25 View/Download Original File

Hosted by GameFAQsReturn to Pokemon Yellow Version: Special Pikachu Edition (GB) FAQs & Guides

Liked this FAQ? Click here to recommend this item to other users.POKEMON RED/BLUE/YELLOWFAQ/WALKTHRU

Copyright Lando_Kashmir 2005-2007Version 1.0Created: January 6, 2006Last updated: April 16, 2007

UPDATE (4/25/07):I am no longer accepting emails about this guide. Sorry! If you can?t findthe answer to your questions, please ask on one of the message boards or look in one of the other FAQs.

- Lando_Kashmirzxz

Table of Contents (with page numbers):A. Introduction - 2B. Walkthru (pages 4-106)

1. The Start of the Adventure - 42. Pewter City Badge - 63. Cerulean City Badge - 124. Vermilion City Badge - 205. Celadon City Badge - 346. Fuchsia City Badge - 517. Saffron City Badge - 678. Cinnabar Island Badge - 819. Viridian City Badge - 9010. Pokemon League - 9311. Beyond - 103

C. Lists, Charts, and Glitches (pages 106-144)1. Type Compatibility Chart - 1062. TM and HM Locations - 1073. Pokemon Locations - 1084. Pokemon Evolutions - 1115. Move List - 1126. Game Shark Codes - 1257. Glitches - 135

D. Battle Strategy Guide (pages 144-305)1. Competitive Battling Basics - 1442. Individual Pokemon Stats and Strategy - 1493. Building a Team - 298

E. Conclusion (page 305)1. Legal Disclaimer - 3052. Credits - 3053. Contact Info - 305

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################################################################A. Introduction

Hello and welcome to Red, Blue, and Yellow, Pokemon fans! Red and Blue were the games that started it all, invented inJapan in 1995 and brought to America in 1998. Their incrediblepopularity brought about a giant slew of spinoffs, toys, games,and other items related to the series, most notably the PokemonTCG, or Trading Card Game.

If you're new to Pokemon, this is the essential place tostart. Playing Red and Blue provides a base understanding to the rest of the series, and its great gameplay holds up even today. The first half of this guide consists of the walkthrough where Ilaunch you into the adventure immediately and all players shouldgo through it first. It consists of how to use Pokeballs, whereto capture every Pokemon in the game and how to grow strongenough to beat the Elite Four. Once they've completed the gameand have a solid knowledge of the gameplay, then they should move on to section two, the battle strategy guide, which shows players the real soul of Pokemon and how to build a perfect team to take on fellow players. NOTE: This guide assumes you have theinstruction booklet and know what the basic rules of Pokemon are.

One of the most important things to know in Pokemon are thedifferent types, and which ones are physical and which ones arespecial. The physical attack types use the Attack stat and theDefense stat for defending against physical attacks, and thespecial attack types use the Special stat for both offense anddefense in Red/Blue/Yellow. Here is the key for denoting whichtype is physical and special and each type's abbreviation:

Nr: Normal-type (physical)Fi: Fire-type (special)Wa: Water-type (special)Gr: Grass-type (special)El: Electric-type (special)Ic: Ice-type (special)Fg: Fighting- type (physical)Po: Poison-type (physical)Gd: Ground-type (physical)Fl: Flying-type (physical)Ps: Psychic-type (special)Bu: Bug-type (physical)Rk: Rock-type (physical)Gh: Ghost-type (physical)Dr: Dragon-type (special)

In case you haven't noticed, Red, Blue, and Yellow are Three separate games, but there aren't too many differences betweenthem. Red and Blue were originally created for the Game Boy, sotheir graphics are not as sharp or colorful as the Yellowversion. In Red and Blue, you begin with one of three startingPokemon: Bulbasaur (Grass/Poison type), Squirtle (Water type),and Charmander (Fire type), whereas in Yellow you always beginwith Pikachu (Electric type), a Pokemon that follows you aroundoutside its Poke Ball. Yellow also has several differences inthe storyline that fans of the cartoon may appreciate. The maindifference between Red and Blue is the version-specific Pokemon,

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making you have to trade between the two versions to collect all151. Here are the charts for version-specific Pokemon:

Red-version ONLY Pokemon:Ekans (Ps)Arbok (Ps, evolves from Ekans)Oddish (Gr/Ps)Gloom (Gr/Ps, evolves from Oddish)Vileplume (Gr/Ps, evolves from Gloom)Mankey (Fg)Primeape (Fg, evolves from Mankey)Growlithe (Fi)Arcanine (Fi, evolves from Growlithe)Scyther (Bu/Fl)Electabuzz (El)

Blue-version ONLY Pokemon:Sandshrew (Gd)Sandslash (Gd, evolves from Sandshrew)Vulpix (Fi)Ninetales (Fi, evolves from Vulpix)Meowth (Nr)Persion (Nr, evolves from Meowth)Bellsprout (Gr/Po)Weepinbell (Gr/Po, evolves from Bellsprout)Victreebel (Gr/Po, evolves from Weepinbell)Magmar (Fi)Pinsir (Bu)

The Yellow version, however, requires trading from BOTHversions to get all 151. Here are the Pokemon that Yellow doesnot contain that must be traded:

Weedle (Bu/Po) -Trade from Red/BlueKakuna (Bu/Po, evolves from Weedle) -Trade from Red/BlueBeedrill (Bu/Po, evolves from Kakuna) -Trade from Red/BlueEkans (Po) -Trade from RedArbok (Po, evolves from Ekans) -Trade from RedRaichu (El, evolves from Pikachu)- Trade from Red/BlueMeowth (Nr) -Trade from BluePersian (Nr, evolves from Meowth) -Trade from BlueKoffing (Po) -Trade from Red/BlueWeezing (Po, evolves from Koffing) -Trade from Red/BlueJynx (Ic/Ps) -Trade from Red/BlueElectabuzz (El) -Trade from RedMagmar (Fi) -Trade from Blue

And, of course, the one Pokemon that all versions have anequally tough time of getting is Mew, #151. Mew is impossible to get in the actual game, unless you use a working glitch(described later in the FAQ), use a Game Shark, update your RAM(2 bits), or let Nintendo update your RAM (32 bits) to get an"official" Mew. The Pokedex, however, is considered completewhen the first 150 Pokemon are captured anyway, so many peopledon't even try to get Mew.

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################################################################B. Walkthru________________________________________________________________

1. The Start of the AdventureThe beginning of the game introduces you to Professor Oak,

one of the main authorities of Pokemon. Choose your name and the name of your Rival, and you will begin the game in your room. Throughout the walkthrough I will refer to your Rival as Gary. Check out the PC in the top-right corner, go to ITEMS, and getPOTION. This will be useful in just a few minutes. Headdownstairs and say goodbye to your mom, then go outside.

This next section of the game is the first part where thereis a difference in what happens between the Red/Blue and Yellowversions. In this section I will divide it into two equal parts:Red/Blue and Yellow.

RED/BLUE: Walk north a bit to see the exit of the town and enterthe grassy area. Immediately Professor Oak appears and stopsyou, saying it's too dangerous for you to go out without aPokemon for protection. He takes you inside his lab, where yourRival, Gary awaits. Oak gives you a choice of three level 5Pokemon to take with you to begin your journey. Each one has Its strengths and weaknesses, which I will detail below:

Charmander: A Fire-type. Charmander has a high Speed stat, butit will be difficult for beginners to progress early in the gamebecause it does not do well against the first couple Gym Leaders. Raising strong supporting Pokemon to help Charmander is vital ifyou choose him.Squirtle: A Water-type. Squirtle is the more Defense-oriented ofthe three starters, and is a good overall choice for beginnersand experienced players alike. You shouldn't have to raise asupporting Pokemon right away, which gives you more flexibilityin choosing your team.Bulbasaur: A Grass/Poison type. Bulbasaur has the highestSpecial Attack of the three, making it the best pure offensivetype. He is the best choice for beginners, because he can veryeasily plow through the first few gyms, giving you lots of timeto make decisions for supporting Pokemon.

After you make your choice, Gary steps in to choose whichPokemon he wants. No matter which one you choose, Gary willautomatically choose the one that is naturally stronger thanyours. If you chose Charmander, he chooses Squirtle(Water>Fire); if you chose Squirtle, he chooses Bulbasaur(Grass>Water); and if you chose Bulbasaur, he chooses Charmander(Fire>Grass). Make sure to save your game after he's done,because when you try to leave, Gary will challenge you with hisnew Pokemon!

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RIVAL Gary $175Squirtle, level 5-Tackle, Tail Whip (72 EXP.)OR Bulbasaur, level 5-Tackle, Growl (75 EXP.)OR Charmander, level 5-Scratch, Growl (69 EXP.)

This battle shouldn't be too challenging if you got POTIONfrom the PC; if not, it could be frustrating! Just keep usingyour Pokemon's base attack (Tackle or Scratch), and don't botherwith the stat-reducing moves; once you're down to very lowhealth, use POTION and you should be able to quickly despose ofGary's Pokemon. If you didn't grab the item, though, you have to hope that Gary wastes his time using the stat-reducing moves.

Once you win, your starter should gain a level, you get some cash (up to $3175 by now), and Gary leaves.

YELLOW: Walk north and you should see some grass, where the edgeof the town is. Walk into the grass a little bit and ProfessorOak appears, warning you not to walk in tall grass without aPokemon to protect you. Just then, a wild Electric-type Pikachuattacks! Oak uses his Poke Ball to capture it, then takes you to his lab where Gary, your Rival, is waiting. Oak motions to thePoke Ball on the table, offering it to you as your first Pokemon. Right when you move to get it, though, Gary pushes you aside andclaims it for his own (the Poke Ball contains an Eevee), so Oakinstead gives you the Pikachu he caught earlier. Make sure tosave the game now, because Gary is about to test his new Pokemonon you! Try to leave and Gary approaches you.

RIVAL Gary $175Eevee, level 5-Tackle, Tail Whip (97 EXP.)

This battle should be pretty easy. Your Pikachu knowsThunderbolt, so with repeated attacks from it, Eevee should godown fairly quickly. In addition, Thunderbolt has a chance ofparalyzing the opponent, which incredibly slows it down and has a 25% chance of preventing the opponent from attacking for a turn. And if Pikachu's HP goes down to dangerous levels, just usePOTION from your PC you got earlier.

After your victory, Pikachu gains a level and you get somecash! Gary leaves in a huff.

PALLET TOWN Wild Pokemon:Water:Tentacool- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

Now all three versions meet up in the same place again. Leave the lab and go outside, then head north to exit Pallet Town and enter Route 1.

ROUTE 1 Wild Pokemon:Pidgey -Very Common (R,B,Y)Rattata -Very Common (R,B,Y)

As you can see, there are only two Pokemon across Route 1,Rattata and Pidgey, and they're at low levels (2-4). Make yourway north and talk to the Poke Mart employee who gives you a

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free POTION. Continue north, battling a couple wild Pokemon to raiseyour starter's level to 7. Be sure to Run from the wildencounters, however, if your Pokemon sustains too much damage. The boy gives you a tip on how to jump down the ledges you see on this route. Eventually you should reach Viridian City.

If you want, you can explore a little bit, talking to people in houses such, but you can't advance north yet because a grumpyold man is blocking the road right now. Locate the Poke Centernear the entrance to the city. These buildings heal all thePokemon in your party for free, so go there whenever you need to. Nearby should be the Poke Mart, your objective. Enter it and the store clerk calls you over to hand you OAK'S PARCEL. Go back toPallet Town by Route 1.

Enter Oak's lab to give him the parcel, and Gary struts back in, saying Oak had called him for something. Oak then explainsto you both what he wants you to do. He wants you to go on ajourney throughout Kanto to capture all 150 Pokemon that existand record them in the Pokedex he gives you. After he gives both of you the Pokedexes, Gary explains that he doesn't need yourhelp and he will capture them all before you do. Well, we can'tlet that happen, right? Now your adventure begins; let's get toit!

________________________________________________________________2. Boulder BadgePokedex in hand, journey back through Route 1 to Viridian

City (your starter should be at level 8 by now). Head straightfor the Poke Mart after healing at the Poke Center.

Viridian City Poke Mart:Poke Ball -$200Antidote -$100Parlyz Heal -$200Burn Heal -$250

Viridian City Wild Pokemon:Water:Poliwag- Common (R,B,Y)Tentacool- Common (R,B,Y)Magikarp- Very Common (R,B,Y)

Now that you have the Pokedex you can capture Pokemon, sobuy at least 10 Poke Balls ($2000) from the clerk. I alsosuggest buying one or two Antidotes for the treck throughViridian Forest ahead. Go to the north end of Viridian City toget a little demo on catching Pokemon using Poke Balls from theold man. In Red and Blue, he successfully catches the wildWeedle, but in Yellow, he fails. Basically, the concept issimple: Use your Pokemon's attacks to wittle away at the wildPokemon's health, then throw Poke Balls at it to capture it. Ithelps even more if you add a status ailment like Paralysis (using Pikachu's Thunderbolt) or Sleep. Go back down to Route 1 andtest your training by capturing both a wild Rattata and Pidgey.

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After doing that, return to Viridian and go westward. Youshould see a narrow path leading north as you go left; head upthat path and press A next to the weird-looking tree to get aPOTION. Head back down and continue left to find Route 22. There is another strange tree to the south next to the city lake; after learning Cut, you can return here and Cut that tree downand talk to the man there to receive TM42:Dream Eater.

Route 22 Wild Pokemon:Land:Rattata -Very Common (R,B,Y)Spearow -Common (R,B,Y)Nidoran(f) -Very Common (B,Y), Common (R)Nidoran(m) -Very Common (R,Y), Common (B)Mankey -Common (R,Y)Water:Poliwag- Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

As you can see, there are somewhat more diverse types ofPokemon in this route. It is imperative that you eventuallycapture a Flying-type Pokemon, so you have one to use FLY laterin the game. If you're playing Yellow or you chose Charmander at the beginning, you need a supporting Pokemon, and this is a goodplace to start. Mankey is the best choice for immediate resultsbecause it learns Low Kick soon, but a Butterfree (evolved from a Caterpie, found in Viridian Forest) may even be better. Nidoranmale or female is a very good choice for a team member as well in the long run (as a TM hogger with good stats), but it won't stand much of a chance against Brock, leader of Pewter Gym. The choice is yours: If you started out with Pikachu or Charmander, chooseeither Mankey or Butterfree for Brock, bringing along a Nidoranif you want.

Even if you started with Squirtle or Bulbasaur, it's a goodidea to get a supporting Pokemon now, because Gary is about tohave a rematch with you! He'll challenge you if you try to goleft above the patch of grass on Route 22. Make sure yourPokemon are at least level 8 or 9 beforehand.

RIVAL Gary $280RED/BLUE:Pidgey, level 9- Gust, Sand Attack (105 EXP.)Squirtle, level 8- Tackle, Tail Whip, Bubble (114 EXP.)OR Bulbasaur, level 8- Tackle, Growl, Leech Seed (117 EXP.)OR Charmander, level 8- Scratch, Growl (111 EXP.)

Looks like your Rival beefed up in a short time! Rememberthat this is an optional battle, so feel free to skip it and move onto Viridian Forest if you want, although you'll be missing outon lots of Experience Points.

Pidgey will probably be the more challenging of the two, due to its Sand-Attack and higher level. Wear it down with strongphysical attacks from your starter, and switch out if itsaccuracy is reduced too much. As for Gary's starter, Squirtleand Charmander haven't changed that much (Bubble is just a weakWater attack), but Bulbasaur has learned Leech Seed, a dangerous

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move that weakens your Pokemon while healing his at the sametime. Take it out as soon as possible with whichever Pokemon ofyours has the more health left after Pidgey.

YELLOW:Spearow, level 9- Peck, Growl, Leer (111 EXP.)Eevee, level 8- Tackle, Tail Whip, Sand-Attack (157 EXP.)

This battle should be easier in Yellow version. UsePikachu's Thundershock to easily take down Spearow, and wear outEevee as much as you can with him and switch when his health oraccuracy gets too low, then finish Eevee off.

After beating Gary for the second time in a row, he againtaunts you and runs off. Good job! Catch the Nidorans, Spearow, and Mankey on this route to further your Pokedex along. Don'tbother going left from this route; it leads to the Pokemon League which you have no way of accessing yet. Return to Viridian City. To the right of the old man who showed you how to use Poke Balls, there should be a gym. Unfortunately it's locked for now and noone knows where the leader is, but don't worry, he'll be back

eventually! Go up from Viridian to Route 2.

ROUTE 2 Wild PokemonCaterpie -Common (R,B,Y)Pidgey -Very Common (R,B,Y)Rattata -Very Common (R,B,Y)Nidoran(f) -Common (Y)Nidoran(m) -Common (Y)

There isn't much to see on this route, especially if you'vealready been to Route 22. Just continue on, through the building and into Viridian Forest.

VIRIDIAN FOREST Wild PokemonCaterpie -Very Common (B,Y), Common (R)Metapod -Common (B,Y), Rare (R)Weedle -Very Common (R), Common (B)Kakuna -Common (R), Common (B)Pidgey -Common (Y)Pidgeotto -Rare (Y)Pikachu -Rare (R,B)

Viridian Forest, home of a bunch of new Bug-type Pokemon. Be sure to catch all the available types of bugs, and in Yellow,you might even see a Pidgeotto! The most important Pokemon tocatch in these parts in Red/Blue, however, is Pikachu. It may be very tough to find one, but this is the only opportunity in thegame to capture one until much later. If you face a wild Metapod and Kakuna and you've already caught one, be sure to defeat it with your Pokemon because all they do is Harden, a defensive move and they dish out good experience. If they wear your Pokemon'sPP down, just go back and refill at the Poke Center.

Now remember, if you chose Charmander or Pikachu as your

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starter, you need a supporting Pokemon in your upcoming battleagainst Brock! If you didn't get a Mankey from Route 22, thencapture a Caterpie right here and now. Raise it to level 7 so it evolves into a Metapod, then raise the Metapod to level 10 so itbecomes a Butterfree and learns Confusion, an extremely usefulmove. Beedrill (Weedle's final evolution) is also available, but it does not learn Confusion, rendering it almost useless.

This is the first part of the game where you will facenormal trainers. Remember, if you get poisoned, either use anAntidote or quickly head back to the Poke Center. The trainersin Viridian Forest in the Red/Blue versions are actually quitedifferent in the Yellow version, so I will have a separatewalkthru of this area for both R/B and Y.

RED/BLUE: Go left from the entrance, up the narrow path and tothe left to find a Poke Ball. Head back to the entrance and goright, then up the path past the trainer who doesn't challengeyou. Go up little bit more to start your first regular trainerbattle!

BUG CATCHER $60Weedle, level 6- Poison Sting, String Shot (66 EXP.)Caterpie, level 6- Tackle, String Shot (67 EXP.)

He wasn't too hard, right? Continue up the path past a long patch of grass to face a second trainer.

BUG CATCHER $70Red version:Weedle, level 7- Poison Sting, String Shot (78 EXP.)Kakuna, level 7- Harden (106 EXP.)Weedle, level 7- Poison Sting, String Shot (78 EXP.)Blue version:Caterpie, level 7- Tackle, String Shot (79 EXP.)Metapod, level 7- Harden (108 EXP.)Caterpie, level 7- Tackle, String Shot (79 EXP.)

Go up the left side of the path above to get ANTIDOTE. Thenext path splits, but they both end up in the same place.

Follow the path down along the very long grass patch, up another one,and down another one. In the little cranny to the right youshould find a POTION, and continuing left and up along the pathpits you against the last trainer of the area.

BUG CATCHER $90Red version:Weedle, level 9- Poison Sting, String Shot (99 EXP.)Blue version:Caterpie, level 9- Tackle, String Shot (100 EXP.)

This should be easy. Now just follow the path up to escapeViridian Forest!

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YELLOW: Go left from the entrance, and you should almostimmediately see a female trainer in the grass patch to the left. Challenge her!

LASS $90Nidoran(f), level 6- Growl, Tackle (75 EXP.)Nidoran(m), level 6- Leer, Tackle (76 EXP.)

After the easy battle, head up the path above you and turnleft to pick up a Poke Ball. Return to the entrance, then takethe right path. Go up past the trainer who doesn't challengeyou, and head north to encounter a Bug Catcher.

BUG CATCHER $70Caterpie, level 7- Tackle, String Shot (79 EXP.)Caterpie, level 7- Tackle, String Shot (79 EXP.)

Continue up along the path to face another Bug Catcher.

BUG CATCHER $60Metapod, level 6- Harden (91 EXP.)Caterpie, level 6- Tackle, String Shot (67 EXP.)Metapod, level 6- Harden (91 EXP.)

Go up the left side of the path to get ANTIDOTE. The pathabove branches, but it ends up in the same place, so just followit left and down. You should see another Bug Catcher, and thisis one that's not in Red/Blue at all.

BUG CATCHER $80Caterpie, level 8- Tackle, String Shot (90 EXP.)Metapod, level 8- Tackle, String Shot, Harden (123 EXP.)

As you can see, this Bug Catcher was a little smarter thanthe others and evolved his Metapod so it retained its offensivemoves; however, it still has crappy Attack. After defeating him, continue up and down the long patches of grass. At the bottom of the second grass-patch, you should see a little cranny to theright; pick up the POTION there. Now go left and up to meet thefinal trainer of the area.

BUG CATCHER $100Caterpie, level 10- Tackle, String Shot (112 EXP.)

After the quick fight, walk up the final patch of grass tofind the exit.

Now that you're out of Viridian Forest, you find yourself on the other side of Route 2. This grass-patch contains the samePokemon as were on the other side, so it's okay to just skip over it. Just a little farther north and you've found Pewter City!

This city is the home of the first gym leader you willchallenge on your adventure: Brock, the master of Rock Pokemon. Feel free to look around the city first, chatting with locals ifyou want, but there isn't that much else to do. Check in at thePoke Mart; you probably need more Poke Balls by now, and

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possibly some Potions for the gym.

Pewter City Poke Mart:Poke Ball -$200Potion -$300Escape Rope -$550Antidote -$100Burn Heal -$250Awakening -$200Paralyz Heal -$200

Escape Rope is an item that exits you out of any cave andback to the nearest Poke Center. It's useful if you feel likeyou're lost and your Pokemon are low on health, but it's prettyexpensive.

Next to the Mart is a boy who will show you the Museum ifyou haven't been there yet. It has some pretty cool stuff in itthat may interest you like some lost fossils and space artifacts, but it's optional. It's only $50 so go ahead and try it out.

If you try to leave Pewter City to the right you will bestopped, so let's head to the gym right now. It's below themuseum and slightly to the left.

PEWTER CITY GYM Style: Rock

Well here it is, your first gym! If you've raised yourPokemon to at least level 12 and have 1 or 2 supporting Pokemonif you chose Pikachu or Charmander at the beginning, you're allset! There's one lone trainer in your way before Brock. You can skip him by going around the back path, but you'll be missingexperience, so go up and challenge him.

JR. TRAINER(m) Red/Blue: $220Diglett, level 11- Scratch (190 EXP.)Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.)Yellow: $180Diglett, level 9- Scratch (156 EXP.)Sandshrew, level 9- Scratch (178 EXP.)

As you can see, this trainer uses Ground-types differentfrom those you've seen before. A Squirtle or Bulbasaur, usingBubble/Water Gun or Vine Whip, respectively, can quickly takethem out, and Charmander should be able to put a big dent intothem as well with Ember. If you're in Yellow version, though,watch out! Since Pikachu can't put a dent into Ground-types, you have to use either your Butterfree or Mankey that you'vehopefully trained well up to this time.

Now you should be ready to take on Brock!

GYM LEADER Brock (uses Potion) TM34:Bide, Boulder BadgeRed/Blue: $1386Geodude, level 12- Tackle, Defense Curl (220 EXP.)Onix, level 14- Tackle, Screech, Bide (324 EXP.)Yellow: $1188

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Geodude, level 10- Tackle (183 EXP.)Onix, level 12- Tackle, Screech, Bind, Bide (277 EXP.)

Brock begins the battle by sending out his Geodude. It's aRock/Ground type, so Squirtle and Bulbasaur users can very easily take it out with Bubble/Water Gun or Vine Whip. Geodude isresistant to Fire, however, and completely immune to Electric, so supports may be needed. Use Mankey's Low Kick (super-effectiveto Rock) or Butterfree's Confusion to take it out. Geodudeitself in Red/Blue is defensive, using Defense Curl to toughen up its Defense a few times before attacking, but in Yellow, it's astraight Tackle barrage.

After Geodude comes the giant Rock/Ground type Onix; it canbe tough to deal with if you're new to Pokemon. Again, Squirtleand Bulbasaur should be able to blow it away no problem, butsupport for the others is needed. In Red/Blue, Onix uses Bidealmost exclusively; it's a TM move that absorbs attacks for 2-3turns then unleashes twice the amount of damage it received inthat period on the defending Pokemon. So if Onix uses Bide,either use stat-lowering attacks or finish it off as fast as youcan! In Yellow, Onix adds Bind into the mix, an attack whichtraps your Pokemon for several turns so it can't move;fortunately, it has low Attack power. Finally, beware ofScreech, because it severely drops your Pokemon's Defense andleaves it open for a strong attack.

Once you defeat Onix, you win! In addition to the cash andExperience Points, you get TM34:Bide (you should know what itdoes now) and the Boulder Badge! Congratulations on receivingyour first badge! Heal up at the Center and head left fromPewter City to begin the next leg of the adventure.

_________________________________________________3. Cascade BadgeEnter Route 3. Prepare yourself for a slew of trainer

battles! These are tougher trainers than the ones found inViridian Forest. Challenge the lass to the immediate rightfirst.

LASS $135Pidgey, level 9- Gust, Sand-Attack (105 EXP.)Pidgey, level 9- Gust, Sand-Attack (105 EXP.)

Go a little north to fight a Bug Catcher you've seen before.

BUG CATCHER $100Caterpie, level 10- Tackle, String Shot (112 EXP.)Weedle, level 10- Poison Sting, String Shot (111 EXP.)Caterpie, level 10- Tackle, String Shot (112 EXP.)

Now go slightly left to fight a new type of trainer, aYoungster.

YOUNGSTER $165Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.)

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Ekans, level 11- Wrap, Leer, Poison Sting (145 EXP.)

Remember, use Antidote if you get poisoned by Ekans orswitch out Pokemon. Continue on to the right to fight anotherLass and a Bug Catcher.

LASS $150Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)Nidoran(m), level 10- Leer, Tackle, Horn Attack (127 EXP.)

BUG CATCHER $90Weedle, level 9- Poison Sting, String Shot (99 EXP.)Kakuna, level 9- Harden (136 EXP.)Caterpie, level 9- Tackle, String Shot (102 EXP.)Metapod, level 9- Harden (138 EXP.)

Hop down the small rocks south to fight another Youngster.

YOUNGSTER $210Spearow, level 14- Peck, Growl, Leer (174 EXP.)

Now hop down and back up around to the right to fightanother Bug Catcher.

BUG CATCHER $110Caterpie, level 11- Tackle, String Shot (124 EXP.)Metapod, level 11- Harden (169 EXP.)

Finally, hop down to the big patch of grass and challengethe Lass to the right.

LASS $210Jigglypuff, level 14- Sing, Pound, Disable (228 EXP.)

Now here's a Pokemon you haven't seen before! Don't worry,it doesn't have a lot of power, but its Sing attack puts you tosleep, which is annoying. After defeating her, you've wrapped up all the trainers on this route and you can start searching in the grass for some new Pokemon.

ROUTE 3 Wild PokemonPidgey- Very Common (R,B)Rattata- Common (Y)Spearow- Very Common (R,B,Y)Sandshrew- Rare (Y)Mankey- Common (Y)Jigglypuff- Rare (R,B)

The biggest draw obviously here is Jigglypuff, a Pokemon you can't get anywhere else in Red/Blue. It doesn't appear here inYellow, but it does in a later route. You may have to spend some time looking for it, but it will be well worth the wait as avaluable addition to your Pokedex. Jigglypuff learns lots ofdifferent TMs and HMs, but its biggest use should probably beSing. If you need to capture a new Pokemon, put Jiggly out anduse Sing to put the wild Pokemon to sleep and make it easier to

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catch. Sandshrew ironically appears on this route in Yellow, but

you can also capture it on the other side of Mt. Moon as well,where it is more common.

Moving on up the route, you should eventually reach a PokeCenter right before the cave; take the opportunity to heal upbefore you enter the cave. There's a man here who is willing tosell you a Magikarp for $500, but don't accept the offer unlessyou want to immediately start training one into a Gyarados foryour team. Magikarp will be very easy to catch later on, though. After catching Jigglypuff, enter the cave next to the Centerknown as Mt. Moon and make sure you have some Poke Balls. Mt.Moon is also a cave with diverse trainers that will challengeyour team. Be well-prepared!

MT. MOON (all floors) Wild PokemonZubat- Very Common (R,B,Y)Clefairy- Rare (R,B,Y)Paras- Common (R,B,Y)Geodude- Common (R,B,Y)

Mt. Moon is a cave with diverse trainers that will challengeyour team. Be well-prepared!

All new Pokemon here! Zubat, an annoying Poison/Flying-type, is constantly infesting the halls of Mt. Moon, so it should be easy to capture one. Pikachu can easily blast them away, butBulbasaur/Ivysaur will have problems against them. Geodude, theRock/Ground type, can be difficult to catch (this is where Sing

comes in handy), Paras, the Bug/Grass-type, is also common, and a good pick-up for Charmander teams against the upcoming gym, andClefairy is rare like Jigglypuff, so it may take some searchingaround to find one; and, like Jigglypuff, it's useful because itlearns lots of TMs and HMs. Mt. Moon is a moderately longtunnel, and you should retreat back to the Poke Center if yourPokemon become too injured. Walk north and challenge the Lassnext to the sign.

LASSClefairy, level 14- Pound, Growl, Sing (204 EXP.)

This match is similar to the previous Lass; get past Singand it's a piece of cake. Walk to the left and challenge thetrainer above you.

BUG CATCHER $110Weedle, level 11- Poison Sting, String Shot (121 EXP.)Kakuna, level 11- Harden (166 EXP.)

Grab the POTION northwest of the trainer, then get TM12:Water Gun directly south of here. Go back right and past theLass, and to the northeast you should see a ladder. Take itdown, follow the path down and to the left and down anotherladder. You should see a trainer type you haven't seen before. Challenge him!

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ROCKET $330Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.)Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.)Zubat, level 11- Leech Life, Screech, Supersonic (126 EXP.)

This is your first encounter with a Team Rocket trainer;they're a little bit tougher than the average trainer. You willlearn more about them later. To the right on a raised platformis an HP UP; give it to your favorite Pokemon or the one with the least HP.

Return back upstairs. As you can see, the path branches upand down; you can go up right away, but you'll be missing out ona couple trainers and items, so go down.

SUPER NERD $275Magnemite, level 11- Tackle (208 EXP.)Voltorb, level 11- Tackle, Screech (241 EXP.)

Electric Pokemon you haven't seen before! Use SpecialAttacks on Magnemite because it has superb Defense, and take down Voltorb with whatever tactics you want. Southwest of the SuperNerd is a POTION. Now go around the big slab of rock andchallenge the other trainer.

BUG CATCHER $100Caterpie, level 10- Tackle, String Shot (112 EXP.)Metapod, level 10- Harden (153 EXP.)Caterpie, level 10- Tackle, String Shot (112 EXP.)

Southeast of the Bug Catcher is a Rare Candy! These areitems which automatically raise one of your Pokemon's levels byone, but the stat increase won't be as great as if you hadleveled that Pokemon up by experience. Use at your own risk, but in-game, one or two Rare Candies for a Pokemon shouldn't hurt.

North of the Rare Candy is an Escape Rope. Continue northuntil you see the northern wall. Fight the trainer that you see.

LASS $165Oddish, level 11- Absorb (183 EXP.)Bellsprout, level 11- Vine Whip, Growth (198 EXP.)

Grass Pokemon here. Oddish is similar to Zubat in itsability to suck health away, but Bellsprout is nothing special. Keep going left, then go south and take the ladder down. On theconnecting floor, take the next ladder down, and fight anotherRocket on the bottom floor.

ROCKET $360Zubat, level 12- Leech Life, Screech, Supersonic (138 EXP.)Ekans, level 12- Wrap, Leer, Poison Sting (159 EXP.)

And take the item, above the Rocket, which is TM01: MegaPunch! It's a good move to teach an Attack- strong Pokemon likeMankey early in the game. Also, check out the weird rock to theright to get an ETHER, an item that replenishes the PP of one of

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your Pokemon's moves.Return to the top floor and go west to challenge the next

trainer.

YOUNGSTER $150Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.)Zubat, level 10- Leech Life, Screech, Supersonic (115 EXP.)

This Youngster annoys you with Quick Attack and Leech Life;you may have to go back and visit the Center after this bout. When you can, continue on and north to encounter a new trainer, a Hiker.

HIKER $350Geodude, level 10- Tackle (183 EXP.)Geodude, level 10- Tackle (183 EXP.)Onix, level 10- Tackle, Screech (231 EXP.)

As you can see, Hikers generally prefer Rock-types. Youshould see a ladder, but don't go down yet! Northwest of theladder is a Moon Stone; be sure to grab it. Moon Stones are very important items that evolve only certain Pokemon. Here are thelist of Pokemon that evolve by Moon Stone:

Nidorino (evolution of Nidoran(m))Nidorina (evolution of Nidoran(f))ClefairyJigglypuff

There are also only four in the game, so if you want tocomplete your Pokedex, hang onto them! Now take the ladder down, and take the successive ladder down to the southeast from there.

Now on the bottom again, you should see yet another Rocketto challenge.

ROCKET $480Red/Blue:Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang(397 EXP.)Yellow:Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.)Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.)

Watch out for this Raticate's Hyper Fang! It does a lot ofdamage. After disposing of it, start going along the longoutside perimeter right, down, left, then up. Near the end,another Rocket approaches you. In Yellow version this Rocketisn't there and is switched with the Rocket right before thetrainer with the fossils.

ROCKET $390Red/Blue:Rattata, level 13- Tackle, Tail Whip, Quick Attack (157 EXP.)Zubat, level 13- Leech Life, Screech, Supersonic (150 EXP.)

Almost there! Go up a little bit and locate the narrow

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path leading right. Walk down it and press A at the dead end to getanother Moon Stone! Now go up and fight the trainer protectingtwo valuable fossils.

SUPER NERD $300Grimer, level 12- Pound, Disable (231 EXP.)Voltorb, level 12- Tackle, Screech (264 EXP.)Koffing, level 12- Tackle, Smog (292 EXP.)

Don't left Super Nerd mess up your Pokemon with Disable andSmog! After defeating him, you have a choice from one of twofossils. Both of them contain a Pokemon that will hatch from the fossil much later on in the game. The right one contains a Helix Fossil which creates an Omanyte and the left one contains a DomeFossil which creates a Kabuto. It's your choice.

If you're in Red/Blue, congratulations, all you have to dois follow the path ahead of the Super Nerd and down the twoladders to exit Mt. Moon! If you're Yellow, however, if you tryto escape, one more Rocket will ambush you (they may lookfamiliar).

ROCKET $420Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)Meowth, level 14- Scratch, Growl, Bite (207 EXP.)Koffing, level 14- Tackle, Smog (342 EXP.)

Yes, it's Jessie and James from the TV show! Looks likethey took the Super Nerd's fossil and now are out to steal yours. Show them who they're dealing with! This shouldn't be difficultunless your Pokemon are very low on energy, since their Pokemondon't know good moves yet. After defeating them, you're free tohead down the two ladders and exit Mt. Moon.

Outside of Mt. Moon is Route 4. There isn't much here, sojust head right, go up the small ledge and grab TM04: Whirlwindif you want (it's pretty useless) and hop down the ledge to where the grass area is. You probably need to head right to CeruleanCity first and heal at the Poke Center before anything else, butwhen you're done, check out this patch of grass to look for newPokemon.

ROUTE 4 Wild PokemonLand:Rattata- Very Common (R,B), Common (Y)Spearow- Very Common (R,B,Y)Ekans- Common (R)Sandshrew- Common (B,Y)Mankey- Very Common (Y)Water:

Psyduck- Common (R,B)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

This is one of the only routes where you can catch a wildEkans! So if you're playing the Red version, be sure to grabthat, and if you're playing Blue or Yellow, capture a Sandshrew

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and consider making it a part of your team! It's a great Ground-type that rivals Diglett in team strength. It also learns Slashat level 17, so it can become very useful very quickly. Thereshouldn't be any other Pokemon you need, so now head east toCerulean City.

CERULEAN CITY Wild Pokemon:Water:Psyduck- Common (R,B)Poliwag- Common (R,B,Y)Poliwhirl- Rare (R,B,Y)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

After healing in the local Center, check out the city. Inthe very southwest is a Bike Shop, but the bikes there cost$1,000,000! Considering the fact that you'll never get that kind of money, you'll have to hold off on buying a bike for now. Tothe east of the Bike Shop is the local Poke Mart.

Cerulean City Poke Mart:Poke Ball -$200Potion -$300Repel -$350Antidote -$100Burn Heal -$250Awakening -$200Parlyz Heal -$200

You may want to get a Repel or two, in case you need to make a quick escape from a Route when all your Pokemon are almostfainted. Directly left of the Poke Center is a house where a man will offer to trade his Jynx for your Poliwhirl in the Red/Blueversions. You don't have a Poliwhirl yet, but they're not veryhard to get; make sure to get one as soon as you are able. Inthe Yellow version, this house contains a girl that takes care of orphaned Pokemon. She gives you a Bulbasaur! Bulbasaur is agreat supporting Pokemon to use in your party, but you'll have to train it up a bit first, since you get it at level 10.

Finally, there is a house in the northwest holding a manthat tells you the secrets of all the badges. It's prettyinteresting information and you should hear him out if you're new to the world of Pokemon. Also, check out the small area behindhis house. Keep pressing A at random tiles and you'll find aRARE CANDY! Now it's time to take on the Cerulean City gym.

CERULEAN CITY GYMStyle: Water

CERULEAN CITY GYM Wild Pokemon:Water:Psyduck- Common (R,B)Krabby- Very Common (R,B)Goldeen- Very Common (R,B)Magikarp- Very Common (R,B)

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You've made it to your second gym; this one has trainersusing Water-types. Look at your Pokemon's levels; they should be at least level 20-22 by now, or else you could have trouble withthe leader, Misty. If they're underleveled, you may want toexplore routes 24-25 north of Cerulean before challenging thegym.

Ivysaur and Pikachu can easily take this gym by themselves,but any Charmander or Squirtle team has their work cut out forthem! There haven't been many opportunities to catch GrassPokemon to fight Misty, so your supporting Pokemon will just have to gut it out move-for-move with them.

Advance forward to fight the first trainer, a Swimmer. You canavoid him by taking the long path, but no sense on wimping out on the worst trainer of the gym...

SWIMMER $80Horsea, level 16- Bubble (283 EXP.)Shellder, level 16- Tackle, Withdraw (331 EXP.)

Not much strategy here; Horsea uses a weak Bubble attackonly and Shellder uses Withdraw to raise Defense then Tackle. Walk up the path toward Misty and a second trainer should advance to challenge you.

JR. TRAINER(f) $380Goldeen, level 19- Peck, Tail Whip, Supersonic (451 EXP.)

Don't be afraid to battle Goldeen; it doesn't have any Water attacks! Be sure to switch out if it uses Supersonic though;confusion is a dangerous status ailment. Once you've finished it off, save your game and battle the Gym Leader.

GYM LEADER Misty (uses X Defend) $2079, TM11:Bubblebeam, Cascade BadgeRed/Blue: Staryu, level 18- Tackle, Water Gun (408 EXP.)Starmie, level 21- Tackle, Water Gun, Bubblebeam (931 EXP.)Yellow:Staryu, level 18- Tackle, Water Gun (408 EXP.)Starmie, level 21- Tackle, Water Gun, Harden, Bubblebeam (931 EXP.)

Misty says she's an all-out Water attacker, but that's notquite true. For one thing, she likes to use X Defend a lot toincrease her Pokemon's Defense, and in Yellow, her Starmie picked up Harden.

She sends out Staryu first, the weaker of her two Pokemon. You should be able to knock it out using any Pokemon you wantexcept Charmeleon. Starmie, however, is a behemoth at level 21. It has terrific defenses and a very powerful Water attack calledBubblebeam. Ivysaur has the easiest time against it because it's resistant to Water and Grass attacks are super-effective againstit. In Yellow, weaken Starmie with a supporting Pokemon, thenswitch and let Pikachu finish it off with Thundershock. Ifyou're using a Wartortle, you could try to outlast Starmie byusing Normal attacks and healing with Potion, but Charmeleonteams will have a very tough time and have to rely, yet again, on supporting Pokemon. If you have a Butterfree, put it to sleepthen attack it as much as you can. If not, you will have to

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hope either your Mankey or Paras if you picked one up can wear it out. This is probably the toughest gym battle for Charmander teams.

But after you defeat her, you get lots of experience, cash,the Cascade badge, and TM11: Bubblebeam. If you have Wartortle,give that TM to it. You now have two badges. On to the nextgym!

_________________________________________________________________4. Thunder BadgeThe first thing you should do is head to the route north of

Cerulean City. Suddenly, Gary appears out of nowhere tochallenge you!

RIVAL Gary $595Red/Blue:Pidgeotto, level 18- Gust, Sand-Attack, Quick Attack (435 EXP.)Abra, level 15- Teleport (234 EXP.)Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.)Squirtle, level 17- Tackle, Tail Whip, Bubble, Water Gun (238 EXP.)OR Bulbasaur, level 17- Tackle, Growl, Leech Seed, Vine Whip (241 EXP.)OR Charmander, level 17- Scratch, Growl, Ember, Leer (235 EXP.)Yellow:Spearow, level 18- Peck, Growl, Leer, Fury Attack (223 EXP.)Sandshrew, level 15- Scratch, Sand-Attack (298 EXP.)Rattata, level 15- Tackle, Tail Whip, Quick Attack, Hyper Fang (183 EXP.)Eevee, level 17- Tackle, Tail Whip, Sand-Attack (334 EXP.)

In Red and Blue, Gary has made some changes to his team. He evolved his Pidgey into Pidgeotto, and it's the hardest Pokemonto defeat of his, but after Misty, it's a walk in the park. Just remember to switch if your Pokemon are hazed out too much bySand-Attack. Abra is helpless because it only knows Teleport,Rattata is the same as always except with Hyper Fang, and Garyhasn't evolved his starter Pokemon yet. The starters now allknow an elemental move, so you may still want to use someoneother than your starter against them.

In Yellow, Gary has added Sandshrew and Rattata. Spearowcan be flattened with Pikachu, use your Mankey/Butterfree/otheragainst Sandshrew, Rattata is the same as R/B, and Eevee has only learned Sand-Attack, making it pretty easy to defeat.

After making quick work of Gary, it's time to take on theNugget Bridge north of Cerulean on Route 24. Defeat all five ofthe trainers in a row to get a special prize! Here are thetrainers (you may need a couple Antidotes):

BUG CATCHER $140Caterpie, level 14- Tackle, String Shot (159 EXP.)Weedle, level 14- Poison Sting, String Shot (156 EXP.)

LASS $210Red/Blue:Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.)Nidoran(f), level 14- Growl, Tackle, Scratch, Poison Sting (177 EXP.)Yellow:Pidgey, level 14- Gust, Sand-Attack, Quick Attack (165 EXP.)

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Nidoran(f), level 14- Growl, Tackle, Scratch, Double Kick (177 EXP.)

YOUNGSTER $210Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.)Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)Zubat, level 14- Leech Life, Screech, Supersonic (162 EXP.)

LASS $240Red/Blue: Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)Nidoran(f), level 16- Growl, Tackle, Scratch, Poison Sting (201 EXP.)Yellow:Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)Nidoran(f), level 16- Growl, Tackle, Scratch, Double Kick (201 EXP.)

JR. TRAINER(m) $360Red/Blue:Mankey, level 18- Scratch, Leer, Karate Chop (285 EXP.)Yellow:Mankey, level 18- Scratch, Leer, Low Kick, Karate Chop (285 EXP.)

After defeating the five, talk to the man at the end to geta NUGGET. Turns out this Nugget Bridge group is a small group of Team Rocket's, and you have one more fight.

ROCKET $450Ekans, level 15- Wrap, Leer, Poison Sting (198 EXP.)Zubat, level 15- Leech Life, Screech, Supersonic, Bite (172 EXP.)

He's just an underling, so he should be no problem. Healback up at the Cerulean Poke Center, and sell that Nugget at thePoke Mart for $5000!

Now go on a little past Nugget Bridge and in the northwestplateau there should be something there. Not only is here TM45:Thunder Wave, but in Yellow, there is a trainer who will give you a Charmander! South of here is another trainer and a patch ofgrass to look for Pokemon in.

JR. TRAINER(m) $280Rattata, level 14- Tackle, Tail Whip, Quick Attack (171 EXP.)Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)

Look in the grass here to find lots of interesting Pokemon!

ROUTES 24 & 25 Wild Pokemon Land:Caterpie- Common (R,B)Metapod- Very Common (R,B)Weedle- Common (R,B)Kakuna- Very Common (R,B)

Pidgey- Very Common (R,B,Y)Pidgeotto- Rare (Y)Oddish- Very Common (R,Y)Bellsprout- Very Common (B,Y)

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Venonat- Common (Y)Abra- Common (R,B)Water:Psyduck- Common (R,B)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

The main Pokemon you want to get here are Oddish (Redversion), Bellsprout (Blue version), both (Yellow version), Abra(Red/Blue versions), and Venonat (Yellow version). Abra isn'there in Yellow on this route, but you will encounter it later on. Abra is very difficult to catch because it always teleports awaywhen you encounter it. The best way is to put it to sleep withButterfree or use the TM you just got on a compatible Pokemon toparalyze it, then throw Poke Balls at it. Otherwise, you mayhave to just throw Poke Balls at it when you first find it andcross your fingers. You should also seriously consider makingAbra a part of your team. Level it up by putting it first inbattle and then switching to a stronger Pokemon until it gets tolevel 16 so it evolves, then it becomes a powerful PsychicPokemon for your team.

Proceed east from Nugget Bride to Route 25, where you willdo battle against the trainers here. The patch of grass left ofthe first Hiker contains the same Pokemon from Route 24. Challenge that Hiker first!

HIKER $525Machop, level 15- Karate Chop (282 EXP.)Geodude, level 15- Tackle, Defense Curl (276 EXP.)

Machop is a Fighting-type similar to Mankey, and it's weakto Flying and Psychic-types. Go a little east to challenge theYoungster.

YOUNGSTER $225Rattata, level 15- Tackle, Tail Whip, Quick Attack (183 EXP.)Spearow, level 15- Peck, Growl, Leer, Fury Attack (186 EXP.)

Directly south is another Hiker.

HIKER $595Onix, level 17- Tackle, Screech, Bind (393 EXP.)

A little northeast of the Hiker, challenge anotherYoungster.

YOUNGSTER $255Slowpoke, level 17- Confusion (360 EXP.)

Slowpoke is an interesting Pokemon; it's part Water, partPsychic. Challenge the trainer directly below this Youngster.

LASS $225Red/Blue:Nidoran(m), level 15- Leer, Tackle, Horn Attack, Poison Sting (192 EXP.)

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Nidoran(f), level 15- Growl, Tackle, Scratch, Poison Sting (189 EXP.)Yellow:Nidoran(m), level 15- Leer, Tackle, Horn Attack, Double Kick (192 EXP.)Nidoran(f), level 15- Growl, Tackle, Scratch, Double Kick (192 EXP.)

...And directly east of the Lass is another Hiker!

HIKER $455Geodude, level 13- Tackle, Defense Curl (238 EXP.)Geodude, level 13- Tackle, Defense Curl (238 EXP.)Machop, level 13- Karate Chop (244 EXP.)Geodude, level 13- Tackle, Defense Curl (238 EXP.)

Now there is an important item to the north, but in order to get to it now, you have to get the trainer north to walk out ofthe way. So if you're one square north of the Hiker you justfought, take one step east and north for the north trainer tochallenge you and clear the way to the item.

JR. TRAINER(m) $280Rattata, level 14- Tackle, Tail Whip, Quick Attack, Hyper Fang (171 EXP.)Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)

Now walk north into the small grove to get TM19: SeismicToss! This is another useful item near the beginning of theadventure that always does a set damage to the opposing Pokemon. Now head back out and east to fight the next trainer.

YOUNGSTER $210Ekans, level 14- Wrap, Leer, Poison Sting (186 EXP.)Sandshrew, level 14- Scratch, Sand-Attack (279 EXP.)

Go east a little bit to fight the last trainer of thisroute.

LASS $195Oddish, level 13- Absorb (216 EXP.)Pidgey, level 13- Gust, Sand-Attack, Quick Attack (153 EXP.)Oddish, level 13- Absorb (216 EXP.)

You've cleared all the trainers on this route now, so head a little bit more east to get to your destination, Bill's cottage. You should have heard Gary talk about him a little bit after youbeat him; Bill is one of the chief authorities on Pokemon outthere. Unfortunately when you meet him at his cottage, he's in a little trouble! Looks like he messed up an experiment or too. Just run the Teleport Ignition Separator when he tells you to,though, and he'll be back to normal (in Yellow, Pikachu goescrazy through the whole scene). Talk to him afterwards and he'll give you a free ticket to board the S.S.ANNE near Vermilion City.

Exit the cottage and cross the bridge south, then take thelittle shortcut back to Cerulean City. When you get back, youshould notice that the house previously being guarded by a police officer is now unguarded so you can go through. It turns out aTeam Rocket member robbed this household of a precious item.

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Take the back door out and challenge the Rocket to get that itemback!

ROCKET $510, TM28: DigMachop, level 17- Karate Chop (319 EXP.)Drowzee, level 17- Pound, Hypnosis, Disable, Confusion (370 EXP.)

That Drowzee can be a bit of a pain. Don't let your Pokemon be hypnotized, or else, you have to switch. After beating him,you get TM28: Dig! This is a great Ground-type move that not only deals a lot of damage in battle but has the ability towork like in Escape Rope when a Pokemon uses it. Teach it toSandshrew if you have one, or possibly Charmeleon.

Time to exit Cerulean! From where you beat the Rocket, godown the path south. To the east is another route, but it'sblocked by a tree you can't get past yet. Head all the way south to Route 5.

ROUTE 5 Wild PokemonPidgey- Very Common (R,B,Y)Pidgeotto- Common (Y)Rattata- Very Common (Y)Jigglypuff- Rare (Y)Oddish- Common (R)Bellsprout- Common (B)Meowth- Common (B)

Mankey- Common- (R)Abra- Very Common (Y)

There are lots of version-exclusives here! Oddish andMankey in Red version, and Bellsprout and Meowth in Blue version; stock up here if you haven't already. Meowth is another Pokemonfit for battling in a competitive team. And in Yellow, Abra andJigglypuff are finally catchable Pokemon (although at very lowlevels)!

At the bottom of the central-section of this rout, there isa Daycare Man. He can look after one of your Pokemon for awhile, and it will raise its level over time. The downsides are thatyou can only do one at a time, and although your Pokemon willlevel up, you can't select which moves it deletes, so you have to be careful; also, they don't evolve in the Daycare Center. Theupsides are that it doesn't take that long to level up the weaker Pokemon (like Abra) at lower levels, and it's relatively cheap:only $100 plus $100 more for every level your Pokemon gains. Time in the Daycare Center is measured by the number of steps you take; the lower-leveled and weaker the Pokemon, the less time ittakes to level it up. You may want to give it a try; the bestway is to put Abra or Magikarp in (Pokemon that are tough totrain manually), and take them out right before they evolve: that means take out Abra at level 15 and Magikarp at level 20. Thenthey will be one level away from their strong evolutions.

At the very bottom of Route 5 there is a large buildingconnecting to Saffron City, but the guard won't let you pass. Head through the Underground Pass to the east. In the smallbuilding there is a small girl that's willing to trade: In Red,she'll trade you a Nidoran(f) for a Nidoran(m), in Blue, she'll

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trade you a Nidoran(m) for a Nidoran(f), and in Yellow she'll

trade you a Machoke for a Cubone. The Yellow version trade isreally valuable because when you trade, Machoke willautomatically evolve into a Machamp! If you want a FightingPokemon on your team, come back here after you catch a Cubone.

Take the stairs down, and walk the long underground paththat exits out to Route 6, north of Vermilion and south ofSaffron.

ROUTE 6 Wild PokemonLand:Pidgey- Very Common (R,B,Y)Pidgeotto- Common (Y)Rattata- Very Common (Y)Jigglypuff- Rare (Y)Oddish- Common (R)Bellsprout- Common (B)Meowth- Common (B)Mankey- Common- (R)Abra- Very Common (Y)Water:Psyduck- Common (Y)Shellder- Common (R,B,Y)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

Same Pokemon on land here as were in Route 5. Go west tochallenge the first trainer on ths route.

BUG CATCHER $160Weedle, level 16- Poison Sting, String Shot (177 EXP.)Caterpie, level 16- Tackle, String Shot (181 EXP.)Weedle, level 16- Poison Sting, String Shot (177 EXP.)

Take on the couple to the southeast.

JR. TRAINER(m) Red/Blue: $400Squirtle, level 20- Tackle, Tail Whip, Bubble, Water Gun (282 EXP.)Yellow: $320Weepinbell, level 16- Vine Whip, Growth, Wrap, Poisonpowder (517 EXP.)

JR. TRAINER(f) Red/Blue: $320Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.)Pikachu, level 16- Thundershock, Growl, Thunder Wave, Quick Attack (280 EXP.)Yellow: $400Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.)

Don't send your Pikachu out against that Cubone! Gosoutheast of them to another Bug Catcher.

BUG CATCHER $200Red/Blue:Butterfree, level 20- Confusion, Poisonpowder, Stun Spore, Sleep Powder (685

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EXP.)Yellow:Butterfree, level 20- Poisonpowder, Stun Spore, Sleep Powder, Supersonic (685 EXP.)

Be careful of status effects here! Switch out if your leadPokemon gets put to sleep or paralyzed. Fortunately for Yellowplayers, this Bug Catcher's Butterfree doesn't know the Confusion attack.

Go southwest to take on the last two trainers of this route.

JR. TRAINER(f) $320Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)Pidgey, level 16- Gust, Sand-Attack, Quick Attack (187 EXP.)

JR. TRAINER(m) $320Spearow, level 16- Peck, Growl, Leer, Fury Attack (198 EXP.)Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.)

Head south to enter Vermilion City! After healing at thePoke Center, look around town a bit as always. Check out thePoke Mart first:

Vermilion City Poke Mart:Poke Ball- $200Super Potion- $700Ice Heal- $250Awakening- $200Parlyz Heal- $200Repel- $350

VERMILION CITY Wild Pokemon:Water: Shellder- Common (R,B,Y)Krabby- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

A new item available for purchase is Super Potion, whichheals 50 HP instead of just 20. In the northwest corner of thecity, be sure to talk to the Fishing Guru inside there to get OLD ROD! Unfortunately, all it can catch are Magikarps, but nowyou'll have all the time you need to get one. Head to thesouthern part of town. In Red/Blue, the house slightly northeast of the gym holds a trainer willing to trade a Spearow for aFarfetch'd! Make this trade as soon as you can to further yourPokedex and get a rare Pokemon. Also, check out the housenorthwest of the gym. Talk to the man in the black suit, theChairman. Just listen to him blab on about his Rapidash for abit, and in all versions, he'll give you BIKE VOUCHER so you canget a free bike at Cerulean! Head back to that town whenever you want to exchange the voucher for your bike; it really cuts downtraveling time. You can't challenge the Vermilion gym yetbecause it's closed off by a tree, so for now, head east from thecity.

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You have three options as to where to go from here. To thefar east is Route 11, full of wild Pokemon and trainers. There's also the S.S.Anne, where you get HM01: Cut, and Diglett's Cave. S.S.Anne is the only mandatory one, but if you want to completeyour Pokedex, you had better go through all three areas. Thiswalkthrough assumes you're going through Route 11 first.

ROUTE 11 Wild PokemonLand:Pidgey- Very Common (Y)Pidgeotto- Rare (Y)Rattata- Very Common (Y)Raticate- Rare (Y)Spearow- Very Common (R,B)Ekans- Common (R)Sandshrew- Common (B)Drowzee- Common (R,B,Y)Water:Shellder- Common (R,B,Y)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

Be sure to pick up a Drowzee. Here are the trainers on this route to battle and gain experience from:

YOUNGSTER $315Ekans, level 21- Wrap, Leer, Poison Sting, Bite (279 EXP.)

GAMBLER $1260Poliwag, level 18- Bubble, Hypnosis (297 EXP.)Horsea, level 18- Bubble (319 EXP.)

Gamblers are a new type of trainer; they choose a randomtype of Pokemon to use and hope it'll be super-effective againstyour Pokemon. They also give away a lot of cash, which is good. Proceed to wipe the rest of the trainers' Pokemon off the face of the earth.

YOUNGSTER $285Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.)Zubat, level 19- Leech Life, Screech, Supersonic, Bite (219 EXP.)

YOUNGSTER $270Red/Blue:Nidoran(m), level 18- Leer, Tackle, Horn Attack, Poison Sting (231 EXP.)Nidorino, level 18- Leer, Tackle, Horn Attack, Poison Sting (454 EXP.)Yellow:Nidoran(m), level 18- Tackle, Horn Attack, Double Kick, Poison Sting (231 EXP.)Nidorino, level 18- Leer, Tackle, Horn Attack, Double Kick (454 EXP.)

GAMBLER $1260Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.)Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)

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GAMBLER $1260Growlithe, level 18- Bite, Roar, Ember (351 EXP.)Vulpix, level 18- Ember, Tail Whip, Quick Attack (243 EXP.)

ENGINEER $1050Magnemite, level 21- Tackle, Sonicboom (400 EXP.)

ENGINEER $900Magnemite, level 18- Tackle (342 EXP.)

Magnemite, level 18- Tackle (342 EXP.)Magneton, level 18- Tackle (621 EXP.)

YOUNGSTER $255Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.)Rattata, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (207 EXP.)Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.)

GAMBLER $1260Voltorb, level 18- Tackle, Screech, Sonicboom (396 EXP.)Magnemite, level 18- Tackle (342 EXP.)

Now if you try to go east of Route 11 past the guard house,you'll find a giant Snorlax blocking the way. In the guardhouse, go up the stairs to find a couple of people. One of themis one of Professor Oak's aids; if you've collected 30 or morekinds of Pokemon in your Pokedex, he will give you an ITEMFINDER. This item can be used to find hidden objects lying on the ground. The other person is a trainer; In Red, he'll trade you a Nidorina for a Nidorino, in Blue, Nidorino for Nidorina, and in Yellow,trade a Dugtrio to him to get a Lickitung, the only place you can get one in that version! Be sure to catch in extra Dugtrio forthis purpose in case you plan to make one a part of your team.

You're finished with this route, so now head west toDiglett's Cave. It shouldn't be very hard to find; it's just the cave directly west of Route 11.

DIGLETT'S CAVE Wild PokemonDiglett- Very Common (R,B,Y)Dugtrio- Rare (R,B,Y)

Diglett and Dugtrio are the only inhabitants of this smalltunnel, so catch 'em! Dugtrio, if you can find one, makes agreat choice for a team because it learns Dig and Slash, andcould fill that Ground-type spot to use against the next gymleader if you don't have a Sandshrew. You can usually find thembetween levels 29 and 31 here. Unfortunately they're very hardto catch, so buy plenty of Poke Balls beforehand! Diglett's Cave is also very good for training Pokemon at this stage of the game, so if you have any that are lagging behind in levels, eachDiglett gives off an average of 200 EXP.

In order to access the secret areas beyond Diglett's Cave,you need Cut, so it's best just to leave now and head for theS.S.Anne. The docking bay is directly east of Vermilion; just go down the boardwalk and flash your ticket to board the ship!

The object of your journey in the S.S.Anne is to get HM01:

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Cut, but there are plenty of trainers restless to battle in here, so don't miss out on the opportunity to gain lots of experience. From the entrance of the ship, take the door directly south andslightly right. Challenge the old man here to a battle.

GENTLEMAN $1260Growlithe, level 18- Bite, Roar, Ember (351 EXP.)Growlithe, level 18- Bite, Roar, Ember (351 EXP.)

Growlithe is one of the first Fire-types you'll fight; justdon't use a weak Grass-type against it and you'll do fine. Exitthis room and go right and down, then take the stairs. Enter the first door from the left and grab the MAX POTION. The next roomto the left contains two Sailors.

SAILOR $510Horsea, level 17- Bubble (301 EXP.)Shellder, level 17- Tackle, Withdraw (352 EXP.)Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)

SAILOR $630Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.)

Sailors generally use Water and Fighting-type Pokemon. Theroom to the left of this one has another Sailor.

SAILOR $510Horsea, level 17- Bubble (301 EXP.)Horsea, level 17- Bubble (301 EXP.)Horsea, level 17- Bubble (301 EXP.)

The item in this room is an ETHER. Take the next door tothe left to fight another Sailor.

SAILOR $540Tentacool, level 18- Acid, Supersonic, Wrap, Poison Sting (405 EXP.)Staryu, level 18- Tackle, Water Gun (408 EXP.)

Remember, Tentacool are part Poison as well as Water, sothey're weak against Ground and Psychic-type attacks. You canget TM44:Rest in this room! Rest is a move that automaticallycompletely heals your Pokemon but puts it to sleep for a fewturns. Put in on a good defensive Pokemon. The last room to the left holds two more trainers.

FISHERMAN $595Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)Staryu, level 17- Tackle, Water Gun (385 EXP.)Shellder, level 17- Tackle, Withdraw (352 EXP.)

SAILOR $600Machop, level 20- Karate Chop, Low Kick (376 EXP.)

There's nothing more on this floor of the ship, so head back right and up the staircase, then back below the entrance. Take

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the door directly southeast of the entrance to fight anothertrainer.

GENTLEMAN $1330Red/Blue:Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.)Nidoran(f), level 19- Growl, Tackle, Scratch, Poison Sting (240 EXP.)Yellow:Nidoran(m), level 19- Tackle, Horn Attack, Double kick, Poison Sting (243 EXP.)Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.)

The next two rooms to the left contain just tourists, but in the third one there is a group that'll challenge you to a couplebattles.

LASS $270Red/Blue:Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.)Nidoran(f), level 18- Growl, Tackle, Scratch, Poison Sting (226 EXP.)Yellow:Pidgey, level 18- Gust, Sand-Attack, Quick Attack (211 EXP.)Nidoran(f), level 18- Tackle, Scratch, Double Kick, Poison Sting (226 EXP.)

YOUNGSTER $315Red/Blue:Nidoran(m), level 21- Tackle, Horn Attack, Poison Sting, Focus Energy (270 EXP.)Yellow:Nidoran(m), level 21- Tackle, Horn Attack, Double Kick, Poison Sting (270 EXP.)

And be sure to grab the item in here, TM08: Body Slam! It's a very useful physical attack many Pokemon can use that has apossibility of paralyzing the opponent when it hits. The roomleft of here just has an investigator, so pass it on. At thevery left edge of the ship, first go down past the staircase tofind the kitchen. The only reason you want to be here is for anitem. Go to the right side of the room where the chefs arepeeling potatoes, and press A facing the bottom trash can to find a GREAT BALL! Great Balls are like Poke Balls but are moreconsistent in capturing Pokemon. If you haven't caught a Dugtrio yet, this could really aid you well.

Head back out of the kitchen and go north to headdownstairs. Go down and take another flight of stairs, then head all the way left out of this long room to reach the outside deckof the ship. Talk to everyone here to challenge a couple ofthem.

SAILOR $510Machop, level 17- Karate Chop (319 EXP.)Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)

SAILOR $540Machop, level 18- Karate Chop (339 EXP.)Shellder, level 18- Tackle, Withdraw, Supersonic (373 EXP.)

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That's all there is on this part of the ship, so head backand through the long room to the right. In this hallway, enterthe first room on the right and a man will show you a pic of abig fat Pokemon he saw. The room to the right of this one holdstwo more trainers.

FISHERMAN $595Goldeen, level 17- Peck, Tail Whip (403 EXP.)Tentacool, level 17- Acid, Supersonic, Wrap (382 EXP.)Goldeen, level 17- Peck, Tail Whip (403 EXP.)

GENTLEMAN Red/Blue: $1610Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.)Yellow: $1540Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.)Magnemite, level 22- Tackle, Sonicboom (418 EXP.)

Watch out for the self-destructing Voltorb in Yellow! Grabthe MAX ETHER in this room. The people in the next room won'tchallenge you, but the people in the room after them will!

GENTLEMAN $1190Growlithe, level 17- Bite, Roar (331 EXP.)Ponyta, level 17- Ember (553 EXP.)

LASS Red/Blue: $270Rattata, level 18- Tackle, Tail Whip, Quick Attack, Hyper Fang (219 EXP.)Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.)Yellow: $300Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.)

The item in this room is another Rare Candy! Use it if youwish to. The last two rooms to the right just contain nicetrainers, no challengers, so continue on past to the captain'sward. Before you get to the stairs, however, out pops Gary! Looks like he wants to redeem himself, so prepare for anotherduel. He's caught 40 Pokemon already! Are you keeping pace?

RIVAL Gary $1300Red/Blue:Pidgeotto, level 19- Gust, Sand-Attack, Quick Attack (459 EXP.)Raticate, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (397 EXP.)Kadabra, level 18- Teleport, Confusion (558 EXP.)Wartortle, level 20- Tackle, Tail Whip, Bubble, Water Gun (616 EXP.)OR Ivysaur, level 20- Tackle, Growl, Leech Seed, Vine Whip (625 EXP.)OR Charmeleon, level 20- Scratch, Growl, Ember, Leer (607 EXP.)Yellow:Spearow, level 19- Peck, Growl, Leer, Fury Attack (235 EXP.)Rattata, level 16- Tackle, Tail Whip, Quick Attack, Hyper Fang (195 EXP.)Sandshrew, level 18- Scratch, Sand-Attack, Slash (358 EXP.)Eevee, level 20- Tackle, Tail Whip, Sand-Attack, Growl (393 EXP.)

In Red/Blue, Gary has evolved the rest of his Pokemon, sohis team may actually be pretty tough to defeat. Pidgeotto leads off again, using Sand-Attack to try to reduce your accuracy.

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Raticate still knows Hyper Fang, and the starters all have thesame moves as the previous battle. The biggest advancement forGary this time around is his Abra evolution; Kadabra knowsConfusion, so make sure you don't use a Psychic-weak Pokemonagainst it. Overall, though, this should be much easier than the battle near Cerulean, because he has seriously underleveled hisPokemon at this point and you've gotten plenty more experience.

In Yellow, he's even easier. He has the exact same Pokemonas before, so it appears that all he's been doing during the time between this and the last battle is catching Pokemon. HisSandshrew is the only real threat with the Slash attack. He'llstart to build his team around his starter after this fight.

After taking Gary out again, go down the stairs he wasblocking to find the captain's cabin. It appears he's seasick,but all you have to do is "rub-rub" his back, and he's allhealthy again. As a reward for "curing" him, he gives you HM01:Cut! This is the first HM you have received so far, so it'simportant to understand it. HMs are like regular TMs, except you can only use a TM once, they can be used outside battle forspecial purposes, and they can be deleted. HMs, however, can beused as many times as you want and outside battles for specialpurposes, but they cannot be deleted. If you teach a Pokemon anHM, it's stuck with that move forever. Thus, since Cut is not aparticularly strong move, it's best not to teach it to one ofyour fighting Pokemon, but instead a Grass-type you've caughtalong the way so far. Keep a designated Pokemon like Oddisharound in your party to keep Cut available.

There's nothing more to do on the ship, so make your wayout. The S.S.Anne departs Vermilion, and it won't come backduring the game. You're almost ready for Vermilion gym! Thelast thing to do is to explore the area outside the other end ofDiglett; now fully available since you have Cut.

So head back through Diglett's Cave and out the other side,where you will find yourself back on Route 2, on the side youcouldn't get to before. To the left is a tree you can use Cut on to access Pewter City, but right now you want to go south. Enter the house there to find a trainer in the back who will make atrade with you: In Red/Blue, give him Abra and he gives you Mr.Mime; in Yellow, give him Clefairy for Mr. Mime. This is theonly place in the game you can get a Mr. Mime, so give him anextra Abra if you've got one! Abra are found on Routes 24-25 inRed/Blue, and Clefairy are found in Mt. Moon in Yellow. Now exit this house and use Cut on the tree below, then head farther south to larger building. In there is one of Professor Oak's aides who will give you HM05: Flash if you've caught at least 10 kinds ofPokemon. Flash isn't completely necessary to get through thegame, but it's still helpful if it's your first or second timethrough the game. Finally, exit the building south to find acouple of items: HP UP immediately south and a MOON STONE farther down. Remember, you need all the Moon Stones to complete yourPokedex!

At last, you are ready to challenge the Vermilion City gym! Return through Route 2 and Diglett Cave, and use Cut on the treeblocking the gym to access it.

VERMILION CITY GYMStyle: Electric

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The Vermilion City gym is home of Electric-type trainers,hence the absolute best type to use against this gym is Groundbecause they are completely immune to Electric. Use Sandslash or Dugtrio to sweep through this gym; if you didn't pick either ofthem up, then it will be more of a challenge. Those who startedwith Bulbasaur again have the easiest time, because Grass isresistant against Electric. If you chose Squirtle, unfortunately you won't be able to use him much here! This is the first gym where Charmander starters don't get a disadvantage.

Before you challenge the gym leader, Lt. Surge, take care of the other three trainers first.

SAILOR Red/Blue: $630Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.)Pikachu, level 21- Thundershock, Growl, Thunder Wave, Quick Attack (369 EXP.)Yellow: $720Magnemite, level 24- Tackle, Sonicboom (457 EXP.)

I hate to say this, Yellow fans, but Pikachu isn't one ofthe strongest Electric types. It can paralyze you with ThunderWave, but it doesn't have the power of the others.

ROCKER $500Red/Blue:Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)Magnemite, level 20- Tackle (381 EXP.)Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)Yellow:Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)Voltorb, level 20- Tackle Screech, Sonicboom (441 EXP.)

Sonicboom is one of the most dangerous moves in the gym,because it always does 20 HP damage. Don't allow one of yourPokemon to get caught up in too many of them.

GENTLEMANRed/Blue: $1610Pikachu, level 23- Thundershock, Growl, Thunder Wave, Quick Attack (403 EXP.)Yellow: $1540Voltorb, level 22- Tackle, Screech, Sonicboom, Selfdestruct (484 EXP.)Magnemite, level 22- Tackle, Sonicboom (418 EXP.)

Now, Lt. Surge is protected by a door that won't open untilyou locate the two switches in the trash cans littered throughout the gym. You have to find them both in a row; i.e., if you findthe first switch and then the next trash can you inspect doesn'thave the second switch, they reset. The second switch is alwaysadjacent to the first. To solve the puzzle, just keep lookingaround in the trash cans until you find one of the switches, then save your game, and look in all the adjacent trash cans,resetting your game until you get it. Once you hit both theswitches in a row, the doors open and you can challenge the gymleader!

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GYM LEADER Lt. Surge (uses X Speed) TM24:Thunderbolt, Thunder BadgeRed/Blue: $2376Voltorb, level 21- Tackle, Screech, Sonicboom (463 EXP.)Pikachu, level 18- Thundershock, Growl, Thunder Wave, Quick Attack (315 EXP.)Raichu, level 24- Thundershock, Growl, Thunderbolt (627 EXP.)Yellow: $2772Raichu, level 28- Growl, Mega Punch, Mega Kick, Thunderbolt (732 EXP.)

In Red/Blue, Lt. Surge's only hope of defending a Ground-assault is his lead-off Voltorb using Sonicboom. His strategy,apart from that, is to weaken with Sonicboom, paralyze you withPikachu, and make an offensive assault with Raichu. Now if youhave a Ground type, then Raichu is helpless; if you don't, he isstill defeatable. Thunderbolt is a powerful Electric move, andwhatever you do, don't use Flying or Water-types against it! Use strong physical attacks to take advantage of Raichu's low Defense before it can knock out your Pokemon. Unless your Pokemon are 4-5 levels above his, expect to go second in each round- hisPokemon are fast.

In Yellow, Raichu is Lt. Surge's only Pokemon! This time he has taught it Mega Punch and Mega Kick to use when hisThunderbolt won't do the job. Attack it in the same way by using powerful physical attacks to take it down fast; of course, usinga Ground-type is an almost automatic victory even with Raichu'snew attacks. If you want an added challenge, try beating Lt.Surge's Raichu with just your Pikachu!

When the battle is ended and you have won, collect theThunder Badge and TM24: Thunderbolt. This is the best Electricmove in the game, so if you plan on getting an Electric-type foryour team eventually, hang on to it!

________________________________________________________________5. Rainbow BadgeYou have now reached the point of Pokemon Red/Blue/Yellow

where you need to seriously start thinking over the team youeventually are going to use in the Pokemon League. You havethree badges. Look over the Pokemon encounters you've had in the past and decide upon if you will make some changes to your team. If you've been using a Raticate or a Butterfree as part of yourbattling team, seriously consider letting that Pokemon go andusing one like Kadabra or Dugtrio instead. You need to startthinking about how your team works together; you should have atleast 3 or 4 Pokemon in your team right now, and they should allbe different types, not sharing any weaknesses (e.g., if 2 ofyour 3 Pokemon have Psychic weakness, that's not good). It's not exactly wise to have 6 Pokemon as a team already; you want tosave a couple spots for later Pokemon as well, and you need spots open for HM-using Pokemon. Remember, you're nearing the midpoint of the game, and it's time to start thinking about the hardestchallenges you'll face in the future!

While still in Vermilion in the Yellow version, talk to theOfficer in the middle of the city. Show her the Thunder Badgeand she lets you have your own Squirtle! It's only at level 10,

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though, so you'll have to train it hard to make it a part of your team.

It's now time to return to Cerulean. Head north fromVermilion, going from Route 6, through the Underground Path, andRoute 5 to reach the city. Be sure to exchange your BIKE VOUCHER for a Bicycle at the Bike Shop if you haven't yet! It's notnecessary to complete the game, but it seriously cuts down ontraveling time. And now that you have Cut, it's possible tounblock that tree to the east of Cerulean. Head east from thetree to Route 9 and challenge the first trainer you see there!

JR. TRAINER(f) $360Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep Powder (324 EXP.)Oddish, level 18- Absorb, Poisonpowder, Stun Spore (300 EXP.)Bellsprout, level 18- Growth, Wrap, Poisonpowder, Sleep powder (324 EXP.)

Lots of Grass here. Perhaps you should purchase an ANTIDOTE before you go any further. Hop down two ledges from here tocollect TM30:Teleport. This move works like an Escape Rope, butif you already have Dig, you don't need this TM because itdoesn't do anything in battle. Fight the nearby Hiker.

HIKER $700Machop, level 20- Karate Chop, Low Kick (376 EXP.)Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)

Head right past the Hiker, up the ledge, then go all the way to the lower-right portion of the route to fight another Hiker.

HIKER $735Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.)

Go back to the left and up two successive ledges tochallenge a different trainer next to a sign. NOTE: In Yellow,you might recognize this trainer from the TV show!

Red/Blue: JR. TRAINER(m) $420Growlithe, level 21- Bite, Roar, Ember (409 EXP.)Charmander, level 21- Scratch, Growl, Ember, Leer (292 EXP.)Yellow:YOUNGSTER $360Sandshrew, level 24- Scratch, Sand-Attack, Slash, Fissure (477 EXP.)

North of him is a dedicated Bug Catcher.

BUG CATCHER $190Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.)Beedrill, level 19- Fury Attack, Focus Energy (646 EXP.)

To the left of the Bug Catcher is a big patch of grass tocatch Pokemon in.

ROUTE 9 Wild PokemonRattata- Very Common (R,B,Y)

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Raticate- Common (Y)Spearow- Very Common (R,B,Y)Fearow- Rare (Y)Nidoran(f)- Very Common (Y)Nidorina- Common (Y)Nidoran(m)- Very Common (Y)Nidorino- Common (Y)Ekans- Common (R)Sandshrew- Common(B)

Raticate, Fearow, Nidorina, and Nidorino could be Pokemon of interest if you want to speed up your Pokedex collection inYellow. From the grass, head back east, down two ledges, theneast and up a ledge to fight another trainer.

BUG CATCHER $200Red/Blue:Caterpie, level 20- Tackle, String Shot (226 EXP.)Weedle, level 20- Poison Sting, String Shot (222 EXP.)Venonat, level 20- Tackle, Disable (321 EXP.)Yellow:Caterpie, level 20- Tackle, String Shot (226 EXP.)Weedle, level 20- Poison Sting, String Shot (222 EXP.)Venonat, level 20- Tackle, Disable, Confusion, Poisonpowder (321 EXP.)

Up a shade and to the left to the next trainer.

JR. TRAINER(m) $380Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)Diglett, level 19- Scratch, Growl, Dig (328 EXP.)Ekans, level 19- Wrap, Leer, Poison Sting, Bite (252 EXP.)Sandshrew, level 19- Scratch, Sand-Attack, Slash (378 EXP.)

There's a tiny patch of grass northeast, but there aren'tany new Pokemon. Go back east and up the ledge above the BugCatcher to challenge the Hiker.

HIKER $700Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)Machop, level 20- Karate Chop, Low Kick (376 EXP.)Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)

Go east from him, and hop down the ledge for another fight.

JR. TRAINER(f) $460Meowth, level 23- Scratch, Growl, Bite, Pay Day (339 EXP.)

Now you can head east from her to Route 10 to investigatethe large grass patch to the right.

ROUTE 10 Wild PokemonLand:Rattata- Very Common (R,B,Y)Spearow- Very Common (R,B), Common (Y)Nidoran(f)- Very Common (Y)Nidoran(m)- Very Common (Y)Ekans- Common (R)

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Sandshrew- Common (B)Machop- Rare (Y)Magnemite- Common (Y)Voltorb- Common (R,B)Water:Poliwag- Very Common (R,B,Y)Poliwhirl- Common (R,B,Y)Slowpoke- Very Common (R,B)Magikarp- Very Common (R,B,Y)

The only real points of interest in these routs are the newElectric-types. In Red/Blue, look hard for the Voltorb, and inYellow, look hard for the Magnemite. Don't worry; they areeventually available in all versions. The water path to thenorth leads around to a different area, but you can't access ityet; be sure to come back here after you learn Surf! Head southto the Poke Center and heal up to prepare for the long tunnelahead. Go around the trees west of the Center and fight thetrainer right before the tunnel.

JR. TRAINER(f) $400Red/Blue: Pikachu, level 20- Thundershock, Growl, Thunder Wave, Quick Attack (351 EXP.)Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.)Yellow:Jigglypuff, level 20- Sing, Pound, Disable, Defense Curl (325 EXP.)Clefairy, level 20- Pound, Growl, Sing, Doubleslap (291 EXP.)

Enter the cave opening north to begin your trek through thevery long and treacherous Rock Tunnel. Be prepared to fight alot of Rock and Ground-type Pokemon.

ROCK TUNNEL Wild Pokemon (all floors)Zubat- Very Common (R,B,Y)Machop- Common (R,B,Y)Geodude- Very Common (R,B,Y)Onix- Common (R,B), Common (Y, 2nd Basement and lower)

There are a couple new obvious Pokemon here, namely Onix and Machop. Be sure to pick them up and decide whether or not youwant to add Machop to your party. Rock Tunnel is also very dark; it's possible to get through the tunnel without Flash but it'sdifficult, so you'd do best to bring along an Electric Pokemon to use Flash so you can see. If you're using Pikachu, this could be a tough cave for him! Best to use your supporting Pokemon to get through this cave instead. Go southeast from the entrance tofind the first trainer here.

POKeMANIAC $1150Red/Blue: Cubone, level 23- Growl, Bone Club (427 EXP.)Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.)Yellow:Cubone, level 23- Growl, Bone Club, Tail Whip, Headbutt (427 EXP.)Slowpoke, level 23- Confusion, Disable, Headbutt (487 EXP.)

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This Pokemaniac uses a clever combination that cancels histwo Pokemon's weaknesses out, but a Grass-type can easily handlethem both. Go east from the trainer, then north to take theladder down. In this large room, head southwest to find the path and be challenged again.

POKeMANIAC $1250Slowpoke, level 25- Confusion, Disable, Headbutt (529 EXP.)

Go left again and take the north path in the fork (the leftpath just leads to a dead end) and you'll be attacked by anothertrainer.

JR. TRAINER(f) $440Oddish, level 22- Absorb, Poisonpowder, Stun Spore, Sleep Powder (367 EXP.)Bulbasaur, level 22- Growl, Leech Seed, Vine Whip, Poisonpowder (301 EXP.)

And northeast of her is another PokeManiac!

POKeMANIAC $1100Red/Blue:Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.)Cubone, level 22- Growl, Bone Club (409 EXP.)Yellow:Charmander, level 22- Growl, Ember, Leer, Rage (306 EXP.)Cubone, level 22- Growl, Bone Club, Tail Whip, Headbutt (409 EXP.)

Continue northeast along the path until you get to anotherfork. Go all the way north to challenge a trainer.

HIKER $700Machop, level 20- Karate Chop, Low Kick (376 EXP.)Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)

Go around the slab of rock to the south to fight anotherHiker.

HIKER $875Geodude, level 25- Tackle, Defense Curl, Rock Throw, Selfdestruct (460 EXP.)

Hiker's Geodude likes to bomb itself, so perhaps you shouldsave before challenging him in case one of your Pokemon getsknocked out. Take the ladder northwest of here to go down to the second basement. Another giant slab of rock! Challenge the twoHikers here.

HIKER $665Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)Machop, level 19- Karate Chop (357 EXP.)Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)Geodude, level 19- Tackle, Defense Curl, Rock Throw (349 EXP.)

HIKER $700Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)Onix, level 20- Tackle, Screech, Bind, Rock Throw (462 EXP.)Geodude, level 20- Tackle, Defense Curl, Rock Throw (367 EXP.)

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Head east from here and challenge a third Hiker below thenext ladder.

HIKER $735Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.)

Take the next ladder down above the Hiker. Go directly left to challenge a trainer on this floor.

JR. TRAINER(f) $420Jigglypuff, level 21- Sing, Pound, Disable, Defense Curl (342 EXP.)Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.)Meowth, level 21- Scratch, Growl, Bite, Pay Day (310 EXP.)

Go straight left from her to challenge another Hiker.

HIKER $735Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)Graveler, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (603 EXP.)

This is probably the toughest trainer so far, especiallysince your Pokemon are tired out by now. Remember to save whenyou can and to use those leftover Potions you most likely have. Go northwest from the Hiker to be challenged by a PokeManiac.

POKeMANIAC $1000Slowpoke, level 20- Confusion, Disable (423 EXP.)Slowpoke, level 20- Confusion, Disable (423 EXP.)Slowpoke, level 20- Confusion, Disable (423 EXP.)

Take the ladder down above the PokeManiac. Almost there! Challenge the two female trainers you see here first.

JR. TRAINER(f) $440Bellsprout, level 22- Wrap, Poisonpowder, Sleep Powder, Stun Spore (396 EXP.)Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)

JR. TRAINER(f) $380Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)Bellsprout, level 19- Growth, Wrap, Poisonpowder, Sleep powder (342 EXP.)

Follow the path straight left and challenge the finaltrainer in Rock Tunnel.

JR. TRAINER(f) $400Meowth, level 20- Scratch, Growl, Bite, Pay Day (295 EXP.)Oddish, level 20- Absorb, Poisonpowder, Stun Spore, Sleep Powder (333 EXP.)Pidgey, level 20- Gust, Sand-Attack, Quick Attack, Whirlwind (235 EXP.)

Go left a tiny bit, then down past the sign to free yourself from Rock Tunnel! You're still not quite safe yet. Now on the other side of Route 10, talk the girl right next to the cave exit to challenge her.

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JR. TRAINER(f) $420Pidgey, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (247 EXP.)Pidgeotto, level 21- Gust, Sand-Attack, Quick Attack, Whirlwind (508 EXP.)

Head to the right from her and you should see a strangebush; press A facing it to get a MAX ETHER. Go back left pasther to fight a Hiker.

HIKER $735Geodude, level 21- Tackle, Defense Curl, Rock Throw, Selfdestruct (387 EXP.)Onix, level 21- Tackle, Screech, Bind, Rock Throw (486 EXP.)

...And hop down the ledge below to challenge one more.

HIKER $665Onix, level 19- Tackle, Screech, Bind, Rock Throw (439 EXP.)Graveler, level 19- Tackle, Defense Curl, Rock Throw (544 EXP.)

Head east to challenge the last trainer before entering thetown below.

POKeMANIAC $1000Red/Blue:Cubone, level 20- Growl, Bone Club (372 EXP.)Slowpoke, level 20- Confusion, Disable (423 EXP.)Yellow:Cubone, level 20- Growl, Bone Club, Tail Whip, Headbutt (372 EXP.)Slowpoke, level 20- Confusion, Disable (423 EXP.)

Congratulations, you've made it to Lavender Town! Beforedoing anything else, head straight to the Poke Center which I'msure you need to use.

Lavender is a sad, sad town (it's the grave site of deceased Pokemon). If you go to the Pokemon Volunteer house in themiddle, you'll find that Mr. Fuji, leader of the club, isn'tthere. There is a Poke Mart in this town that finally sellsGreat Balls!

Lavender Town Poke Mart:Great Ball- $600Super Potion- $700Revive- $1500Escape Rope- $550Super Repel- $500Antidote- $100Burn Heal- $250Ice Heal- $250Parlyz Heal- $250

Great Balls are more expensive than Poke Balls, but theycatch Pokemon with much greater consistency. The house directlysouth of the Volunteer House is the Name Rater. This man willchange the nickname of your Pokemon if you want to. TradedPokemon can't have their names changed if you're not the Original Trainer of the Pokemon, however.

The main draw of Lavender Town is the Pokemon Tower, the

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place where all deceased Pokemon are laid to rest. All thePokemon in the tower are ghosts though, and they can't berevealed until you get the Silph Scope, so there's no point inscaling the tower yet. The route that goes south of Lavenderleads to Fuchsia, but you don't have the items to get throughthat route either; instead, head west from Lavender to Route 8.

There's a trainer directly southwest from the entrance;challenge her first.

LASS $330Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)Clefairy, level 22- Pound, Growl, Sing, Doubleslap (319 EXP.)

And there's a trainer directly west of her.

GAMBLER $1680Growlithe, level 24- Bite, Roar, Ember, Leer (468 EXP.)Vulpix, level 24- Ember, Tail Whip, Quick Attack, Roar (324 EXP.)

The Gamblers are back again! There is a large patch ofgrass behind a cuttable tree to the left, but take care of therest of the trainers around it first. Challenge the Super Nerdnorthwest of the Gambler.

SUPER NERD $550Grimer, level 22- Pound, Disable (423 EXP.)Muk, level 22- Pound, Disable (739 EXP.)Grimer, level 22- Pound, Disable (423 EXP.)

To the left of the Super Nerd are a group of four trainers,all standing in a line.

LASS $345Red/Blue:Nidoran(f), level 23- Tackle, Scratch, Poison Sting, Tail Whip (289 EXP.)Nidorina, level 23- Tackle, Scratch, Poison Sting, Tail Whip (576 EXP.)Yellow:Nidoran(f), level 23- Scratch, Double Kick, Poison Sting, Tail Whip (289 EXP.)Nidorina, level 23- Tackle, Scratch, Double Kick, Poison Sting (576 EXP.)

SUPER NERD $650Koffing, level 26- Tackle, Smog (634 EXP.)

LASS $360Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)

LASS $285Red/Blue: Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)Nidoran(m), level 19- Leer, Tackle, Horn Attack, Poison Sting (243 EXP.)Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.)Pikachu, level 19- Thundershock, Growl, Thunder Wave, Quick Attack (333 EXP.)Yellow:

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Pidgey, level 19- Gust, Sand-Attack, Quick Attack, Whirlwind (223 EXP.)Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)Nidoran(f), level 19- Tackle, Scratch, Double Kick, Poison Sting (240 EXP.)Meowth, level 19- Scratch, Growl, Bite, Pay Day (280 EXP.)Nidoran(m), level 19- Tackle, Horn Attack, Double Kick, Poison Sting (243 EXP.)

Now cut through the tree to look in the grasses of Route 8.

ROUTE 8 Wild Pokemon Pidgey- Very Common (R,B,Y)Pidgeotto- Rare (Y)Rattata- Very Common (Y)Ekans- Common (R)Sandshrew- Common (B)Vulpix- Common (B)Jigglypuff- Common (Y)Meowth- Very Common (B)Mankey- Very Common (R)Growlithe- Common (R)Abra- Common (Y)Kadabra- Rare (Y)

In Red and Blue, this is the principal route of the version-exclusive Pokemon! Ekans, Vulpix (for the first time), and Mankey in Red, and Sandshrew, Meowth, and Growlithe (for thefirst time) in Blue. Catch your new version exclusive FirePokemon and you should be done here. Vulpix and Growlithe cangreatly aid you in the next gym battle, by the way. In Yellow,Kadabra is catchable for the first time! If you didn't bother to train up an Abra from earlier, now is the perfect time to capture its evolved form to make it one of your own.

After that, continue west. There's another guard house like the one on Route 5 from before, the road's still closed. Challenge the Gambler near the guard house.

GAMBLER $1540Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)Poliwhirl, level 22- Bubble, Hypnosis, Water Gun (616 EXP.)

And battle the trainer north of him.

SUPER NERD $500Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)Koffing, level 20- Tackle, Smog (487 EXP.)Voltorb, level 20- Tackle, Screech, Sonicboom (441 EXP.)Magnemite, level 20- Tackle (381 EXP.)

North of the Super Nerd is another Underground Path, thisone leading from Route 8 to Route 7, which is right next toCeladon City.

ROUTE 7 Wild PokemonPidgey- Very Common (R,B,Y)Pidgeotto- Rare (Y)Rattata- Very Common (Y)

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Oddish- Common (R)Bellsprout- Common (B)Vulpix- Common (B)Jigglypuff- Common (Y)Meowth- Very Common (B)Mankey- Very Common (R)Growlithe- Common (R)Abra- Common (Y)Kadabra- Rare (Y)

The wild Pokemon here are pretty much the same as theprevious route, just with Oddish and Bellsprout substituting forEkans and Sandshrew. Simply head up the ledge and to the left to reach Celadon City!

CELADON CITY Wild Pokemon:Water: Poliwhirl- Common (R,B,Y)Slowpoke- Common (R,B)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

Celadon is a really big city, home of many events and things to do. First thing you should probably do is check out the Poke Center close to the entrance. After that, exit the Center and to the left, you should see a narrow path leading up between theCenter and some trees. Take that path up, behind the houses andto the left. Go up another opening, and you should see a backentrance to a big building. Enter, climb the three flights ofstairs and enter the little room. The Poke Ball on the tablecontains an Eevee! Eevee can be evolved into one of 3 Pokemon (a Water-type, Electric-type, or Fire-type), and it can fill in amissing type on your team. Plus, you get it at level 25, so youwon't have to train it that much from the beginning!

Now return back out of the building and back to where theCenter is. Head straight left from here and you should see thePokemon Mansion, the place you were before with the backentrance. You can explore it if you want; there are no moreitems to get. And left of the Mansion is a giant Poke Mart! This is the biggest Mart of the game, and contains lots of itemsthat should cater to your needs.

Celadon City Poke Mart:1F: SERVICE COUNTER

2F: TRAINER'S MARKET1st Attendant:TM32:Double Team- $1000TM33:Reflect- $1000TM02:Razor Wind- $2000TM07:Horn Drill- $2000TM37:Egg Bomb- $2000TM01:Mega Punch- $3000TM05:Mega Kick- $3000TM09:Take Down- $3000TM17:Submission- $30002nd Attendant:

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Great Ball- $600Super Potion- $700Revive- $1500Super Repel- $500Antidote- $100Burn Heal- $250Ice Heal- $250Awakening- $200Parlyz Heal- $200

3F: TV GAME SHOP

4F: WISEMAN GIFTSPoke Doll- $1000Fire Stone- $2100Thunder Stone- $2100Water Stone- $2100Leaf Stone- $2100

5F: DRUG STORE1st Attendant:HP Up- $9800Protein- $9800Iron- $9800Carbos- $9800Calcium- $98002nd Attendant:X Accuracy- $950Guard Spec.- $700Dire Hit- $650X Attack- $500X Defend- $550X Speed- $350X Special- $350

ROOFTOP SQUAREVending Machine:Fresh Water- $200Soda Pop- $300Lemonade- $350

Look through the second floor items first off; you shouldprobably stock up on Great Balls and Super Potions if you haven't already. There are quite a few TMs being sold, but the movesthemselves are not very useful and it's best not to waste yourmoney on them for now. There aren't any items being sold on thethird floor, but talk to the man behind the counter to getTM18:Counter! This is a move that supposedly reflects back thedamage inflicted on the defending Pokemon back onto the opponent, but there is a problem with this move that is defined in theBattle Strategy Guide.

The fourth floor contains all the important stones. Thereare certain Pokemon that evolve only with these stones; thesePokemon are:

Pikachu-> Raichu (Thunder Stone, Red/Blue versions ONLY)Vulpix-> Ninetales (Fire Stone)

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Gloom-> Vileplume (Leaf Stone)Growlithe-> Arcanine (Fire Stone)Poliwhirl-> Poliwrath (Water Stone)Weepinbell-> Victreebel (Leaf Stone)Shellder-> Cloyster (Water Stone)Exeggcute-> Exeggutor (Leaf Stone)Staryu-> Starmie (Water Stone)Eevee-> Vaporeon (Water Stone) OR Jolteon (Thunder Stone), OR Flareon (Fire Stone)

And of course, the Moon Stone evolution Pokemon have already been covered. Remember, the only way to complete your Pokedex is to purchase the stones they evolve with! You can also purchase a Poke Doll here, but you won't need oneuntil later.

The fifth floor's first attendant sells drugs, or stat-enhancers. They are expensive, but are vital to giving yourPokemon the best possible stats. These are discussed in detailin the Battle Strategy Guide. There are also some battle-onlystat increasers you can purchase from the second attendant, butsince they take a full turn in battle to use, they're usually not necessary.

Head up to the rooftop. There is a thirsty girl here whowill give you TMs if you give her drinks from the vendingmachines on this level. Give her Fresh Water and she gives youTM13:Ice Beam, a very powerful Ice-type attack! Give her SodaPop and you get TM48:Rock Slide, which is a great Rock-typeattack. And finally, give her Lemonade and she gives youTM49:Tri Attack. Be sure to pick up some of the drinks foryourself to; the Lemonade heals 80 HP per use and only costs only $350, so it's a much better deal than the Super Potion. You also need to hold on to at least one drink for use later in the gameto fulfill a special purpose.

Now that you've thoroughly explored the Poke Mart, head outand now walk (or bike) all the way to the lower-right corner ofthe city. In one of these small houses there is a bar. Talk tothe man in glasses in the upper-left corner to get a free COINCASE. You need this for our next stop, the Game Corner. It'sdirectly right of the small lake in the middle of the city, andthe Prize Exchange building is right next to it.

Game Corner Prize Exchange (Red/Blue versions):1st Window:Abra- 120 coinsClefairy- 750 coinsNidorino(Blue), Nidorina(Red)- 1200 coins2nd Window:Pinsir(Blue), Scyther(Red)- 2500 coinsDratini- 4600 coinsPorygon- 6500 coins(Blue), 9999 coins(Red)3rd Window:TM23:Dragon Rage- 3300 coinsTM15:Hyper Beam- 5500 coinsTM50:Substitute- 7700 coins

Game Corner Prize Exchange (Yellow version):1st Window:

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Abra- 230 coinsVulpix- 1000 coinsWigglytuff- 2680 coins2nd Window:Scyther- 6500 coinsPinsir- 6500 coinsPorygon- 9999 coins3rd Window:TM23:Dragon Rage- 3300 coinsTM15:Hyper Beam- 5500 coinsTM50:Substitute- 7700 coins

The Game Corner is where you spend your money to buy coinsto play the slot machines, and to hopefully gain enough coins toget a good prize in the Prize Exchange. You need a Coin Case toplay at all, though, and then you can buy 50 coins for $1000. Before you buy any, though, check around the floor of the GameCorner and talk to a few gamblers to get a few hundred coins tostart you out with. Playing the slot machines is pretty easy;just put 1, 2, or 3 coins into the slot and roll. The more coins you put in, the better chances you have of winning. Be sure tosave your game beforehand so you can try again if you have badluck. You may also notice that the slots in the Yellow versionlook quite different!

There are some nice prizes in the Prize Exchange, but theone you should be aiming for is Porygon since you can get all the other Pokemon outside of the Game Corner. And since you probably won't get 9,999 coins (6,500 in Blue) by playing the slots, you may have to just fork over the $200,000 to buy that many! Don'tworry; there's no hurry. Whether or not you want to try to getone of the somewhat-powerful TMs available is up to you.

You may have noticed a few Team Rocket members lurkingaround Celado., The reason for this is that they're trying tomake business by buying shipments of Pokemon and selling them off at the Game Corner (you find this out in the house next to thebar). We can't let this go on any further, can we? Talk to theRocket member looking at the sign near the coin counter. He'llchallenge you to a fight!

ROCKET $600Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.)Zubat, level 20- Leech Life, Screech, Supersonic, Bite (231 EXP.)

If you have trouble with him, you're hopeless to beat TeamRocket. After he leaves, press A next to the poster on the wallto find a hidden switch! Press it to reveal Team Rocket's secret hideout. Go right from the poster to go down the openedstairway.

Battle the first Rocket southeast of the steps.

ROCKET $630Drowzee, level 21- Pound, Hypnosis, Disable, Confusion (459 EXP.)Machop, level 21- Karate Chop, Low Kick (396 EXP.)

There's a gate to the south, so go left instead to fightanother Rocket down the hallway.

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ROCKET $630Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.)Raticate, level 21- Tackle, Tail Whip, Quick Attack, Hyper Fang (522 EXP.)

The item south of this Rocket behind the table is an ESCAPEROPE. You can't do anything more on this floor at the moment, so go back to the staircases and take the one down. Go down andfight the Rocket to the left.

ROCKET $510Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.)Koffing, level 17- Tackle, Smog (414 EXP.)Grimer, level 17- Pound, Disable (327 EXP.)Zubat, level 17- Leech Life, Screech, Supersonic, Bite (196 EXP.)Raticate, level 17- Tackle, Tail Whip, Quick Attack, Hyper Fang (421 EXP.)

To the left of this Rocket is a floor-sliding puzzle, one of the many traps the Rockets like to use. There are two arrowsleading left. Take the bottom one to go completely to the left. When you stop, grab the item in the small niche to the south;it's the final Moon Stone! Go back to where you stopped, andsnake your way along the top wall to the end to get a NUGGET. Again, head back to where you stopped, go down a tad, then takethe arrow right. Grab TM07:Horn Drill there if you want. Goright and down, take the left going-down arrow, and right twospaces to step onto a right arrow that takes you a littlesoutheast. Take the left arrow to go a little southwest. If you want to get another item, take the southern arrow left and it'lltake you to behind a wall. Go to the bottom-left corner and take the farthest-right arrow up, then grab the SUPER POTION. Returnto where the two arrows were facing left, and take the top one. Take the right arrow right below it to exit the maze.

There is an elevator to the right which gives access to thebottom floor (your destination), but you need a key to activateit. Take the stairway going up to another floor. Challenge theRocket directly to your left.

ROCKET $570Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.)Raticate, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (471 EXP.)Rattata, level 19- Tackle, Tail Whip, Quick Attack, Hyper Fang (231 EXP.)

And take on the Rocket north of him.

ROCKET $600Grimer, level 20- Pound, Disable (385 EXP.)Koffing, level 20- Tackle, Smog (487 EXP.)Koffing, level 20- Tackle, Smog (487 EXP.)

Go left of this Rocket to get a HYPER POTION! This is agreat item that heals up to 200 HP in battle. Now return backdownstairs, and back to the floor with the maze. To the left ofthe staircase is a little shortcut you can take with arrowspointing up. This leads back to the beginning of the maze and aRocket you've already defeated. Go down the staircase that youhaven't been down yet. On this floor, challenge the Rocket to

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the south.

ROCKET $630Machop, level 21- Karate Chop, Low Kick (396 EXP.)Machop, level 21- Karate Chop, Low Kick (396 EXP.)

Take the winding path below this Rocket to get TM10:Double-Edge. Now go back left of the staircase, where you will findanother maze. Enter the small narrow path to the south and takethe first arrow down, so you can get a RARE CANDY in the littleniche. Take the nearby arrow up, then go up and around the wallto the left. At the arrows facing left and right, take the leftone, then down to where there are four successive arrows facingright. Take the one second from bottom. This leads you directly into the path of a waiting Rocket.

ROCKET $600Rattata, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (243 EXP.)Raticate, level 20- Tackle, Tail Whip, Quick Attack, Hyper Fang (496 EXP.)Drowzee, level 20- Pound, Hypnosis, Disable, Confusion (436 EXP.)

Go south from this Rocket and right around the wall toanother staircase leading down. Go to the little room to theleft to get an HP UP. Head north along the hall, and fight thelone Rocket in the room to the left.

ROCKET $630Koffing, level 21- Tackle, Smog (513 EXP.)Zubat, level 21- Screech, Supersonic, Bite, Confuse Ray (243 EXP.)

Talk to the Rocket after you defeat him and he drops thecrucial LIFT KEY (in Yellow, it drops automatically)! The itemon the other side of the table is TM02:Razor Wind. Now you needto backtrack back to the elevator you couldn't activate before. To do this, first head back up the stairs you just took, take the arrows to the left up, go up another flight of stairs, andnavigate the maze again on this floor. Refer to the part earlier in the guide if you need help. When you reach the elevator(there's an opening in the wall that makes it easy to see whereit is), you can now select the floor you wish to go to. Selectthe B4F. This next part is a little different between Red/Blueand Yellow.

RED/BLUE: There are two Rocket guards to the north; you need todefeat them both the unlock the door. Take preparations; theseguards are a little tougher then the Grunts you've faced so far.

ROCKET $690Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.)Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.)Arbok, level 23- Wrap, Leer, Poison Sting, Bite (724 EXP.)

ROCKET $690Sandshrew, level 23- Scratch, Sand-Attack, Slash (457 EXP.)Ekans, level 23- Wrap, Leer, Poison Sting, Bite (304 EXP.)Sandslash, level 23- Scratch, Sand-Attack, Slash (802 EXP.)

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And with that, the door opens and you come face-to-face with the boss of Team Rocket for the first time, Giovanni! He is themost powerful Rocket out there, so take caution!

GIOVANNI $2871 (uses Guard Spec.)Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.)Rhyhorn, level 24- Horn Attack (693 EXP.)Kangaskhan, level 29- Comet Punch, Rage, Bite (1087 EXP.)

Giovanni's Onix and Rhyhorn should be simple enough to takeout; they're both Rock/Ground types, so they're incredibly weakto Water and Grass-type attacks. Kangaskhan looks scary at level 29, but its attacks are not the strongest; just use your mostpowerful attacks against it to take it down. As a final note,Giovanni likes to use Guard Spec., which negates all stat-reducing moves used against him. After you defeat him, hedisappears and leaves behind SILPH SCOPE. This is the item thatreveals the ghosts in Pokemon Tower in Lavender Town.

YELLOW: As soon as you walk toward the open door where Giovanniis, Jessie and James come to interrupt your plans! Let's showthem your power.

ROCKET $750Koffing, level 25- Tackle, Smog (610 EXP.)Meowth, level 25- Growl, Bite, Pay Day, Screech (369 EXP.)Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.)

Jessie and James will try to mess up your Pokemon, prettymuch. Smog poisons your Pokemon sometimes, Pay Day steals money, and Glare paralyzes. Still, if you attack them head-on beforethey can inflict their status conditions on you, you should tearthem apart.

GIOVANNI $2871 (uses Guard Spec.)Onix, level 25- Screech, Bind, Rock Throw, Rage (577 EXP.)Rhyhorn, level 24- Horn Attack (693 EXP.)Persian, level 29- Growl, Bite, Pay Day, Screech (919 EXP.)

Giovanni is pretty much the same here as in Red/Blue, except he uses Persian, the evolved form of Meowth, instead ofKangaskhan. Persian is a fast cat that can be deadly. If youhave any Fighting-type moves, use it against Persian. Pick upthe SILPH SCOPE after beating Giovanni.

All you have to do now is exit. Head south out of this room and go left, where there is an item on a table. This item isIRON, which increases one of your Pokemon's Defense. Head backto the elevator and to the BF1. Looks like there's one moreRocket to beat before you're out of here.

ROCKET $660Grimer, level 22- Pound, Disable (423 EXP.)Koffing, level 22- Tackle, Smog (537 EXP.)

And with that, the door above opens and you can take thestaircase up out of the secret hideout. Head back to the Poke

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Center for a little bit, then gear yourself up for the CeladonCity Gym! To get to the gym, you need to go to the bottom right-hand corner of the city, where you can see an odd tree you canuse Cut on. Do so, head all the way left, then up the ledge towhere the gym is.

CELADON CITY GYMStyle: Grass

Grass is the name of the game of this gym, and so obviously, Fire types are the Pokemon of choice here. But unless you chose Charmander as your starter, you'll have needed to train up either a Vulpix, Growlithe, or Flareon to have the best advantage. Ground-types are second-best because they are super-effectiveagainst Poison-types (most Grass-types have a secondary Poison-type), but Grass is super-effective against them in turn. If you don't have either, guard yourself well against status effectsand, whatever you do, don't use a Water-type! Finally, watchclosely for any move combos the trainers might use and do yourbest to counter them.

There are more trainers guarding the leader, Erika, herethan in previous gyms but it's still best to defeat them all togain the most experience. Walk up the middle of the gym tobattle the first two trainers here.

LASS $345Bellsprout, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (414 EXP.)Weepinbell, level 23- Wrap, Poisonpowder, Sleep Powder, Stun Spore (744 EXP.)

BEAUTY $1470Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.)Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.)Oddish, level 21- Absorb, Poisonpowder, Stun Spore, Sleep Powder (351 EXP.)Bellsprout, level 21- Wrap, Poisonpowder, Sleep Powder, Stun Spore (378 EXP.)

The Lass uses a status-attack + Wrap combo that could driveyou crazy if you don't knock out her Pokemon right away. Thereare two more trainers outside the center square; challenge themnext.

JR. TRAINER(f) $480Bulbasaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (328 EXP.)Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.)

BEAUTY $1680Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.)Bellsprout, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (432 EXP.)

Bulbasaur/Ivysaur are slightly more dangerous because ofVine Whip (a strong Grass-type attack) and the Leech Seed +Poisonpowder combo. You're almost to Erika! Battle the threetrainers surrounding her first.

LASS $345Oddish, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (384 EXP.)Gloom, level 23- Absorb, Poisonpowder, Stun Spore, Sleep Powder (649 EXP.)

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BEAUTY $1820Exeggcute, level 26- Barrage, Hypnosis, Reflect (546 EXP.)

COOLTRAINER(f) $840Weepinbell, level 24- Wrap, Poisonpowder, Sleep Powder, Stun Spore (775 EXP.)Gloom, level 24- Absorb, Poisonpowder, Stun Spore, Sleep Powder (678 EXP.)Ivysaur, level 24- Growl, Leech Seed, Vine Whip, Poisonpowder (724 EXP.)

As you can see, CoolTrainers are tougher than your averagetrainer! She should be a test of your abilities; if you can beat her no problem, then go ahead and challenge Erika. If not, yourPokemon are underleveled and you need to go back and train on the previous routes some more. When you're ready, talk to Erika tobegin your fourth gym leader battle!

GYM LEADER Erika (uses Super Potion) TM21:Mega Drain, Rainbow Badge Red/Blue: $2871Victreebel, level 29- Wrap, Poisonpowder, Sleep Powder, Razor Leaf (1186 EXP.)Tangela, level 24- Constrict, Bind, (853 EXP.)Vileplume, level 29- Poisonpowder, Mega Drain, Sleep Powder, Petal Dance (1143 EXP.)Yellow: $3168Tangela, level 30- Constrict, Bind, Vine Whip, Mega Drain (1066 EXP.)Weepinbell, level 32- Sleep Powder, Stun Spore, Acid, Razor Leaf (1035 EXP.)Gloom, level 32- Acid, Stun Spore, Sleep Powder, Petal Dance (904 EXP.)

After taking down all the previous trainers in this gym, you should have an idea of what to expect here, although it still may be the hardest gym leader battle so far. In Red/Blue,Victreebel, the evolution of Weepinbell, is the first Pokemon. Erika's general preference is to put your Pokemon to sleep andthen pound you with attacks; in Victreebel's case, it's RazorLeaf. To beat her Pokemon, you need to either use Fire-types,Ice Beam (gotten from the Game Corner), Flying-types, or Ground-types; you can also use a Grass-type against her to guard against status effects and beat her down with physical attacks. Tangela is not a problem since it only knows a couple weak attacks. Vileplume knows the strongest Grass attack in Petal Dance, butafter she uses it, Vileplume becomes Confused and vulnerable toattack.

In Yellow, Erika is a little bit better-prepared with herGrass-types. Tangela is at level 30 and a straight Grass-type,so you can't use Psychic or Ground to your advantage, and itknows Mega Drain, a powerful attack that steals your HP (like amore dangerous Leech Life from Zubat). Weepinbell and Gloom useAcid as their staple attack (it's Poison-type), and try toParalyze or put to sleep your poor Pokemon. The same tacticsapply here as in Red/Blue: You should have at least one Pokemonat this stage in the game that can have somewhat of an advantageagainst them, and that includes Flying, Ground, Psychic, Fire, or Ice attacks.

You are now more closer to reaching your goal than ever! Beating Erika gives you the TM21:Mega Drain (a good Grass-typeattack but not as useful as Razor Leaf), lots of money, and thefourth badge.

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________________________________________________________________6. Soul BadgeNow you have a choice as to where you want to go next on

your journey. You can either head straight to Fuchsia and getthe badge by the Cycling Road or Routes 12-15, or get the badgeat Saffron first (although you need to beat Team Rocket at boththe Pokemon Tower before you do either). In this walkthrough, we will first take out Team Rocket at the Pokemon Tower in LavenderTown, then get the Fuchsia badge, then deal with Saffron.

Hi-tail back through the underground path east to Lavender,and enter Pokemon Tower. There appear to be a lot of sad peoplehere! Head up the steps to the right. Who's that up there? It's your old pal! Be prepared; he's made quite a few changessince we've last met.

RIVAL GaryRed/Blue: $1625Pidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.)Growlithe, level 23- Bite, Roar, Ember, Leer (447 EXP.)Exeggcute, level 22- Barrage, Hypnosis (465 EXP.)Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)Wartortle, level 25- Tail Whip, Bubble, Water Gun, Bite (769 EXP.)ORPidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.)Gyarados, level 23- Thrash, Tackle, Bite (1054 EXP.)Growlithe, level 22- Bite, Roar, Ember (429 EXP.)Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)Ivysaur, level 25- Growl, Leech Seed, Vine Whip, Poisonpowder (754 EXP.)ORPidgeotto, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (604 EXP.)Exeggcute, level 23- Barrage, Hypnosis (483 EXP.)Gyarados, level 22- Thrash, Tackle, Bite (1008 EXP.)Kadabra, level 20- Teleport, Confusion, Disable (621 EXP.)Charmeleon, level 25- Growl, Ember, Leer, Rage (760 EXP.)Yellow: $1625Fearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)Vulpix, level 23- Ember, Tail Whip, Quick Attack, Roar (308 EXP.)Magnemite, level 22- Tackle, Sonicboom (419 EXP.)Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)ORFearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)Magnemite, level 23- Tackle, Sonicboom (438 EXP.)Shellder, level 22- Tackle, Withdraw, Supersonic, Clamp (466 EXP.)Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)ORFearow, level 25- Growl, Leer, Fury Attack, Mirror Move (867 EXP.)Shellder, level 23- Tackle, Withdraw, Supersonic, Clamp (477 EXP.)Vulpix, level 22- Ember, Tail Whip, Quick Attack, Roar (297 EXP.)Sandshrew, level 20- Scratch, Sand-Attack, Slash (397 EXP.)Eevee, level 25- Growl, Tail Whip, Sand-Attack, Quick Attack (492 EXP.)

As you can see, Gary has now established the types he would

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like to use on his team. In Red/Blue, he uses the main types:Flying, Water, Fire, Grass, and Psychic. In Yellow, he usesFlying, Fire, Water, Ground, and Normal types (although his Eevee is yet to evolve. In Red/Blue, what his team is depends on whatPokemon you chose from the start, and in Yellow, what team heuses depends on whether or not you beat him in the first twomatches against him. Gary should not be challenging right now,since his levels are far below that of Erika's. This team isbasically a foreshadowing of things to come from him. After youbeat him, make your way left up to the next step to begin yourclimb up the tower.

POKeMON TOWER Wild PokemonGastly- Very Common (R,B,Y)Haunter- Common (R,B,Y)Cubone- Rare (R,B)

Gastly are everywhere in the Pokemon Tower, but Haunter (the evolution of Gastly) and Cubone are hard to find. To unlock theidentity of the ghosts in here at all, you need the SILPH SCOPEfrom Celadon which you should have already gotten. You will befighting mostly Ghost-types here, so you need to know that Ghosts are immune to Normal and Fighting-type attacks. All this meansis that you need to make sure you use other types of attacks, and you should be fine. These Ghosts, because they are part Poisonas well, are weak to Ground and Psychic-type attacks.

After going up the first stairwell and getting the hint from the Channeler about the Silph Scope, head up in this room. Challenge the Channeler near the item ball.

CHANNELER $690Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)

This tower is infested by these possessed Channelers. Theitem ball contains an ESCAPE ROPE; grab it, then return and gosouth to fight the Channeler directly to the right.

CHANNELER $660Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

And challenge the one directly north of her.

CHANNELER $720Gastly, level 24- Lick, Confused Ray, Night Shade (487 EXP.)

Go around the gravestones to the right and take the nextstaircase up. There's a Channeler directly to the left.

CHANNELER $690Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)Gastly, level 23- Lick, Confuse Ray, Night Shade (468 EXP.)

The two item balls in clear view from here contain ELIXERand AWAKENING. Fight the Channeler that was south of the lastone.

CHANNELER $660

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Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

Grab the useful HP UP in the niche to the south. Northwestof here is the last Channeler on this floor.

CHANNELER $720Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

...And take the staircase up to the left of her! Go eastand fight the Channeler to the north.

CHANNELER $660Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

Challenge the Channeler southeast of her.

CHANNELER $690Haunter, level 23- Lick, Confuse Ray, Night Shade (621 EXP.)

Talk to the Channeler left of her. She won't challenge you, but instead, she shows you the four-square space she sealed withwhite magic! Step into it to heal your Pokemon if you need to,then challenge the Channeler to the left.

CHANNELER $720Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

Grab the NUGGET south of her, and take on the last Channeler to the south.

CHANNELER $660Haunter, level 22- Lick, Confuse Ray, Night Shade (594 EXP.)

Now you can go northeast of here to take the next staircaseup. Take on the Channeler to the left.

CHANNELER $660Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)Gastly, level 22- Lick, Confuse Ray, Night Shade (447 EXP.)

There is an X ACCURACY right to the south of her. Go allthe way north to fight the next Channeler.

CHANNELER $720Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

Head around the gravestones to the left and fight thisChanneler. It's the last one!

CHANNELER $720Gastly, level 24- Lick, Confuse Ray, Night Shade (487 EXP.)

Grab the RARE CANDY blocking the path to the southwest. Now locate the staircase to the southeast. There is the ghost-formof the murdered Marowak (Cubone's mother) the townspeople weretalking about here; and if you don't have the Silph Scope, it

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doesn't let you pass. If you do have it, however, you reveal its true form. The Marowak is at level 30 and unfortunately youcan't catch it, so you have to knock it out to lay its soul torest. Remember that it's a Ground-type and that Water and Grass-type attacks are best to use against it.

Go up the staircase to enter the final hall. You've foundTeam Rocket! In Red/Blue, take all three of the Grunts outquickly.

Red/Blue:ROCKET $750Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)Golbat, level 25- Screech, Supersonic, Bite, Confuse Ray (915 EXP.)

ROCKET $780 Koffing, level 26- Tackle, Smog (634 EXP.)Drowzee, level 26- Hypnosis, Disable, Confusion, Headbutt (567 EXP.)

ROCKET $690Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.)Rattata, level 23- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (280 EXP.)Raticate, level 23- Tackle, Tail Whip, Quick Attack, Hyper Fang (571 EXP.)Zubat, level 23- Screech, Supersonic, Bite, Confuse Ray (265 EXP.)

In Yellow, however, you'll be attacked by Jessie and Jamesagain! They've finally evolved their Ekans and Koffing, but once again, they just don't have strong enough attacks to pose aserious threat to you.

Yellow:ROCKET $810Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.)Arbok, level 27- Leer, Poison Sting, Bite, Glare (850 EXP.)Weezing, level 27- Tackle, Smog (1000 EXP.)

After taking care of the last of the Rockets, you'll see Mr. Fuji up there. It appears that he came here of his own free will to pray for Marowak. He takes you to his house, nevertheless,and talk to him afterwards to get the POKeFLUTE! This is animportant item that not only acts as a permanent AWAKENING, butis also necessary for further advancement in your adventure.

Your job at Lavender Town is finished, so it's time todecide how you want to get to Fuchsia. Would you rather take the Cycling Road west of Celadon City (the faster route) or Routes12-15 south of Lavender (the longer route but gives you moreexperience)? It's your choice; if you feel up for it, you can do both!

THE CYCLING ROAD (Routes 16-18): Head back to Celadon City, and go west to Route 16. You

should see a small tree in the narrow route; use Cut on it toreveal a secret passage! There's a little patch of grass here.

ROUTE 16 Wild PokemonRattata- Very Common (R,B,Y)

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Raticate- Common (R,B,Y)Spearow- Very Common (R,B,Y)Fearow- Common (R,B,Y)Ponyta- Common (Y)Doduo- Common (R,B,Y)Dodrio- Rare (Y)

ROUTES 17-18 Wild Pokemon:Land:Rattata- Very Common (R,B,Y)Raticate- Common (R,B,Y)Spearow- Very Common (R,B,Y)Fearow- Common (R,B,Y)Ponyta- Common (Y)Doduo- Common (R,B,Y)Dodrio- Rare (Y)Water:Tentacool- Very Common (R,B,Y)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

The main Pokemon here should be a Doduo; be sure to catchit, and possibly Dodrio and Ponyta in the Yellow version. Thewild Pokemon stand the same for Routes 16-18, which include allof Cycling Road. Now west from the patch of grass is the northpart of the guard house; you can enter here! Go to the otherside and enter the cottage. The girl there gives you HM02:Fly! This is a very useful HM you can teach to all Flying-types totake you to a town that you've already been to instantly. It'sthe ultimate way to skip around the globe.

Return to the patch of grass and down to Cut the tree again, and to the left you'll find a giant Pokemon blocking the way. This Pokemon is a level 30 Snorlax, and the only way to move itout of the way is first by using your Poke Flute you got from Mr. Fuji to wake it up, then battle it. There are only two Snorlaxin Kanto, so you need to make sure you capture at least one ofthem. To do this, you will probably need a lot of Great Ballsand luck. It doesn't help a lot to give it a status ailmentbecause it uses Rest to cure everything, but you can use that toyour advantage. The best way to capture a Snorlax is by damaging it until it uses Rest, then hurriedly put some damage on it and throw some balls at it while it's still asleep. Snorlax requires time and patience to capture; as long as you've saved beforehand, however, you'll eventually get him.

After you've either captured or KO'd it, Snorlax is nolonger blocking your way and you can head onto the Cycling Road.Note that you must have a Bicycle to traverse this route;otherwise, either get one by using the Bike Voucher obtained inVermilion or go to Fuchsia via Routes 12-15 south of Lavender. At the top of the slope is a whole gang of Bikers that uses allPoison and Fighting-types; you may want to bring an Antidote ortwo. Challenge them all!

BIKER $580Grimer, level 29- Pound, Disable (558 EXP.)Koffing, level 29- Tackle, Smog (708 EXP.)

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CUE BALL $700Red/Blue:Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)Mankey, level 28- Leer, Karate Chop, Fury Swipes, Focus Energy (444 EXP.)Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)Yellow:Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)Mankey, level 28- Low Kick, Karate Chop, Fury Swipes, Focus Energy (444 EXP.)Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)

CUE BALL $725Red/Blue:Mankey, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (459 EXP.)Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)Yellow:Mankey, level 29- Low Kick, Karate Chop, Fury Swipes, Focus Energy (459 EXP.)Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)

BIKER $520Grimer, level 26- Pound, Disable (501 EXP.)Grimer, level 26- Pound, Disable (501 EXP.)Grimer, level 26- Pound, Disable (501 EXP.)Grimer, level 26- Pound, Disable (501 EXP.)

BIKER $660Weezing, level 33- Tackle, Smog, Sludge (1222 EXP.)

CUE BALL $825Machop, level 33- Karate Chop, Low Kick, Leer, Focus Energy (621 EXP.)

Having taken care of them, start down the downslope, andcheck out the patch of grass to the right where Doduo should be a little bit more common. There are also a couple more Bikers.

CUE BALL $725Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)

CUE BALL $725Red/Blue:Mankey, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (459 EXP.)Primeape, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (925 EXP.)Yellow: Mankey, level 29- Low Kick, Karate Chop, Fury Swipes, Focus Energy (459 EXP.)Primeape, level 29- Karate Chop, Fury Swipes, Focus Energy, Rage (925 EXP.)

And there's one more Biker to the left of them.

BIKER $560Weezing, level 28- Tackle, Smog (1038 EXP.)Koffing, level 28- Tackle, Smog (684 EXP.)Weezing, level 28- Tackle, Smog (1038 EXP.)

The path splits to the left and right now. Here are thetrainers you'll face on the left (the center path has none)

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BIKER $660Muk, level 33- Pound, Disable, Poison Gas (1110 EXP.)

CUE BALL $650Red/Blue:Mankey, level 26- Scratch, Leer, Karate Chop, Fury Swipes (411 EXP.)Mankey, level 26- Scratch, Leer, Karate Chop, Fury Swipes (411 EXP.)Machoke, level 26- Karate Chop, Low Kick, Leer (813 EXP.)Machop, level 26- Scratch, Leer, Karate Chop, Fury Swipes (489 EXP.)Yellow:Mankey, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (411 EXP.)Mankey, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (411 EXP.)Machoke, level 26- Karate Chop, Low Kick, Leer (813 EXP.)Machop, level 26- Leer, Low Kick, Karate Chop, Fury Swipes (489 EXP.)

BIKER $580Weezing, level 29- Tackle, Smog (1074 EXP.)Muk, level 29- Pound, Disable (975 EXP.)

And here are the trainers on the right path:

BIKER $580Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639 EXP.)Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639 EXP.)

CUE BALL $825Machoke, level 33- Karate Chop, Low Kick, Leer (1032 EXP.)

CUE BALL $725Red/Blue:Primeape, level 29- Leer, Karate Chop, Fury Swipes, Focus Energy (925 EXP.)Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)Yellow:Primeape, level 29- Karate Chop, Fury Swipes, Focus Energy, Rage (925 EXP.)Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)

And both the paths converge onto the center where you'llface one final trainer.

BIKER $500Koffing, level 25- (610 EXP.)Weezing, level 25- (925 EXP.)Koffing, level 25- (610 EXP.)Koffing, level 25- (610 EXP.)Weezing, level 25- (925 EXP.)

The slope finally comes to an end below this trainer. Headeast to the guard house and hop off your bike. If you're inRed/Blue, be sure to head up the stairs and talk the man there. He'll offer you to trade your Slowbro for a Lickitung! This isthe only place you can get a Lickitung, so don't hesitate totrade if you're filling up your Pokedex (just don't use it aspart of your team). In Yellow, though, it's just a Tangela forParasect trade, and Parasects are comparatively easy to come by. In any case, exit east out of this house. There is one final

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patch of grass to the south with a few more trainers, but thewild Pokemon are still the same. These trainers all use Flying-types.

BIRD KEEPER $725Spearow, level 29- Leer, Fury Attack, Mirror Move, Drill Peck (360 EXP.)Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.)

BIRD KEEPER $650Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.)Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)

BIRD KEEPER $850Dodrio, level 34- Peck, Growl, Fury Attack, Drill Peck (1150 EXP.)

Directly east from here is Fuchsia City!

THE WALKING ROAD (Routes 12-15):What follows is a true test of a Pokemon trainer's stamina.

If you can make it through all the trainers on these four routesin one go, consider yourself well off! However, just to be safe, have a Pokemon on your team that knows Fly (even if it isn't oneof you fighters) so you can Fly back to Lavender when your teamis hurting. Head south on the docks to the guard house, and getTM39:Swift from the girl upstairs. Exit the building south tobegin your trek.

ROUTE 12 Wild PokemonLand:Pidgey- Very Common (R,B,Y)Pidgeotto- Rare (Y)Oddish- Very Common (R,Y)Gloom- Common (R,Y)Venonat- Common (R,B,Y)Venomoth- Rare (Y)Bellsprout- Very Common (B,Y)Weepinbell- Common (B,Y)Farfetch'd- Common (Y)Water: Tentacool- Very Common (R,B,Y)Slowpoke- Common (Y)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

ROUTE 13 Wild Pokemon:Land:Pidgey- Very Common (R,B,Y)Pidgeotto- Rare (Y)Oddish- Very Common (R,Y)Gloom- Common (R,Y)Venonat- Common (R,B,Y)Venomoth- Rare (Y)Bellsprout- Very Common (B,Y)Weepinbell- Common (B,Y)

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Farfetch'd- Common (Y)Ditto- Rare (R,B,Y)Water: Tentacool- Very Common (R,B,Y)Slowpoke- Common (Y)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

ROUTES 14-15 Wild Pokemon:Pidgey- Very Common (R,B,Y)Pidgeotto- Rare (R,B,Y)Oddish- Very Common (R,Y)Gloom- Common (R,Y)Venonat- Common (R,B,Y)Venomoth- Rare (Y)Bellsprout- Very Common (B,Y)Weepinbell- Common (B,Y)Ditto- Common (R,B,Y)

Head down south around the bend on the docks to meet thefirst Fisherman.

FISHERMAN $770Goldeen, level 22- Peck, Tail Whip, Supersonic (522 EXP.)Poliwag, level 22- Bubble, Hypnosis, Water Gun (363 EXP.)Goldeen, level 22- Peck, Tail Whip, Supersonic (522 EXP.)

The item on the block in the middle of the water is TM16:Pay Day, but obviously you can't get there until you can Surf first. Head west to another trainer.

FISHERMAN $840Tentacool, level 24- Supersonic, Wrap, Poison Sting, Water Gun (540 EXP.)Goldeen, level 24- Peck, Tail Whip, Supersonic, Horn Attack (570 EXP.)

And southeast to another Fisherman below him.

FISHERMAN $945Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)

Continue south to yet another Fisherman.

FISHERMAN $735Poliwag, level 21- Bubble, Hypnosis, Water Gun (346 EXP.)Shellder, level 21- Tackle, Withdraw, Supersonic (436 EXP.)Goldeen, level 21- Peck, Tail Whip, Supersonic (499 EXP.)Horsea, level 21- Bubble, Smokescreen (373 EXP.)

Now when you continue south you come across the otherSnorlax. If you didn't catch the other one, make sure to catchthis one or you will never see it again! Use your Pokeflute onthe Snorlax to wake it up, and see the Cycling Road section forstrategies on how to capture it.

With that taken care of, you now have free access to Route11 from here, and more importantly, the routes below. Head south to where the house is and battle the trainer here. The enemy

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levels will start to rise.

ROCKER $725Voltorb, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (639 EXP.)Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.)

Go into that house and speak to the Fishing Guru to get theSUPER ROD, the strongest rod in the game! Now you can catch ANYPokemon that appears in the Wild Pokemon: Water list, so feelfree to take the time and catch up on your Pokedex. When you'reready to move on, go south from the Fishing Guru's house and youshould notice a small square of woods on your left. Cut it downto fight a Fisherman and gain an IRON.

FISHERMAN $840Magikarp, level 24- Splash, Tackle (102 EXP.)Magikarp, level 24- Splash, Tackle (102 EXP.)

Battle the trainer southeast of the crop of bushes.

JR. TRAINER(m) $580Red/Blue:Nidoran(m), level 29- Horn Attack, Poison Sting, Focus Energy, Fury Attack (372 EXP.)Nidorino, level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (732 EXP.)Yellow:Nidoran(m), level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (372 EXP.)Nidorino, level 29- Tackle, Horn Attack, Poison Sting, Focus Energy (732 EXP.)

Heading south of him, you should notice another cuttabletree to your left, this one leading to a big patch of grass. InRed and Blue you won't find any new Pokemon here, but in Yellow,this is your chance to catch a Farfetch'd and Venomoth and addthem to your collection.

Keep going south to enter Route 13 and you'll encounter afemale trainer.

JR. TRAINER(f) $560Goldeen, level 28- Peck, Tail Whip, Supersonic, Horn Attack (666 EXP.)Poliwag, level 28- Bubble, Hypnosis, Water Gun, Doubleslap (462 EXP.)Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)

Directly south from her is a couple.

BIRD KEEPER $725Pidgey, level 29- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (340 EXP.)Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.)

JR. TRAINER(f) $480Pidgey, level 24- Gust, Sand-Attack, Quick Attack, Whirlwind (282 EXP.)Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)Rattata, level 24- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (292 EXP.)Pidgey, level 24- Gust, Sand-Attack, Quick Attack, Whirlwind (282 EXP.)Meowth, level 24- Growl, Bite, Pay Day, Screech (354 EXP.)

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Going west, you have now reached an area named SilenceBridge. Head west from the Silence Bridge sign and press A inthe space to the right of the sign behind the barrier to find aCALCIUM. The following is the list of trainers on SilenceBridge. If you want, there is a cuttable tree on the northeastpart of here, in which you can search for the new Pokemon Dittoif you'd like.

BEAUTY $1890Rattata, level 27- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (328 EXP.)Vulpix, level 27- Ember, Tail Whip, Quick Attack, Roar (364 EXP.)Rattata, level 27- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (328 EXP.)

BEAUTY $2030Clefairy, level 29- Growl, Sing, Doubleslap, Minimize (421 EXP.)Meowth, level 29- Growl, Bite, Pay Day, Screech (427 EXP.)

JR. TRAINER(f) $600Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.)Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.)

JR. TRAINER(f) $540Pidgey, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (318 EXP.)Meowth, level 27- Growl, Bite, Pay Day, Screech (399 EXP.)Pidgey, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (318 EXP.)Pidgeotto, level 27- Gust, Sand-Attack, Quick Attack, Whirlwind (652 EXP.)

BIRD KEEPER $650Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)Pidgeotto, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (628 EXP.)Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.)

To the left of this Bird Keeper you can find a PP UP in thespace in the barriers.

BIRD KEEPER $625Spearow, level 25- Growl, Leer, Fury Attack, Mirror Move (310 EXP.)Pidgey, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (294 EXP.)Pidgey, level 25- Gust, Sand-Attack, Quick Attack, Whirlwind (294 EXP.)Spearow, level 25- Growl, Leer, Fury Attack, Mirror Move (310 EXP.)Spearow, level 25- Growl, Leer, Fury Attack, Mirror Move (310 EXP.)

BIKER $560Koffing, level 28- Tackle, Smog (684 EXP.)Koffing, level 28- Tackle, Smog (684 EXP.)Koffing, level 28- Tackle, Smog (684 EXP.)

BIRD KEEPER $700Pidgey, level 28- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (330 EXP.)Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)Pidgeotto, level 28- Gust, Sand-Attack, Quick Attack, Whirlwind (678 EXP.)

BIRD KEEPER $650

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Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)Spearow, level 26- Growl, Leer, Fury Attack, Mirror Move (322 EXP.)Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)Fearow, level 26- Growl, Leer, Fury Attack, Mirror Move (901 EXP.)

BIRD KEEPER $725Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.)Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.)

That last Bird Keeper stands at the exit of Silence Bridge. Right below him, however, is another one!

BIRD KEEPER $700Spearow, level 28- Growl, Leer, Fury Attack, Mirror Move (348 EXP.)Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)Fearow, level 28- Growl, Leer, Fury Attack, Mirror Move (972 EXP.)

You have now entered the Route 14-15 stretch, which leadseventually to Fuchsia City. Keep on moving south where you'llspot two more trainers.

BIKER $580Koffing, level 29- Tackle, Smog (708 EXP.)Muk, level 29- Pound, Disable (975 EXP.)

BIRD KEEPER $825Farfetch'd, level 33- Leer, Fury Attack, Swords Dance, Agility (664 EXP.)

Now if you cut the tree to the left to explore the patch ofgrass there, you'll have to face two more Bikers first.

BIKER $580Koffing, level 29- Tackle, Smog (708 EXP.)Grimer, level 29- Pound, Disable (558 EXP.)

BIKER $560Grimer, level 28- Pound, Disable (540 EXP.)Grimer, level 28- Pound, Disable (540 EXP.)Koffing, level 28- Tackle, Smog (684 EXP.)

You don't even have to visit that patch, since you can findthe same exact Pokemon along the small patches of the west Route. Try hard to snag one of the elusive Ditto, as well as the evolved form of your version-exclusive Grass-type; they're more commonhere than anywhere else.

Now if you want, you can cut the tree to the left that'sbelow the north patch of grass, and you can skip most of thetrainers along these two routes (except one):

JR. TRAINER(f) $660Clefairy, level 33- Sing, Doubleslap, Minimize, Metronome (480 EXP.)

This way you can take a shortcut to Fuchsia and getTM20:Rage. However, the smart thing to do is to battle all ofthe trainers to gain the maximum experience points for yourPokemon. Thus, if you feel up for it, try to defeat all the

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remaining trainers. Here is the list of the remaining trainersspanning the straight road of Routes 14-15:

BIKER $520Koffing, level 26- Tackle, Smog (634 EXP.)Koffing, level 26- Tackle, Smog (634 EXP.)Grimer, level 26- Pound, Disable (501 EXP.)Koffing, level 26- Tackle, Smog (634 EXP.)

BIRD KEEPER $725Spearow, level 29- Leer, Fury Attack, Mirror Move, Drill Peck (360 EXP.)Fearow, level 29- Growl, Leer, Fury Attack, Mirror Move (1006 EXP.)

JR. TRAINER(f) $580Pidgey, level 29- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (340 EXP.)Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.)

BEAUTY $2030Pidgeotto, level 29- Gust, Sand-Attack, Quick Attack, Whirlwind (702 EXP.)Wigglytuff, level 29- Pound, Growl, Sing, Doubleslap (676 EXP.)

BIKER $500Koffing, level 25- Tackle, Smog (610 EXP.)Koffing, level 25- Tackle, Smog (610 EXP.)Weezing, level 25- Tackle, Smog (925 EXP.)Koffing, level 25- Tackle, Smog (610 EXP.)Grimer, level 25- Pound, Disable (481 EXP.)

BIKER $560Koffing, level 28- Tackle, Smog (684 EXP.)Grimer, level 28- Pound, Disable (540 EXP.)Weezing, level 28- Tackle, Smog (1038 EXP.)

BEAUTY $2030Bulbasaur, level 29- Leech Seed, Vine Whip, Poisonpowder, Razor Leaf (397 EXP.)Ivysaur, level 29- Growl, Leech Seed, Vine Whip, Poisonpowder (876 EXP.)

JR. TRAINER(f) $560Gloom, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (792 EXP.)Oddish, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (468 EXP.)Oddish, level 28- Poisonpowder, Stun Spore, Sleep Powder, Acid (468 EXP.)

BIRD KEEPER $700Dodrio, level 28- Peck, Growl, Fury Attack (948 EXP.)Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)Doduo, level 28- Peck, Growl, Fury Attack (576 EXP.)

BIRD KEEPER $650Pidgeotto, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (628 EXP.)Farfetch'd, level 26- Sand-Attack, Leer, Fury Attack, Swords Dance (523 EXP.)Doduo, level 26- Peck, Growl, Fury Attack (534 EXP.)Pidgey, level 26- Gust, Sand-Attack, Quick Attack, Whirlwind (306 EXP.)

JR. TRAINER(f) $580Red/Blue:Bellsprout, level 29- Poisonpowder, Sleep Powder, Stun Spore, Acid (522 EXP.)

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Oddish, level 29- Poisonpowder, Stun Spore, Sleep Powder, Acid (484 EXP.)Tangela, level 29- Constrict, Bind, Absorb (1030 EXP.)Yellow:Bellsprout, level 29- Poisonpowder, Sleep Powder, Stun Spore, Acid (522 EXP.)Oddish, level 29- Poisonpowder, Stun Spore, Sleep Powder, Acid (484 EXP.)Tangela, level 29- Constrict, Bind, Absorb, Vine Whip (1030 EXP.)

After the last trainer, just head west past the guard houseand, congratulations, you've reached Fuchsia City at last! Headstraight for the Poke Center and heal up those injuries. ThePoke Mart is located in the northwest section of the city; you'll need to cut down a tree to get to it.

Fuchsia City Poke Mart:Ultra Ball -$1200Great Ball -$600Super Potion -$700Revive -$1500Full Heal -$600Super Repel -$500

FUCHSIA CITY Wild PokemonWater:Psyduck- Common (R,B)Krabby- Very Common (R,B,Y)Goldeen- Very Common (R,B,Y)Seaking- Common (R,B,Y)Magikarp- Very Common (R,B,Y)Gyarados- Rare (Y)

Also, on the beaches in the Yellow version, you may notice a house to your left that contains the only other Pikachu in thegame. This is the Surfing Pikachu game, and it's only availableto play after getting a Surfing Pikachu in Pokemon Stadium. Seethe Pokemon Stadium Strategy Guide for details. Gyarados isavailable for catching in the Yellow version here.

You should be fully prepared after your long hike fromCeladon for the Fuchsia City Gym. Make that your firstdestination.

FUCHSIA CITY GYMStyle: Poison

Entering the fifth gym in your adventure, you should noticethat there are semi-invisible walls in the room. You can't walkthrough them, and the only way to get to the Gym Leader, Koga, is to walk around the outside perimeter of the room, starting at the bottom-right hand corner of the room.

The trainers here are more difficult than any other onesyou've faced so far in the game. Some of them use PsychicPokemon which can destroy your Fighting-types, and the others use Poison and Ground-types. If you've trained up a Kadabra orDrowzee to this point, you're in great condition, and Groundattacks are great against Poison as well. Versus Psychic, youjust have to take advantage of their bad Defense and pound themwith physical attacks. To start off, battle the trainer directlynorthwest of the left statue.

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JUGGLER $1190Drowzee, level 34- Confusion, Headbutt, Poison Gas, Psychic (742 EXP.)Kadabra, level 34- Confusion, Disable, Psybeam, Recover (1056 EXP.)

Jugglers like to withdraw their Pokemon for a different onesometimes, but most of the time that just helps you. Next,battle the Juggler on the other side of the room.

JUGGLER $1330Hypno, level 38- Confusion, Headbutt, Poison Gas, Psychic (1342 EXP.)

Go north of this Juggler to face yet another one.

JUGGLER $1085Drowzee, level 31- Disable, Confusion, Headbutt, Poison Gas (676 EXP.)Drowzee, level 31- Disable, Confusion, Headbutt, Poison Gas (676 EXP.)Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.)Drowzee, level 31- Disable, Confusion, Headbutt, Poison Gas (676 EXP.)

Go now to the northeast corner where there is anothertrainer obviously in your way. Don't be afraid of his evolvedPokemon!

TAMER $1320Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.)Sandslash, level 33- Scratch, Sand-Attack, Slash, Poison Sting (1152 EXP.)Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.)

Now from the northeast corner, go all the way to the left. Dip down a couple spaces, then take on the trainer to the right.

TAMER $1360Sandslash, level 34- Scratch, Sand-Attack, Slash, Poison Sting (1186 EXP.)Arbok, level 34- Leer, Poison Sting, Bite, Glare (1071 EXP.)

Go one left of this trainer, then down a couple more tofight the last trainer before Koga.

JUGGLER $1190Drowzee, level 34- Confusion, Headbutt, Poison Gas, Psychic (742 EXP.)Hypno, level 34- Disable, Confusion, Headbutt, Poison Gas (1201 EXP.)

You should now have access to the center of the gym, whereKoga is. Save your game, make sure you're prepared with a couple Full Heals, and challenge him!

GYM LEADER Koga (uses X Attack) TM06:Toxic, Soul BadgeRed/Blue: $4257Koffing, level 37- Tackle, Smog, Sludge, Smokescreen (903 EXP.)Muk, level 39- Disable, Poison Gas, Minimize, Sludge (1311 EXP.)Koffing, level 37- Tackle, Smog, Sludge, Smokescreen (903 EXP.)Weezing, level 43- Smog, Sludge, Toxic, Selfdestruct (1593 EXP.)Yellow: $4950Venonat, level 44- Tackle, Toxic, Sleep Powder, Psychic (706 EXP.)Venonat, level 46- Supersonic, Toxic, Psybeam, Psychic (738 EXP.)Venonat, level 48- Double-Edge, Toxic, Sleep Powder, Psychic (771 EXP.)Venomoth, level 50- Double Team, Toxic, Leech Life, Psychic (1477 EXP.)

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In Red/Blue, Koga follows a very simple strategy: Quicklypoison the opponent, then wittle down its health with otherattacks. With his Koffings, Koga can use Smokecreen in additionto lower your accuracy, and with Muk he can raise its own evasion with Minimize. Koga also likes to use a lot of X Attacks topower up his Pokemon's Poison attacks before attacking. Due toall this setup that his Pokemon need to be effective though, youcan win pretty decisively if you're quick. Dig is a usefulGround-type move you should have available that's super-effective against all his Pokemon, and any good Psychic-type can ripthrough Koga's team. All you have to worry about are his firstthree Pokemon; Koga likes to selfdestruct his Weezing, whichbasically gives you a free win as long as you have at least oneother active Pokemon.

In Yellow, Koga has taken a liking to the Venonat family. All of his Pokemon know Toxic, the deadly move that poisons yourPokemon for more damage every passing turn. It's easy to not let it be a factor, though; it takes too long for the poison tobecome really damaging, and you can just switch out your poisoned Pokemon. Besides that, this shouldn't be too hard; despite thehigh levels, Koga's Pokemon don't have the greatest stats. Theyare all of the Bug/Poison type, which means you can have a severe advantage over him with any Flying-type, Fire-type, Rock-type,Ground-type, or Psychic-type! You should have at least one ortwo of those types in your party to deal with Koga's team.

After the victory, you are rewarded with the Soul Badge andnearly $5000 to boot! You also get TM06:Toxic. If you'retraining up a stalling Pokemon, it's a good idea to hang on toit. Otherwise, it's not too useful for your adventure. Nextstop: Safari Zone!

________________________________________________________________7. Marsh BadgeSince we're still in the area, it's a good idea to start

exploring the Safari Zone now. Head north from the gym and cutdown a couple trees blocking your way to get to the entry house. Pay the man the cheap fee of $500 and enter the park. Make sureto have an empty box in your PC!

SAFARI ZONE Wild Pokemon:ENTRANCELand:Nidoran(f)- Very Common (B,Y)Nidorina- Common (R,B)Nidoran(m)- Very Common (R,Y)Nidorino- Common (R,B,Y)Paras- Very Common (Y)Parasect- Common (R,B,Y)Venonat- Common (R,B)Exeggcute- Very Common (R,B,Y)Rhyhorn- Common (R,B,Y)Tangela- Rare (Y)Chansey- Rare (R,B,Y)

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Scyther- Rare (R)Pinsir- Rare (B)Water: Psyduck- Common (R,B)Slowpoke- Common (R,B)Krabby- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)Dratini- Common (R,B,Y)Dragonair- Rare (R,B,Y)

ZONE 1Land:Nidoran(f)- Very Common (B,Y)Nidorina- Common (R,B,Y)Nidoran(m)- Very Common (R,Y)Nidorino- Common (R,B)Paras- Very Common (R,B)Parasect- Common (R,B)Doduo- Common (R,B)Cubone- Common (Y)Marowak- Rare (Y)Exeggcute- Very Common (R,B,Y)Rhyhorn- Common (R,B)Kangaskhan- Rare (R,B)Scyther- Rare (R,Y)Pinsir- Rare (B)Tauros- Rare (Y)Chansey- Rare (Y)Water:Psyduck- Common (R,B)Slowpoke- Common (R,B)Krabby- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)Dratini- Common (R,B,Y)Dragonair- Rare (R,B,Y)

ZONE 2Nidoran(f)- Very Common (B,Y)Nidorina- Common (R,B,Y)Nidoran(m)- Very Common (R,Y)Nidorino- Common (R,B)Paras- Very Common (R,B)Venomoth- Rare (R,B)Cubone- Common (Y)Exeggcute- Very Common (R,B,Y)Rhyhorn- Common (R,B,Y)Kangaskhan- Rare (Y)Scyther- Rare (Y)Pinsir- Rare (Y)Chansey- Rare (R,B)Tauros- Rare (R,B)Water:Psyduck- Common (R,B)Slowpoke- Common (R,B)Krabby- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

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Dratini- Common (R,B,Y)Dragonair- Rare (R,B,Y)

ZONE 3Nidoran(f)- Very Common (B,Y)Nidorina- Common (R,B)Nidoran(m)- Very Common (R,Y)Nidorino- Common (R,B,Y)Venonat- Common (R,B)Venomoth- Rare (R,B)Doduo- Common (R,B)Cubone- Common (Y)Marowak- Rare (Y)Exeggcute- Very Common (R,B,Y)Tangela- Common (Y)Kangaskhan- Rare (R,B)Pinsir- Rare (Y)Tauros- Rare (R,B,Y)Water:Psyduck- Common (R,B)Slowpoke- Common (R,B)Krabby- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)Dratini- Common (R,B,Y)Dragonair- Rare (R,B,Y)

There are a couple important objectives we must complete inthe Safari Zone, but first, let's explore the park inside andout. There are many, many exclusive Pokemon here that can't befound anywhere else. However, there is a limit to how much youcan explore in one trip! Once you've taken 500 steps, the PAcalls and forces you to come back. You can make the trip last alot longer, though, if you stand in place in a grass space andturn around but don't make any steps. You'll still encounterwild Pokemon in this way. The best way to capture Pokemon in the Safari Zone is to just toss the Safari Balls; throwing bait orrocks really doesn't help much, and just wastes time. Don't gointo the houses unless you want to explore; they still take awayyour step count, and there aren't any Pokemon there!

Let's start in the entrance area. You can find plenty ofExeggcute, some Rhyhorns and some Parasects. There are the morerare types scattered about here but they are very hard to find. Most importantly, take some time with your Super Rod (found onRoute 12) in the watery area here to fish up some interestingPokemon. You may end up finding Dratini, the lone Dragon-typePokemon in the game! It would be very ambitious to try to raisea Dratini at this point, but do what you wish. There are noitems in this area except the NUGGET in the middle of the lake,so when you are ready, head northeast to Zone 1, or the CenterArea.

Head up the steps to the right and pick up the CARBOS to the north. In the main square area, there is TM37:Egg Bomb on alittle bridge in the water, and a MAX POTION in the northwestcorner of the main square. Don't forget to grab the FULL RESTORE right next to the rest house in the northeast of the zone! As for Pokemon, you should start looking for your rare version-exclusive Bug Pokemon here: In Red, it's Scyther, and in Blue,

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it's Pinsir (in Yellow you can get both, and you can also buythem in all versions in the Celadon Game Corner). You can catch a Kangaskhan here also in Red/Blue. In Yellow, this is your chance to get a Cubone! Search hard for one; and possibly you'll find a Marowak if you're really lucky! You can also find Chansey and Tauros in Yellow in this area, so you may want to spend a whilein here. Afterwards, head northwest from the rest house andtake the route west to Zone 2.

Go west from the entrance of the zone and take thezigzagging route where you can see a couple ponds of water. Inthe grass, look for Venomoth, Chansey, and Tauros in Red/Blue,and Kangaskhan, Cubone, Scyther, and Pinsire in Yellow. Youshould be on the right side of the ponds. Go up and around thenorth row of trees; there's TM40:Skull Bash and a PROTEIN alongthe way. Follow the path to the northwest corner of the area,then work your way down, now on the left side of the ponds.

You are now in Zone 3! Right below you are the veryimportant GOLD TEETH, and you'll find out why you need them soon. Head west, grab TM32:Double Team if you want, and enter thesecret house! The man inside will give you HM03:Surf! Teach itto one of your Pokemon right away; now that you have the SoulBadge, you can surf on water! Test it out (if you have a WaterPokemon in your party) by swimming south over the lake andexploring the Zone 3 grasses. Yellow owners can search forTangela, Marowak, Pinsir, and Tauros here, and Red/Blue ownerscan search for Venomoth, Kangaskhan, and Tauros. Additionally,there is a MAX POTION and a MAX REVIVE placed around the rockface. You now have the items you came here to get, so exit whenyou're ready to get back to Fuchsia.

Go down to the southeast part of Fuchsia, where there are acouple square houses. The left one is the important one. Givethe Golden Teeth to the Warden inside, and he'll give youHM04:Strength, which lets you move boulders when taught to aPokemon! Test it out in this house by moving aside that boulderto get a RARE CANDY.

Now that you have Surf, we can go on a special sidequest to get a legendary Pokemon. Our objective is to get to the Power Plant, which is near the entrance to Rock Tunnel. To start off,however, make sure you're well-supplied. You need to purchase

20-30 Great Balls (almost as good as Ultra Balls, and a lot cheaper), and haveat least one Pokemon that knows a status attack like Thunder Wave or Hypnosis. Fly to Cerulean City, then head east to Route 9 all the way to the patch of grass north of the Poke Center. Now go north of the patch to the riverthat runs around. Follow the river, using Surf, going all the waysouth and then getting back onto land. There's a trainer to thewest.

POKeMANIAC $1500Rhyhorn, level 30- Horn Attack, Stomp (867 EXP.)Lickitung, level 30- Supersonic, Stomp, Disable, Defense Curl (816 EXP.)

The building right ahead is the Power Plant! Enter at yourown risk.

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POWER PLANT Wild PokemonPikachu- Common (R,B)Raichu- Rare (R,B)Magnemite- Common (R,B,Y)Magneton- Very Common (R,B,Y)Grimer- Very Common (Y)Muk- Rare (Y)Voltorb- Common (R,B,Y)Electrode- Rare (R,B,Y)Electabuzz- Common (R)

Take a look at the Pokemon here and you may see a couple you need. Magneton are here a plenty, so take at least one. For Red owners, this is the only place Electabuzz can be found! Therealso wild Pikachu and Raichu in Red/Blue if you didn't catch oneway back in Viridian Forest. The real reason we're here, though, is found at the end of the Power Plant path.

Heading north from the entrance, take the CARBOS to yourright. Take the u-turn down, and to your right you'll noticesomething that looks like an item ball. However, it's actually a high-level Voltorb! Those are scattered throughout the PowerPlant, and you must be cautious. The path directly east fromthat Voltorb leads to a dead end with a Voltorb and Electrodehiding as Poke Balls, but if you press A next to the wall west of the Electrode you'll get a MAX ELIXER. Return back to the middle path leading south, and go all the way south. In the room east there is a Voltorb to the right and TM33:Reflect to the left. Now take the path right you haven't been in yet. Both the itemballs here are Voltorbs. When you see a crack in the wall goingsouth, grab the west item ball to get TM25:Thunder! The ball tothe east is another Voltorb. Head east until you hit the eastwall, then follow it up. Where the path opens to a little roomto the north, you can find both a useful HP UP and a RARE CANDY. Back on the main corridor, follow it up and down around the wall, and the item ball to the south contains an Electrode. Go up the obvious path and press A next to the right crack in the wall fora PP UP. Now dip to the left and down and you've reached Zapdos! Save your game right now and get prepared to capture it.

Zapdos is the first of three legendary birds inRed/Blue/Yellow, and each one of them can only be encounteredonce; so if you fail to capture it now, you won't have anotherchance again! As for how to snag it, the legendary birds arevery fast and quick, so unless you immobilize them withparalysis, freeze, or sleep, they will be very difficult tocatch. Also, you have to use Great Balls or Ultra Balls here;there is no way to catch them with ordinary Poke Balls. So tobegin the battle, inflict your status condition to stop them from damaging your Pokemon so easily, and wittle down its HPgradually. Once you've gotten it down to the red, or criticalzone, and it's still under the effects of the status, then youcan begin throwing Great/Ultra Balls at it. It can still takesome time and patience, and if you run out of balls you shouldrestart the game and try again. Once you've caught it, canbecome a very valuable remember of your team at level 50,especially if you don't already have an Electric-type.

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Now it's time to get back to the main quest. Your objective now is to gain access to Saffron City; if you've noticed theguards blocking the entrances on all four sides of the city, itwould appear you can't get in. This is easily fixed; Fly over to the Celadon City Department Store, and buy one of therefreshments on the rooftop square. While you're there, Surfacross the pond in the middle of the city and talk to the man toget TM41:Softboiled. Give the refreshment to one of the guards,and he'll happily accept the drink and let you in. He'll alsoshare it with the other guards so you don't have to do it again.

Saffron is a giant city with many things to do within, butyou'll notice that it's being temporarily held up by Team Rocket. Many of the houses are blocked up, and your exploration islimited for the time being. Before you go to stop Team Rocket,however, there are a couple of things you can do. First, go toMr. Psychic's house at the southeast corner of the city to getTM29:Psychic! This is a very useful and powerful attack youshould teach to a special-type Pokemon. Next, if you go up acouple row of houses, you can enter the Poke Mart from the rightside of the very large building.

Saffron City Poke Mart:Great Ball -$600Hyper Potion -$1500Max Repel -$700Escape Rope -$550Full Heal -$600Revive -$1500

Finally, if you go to the northeast part of the city, youshould notice that there are two gyms! One is blocked, oneisn't. Enter the one that isn't.

This is the karate dojo, and isn't an actual gym per se. You don't get a badge for defeating the master, but you do win an important prize. Challenge the four students first; youshouldn't have too much trouble with the Fighting-types they use. Psychic and Flying-types work best against them, just in case you need to know.

BLACKBELT $775Red/Blue:Machop, level 31- Karate Chop, Low Kick, Leer (583 EXP.)Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)Primeape, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (988 EXP.)Yellow:Machop, level 31- Karate Chop, Low Kick, Leer (583 EXP.)Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)Primeape, level 31- Karate Chop, Fury Swipes, Focus Energy, Rage (988 EXP.)

BLACKBELT $800Machop, level 32- Karate Chop, Low Kick, Leer, Focus Energy (603 EXP.)Machoke, level 32- Karate Chop, Low Kick, Leer (1000 EXP.)

BLACKBELT $900Red/Blue:Primeape, level 36- Leer, Karate Chop, Fury Swipes, Focus Energy (1149 EXP.)

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Yellow:Primeape, level 36- Karate Chop, Fury Swipes, Focus Energy, Rage (1149 EXP.)

BLACKBELT $775Red/Blue:Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)Mankey, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)Primeape, level 31- Leer, Karate Chop, Fury Swipes, Focus Energy (988 EXP.)Yellow:

Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)Mankey, level 31- Low Kick, Karate Chop, Fury Swipes, Focus Energy (490 EXP.)Primeape, level 31- Karate Chop, Fury Swipes, Focus Energy, Rage (988 EXP.)

After they're taken care of, talk to the master BlackBelt to challenge him.

BLACKBELT $925Hitmonlee, level 37- Double Kick, Meditate, Rolling Kick (1101 EXP.)Hitmonchan, level 37- Comet Punch, Agility, Fire Punch (1110 EXP.)

After defeating him, take you pick prize Pokemon: TheHitmonlee on the left, or the Hitmonchan on the right. You canonly get one, and the only way you can get the other one is bytrading with a friend. If you want to use one on your team,choose Hitmonlee. Hitmonchan is a terrible fighter, so it won'tdo you any good. Now you're free to take on Team Rocket! Headto the giant Silph Co. building near the middle of the city andenter. If there's a Rocket blocking your way then you haven'tbeaten the Rockets at the Lavender Town Pokemon Tower yet. Getto it!

Silph Co. is swarming with Rockets. Before you do anythingelse, head to the 5th floor. Go southwest and down the smallcorridor. You should see a Rocket next to a square thing. Thesesquares are teleporters that transport you to another floor ofthe building. It's best to avoid them as much as possible toavoid getting lost. You absolutely have to fight this Rocket, so just do it now.

ROCKET $990Arbok, level 33- Leer, Poison Sting, Bite, Glare (1039 EXP.)

Step into the teleporter, then step into it again after youland. You can now go into the tiny corridor leading to theright; this leads to the CARD KEY! Now you have free access toall the rooms in the building. You could simply go straight tothe 3rd floor now and unlock the door which leads to the boss,but we're going to explore the building starting from the 2ndfloor and going up. In the second floor, there's a Rocket belowthe stairs. Fight and defeat him.

ROCKET $750Golbat, level 25- Leech Life, Supersonic, Bite, Confuse Ray (915 EXP.)Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)Raticate, level 25- Tackle, Tail Whip, Quick Attack, Hyper Fang (621 EXP.)

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Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)

Southwest of this Rocket is another one in between thetables.

ROCKET $870Red/Blue:Cubone, level 29- Growl, Bone Club, Leer (540 EXP.)Zubat, level 29- Supersonic, Bite, Confuse Ray, Wing Attack (334 EXP.)Yellow:Cubone, level 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.)Zubat, level 29- Supersonic, Bite, Confuse Ray, Wing Attack (334 EXP.)

There's a scientist in the room east of this Rocket.

SCIENTIST $1400Magnemite, level 28- Tackle, Sonicboom, Thundershock (534 EXP.)Voltorb, level 28- Tackle, Screech, Sonicboom, Selfdestruct (618 EXP.)Magneton, level 28- Tackle, Sonicboom, Thundershock (966 EXP.)

There are two rooms in the west you can open up with theCard Key; the bottom one leads to a Scientist...

SCIENTIST $1300Grimer, level 26- Pound, Disable (501 EXP.)Weezing, level 26- Tackle, Smog (963 EXP.)Koffing, level 26- Tackle, Smog (634 EXP.)Weezing, level 26- Tackle, Smog (963 EXP.)

...and the top one leads to a girl who gives youTM36:Selfdestruct. Take the steps up to the 3rd floor, and fight the Rocket down the middle corridor.

ROCKET $840Raticate, level 28- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (696 EXP.)Hypno, level 28- Hypnosis, Disable, Confusion, Headbutt (990 EXP.)Raticate, level 28- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (696 EXP.)

Unlock the two doors on your left and fight the Scientist.

SCIENTIST $1450Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.)Weezing, level 29- Tackle, Smog (1074 EXP.)

Grab the HYPER POTION in the northeast corner of this room. Now you could take the teleporter here which leads to the path to the boss, but we're on a mission to clear this building of allthe Rockets, so head up to the 4th floor. Go straight south andfight this Rocket.

ROCKET $840Red/Blue:Ekans, level 28- Leer, Poison Sting, Bite, Glare (372 EXP.)Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)Cubone, level 28- Growl, Bone Club, Leer (522 EXP.)

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Yellow:Ekans, level 28- Leer, Poison Sting, Bite, Glare (372 EXP.)Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)Cubone, level 28- Bone Club, Tail Whip, Headbutt, Leer (522 EXP.)

Go down the tiny passage in the middle of the room and leftto another Rocket.

ROCKET $870Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)Drowzee, level 29- Disable, Confusion, Headbutt, Poison Gas (633 EXP.)

Open up the door directly north of this Rocket to faceanother Scientist.

SCIENTIST $1650Electrode, level 33- Screech, Sonicboom, Selfdestruct, Light Screen (1060 EXP.)

Open up the remaining in this door to find a few items: anESCAPE ROPE on the right, a MAX REVIVE in the middle, and a FULLHEAL on the left. Head up the stairs to get back to the 5thfloor, and fight the Rocket on the right blocking the tightcorridor.

ROCKET $990Hypno, level 33- Disable, Confusion, Headbutt, Poison Gas (1165 EXP.)

Go into the large room with the big table and fight thetrainer here.

JUGGLER $1015Kadabra, level 29- Teleport, Confusion, Disable, Psybeam (900 EXP.)Mr. Mime, level 29- Confusion, Barrier, Light Screen (844 EXP.)

Feel free to read the Pokemon Reports on the table if you'dlike. Open the door to the left to free one of the Silphemployees, then to the left side of the floor to fight theScientist here.

SCIENTIST $1300Magneton, level 26- Tackle, Sonicboom, Thundershock (897 EXP.)Koffing, level 26- Tackle, Smog (634 EXP.)Weezing, level 26- Tackle, Smog (963 EXP.)Magnemite, level 26- Tackle, Sonicboom, Thundershock (495 EXP.)

Unlock the door to the left for a PROTEIN. Now that thisfloor is cleared, continue up to the 6th. Fight the Rocketguarding the north entrance to the main room.

ROCKET $870Machop, level 29- Karate Chop, Low Kick, Leer (546 EXP.)Machoke, level 29- Karate Chop, Low Kick, Leer (906 EXP.)

Talk to the people if you want, then fight the Rocketguarding the south entrance.

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ROCKET $840Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)Zubat, level 28- Supersonic, Bite, Confuse Ray, Wing Attack (324 EXP.)Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.)

Go to the left of this Rocket, and open up the door foranother item room. Grab the HP UP and the X ACCURACY. Fight the Scientist to the north.

SCIENTIST $1250Voltorb, level 25- Tackle, Screech, Sonicboom, Selfdestruct (550 EXP.)Koffing, level 25- Tackle, Smog (610 EXP.)Magneton, level 25- Tackle, Sonicboom, Thundershock (862 EXP.)Magnemite, level 25- Tackle, Sonicboom, Thundershock (475 EXP.)Koffing, level 25- Tackle, Smog (610 EXP.)

Now head up to the 7th floor. Challenge the Rocket in plain view to a duel.

ROCKET $870Red/Blue:Cubone, level 29- Growl, Bone Club, Leer (540 EXP.)Cubone, level 29- Growl, Bone Club, Leer (540 EXP.)Yellow:Cubone, level 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.)Cubone, level 29- Bone Club, Tail Whip, Headbutt, Leer (540 EXP.)

Unlock that door to find TM03:Swords Dance in the southeastcorner of this room, and unlock the next door to fight thisRocket.

ROCKET $870Sandshrew, level 29- Scratch, Sand-Attack, Slash, Poison Sting (577 EXP.)Sandslash, level 29- Scratch, Sand-Attack, Slash, Poison Sting (1012 EXP.)

Now if you go down the tiny corridor in the middle of theroom and go around, you'll find a CALCIUM and a Scientist.

SCIENTIST $1450Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.)Muk, level 29- Pound, Disable (975 EXP.)

Go back around and fight the Rocket in the room to the leftof the elevator.

ROCKET $780Raticate, level 26- Tackle, Tail Whip, Quick Attack, Hyper Fang (645 EXP.)Arbok, level 26- Wrap, Leer, Poison Sting, Bite (819 EXP.)Koffing, level 26- Tackle, Smog (634 EXP.)Golbat, level 26- Leech Life, Supersonic, Bite, Confuse Ray (952 EXP.)

Open up the door to the south and talk to the Silphemployees if you want, then head up to the 8th floor. We'regetting there! Attack the Rocket east of the stairs here.

ROCKET $780Raticate, level 26- Tackle, Tail Whip, Quick Attack, Hyper Fang (645 EXP.)

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Zubat, level 26- Screech, Supersonic, Bite, Confuse Ray (300 EXP.)Golbat, level 26- Leech Life, Supersonic, Bite, Confuse Ray (952 EXP.)Rattata, level 26- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (316 EXP.)

Head down the middle corridor to the next Rocket.

ROCKET $840Weezing, level 28- Tackle, Smog (1038 EXP.)Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.)Koffing, level 28- Tackle, Smog (684 EXP.)

Go up the room to the left of this Rocket to anotherScientist.

SCIENTIST $1450Grimer, level 29- Pound, Disable (558 EXP.)Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.)

Unlocking the door to the left just leads to another Silphemployee. Head up to the 9th floor now, and unlock the two doors to the south to face a Scientist.

SCIENTIST $1400Voltorb, level 28- Tackle, Screech, Sonicboom, Selfdestruct (618 EXP.)Koffing, level 28- Tackle, Smog (684 EXP.)Magneton, level 28- Tackle, Sonicboom, Thundershock (966 EXP.)

After stealing his cash, go around to the other side of theroom and fight the Rocket at the bottom of the middle corridor.

ROCKET $840Golbat, level 28- Leech Life, Supersonic, Bite, Confuse Ray (1026 EXP.)Drowzee, level 28- Hypnosis, Disable, Confusion, Headbutt (612 EXP.)Hypno, level 28- Hypnosis, Disable, Confusion, Headbutt (990 EXP.)

Unlock the door to the left to find a nurse who will let you rest and completely heal, which I'm sure you'll need by now ifyou haven't visited a Poke Center yet! Go north from the beds,unlock the door and fight the next Rocket.

ROCKET $840Drowzee, level 28- Hypnosis, Disable, Confusion, Headbutt (612 EXP.)Grimer, level 28- Pound, Disable (540 EXP.)Machop, level 28- Karate Chop, Low Kick, Leer (528 EXP.)

Go back to the stairs and up to the 10th floor. Fight theScientist right in your face.

SCIENTIST $1450Magnemite, level 29- Tackle, Sonicboom, Thundershock, Supersonic (552 EXP.)Koffing, level 29- Tackle, Smog (708 EXP.)

Unlocking the door to the south leads to a female employee. Go the southwest part of the floor and fight the Rocket there.

ROCKET $990

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Machoke, level 33- Karate Chop, Low Kick, Leer (1032 EXP.)

Collect the items: CARBOS, RARE CANDY, and TM26:Earthquake! Teach it to any compatible physical Pokemon you have; it's agreat Ground-type attack. Go up to the 11th and final floor! You can see the Silph Co. President, but there's no way to get to him from here. Fight the Rocket to the southeast.

ROCKET $750Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304 EXP.)Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304 EXP.)Zubat, level 25- Screech, Supersonic, Bite, Confuse Ray (288 EXP.)Rattata, level 25- Tail Whip, Quick Attack, Hyper Fang, Focus Energy (304 EXP.)Ekans, level 25- Leer, Poison Sting, Bite, Glare (331 EXP.)

You're finally ready to rescue the President! Make sureyour Pokemon are in good condition, go down to the 3rd floor,then head left a little bit from where the Rocket in the centercorridor is. Take the teleporter near the table. Wait, who'sthat? It's Gary!

RIVAL Gary $2600Red/Blue: Pidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (1363 EXP.)Growlithe, level 38- Roar, Ember, Leer, Take Down (764 EXP.)Exeggcute, level 35- Hypnosis, Reflect, Leech Seed, Stun Spore (630 EXP.)Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.)Blastoise, level 40- Bubble, Water Gun, Bite, Withdraw (1830 EXP.)ORPidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (1363 EXP.)Gyarados, level 38- Tackle, Bite, Dragon Rage, Leer (1741 EXP.)Growlithe, level 35- Roar, Ember, Leer, Take Down (682 EXP.)Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.)Venusaur, level 40- Leech Seed, Vine Whip, Poisonpowder, Razor Leaf (1782 EXP.)ORPidgeot, level 37- Sand-Attack, Quick Attack, Whirlwind, Wing Attack (1363 EXP.)Exeggcute, level 38- Reflect, Leech Seed, Stun Spore, Poisonpowder (684 EXP.)Gyarados, level 35- Tackle, Bite, Dragon Rage, Leer (1675 EXP.)Alakazam, level 35- Confusion, Disable, Psybeam, Recover (1395 EXP.)Charizard, level 40- Ember, Leer, Rage, Slash (1806 EXP.)Yellow: Sandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.)Magneton, level 35- Tackle, Sonicboom, Thundershock, Supersonic (1142 EXP.)Ninetales, level 37- Ember, Tail Whip, Quick Attack, Roar (1373 EXP.)Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.)Vaporeon, level 40- Water Gun, Quick Attack, Bite, Aurora Beam (1735 EXP.)ORSandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.)Ninetales, level 35- Ember, Tail Whip, Quick Attack, Roar (1335 EXP.)

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Cloyster, level 37- Withdraw, Supersonic, Clamp, Aurora Beam (1609 EXP.)Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.)Jolteon, level 40- Thundershock, Quick Attack, Double Kick, Pin Missile (1687 EXP.)ORSandslash, level 38- Sand-Attack, Slash, Poison Sting, Swift (1326 EXP.)Cloyster, level 35- Withdraw, Supersonic, Clamp, Aurora Beam (1571 EXP.)Magneton, level 37- Tackle, Sonicboom, Thundershock, Supersonic (1198 EXP.)Kadabra, level 35- Confusion, Disable, Psybeam, Recover (1087 EXP.)Flareon, level 40- Ember, Quick Attack, Bite, Fire Spin (1711 EXP.)

Gary has sufficiently upgraded his team from the last timeyou saw him. Not only does he have most of his Pokemon fullyevolved, but at high and dangerous levels, especially if yourPokemon are tired right now. In Red/Blue, Gary leads off withhis traditional bird- Pidgeot. Take it down with Electric, Ice,or any strong attack and hope that it doesn't use Sand-Attack. For the three different possible Pokemon he could have,Growlithe, Exeggcute, or Gyarados, Gyarados is the only realthreat. Alakazam can easily be taken down with a powerfulphysical attack like Body Slam or Earthquake, and you should have by now at least one Pokemon that's super-effective against Gary's starter: Use Fire, Ice, Ground, Flying, or Psychic attacks onVenusaur; Water, Electric, or Rock attacks on Charizard, andGrass or Electric attacks on Blastoise. In Yellow, Gary leadsoff with Sandslash, a similar Pokemon to Pidgeot in that it willtry to lower your Pokemon's accuracy. Gary's three differentPokemon teams all have the same three types- Water, Electric, and Fire. Use Water, Rock or Ground attacks against the Fire-type;Grass or Electric against the Water-type and Ground attacksagainst the Electric-type. Use strengths against weaknesses forthis battle, as you should be used to by now, and you'll come out on top.

After defeating Gary, talk to the other man in the room andhe gives you a Lapras! It's at level 15, so it would take sometime to level it up for battling usage, but if you're willing totry, it can make for a great addition to your team. Step intothe next teleporter. This part is a little different betweenRed/Blue and Yellow; in Red/Blue there is a lone Rocket guardingthe boss room:

ROCKET $960Cubone, level 32- Growl, Bone Club, Leer, Focus Energy (595 EXP.)Drowzee, level 32- Confusion, Headbutt, Poison Gas, Psychic (699 EXP.)Marowak, level 32- Growl, Bone Club, Leer, Focus Energy (849 EXP.)

And Yellow has the final fight with Jessie and James.

ROCKET $930Weezing, level 31- Tackle, Smog (1149 EXP.)Arbok, level 31- Leer, Poison Sting, Bite, Glare (976 EXP.)Meowth, level 31- Growl, Bite, Pay Day, Screech (457 EXP.)

It looks like they'll always be pathetic. Head south andunlock the final door to the President's room. It's Giovanniagain, the leader of Team Rocket, behind it all! Let's teach him another lesson, shall we?

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GIOVANNI $4059 (uses Guard Spec.) Red/Blue:Nidorino, level 37- Horn Attack, Poison Sting, Focus Energy, Fury Attack (934 EXP.)Kangaskhan, level 35- Comet Punch, Rage, Bite, Tail Whip (1312 EXP.)Rhyhorn, level 37- Horn Attack, Stomp, Tail Whip (1069 EXP.)Nidoqueen, level 41- Tackle, Scratch, Poison Sting, Body Slam (1704 EXP.)Yellow:Nidorino, level 37- Double Kick, Poison Sting, Focus Energy, Fury Attack (934 EXP.)Persian, level 35- Growl, Bite, Pay Day, Screech (1110 EXP.)Rhyhorn, level 37- Horn Attack, Stomp, Tail Whip (1069 EXP.)Nidoqueen, level 41- Tackle, Scratch, Double Kick, Body Slam (1704 EXP.)

Giovanni is not as difficult as Gary to defeat; mostlybecause his team is not as well-balanced and his Pokemon don'tknow very strong moves. There's no real status effects to worryabout, and you can count on Giovanni wasting at least one turnputting Guard Spec. on one of his Pokemon. His Nidoqueen maylook intimidating, but it's a Poison-Ground type, meaning it hasweaknesses to Psychic, Ground, Water and Ice attacks.

With Giovanni defeated, Team Rocket disappears, and SilphCo. is completely safe once again! Head north to talk to thePresident, and he gives you the MASTER BALL in return for savinghis company. This is probably the most useful item in the entire game, because it allows you to capture any Pokemon without fail. And you can only use it once. Hang on to it, or store it in your PC so you don't accidentally dispose of it! Use Dig to return to Saffron and heal up at the Poke Center. Team Rocket no longerlurks around the city, so feel free to do a little bit moreexploring before taking on the Saffron City Gym. In the verynorthwest part of the city is a house where a girl who lives onthe second floor will give you TM31:Mimic if you give her a PokeDoll (found at Celadon City Department Store).

SAFFRON CITY GYMStyle: Psychic

This is an interesting gym made up of nine different rooms,which, with the exceptions of the entrance room and the GymLeader Sabrina's room, have four teleporters each. This meansyou must find your way through the maze of teleporters to reachSabrina in the middle of the gym. As far as the trainers go,they're about the same levels as the Fuchsia City Gym, so youshould have more of an advantage this time. They will use mostly Psychic-type Pokemon, which have no weaknesses (other than Bug,which is an almost-completely useless type), so you have to playby stats to win. Most Psychic types have low Defense. Whateveryou do, don't try battling with Fighting or Poison-types in here; you'll get pummeled! Here is the list of trainers in the gymaccording to the rooms they're in:

Southeast corner:PSYCHIC $330Slowpoke, level 33- Disable, Headbutt, Growl, Water Gun (699 EXP.)Slowpoke, level 33- Disable, Headbutt, Growl, Water Gun (699 EXP.)Slowbro, level 33- Disable, Headbutt, Growl, Water Gun (1159 EXP.)

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Southwest corner:CHANNELER $990Gastly, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (670 EXP.)Gastly, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (670 EXP.)Haunter, level 33- Lick, Confuse Ray, Night Shade, Hypnosis (891 EXP.)

Northeast corner:PSYCHIC $310Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.)Slowpoke, level 31- Confusion, Disable, Headbutt, Growl (657 EXP.)Mr. Mime, level 31- Confusion, Barrier, Light Screen, Doubleslap (903 EXP.)Kadabra, level 31- Confusion, Disable, Psybeam, Recover (963 EXP.)

Northwest corner:PSYCHIC $380Slowbro, level 38- Headbutt, Growl, Water Gun, Withdraw (1335 EXP.)

Middle north:CHANNELER $1020Gastly, level 34- Lick, Confuse Ray, Night Shade, Hypnosis (691 EXP.)Haunter, level 34- Lick, Confuse Ray, Night Shade, Hypnosis (918 EXP.)

Middle west:CHANNELER $1140Haunter, level 38- Confuse Ray, Night Shade, Hypnosis, Dream Eater (1026 EXP.)

Middle east:PSYCHIC $340Mr. Mime, level 34- Confusion, Barrier, Light Screen, Doubleslap (990 EXP.)Kadabra, level 34- Confusion, Disable, Psybeam, Recover (1056 EXP.)

Now to get to Sabrina the fastest way, first take the firstteleporter, then take the northwest teleporter, then thesouthwest teleporter, and then the southwest teleporter again. Save your game and get ready for the fight versus Sabrina, thePsychic master!

GYM LEADER Sabrina (uses X Defend) TM46:Psywave, Marsh BadgeRed/Blue: $4257Kadabra, level 38- Disable, Psybeam, Recover, Psychic (1180 EXP.)Mr. Mime, level 37- Confusion, Barrier, Light Screen, Doubleslap (1077 EXP.)Venomoth, level 38- Poisonpowder, Leech Life, Stun Spore, Psybeam (1123 EXP.)Alakazam, level 43- Psywave, Recover, Psychic, Reflect (1713 EXP.)Yellow: $4950Abra, level 50- Teleport (781 EXP.)Kadabra, level 50- Psywave, Kinesis, Recover, Psychic (1552 EXP.)Alakazam, level 50- Psywave, Recover, Psychic, Reflect (1992 EXP.)

In Red/Blue, Sabrina sends out Kadabra first, a mild threat. Though you do have to be cautious (a critical-hit Psychic hurts), you can take down Kadabra pretty quickly and easily. Whatyou have to remember with Psychic-type Pokemon is that theyalways have high Special stats, which means you should alwaysavoid attacking them with a special attack since they can resistit well. Mr. Mime can build its defenses well, but can't do much in terms of damage unless it confuses your Pokemon. Venomoth

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can be a pain unless you take it out right away because it can stunyour Pokemon. Alakazam is what Sabrina's team is based around,and if it uses Reflect before you have a chance to attack it, itcould be very difficult to take out. Switch out if your leadPokemon is injured before fighting it, and use your best physical attacks to take it down. Psywave is a Normal-type attack thateither does little or a moderate amount of damage, but it's notnearly as threatening as Alakazam's Psychic attack.

In Yellow, Sabrina has the Abra-Kadabra-Alakazam evolutioncycle, and all at level 50. Since Abra can't attack, you cantake it out any way you want; the Kadabra likes to use Kinesis to lower your accuracy before fighting her Alakazam. The same rules apply here: Attack with good physical attacks such as Body Slamor Earthquake to make short work of her Pokemon and not give them a chance to kill your Pokemon with Psychic. Kadabra and Alakazam know Recover, but since it only heals half their full HP, itshould still give you enough time to finish them off. Again,Psywave is not a threatening attack, so don't worry about it.

Defeat Sabrina to gain more cash, the almost-completely-useless TM46:Psywave and the sixth badge! Only two more to getfor Pokemon League eligibility. Return to Fuchsia City; it'stime to do some Surfin.'

________________________________________________________________8. Volcano BadgeIf you go south from the Fuchsia Poke Center, you get to a

beach area. This is the beginning of a long water-journey to get to the Seafoam Islands, our next destination. First, however,let's battle the couple of trainers on the shoreline.

SWIMMER $150Tentacool, level 30- Wrap, Poison Sting, Water Gun, Constrict (675 EXP.)Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.)

SWIMMER $145Goldeen, level 29- Peck, Tail Whip, Supersonic, Horn Attack (688 EXP.)Horsea, level 29- Bubble, Smokescreen, Leer (514 EXP.)Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)

Now let's take a dip in the water and search for some newPokemon. Make sure you've stocked up well on Poke Balls and Great Balls.

ROUTE 19 Wild Pokemon:Water:Tentacool- Very Common (R,B,Y)Tentacruel- Rare (R,B,Y)Horsea- Common (R,B,Y)Goldeen- Very Common (R,B,Y)Staryu- Common (R,B,Y)Magikarp- Very Common (R,B,Y)

There's some new important Water Pokemon here you should try to catch: Tentacool if you haven't (there's plenty of them),

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Tentacruel, the evolved form of Tentacool, Horsea, and Staryu. Tentacool is the only one that can be found Surfing but you canencounter the other ones while fishing on the shore of theSeafoam Islands or Fuchsia City as well.

Basically, Route 19 follows a path that leads south and then directly west, which is pretty straightforward. There aretrainers all over the route, and as you might have guessed, theyall use Water Pokemon. Here is the list of trainers you mayencounter on this route:

SWIMMER $150Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)

SWIMMER $150Poliwag, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (495 EXP.)Poliwhirl, level 30- Bubble, Hypnosis, Water Gun, Doubleslap (841 EXP.)

SWIMMER $145Goldeen, level 29- Peck, Tail Whip, Supersonic, Horn Attack (688 EXP.)Shellder, level 29- Tackle, Withdraw, Supersonic, Clamp (601 EXP.)Seaking, level 29- Peck, Tail Whip, Supersonic, Horn Attack (1056 EXP.)

SWIMMER $135Horsea, level 27- Bubble, Smokescreen, Leer (480 EXP.)Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)

SWIMMER $135Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)Tentacool, level 27- Wrap, Poison Sting, Water Gun, Constrict (607 EXP.)Staryu, level 27- Tackle, Water Gun, Harden, Rapid Spin (612 EXP.)Horsea, level 27- Bubble, Smokescreen, Leer (480 EXP.)Tentacruel, level 27- Wrap, Poison Sting, Water Gun, Constrict (1185 EXP.)

BEAUTY $2100Goldeen, level 30- Tail Whip, Supersonic, Horn Attack, Fury Attack (712 EXP.)Seaking, level 30- Tail Whip, Supersonic, Horn Attack, Fury Attack (1092 EXP.)

BEAUTY $2030Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)Staryu, level 29- Tackle, Water Gun, Harden, Rapid Spin (658 EXP.)

BEAUTY $1890Poliwag, level 27- Bubble, Hypnosis, Water Gun, Doubleslap (445 EXP.)Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)Seaking, level 27- Peck, Tail Whip, Supersonic, Horn Attack (982 EXP.)Goldeen, level 27- Peck, Tail Whip, Supersonic, Horn Attack (642 EXP.)Poliwag, level 27- Bubble, Hypnosis, Water Gun, Doubleslap (445 EXP.)

SWIMMER $140Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)Seadra, level 28- Bubble, Smokescreen, Leer (930 EXP.)Horsea, level 28- Bubble, Smokescreen, Leer (498 EXP.)

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SWIMMER $155Shellder, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (643 EXP.)Cloyster, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (1348 EXP.)

BEAUTY $2100Seadra, level 30- Bubble, Smokescreen, Leer, Water Gun (996 EXP.)Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)Seadra, level 30- Bubble, Smokescreen, Leer, Water Gun (996 EXP.)

Once you land on the island, there's one more trainer to the southwest of the cave entrance.

BEAUTY $2450Seaking, level 35- Tail Whip, Supersonic, Horn Attack, Fury Attack (1275 EXP.)

Enter the cave. This is Seafoam Islands; home of many newPokemon, including the second of three legendary birds. Youwon't find any trainers here, but the cave itself is a maze withtricky boulder-pushing puzzles you'll need Strength for. It'svery helpful, if you get lost, to bring along a Pokemon thatknows Dig, so you can quickly exit out of the cave back to a Poke Center, or to have an Escape Rope with you.

SEAFOAM ISLANDS Wild Pokemon:Land:Zubat- Very Common (R,B,Y)Golbat- Common (R,B,Y)Psyduck- Common (R,B)Golduck- Rare (R,B)Slowpoke- Common (R,B,Y)Slowbro- Rare (R,B,Y)Seel- Very Common (R,B,Y)Dewgong- Common (R,B,Y)Shellder- Very Common (R,B,Y)Krabby- Very Common (R,B,Y)Kingler- Common (R,B,Y)Water:Tentacool- Very Common (R,B,Y)Tentacruel- Rare (R,B,Y)Krabby- Very Common (R,B,Y)Kingler- Common (R,B,Y)Horsea- Common (R,B,Y)Seadra- Rare (R,B,Y)Goldeen- Very Common (R,B,Y)Seaking- Common (R,B,Y)Staryu- Very Common (R,B,Y)Magikarp- Very Common (R,B,Y)

The Seafoam Islands are home of a great variety of Water-type Pokemon, so take the time here to collect as many as youcan. Golduck, Seel, Dewgong, Kingler, Horsea, and Seadra are the particularly interesting finds here. To start off from theentrance, go to the right where you can see a boulder. Simplyuse Strength, push the boulder into the nearby hole, and fall inafter it. Do this twice more to the same boulder, and on thethird time you'll fall into a running river. This current is

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strong and you won't be able to stop it until you've pushed twoboulders into the river to stop the current. There are two rivercurrents in the Seafoam Islands; this current blocks the routthat leads to the exit and the other blocks the rout that leadsto Articuno.

Fish around for some Pokemon in the water where you land,and there's an ULTRA BALL hidden in the single square of land tothe southeast. Surf up to where you climb back onto land, thengo left and south on the land mass and climb the ladder you see. On this next floor, if you want you can take the ladder to thesouth up and press A next to the strange rock to the right to get a NUGGET. Return to the other floor and go around the land massto a boulder puzzle. Press A next to the first lonely strangerock to get a MAX ELIXER. There are four boulders and two holes; your objective is to get two boulders out of the way so you canpush the other two into their respective holes. Push the boulder to the far east all the way up, then push the one next to it one south, one west and stop. Go around the hole and push the otherboulder all the way to the left. Now you can easily push boththe boulders into their respective holes. Jump down one of theholes and you'll find that this current is blocked! Surf up tothe small island and you'll notice a stand-alone bird Pokemon. This is Articuno, the second of the three legendary birds! Saveyour game right now and let's capture it!

Articuno is probably the most valuable of the legendarybirds because it's an Ice/Flying-type, and Ice attacks are veryvaluable in the battles to come. It's also extremely difficultto catch, like Zapdos. Begin the battle by Paralyzing it, orwaiting until its health is low enough so you can put it tosleep. Articuno itself resists Ice attacks, so you can't Freezeit. Wittle down its health and be sure not to kill it if it's in the red, then start throwing Great Balls. This may in fact be a good time to use your Master Ball if you wish; some peopleprefer to wait but Articuno's freezing attacks will greatly aidyou in capturing later strong Pokemon.

After capturing it, all you have to do now is find a wayout. Now you have to go all the way back to the top of Seafoamby taking the ladders back up to get to that other boulder. Head back to land to the south and take the first ladder up, take this next ladder to the south up, go northeast from this ladder andtake the next one up, then go southwest and around to take theladder up on the little land mass. From this ladder go east andyou'll spot the last boulder next to its hole. Just like you did with the first one, push it in the holes and keep jumping inafter it until it's you've landed in the water. Since thiscurrent is now blocked, you can now go on the land mass to yourright. Simply go up the ladders and exit the island!

ROUTE 20 Wild Pokemon:Water:Tentacool- Very Common (R,B,Y)Tentacruel- Rare (R,B,Y)Horsea- Common (R,B,Y)Goldeen- Very Common (R,B,Y)Staryu- Common (R,B,Y)Magikarp- Very Common (R,B,Y)

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You are now on Route 20, and Cinnabar Island, home of theseventh gym, is to our left. The water path is obvious, but asusual, there are trainers about! Here is the list of trainersyou'll encounter on this sea rout:

JR. TRAINER(f) $600Tentacool, level 30- Wrap, Poison Sting, Water Gun, Constrict (675 EXP.)Horsea, level 30- Bubble, Smokescreen, Leer, Water Gun (532 EXP.)Seel, level 30- Headbutt, Growl (642 EXP.)

SWIMMER $175Staryu, level 35- Water Gun, Harden, Rapid Spin, Swift (795 EXP.)

BIRD KEEPER $750Fearow, level 30- Growl, Leer, Fury Attack, Mirror Move (1041 EXP.)Fearow, level 30- Growl, Leer, Fury Attack, Mirror Move (1041 EXP.)Pidgeotto, level 30- Gust, Sand-Attack, Quick Attack, Whirlwind (726 EXP.)

BEAUTY $2100Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.)Shellder, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (622 EXP.)Cloyster, level 30- Withdraw, Supersonic, Clamp, Aurora Beam (1305 EXP.)

JR. TRAINER(f) $620Goldeen, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (736 EXP.)Seaking, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (1128 EXP.)

BEAUTY $2170Poliwag, level 31- Hypnosis, Water Gun, Doubleslap, Body Slam (511 EXP.)Seaking, level 31- Tail Whip, Supersonic, Horn Attack, Fury Attack (1128 EXP.)

When you reach Cinnabar Island, take a rest at the PokeCenter and explore good selections at the next-door Poke Mart.

Cinnabar Island Poke Mart:Ultra Ball- $1200Great Ball- $600Hyper Potion- $1500Max Repel- $700Escape Rope- $550Full Heal- $600Revive- $1500

CINNABAR ISLAND Wild Pokemon:Water:Slowpoke- Common (R,B,Y)Shellder- Common (R,B,Y)Krabby- Very Common (R,B,Y)Horsea- Common (R,B,Y)Goldeen- Very Common (R,B,Y)Staryu- Common (R,B,Y)Magikarp- Very Common (R,B,Y)

Now to the left of the Poke Center is the Pokemon Lab whereancient and rare Pokemon are studied exclusively. There are

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several rooms to your right. In Red/Blue, the woman offers totrade her Tangela for a Venonat, and the man his Electrode foryour Raichu. In Yellow, the woman will offer to trade herDewgong for a Growlithe and the man offers his Rhydon for yourGolduck. Both the Tangela and Rhydon offers are good trades. In the second room, the scientist in the northeast corner gives youTM35:Metronome, which is a fun attack to try out on one of yourPokemon not on your battling team. In the third room, thescientist at the table offers to trade his Seel for your Ponytain Red/Blue and his Muk for your Kangaskhan in Yellow. Ignorehim. The other scientist in the room is the real reason we areat this lab! Do you remember the Helix and Dome Fossils from Mt. Moon? Take whichever one you chose and give it to this doctor. Leave the lab and return back to him, and he'll give you aprehistoric Pokemon unobtainable anywhere else! If you give himthe Helix Fossil you get Omanyte, and if you give him the DomeFossil you get Kabuto.

There is also one more prehistoric Pokemon you can get thegood doctor to make for you, but to get the item you need to take a trip back to Pewter City. Use a bird to Fly over there, andhead to the north where the Museum is. If you go to the verynortheast of the city, you'll spot a gap in the ledge. Walk upthe gap, use Cut on the tree blocking your way, and head left toa secret research building. Talk to the scientist next to theplaque to receive OLD AMBER. Now if you Fly back to the lab inCinnabar, the scientist there will transform the Old Amber intoan Aerodactyl! Now back to business. If you go to the Cinnabar Gym, the doors are locked, and you don't have a key. The key we are searching for is in the Pokemon Mansion, which is the large buildingto the left of the gym. Enter it.

POKeMON MANSION Wild Pokemon:Rattata- Very Common (Y)Raticate- Common (Y)Vulpix- Very Common (B,Y)Growlithe- Common (R,Y)Ponyta- Common (R,B)Grimer- Very Common (R,B,Y)Muk- Common (R,B,Y)Koffing- Common (R,B)Weezing- Rare (R,B)Magmar- Common (B)Ditto- Rare (Y)

The Seafoam Islands were home of all the Water-types; nowyou get your full taste of Fire and Poison-types in the PokemonMansion. Be sure to catch Grimer, Muk, Koffing and Weezing inRed/Blue, and to get all the available new Fire-types. The Blueversion is especially plentiful here, what with Vulpix and Magmar exclusive to it. There are also little paper notes scatteredaround the Mansion containing information on two very importantPokemon and are interesting to read about.

Let's look around in the first big room. Going northeastpast the first stairs leads to an ESCAPE ROPE. Now go to thesmall room to the left. In here is a statue; these statues areall over Pokemon Mansion and open and close the sliding doors

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you'll see. They are not confusing to work with, since eachstatue only changes the doors in the floor you're in. It'ssimple: If you come across a closed door, just go back to thestatue on the floor you're on and flip the switch. Since there's nothing of importance on this floor, however, just go up thestairs to the 2nd floor.

Directly south of these stairs is a Burglar. Talk to him to get him to fight you.

BURGLAR $3060Charmander, level 34- Ember, Leer, Rage, Slash (472 EXP.)Charmeleon, level 34- Ember, Leer, Rage, Slash (1033 EXP.)

Take the stairs right next to the other stairs up to get toa secret room and another Burglar.

BURGLAR $3420Ninetales, level 38- Ember, Tail Whip, Quick Attack, Roar (1449 EXP.)

There are two tiny paths in this room. Press A next to thedead end of the top one to get a MAX REVIVE, and the item in thesouth path is a MAX POTION. Return to the other floor. Head tothe very east part of the room and grab the CALCIUM in theeastern corner. Flipping the switch doesn't give access to anyrooms with extra items (except a paper note), so when you'reready, head up the stairs that's in the room directly north ofthe other two staircases.

Head all the way east from these stairs to get IRON in theeastern room. Return and flip the statue switch, then go through the south door this time. Challenge the Scientist here.

SCIENTIST $1650Magnemite, level 33- Tackle, Sonicboom, Thundershock, Supersonic (628 EXP.)Magneton, level 33- Tackle, Sonicboom, Thundershock, Supersonic (1138 EXP.)Voltorb, level 33- Screech, Sonicboom, Selfdestruct, Light Screen (727 EXP.)

The staircase past the Scientist just leads to an emptyroom, so don't go there. There are two ledges next to theScientist; you want to go down the left-hand one. There's aScientist right near where you land.

SCIENTIST $1450Electrode, level 29- Screech, Sonicboom, Selfdestruct, Light Screen (931 EXP.)Weezing, level 29- Tackle, Smog (1074 EXP.)

Take the CARBOS in between the row of plants and take thestairs you see down. Head up from the stairs and enter the roomon your left; fight the Burglar in here.

BURGLAR $3060Growlithe, level 34- Roar, Ember, Leer, Take Down (663 EXP.)Ponyta, level 34- Ember, Tail Whip, Stomp (1107 EXP.)

Be sure to get the item next to the statue here; it's thevery powerful TM14:Blizzard! Teach it to a compatible Pokemon if you can, but don't overwrite Ice Beam in favor of it. Flip thestatue switch and head out the left side of the room. Get the

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FULL RESTORE on the left wall and go back to the right side ofthe room, then up through the now-open door. There's one moreScientist to the north.

SCIENTIST $1700Magnemite, level 34- Tackle, Sonicboom, Thundershock, Supersonic (648 EXP.)Electrode, level 34- Screech, Sonicboom, Selfdestruct, Light Screen (1092 EXP.)

The next switch is in the room to north; flip it and thengrab the RARE CANDY in the room to the left of it. Head left,get TM22:Solarbeam on the table if you want, and go south tofinally get the SECRET KEY! This will unlock the Cinnabar Island Gym doors. To exit, either use Dig or Escape Rope for the easyway out, or head back to the statue in the room with the Blizzard TM, flip that switch then head back upstairs and north to theexit. Take a stop by the Poke Center if you need to, then enterthe gym!

CINNABAR ISLAND GYMStyle: Fire

The Cinnabar Island Gym follows a different format from theothers; you will advance one room at a time, and in each room you are given a quiz question from the control panel. They're mostly pretty simple, but there are a couple trick questions. If youanswer correctly, the door opens and you don't have to fight thetrainer. If you answer incorrectly, you have to battle. Ofcourse, it's best to just battle the trainers anyway to gainexperience, but that's up to you.

All the trainers and the Gym Leader, Blaine, use Fire-typePokemon. This means if you have a well-established Water-type,Ground-type, or Rock-type (or any Pokemon that knows a goodattack of that type), that Pokemon can easily sweep the gym. Besides that, all you need to know is that Fire-types generallyhave strong Attack stats, so don't send in any Grass or Ice types against them. Even if you do get Burned, it doesn't damage yououtside of battle, so don't be too worried if it happens. Forthis Gym guide, I will supply each room with the correct quizanswer and the trainer inside.

Q1: YES

BURGLAR $3240Growlithe, level 36- Roar, Ember, Leer, Take Down (702 EXP.)Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486 EXP.)Ninetales, level 36- Ember, Tail Whip, Quick Attack, Roar (1372 EXP.)

There's an extra trainer here in the next room. You caneither ignore him or battle him.

SUPER NERD $900Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486 EXP.)Vulpix, level 36- Quick Attack, Roar, Confuse Ray, Flamethrower (486 EXP.)Ninetales, level 36- Ember, Tail Whip, Quick Attack, Roar (1372 EXP.)

Q2: NO

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SUPER NERD $850Ponyta, level 34- Ember, Tail Whip, Stomp (1107 EXP.)Charmander, level 34- Ember, Leer, Rage, Slash (472 EXP.)Vulpix, level 34- Tail Whip, Quick Attack, Roar, Confuse Ray (459 EXP.)Growlithe, level 34- Roar, Ember, Leer, Take Down (663 EXP.)

Q3: NO

BURGLAR $3690Ponyta, level 41- Tail Whip, Stomp, Growl, Fire Spin (1335 EXP.)

Q4: NO

SUPER NERD $1025Rapidash, level 41- Tail Whip, Stomp, Growl, Fire Spin (1686 EXP.)

Q5: YES

BURGLAR $3330Vulpix, level 37- Quick Attack, Roar, Confuse Ray, Flamethrower (499 EXP.)Growlithe, level 37- Roar, Ember, Leer, Take Down (721 EXP.)

Q6: NO

SUPER NERD $925Growlithe, level 37- Roar, Ember, Leer, Take Down (721 EXP.)Vulpix, level 37- Quick Attack, Roar, Confuse Ray, Flamethrower (499 EXP.)

After the sixth room, you've reached Blaine!

GYM LEADER Blaine $4653 (uses Super Potion) TM38:Fire Blast, Volcano BadgeRed/Blue: $4653Growlithe, level 42- Ember, Leer, Take Down, Agility (819 EXP.)Ponyta, level 40- Tail Whip, Stomp, Growl, Fire Spin (1302 EXP.)Rapidash, level 42- Tail Whip, Stomp, Growl, Fire Spin (1728 EXP.)Arcanine, level 47- Roar, Ember, Take Down, Fire Blast (2145 EXP.)Yellow: $5346Ninetales, level 48- Tail Whip, Quick Attack, Confuse Ray, Flamethrower (1830 EXP.)Rapidash, level 50- Stomp, Growl, Fire Spin, Take Down (2056 EXP.)Arcanine, level 54- Take Down, Reflect, Flamethrower, Fire Blast (2464 EXP.)

In Red/Blue, Blaine sends out two pretty weak Fire-types,Growlithe and Ponyta, which should be easily disposed of with any Pokemon in your party. Rapidash is a powerful Pokemon, but FireSpin is not a very powerful Fire attack- don't be too aggressive; Blaine doesn't have any real weapons until he sends out his Arcanine. One Fire Blast from Arcanine can easily wipe out anynon-Water-type you're using, so save your best Pokemon to useagainst it. Surf, Earthquake, and Rock Slide are great movesthat should be used to take it out. If you're lucky, Arcaninemay try to Roar you to death, and that does nothing.

In Yellow the going is considerably tougher with Blaine'sthree evolved Fire-types, but only if you don't have a Pokemonsuper-effective against Fire. Ninetales is a much greater threat than Rapidash due to its powerful Flamethrower and annoyingConfuse Ray, so if one of your Pokemon gets confused, you may

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have to switch out. Again, Arcanine has a very strong FireBlast, but it's completely useless against Water-types. Remember, even if you think you have a winning battle going, becautious: Blaine's Pokemon have strong Attack stats, so Take Down can do considerable damage to any of your Pokemon.

Defeating Blaine gives you the Volcano Badge, and you havejust one more to get before you can enter the Pokemon League! If you have a Charizard or Arcanine of your own, you can teach itFire Blast if you want, but Flamethrower works just as well.

________________________________________________________________9. Earth BadgeWe only have one badge to go, but we've explored just about

all of Kanto! If you remember all the way back in Viridian City, the gym was locked. However, with your victory over Blaine, theleader of that gym has returned and it's no longer locked! Let's stop by Pallet Town though first, shall we? Start Surfing on the rout north of Cinnabar.

ROUTE 21 Wild Pokemon:Land:Pidgey- Very Common (R,B,Y)Pidgeotto- Common (R,B,Y)Rattata- Very Common (R,B,Y)Raticate- Common (R,B,Y)Tangela- Common (R,B)Water:Tentacool- Very Common (R,B,Y)Tentacruel- Rare (R,B,Y)Horsea- Common (R,B,Y)Goldeen- Very Common (R,B,Y)Staryu- Common (R,B,Y)Magikarp- Very Common (R,B,Y)

Like Route 20, Route 21 is very straightforward; it leadsstraight up towards your hometown. Near the top, right belowPallet, is a patch of grass on a little island that's the onlyspot in the game where Tangela is catchable in the wild inRed/Blue. As usual, here are the trainers littering this route(there are a few Fisherman on a couple fishing piers):

SWIMMER $165Staryu, level 33- Water Gun, Harden, Rapid Spin, Swift (748 EXP.)Wartortle, level 33- Bubble, Water Gun, Bite, Withdraw (1011 EXP.)

SWIMMER $160Poliwhirl, level 32- Bubble, Hypnosis, Water Gun, Doubleslap (897 EXP.)

Tentacool, level 32- Wrap, Poison Sting, Water Gun, Constrict (720 EXP.)Seadra, level 32- Bubble, Smokescreen, Leer, Water Gun (1062 EXP.)

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SWIMMER $185Starmie, level 37- Tackle, Water Gun, Harden, Rapid Spin (1641 EXP.)

FISHERMAN $1155Seaking, level 33- Tail Whip, Supersonic, Horn Attack, Fury Attack (1201 EXP.)Goldeen, level 33- Tail Whip, Supersonic, Horn Attack, Fury Attack (784 EXP.)

FISHERMAN $1085Shellder, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (643 EXP.)Cloyster, level 31- Withdraw, Supersonic, Clamp, Aurora Beam (1348 EXP.)

SWIMMER $165Seadra, level 33- Bubble, Smokescreen, Leer, Water Gun (1095 EXP.)Tentacruel, level 33- Wrap, Poison Sting, Water Gun, Constrict (1449 EXP.)

CUE BALL $775Tentacool, level 31- Wrap, Poison Sting, Water Gun, Constrict (697 EXP.)Tentacool, level 31- Wrap, Poison Sting, Water Gun, Constrict (697 EXP.)Tentacruel, level 31- Wrap, Poison Sting, Water Gun, Constrict (1360 EXP.)

FISHERMAN $945Magikarp, level 27- Splash, Tackle (115 EXP.)

Magikarp, level 27- Splash, Tackle (115 EXP.)Magikarp, level 27- Splash, Tackle (115 EXP.)Magikarp, level 27- Splash, Tackle (115 EXP.)Magikarp, level 27- Splash, Tackle (115 EXP.)Magikarp, level 27- Splash, Tackle (115 EXP.)

FISHERMAN $980Seaking, level 28- Peck, Tail Whip, Supersonic, Horn Attack (1020 EXP.)Goldeen, level 28- Peck, Tail Whip, Supersonic, Horn Attack (666 EXP.)Seaking, level 28- Peck, Tail Whip, Supersonic, Horn Attack (1020 EXP.)Seaking, level 28- Peck, Tail Whip, Supersonic, Horn Attack (1020 EXP.)

When you make landfall, walk around and visit your mom, have Professor Oak evaluate your Pokedex progress if you want (youshould have a sizeable collection by this time), then either Flyor ride your bike north to Viridian. Enter the now-unlocked gym.

VIRIDIAN CITY GYMStyle: GroundThe technical style of the gym may be Ground, but in

reality, this gym is very unpredictable; you'll face manydifferent types going against the trainers here, mostly including Poison, Ground, and Fighting-types. Your team should consist of at least four or five different types of Pokemon by now, and at levels 45-50 at the very least. This gym is a good test of howyou've balanced your party; if you can defeat every trainerincluding the leader in one go, you're doing well.

The gym has familiar-looking sliding floors you've seen from the Team Rocket hideouts. No one around knows who the Gym Leader is; can you guess? Take one of the sliding floors left at thestart and battle the first trainer here.

TAMER $1560

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Arbok, level 39- Poison Sting, Bite, Glare, Screech (1228 EXP.)Tauros, level 39- Tackle, Stomp, Tail Whip, Leer (1762 EXP.)

Take the sliding floor to the left of him up and challengethe next trainer.

BLACKBELT $1075 Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.)

Go around the skinny wall to your right to battle the nexttrainer.

TAMER $1365Red/Blue: Nidorino, level 39- Horn Attack, Poison Sting, Focus Energy, Fury Attack (985 EXP.)Nidoking, level 39- Tackle, Horn Attack, Poison Sting, Thrash (1629 EXP.)Yellow:Nidorino, level 39- Double Kick, Poison Sting, Focus Energy, Fury Attack (985 EXP.)Nidoking, level 39- Horn Attack, Double Kick, Poison Sting, Thrash (1629 EXP.)

Now if you head down and go right you'll come to the mainmiddle section of the gym. There are three trainers in a rowhere, facing back and forth.

TAMER $1365Sandslash, level 39- Sand-Attack, Slash, Poison Sting, Swift (1362 EXP.)Dugtrio, level 39- Growl, Dig, Sand-Attack, Slash (1278 EXP.)

BLACKBELT $1000Machop, level 40- Low Kick, Leer, Focus Energy, Seismic Toss (753 EXP.)Machoke, level 40- Karate Chop, Low Kick, Leer, Focus Energy (1251 EXP.)

TAMER $1720Rhyhorn, level 43- Horn Attack, Stomp, Tail Whip, Fury Attack (1243 EXP.)

The item ball to the right (directly above the down arrow)is a REVIVE. Challenge the trainer in the little corridor to the north of it.

COOLTRAINER(m) $1505Rhyhorn, level 43- Horn Attack, Stomp, Tail Whip, Fury Attack (1243 EXP.)

Head left of him and fight the Blackbelt against the northwall.

BLACKBELT $950Machoke, level 38- Karate Chop, Low Kick, Leer, Focus Energy (1188 EXP.)Machop, level 38- Karate Chop, Low Kick, Leer, Focus Energy (715 EXP.)Machoke, level 38- Karate Chop, Low Kick, Leer, Focus Energy (1188 EXP.)

Now that the Blackbelt is out of the way, you can headacross the far north corridor. Go back to the entrance and,hugging the east wall, go up to the northeast corner of the gym.

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Simply follow the corridor to the left and you've found theleader of the Viridian City Gym! Don't be too surprised when you discover who it is:

GYM LEADER Giovanni (uses Guard Spec.) TM27:Fissure, Earth BadgeRed/Blue: $4950Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)Dugtrio, level 42- Growl, Dig, Sand-Attack, Slash (1377 EXP.)Nidoqueen, level 44- Scratch, Poison Sting, Tail Whip, Body Slam (1828 EXP.)Nidoking, level 45- Tackle, Horn Attack, Poison Sting, Thrash (1879 EXP.)Rhydon, level 50- Stomp, Tail Whip, Fissure, Horn Drill (2185 EXP.)Yellow: $5445Dugtrio, level 50- Dig, Sand-Attack, Fissure, Earthquake (1638 EXP.)Persian, level 53- Double Team, Screech, Fury Swipes, Slash (1680 EXP.)Nidoqueen, level 53- Double Kick, Tail Whip, Thunder, Earthquake (2202 EXP.)Nidoking, level 55- Leer, Double Kick, Thunder, Earthquake (2298 EXP.)Rhydon, level 55- Fury Attack, Rock Slide, Horn Drill, Earthquake (2403 EXP.)

Yes, Giovanni from Team Rocket has returned to his gym, andnow you are facing him for the third and final time. InRed/Blue, it won't be too difficult to put to rest Team Rocket'sleader, given that Giovanni tends to like to waste turns withmoves like Tail Whip and Growl, and using Guard Spec. HisRhyhorn and Rhydon also use Horn Drill, a one-hit KO move, but it only ever has a chance of working if 1: He attacks first or 2:You're using a Normal or Fighting-type. Even then it only works30% of the time! This and the fact that all of Giovanni'sPokemon are Ground, Rock/Ground or Poison/Ground, makes thebattle a lot easier. Water, Grass, and Ice-types all have amajor advantage.

In Yellow, Giovanni threatens to pound your units into theearth with Earthquake, so Flying-types (Articuno works best) area big necessity unless you can attack their weaknesses beforethey hit you. Dugtrio only knows Ground-type moves, so he'shelpless against a Flying-type. Persian can be annoying if youlet it use Double Team enough; use a Rock Pokemon if you haveone, or a Fighting type to quickly knock it out. Nidoqueen andNidoking are the trickiest of Giovanni's minions, because notonly do they know Earthquake, but also Thunder to take out yourFlying-types. Fortunately, they are weak to many differenttypes, including Ground, Psychic, Water, and Ice. Using Flying-types is still a good option, because Thunder is not the mostaccurate attack. Rhydon has super-powerful Attack stats, andit's not wise to use Flying-types against it (because Rock Slidewill quickly take them out). Thankfully, it has a huge weaknessto Water, Grass, and Ice-types, and can be taken out with one hit easily by a strong attack from one of those types. The key toremember is to try to take out Giovanni's Pokemon as quickly aspossible, or else let his Pokemon pound on you with their strongattacks. Attack his weaknesses mercilessly and don't let up totake care of the Team Rocket Boss for good!

Talk to Giovanni after the battle and he'll explain how Team Rocket is finished, and he is now gone forever- and with that, he teleports away, never to be seen again. That's not important toyou, however; you've got all eight badges! Next stop: PokemonLeague.

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________________________________________________________________10. Pokemon LeagueHead left from Viridian City to Route 22, where if you

remember, you battled Gary very early in the game. Surprise,surprise! He shows his face again! Prepare for yet anotherheated battle against your dreaded Rival.

RIVAL Gary $3445Red/Blue:Pidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731 EXP.)Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)Growlithe, level 45- Ember, Leer, Take Down, Agility (871 EXP.)Exeggcute, level 47- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (984 EXP.)Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.)Blastoise, level 53- Bite, Withdraw, Skull Bash, Hydro Pump (2409 EXP.)ORPidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731 EXP.)Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)Gyarados, level 45- Bite, Dragon Rage, Leer, Hydro Pump (2062 EXP.)Growlithe, level 47- Ember, Leer, Take Down, Agility (916 EXP.)Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.)Venusaur, level 53- Vine Whip, Poisonpowder, Razor Leaf, Growth (2361 EXP.)ORPidgeot, level 47- Quick Attack, Whirlwind, Wing Attack, Agility (1731 EXP.)Rhyhorn, level 45- Stomp, Tail Whip, Fury Attack, Horn Drill (1300 EXP.)Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.)Gyarados, level 47- Bite, Dragon Rage, Leer, Hydro Pump (2109 EXP.)Alakazam, level 50- Psybeam, Recover, Psychic, Reflect (1992 EXP.)Charizard, level 53- Leer, Rage, Slash, Flamethrower (2385 EXP.)Yellow:Sandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.)Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.)Magneton, level 45- Sonicboom, Thundershock, Supersonic, Thunder Wave (1342 EXP.)Ninetales, level 47- Ember, Tail Whip, Quick Attack, Roar (1753 EXP.)Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.)Vaporeon, level 53- Aurora Beam, Haze, Acid Armor, Hydro Pump (2284 EXP.)ORSandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.)Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.)Ninetales, level 45- Ember, Tail Whip, Quick Attack, Roar (1716 EXP.)Cloyster, level 47- Withdraw, Supersonic, Clamp, Aurora Beam (2044 EXP.)Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.)Jolteon, level 53- Pin Missile, Thunder Wave, Agility, Thunder (2236 EXP.)ORSandslash, level 47- Slash, Poison Sting, Swift, Fury Swipes (1641 EXP.)Exeggcute, level 45- Leech Seed, Stun Spore, Poisonpowder, Solarbeam (945 EXP.)

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Cloyster, level 45- Withdraw, Supersonic, Clamp, Aurora Beam (1996 EXP.)Magneton, level 47- Thundershock, Supersonic, Thunder Wave, Swift (1398 EXP.)Kadabra, level 50- Psybeam, Recover, Psychic, Reflect (1552 EXP.)Flareon, level 53- Fire Spin, Smog, Leer, Flamethrower (2260 EXP.)

Gary's amazing versatility is a wonder to behold. Almostevery major type represented in his team, Gary can be tough tohandle if your Pokemon are not well-rounded as well. The onlymajor difference between versions is his lead-off Pokemon: InRed/Blue, it's his Pidgeot, and in Yellow it's his Sandslash. Both are actually easier to handle this time around becausethey've forgotten Sand-Attack. After that you'll face a barrageof different types of Pokemon you need to individually analyzeand exploit the weaknesses of. In Red/Blue, it's Rock/Ground,Water, Grass, Fire, and Psychic-types, and in Yellow, it's Grass, Water, Fire, Electric, and Psychic-types. Use Water/Grass/Iceversus Rock, Electric/Grass versus Water, Fire/Ice versus Grass,Water/Ground/Rock versus Fire, Ground versus Electric, and Normal attacks versus Psychic.

Gary is an excellent meter for yourself so you can judge how prepared you are for the Pokemon League. If you have a party of4-6 balanced Normal and Special-type Pokemon around level 50 atleast, you're doing well. If not, then keep going anyway,because the upcoming Victory Road offers a perfect chance totrain up with the strong Wild Pokemon.

After the duel, you can now proceed west to the PokemonLeague front gates! What follows is walking through severalareas, at eight stops giving the police officer your Badge, andthen proceeding onward. After the Rainbow Badge guard, you aremade to cross the water where you can fish for powerful Pokemon,and near the exit are grasses full of other rare Pokemon andcapturing opportunities. Remember, with the Super Rod, you'llfind more evolved Pokemon.

ROUTE 23 Wild Pokemon:Land:Spearow- Very Common (R,B,Y)Fearow- Common (R,B,Y)Ekans- Very Common (R)Arbok- Common (R)Sandshrew- Very Common (B,Y)Sandslash- Common (B,Y)Nidoran(f)- Common (Y)Nidorina- Very Common (Y)Nidoran(m)- Common (Y)Nidorino- Very Common (Y)Mankey- Very Common (Y)Primeape- Rare (Y)Ditto- Very Common (R,B,Y)Water:Poliwag- Very Common (R,B,Y)Poliwhirl- Common (R,B,Y)Slowpoke- Common (R,B,Y)Slowbro- Rare (R,B,Y)Krabby- Very Common (R,B,Y)Kingler- Common (R,B,Y)Horsea- Common (R,B,Y)

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Seadra- Rare (R,B,Y)Goldeen- Common (R,B,Y)Seaking- Rare (R,B,Y)Magikarp- Very Common (R,B,Y)

The final guard stands right next to Victory Road entrance. Give him the Earth Badge and he'll let you through. Get prepared for the toughest stretch of the game; make sure you've stocked up on healing and restoration items!

VICTORY ROAD Wild Pokemon:Zubat- Very Common (R,B,Y)Golbat- Common (R,B,Y)Venomoth- Common (R,B)Machop- Very Common (R,B,Y)Machoke- Common (R,B,Y)Geodude- Very Common (R,B,Y)Graveler- Common (R,B,Y)Onix- Common (R,B,Y)Marowak- Rare (R,B)

As you can see, Graveler and Machoke are two must-catches in this area, as well as one more legendary Pokemon we'll discoverlater. To begin with, you need to push that boulder you see allthe way to the right onto a switch, which will unblock one of the passageways. Push the boulder one down, all the way right, twoup, all the way right, two up, one right and one down. Now goback to the left and walk on the now unblocked land mass to theright. At the intersection, go to the right and follow thepassageway up; there are a couple cool items here. The one onthe right is TM43:Sky Attack and the one on the left is a RARECANDY. You'll have to exit and re-enter the cave to get bothitems. Head back to the intersection, go left and battle thetrainer. Be wary: There are strong trainers here!

COOLTRAINER(f) $1540Persian, level 44- Bite, Pay Day, Screech, Fury Swipes (1395 EXP.)Ninetales, level 44- Ember, Tail Whip, Quick Attack, Roar (1677 EXP.)

Go past this trainer and up the passage to encounter another one.

COOLTRAINER(m) $1470 Ivysaur, level 42- Vine Whip, Poisonpowder, Razor Leaf, Growth (1269 EXP.)Wartortle, level 42- Water Gun, Bite, Withdraw, Skull Bash (1287 EXP.)Charmeleon, level 42- Leer, Rage, Slash, Flamethrower (1278 EXP.)Charizard, level 42- Ember, Leer, Rage, Slash (1881 EXP.)

Go up the ladder next to him to the 2nd floor. Go south and push this boulder one down, one left, one down, and left onto the switch. Head up onto the land mass and fight the trainer here.

BLACKBELT $1075Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.)Machop, level 43- Low Kick, Leer, Focus Energy, Seismic Toss (810 EXP.)Machoke, level 43- Karate Chop, Low Kick, Leer, Focus Energy (1344 EXP.)

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Continue walking along the land mass to another trainer onyour right.

JUGGLER $1435Drowzee, level 41- Headbutt, Poison Gas, Psychic, Meditate (895 EXP.)Hypno, level 41- Confusion, Headbutt, Poison Gas, Psychic (1449 EXP.)Kadabra, level 41- Disable, Psybeam, Recover, Psychic (1273 EXP.)Kadabra, level 41- Disable, Psybeam, Recover, Psychic (1273 EXP.)

Exit the land mass south and walk right, then up along theright wall, left and battle the trainer in the middle of thissmall space.

TAMER $1760Persian, level 44- Bite, Pay Day, Screech, Fury Swipes (1395 EXP.)Golduck, level 44- Scratch, Tail Whip, Disable, Confusion (1639 EXP.)

Take the FULL HEAL next to him then if you want you can goup and around the rock face to battle another trainer...

JUGGLER $1680Mr. Mime, level 48- Light Screen, Doubleslap, Meditate, Substitute (1398 EXP.)

...and take TM17:Submission next to him. Head back aroundthe rock face and up the ladder in plain sight to the 3rd floor. Battle the trainer northeast of this ladder.

COOLTRAINER(m) $1505Exeggutor, level 43- Barrage, Hypnosis, Stomp (1953 EXP.)Cloyster, level 43- Withdraw, Supersonic, Clamp, Aurora Beam (1870 EXP.)Arcanine, level 43- Ember, Leer, Take Down, Agility (1962 EXP.)

The item next to him is a useful MAX REVIVE. Ignoring theboulder, go all the way to the left north of the land mass. Takethe ladder down in this little room to get to a secret area! Battle the trainer here.

POKeMANIAC $2000Charmeleon, level 40- Ember, Leer, Rage, Slash (1216 EXP.)Lapras, level 40- Mist, Body Slam, Confuse Ray, Ice Beam (1876 EXP.)Lickitung, level 40- Disable, Defense Curl, Slam, Screech (1087 EXP.)

To the right on the north wall is a GUARD SPEC., and moreimportantly, south of that is the third and final legendary birdMoltres! Unlike the other two birds, it's not particularlyhelpful in the Pokemon League, but you should still capture itand add it to your collection. It's just as hard to capture asZapdos and Articuno, however, so make sure you brought some Great Balls! See the above strategies on how to get it. Now return to the other floor and head all the way back to the right where theboulder is. Push the boulder two up and left to the wall, thenstop and pick up TM47:Explosion to the south. Push the boulderone down, four left, three down and one right onto the switch. Again, return all the way to the right and now you can traversethe unblocked land mass to the left. Fight the female trainer in the way.

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COOLTRAINER(f) $1505Parasect, level 43- Stun Spore, Leech Life, Spore, Slash (1179 EXP.)Dewgong, level 43- Headbutt, Growl, Aurora Beam (1621 EXP.)Chansey, level 43- Doubleslap, Sing, Growl, Minimize (2349 EXP.)

Follow the winding path southwest, then exit the land masssouth and fight the couple of trainers to the east (if you stillhave the energy).

COOLTRAINER(m) $1505Kingler, level 43- Vicegrip, Guillotine, Stomp, Crabhammer (1897 EXP.)Tentacruel, level 43- Water Gun, Constrict, Barrier, Screech (1888 EXP.)Blastoise, level 43- Water Gun, Bite, Withdraw, Skull Bash (1935 EXP.) COOLTRAINER(f) $1505Bellsprout, level 43- Stun Spore, Acid, Razor Leaf, Slam (774 EXP.)Weepinbell, level 43- Sleep Powder, Stun Spore, Acid, Razor Leaf (1390 EXP.)Victreebel, level 43- Vine Whip, Growth, Wrap, Poisonpowder (1759 EXP.)

Head all the way east past them, hugging the south wall,until you come next to a boulder next to a hole. Just as you did at Seafoam, push in the boulder and fall in after it, then pushit all the way left right onto the switch. There's TM05:MegaKick above the switch, by the way. Now the land mass isunblocked and the exit is clear! Take the newly accessibleladder up in this room, take the ladder in the next room down,and you've finally escaped Victory Road.

Go around the structure and to the north, and you'll find an area full of little statues. This is Indigo Plateau. Make yourway up through them and into the building.

Indigo Plateau Poke Mart:Ultra Ball- $1200Great Ball- $600Full Restore- $3000Max Potion- $2500Full Heal- $600Revive- $1500Max Repel- $700

This is it; you've finally reached the greatest challenge in the Pokemon world: The Elite Four. Your goal to become Championof Kanto is to defeat the Elite Four in order, one by one; but if you lose, you have to start all over again (unless you savebefore each battle!). You also cannot heal your Pokemon (exceptby items) in between battles. Each of the Elite Four use a mainsingle type of Pokemon, but they are mostly rather obscure typesyou probably haven't seen much of as of yet. First things first: Check out the Poke Mart on the left side of the building; it has the best selection of healing items in Kanto. After that, youshould be well-enough prepared by now. If you examined yourPokemon thoroughly after your last bout with Gary, you shouldhave found the weaknesses in your team that needed to becorrected.

If you're having huge problems with the Elite Four and youjust can't beat them all no matter how hard you try, you havesome issues with your team you need to straighten out. If your

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team of Pokemon is lower than around level 50, then you haven'tbeen doing enough battling and you need to train more in VictoryRoad. Your team also may not be well balanced- Electric,Psychic, Ground, and Ice-types are the best Pokemon types to useversus the Elite Four. You can fill in the Electric and Iceslots easily with Zapdos and Articuno; for Psychic, the bestthing to do is to raise up a Kadabra/Alakazam, and you can levelup a Dugtrio from Diglett's Cave. A high-leveled team with those Pokemon can rip through the Elite Four in a hurry. If you'vesaved any PP Ups, Elixers or Max Elixers from the past journeys by placing them in your PC, now is a good time to put them back in your inventory. When you're prepared, enter the chamber to begin your battle against the first member of the Elite Four: Lorelei.

ELITE Lorelei (uses Super Potion) $5544Red/Blue: Dewgong, level 54- Growl, Aurora Beam, Rest, Take Down (2035 EXP.)Cloyster, level 53- Supersonic, Clamp, Aurora Beam, Spike Cannon (2305 EXP.)Slowbro, level 54- Growl, Water Gun, Withdraw, Amnesia (1897 EXP.)Jynx, level 56- Doubleslap, Ice Punch, Body Slam, Thrash (1644 EXP.)Lapras, level 56- Body Slam, Confuse Ray, Blizzard, Hydro Pump (2628 EXP.)Yellow:Dewgong, level 54- Bubblebeam, Aurora Beam, Rest, Take Down (2035 EXP.)Cloyster, level 53- Supersonic, Clamp, Ice Beam, Spike Cannon (2305 EXP.)Slowbro, level 54- Surf, Withdraw, Amnesia, Psychic (1897 EXP.)Jynx, level 56- Lovely Kiss, Doubleslap, Ice Punch, Thrash (1644 EXP.)Lapras, level 56- Body Slam, Confuse Ray, Blizzard, Hydro Pump (2628 EXP.)

Lorelei, as you can see, is the Ice Master of the EliteFour. All of her Pokemon are part Ice-however, they also all(except Jynx) share a Water type. This means Electric typesreally shine against her party, and they are your best option touse against her. Any team without an Electric-type will reallyhave a tough time ahead, especially due to the Freezing powers of her Cloyster, Jynx, and Lapras. If your Pokemon is frozen, itcan't move- it can't do anything. So if you don't have any FullRestores or Full Heals with you and a Pokemon gets frozen, you'll pretty much have to restart.

In all of the Elite Four matches, they use the same Pokemonin all three versions but their movesets are upgraded in Yellowto make the battles more difficult. Dewgong, her leadoffPokemon, isn't a major threat. It uses Rest to annoy you andrefill its health, but you should take that opportunity to poundit into oblivion while it's sleeping. The Cloyster can be easier or more difficult, depending on if you have an Electric-type with you. Its Special is very low, so almost any Electric-type attack will KO it in one hit. Don't try to take it down with normalattacks; its Defense is too high for that. Also in Yellow,Cloyster has an added threat of Freezing your Pokemon. InRed/Blue, the Slowbro won't do much, but in Yellow it's a Special monster. Its Amnesia raises its Special stat very high,making it not only difficult to take out with Special attacks but also makes its Surf and Psychic attacks very powerful. Speed isnecessary versus Slowbro here. Jynx is Lorelei's most fragilePokemon, and you can take it out with almost any of your Pokemon, but you should still be cautious of its freezing Ice Punch. If it puts you to sleep, play the Poke Flute to wake your Pokemon

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up. Lapras is a beast, with both Blizzard and Hydro Pumpattacks. If a Pokemon gets nailed by Blizzard in most cases itfaints, so using Pokemon resistant to those attacks and Electric- types is again necessary. Don't be afraid to sacrifice a Pokemon as long as you brought along some Revives. Whatever you do,don't use Grass, Ground, Flying, or Dragon types! Those unitswill be very much more susceptible to freezing.

One down, three more to go. Enter the door that opens tofind yourself in a boulder-filled room with the second Elite Four member, Bruno. Save and start Battle 2.

ELITE Bruno (uses X Defend) $5742Red/Blue: Onix, level 53- Rock Throw, Rage, Slam, Harden (1225 EXP.)Hitmonchan, level 55- Ice Punch, Thunderpunch, Mega Punch, Counter (1650 EXP.)Hitmonlee, level 55- Jump Kick, Focus Energy, Hi Jump Kick, Mega Kick (1638 EXP.)Onix, level 56- Rock Throw, Rage, Slam, Harden (1296 EXP.)Machamp, level 58- Leer, Focus Energy, Fissure, Submission (2398 EXP.)Yellow:Onix, level 53- Screech, Dig, Slam, Rock Slide (1225 EXP.)Hitmonchan, level 55- Fire Punch, Ice Punch, Thunderpunch, Double Team (1650 EXP.)Hitmonlee, level 55- Double Kick, Double Team, Hi Jump Kick, Mega Kick (1638 EXP.)Onix, level 56- Screech, Earthquake, Slam, Rock Slide (1296 EXP.)Machamp, level 58- Karate Chop, Leer, Strength, Submission (2398 EXP.)

Bruno, the Fighting Master, follows a pretty simplestrategy: Beef up his own Pokemon with X Defend and otherdefensive moves, lower yours, and then finally attack. Unlessyou let him build up his strength that much, Bruno should beeasier to defeat than Lorelei.

Bruno uses two Onix and three Fighting-types in his party. Both of the Onix, particularly in Red/Blue, are very simple todefeat with any Water, Grass, or Ice attack, or even most super-effective physical attacks due to its low HP. In Yellow, don'tlet his Onix use Screech without knocking it out rightafterwards; an Earthquake or Rock Slide really hurts when thathappens! Hitmonchan and Hitmonlee are two sub-par Fighting-types; Hitmonchan has a good variety but hardly any attack power, and Hitmonlee has low Defense. Machamp can be very dangerouswith Submission if your Pokemon have lowered Defense, butfortunately it's too slow for Fissure to be effective. AnyFlying-type on your team with Fly can easily decimate Bruno'sFighting-types and render most of his attacks pretty ineffective; and a Psychic-type such as Kadabra or Hypno works just as well if not better. Just prevent him from using one of his startlinglypowerful attacks on one of your weaker Pokemon, and you should be fine.

You're now halfway through the Elite Four. Enter throughthe door past Bruno into a grave-filled room. Can you guess thespecialty of Agatha, the third Elite Four member?

ELITE Agatha (uses Super Potion) $5940Red/Blue:Gengar, level 56- Confuse Ray, Night Shade, Hypnosis, Dream Eater (2280 EXP.)

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Golbat, level 56- Supersonic, Confuse Ray, Wing Attack, Haze (2052 EXP.)Haunter, level 55- Confuse Ray, Night Shade, Hypnosis, Dream Eater (1485 EXP.)Arbok, level 58- Bite, Glare, Screech, Acid (1827 EXP.)Gengar, level 60- Confuse Ray, Night Shade, Toxic, Dream Eater (2442 EXP.)Yellow:Gengar, level 56- Lick, Confuse Ray, Mega Drain, Substitute (2280 EXP.)Golbat, level 56- Leech Life, Supersonic, Toxic, Wing Attack (2052 EXP.)Haunter, level 55- Lick, Confuse Ray, Hypnosis, Dream Eater 1485 EXP.)Arbok, level 58- Wrap, Glare, Screech, Acid (1827 EXP.)Gengar, level 60- Confuse Ray, Psychic, Hypnosis, Dream Eater (2442 EXP.)

The Ghost Master of the Elite Four uses very differentmethods of fainting your Pokemon than the others. Instead ofinflicting direct damage, most of the time she'll prefer to first confuse your Pokemon with Confuse Ray, then either put them to sleep and attack with Dream Eater (most common), paralyze withLick, or poison with Toxic. To battle her effectively you needto realize the importance of switching your lead Pokemon when itgets confused; you can't afford to take the risk of damagingyourself most of the time. If a Pokemon gets poisoned don'tworry about it, but if it gets paralyzed make sure to cure itwith Full Heal or Full Restore. Using the Poke Flute to awaken a sleeping Pokemon can also be a lifesaver.

Agatha uses three Ghost types- remember, you can't damagethem with any Normal or Fighting-type attacks, but besides that,anything is fair game. Because all of Agatha's Pokemon are partPoison-type, a Psychic-type can sweep this team quickly, butbesides that you may need some help. Attack the ghosts withphysical attacks more often because they have low Defense;Earthquake and Dig are particularly dangerous. The Golbat actssimilarly to the Ghosts but is easier to take out; use any Ice,Electric, Rock, or Psychic attack to take it out. The Arbok ishardly a threat except for the possibility of it messing up yourPokemon with Screech, Glare and Wrap. Again, speed is your bestfriend. Lastly, don't forget in Yellow about that secondGengar's Psychic attack!

After the battle your Pokemon may or may not be severelydamaged by now; heal any injuries you've sustained from the lastfew battles, make sure your PP gauges are in decent condition,and enter the next room. Walk down the corridor to battle thefinal Elite Four member: Dragon Master Lance!

ELITE Lance (uses Hyper Potion) $6138Red/Blue:Gyarados, level 58- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2659 EXP.)Dragonair, level 56- Agility, Slam, Dragon Rage, Hyper Beam (1728 EXP.)Dragonair, level 56- Agility, Slam, Dragon Rage, Hyper Beam (1728 EXP.)Aerodactyl, level 60- Supersonic, Bite, Take Down, Hyper Beam (2596 EXP.)Dragonite, level 62- Agility, Slam, Barrier, Hyper Beam (2895 EXP.)Yellow:Gyarados, level 58- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2659 EXP.)Dragonair, level 56- Thunder Wave, Slam, Thunderbolt, Hyper Beam (1728 EXP.)Dragonair, level 56- Wrap, Bubblebeam, Ice Beam, Hyper Beam (1728 EXP.)Aerodactyl, level 60- Wing Attack, Swift, Fly, Hyper Beam (2596 EXP.)Dragonite, level 62- Blizzard, Thunder, Fire Blast, Hyper Beam (2895 EXP.)

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Dragons are certainly a type you haven't seen much of atall- these mythical beasts have many type resistances, but onebig weakness: Ice! If you have a surviving Pokemon in your teamwith Ice Beam or Blizzard, you've pretty much got this battleunder your belt. If not, you've got a tough battle ahead. Allof Lance's Pokemon naturally know Hyper Beam- the strongestattack in the Pokemon world outside of Selfdestruct andExplosion; however, it takes them a complete turn to recharge the attack, giving you two chances to strike back if you survive thestrike. Lance also uses Hyper Potion to refill his Pokemon'shealth; a way around this is to use a less damaging move first,then attack with a powerful one to knock it out.

Gyarados, the leadoff Pokemon, isn't weak to Ice, butseverely weak to Electric. If you don't have any Electricattacks, use your most powerful special attack. The twoDragonites have thankfully weak Hyper Beams and are easy to takedown in Red/Blue, but they mix it up a little bit in Yellow. Make sure to remember that the first Dragonite knows Thunderboltand the second Dragonite knows Bubblebeam and Ice Beam so youdon't get caught in a bad match and accidentally lose a Pokemon. Lance's Aerodactyl is lightning-fast and will most often get thefirst strike, but fortunately it doesn't know Earthquake or RockSlide so it can't do a whole lot of damage. It is also severelyweak to Ice, and has weaknesses to Water and Electric also. TheDragonite has an insanely powerful Hyper Beam that can knock outalmost any of your units, and is the biggest threat on Lance'steam unless you can use an Ice attack to quickly dispose of it. In Yellow, Dragonite knows the three most powerful elementalattacks, so all you can do is go blitzkrieg against it to knockit out in the fastest possible way. Overall, high-DefensePokemon are your friends in this battle, because they should beable to withstand Lance's Hyper Beams with ease and knock themout while they're recharging.

You've finally defeated the Elite Four and become Champion! Or so it seems. What's that? Oh no, Lance tells you thatsomeone else defeated him and became Champion before you did andyou have to beat him before you can claim the title yourself! Who is this person? Enter the next room to see.. (Save yourgame beforehand!)

CHAMPION Gary (uses Full Restore) $6435Red/Blue:Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247 EXP.)Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.)Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.)Arcanine, level 61- Roar, Ember, Leer, Take Down (2842 EXP.)Exeggutor, level 63- Barrage, Hypnosis, Stomp (2805 EXP.)Blastoise, level 65- Bite, Withdraw, Blizzard, Hydro Pump (2944 EXP.)ORPidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247 EXP.)Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.)Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.)Gyarados, level 61- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2796 EXP.)Arcanine, level 63- Roar, Ember, Leer, Take Down (2875 EXP.)Venusaur, level 65- Razor Leaf, Growth, Mega Drain, Solarbeam (2896 EXP.)OR

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Pidgeot, level 61- Whirlwind, Wing Attack, Sky Attack, Mirror Move (2247 EXP.)Alakazam, level 59- Psybeam, Recover, Psychic, Reflect (2350 EXP.)Rhydon, level 61- Tail Whip, Fury Attack, Horn Drill, Leer (2665 EXP.)Exeggutor, level 61- Barrage, Hypnosis, Stomp (2770 EXP.)Gyarados, level 63- Dragon Rage, Leer, Hydro Pump, Hyper Beam (2826 EXP.)Charizard, level 65- Rage, Slash, Fire Blast, Fire Spin (2920 EXP.)Yellow:Sandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130 EXP.)Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.)Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.)Ninetales, level 61- Tail Whip, Quick Attack, Confuse Ray, Fire Spin (2369 EXP.)Magneton, level 63- Thunderbolt, Thunder Wave, Swift, Screech (2052 EXP.)Vaporeon, level 65- Quick Attack, Aurora Beam, Haze, Hydro Pump (2791 EXP.)ORSandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130 EXP.)Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.)Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.)Cloyster, level 61- Clamp, Aurora Beam, Ice Beam, Spike Cannon (2653 EXP.)Ninetales, level 63- Tail Whip, Quick Attack, Confuse Ray, Fire Spin (2403 EXP.)Jolteon, level 65- Quick Attack, Pin Missile, Thunder Wave, Thunder (2743 EXP.)ORSandslash, level 61- Slash, Poison Sting, Earthquake, Fury Swipes (2130 EXP.)Alakazam, level 59- Kinesis, Psybeam, Recover, Pyschic (2350 EXP.)Exeggutor, level 61- Barrage, Hypnosis, Stomp, Leech Seed (2770 EXP.)Magneton, level 61- Thunderbolt, Thunder Wave, Swift, Screech (2011 EXP.)Cloyster, level 63- Clamp, Aurora Beam, Ice Beam, Spike Cannon (2698 EXP.)Flareon, level 65- Quick Attack, Fire Spin, Smog, Flamethrower (2767 EXP.)

Gary, the one who has been your Rival the entire game, isprimed for one final showdown between yours and his Pokemon. Who will win? You, if you've trained your Pokemon properly. InRed/Blue, Gary leads off with his trademark Pidgeot, whichthankfully still doesn't have Sand-Attack. Use any of yourElectric or Ice attacks to take it down, or any physical Pokemonin general. Alakazam can be very deadly if it uses Reflect tobolster its Defense; its Psychic attack is extremely strong. Send out your fastest physical Pokemon and use your best physical attack: Earthquake, Drill Peck, Body Slam, etc. Don't be afraid to sacrifice one of you Pokemon if you have to. Rhydon is mucheasier to handle; it doesn't attack except for Fury Attack, andcan be fainted using any Water, Grass, or Ice attack. AfterGary's first three Pokemon, his team changes depending on hisstarter and your knowledge of types comes into play. Use Fire,Ice or Flying attacks against Exeggutor and Venusaur; Electricand Grass attacks against his Gyarados and Blastoise; and Water,Rock or Ground against his Arcanine and Charizard. Of them all,the Pokemon with the most serious threats are Blastoise(Blizzard, Hydro Pump), Gyarados (Hydro Pump, Hyper Beam), andCharizard (Fire Blast). Don't play conservatively, don't holdanything back, come at Gary with full force and you should comeout the winner.

In Yellow, it's his Sandslash leading off again, and it hasa nasty Earthquake attack waiting to knock out one of your weaker Pokemon. Knock it out with a good Water, Ice, or Grass attack.

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The Alakazam here isn't as strong as in the Red/Blue versions,because it has no Reflect. Easily take it out with your bestphysical attacks. Exeggutor doesn't know any powerful attacks,but it can still wear down your Pokemon with Hypnosis and LeechSeed. Wake up your Pokemon with the Poke Flute if it gets onyour nerves. Again the last three Pokemon vary depending onGary's starter; however, you will always face Water, Fire, andElectric types. Use Electric and Grass attacks against Cloysterand Vaporeon, Water, Rock or Ground attacks against Ninetales and Flareon, and Ground attacks against Magneton and Jolteon. Watchout for Cloyster's Ice Beam if you're attacking it with a Grasstype. Vaporeon, Jolteon and Flareon all have lousy Defense, sokeep that in mind if you're having trouble. As stated before, use all your strength against Gary, because this is truly the finalbattle.

When you defeat him, you become Pokemon League Champion! Professor Oak walks in and leads you to the final chamber, whereall the Pokemon in your party are inducted into the Hall of Fame. You get to have your Pokedex rated by Oak, and your Trainer stats are displayed. The credits roll past, and the words "THE END"appear on the screen. Don't let that fool you. This game is far from over.

________________________________________________________________11. BeyondDefeating the Elite Four, first of all, gives you access to

the Unknown Dungeon hidden around Cerulean City. In it are wildPokemon much stronger than you've seen before, as well as theultimate Pokemon in the game: Mewtwo. This makes it not only anexcellent place to train, but also a place where you can capturemany evolved Pokemon. Bring as many Great Balls as you can holdwhenever you venture into the Unknown Dungeon, as well as yourbest Pokemon.

To access it, head over to Cerulean City, up Nugget Bridge,and then to the left. Surf down this river to the south andyou'll find a cave. Earlier this would have been blocked by atrainer, but you have nothing holding you back now.

UNKNOWN DUNGEON Wild Pokemon:Land:Arbok- Very Common (R)Raichu- Common (R,B)Sandslash- Very Common (B,Y)Wigglytuff- Rare (R,B)Golbat- Very Common (R,B,Y)Gloom- Common (Y)Parasect- Very Common (R,B,Y)Venomoth- Common (R,B,Y)Weepinbell- Common (Y)Kadabra- Very Common (R,B)Graveler- Common (Y)Magneton- Common (R,B,Y)

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Dodrio- Common (R,B)Hypno- Common (R,B)Electrode- Common (R,B,Y)Marowak- Common (R,B)Lickitung- Common (Y)Rhyhorn- Very Common (Y)Rhydon- Common (R,B,Y)Chansey- Rare (R,B,Y)Ditto- Very Common (R,B,Y)Water:Poliwag- Very Common (R,B,Y)Poliwhirl- Common (R,B,Y)Slowpoke- Very Common (R,B,Y)Slowbro- Common (R,B,Y)Krabby- Very Common (R,B,Y)Kingler- Common (R,B,Y)Horsea- Very Common (R,B,Y)Seadra- Common (R,B,Y)Goldeen- Very Common (R,B,Y)Seaking- Common (R,B,Y)Magikarp- Very Common (R,B,Y)

The Unknown Dungeon has a completely different layoutbetween Red/Blue and Yellow, so I will divide this section of the walkthru into two parts. In all versions, be sure to explore all new areas thoroughly for new Pokemon, and fish around in thewater for plenty of evolved Water-types.

RED/BLUE: Go up the path and ignore the first ladder, then Surfaround and take the ladder to the north. On this floor there area bunch of winding paths, but all you can do here is go south and grab the PP UP on the right. Take the same ladder back down tothe first floor. Surf to the left (the item on the single dryspace is a MAX ELIXER). The path splits off again with a waterpath to the southwest and a land mass to the north. There's aNUGGET on the land mass and a ladder which leads to the 2ndfloor; follow the path, get the FULL RESTORE and keep going toreach the next ladder. If you took the water path at theintersection, it leads to another FULL RESTORE but ends up at the same spot, so it's a sort of shortcut. Where the two paths meetup, head south, left against the wall and up the ladder. Againin the 2nd floor, follow the path right, down, left picking up an ULTRA BALL, then up finally to get to the ladder. Take it down,then take the following ladder down to get to the bottom floor. Wild Pokemon levels grow seriously high here. From here, go allthe way right to get a MAX REVIVE. Now go back and take theobvious winding path to another platform above some water. Takethe ULTRA BALL on it and zig-zag through the water and land toget to Mewtwo's platform in the southeast corner!

YELLOW: Begin by Surfing to the left from the entrance. Where apath branches off north, you can get a MAX ELIXER. Surf all theway left then take the ladder up to the 2nd floor maze. Followthe northeast path to get an ULTRA BALL, then go down thesoutheast path until it branches off north and south. Take thenorth path for a MAX REVIVE, and both paths meet up at the sameplace. Head up and take the ladder down. Surf southeast for a

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RARE CANDY, then go back and get the ULTRA BALL on the platform. Head south and around to take the next ladder up. Where the path splits, take the north path for a FULL RESTORE, and the otherpath goes down and then up against the east wall to the nextladder. Go southeast for a MAX REVIVE, then follow the path allthe way left to get to the 2nd floor maze yet again. Go left;there's a RARE CANDY to the south and the next ladder to thenorth. Take the next ladder down to get to the bottom floor. Follow the winding path until it splits; get the MAX ELIXER to

the east and then go down the other path. Where it meets ariver, you can get both a MAX REVIVE and an ULTRA BALL on theplatform to the left, and if you Surf to the right you'll get toanother winding path. In the northeast corner is another ULTRABALL and in the southeast corner is Mewtwo's platform.

Mewtwo is the strongest Pokemon in the game; a deadlyPsychic-type with insane stats and very difficult to catch. Indeed, if you've saved your Master Ball for this moment, use itnow because you most likely won't have a better need for it. Ifyou used it on a legendary bird like Articuno, though, do notdespair; it is not impossible to catch using conventionalmethods. The best way is by sending out your Articuno (or yourstrongest Water/Ice-type Pokemon), use Ice Beam or Blizzard, andhope it freezes him. If Mewtwo is frozen, he can't move amuscle, so he'll be easy to catch now with Great Balls. If youcan't freeze him, you can try for paralysis or sleep, but it'llbe much harder. Also be sure to lower his health as much as youcan before you start throwing balls, so your chances are best. Remember, as long as you've saved beforehand, you can keep trying as much as you want.

After you catch him, the most powerful Pokemon of all is inyour hands! Have some fun testing him out against the Elite Four if you want.

You now have explored every area of Kanto. The Elite Fouris always open to your challenge so you can continue battlingthem earning cash and experience as often as you like. Your main quest now, of course, becomes capturing all 150 Pokemon andbuilding a competitive battling team! To enter the world ofcompetitive battling (which uncovers the true depth and beauty of the Pokemon game) see section D. You should have a substantialcollection by now if you've been slowly capturing them throughout the game, according to the Wild Pokemon charts. Need some help getting those you missed? See section C for complete charts onboth locations of every catchable Pokemon and evolutionrequirements.

Now if you're playing only one version, it's obviouslyimpossible to obtain all 150 Pokemon for your Pokedex, due toversion-exclusives, one-time-only event Pokemon(Bulbasaur/Charmander/Squirtle, Hitmonlee/Hitmonchan,Vaporeon/Jolteon/Flareon, and Omanyte/Kabuto), plus four Pokemonthat only evolve by trading. This makes for a possibility of 125 obtainable Pokemon in Red and Blue and 129 obtainable Pokemon inYellow. Of course, to complete your collection, you will need to hook up with as many friends as you can and start some trades!

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################################################################C. Charts, Lists, and Glitches________________________________________________________________

1. Type Compatibility Chart

Key: + = 2x damage, - = 1/2 damage, X = no effect ... = normal Nr:Fi:Wa:Gr:El:Ic:Fg:Po:Gd:Fl:Ps:Bu:Rk:Gh:Dr:Nr:.....................................-.....XFi:...-...-..+.....+....................-.....- Wa:...+...-..-.....-........+...........+.....-Gr:...-...+..-...........-..+..-.....-..+.....- El:.......+..-..-...........X..+..............- Ic:...-...-..+.....-........+..+..............+Fg:.+..............+.....-.....-..-.....+..X... Po:..........+...........-..-........+..-..-...Gd:...+......-..+........+.....X.....-..+...... Fl:..........+..-....+...............+..-...... Ps:..................+...+........-............ Bu:...-......+.......-...-.....-..+........-...Rk:...+............+.-......-..+.....+......... Gh:.X.............................+........+...Dr:...........................................+

________________________________________________________________

2. TM/HM Locations

TM01:Mega Punch- Mt. Moon, Celadon Dept. Store ($3000)TM02:Razor Wind- Team Rocket Hideout, Celadon Dept. Store ($2000)TM03:Swords Dance- Silph Co.TM04:Whirlwind- Route 4TM05:Mega Kick- Celadon Dept. Store ($3000)TM06:Toxic- Fuchsia GymTM07:Horn Drill- Team Rocket Hideout, Celadon Dept. Store ($2000)TM08:Body Slam- S.S.AnneTM09:Take Down- Silph Co., Celadon Dept. Store ($3000)TM10:Double-Edge- Team Rocket HideoutTM11:Bubblebeam- Cerulean GymTM12:Water Gun- Mt. MoonTM13:Ice Beam- Celadon Dept. Store Rooftop SquareTM14:Blizzard- Pokemon MansionTM15:Hyper Beam- Celadon Game Corner (5500 coins)TM16:Pay Day- Route 12TM17:Submission- Celadon Dept. Store ($3000)TM18:Counter- Celadon Dept. Store 3rd FloorTM19:Seismic Toss- Route 25TM20:Rage- Route 15

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TM21:Mega Drain- Celadon GymTM22:Solarbeam- Pokemon MansionTM23:Dragon Rage- Celadon Game Corner (3300 coins)TM24:Thunderbolt- Vermilion GymTM25:Thunder- Power PlantTM26:Earthquake- Silph Co.TM27:Fissure- Viridian GymTM28:Dig- Cerulean CityTM29:Psychic- Saffron CityTM30:Teleport- Route 9TM31:Mimic- Saffron CityTM32:Double Team- Safari Zone, Celadon Dept. Store ($1000)TM33:Reflect- Power Plant, Celadon Dept. Store ($1000)TM34:Bide- Pewter GymTM35:Metronome- Cinnabar LabTM36:Selfdestruct- Silph Co.TM37:Egg Bomb- Safari Zone, Celadon Dept. Store ($2000)TM38:Fire Blast- Cinnabar GymTM39:Swift- Route 12TM40:Skull Bash- Safari ZoneTM41:Softboiled- Celadon CityTM42:Dream Eater- Viridian CityTM43:Sky Attack- Victory RoadTM44:Rest- S.S.AnneTM45:Thunder Wave- Route 24TM46:Psywave- Saffron GymTM47:Explosion- Victory RoadTM48:Rock Slide- Celadon Dept. Store Rooftop SquareTM49:Tri Attack- Celadon Dept. Store Rooftop SquareTM50:Substitute- Celadon Game Corner (7700 coins)HM01:Cut- S.S.AnneHM02:Fly- Route 12HM03:Surf- Safari ZoneHM04:Strength- Fuchsia CityHM05:Flash- Route 2

_________________________________________________________________3. Pokemon Locations

Bulbasaur- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Cerulean City house)Charmander- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Route 24 trainer)Squirtle- (Red/Blue: Prof. Oak in Pallet Town; Yellow: Vermilion City police

officer)Caterpie- (Red/Blue: Viridian Forest, Routes 2, 24, and 25; Yellow: Viridian

Forest)Metapod- (Red/Blue: Viridian Forest, Routes 2, 24, and 25; Yellow: Viridian

Forest)Weedle- (Red/Blue: Viridian Forest, Routes 2, 24, and 25)Kakuna- (Red/Blue: Viridian Forest, Routes 2, 24, and 25)Pidgey- (Red/Blue: Routes 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 24, and 25;

Yellow: Routes 1, 2, 3, 5, 6, 7, 8, 11, 12, 13, 14, 15, 24, and 25)Pidgeotto- (Red/Blue: Routes 12, 13, 14, 15, and 21; Yellow: Viridian Forest,

Routes 5, 6, 7, 8, 11, 12, 13, 14, 15, 21, 24, and 25)

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Rattata- (Red/Blue: Routes 1, 2, 4, 9, 10, 16, 17, 18, 21, and 22; Yellow: Pokemon Mansion, Routes 1, 2, 3, 4, 7, 8, 9, 10, 11, 16, 17, 18, 21,

and 22)

Raticate- (Red/Blue: Routes 16, 17, 18, and 21; Yellow: Pokemon Mansion, Routes

9, 11, 16, 17, 18, and 21)Spearow- (Red/Blue: Routes 3, 4, 9, 10, 11, 16, 17, 18, 22, and 23; Yellow:

Routes 3, 4, 9, 10, 16, 17, 18, 22, and 23)Fearow- (Red/Blue: Routes 16, 17, 18, and 23; Yellow: 9, 16, 17, 18, and 23)Ekans- (Red: Routes 4, 8, 9, 11, and 23)Arbok- (Red: Unknown Dungeon, Route 23)Pikachu- (Red/Blue: Viridian Forest and Power Plant; Yellow: Prof. Oak in Pallet Town)Raichu- (Red/Blue: Power Plant and Unknown Dungeon)Sandshrew- (Blue/Yellow: Routes 4, 8, 9, 11, and 23)Sandslash- (Blue/Yellow: Unknown Dungeon, Route 23)Nidoran(f)- (Red/Blue: Safari Zone, Route 22; Yellow: Safari Zone, Routes 2, 9,

10, 22, and 23)Nidorina- (Red: Safari Zone, Coin Exchange; Blue: Safari Zone; Yellow: Safari

Zone, Route 23)Nidoran(m)- (Red/Blue: Safari Zone, Route 22; Yellow: Safari Zone, Routes 2, 9,

10, 22, and 23)Nidorino- (Red: Safari Zone; Blue: Safari Zone, Coin Exchange; Yellow: Safari

Zone, Route 23)Clefairy- (Red/Blue: Mt. Moon, Coin Exchange; Yellow: Mt. Moon)Vulpix- (Blue: Pokemon Mansion, Routes 7 and 8; Yellow: Coin Exchange, Pokemon

Mansion, Routes 7 and 8)Jigglypuff- (Red/Blue: Route 3; Yellow: Routes 5, 6, 7, and 8)Wigglytuff- (Red/Blue: Unknown Dungeon; Yellow: Coin Exchange)Zubat- (Red/Blue/Yellow: Mt. Moon, Rock Tunnel, Seafoam Islands, and Victory

Road)Golbat- (Red/Blue/Yellow: Seafoam Islands, Victory Road, and Unknown Dungeon)Oddish- (Red: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25; Yellow: Routes 12, 13, 14, 15, 24, and 25)Gloom- (Red: Routes 12, 13, 14, and 15; Yellow: Unknown Dungeon, Routes 12, 13, 14, and 15)Paras- (Red/Blue/Yellow: Mt. Moon and Safari Zone)Parasect- (Red/Blue/Yellow: Safari Zone and Unknown Dungeon)Venonat- (Red/Blue: Safari Zone, Routes 12, 13, 14, and 15; Yellow: Routes 12,

13, 14, 15, 24, and 25)Venomoth- (Red/Blue: Safari Zone, Victory Road and Unknown Dungeon; Yellow:

Unknown Dungeon, Routes 12, 13, 14, and 15)Diglett- (Red/Blue/Yellow: Diglett's Cave)Dugtrio- (Red/Blue/Yellow: Diglett's Cave)Meowth- (Blue: Routes 5, 6, 7, and 8)Psyduck- (Red/Blue: Cerulean City, Cerulean City Gym, Safari Zone, Fuchsia City, Seafoam Islands, Routes 4, 19, 24, and 25; Yellow: Route 6)Golduck- (Red/Blue/Yellow: Seafoam Islands)Mankey- (Red: Routes 5, 6, 7, and 8; Yellow: Routes 3, 4, 22, and 23)Primeape- (Yellow: Route 23)Growlithe- (Red: Pokemon Mansion, Routes 7 and 8; Yellow: Pokemon Mansion)Poliwag- (Red/Blue/Yellow: Viridian City, Cerulean City, Celadon City, Unknown

Dungeon, Routes 10, 22, and 23)Poliwhirl- (Red/Blue/Yellow: Cerulean City, Celadon City, Unknown Dungeon,

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Routes 10 and 23)Abra- (Red/Blue: Coin Exchange, Routes 24 and 25; Yellow: Coin Exchange, Routes 5, 6, 7, and 8) Kadabra- (Red/Blue: Unknown Dungeon; Yellow: Routes 7 and 8)Machop- (Red/Blue: Rock Tunnel and Victory Road; Rock Tunnel, Victory Road,

Route 10)Bellsprout- (Blue: Routes 5, 6, 7, 12, 13, 14, 15, 24, and 25; Yellow: Routes

12, 13, 14, 15, 24, and 25)Weepinbell- (Blue: Routes 12, 13, 14, and 15; Yellow: Unknown Dungeon, Routes

12, 13, 14, and 15)Tentacool- (Red/Blue/Yellow: Pallet Town, Vermilion City, Seafoam Islands,

Routes 12, 13, 17, 19, 20, and 21)Tentacruel- (Red/Blue/Yellow: Seafoam Islands, Routes 19, 20, and 21)Geodude- (Red/Blue/Yellow: Mt. Moon, Rock Tunnel, and Victory Road)Graveler- (Red/Blue: Victory Road; Yellow: Victory Road and Unknown Dungeon)Ponyta- (Red/Blue: Pokemon Mansion; Yellow: Routes 16, 17, and 18)Slowpoke- (Red/Blue: Celadon City, Safari Zone, Seafoam Islands, Cinnabar

Island, Unknown Dungeon, Routes 10 and 23; Yellow: Celadon City, Safari

Zone, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 10, 12,

13, and 23)Slowbro- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23)Magnemite- (Red/Blue: Power Plant; Yellow: Power Plant, Route 10)Magneton- (Red/Blue/Yellow: Power Plant and Unknown Dungeon)Farfetch'd- (Red/Blue: Vermilion City trade; Yellow: Routes 12 and 13)Doduo- (Red/Blue: Safari Zone, Routes 16, 17, and 18; Yellow: Routes 16, 17, and 18)Dodrio- (Red/Blue: Unknown Dungeon; Yellow: Routes 16, 17, and 18)Seel- (Red/Blue/Yellow: Seafoam Islands)Dewgong- (Red/Blue/Yellow: Seafoam Islands)Grimer- (Red/Blue: Pokemon Mansion; Yellow: Power Plant and Pokemon Mansion)Muk- (Red/Blue: Pokemon Mansion; Yellow: Power Plant and Pokemon Mansion)Shellder- (Red/Blue/Yellow: Vermilion City, Seafoam Islands, Cinnabar Island,

Routes 6 and 11)Gastly- (Red/Blue/Yellow: Pokemon Tower)Haunter- (Red/Blue/Yellow: Pokemon Tower)Onix- (Red/Blue/Yellow: Rock Tunnel and Victory Road)Drowzee- (Red/Blue/Yellow: Route 11)Hypno- (Red/Blue: Unknown Dungeon)Krabby- (Red/Blue: Cerulean City, Cerulean City Gym, Vermilion City, Safari

Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 18, 24, and 25; Yellow: Cerulean City, Vermilion City, Safari Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 23, 24, and 25)

Kingler- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23)Voltorb- (Red/Blue: Power Plant, Route 10; Yellow: Power Plant)Electrode- (Red/Blue/Yellow: Power Plant and Unknown Dungeon)Exeggcute- (Red/Blue/Yellow: Safari Zone)Cubone- (Red/Blue: Pokemon Tower; Yellow: Safari Zone)Marowak- (Red/Blue: Victory Road and Unknown Dungeon; Yellow: Safari Zone)Hitmonlee- (Red/Blue/Yellow: Saffron City karate dojo)Hitmonchan- (Red/Blue/Yellow: Saffron City karate dojo)Lickitung- (Red/Blue: Route 18 trade; Yellow: Unknown Dungeon)Koffing- (Red/Blue: Pokemon Mansion)Weezing- (Red/Blue: Pokemon Mansion)Rhyhorn- (Red/Blue: Safari Zone; Yellow: Safari Zone and Unknown Dungeon)

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Rhydon- (Red/Blue/Yellow: Unknown Dungeon)Chansey- (Red/Blue/Yellow: Safari Zone and Unknown Dungeon)Tangela- (Red/Blue: Route 21; Yellow: Safari Zone)Kangaskhan- (Red/Blue/Yellow: Safari Zone)Horsea- (Red/Blue/Yellow: Seafoam Islands, Cinnabar Island, Unknown Dungeon,

Routes 19, 20, 21, and 23)Seadra- (Red/Blue/Yellow: Seafoam Islands, Unknown Dungeon, Route 23)Goldeen- (Red/Blue: Cerulean City, Cerulean City Gym, Celadon City, Fuchsia

City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11,

12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25; Yellow: Cerulean City, Celadon City, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and

25)Seaking- (Red/Blue/Yellow: Fuchsia City, Seafoam Islands, Unknown Dungeon, Route 23)Staryu- (Red/Blue/Yellow: Seafoam Islands, Cinnabar Island, Routes 19, 20, and

21)Mr. Mime- (Red/Blue/Yellow: Route 2 trade)Scyther- (Red/Yellow: Coin Exchange, Safari Zone)Jynx- (Red/Blue: Cerulean City trade)Electabuzz- (Red: Power Plant)Magmar- (Blue: Pokemon Mansion)Pinsir- (Blue/Yellow: Coin Exchange, Safari Zone)Tauros- (Red/Blue/Yellow: Safari Zone)Magikarp- (Red/Blue: Pallet Town, Viridian City, Cerulean City, Cerulean City

Gym, Vermilion City, Celadon City, Safari Zone, Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6, 10, 11, 12,

13, 17, 18, 19, 20, 21, 22, 23, 24, and 25; Yellow: Pallet Town, Viridian City, Cerulean City, Vermilion City, Celadon City, Safari Zone,

Fuchsia City, Seafoam Islands, Cinnabar Island, Unknown Dungeon, Routes 4, 6,

10, 11, 12, 13, 17, 18, 19, 20, 21, 22, 23, 24, and 25

Gyarados- (Yellow: Fuchsia City)Lapras- (Red/Blue/Yellow: Saffron City man)Ditto- (Red/Blue: Unknown Dungeon, Routes 13, 14, 15, and 23; Yellow: Pokemon

Mansion, Unknown Dungeon, Routes 13, 14, 15, and 23)Eevee- (Red/Blue/Yellow: Celadon City mansion)Porygon- (Red/Blue/Yellow: Coin Exchange)Omanyte- (Red/Blue/Yellow: Cinnabar Island lab)Kabuto- (Red/Blue/Yellow: Cinnabar Island lab)Aerodactyl- (Red/Blue/Yellow: Cinnabar Island lab)Snorlax- (Red/Blue/Yellow: Routes 12 and 16)Articuno- (Red/Blue/Yellow: Seafoam Islands)Zapdos- (Red/Blue/Yellow: Power Plant)Moltres- (Red/Blue/Yellow: Victory Road)Dratini- (Red/Blue: Coin Exchange, Safari Zone; Yellow: Safari Zone)Dragonair- (Red/Blue/Yellow: Safari Zone)Mewtwo- (Red/Blue/Yellow: Unknown Dungeon)Mew- (Red/Blue/Yellow: Mew Glitch <see part 7 of this section>)

______________________________________________4. Pokemon Evolutions

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Bulbasaur-> Ivysaur at level 16-> Venusaur at level 32Charmander-> Charmeleon at level 16-> Charizard at level 36Squirtle-> Wartortle at level 16-> Blastoise at level 36Caterpie-> Metapod at level 7-> Butterfree at level 10Weedle-> Kakuna at level 7-> Beedrill at level 10Pidgey-> Pidgeotto at level 18-> Pidgeot at level 36Rattata-> Raticate at level 20

Spearow-> Fearow at level 20Ekans-> Arbok at level 22Pikachu-> Raichu w/Thunder StoneSandshrew-> Sandslash at level 22Nidoran(f)-> Nidorina at level 16-> Nidoqueen w/Moon StoneNidoran(m)-> Nidorino at level 16-> Nidoking w/Moon StoneClefairy-> Clefable w/Moon StoneVulpix-> Ninetales w/Fire StoneJigglypuff-> Wigglytuff w/Moon StoneZubat-> Golbat at level 22Oddish-> Gloom at level 21-> Vileplume w/Leaf StoneParas-> Parasect at level 24Venonat-> Venomoth at level 31Diglett-> Dugtrio at level 26Meowth-> Persian at level 28Psyduck-> Golduck at level 33Mankey-> Primeape at level 28Growlithe-> Arcanine w/Fire StonePoliwag-> Poliwhirl at level 25-> Poliwrath w/Water StoneAbra-> Kadabra at level 16-> Alakazam w/TradeMachop-> Machoke at level 28-> Machamp w/TradeBellsprout-> Weepinbell at level 21-> Vileplume w/Leaf StoneTentacool-> Tentacruel at level 30Geodude-> Graveler at level 25-> Golem w/TradePonyta-> Rapidash at level 40Slowpoke-> Slowbro at level 37Magnemite-> Magneton at level 30Farfetch'd: noneDoduo-> Dodrio at level 31Seel-> Dewgong at level 34Grimer-> Muk at level 38Shellder-> Cloyster w/Water StoneGastly-> Haunter at level 25-> Gengar w/TradeOnix: noneDrowzee-> Hypno at level 26Krabby-> Kingler at level 28Voltorb-> Electrode at level 30Exeggcute-> Exeggutor w/Leaf StoneCubone-> Marowak at level 28Hitmonlee: noneHitmonchan: noneLickitung: noneKoffing-> Weezing at level 35Rhyhorn-> Rhydon at level 42Chansey: noneTangela: noneKangaskhan: noneHorsea-> Seadra at level 32

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Goldeen-> Seaking at level 33Staryu-> Starmie w/Water StoneMr. Mime: noneScyther: noneJynx: noneElectabuzz: noneMagmar: nonePinsir: noneTauros: noneMagikarp-> Gyarados at level 20Lapras: noneDitto: none Eevee-> Vaporeon w/Water Stone OR Jolteon w/Thunder Stone ORFlareon w/Fire StonePorygon: noneOmanyte-> Omastar at level 40Kabuto-> Kabutops at level 40Aerodactyl: noneSnorlax: noneArticuno: noneZapdos: noneMoltres: noneDratini-> Dragonair at level 30-> Dragonite at level 55Mewtwo: none

_______________________________________________________________5. Move List

Key:Type: Which one of the 15 attack types it isPower: Base strength of the attackAccuracy: Percentage attack is likely to hit (see 99.6 rule)PP: Base PP/Maximum PPDescription: What the attack doesSpecial: If the move serves a special outside-of-battle purpose,its use is described here.

AbsorbType: Grass; Power: 20; Accuracy: 99.6%; PP: 20/32Description: User recovers half of damage inflicted on opponentby this attack.

AcidType: Poison; Power: 40; Accuracy: 99.6%; PP: 20/32Description: 9.8% chance of lowering opponent's Defense modifier by 1.

Acid ArmorType: Poison; Power: 0; Accuracy: 100%; PP: 40/61Description: Raises user's Defense modifier by 2.

AgilityType: Psychic; Power: 0; Accuracy: 100%; PP: 30/48Description: Raises user's Speed modifier by 2.

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AmnesiaType: Psychic; Power: 0; Accuracy: 100%; PP: 20/32Description: Raises user's Special modifier by 2.

Aurora BeamType: Ice; Power: 65; Accuracy: 99.6%; PP: 20/32Description: 9.8% chance of lowering opponent's Attack modifier by 1.

BarrageType: Normal; Power: 15; Accuracy: 84.4%; PP: 20/32Description: Attacks opponent 2-5 times in succession.

BarrierType: Psychic; Power: 0; Accuracy: 100%; PP: 30/48Description: Raises user's Defense modifier by 2.

BideType: Normal; Power: 0; Accuracy: 99.6%; PP: 10/16Description: User cannot attack for 2-3 turns; after this time,user returns double the damage it received during that periodonto the opponent.

BindType: Normal; Power: 15; Accuracy: 74.6%; PP: 10/16Description: Attacks opponent consecutively over 2-5 turns;opponent may not attack during this time unless switched.

BiteType: Normal; Power: 60; Accuracy: 99.6%; PP: 25/40Description: 29.7% chance of causing opponent to Flinch.

BlizzardType: Ice; Power: 120; Accuracy: 89.5%; PP: 5/8Description: 9.8% chance of Freezing the opponent.

Body SlamType: Normal; Power: 85; Accuracy: 99.6%; PP: 15/24Description: 29.7% chance of Paralyzing the opponent.

Bone ClubType: Ground; Power: 65; Accuracy: 84.4%; PP: 20/32Description: 9.8% chance of causing opponent to Flinch.

BonemerangType: Ground; Power: 50; Accuracy: 89.8%; PP: 10/16Description: Attacks opponent 2 times in succession.

BubbleType: Water; Power: 20; Accuracy: 99.6%; PP: 30/48Description: 9.8% chance of lowering opponent's Speed modifier by 1.

BubblebeamType: Water; Power: 60; Accuracy: 99.6%; PP: 20/32Description: 9.8% chance of lowering opponent's Speed modifier by 1.

Clamp

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Type: Water; Power: 35; Accuracy: 74.6%; PP: 10/16Description: Attacks opponent consecutively over 2-5 turns;opponent may not attack during this time unless switched.

Comet PunchType: Normal; Power: 18; Accuracy: 84.4%; PP: 15/24Description: Attacks opponent 2-5 times in succession.

Confuse RayType: Ghost; Power: 0; Accuracy: 99.6%; PP: 10/16Description: Confuses the opponent.

ConfusionType: Psychic; Power: 50; Accuracy: 99.6%; PP: 25/40Description: 9.8% chance of Confusing the opponent.

ConstrictType: Normal; Power: 10; Accuracy: 99.6%; PP: 35/56Description: 9.8% chance of lowering opponent's Speed modifier by 1.

ConversionType: Normal; Power:0; Accuracy: 100%; PP: 30/48Description: User's type changes to one of its non-Conversionattack move types at random.

CounterType: Fighting; Power: 0; Accuracy: 99.6%; PP: 20/32Description: Attacks second; inflicts twice as much damage asopponent's attack if hit with a Normal or Fighting-type attack.

CrabhammerType: Water; Power: 90; Accuracy: 84.4%; PP: 10/16Description: Critical Hit possibility multiplied by 8.

CutType: Normal; Power: 50; Accuracy: 94.5%; PP: 30/48Description: Normal attack.Special: Cuts down thin trees.

Defense CurlType: Normal; Power: 0; Accuracy: 100%; PP: 40/61Description: Raises user's Defense modifier by 1.

DigType: Ground; Power: 100; Accuracy: 99.6%; PP: 10/16Description: User digs underground first turn, and attacks thefollowing turn.Special: Escape from a cave/other area and return to the lastPoke Center you visited.

DisableType: Normal; Power: 0; Accuracy: 54.7%; PP: 20/32Description: Randomly selects one of opponent's attacks anddisables it for 2-5 turns.

Dizzy PunchType: Normal; Power: 70; Accuracy: 99.6%; PP: 20/32

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Description: 19.9% chance of Confusing the opponent.

Double-EdgeType: Normal; Power: 100; Accuracy: 99.6%; PP: 10/16Description: Hurts user for one quarter of damage inflicted onopponent.

Double KickType: Fighting; Power: 30; Accuracy: 99.6%; PP: 30/48Description: Attacks 2 times in succession.

DoubleslapType: Normal; Power: 15; Accuracy: 84.4%; PP: 10/16Description: Attacks 2-5 times in succession.

Double TeamType: Normal; Power: 0; Accuracy: 100%; PP: 15/24Description: Raises user's Evade modifier by 1.

Dragon RageType: Dragon; Power: 0; Accuracy: 99.6%; PP: 10/16Description: Always does exactly 40HP damage.

Dream EaterType: Psychic; Power: 100; Accuracy: 99.6%; PP: 15/24Description: Attack fails unless opponent is Asleep; userrecovers all of damage inflicted on opponent by this attack

Drill PeckType: Flying; Power: 80; Accuracy: 99.6%; PP: 20/32Description: Normal attack.

EarthquakeType: Ground; Power: 100; Accuracy: 99.6%; PP: 10/16Description: Normal attack.

Egg BombType: Normal; Power: 100; Accuracy: 74.6%; PP: 10/16Description: Normal attack.

EmberType: Fire; Power: 40; Accuracy: 99.6%; PP: 25/40Description: 9.8% chance of Burning the opponent.

ExplosionType: Normal; Power: 170; Accuracy: 99.6 PP: 5/8Description: User faints; opponent's Defense is cut in halfduring the attack.

Fire BlastType: Fire; Power: 120; Accuracy: 84.4%; PP: 5/8Description: 9.8% chance of Burning the opponent.

Fire PunchType: Fire; Power: 75; Accuracy: 99.6%; PP: 15/24Description: 9.8% chance of Burning the opponent.

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Fire SpinType: Fire; Power: 15; Accuracy: 69.5%; PP: 15/24Description: Attacks opponent consecutively over 2-5 turns;opponent may not attack during this time unless switched.

FissureType: Ground; Power: 0; Accuracy: 29.3%; PP: 5/8Description: Attack fails unless attacking first and opponent isNormal or Fighting-type; opponent faints if attack hits.

FlamethrowerType: Fire; Power: 95; Accuracy: 99.6%; PP: 15/24Description: 9.8% chance of Burning the opponent.

FlashType: Normal; Power: 0; Accuracy: 69.5%; PP: 20/32Description: Lowers opponent's Accuracy modifier by 1.Special: Lights up dark caves.

FlyType: Flying; Power: 70; Accuracy: 94.5%; PP: 15/24Description: User flies overhead first turn, and attacks thefollowing turn.Special: Fly to any town you have previously visited.

Focus EnergyType: Normal; Power: 0; Accuracy: 100%; PP: 30/48Description: User's critical odds are reduced to 0 when attackingsecond (glitch).

Fury AttackType: Normal; Power: 15; Accuracy: 84.4%; PP: 20/32Description: Attacks 2-5 times in succession.

Fury SwipesType: Normal; Power: 15; Accuracy: 84.4%; PP: 15/24Description: Attacks 2-5 times in succession.

GlareType: Normal; Power: 0; Accuracy: 74.6%; PP: 30/48Description: Paralyzes the opponent.

GrowlType: Normal; Power: 0; Accuracy: 99.6%; PP: 40/61Description: Lowers opponent's Attack modifier by 1.

GrowthType: Normal; Power: 0; Accuracy: 100%; PP: 40/61Description: Raises user's Special modifier by 1.

GuillotineType: Normal; Power: 0; Accuracy: 29.3%; PP: 5/8Description: Attack fails unless attacking first and opponent isNormal or Fighting-type; opponent faints if attack hits.

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GustType: Normal; Power: 40; Accuracy: 99.6%; PP: 35/56Description: Normal attack.

HardenType: Normal; Power: 0; Accuracy: 100%; PP: 40/61Description: Raises user's Defense modifier by 1.

HazeType: Ice; Power: 0; Accuracy: 99.6%; PP: 30/48Description: All stat modifiers of both Pokemon are reduced to 0; opponent recovers from any status condition inflicted upon it.

HeadbuttType: Normal; Power: 70; Accuracy: 99.6%; PP: 15/24Description: 29.7% chance of causing opponent to Flinch.

Hi Jump KickType: Fighting; Power: 85; Accuracy: 89.5%; PP: 20/32Description: If attack misses, user sustains 1HP damage.

Horn AttackType: Normal; Power: 65; Accuracy: 99.6%; PP: 35/56Description: Normal attack.

Horn DrillType: Normal; Power: 0; Accuracy: 29.3%; PP: 5/8Description: Attack fails unless attacking first and opponent isNormal or Fighting-type; opponent faints if attack hits.

Hydro PumpType: Water; Power: 120; Accuracy: 79.3%; PP: 5/8Description: Normal attack.

Hyper BeamType: Normal; Power: 150; Accuracy: 89.5%; PP: 5/8Description: User must lose a turn to recharge after attackingunless opponent is knocked out by this attack.

Hyper FangType: Normal; Power: 80; Accuracy: 89.5%; PP: 15/24Description: 9.8% chance of causing opponent to Flinch.

HypnosisType: Psychic; Power: 0; Accuracy: 59.8%; PP: 20/32Description: Opponent becomes Asleep.

Ice BeamType: Ice; Power: 95; Accuracy: 99.6%; PP: 15/24Description: 9.8% chance of Freezing the opponent.

Ice PunchType: Ice; Power: 75; Accuracy: 99.6%; PP: 15/24Description: 9.8% chance of Freezing the opponent.

Jump KickType: Fighting; Power: 70; Accuracy: 94.5%; PP: 25/40

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Description: If attack misses, user sustains one eighth of thedamage it would have inflicted on the opponent.

Karate ChopType: Normal; Power: 50; Accuracy: 99.6%; PP: 25/40Description: Critical Hit possibility multiplied by 8.

KinesisType: Psychic; Power: 0; Accuracy: 79.3%; PP: 15/24Description: Lowers opponent's Accuracy modifier by 1.

Leech LifeType: Bug; Power: 20; Accuracy: 99.6%; PP: 15/24Description: User recovers half of damage inflicted on opponentby this attack.

Leech SeedType: Grass; Power: 0; Accuracy: 89.5%; PP: 10/16Description: At the end of every turn, the attack damages theopponent by 12.5% of its maximum HP and that amount is added tothe user's HP; effect ends when opponent switches or is knockedout.

LeerType: Normal; Power: 0; Accuracy: 99.6%; PP: 30/48Description: Lowers the opponent's Defense modifier by 1.

LickType: Ghost; Power: 20; Accuracy: 99.6%; PP: 30/48Description: 29.7% chance of Paralyzing the opponent.

Light ScreenType: Psychic; Power: 0; Accuracy: 100%; PP: 30/48Description: User's Special stat is doubled until switched orknocked out.

Lovely KissType: Normal; Power: 0; Accuracy: 74.6%; PP: 15/24Description: Opponent becomes Asleep.

Low KickType: Fighting; Power: 50; Accuracy: 89.5%; PP: 20/32Description: 29.7% chance of causing opponent to Flinch.

MeditateType: Psychic; Power: 0; Accuracy: 100%; PP: 40/61Description: Raises user's Attack modifier by 1.

Mega DrainType: Grass; Power: 40; Accuracy: 99.6%; PP: 10/16Description: User recovers half of damage inflicted on opponentby this attack.

Mega KickType: Normal; Power: 120; Accuracy: 74.6%; PP: 5/8Description: Normal attack.

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Mega PunchType: Normal; Power: 80; Accuracy: 84.4%; PP: 20/32Description: Normal attack.

MetronomeType: Normal; Power: 0; Accuracy: 100%; PP: 10/16Description: User does a random attack.

MimicType: Normal; Power: 0; Accuracy: 100%; PP: 10/16Description: User replaces Mimic with one of the opponent'sattacks at random until switched or knocked out.

MinimizeType: Normal; Power: 0; Accuracy: 100%; PP: 20/32Description: Raises user's Evade modifier by 1.

Mirror MoveType: Flying; Power: 0; Accuracy: 100%; PP: 20/32Description: User attacks with the last move used by theopponent.

MistType: Ice; Power: 0; Accuracy: 100%; PP: 30/48Description: Opponent cannot reduce user's stats; effect endswhen user is switched or knocked out.

Night ShadeType: Ghost; Power: 0; Accuracy: 99.6%; PP: 15/24Description: Always does the exact amount of HP damage as theuser's level.

Pay DayType: Normal; Power: 40; Accuracy: 99.6%; PP: 20/32Description: After the battle, receive extra money equal to 2times the user's level each time this attack is used.

PeckType: Flying; Power: 35; Accuracy: 99.6%; PP: 35/56Description: Normal attack.

Petal Dance Type: Grass; Power: 90; Accuracy: 99.6%; PP: 20/32Description: Attacks 2-3 times in consecutive turns; after theattack, user becomes Confused.

Pin MissileType: Bug; Power: 14; Accuracy: 84.4%; PP: 20/32Description: Attacks 2-5 times in succession.

Poison GasType: Poison; Power: 0; Accuracy: 54.7%; PP: 40/61Description: Poisons the opponent.

PoisonpowderType: Poison; Power: 0; Accuracy: 74.6%; PP: 35/56

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Description: Poisons the opponent.

Poison StingType: Poison; Power: 15; Accuracy: 99.6%; PP: 35/56Description: 29.7% chance of Poisoning the opponent.

PoundType: Normal; Power: 40; Accuracy: 99.6%; PP: 35/56Description: Normal attack.

PsybeamType: Psychic; Power: 65; Accuracy: 99.6%; PP: 20/32Description: 9.8% chance of Confusing the opponent.

PsychicType: Psychic; Power: 90; Accuracy: 99.6%; PP: 10/16Description: 29.7% chance of lowering opponent's Special modifier by 1.

PsywaveType: Normal; Power: 0; Accuracy: 79.3%; PP: 15/24Description: Randomly inflicts HP damage on the opponent from 1to 1.5 times user's level.

Quick AttackType: Normal; Power: 40; Accuracy: 99.6%; PP: 30/48Description: Always attacks first.

RageType: Normal; Power: 20; Accuracy: 99.6%; PP: 20/32Description: User goes on a Rage until it is knocked out; whenopponent inflicts damage, user's Attack modifier increases by 1.

Razor LeafType: Grass; Power: 55; Accuracy: 94.5%; PP: 25/40Description: Critical Hit possibility multiplied by 8.

Razor WindType: Normal; Power: 80; Accuracy: 74.6%; PP: 15/24Description: User charges up first turn, and attacks thefollowing turn.

RecoverType: Normal; Power: 0; Accuracy: 100%; PP: 20/32Description: Recovers 50% of maximum HP.

ReflectType: Psychic; Power: 0; Accuracy: 100%; PP: 30/48Description: User's Defense stat is doubled until switched orknocked out.

RestType: Psychic; Power: 0; Accuracy: 100%; PP: 10/16Description: User recovers all HP and becomes Asleep for 2 turns, overwriting all other status effects.

Roar

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Type: Normal; Power: 0; Accuracy: 99.6%; PP: 20/32Description: Makes wild Pokemon flee; has no effect in Trainerbattles.

Rock SlideType: Rock; Power: 75; Accuracy: 89.5%; PP: 10/16Description: 29.7% chance of causing opponent to Flinch.

Rock ThrowType: Rock; Power: 50; Accuracy: 89.5%; PP: 15/24Description: Normal attack.

Rolling KickType: Fighting; Power: 60; Accuracy: 84.4%; PP: 15/24Description: 29.7% chance of causing opponent to Flinch.

Sand-AttackType: Ground; Power: 0; Accuracy: 99.6%; PP: 15/24Description: Lowers opponent's Accuracy modifier by 1.

ScratchType: Normal; Power: 40; Accuracy: 99.6%; PP: 30/48Description: Normal attack.

Screech Type: Normal; Power: 0; Accuracy: 84.4%; PP: 40/61Description: Lowers opponent's Defense modifier by 2.

Seismic TossType: Fighting; Power: 0; Accuracy: 99.6%; PP: 20/32Description: Always does the exact amount of HP damage as theuser's level.

SelfdestructType: Normal; Power: 130; Accuracy: 99.6%; PP: 5/8Description: User faints; opponent's Defense is cut in halfduring the attack.

SharpenType: Normal; Power: 0; Accuracy: 100%; PP: 30/48Description: Raises user's Attack modifier by 1.

SingType: Normal; Power: 0; Accuracy: 54.7%; PP: 15/24Description: Opponent becomes Asleep.

Skull BashType: Normal; Power: 100; Accuracy: 99.6%; PP: 15/24Description: User lowers head first turn, and attacks thefollowing turn.

Sky AttackType: Flying; Power: 140; Accuracy: 94.5%; PP: 5/8

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Description: User charges up first turn, and attacks thefollowing turn.

SlamType: Normal; Power: 80; Accuracy: 74.6%; PP: 20/32Description: Normal attack.

SlashType: Normal; Power: 70; Accuracy: 99.6%; PP: 20/32Description: Critical Hit possibility multiplied by 8.

Sleep PowderType: Grass; Power: 0; Accuracy: 74.6%; PP: 15/24Description: Opponent becomes Asleep.

SludgeType: Poison; Power: 65; Accuracy: 99.6%; PP: 20/32Description: 29.7% chance of Poisoning the opponent.

SmogType: Poison; Power: 20; Accuracy: 69.5%; PP: 20/32Description: 39.8% chance of Poisoning the opponent.

SmokescreenType: Poison; Power: 0; Accuracy: 99.6%; PP: 20/32Description: Lowers opponent's Accuracy modifier by 1.

SoftboiledType: Normal; Power: 0; Accuracy: 100%; PP: 10/16Description: Recovers 50% of total HP.Special: Distributes one fifth of user's HP to all Pokemon inyour party.

SolarbeamType: Grass; Power: 120; Accuracy: 99.6%; PP: 10/16Description: User charges up first turn, and attacks thefollowing turn.

SonicboomType: Normal; Power: 0; Accuracy: 89.5%; PP: 20/32Description: Always does exactly 20HP damage.

Spike CannonType: Normal; Power: 20; Accuracy: 99.6%; PP: 15/24Description: Attacks 2-5 times in succession.

SplashType: Normal; Power: 0; Accuracy: 100%; PP: 40/61Description: No effect.

SporeType: Grass; Power: 0; Accuracy: 99.6%; PP: 15/24Description: Opponent becomes Asleep.

StompType: Normal; Power: 65; Accuracy: 99.6%; PP: 20/32Description: 29.7% chance of causing opponent to Flinch.

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StrengthType: Normal; Power: 80; Accuracy: 99.6%; PP: 15/24Description: Normal attack.Special: Moves boulders around.

String Shot

Type: Bug; Power: 0; Accuracy: 94.5%; PP: 40/61Description: Lowers opponent's Speed modifier by 1.

StruggleType: Normal; Power: 50; Accuracy: 99.6%; PP: -Description: Used when Pokemon is out of PP for all of itsattacks; hurts user for one quarter of damage inflicted onopponent.

Stun SporeType: Grass; Power: 0; Accuracy: 74.6%; PP: 30/48Description: Paralyzes the opponent.

SubmissionType: Fighting; Power: 80; Accuracy: 79.3%; PP: 25/40Description: Hurts user for one quarter of damage inflicted onopponent.

SubstituteType: Normal; Power: 0; Accuracy: 100%; PP: 10/16Description: User takes away 25% of its health and creates aSubstitute; the Substitute remains until broken by the opponent.

Super FangType: Normal; Power: 0; Accuracy: 89.5%; PP: 10/16Description: Always reduces opponent's HP to half its currentstatus.

SupersonicType: Normal; Power: 0; Accuracy: 54.7%; PP: 20/32Description: Confuses the opponent.

SurfType: Water; Power: 95; Accuracy: 99.6%; PP: 15/24Description: Normal attack.Special: User can Surf on the water.

SwiftType: Normal; Power: 60; Accuracy: 99.6%; PP: 20/32Description: Attack hits Pokemon charging for Dig or Fly andignores Evade or Accuracy modifiers.

Swords Dance

Type: Normal; Power: 0; Accuracy: 100%; PP: 30/48Description: Raises user's Attack modifier by 2.

Tackle

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Type: Normal; Power: 35; Accuracy: 94.5%; PP: 35/56Description: Normal attack.

Tail WhipType: Normal; Power: 0; Accuracy: 99.6%; PP: 40/61Description: Lowers opponent's Defense modifier by 1.

Take DownType: Normal; Power: 90; Accuracy: 84.4%; PP: 20/32Description: Hurts user for one quarter of damage inflicted onopponent.

TeleportType: Psychic; Power: 0; Accuracy: 100%; PP: 20/32Description: Has no effect in Trainer battles.Special: Escape from a cave/other area and return to the lastPoke Center you visited.

ThrashType: Normal; Power: 90; Accuracy: 99.6%; PP: 20/32Description: Attacks 2-3 times in consecutive turns; after theattack, user becomes Confused.

ThunderType: Electric; Power: 120; Accuracy: 69.5%; PP: 10/16Description: 9.8% chance of Paralyzing the opponent.

ThunderboltType: Electric; Power: 95; Accuracy: 99.6%; PP: 15/24Description: 9.8% chance of Paralyzing the opponent.

ThunderpunchType: Electric; Power: 75; Accuracy: 99.6%; PP: 15/24Description: 9.8% chance of Paralyzing the opponent.

ThundershockType: Electric; Power: 40; Accuracy: 99.6%; PP: 30/48Description: 9.8% chance of Paralyzing the opponent.

Thunder WaveType: Electric; Power: 0; Accuracy: 99.6%; PP: 20/32Description: Paralyzes the opponent.

ToxicType: Poison; Power: 0; Accuracy: 84.4%; PP: 10/16Description: Poisons the opponent; damage inflicted at the end of every turn increases by 6.25% each time until opponent switchesor is knocked out.

TransformType: Normal; Power: 0; Accuracy: 100%; PP: 10/16Description: User copies opponent's species, all stats except HP, and all attacks until switched or knocked out; attacks arelimited to 5 PP each for user.

Tri Attack

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Type: Normal; Power: 80; Accuracy: 99.6%; PP: 10/16Description: Normal attack.

TwineedleType: Bug; Power: 25; Accuracy: 99.6%; PP: 20/32Description: Attacks 2 times in succession; 19.9% chance ofPoisoning the opponent.

VicegripType: Normal; Power: 55; Accuracy: 99.6%; PP: 30/48Description: Normal attack.

Vine WhipType: Grass; Power: 35; Accuracy: 99.6%; PP: 10/16Description: Normal attack.

WaterfallType: Water; Power: 80; Accuracy: 99.6%; PP: 15/24Description: Normal attack.

Water GunType: Water; Power: 40; Accuracy: 99.6%; PP: 25/40Description: Normal attack.

WhirlwindType: Normal; Power: 0; Accuracy: 99.6%; PP: 20/32Description: Makes wild Pokemon flee; has no effect in Trainerbattles.

Wing AttackType: Flying; Power: 35; Accuracy: 99.6%; PP: 35/56Description: Normal attack.

WithdrawType: Water; Power: 0; Accuracy: 100%; PP: 40/61Description: Raises user's Defense modifier by 1.

WrapType: Normal; Power: 15; Accuracy: 84.4%; PP: 15/24Description: Attacks opponent consecutively over 2-5 turns;opponent may not attack during this time unless switched.

________________________________________6. Game Shark Codes

Move modifier: 01xx73D1- First attack slot01xx74D1- Second attack slot01xx75D1- Third attack slot01xx76D1- Fourth attack slotKey for xx:00- empty slot01- Pound02- Karate Chop

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03- Doubleslap04- Comet Punch05- Mega Punch06- Pay Day07- Fire Punch08- Ice Punch09- Thunderpunch0A- Scratch0B- Vice Grip0C- Guillotine0D- Razor Wind0E- Swords Dance0F- Cut10- Gust11- Wing Attack12- Whirlwind13- Fly14- Bind15- Slam16- Vine Whip17- Stomp18- Double Kick19- Mega Kick1A- Jump Kick1B- Rolling Kick1C- Sand-Attack1D- Headbutt1E- Horn Attack1F- Fury Attack20- Horn Drill21- Tackle22- Body Slam23- Wrap24- Take Down25- Thrash26- Double-Edge27- Tail Whip28- Poison Sting29- Twineedle2A- Pin Missile2B- Leer2C- Bite2D- Growl2E- Roar2F- Sing30- Supersonic31- Sonicboom32- Disable33- Acid34- Ember35- Flamethrower36- Mist37- Water Gun38- Hydro Pump39- Surf3A- Ice Beam3B- Blizzard

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3C- Psybeam3D- Bubblebeam3E- Aurora Beam3F- Hyper Beam40- Peck41- Drill peck42- Submission43- Low Kick44- Counter45- Seismic Toss46- Strength47- Absorb48- Mega Drain49- Leech Seed4A- Growth4B- Razor Leaf4C- Solarbeam4D- Poisonpowder4E- Stun Spore4F- Sleep Powder50- Petal Dance51- String Shot52- Dragon Rage53- Fire Spin54- Thundershock55- Thunderbolt56- Thunder Wave57- Thunder58- Rock Throw59- Earthquake5A- Fissure5B- Dig5C- Toxic5D- Confusion5E- Psychic5F- Hypnosis60- Meditate61- Agility62- Quick Attack63- Rage64- Teleport65- Night Shade66- Mimic67- Screech68- Double Team69- Recover6A- Harden6B- Minimize6C- Smokescreen6D- Confuse Ray6E- Withdraw6F- Defense Curl

70- Barrier71- Light Screen72- Haze73- Reflect

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74- Focus Energy75- Bide76- Metronome77- Mirror Move78- Selfdestruct79- Egg Bomb7A- Lick7B- Smog7C- Sludge7D- Bone Club7E- Fire Blast7F- Waterfall80- Clamp81- Swift82- Skull Bash83- Spike Cannon84- Constrict85- Amnesia86- Kinesis87- Softboiled88- Hi Jump Kick89- Glare8A- Dream Eater8B- Poison Gas8C- Barrage8D- Leech Life8E- Lovely Kiss8F- Sky Attack90- Transform91- Bubble92- Dizzy Punch93- Spore94- Flash95- Psywave96- Splash97- Acid Armor98- Crabhammer99- Explosion9A- Fury Swipes9B- Bonemerang9C- Rest9D- Rock Slide9E- Hyper Fang9F- SharpenA0- ConversionA1- Tri AttackA2- Super FangA3- SlashA4- SubstituteA5- Struggle

Wild Pokemon level modifier: 01xxBFCF

Wild Pokemon species modifier:01xxD8CF

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Key for xx:01- Rhydon02- Kangaskhan03- Nidoran(m)04- Clefairy05- Spearow06- Voltorb07- Nidoking08- Slowbro09- Ivysaur0A- Exeggutor0B- Lickitung0C- Exeggcute0D- Grimer0E- Gengar0F- Nidoran(f)10- Nidoqueen11- Cubone12- Rhyhorn13- Lapras14- Arcanine15- Mew16- Gyarados17- Shellder18- Tentacool19- Gastly1A- Scyther1B- Staryu1C- Blastoise1D- Pinsir1E- Tangela21- Growlithe22- Onix23- Fearow24- Pidgey25- Slowpoke26- Kadabra27- Graveler28- Chansey29- Machoke2A- Mr. Mime2B- Hitmonlee2C- Hitmonchan2D- Arbok2E- Parasect2F- Psyduck30- Drowzee31- Golem33- Magmar34- Mankey35- Electabuzz36- Magneton37- Koffing3A- Seel3B- Diglett3C- Tauros40- Farfetch'd

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41- Venonat42- Dragonite46- Doduo47- Poliwag48- Jynx49- Moltres4A- Articuno4B- Zapdos4C- Ditto4D- Meowth4E- Krabby52- Vulpix53- Ninetales54- Pikachu55- Raichu58- Dratini59- Dragonair5A- Kabuto5B- Kabutops5C- Horsea5D- Seadra60- Sandshrew61- Sandslash62- Omanyte63- Omastar64- Jigglypuff65- Wigglytuff66- Eevee67- Flareon68- Jolteon69- Vaporeon6A- Machop6B- Zubat6C- Ekans6D- Paras6E- Poliwhirl6F- Poliwrath70- Weedle71- Kakuna72- Beedrill74- Dodrio75- Primeape76- Dugtrio77- Venomoth78- Dewgong7B- Caterpie7C- Metapod7D- Butterfree7E- Machamp80- Golduck81- Hypno82- Golbat83- Mewtwo84- Snorlax85- Magikarp88- Muk8A- Kingler

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8B- Cloyster8D- Electrode8E- Clefable8F- Weezing90- Persian91- Marowak93- Haunter94- Abra95- Alakazam96- Pidgeotto97- Pidgeot98- Starmie99- Bulbasaur9A- Venusaur9B- Tentacruel9D- Goldeen9E- SeakingA3- PonytaA4- RapidashA5- RattataA6- RaticateA7- NidorinoA8- NidorinaA9- GeodudeAA- PorygonAB- AerodactylAD- MagnemiteB0- CharmanderB1- SquirtleB2- CharmeleonB3- WartortleB4- CharizardB9- OddishBA- GloomBB- VileplumeBC- BellsproutBD- WeepinbellBE- Victreebel

Item quantity modifier:01xx1FD3- first item slot01xx21D3- second item slot01xx23D3- third item slot...01xx2BD3- seventh item slot

Item type modifier:01xx1ED3- first item slot01xx20D3- second item slot01xx22D3- third item slot...01xx2AD3- seventh item slot

Key for xx:01- Master Ball02- Ultra Ball03- Great Ball

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04- Poke Ball05- Town Map06- Bicycle07- ?????08- Safari Ball09- Pokedex0A- Moon Stone0B- Antidote0C- Burn Heal0D- Ice Heal0E- Awakening0F- Paralyz Heal10- Full Restore11- Max Potion12- Hyper Potion13- Super Potion14- Potion15- Boulder Badge16- Cascade Badge17- Thunder Badge18- Rainbow Badge19- Soul Badge1A- Marsh Badge1B- Volcano Badge1C- Earth Badge1D- Escape Rope1E- Repel1F- Old Amber20- Fire Stone21- Thunder Stone22- Water Stone23- HP Up24- Protein25- Iron26- Carbos27- Calcium28- Rare Candy29- Dome Fossil2A- Helix Fossil2B- Secret Key2C- ?????2D- Bike Voucher2E- X Accuracy2F- Leaf Stone30- Card Key31- Nugget32- PP Up33- Poke Doll34- Full Heal35- Revive36- Max Revive37- Guard Spec.38- Super Repel39- Max Repel3A- Dire Hit3B- Coin3C- Fresh Water

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3D- Soda Pop3E- Lemonade3F- S.S. Ticket40- Gold Teeth41- X Attack42- X Defend43- X Speed44- X Special45- Coin Case46- Oak's Parcel47- Item Finder48- Silph Scope49- Poke Flute4A- Lift Key4B- Exp. All4C- Old Rod4D- Good Rod4E- Super Rod4F- PP UP50- Ether51- Max Ether52- Elixer53- Max ElixerC4- HM01:CutC5- HM02:FlyC6- HM03:SurfC7- HM04:StrengthC8- HM05:FlashC9- TM01:Mega PunchCA- TM02:Razor WindCB- TM03:Swords DanceCC- TM04:WhirlwindCD- TM05:Mega KickCE- TM06:ToxicCF- TM07:Horn DrillD0- TM08:Body SlamD1- TM09:Take DownD2- TM10:Double-EdgeD3- TM11:BubblebeamD4- TM12:Water GunD5- TM13:Ice BeamD6- TM14:BlizzardD7- TM15:Hyper BeamD8- TM16:Pay DayD9- TM17:Submission

DA- TM18:CounterDB- TM19:Seismic TossDC- TM20:RageDD- TM21:Mega DrainDE- TM22:SolarbeamDF- TM23:Dragon RageE0- TM24:ThunderboltE1- TM25:ThunderE2- TM26:EarthquakeE3- TM27:FissureE4- TM28:Dig

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E5- TM29:PsychicE6- TM30:TeleportE7- TM31:MimicE8- TM32:Double TeamE9- TM33:ReflectEA- TM34:BideEB- TM35:MetronomeEC- TM36:SelfdestructED- TM37:Egg BombEE- TM38:Fire BlastEF- TM39:SwiftF0- TM40:Skull BashF1- TM41:SoftboiledF2- TM42:Dream EaterF3- TM43:Sky AttackF4- TM44:RestF5- TM45:Thunder WaveF6- TM46:PsywaveF7- TM47:ExplosionF8- TM48:Rock SlideF9- TM49:Tri AttackFA- TM50:SubstituteFF- empty slot

Name change modifier:01xx58D1- first letter01xx59D1- second letter01xx5AD1- third letter...01xx62D1- eleventh letter

Key for xx:80- A81- B82- C...99- Z9A- (9B- )9C- :9D- ;9E- [9F- ]A0- aA1- bA2- c...B9- z

Trainer ID Number Modifier:01xx77D1- First number01xxA3D1- Second number01xxCFD1- Third number01xxFBD1- Fourth number01xx27D2- Fifth number01xx53D2- Sixth number

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Max stat experience modifiers:01FF7CD1- HP01FF7ED1- Attack01FF80D1- Defense01FF82D1- Speed01FF84D1- Special01FF86D1- Attack, Defense and 1st half HP DVs 01FF87D1- Speed, Special, and 2nd half HP DVs01FF88D1- Max PP Up (1st attack)01FF89D1- Max PP Up (2nd attack)01FF8AD1- Max PP Up (3rd attack)01FF8BD1- Max PP Up (4th attack)

Trainers do not block Balls:010157D0 (Don't activate until battle menu opens)

Walk through walls:010138CD

Infinite Energy:01FF16D0

Infinite Money:019947D3

No random battles:01033CD1

Change version (Red to Blue or Blue to Red):B123D7CF

________________________________________________________________7. GlitchesThis section explores the many different odd glitches in

Red, Blue, and Yellow, and should only be looked at after you'vebeaten the story. They range from simply malfunctioning moves to a legitimate way to capture two Mews. Read on to discover the

secrets of RBY programming.

GLITCHED ATTACKSHere's a few moves you should really try to avoid in strictly RBY gameplay:

CounterDespite the misleading descriptions, Counter only works if theopponent uses a Normal or Fighting-type attack. Even though it's supposed to let you return back for double damage all thephysical attack types, in reality it's only those two types. This makes Counter extremely hard to use effectively.

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Focus EnergyIt was supposed to increase your Pokemon's critical hit chances,but the real in-game Focus Energy does nothing of the sort. Typically, critical hits happen more often with faster Pokemon;if you're much faster than the opponent, moves where the Critical Hit Rate is multiplied by 8 will almost always do a critical hit, and there is still possibility for criticals when the user of the attack is slower than the opponent. When a Pokemon uses FocusEnergy, however, it not only makes no changes to the critical hit rate when the user is faster than the opponent, it removes anychance of the user performing a critical hit when the opponent is faster! This glitch is corrected in Pokemon Stadium, but in pure RBY, avoid at all costs.

HazeYou actually don't have to completely avoid this move, but itdoes have a hidden feature that deprives some of its usefulness. As for eliminating all stat modifiers used so far in battle, itdoes that just fine. However, if the opponent has a statusailment like Freeze or Paralysis, that gets eliminated too! Haze is still a recommended move for battling against Double Team orMinimize users, but just keep in mind its hidden curse, and don't try to remove your own status ailments by using Haze; it onlyheals the opponent.

SubstituteSubstitute really has no use in Game Boy RBY because all it doesis create a carbon copy of the user using 25% of its energy,without providing any protection to the user itself. It doesn'tprotect the user from any status ailments or stat reducers, andbasically all it does is waste a turn. Like Focus Energy,however, Substitute finally gains those important abilities inPokemon Stadium.

ToxicThe way Toxic works when you Poison the opponent is it startstaking a little bit of its health away; and that amount doublesevery turn, as long as the opponent stays put. However, if theopponent switches and then comes back in later in the fight, theToxic effect has stopped! It's still Poisoned, but it only takes a little bit of damage every turn now instead of increasing. This makes whatever possibilities Toxic may have had as a usefulmove non-existent.

Fissure, Guillotine, and Horn DrillThese one-hit KO moves have a few hidden maladies that make themalmost unusable except in rare cases. Similar to Counter, theOHKOs only work against Normal and Fighting-type Pokemon. Theywill always miss against any other type. Additionally, the OHKOs will always miss when the user attacks second. Factor thesetidbits of information into the fact that even when you arefaster and the opponent is a Normal or Fighting-type, it stillonly hits 29.3% of the time, it's best to leave these attacksalone.

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THE MISSINGNO. GLITCHOf all glitches in Red/Blue/Yellow, this is perhaps the mostwell-known. Nevertheless, many people still don't know the fullcapabilities of this glitch; this section will explain basicallywhat happens and how to control it.

It's easy to activate the glitch itself. First, go toViridian City and talk to the old man directly south of Route 2,the guy who talks about his coffee. When he asks you if you'rein a hurry, say no, and he'll catch a Weedle. From there, Fly to Cinnabar Island and go the east coast. This coast is part landand part water. Surf up and down along this coast, and you'llrun into some strange things! These include Missingno., 'M., and very high-leveled (over 100) random Pokemon. Exactly what youencounter and at what levels depends upon your trainer's name. Here's how it works:

The 3rd, 5th, and 7th letters of your name denote what Pokemon you'll find on the Cinnabar patch, and the 2nd, 4th, and 6thletters of your name specify what levels they'll be at. If youremember, when choosing your name, there are also various symbols you can choose from. Do not choose one of the symbols for the3rd, 5th, and 7th letters, or else you encounter a glitched trainer on the Cinnabar coast that can erase your cartridge! Symbols are fine for the other three letters, however. This is the key forwhat Pokemon appear according to the name letters (these includeboth uppercase and lowercase):

A- GolduckB- HypnoC- GolbatD- MewtwoE- SnorlaxF- MagikarpG- Missingno.H- Missingno.I- Muk

J- Missingno.K- KinglerL- CloysterM- Missingno.N- ElectrodeO- ClefableP- WeezingQ- PersianR- MarowakS- Missingno.T- HaunterU- AbraV- AlakazamW- PidgeottoX- PidgeotY- Starmie

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Z- Bulbasaura- Missingno.b- Missingno.c- Missingno.d- Ponytae- Rapidashf- Rattatag- Raticateh- Nidorinoi- Nidorinaj- Geodudek- Porygonl- Aerodactylm- Missingno.n- Magnemiteo- Missingno.p- Missingno.q- Charmanderr- Squirtles- Charmeleont- Wartortleu- Charizardv- Missingno.w- Missingno.x- Missingno.y- Missingno.z- Oddish

And this is the key for the levels they will appear at:

A- 128B- 129C- 130...a- 160b- 161c- 162

...space- 127(- 154)- 155:- 156;- 157[- 158]- 159e- 186'- 224PK- 225MN- 226- 227?- 230!- 231(m)- 239money sign- 240times sign- 241.- 232/243

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/- 243,- 244(f)- 2431- 2472- 2483- 249...

The more letters in your name, the more you control whatPokemon appear on the Cinnabar coast. In addition, you will also encounter wild Pokemon of the same species and level of the lastplace you were had that had wild Pokemon. If you didn't activate the glitch, those are the only Pokemon that appear on the coast.

When you encounter Missingno. or 'M in battle, your screenfreezes for a second, then it appears as a blocky glitchedobject. If you run away from it, check your items list. If thesixth item on your list is a quantity object (Rare Candy, HyperPotion, Master Ball), you'll find it has a glitched number nextto it. You now have over 100 of that object! You can trycapturing a Missingno., but don't try capturing an 'M; it willseriously mess up your cartridge. After leveling up Missingno.it evolves into a Kangaskhan. If you run into a Pokemon overlevel 100 and capture it (yes it is possible), if you battle with it to gain any experience points, it reverts back to level 100and stays there.

The Missingno. glitch has many uses. You can get over 100Master Balls to make your collecting quest extremely easy (thoughnot much fun), get hundreds of Rare Candies to level up your team to 100 really quickly, and capture exciting Pokemon like Mewtwoand the three starters at extremely high levels. If you don't have a Game Shark, of course, you have to start over to switch the Pokemon that appear around, but if you do, check out the Game Shark Codes part of this section.

THE S.S.ANNE TRUCK There have been many rumors about a movable truck that appearswhen you Surf around the S.S.Anne before it leaves, and that youget Mew or another hidden Pokemon from moving it. There is atruck, but it has absolutely no special features or hiddenPokemon. There are a couple of ways to see it; use one of thefollowing methods:

1. Before the S.S.Anne leavesThe object is to get HM03:Surf before you board the S.S.Anne. To do this, you have to hook up with someone else or use a different Game Boy to trade a Pokemon that knows Cut over to your version. Then you don't have to get on the ship, and you can progressthrough the game until you get Surf and beat Koga. Then go backto the S.S.Anne harbor. The ship should still be there as longas you haven't talked to the captain, and you can explore aroundthe ship.

2. After the S.S.Anne leavesYou can still see the truck after the S.S.Anne leaves by using aglitch, but you still have to have Surf. Head over to the

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harbor, where the sailor that stops you from entering the shipis. Stand on the tile one space northwest of him. Start walking to the right and immediately press Start to bring up your menu. Save, reset your game, and use Surf. Even though you're facingright when you use Surf, you will automatically sail down on topof the sailor and right past him to the ship!

The ship will be exactly the same as it was before, but youcan Surf to the right to take a look at the truck. You can'tmove it or do anything to it, but it is there!

THE MEW GLITCHThere is a completely legitimate, non-Shark way to get Mew- twoMews, in fact- and it has nothing to do with the S.S.Anne truck. However, you must not have beaten the Cerulean City Gym or goneup Nugget Bridge yet. Here is how to do it:

Head up Nugget Bridge. There is a trainer to the left inthe patch of grass you have to avoid for now. You have to catchan Abra for its Teleport ability now; in Red/Blue you can find it in the Route 24 or 25 right here, but in Yellow you have to gosee Bill first (avoiding the Youngster with the Slowpoke), thenhead down to Route 5 and catch one there. After you capture it,save your game, make sure you have some Poke Balls, and go overto where the trainer in the grass to the left of Nugget Bridge is but do not challenge him yet.

Stand directly to the north of the trainer so he's out ofyour vision range. Walk south, then before the ! appears overhis head, press start to get to the menu. Use Teleport to getback to the Cerulean Poke Center, and if you've done it correctly your buttons should not work right now. Without talking toanyone, enter the Cerulean Gym and battle the Swimmer. After you defeat him, go back to the Nugget Bridge and start walking up it. Your menu will come up by itself this time! Press B to exit and

you'll automatically enter a battle with a level 7 Mew. Catch it and save your game.

To get a second Mew, make your way through Route 25,avoiding all the battles you can until you get to the Youngsterfacing up and the trainer in the grass to the left. Walk to thetrainer in the grass, again bringing up the menu before the !appears, and Teleport back to the Cerulean Poke Center. Again,your buttons will not work now. Head back to the Youngster. Stand directly north of him so he's out of your vision range,then go down and he should walk up to you. After the battle,Teleport to Cerulean again, and head back up Nugget Bridge. Themenu should pop up again, and you can get another Mew!

THE DITTO GLITCHThis is another very useful glitch that allows the capturing ofany Pokemon, even Mew, without a Game Shark. It uses the sameTeleport trick as the aforementioned Mew glitch, but is a littlemore flexible.

To begin with, you need to decide which Pokemon you want to

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get using this glitch. What Pokemon you will fight depends uponthe Special stat of your Pokemon (or the Special stat + 256):1- Rhydon2- Kangaskhan3- Nidoran(m)4- Clefairy5- Spearow6- Voltorb7- Nidoking8- Slowbro9- Ivysaur10- Exeggutor11- Lickitung12- Exeggcute13- Grimer14- Gengar15- Nidoran(f)16- Nidoqueen17- Cubone18- Rhyhorn19- Lapras20- Arcanine21- Mew22- Gyarados23- Shellder24- Tentacool25- Gastly 26- Scyther27- Blastoise29- Pinsir30- Tangela33- Growlithe34- Onix35- Fearow36- Pidgey37- Slowpoke38- Kadabra39- Graveler40- Chansey41- Machoke42- Mr. Mime43- Hitmonlee44- Hitmonchan45- Arbok46- Parasect47- Psyduck48- Drowzee49- Golem51- Magmar52- Mankey53- Electabuzz

54- Magneton55- Koffing56- Seel59- Diglett

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60- Tauros64- Farfetch'd65- Venonat66- Dragonite70- Doduo71- Poliwag72- Jynx73- Moltres74- Articuno75- Zapdos76- Ditto77- Meowth78- Krabby82- Vulpix83- Ninetales84- Pikachu85- Raichu88- Dratini89- Dragonair90- Kabuto91- Kabutops92- Horsea93- Seadra96- Sandshrew97- Sandslash98- Omanyte99- Omastar100- Jigglypuff101- Wigglytuff102- Eevee103- Flareon104- Jolteon105- Vaporeon106- Machop107- Zubat108- Ekans109- Paras110- Poliwhirl111- Poliwrath112- Weedle113- Kakuna114- Beedrill116- Dodrio117- Primeape 118- Dugtrio119- Venomoth120- Dewgong123- Caterpie124- Metapod125- Butterfree126- Machamp128- Golduck129- Hypno130- Golbat131- Mewtwo132- Snorlax133- Magikarp

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136- Muk138- Kingler139- Cloyster141- Electrode142- Clefable143- Weezing144- Persian145- Marowak147- Haunter148- Abra149- Alakazam150- Pidgeotto151- Pidgeot152- Starmie153- Bulbasaur154- Venusaur155- Tentacruel157- Goldeen158- Seaking163- Ponyta164- Rapidash165- Rattata166- Raticate167- Nidorino168- Nidorina169- Geodude170- Porygon171- Aerodactyl173- Magnemite176- Charmander177- Squirtle178- Charmeleon179- Wartortle180- Charizard185- Oddish186- Gloom187- Vileplume188- Bellsprout189- Weepinbell190- Victreebel

So, for instance, if you wanted to catch a Vaporeon youwould have to have a Pokemon with a Special of either 105 or 361. Here is how to perform the glitch itself:

As you did with the Mew Glitch above, perform the Teleporttrick on a trainer that comes into your view as you walk towardsthem, before the ! appears. Teleport to Fuchsia City oranywherenear wild Dittos are at, and battle one. Put the Pokemon withthe Special stat you want to use in front so the Ditto Transformsinto that Pokemon. After it does so, run or knock it out. Now go back to one of the points that starts theglitch; the Nugget Bridge is the most obvious one. You shouldencounter the Pokemon that Ditto trasformed into.

GLITCH CITY

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This is a fun glitch, but it doesn't have any practical purposes. It's pretty easy to activate:

First, head to the Safari Zone. Pay the $500 to enter thepark, and after you enter, leave. When the man asks you ifyou're leaving early, choose No, and you'll go back in the park. Do the same thing over again. After the second time you re-enter, save you game. Restart your file, then leave the park. This time the man shouldn't say anything. Walk down and he'llask you if you want to join the hunt. Choose No and then exitthe house to the south.

After you exit, Fly to Cinnabar Island and Surf up and downthe east Cinnabar coast. After 500 steps (the same amount ofsteps you have in the Safari Zone), the PA will call you andyou'll be transported back to the top of the Safari entrancehouse! Exit to the south again, and you will be in Glitch City. You will see a lot of random tile spaces, and any number of oddweird things could happen as you walk around. Be sure not tosave while in Glitch City or it could mess up your file. Toexit, simply reset or Fly to another city.

If, instead of going to Cinnabar Island you went to adifferent city, the PA will still call you after you walk 500steps, but you won't enter Glitch City. A random strange effectmay occur (music stops, appear in someone's house), but that'sit.

THE BOX TRICKWhen you deposit a Pokemon in one of the PC boxes and thenwithdraw it, the game recalculates that Pokemon's stats, addingstat experience and DVs to the previous total. This trick isrequired for using the Game Shark stat experience codes, and isexplained in fuller detail in section D.

STONLESS EVOLUTIONIf you have a Pokemon with a stone evolution, and you don'thave/want a stone, you can still evolve with this trick. It alldepends on who you have. First, put the Pokemon who you want toevolve without a stone on the first slot on your belt. Then, putthese Pokemon on the 2nd slot depending on their hex value:HEX PKMN Stone0A...Exeggutor..Moon20...Missingno..Fire21...Growlithe..Thunder22...Onix.......Water2F...Psyduck....LeafAfter you do this, make the Pokemon on the first slot gain alevel, and it should evolve.

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D. Battle Strategy Guide________________________________________________________________

1. Competitive Battling BasicsOkay, so you've beaten Red/Blue/Yellow, collected a good

amount of the Pokemon, and are wondering what else there is to do in this game. Well, you're about to find out: Welcome to theworld of competitive battling!

The first part of this section will list a lot of the basics that every Pokemon battler should know. Make sure to readthrough all of these if you're still a new trainer.

- Special over physicalIn Red/Blue/Yellow, you should notice that there are only

five stats: HP, Attack, Defense, Speed, and Special, with nodifferentiation between Special Attack and Special Defense. Instead, the Special stat is weighed in for both that Pokemon'soffense and defense, giving it an advantage over a Pokemon withhigh stats in just normal Attack and/or Defense. Thus, special

normally predominates over physical in the RBY world. The listof physical Pokemon that can stand up well to special Pokemon are few, but they are out there.

- Which types to consider and which not to:Psychic is the dominant type of Red/Blue/Yellow. It has

only one type weakness, which is Bug- and that happens to be theleast-used type. Most Psychic-type Pokemon have a strong Special stat to work off of, and there are several very useful dual-type Psychic Pokemon who can use their other type to their advantage. Always consider which Psychic type(s) you'll use on your teambefore any other, since they will most likely become the backbone of your team.

After Psychic, choosing an Electric and Ice type is nextimportant. No Pokemon can resist both Electric and Ice, so it'sobvious why they should be part of any team. Ground is the onlytype that can stop Electric, which gives the Electric-types great consistency with both their attacks and Paralysis enforcement. There are no mono-Ice types, but most of the few that are outthere are good choices. If you don't use an Ice-type, at leastbe sure to include an Ice-type attack or two on your team. TheFreezing ability of Ice attacks surpasses all other statusafflictions.

As for the other Special types, most of them have limiteduse. Many Grass types have a secondary Poison type, giving themPsychic, Ground, Fire, Flying, and Ice weaknesses. Fire typesare very limited in their offensive use because they are onlyeffective against Grass (and Ice, but it's paired with Water most of the time), and Grass-types aren't used very often anyway. All the mono Water-types are outdone by the dual types, especiallywhen Psychic or Ice is that secondary type. Most teams alsoinclude a Normal-type to fill in a missing space in their team. There are both good offensive and defensive Normal types tochoose from.

For the physical side of the spectrum, things are even morelimited. Fighting and Poison-types are almost completely

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discarded because of the Psychic weakness, and both the soleGhost and Dragon-types of RBY have drastic problems that keepthem from being used too often. Nevertheless, a Ground-type ofsome sort is almost required in a team for the sole reason ofstaving off Electric types. Unfortunately they have weaknessesto two of the most common attack types (Water and Ice) so bringthem out only when necessary.

To see specifically which Pokemon are good options, studythe Individual Pokemon Analysis of this section later on.

- The roles of each team memberThere are three general roles each Pokemon on a team

fulfills: Sweeper, Annoyer, and Tank. The Sweeper is primarilyan attacker. There may be a move slot devoted to a one or twoturn preparation move, but not unless the user has good defensive stats. A Sweeper can be special or physical; but in RBY, it's special most of the time (see above for why). Occasionally youmight see a Mixed Sweeper; that is, a sweeper with both specialand physical attacks, but generally it's better to focus onaspect or the other. Most teams have two or three SpecialSweepers and one Physical Sweeper.

Annoyers aren't seen as often in RBY as in succeeding games, mostly because Grass and Poison-types aren't used much. Theirgoal is to inflict status impairments on the opponent likeparalysis or sleep and disrupt their ability to attack. Tanksare defensive Pokemon, normally with high HP and defensive stats. Tanks usually take a long time to build their defenses up whiletheir opponent wastes PP, and then they attack their opponent'sweaknesses. Every good team should have at least one or twoTanks to round out the defensive side of the team, and an Annoyer for status inflictions like sleep or paralysis or for utilitypurposes like Haze.

- Moves to use and moves to not use (offense):First of all you should know what STAB is. It stands for

Same-Type-Attack-Boost, which means that when a Pokemon uses anattack that is the same type as one of its own (i.e., aWater/Ice-type using Surf or a Ground-type using Earthquake) itgets a 1.5x attack boost. Most Pokemon should have one of theirattacks have a STAB bonus.

These are the attacking moves you'll be seeing used mostoften:

PsychicThunderboltIce BeamBlizzardSurfRazor LeafFlamethrowerFire BlastEarthquakeRock SlideBody SlamDrill Peck

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These moves are, for the most part, very consistent and deal respectable damage. Typically a balanced team contains most, ifnot all, of these moves. Where beginners tend to falter is inchoosing super-powerful but lower-accuracy attacks (Thunder,Blizzard, Hydro Pump, Solarbeam, Fire Blast) over less-powerfulbut more consistent attacks (Thunderbolt, Ice Beam, Surf, RazorLeaf, Flamethrower). While Blizzard and Fire Blast are not badchoices because of decent accuracy, Thunder, Hydro Pump, andespecially Solarbeam aren't worth taking the risk of trying.

Many beginners tend to choose Dig or Fly over Earthquake and Drill Peck. The fact is, using Dig or Fly completely gives awaywhat your next move will be. This gives your opponent a chanceto switch out and bring in something resistant (or immune) toyour attack. Always choose the single-turn Earthquake and DrillPeck over the other two. Additionally sometimes beginners choose multi-turn attacks like Fire Spin and Clamp. Again, there is noway of stopping the opponent from switching and ruining yourattack.

This is a little bit more obvious, but never ever put morethan one attacking move of the same type on a single Pokemon. Doing this makes your Pokemon lose diversity, which means less of your moves will be effective against the opponent.

And now for status inflictions: Ice Beam and Blizzard aregreat attacks because they allow a small possibility of theopponent to be Frozen and completely helpless. Aside from that,some trainers like to use their Electric Pokemon to quicklyThunder Wave and give themselves a Speed advantage (not a badstrategy). Sleep is seen a lot less often, because only Grassusers can perform reasonably reliable sleep attacks. And don'tever think about using Poison! Taking away a tiny percentage ofthe opponent's health every turn is nothing in comparison withnormal, powerful attacks. Even Toxic is useless, because if theopponent switches, the effects of Toxic are lost and the damagerate doesn't increase any more.

- Moves to use and moves to not use (defense):Defensive moves generally consist of raising your Pokemon's

own stats so that it becomes more powerful for the duration ofthe battle. Don't be afraid to spend a turn building defense! Many beginners tend to rush and only use attacking moves from the start to the end, and that usually doesn't work out too well. Now of course, for Pokemon that have low defensive stats but high attacking stats in the first place, maybe they can't afford tospend a turn to up their stats lest get crushed by the opponent. Most Pokemon, however, can take their time. And don't forgetthat no stat can be increased beyond 999 at any time.

Amnesia is RBY's best defensive move, because it stronglyraises up the user's Special, which amounts for both offense anddefense. Generally, if a high-Special Pokemon can get Amnesia,it should hang on to that move for dear life. Barrier istypically a better move than Light Screen or Reflect because youcan use Barrier multiple times to up the Defense stat even more. Double Team and Minimize are a common moves with Annoyers andTanks, and raising a unit's Evasion modifier very high is a cheap way to make your opponent very frustrated. Substitute is a handy move that prevents the user from being inflicted with a

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status condition until the substitute is knocked out; useful ifyou can't access Haze. Just don't use it in handheld battles orelse it won't work properly (see section C.)

For the few physical attackers out there, Swords Dance isthe move they should consider. Screech, even though it severelylowers the opponent's Defense, only affects the one Pokemon andyou have to use it over and over for each opponent. Swords Dance raises the user's Attack instead of affecting the opponent.

As for healing moves, Recover is a valuable choice for those few Pokemon that do get it. Rest, however, only works on Pokemon that you know can survive a few hits while Asleep. ComboingMinimize and Double Team with Rest is a great strategy for Tanksthat can hold out long enough to get their Evasion modifiers wayup. Remember, however, if the opponent shows up with Haze, allthose modifiers could be erased!

- Base Stats, DVs, and EVs:In order to survive in the advanced Pokemon world, there

are a few terms you need to be familiar with that have to do withraising Pokemon. Let's begin with Base Stats. Every Pokemonspecies has a number between 0 and 256 that determines each stat: HP, Attack, Defense, Speed, and Special. These numbers areunchanging; every Zubat has base 45 Attack, every Lapras, hasbase 85 Special, every Chansey has base 250 HP, etc. If you sumup several Pokemon's Base Stats, then you can get a general ideaof how powerful each species is. This is the reason that, nomatter how lovingly you care for a weak Pokemon like Farfetch'd,it'll never have stats to compare with the average strong Pokemon like Tauros. The Base Stats are listed as the first number inthe Stats for every Pokemon in the section below.

DVs are determinant values, a random number between 0 and 15 assigned to each stat when you first catch a Pokemon. The higher the number, the stronger the stat is. The best possible DVsthat a Pokemon can have are 15 for every stat, and only then isit possible for that Pokemon to have maximum stats (the secondnumber in the Stats in the section below). A Pokemon with a DVof 11 in Attack will be naturally stronger than another Pokemonof the same species with a DV of 5. The average is about 7 or 8for each stat. DVs cannot be changed once they are determined. Every level of DV represents 2 points in a stat. Thus a Pokemonwith 10 DVs in every stat and is completely EV trained (seebelow) will have stats 10 less than the maximum possible statsfor its species at level 100. A fully EV-trained Pokemon with aDV of 0 in the Speed stat will have 30 fewer stats than themaximum Speed stat at level 100. These can also be seen referred to as IVs, or independent values.

Finally, the EVs, or experience values. This is the mostimportant part of raising a Pokemon; even a Pokemon which haspoor DVs can end up with some pretty impressive stats if well EV-trained. Every Pokemon gains stats by simply leveling up, but in addition to that, the Pokemon gains additional stat pointsthrough EVs. Each Pokemon is assigned five experience banks- one to every stat. Whenever your Pokemon defeats a wild or trainedPokemon in battle, the Base Stats of the defeated Pokemon aredeposited into each corresponding experience bank. These statexperience points gained are completely different from the normal experience points you see your Pokemon gain on-screen. Each

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experience bank has a maximum of 63,002 points; about 1,000 foreach stat. This means that, for example, for every 1,000 BaseDefense stats of defeated Pokemon, there is one extra EV Defensestat gained. Once those 63,002 points are used up and the 63 EVstats are earned, the experience bank for that stat is full. Ideally, you want your Pokemon to fill up each experience bankfor maximum stats. Fortunately these banks can be increased even when the Pokemon is at level 100; you must use the Box Trickdescribed in Section C to see visible results, however. You canspeed up the EV training process considerably by using statincreasers such as Protein, Iron, and Calcium. If a Pokemon'sexperience bank has 25,599 or fewer points when you use a statincreaser, it automatically adds 2,560-a lot of points for little work. If it's over that amount, however, it won't do anything. This is why it's best to begin your training of a new level 2Pokemon by feeding it stat increasers until it can't hold anymore-it's expensive, but it gets about 40% of the EV trainingdone right away. EVs can also be referred to as stat experience, or stat points. - GSC's connection to RBY:

When RBY originally came out, battlers were restricted toonly using the moves found on the original cartridges. When Gold and Silver came along and time travel between generations becamepossible, however, suddenly a wealth of new moves becameavailable to RBY gamers. The reason this happened is because the original 151 Pokemon gained new moves in GSC that were previously unattainable. Crystal is noted for contributing the three newTMs Thunderbolt, Ice Beam, and Flamethrower. Now of course,moves that didn't exist in RBY can't be sent from GSC. But, forexample, Alakazam can learn Thunderpunch and Ice Punch in GSC but not RBY. Since those moves appear in RBY, that Alakazam can betraded through the time machine and those moves can be used inRBY battles. The move repertoire of every Pokemon in RBY isincreased by the connection to GSC.

________________________________________________________________2. Individual Pokemon Stats and StrategyNow that you have a basic understanding of what's expected

in a competitive team, study this section carefully. Every statand piece of information of all 151 Pokemon is presented here,along with strategies and suggested movesets for each of the 81final evolutions (which are the only Pokemon you should considerbattling with). In RBY-only battles, only the naturally learnedmoves and the ones available by TMs or HMs are allowed; however,most retro battling allows for the use of tradeback moves fromGold/Silver/Crystal and the Surfing Pikachu/Amnesia Psyduck fromStadium. See section C for the complete list of Pokemon andtheir locations.

Since Pokemon evolved by stones do not learn any morenatural moves in most cases, the Learned Moves sections of thosePokemon will include only their default moves and learned moves

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specific to that evolution (if any).

KEY:Pokedex number and name of PokemonPokemon typeEvolution (if any)Rate of Growth (slow, fading, moderate, or fast)Pokedex InformationBase Stats/Max StatsMoves learned by experienceMoves learned by TMs/HMsMoves learned from Gold/Silver/Crystal TradebackMoves learned from Pokemon StadiumStrategy (final evolutions)

#001: BulbasaurType: Grass/PoisonEvolution: Bulbasaur -> Ivysaur at level 16Rate of Growth: FadingPokedex Info:Height- 2' 4"; Weight- 15 lbs; A strange seed was planted on itsback at birth. The plant sprouts and grows with this Pokemon.Stats: HP- 45/293; At- 49/196; Df- 49/196; Sd- 45/188; Sc- 65/228-Learned Moves- Tackle- defaultGrowl- defaultLeech Seed- level 7Vine Whip- level 13Poisonpowder- level 20Razor Leaf- level 27Growth- level 34Sleep Powder- level 41Solarbeam- level 48-Available TMs/HMs- TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves- Defense CurlFlashHeadbuttLight ScreenPetal DanceRazor WindRoar

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Rock Throw-Stadium-none

#002: IvysaurType: Grass/PoisonEvolution: Ivysaur -> Venusaur at level 32Rate of Growth: FadingPokedex Info: Height- 3' 3"; Weight: 29 lbs.; When the bulb on its back growslarge, it appears to lose the ability to stand on its hind legs.Stats:HP- 60/323; At- 62/222; Df- 63/224; Sd- 60/218; Sc- 80/258-Learned Moves- Tackle- defaultGrowl- defaultLeech Seed- level 7Vine Whip- level 13Poisonpowder- level 22Razor Leaf- level 30Growth- level 38Sleep Powder- level 46Solarbeam- level 54-Available TMs/HMs- TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves- Defense CurlFlashHeadbuttLight ScreenPetal DanceRazor WindRoarRock Throw-Stadium-none

#003: VenusaurType: Grass/PoisonEvolution: FinalRate of Growth: FadingPokedex Info: Height- 6' 7"; Weight- 221 lbs.; The plant blooms when it isabsorbing solar energy. It stays on the move to seek sunlight.

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Stats:HP- 80/363; At: 82/262; Df: 83/264; Sd: 80/258; Sc: 100/298-Learned Moves- Tackle- defaultGrowl- defaultLeech Seed- level 7Vine Whip- level 13Poisonpowder- level 22Razor Leaf- level 30Growth- level 43Sleep Powder- level 55Solarbeam- level 65-Available TMs/HMs- TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-Defense CurlFlashHeadbuttLight ScreenPetal DanceRazor WindRoarRock Throw-Stadium-noneStrategy: Of all the Pokemon that are Psychic-weak, Venusaur isone of the best. You get your choice of which status inflictions to use with either Sleep Powder or Body Slam (chance forParalysis + damage). Leech Seed is a viable option to as afiller, but use Swords Dance instead if you're preparing for Body Slam. Venusuar doesn't have a lot of versatility as far asattacking goes, but Annoyers aren't meant to have versatility;they are meant to have good status attacks, which Venusaur does. Razor Leaf does decent damage, and is always a better option than the two-turn Solarbeam.

Overall you may consider Venusaur's five major weaknesses alittle too much, but it's one of the best options as an Annoyer. In Stadium battles, Annoyers and Tanks tend to use Substitute tohelp out the stalling effect. Use it sparingly if you wish; butalways be cautious, especially around Psychic-types. -Recommended Movesets- Venusaur (Annoyer):Razor Leaf

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Sleep PowderSubstituteLeech SeedVenusaur (Physical Sweeper):Razor LeafSleep PowderBody SlamSwords Dance

#004: CharmanderType: FireEvolution: Charmander -> Charmeleon at level 16Rate of Growth: FadingPokedex Info:Height- 2' 0"; Weight- 19 lbs.; Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.Stats:HP- 39/281; At- 52/202; Df- 43/184; Sd- 65/228; Sc- 50/198-Learned Moves-Scratch- defaultGrowl- defaultEmber- level 9Leer- level 15Rage- level 22Slash- level 30Flamethrower- level 38Fire Spin- level 46-Available TMs/HMs- TM01:Mega PunchTM03:Swords DanceTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:Counter

TM19:Seismic TossTM20:RageTM23:Dragon RageTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM04:Strength-GSC Moves-BiteDefense CurlFire Punch

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HeadbuttRoarRock Slide-Stadium-none

#005: CharmeleonType: FireEvolution: Charmeleon -> Charizard at level 36Rate of Growth: FadingPokedex Info: Height- 3' 7"; Weight: 42 lbs.; When it swings its burning tail,it elevates the temperature to unbearably high levels.Stats:HP- 58/319; At- 64/226; Df- 58/214; Sd: 80/258; Sc: 65/228-Learned Moves-Scratch- defaultGrowl- defaultEmber- level 9Leer- level 15Rage- level 24Slash- level 33Flamethrower- level 42Fire Spin- level 51-Available TMs/HMs- TM01:Mega PunchTM03:Swords DanceTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM23:Dragon RageTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM04:Strength-GSC Moves-BiteDefense CurlFire PunchHeadbuttRoarRock Slide-Stadium-

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none

#006: CharizardType: Fire/Flying

Evolution: FinalRate of Growth: FadingPokedex Info:Height- 5'7"; Weight- 200 lbs.; Spits fire that is hot enough tomelt boulders. Known to cause forest fires unintentionally.Stats:HP- 78/359; At- 84/266; Df- 78/254; Sd- 100/298; Sc- 85/268-Learned Moves-Scratch- defaultGrowl- defaultEmber- level 9Leer- level 15Rage- level 24Slash- level 36Flamethrower- level 46Fire Spin- level 55-Available TMs/HMs- TM01:Mega PunchTM03:Swords DanceTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM23:Dragon RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM02:Fly (Y)HM04:Strength-GSC Moves-BiteDefense CurlFire PunchHeadbuttRoarRock Slide

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Wing Attack-Stadium-noneStrategy: As explained in part 1 of this section, Fire types in

general have a limited role in RBY. Charizard attempts to makeup for it with a decent variety of moves, which it does have. Earthquake and Rock Slide are both present, though it stilldoesn't do much good against a Ground/Rock type because they can

take down Charizard faster. It's one of the few Fire-types toget good physical attacks, so it could possibly take the role ofPhysical Sweeper.

You could try Swords Dance to power up Charizard's attackfor a physical sweep, but its low staying power makes this apretty sour option. Kamikaze physical attacks with a Fire Blastor Flamethrower attack here and there is the best way to makethis Pokemon useful.-Recommended Moveset- Charizard (Physical Sweeper):Fire Blast/FlamethrowerEarthquakeRock SlideSlash

#007: SquirtleType: WaterEvolution: Squirtle -> Wartortle at level 16Rate of Growth: FadingPokedex Info: Height- 1' 8"; Weight- 20 lbs.; After birth, its back swells nadhardens into a shell. Powerfully sprays foam from its mouth.Stats:HP- 44/291; At- 48/194; Df- 65/228; Sd- 43/184; Sc- 50/198-Learned Moves- Tackle- defaultTail Whip- defaultBubble- level 8Water Gun- level 15Bite- level 22Withdraw- level 28Skull Bash- level 35Hydro Pump- level 42-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM17:Submission

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TM18:CounterTM19:Seismic TossTM20:RageTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength -GSC Moves-ConfusionDefense CurlHazeHeadbuttIce PunchMistRoarWaterfall-Stadium-none

#008: WartortleType: WaterEvolution: Wartortle -> Blastoise at level 36Rate of Growth: FadingPokedex Info:Height- 3' 3"; Weight- 50 lbs.; Often hides in water to stalkunwary prey. For swimming fast, it moves its ears to maintainbalance.Stats:HP- 59/321; At- 63/224; Df- 80/258; Sd- 58/214; Sc- 65/228-Learned Moves- Tackle- defaultTail Whip- defaultBubble- level 8Water Gun- level 15Bite- level 24Withdraw- level 31Skull Bash- level 39Hydro Pump- level 47-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM17:SubmissionTM18:Counter

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TM19:Seismic TossTM20:RageTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:Bide

TM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength -GSC Moves-ConfusionDefense CurlHazeHeadbuttIce PunchMistRoarWaterfall-Stadium-none

#009: BlastoiseType: WaterEvolution: FinalRate of Growth: FadingPokedex Info: Height- 5' 3"; Weight- 189 lbs.; A brutal Pokemon withpressurized water jets on its shell. They are used for highspeed tackles. Stats:HP- 79/361; At- 83/264; Df- 100/298; Sd- 78/254; Sc- 85/268-Learned Moves- Tackle- defaultTail Whip- defaultBubble- level 8Water Gun- level 15Bite- level 24Withdraw- level 31Skull Bash- level 42Hydro Pump- level 52-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper Beam TM17:Submission

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TM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength -GSC Moves-ConfusionDefense CurlHazeHeadbuttIce PunchMistRoarWaterfall-Stadium-noneStrategy: There are many, many Water types to choose from, andunfortunately most of the mono Water types are inferior to thedual types. Blastoise is no exception. The Special isn't enough to ward off enemies with Surf and Ice Beam, and Earthquake runsoff a low Attack stat too. This produces a good lesson: Justbecause a Pokemon can learn moves that are strong against bothits weak types (Grass and Electric in this case) doesn't mean itwill necessarily do a lot against them.-Recommended Moveset-Blastoise (Special Sweeper):SurfIce Beam/BlizzardSubstituteEarthquake

#010: Caterpie

Type: BugEvolution: Caterpie -> Metapod at level 7Rate of Growth: ModeratePokedex Info:Height- 1' 0"; Weight: 6 lbs.; Its short feet are tipped withsuction pads that enable it to tirelessly climb slopes and walls.Stats:HP- 45/293; At- 30/158; Df- 35/168; Sd- 45/188; Sc- 20/138-Learned Moves-Tackle- defaultString Shot- default-Available TMs/HMs-none-GSC Moves-

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none-Stadium-none

#011: MetapodType: BugEvolution: Metapod -> Butterfree at level 10Rate of Growth: ModeratePokedex Info:Height- 2' 4"; Weight: 22 lbs.; This Pokemon is vulnerable toattack while its shell is soft, exposing its weak and tender body.Stats:HP- 50/303; At- 20/138; Df- 55/208; Sd- 30/158; Sc- 25/148-Learned Moves-Tackle- default (evolved from Caterpie)String Shot- default (evolved from Caterpie)Harden- default-Available TMs/HMs-none-GSC Moves-none-Stadium-none

#012: ButterfreeType: Bug/FlyingEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 7"; Weight- 71 lbs.; In battle, it flaps its wings athigh speed to release highly toxic dust into the air.Stats:HP- 60/323; At- 45/188; Df- 50/198; Sd- 70/238; Sc- 80/258-Learned Moves-Tackle- default (evolved from Caterpie)String Shot- default (evolved from Caterpie)Harden- default (evolved from Caterpie or Metapod)Confusion- level 12 (R/B), level 10 (Y)Poisonpowder- level 15 (R/B), level 13 (Y)Stun Spore- level 16 (R/B), level 14 (Y)Sleep Powder- level 17 (R/B), level 15 (Y)Supersonic- level 21 (R/B), level 18 (Y)Whirlwind- level 26 (R/B), level 23 (Y)Gust- level 28 (Y)Psybeam- level 32 (R/B), level 34 (Y)-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM22:SolarbeamTM29:PsychicTM30:Teleport

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TM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM44:RestTM46:PsywaveTM50:SubstituteHM05:Flash (Y)-GSC Moves-Gust-Stadium-noneStrategy: You can't expect a Bug-type that evolves into its final form at level 10 to be very useful in competitive battling, andit isn't. Butterfree is built to be an Annoyer, but with Defense maxing out at 198 and not much Speed worth mentioning, it'llalmost never stay around long enough. The best you can do is tohope you can survive a turn to use Sleep Powder, then spam Double Team. Even then, with Psychic and Solarbeam, Butterfree is one of the worst Annoyer choices. Leave it alone and check out the fewworthy Grass types instead.-Recommended Moveset-Butterfree (Annoyer):PsychicSleep PowderDouble TeamSolarbeam

#013: WeedleType: Bug/PoisonEvolution: Weedle -> Kakuna at level 7Rate of Growth: ModeratePokedex Info:Height- 1' 0"; Weight: 7 lbs.; Often found in forests, eatingleaves. It has a sharp venomous stinger on its head.Stats:HP- 45/293; At- 35/168; Df- 30/158; Sd- 50/198; Sc- 20/138-Learned Moves-Poison Sting- defaultString Shot- default-Available TMs/HMs-none-GSC Moves-none-Stadium-none

#014: KakunaType: Bug/PoisonEvolution: Kakuna -> Beedrill at level 10Rate of Growth: ModeratePokedex Info: Height- 2' 0"; Weight: 22 lbs.; Almost incapable of moving, thisPokemon can only harden its shell to protect itself from predators.Stats:HP- 45/293; At- 25/148; Df- 50/198; Sd- 35/168; Sc- 25/148

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-Learned Moves-Poison Sting- default (evolved from Weedle)String Shot- default (evolved from Weedle)Harden- default-Available TMs/HMs-none-GSC Moves-none-Stadium-none

#015: BeedrillType: Bug/PoisonEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 65 lbs.; Flies at high speed and attacksusing its large venomous stingers on its forelegs and tail.Stats:HP- 65/333; At- 80/258; Df- 40/178; Sd- 75/248; Sc- 45/188-Learned Moves-Poison Sting- default (evolved from Weedle)String Shot- default (evolved from Weedle)Harden- default (evolved from Weedle or Kakuna)Fury Attack- level 12Focus Energy- level 16Twineedle- level 20Rage- level 25Pin Missile- level 30Agility- level 35-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-none-Stadium-noneStrategy: Looking at the offensive side of Beedrill, you couldsay that the unique Swords Dance + Twineedle combo could providea much-needed deterrent for Psychic-types. But with defenseseven more fragile than Butterfree, the chances of your opponentletting you power up enough for an attack are slim to none. Beedrill also doesn't have any status attacks to speak of

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either, so it can't make any distractions. Beedrill is about as as you get with Bug-types, but still pretty much unusable.-Recommended Moveset-Beedrill (Physical Sweeper):TwineedleHyper BeamSwords DanceReflect

#016: PidgeyType: Normal/FlyingEvolution: Pidgey -> Pidgeotto at level 18Rate of Growth: FadingPokedex Info:Height- 1' 0"; Weight- 4 lbs.; A common sight in forests andwoods. It flaps its wings at ground level to kick up blinding sand.Stats:HP- 40/283; At- 45/188; Df- 40/178; Sd- 56/210; Sc- 35/168-Learned Moves-Gust- defaultSand-Attack- level 5Quick Attack- level 12Whirlwind- level 19Wing Attack- level 28Agility- level 36Mirror Move- level 44-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-Tackle-Stadium-none

#017: PidgeottoType: Normal/FlyingEvolution: Pidgeotto -> Pidgeot at level 36Rate of Growth: FadingPokedex Info: Height- 3' 7"; Weight- 66 lbs.; Very protective of its sprawlingterritorial area, this Pokemon will fiercely peck at any intruder.Stats:HP- 63/329; At- 60/218; Df- 55/208; Sd- 71/240; Sc- 50/198

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-Learned Moves-Gust- defaultSand-Attack- level 5Quick Attack- level 12Whirlwind- level 21Wing Attack- level 31Agility- level 40Mirror Move- level 49-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-Tackle-Stadium-none

#018: PidgeotType: Normal/FlyingEvolution: Final

Rate of Growth: FadingPokedex Info:Height- 4' 11"; Weight- 87 lbs.; When hunting, it skims thesurface of water at high speed to pick off unwary prey such as Magikarp.Stats:HP- 83/369; At- 80/258; Df- 75/248; Sd- 91/280; Sc- 70/238-Learned Moves-Gust- defaultSand-Attack- level 5Quick Attack- level 12Whirlwind- level 19Wing Attack- level 28Agility- level 44Mirror Move- level 54-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double Team

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TM33:ReflectTM34:BideTM39:SwiftTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-Tackle-Stadium-noneStrategy: Because Pidgeot is a Normal/Flying-type, it has tocompete against the other Normal/Flying types, and thecomparisons aren't good for it. Pidgeot does have decentdefensive stats, but it doesn't learn any moves to take advantage of them; and almost all of its possible attacks have very limited use. Mirror Move won't do much unless you happen to survive anattack and then that attack is super-effective against theopponent; it doesn't know Drill Peck, the one useful Flyingattack; Sand Attack only lowers Accuracy of individual opponents; and the rest of its moves have obvious drawbacks. Ignore Pidgeot and read on for better choices in the Normal/Flying category.-Recommended Moveset-Pidgeot (Physical Sweeper/Tank):Double-EdgeDouble TeamReflectMirror Move

#019: RattataType: NormalEvolution: Rattata -> Raticate at level 20Rate of Growth: ModeratePokedex Info: Height- 1' 0"; Weight- 8 lbs.; Bites anything when it attacks. Small and very quick, it is a common sight in many places.Stats:HP- 30/263; At- 56/210; Df- 35/168; Sd- 72/242; Sc- 25/148-Learned Moves-Tackle- defaultTail Whip- defaultQuick Attack- level 7Hyper Fang- level 14Focus Energy- level 23Super Fang- level 34-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM24:ThunderboltTM25:Thunder

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TM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM04:Strength-GSC Moves-BiteCounterDefense CurlFury SwipesHeadbuttRoarScreech-Stadium-none

#020: RaticateType: NormalEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 2' 4"; Weight- 41 lbs.; It uses its whiskers to maintainbalance. It apparently slows down if they are cut off.Stats:HP- 55/313; At- 81/260; Df- 60/218; Sd- 97/292; Sc- 50/198-Learned Moves-Tackle- defaultTail Whip- defaultQuick Attack- level 7Hyper Fang- level 14Focus Energy- level 27Super Fang- level 41-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM24:ThunderboltTM25:ThunderTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:Swift

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TM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM04:Strength-GSC Moves-BiteCounterDefense CurlFury SwipesHeadbuttRoarScreech-Stadium-noneStrategy: Raticate has a couple interesting and unique methods of attacking, which you may or may not want to try out. First ofall, Super Fang cuts the opponent's HP in half, without fail-which makes for a great leadoff attack; after that, however,Raticate has the problem of how to finish its opponent off. Raticate doesn't learn Earthquake or Rock Slide to help itsphysical endeavors and is stuck with Normal attacks. Keep aBlizzard around for emergency situations, but don't rely on itsSpecial attacks- 198 Special is hardly enough to do damageanyway.

Second, Raticate knows the weak-but-somewhat-useful QuickAttack. Many times the opponent will just barely be alive, butstill have enough power to knock out your Raticate. Quick Attack can help you finish off the opponent in a pinch. Like Pidgeot'sMirror Move, there aren't a lot of situations where it'll come in handy, but you may as well take the best it has to offer.-Recommended Moveset-Raticate (Physical Sweeper):Super FangDouble-EdgeBlizzardQuick Attack

#021: SpearowType: Normal/FlyingEvolution: Spearow -> Fearow at level 20Rate of Growth: ModeratePokedex Info:Height- 1' 0"; Weight- 4 lbs.; Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne.Stats:HP- 40/283; At- 60/218; Df- 30/158; Sd- 70/238; Sc- 31/160-Learned Moves- Peck- defaultGrowl- defaultLeer- level 9Fury Attack- level 15Mirror Move- level 22Drill Peck- level 29Agility- level 36-Available TMs/HMs-TM02:Razor Wind

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TM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-Quick AttackTri Attack-Stadium-none

#022: FearowType: Normal/FlyingEvolution: Final

Rate of Growth: ModeratePokedex Info:Height- 3' 11"; Weight- 84 lbs.; With its huge and magnificentwings, it can keep aloft without ever having to land for rest.Stats: HP- 65/333; At- 90/278; Df- 65/228; Sd- 100/298; Sc- 61/220-Learned Moves- Peck- defaultGrowl- defaultLeer- level 9Fury Attack- level 15Mirror Move- level 25Drill Peck- level 34Agility- level 43-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-Quick AttackTri Attack-Stadium-noneStrategy: Unlike Pidgeot, Fearow does get the one good Flying

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attack (Drill Peck) and has good Physical Sweeper stats. However, Dodrio outdoes it in Attack, Defense, and Special stats, and is every bit as good as Fearow in every other way. Thus,there is no real point to using Fearow unless you want to givethe opponent an unnecessary advantage.-Recommended Moveset-Dodrio (Physical Sweeper)Drill PeckDouble-EdgeDouble TeamSubstitute

#023: EkansType: PoisonEvolution: Ekans -> Arbok at level 22Rate of Growth: ModeratePokedex Info:Height- 6' 7"; Weight- 15 lbs.; Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole.Stats:HP- 35/273; At- 60/218; Df- 44/186; Sd- 55/208; Sc- 40/178-Learned Moves-Wrap- defaultLeer- defaultPoison Sting- level 10Bite- level 17Glare- level 24

Screech- level 31Acid- level 38-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM40:Skull BashTM44:Rest

TM48:Rock SlideTM50:SubstituteHM04:Strength-GSC Moves-HazeHeadbuttSlam-Stadium-none

#024: Arbok

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Type: PoisonEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 11' 6"; Weight- 143 lbs.; It is rumored that theferocious warning markings on its belly differ from area to area.Stats:HP- 60/323; At- 85/268; Df- 69/236; Sd- 80/258; Sc- 65/228-Learned Moves-Wrap- defaultLeer- defaultPoison Sting- level 10Bite- level 17Glare- level 27Screech- level 36Acid- level 47-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM04:Strength-GSC Moves-HazeHeadbuttSlam-Stadium-noneStrategy: As you should know by now, Poison-types should not beconsidered at all unless they are paired with another type thathas a chance of doing something and the rest of your team is very well balanced. Arbok is mono Poison, so there's no gettingaround its huge Psychic or Ground weaknesses. Even with thegame's best physical attacks, there are always better Pokemon tochoose from that aren't weak to RBY's dominant type.-Recommended Moveset-Arbok (Physical Sweeper):EarthquakeRock SlideBody SlamDouble Team

#025: PikachuType: Electric

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Evolution: Pikachu -> Raichu w/Thunder StoneRate of Growth: ModeratePokedex Info:Height- 1' 4"; Weight- 13 lbs.; When several of these Pokemongather, their electricity could build and cause lightning storms.Stats:HP- 35/273; At- 55/208; Df- 30/158; Sd- 90/278; Sc- 50/198-Learned Moves-Thundershock- defaultGrowl- defaultTail Whip- level 6 (Y)Thunder Wave- level 9 (R/B), level 8 (Y)Quick Attack- level 16 (R/B), level 11 (Y)Double Team- level 15 (Y)Slam- level 20 (Y)Swift- level 26 (R/B)Thunderbolt- level 26 (Y)Agility- level 33 Thunder- level 43 (R/B), level 41 (Y)Light Screen- level 50 (Y)-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM16:Pay DayTM17:SubmissionTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM50:SubstituteHM05:Flash-GSC Moves-Defense CurlDizzy PunchDoubleslapHeadbuttPetal DanceSingThunderpunch-Stadium-Surf

#026: RaichuType: ElectricEvolution: Final

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Rate of Growth: ModeratePokedex Info:Height- 2' 7"; Weight- 66 lbs.; Its long tail serves as a groundto protect itself from its own high voltage power.Stats:HP- 60/323; At- 90/278; Df- 55/208; Sd- 100/298; Sc- 90/278-Learned Moves- Thundershock- defaultGrowl- defaultThunder Wave- default (wild Raichu)-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM50:SubstituteHM05:Flash-GSC Moves-Defense CurlDizzy PunchDoubleslapHeadbuttPetal DanceSingThunderpunch-Stadium-SurfStrategy: What makes Raichu a possible alternative from the other Electric types is its Surf ability, obtained through the SurfingPikachu Stadium event. This gives Raichu a great counter toGround-types. Unfortunately, its poor Defense makes it an iffychoice; Raichu won't last as long out in the field of battle asZapdos or Electabuzz. Still, it's worth a try.

Electric types are known for their consistent paralyzingabilities. Thunder Wave should almost always occupy a slot foryour Electric-types; it gives them an immediate advantage overtheir opponents. Thunderbolt should always be a given as anattack.-Recommended Moveset-Raichu (Special Sweeper):

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ThunderboltSurfSeismic TossThunder Wave

#027: SandshrewType: GroundEvolution: Sandshrew -> Sandslash at level 22Rate of Growth: ModeratePokedex Info:Height- 2' 0"; Weight- 26 lbs.; Burrows deep underground in aridlocations far from water. It only emerges to hunt for food.Stats:HP- 50/303; At- 75/248; Df- 85/268; Sd- 40/178; Sc- 30/158-Learned Moves-Scratch- defaultSand-Attack- level 10Slash- level 17Poison Sting- level level 24Swift- level 31Fury Swipes- level 38-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM01:CutHM04:Strength-GSC Moves-CounterDefense CurlHeadbutt-Stadium-none

#028: SandslashType: GroundEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 65 lbs.; Curls up into a spiny ball whenthreatened. It can roll while curled up to attack or escape.

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Stats:HP- 75/353; At- 100/298; Df- 110/318; Sd- 65/228; Sc- 55/208-Learned Moves-Scratch- defaultSand-Attack- level 10Slash- level 17Poison Sting- level level 27Swift- level 36Fury Swipes- level 47-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM01:CutHM04:Strength-GSC Moves-CounterDefense CurlHeadbutt-Stadium-noneStrategy: Sandslash is a good, dependable mono Ground-type. ItsSpeed is above-average for Pokemon in its type category, itdoesn't have the quadruple weaknesses of Rock-types, and solidAttack and Defense stats. It's easy to go all out on theoffensive with Earthquake + Rock Slide (with Swords Dance to beef up the Attack even more), and you could also add in Swift as afiller to stop Double Team users.

Sandslash, with its great Defense, makes a good physicalsponge when facing a Physical Sweeper. Granted, you won't befacing off against too many of them, but when it when it happens, keep Sandslash for backup. Rhydon can get the defensive job done as well, but it has quadruple weaknesses.-Recommended Moveset-Sandslash (Physical Sweeper):Earthquake Rock SlideSwift/Double TeamSwords Dance

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#029: Nidoran(f)Type: PoisonEvolution: Nidoran (f) -> Nidorina at level 16Rate of Growth: FadingPokedex Info:Height- 1' 4"; Weight- 15 lbs.; Although small, its venomousbarbs render this Pokemon dangerous. The female has smaller horns.Stats: HP- 55/313; At- 47/192; Df- 52/202; Sd- 41/180; Sc- 40/178-Learned Moves-Growl- defaultTackle- defaultScratch- level 8Poison Sting- level 14 (R/B), level 17 (Y)Tail Whip- level 21 (R/B), level 23 (Y)Bite- level 29 (R/B), level 30 (Y)Fury Swipes- level 36 (R/B), level 38 (Y)Double Kick- level 43 (R/B), level 12 (Y)-Available TMs/HMs-TM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-Defense CurlDisableFlamethrowerFocus EnergyHeadbuttLovely KissRoarSupersonic-Stadium-none

#030: NidorinaType: PoisonEvolution: Nidorina -> Nidoqueen w/Moon StoneRate of Growth: FadingPokedex Info:Height- 2' 7"; Weight- 44 lbs.; The female's horns developslowly. Prefers physical attacks such as clawing and biting.

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Stats:HP- 70/343; At- 62/222; Df- 67/232; Sd- 56/210; Sc- 55/208-Learned Moves-Growl- defaultTackle- defaultScratch- level 8Poison Sting- level 14 (R/B), level 19 (Y)Tail Whip- level 23 (R/B), level 27 (Y)Bite- level 32 (R/B), level 36 (Y)

Fury Swipes- level 41 (R/B), level 46 (Y)Double Kick- level 50 (R/B), level 12 (Y)-Available TMs/HMs-TM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-Defense CurlDisableFlamethrowerFocus EnergyHeadbuttLovely KissRoarSupersonic-Stadium-none

#031: NidoqueenType: Poison/GroundEvolution: FinalRate of Growth: FadingPokedex Info:Height- 4' 3"; Weight- 132 lbs.; Its hard scales provide strongprotection. It uses its hefty bulk to execute powerful moves.Stats:HP- 90/383; At- 82/262; Df- 87/272; Sd- 76/250; Sc- 75/248-Learned Moves-Growl- defaultTackle- default

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Body Slam- level 23-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-Defense CurlDisableFire PunchFlamethrowerFocus EnergyHeadbuttIce PunchLovely KissRoarSupersonicThunderpunch-Stadium-noneStrategy: Even with the huge variety of attacks Nidoqueen has atits disposal, it fails to be a competitive attacker because oftwo key faults. First of all, it has weaknesses to Water, Ice,Psychic, and Ground, but immunity to Electric. That's 4 out of 5 of the most-used attack types it's weak against. Second, itsSpecial and Attack stats just aren't enough to formulate a goodattacking Pokemon, and there's no real way to increase them inbattle. Hence Nidoqueen is not a good choice, but this doesn'tmean you shouldn't skip Nidoking; see below for why.

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-Recommended Moveset-Nidoqueen (Mixed Sweeper):BlizzardThunderboltEarthquake Rock Slide

#032: Nidoran(m)Type: PoisonEvolution: Nidoran(m) -> Nidorino at level 16Rate of Growth: FadingPokedex InfoHeight- 1' 8"; Weight- 20 lbs.; Stiffens its ears to sensedanger. The larger its horns, the more powerful its secreted venom.Stats:HP- 46/295; At- 57/212; Df- 40/178; Sd- 50/198; Sc- 40/178-Learned Moves-Leer- defaultTackle- defaultHorn Attack- level 8Poison Sting- level 14 (R/B), level 17 (Y)Focus Energy- level 21 (R/B), level 23 (Y)Fury Attack- level 29 (R/B), level 30 (Y)Horn Drill- level 36 (R/B), level 38 (Y)Double Kick- level 43 (Y/B), level 12 (Y)-Available TMs/HMs-TM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-AmnesiaConfusionDefense CurlDisableFlamethrowerHeadbuttLovely KissRoarSupersonic-Stadium-

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none

#033: NidorinoType: PoisonEvolution: Nidorino -> Nidoking w/Moon StoneRate of Growth: FadingPokedex Info:Height- 2' 11"; Weight- 43 lbs.; An aggressive Pokemon that isquick to attack. The horn on its head secretes a powerful venom.Stats:HP- 61/325; At- 72/242; Df- 57/212; Sd- 65/228; Sc- 55/208-Learned Moves-Leer- defaultTackle- defaultHorn Attack- level 8Poison Sting- level 14 (R/B), level 19 (Y)Focus Energy- level 23 (R/B), level 27 (Y)Fury Attack- level 32 (R/B), level 36 (Y)Horn Drill- level 41 (R/B), level 46 (Y)Double Kick- level 50 (R/B), level 12 (Y)-Available TMs/HMs-TM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-AmnesiaConfusionDefense CurlDisableFlamethrowerHeadbuttLovely KissRoarSupersonic-Stadium-none

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#034: NidokingType: Poison/GroundEvolution: FinalRate of Growth: FadingPokedex Info: Height- 4' 7"; Weight- 137 lbs.; It uses its powerful tail inbattle to smash, constrict, then break the prey's bones.Stats:HP- 81/365; At- 92/282; Df- 77/252; Sd- 85/268; Sc- 75/248-Learned Moves-Tackle- defaultHorn Attack- defaultThrash- level 23-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-AmnesiaConfusionDefense CurlDisableFire PunchFlamethrowerHeadbuttIce PunchLovely KissRoar

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SupersonicThunderpunch-Stadium-noneStrategy: Despite having the same cascade of bad weaknesses thatNidoqueen has, Nidoking is a respectable fighter. WhileNidoqueen had excelling stats in the comparatively useless HP and Defense categories, Nidoking excels in the much more usefulAttack and Speed categories and it gets both Amnesia and FocusEnergy to power them up. Again, there will be many situationswhere Nidoking will be at a disadvantage, but at least it has the power to attempt to overcome it.

If you take the physical side, put on Focus Energy andattack with Earthquake + Rock Slide. If you take the specialside (which is recommended), use Amnesia, Ice Beam or Blizzard,and Thunderbolt. Fill in the last slot with an attack of theopposite spectrum to even things out.-Recommended Movesets- Nidoking (Special Sweeper):Ice Beam/BlizzardThunderboltAmnesiaEarthquakeNidoking (Physical Sweeper):Earthquake Rock SlideFocus Energy Blizzard

#035: ClefairyType: NormalEvolution: Clefairy -> Clefable w/Moon StoneRate of Growth: FastPokedex Info: Height- 2' 0"; Weight- 17 lbs.; Its magical and cute appeal hasmany admirers. It is rare and found only in certain areas.Stats:HP- 70/343; At- 45/188; Df- 48/194; Sd- 35/168; Sc- 65/228-Learned Moves-Pound- defaultGrowl- defaultSing- level 13Doubleslap- level 18Minimize- level 24Metronome- level 31Defense Curl- level 39Light Screen- level 48-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice Beam

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TM14:BlizzardTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM38:Fire BlastTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM04:Strength HM05:Flash-GSC Moves-AmnesiaDizzy PunchDream EaterFire PunchFlamethrowerHeadbuttIce PunchPetal DanceSplashThunderpunch-Stadium-none

#036: ClefableType: NormalEvolution: FinalRate of Growth: FastPokedex Info:Height- 4' 3"; Weight- 88 lbs.; A timid Pokemon that is rarelyseen. It will run and hide the moment it senses people.Stats:HP- 90/383; At- 70/238; Df- 73/244; Sd- 60/218; Sc- 90/278-Learned Moves-Pound- defaultGrowl- default-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-Edge

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TM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM38:Fire BlastTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM04:Strength HM05:Flash-GSC Moves-AmnesiaDizzy PunchDream EaterFire PunchFlamethrowerHeadbuttIce PunchPetal DanceSplashThunderpunch-Stadium-noneStrategy: Clefable is a Normal-type with great special potential: It can use Boltbeam (Thunderbolt +Ice Beam) and Psychic, with Amnesia backing it. And unlike Wigglytuff, it can actually throw around some serious damage with those moves. With the high HPand overall defensive stats, Clefable can double as a Tank!

Unfortunately, Chansey is much better at surviving specialattacks, while Clefable could be dead in about half the time. If you know you'll be playing an opponent with more physicalPokemon, however, and you need a good all-around Special Sweeper, Clefable is possibly a better option than Chansey orAlakazam.

-Recommended Movesets-Clefable (Special Sweeper):PsychicThunderbolt

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Ice Beam/BlizzardAmnesiaClefable (Tank):Thunderbolt/Ice BeamAmnesiaMinimizeThunder Wave

#037: VulpixType: FireEvolution: Vulpix -> Ninetales w/Fire StoneRate of Growth: ModeratePokedex Info:Height- 2' 0"; Weight- 22 lbs.; At the time of the birth, it hasjust one tail. The tail splits from its tip as it grows older.Stats:HP- 38/279; At- 41/180; Df- 40/178; Sd- 65/228; Sc- 65/228-Learned Moves-Ember- defaultTail Whip- defaultQuick Attack- level 16Roar- level 21Confuse Ray- level 28Flamethrower- level 35Fire Spin- level 42-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-DisableHeadbuttHypnosis-Stadium-none

#038: NinetalesType: FireEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 7"; Weight- 44 lbs.; Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000 year curse.Stats:HP- 73/349; At- 76/250; Df- 75/248; Sd- 100/298; Sc- 100/298

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-Learned Moves-Ember- defaultTail Whip- default-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-DisableHeadbuttHypnosis-Stadium-noneStrategy: Many Fire types would be better if they could add in acouple more powerful physical attacks like Earthquake and RockSlide, but Charizard is the only one so far to do so. Ninetalesis fast and delivers a powerful Fire Blast; besides that,however, it can only try to put overlapping status afflictions on the opponent with Confuse Ray, Body Slam and possibly Headbutt. As such it is designated as an Annoyer Fire-type, which haslimited use.-Recommended Moveset-Ninetales (Annoyer):Fire BlastConfuse RayBody SlamHeadbutt

#039: JigglypuffType: NormalEvolution: Jigglypuff -> Wigglytuff w/Moon StoneRate of Growth: FastPokedex Info: Height- 1' 8"; Weight- 12 lbs.; When its huge eyes light up, itsings a mysteriously soothing melody that lulls its enemies to sleep.Stats:HP- 115/433; At- 45/188; Df- 20/138; Sd- 20/138; Sc- 25/148-Learned Moves-Sing- defaultPound- level 9Disable- level 14Defense Curl- level 19Doubleslap- level 24

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Rest- level 29Body Slam- level 34Double-Edge- level 39-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM17:Submission

TM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM38:Fire BlastTM40:Skull BashTM44:RestTM45:Thunder Wave

TM46:PsywaveTM49:Tri AttackTM50:SubstituteHM04:Strength HM05:Flash-GSC Moves-Dream EaterDizzy PunchFire PunchFlamethrowerHeadbuttIce PunchThunderpunch-Stadium-none

#040: WigglytuffType: NormalEvolution: FinalRate of Growth: FastPokedex Info:Height- 3' 3"; Weight- 26 lbs.; The body is soft and rubbery. When angered, it will suck in air and inflate itself to an enormous size.

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Stats:HP- 140/483; At- 70/238; Df- 45/188; Sd- 45/188; Sc- 50/198-Learned Moves-Sing- default-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM38:Fire BlastTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM04:Strength HM05:Flash-GSC Moves-Dream EaterDizzy PunchFire PunchFlamethrowerHeadbuttIce PunchThunderpunch-Stadium-noneStrategy: Wigglytuff has the same outstanding versatility ofClefable and Chansey, but can't use them as well as either of the two. Wigglytuff is not as good as Clefable as a Tank because ofno Amnesia; and its poor attacking stats make for less capableoffense. If you do decide to use one, be creative and put onrandom moves you think will surprise the opponent. Otherwise gowith one of the better Normal-types.-Recommended Moveset-

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Wigglytuff (Mixed Sweeper):Double-EdgeThunderboltIce Beam/BlizzardDouble Team

#041: ZubatType: Poison/FlyingEvolution: Zubat -> Golbat at level 22Rate of Growth: ModeratePokedex Info:Height- 2' 7"; Weight- 17 lbs.; Forms colonies in perpetuallydark places. Uses ultrasonic waves to identify and approach targets.Stats:HP- 40/283; At- 45/188; Df- 35/158; Sd- 55/208; Sc- 40/178-Learned Moves-Leech Life- defaultScreech- defaultSupersonic- level 10Bite- level 15Confuse Ray- level 21Wing Attack- level 28Haze- level 36-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM44:RestTM50:Substitute-GSC Moves-GustQuick Attack-Stadium-none

#042: GolbatType: Poison/FlyingEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 5' 3"; Weight- 121 lbs.; Once it strikes, it will notstop draining energy from its victim even if it gets too heavy to fly.Stats:HP- 75/353; At- 80/258; Df- 70/238; Sd- 90/278; Sc- 75/248-Learned Moves-Leech Life- defaultScreech- defaultSupersonic- level 10

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Bite- level 15Confuse Ray- level 21Wing Attack- level 32Haze- level 43-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM44:RestTM50:Substitute-GSC Moves-GustQuick Attack-Stadium-noneStrategy: Golbat is a result of a bad mix of stats and types. It does have Haze and Confuse Ray; but Haze cancels out confusionand Golbat doesn't have the defense nor the HP to be a Tank. Plus it's weak to the game's three most often-used types:Psychic, Electric, and Ice. The best you can do is to hope youcan confuse and DT (Double Team) enough to keep the enemy on itstoes for a while.-Recommended Moveset-Golbat (Annoyer):Double-EdgeConfuse RayDouble TeamMega Drain

#042: OddishType: Grass/PoisonEvolution: Oddish -> Gloom at level 21Rate of Growth: FadingPokedex Info:Height- 1' 8"; Weight- 12 lbs.; During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.Stats- HP- 45/293; At- 50/198; Df- 55/208; Sd- 30/158; Sc- 75/248-Learned Moves-Absorb- defaultPoisonpowder- level 15Stun Spore- level 17Sleep Powder- level 19Acid- level 24Petal Dance- level 33Solarbeam- level 46-Available TMs/HMs-TM03:Swords Dance

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TM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-Leech SeedRazor Leaf-Stadium-none

#044: GloomType: Grass/PoisonEvolution: Gloom -> Vileplume w/Leaf StoneRate of Growth: FadingPokedex Info:Height- 2' 7"; Weight- 19 lbs.; The fluid that oozes from itsmouth isn't drool. It is a nectar that is used to attract prey.Stats:HP- 60/323; At- 65/228; Df- 70/238; Sd- 40/178; Sc- 85/268-Learned Moves- Absorb- defaultPoisonpowder- level 15Stun Spore- level 17Sleep Powder- level 19Acid- level 28Petal Dance- level 38Solarbeam- level 52-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-Leech SeedRazor Leaf-Stadium-none

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#045: VileplumeType: Grass/PoisonEvolution: FinalRate of Growth: FadingPokedex Info:Height- 3' 11"; Weight- 41 lbs.; The larger its petals, the moretoxic pollen it contains. Its big head is heavy and hard to hold up.Stats:HP- 75/353; At- 80/258; Df- 85/268; Sd- 50/198; Sc- 100/298-Learned Moves- Absorb- default-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-Leech SeedRazor Leaf-Stadium-noneStrategy: In the small world of types like Fire and Grass thataren't that useful, you should only consider using the best. Vileplume is not one of the best; it is inferior to Venusaur instats, Razor Leaf doesn't hit for as many criticals with its slow Speed, and that low Speed gives it its greatest disadvantage. Petal Dance's self-confusion can be a hindrance as well. Vileplume gets all of Venusaur's moves, but the latter isultimately more durable and versatile.-Recommended Moveset-Vileplume (Physical Sweeper/Annoyer):Body SlamSleep PowderLeech SeedSwords Dance

#046: ParasType: Bug/GrassEvolution: Paras -> Parasect at level 24Rate of Growth: ModeratePokedex Info:Height- 1' 0"; Weight- 12 lbs.; Burrows to suck tree roots. Themushrooms on its back grow by drawing in nutrients from the bug host.Stats:HP- 35/273; At- 70/238; Df- 55/208; Sd- 25/148; Sc- 55/208

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-Learned Moves-Scratch- defaultStun Spore- level 13Leech Life- level 20Spore- level 27Slash- level 34Growth- level 41-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-CounterLight ScreenPoisonpowderPsybeamScreech-Stadium-none

#047: ParasectType: Bug/GrassEvolution: FinalRate of Growth: ModeratePokedex Info: Height- 3' 3"; Weight- 65 lbs.; A host-parasite pair in which the parasite mushroom has taken over the host bug. Prefers damp places.Stats:HP- 60/323; At- 95/288; Df- 80/258; Sd- 30/158; Sc- 80/258-Learned Moves-Scratch- defaultStun Spore- level 13Leech Life- level 20Spore- level 30Slash- level 39Growth- level 48-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper Beam

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TM20:RageTM21:Mega DrainTM22:SolarbeamTM28:DigTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-CounterLight ScreenPoisonpowderPsybeamScreech-Stadium-noneStrategy: Unlike Vileplume, Parasect has possibilities ofbecoming an alternative to Venusaur in the Grass category. Spore is probably the best status attack in the game (99.6% chance of Sleep), and Parasect gets Slash and Swords Dance to back it up;unfortunately, its terrible Speed means that Slash won't hit forcriticals very often and the Spore attack may be difficult toexecute. If you can manage to consistently time your attacks sothat the opponent stays asleep long enough for you to power upSwords Dance, Parasect could become a powerhouse. Don't send itin against Fire or Flying-types however; it has quadrupleweaknesses to both.-Recommended Moveset-Parasect (Physical Sweeper):SlashSporeMega DrainSwords Dance

#048: VenonatType: Bug/PoisonEvolution: Venonat -> Venomoth at level 31Rate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 66 lbs.; Lives in the shadows of talltrees where it eats insects. It is attracted by light at night. Stats:HP- 60/323; At- 55/208; Df- 50/198; Sd- 45/188; Sc- 40/178-Learned Moves-Tackle- defaultDisable- defaultSupersonic- level 11 (Y)Confusion- level 19 (Y)Poisonpowder- level 24 (R/B), level 22 (Y)Leech Life- level 27 Stun Spore- level 30Psybeam- level 35Sleep Powder- level 38

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Psychic- level 43-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM29:PsychicTM30:Teleport (Y)TM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:Swift (Y)TM44:RestTM46:PsywaveTM50:SubstituteHM04:Strength (Y)-GSC Moves-ConfusionScreechSupersonic-Stadium-none

#049: VenomothType: Bug/PoisonEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 4' 11"; Weight- 28 lbs.; The dust-like scales coveringits wings are color coded to indicate the kinds of poison it has.Stats:HP- 70/343; At- 65/228; Df- 60/218; Sd- 90/278; Sc- 90/278-Learned Moves-Tackle- defaultDisable- defaultSupersonic- level 11 (Y)Confusion- level 19 (Y)Poisonpowder- level 24 (R/B), level 22 (Y)Leech Life- level 27 Stun Spore- level 30Psybeam- level 38Sleep Powder- level 43Psychic- level 50-Available TMs/HMs-TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega Drain

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TM22:SolarbeamTM29:PsychicTM30:Teleport (Y)TM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:Swift (Y)TM44:RestTM46:PsywaveTM50:Substitute-GSC Moves-ConfusionGustScreechSupersonic-Stadium-noneStrategy: Venomoth is another fragile Bug-type, with poordefensive stats and weaknesses to Psychic, Ground, Fire, Rock,and Flying. It can learn Psychic, but that move is much betterput on a Psychic-type Pokemon and Venomoth gets no STAB supporton its moves anyway. It's fast, so it might be able to put theopponent to sleep, but then the opponent could just switch to aPokemon faster than Venomoth. Parasect is the only part Bug-type you should consider using.-Recommended Moveset-Venomoth (Special Sweeper):PsychicMega DrainSleep PowderSubstitute

#050: DiglettType: GroundEvolution: Diglett -> Dugtrio at level 26Rate of Growth: ModeratePokedex Info:Height- 0' 8"; Weight- 2 lbs.; Lives about one yard undergroundwhere it feeds on plant roots. It sometimes appears above ground. Stats:HP- 10/223; At- 55/208; Df- 25/148; Sd- 95/288; Sc- 45/188-Learned Moves-Scratch- defaultGrowl- level 15Dig- level 19Sand-Attack- level 24Slash- level 31Earthquake- level 40-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM26:EarthquakeTM27:Fissure

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TM28:DigTM31:MimicTM32:Double TeamTM34:BideTM44:RestTM48:Rock SlideTM50:SubstituteHM01:Cut (Y)-GSC Moves-ScreechTri Attack-Stadium-none

#051: DugtrioType: GroundEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 2' 4"; Weight- 72 lbs.; A team of Diglett triplets. Ittriggers huge earthquakes by burrowing 60 miles underground.Stats:HP- 35/273; At- 80/258; Df- 50/198; Sd- 120/338; Sc- 70/238-Learned Moves-Scratch- defaultGrowl- level 15Dig- level 19Sand-Attack- level 24Slash- level 35Earthquake- level 47-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM44:RestTM48:Rock SlideTM50:SubstituteHM01:Cut (Y)-GSC Moves-ScreechTri Attack-Stadium-noneStrategy: Dugtrio is an insanely fast Pokemon that also happensto be one of the most fragile Pokemon of them all. The otherGround types can't hit as fast, but with more power- andinfinitely more stability. Since Dugtrio likely won't ever beable to OHKO an opponent even with critical Slash, and the

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opponent almost always will, the only thing it's good for isFissure-spamming. And when a Pokemon is forced into OHKO attacks as its only means for survival, it's not a great choice.-Recommended Moveset-Dugtrio (Physical Sweeper):Fissure

SubstituteEarthquakeRock Slide/Slash

#052: MeowthType: NormalEvolution: Meowth -> Persian at level 28Rate of Growth: ModeratePokedex Info:Height- 1' 4"; Weight- 9 lbs.; Adores circular objects. Wandersthe streets on a nightly basis to look for dropped loose change.Stats:HP- 40/283; At- 45/188; Df- 35/168; Sd- 90/278; Sc- 40/178-Learned Moves-Scratch- defaultGrowl- default Bite- level 12Pay Day- level 17Screech- level 24Fury Swipes- level 33Slash- level 44-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM16:Pay DayTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-AmnesiaDefense CurlDream EaterHeadbuttHypnosisRoar-Stadium-none

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#053: PersianType: NormalEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 71 lbs.; Although its fur has manyadmirers, it is tough to raise as a pet because of its fickle meanness.Stats:HP- 65/333; At- 70/238; Df- 60/218; Sd- 115/328; Sc- 65/228-Learned Moves-Scratch- defaultGrowl- default Bite- level 12Pay Day- level 17Screech- level 24Fury Swipes- level 37Slash- level 51-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM15:Hyper BeamTM16:Pay DayTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-AmnesiaDefense CurlDream EaterHeadbuttHypnosisRoar-Stadium-noneStrategy: Persian is a great example of a Mixed Sweeper thatworks well. With its 328 Speed, Slash will nearly always be acritical hit, and together with STAB produces a ton of power. Additionally it can learn Amnesia with GSC, so that makes for apowerful Thunderbolt attack as well. If you're scared ofpossible Rock-types, you can throw on Bubblebeam too; its staying power isn't the best, so putting on Double Team is risky.-Recommended Moveset-Persian (Mixed Sweeper):SlashThunderboltBubblebeam

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Amnesia

#054: PsyduckType: WaterEvolution: Psyduck -> Golduck at level 33Rate of Growth: ModeratePokedex Info:Height- 2' 7"; Weight- 43 lbs.; While lulling its enemies withits vacant look, this wily Pokemon will use psychokinetic powers.Stats:HP- 50/303; At- 52/202; Df- 48/194; Sd- 55/208; Sc- 50/198-Learned Moves-Scratch- defaultTail Whip- level 28Disable- level 31Confusion- level 36Fury Swipes- level 43Hydro Pump- level 52-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-HeadbuttHypnosisIce PunchLight ScreenPetal DancePsybeamPsychicScreechTri AttackWaterfall-Stadium-Amnesia

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#055: GolduckType: WaterEvolution: FinalRate of Growth: ModeratePokedex Info: Height- 5' 7"; Weight- 169 lbs.; Often seen swimming elegantly bylake shores. It is often mistaken for the Japanese monster, Kappa.Stats:HP- 80/363; At- 82/262; Df- 78/254; Sd- 85/268; Sc- 80/258-Learned Moves-Scratch- defaultTail Whip- level 28Disable- level 31Confusion- level 36Fury Swipes- level 43Hydro Pump- level 52-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-HeadbuttHypnosisIce PunchLight ScreenPetal DancePsybeamPsychicScreechTri AttackWaterfall-Stadium-Amnesia

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Strategy: Golduck is the second Pokemon to get a Pokemon Stadiumbonus (Amnesia Psyduck), but unfortunately it doesn't work wellhere. Amnesia can't co-exist with Psychic since it doesn't learn that until GSC, limiting the move. As it is, Golduck is aBlastoise with slightly more balanced stats but less attackingversatility. The mono Water types don't play a large role inRBY; it's the ones partnered with Ice and Psychic that make themost teams.-Recommended Moveset-Golduck (Special Sweeper):SurfIce Beam/BlizzardAmnesia/PsychicSubstitute

#056: MankeyType: FightingEvolution: Mankey -> Primeape at level 28Rate of Growth: Moderate

Pokedex Info:Height- 1' 8"; Weight- 62 lbs.; Extremely quick to anger. Itcould be docile one moment then thrashing away the next instant.Stats:HP- 40/283; At- 80/258; Df- 35/168; Sd- 70/238; Sc- 35/168-Learned Moves- Scratch- defaultLeer- defaultLow Kick- level 9 (Y)Karate Chop- level 15Fury Swipes- level 21Focus Energy- level 27Seismic Toss- level 33Screech- level 39 (Y)Thrash- level 39 (R/B), level 45 (Y)-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM39:SwiftTM40:Skull Bash

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TM44:RestTM48:Rock SlideTM50:Substitute-GSC Moves-Defense CurlFire PunchHeadbuttIce PunchLow KickMeditateScreechThunderpunch-Stadium-none

#057: PrimeapeType: FightingEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 71 lbs.; Always furious and tenacious toboot. It will not abandon chasing its quarry until it is caught.Stats:HP- 65/333; At- 105/308; Df- 60/218; Sd- 95/288; Sc- 60/218-Learned Moves- Scratch- defaultLeer- defaultLow Kick- level 9 (Y)Karate Chop- level 15Fury Swipes- level 21Focus Energy- level 27Rage- level 28 (Y)Seismic Toss- level 37Screech- level 45 (Y)Thrash- level 46-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM39:SwiftTM40:Skull Bash

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TM44:RestTM48:Rock SlideTM50:Substitute-GSC Moves-Defense CurlFire PunchHeadbuttIce PunchLow KickMeditateScreechThunderpunch-Stadium-noneStrategy: As stated in the Basics part of this section, Fightingtypes are hardly used at all because of their Psychic and Flyingweaknesses. While Primeape may seem to have the stats of aphysical sweeper (308 Attack, 288 Speed), its usefulness isseverely diminished by A: Its Fighting type, B. Its fragility,and C. Its inability to learn the most powerful physical move,Earthquake. Attacking with Primeape is too risky, let alonetrying to up its stats with Meditate or Focus Energy. Stick with Ground and Normal types for your physical Pokemon, or giveMachamp a try if you really want to use a Fighting-type.-Recommended Moveset-Primeape (Physical Sweeper):SubmissionRock SlideBody Slam Focus Energy

#058: GrowlitheType: FireEvolution: Growlithe -> Arcanine w/Fire StoneRate of Growth: SlowPokedex Info: Height- 2' 4"; Weight- 42 lbs.; Very protective of its territory. It will bark and bite to repel intruders from its space.Stats:HP- 55/313; At- 70/238; Df- 45/188; Sd- 60/218; Sc- 50/198-Learned Moves-Bite- defaultRoar- defaultEmber- level 18Leer- level 23Take Down- level 30Agility- level 39Flamethrower- level 50-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM23:Dragon RageTM28:DigTM31:Mimic

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TM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-Fire SpinHeadbutt Thrash-Stadium-none

#059: ArcanineType: FireEvolution: FinalRate of Growth: SlowPokedex Info:Height- 6'3"; Weight- 342 lbs.; A Pokemon that has been admiredsince the past for its beauty. It runs agilely as if on wings.Stats:HP- 90/383; At- 110/318; Df- 80/258; Sd- 95/288; Sc- 80/258-Learned Moves-Bite- defaultRoar- default-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM23:Dragon RageTM28:DigTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-Fire SpinHeadbutt Thrash-Stadium-noneStrategy: Arcanine is very difficult to use properly, even withthe excellent Attack and good Speed stats. In order for aPokemon to excel, it must have good moves to go along with thestats however. Arcanine does not. Similarly to Ninetales, ithas no Earthquake or Rock Slide to use its Attack with and is

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pretty helpless against Rock. Even Arcanine's Special is too low to do much damage at all with, so it appears that Charizardclaims another victory in the Fire department.-Recommended Moveset-Arcanine (Physical Sweeper):Double-EdgeBody SlamReflectFire Blast

#060: PoliwagType: WaterEvolution: Poliwag -> Poliwhirl at level 25Rate of Growth: FadingPokedex Info:Height- 2' 4"; Weight- 27 lbs.; Its newly grown legs prevent itfrom running. It appears to prefer swimming than trying to stand.Stats:HP- 40/283; At- 50/198; Df- 40/178; Sd- 90/278; Sc- 40/178-Learned Moves-Bubble- defaultHypnosis- level 16Water Gun- level 19Doubleslap- level 25Body Slam- level 31Amnesia- level 38Hydro Pump- level 45-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM29:PsychicTM31:Mimic

TM32:Double TeamTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM46:PsywaveTM50:SubstituteHM03:Surf-GSC Moves-Defense CurlGrowthHazeHeadbuttMistLovely KissSplashWaterfall

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-Stadium-none

#061: PoliwhirlType: WaterEvolution: Poliwhirl -> Poliwrath w/Water StoneRate of Growth: FadingPokedex Info:Height- 3' 3"; Weight- 44 lbs.; Capable of living in or out ofwater. When out of water, it sweats to keep its body slimy.Stats:HP- 65/333; At- 65/228; Df- 65/228; Sd- 90/278; Sc- 50/198-Learned Moves-Bubble- defaultHypnosis- level 16Water Gun- level 19Doubleslap- level 26Body Slam- level 33Amnesia- level 41Hydro Pump- level 49-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM29:PsychicTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM46:PsywaveTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-Defense CurlGrowthHazeHeadbuttIce PunchMistLovely KissSplash

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Waterfall-Stadium-none

#062: PoliwrathType: Water/FightingEvolution: FinalRate of Growth: FadingPokedex Info:Height- 4' 3"; Weight- 119 lbs.; An adept swimming at both thefront crawl and breast stroke. Easily overtakes the best human swimmers.Stats:HP- 90/383; At- 85/268; Df- 95/288; Sd- 70/238; Sc- 70/238-Learned Moves-Bubble- default-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM29:PsychicTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM46:PsywaveTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-Defense CurlGrowthHazeHeadbuttIce PunchMistLovely KissSplashWaterfall-Stadium-noneStrategy: Poliwrath is an odd Pokemon that attempts to be both

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physical with 95 Attack and special with Amnesia. Unfortunately, Pokemon don't do well when trying to exist in bothworlds at once, and Poliwrath displays this fact well. With only a 70Special stat, it won't withstand Special attacks long enough topower up Amnesia and attack. Its Attack isn't nearly good enough for it to be a physical contender either, even with Earthquakeand Submission. Add in Psychic, Flying, and Ground weaknesseswith the part-Fighting type, and Poliwrath is virtually unusable.-Recommended Moveset- Poliwrath (Special Sweeper):Blizzard/SurfPsychicAmnesiaEarthquake

#063: AbraType: PsychicEvolution: Abra -> Kadabra at level 16Rate of Growth: FadingPokedex Info:Height- 2' 11"; Weight- 43 lbs.; Using its ability to read minds,it will identify impending danger and Teleport to safety.Stats:HP- 25/253; At- 20/138; Df- 15/128; Sd- 90/278; Sc- 105/308-Learned Moves-Teleport- default-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:Substitute-GSC Moves-BarrierDream EaterFire PunchHeadbuttIce Punch

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Light ScreenThunderpunch-Stadium-none

#064: KadabraType: PsychicEvolution: Kadabra -> Alakazam w/TradeRate of Growth: FadingPokedex Info:Height- 4' 3"; Weight- 125 lbs.; It emits special alpha wavesfrom its body that induce headaches just by being close by.Stats:HP- 40/283; At- 35/168; Df- 30/158; Sd- 105/308; Sc- 120/338-Learned Moves-Teleport- defaultKinesis- (Y, wild Kadabra)Confusion- level 16Disable- level 20Psybeam- level 27Recover- level 31Psychic- level 38Reflect- level 42-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM28:DigTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:Substitute-GSC Moves-BarrierDream EaterFire PunchHeadbuttIce PunchLight ScreenThunderpunch-Stadium-

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none

#065: AlakazamType: PsychicEvolution: FinalRate of Growth: FadingPokedex Info:Height- 4' 11"; Weight- 106 lbs.; Its brain can outperform asupercomputer. Its intelligence quotient is said to be 5,000.Stats:HP- 55/313; At- 50/198; Df- 45/188; Sd- 120/338; Sc- 135/368-Learned Moves-Teleport- defaultKinesis- (Y, wild Kadabra)Confusion- level 16Disable- level 20Psybeam- level 27Recover- level 31Psychic- level 38Reflect- level 42-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM28:DigTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:Substitute-GSC Moves-BarrierDream EaterFire PunchHeadbuttIce PunchLight ScreenThunderpunch-Stadium-noneStrategy: Alakazam is a fearsome Special attacker. Its

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ridiculous 368 Special is second only to Mewtwo's, and Mewtwo isnormally banned in competitive battles. One hit from Alakazam'sPsychic is enough to obliterate many Pokemon before they get achance to strike back. Many beginners shy away from Alakazam due to its lower-than-dirt 188 Defense, but Alakazam is designed forquick sweeps, not defense; plus, it gets Barrier/Reflect topartially cover it up. Recover is also a fast way to heal battle scars.

Alakazam gets great benefits from GSC tradeback: Barrier can be used several times if you get the chance, and Thunderpunch/Ice Punch can give it a little bit more variety. IfGSC tradebacks are not available, Psychic is almost good enough for it to survive

with that alone.-Recommended Movesets-Alakazam (Special Sweeper):PsychicRecoverBarrierSubstituteAlakazam (Special Sweeper):PsychicThunderpunchIce PunchRecover/Barrier

#066: MachopType: FightingEvolution: Machop -> Machoke at level 28Rate of Growth: FadingPokedex Info:Height- 2' 7"; Weight- 43 lbs.; Loves to build muscles. Ittrains in all styles of martial arts to become even stronger.Stats:HP- 70/343; At- 80/258; Df- 50/198; Sd- 35/168; Sc- 35/168-Learned Moves- Karate Chop- defaultLow Kick- level 20Leer- level 25Focus Energy- level 32Seismic Toss- level 39Submission- level 46-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM29:Dig

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TM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM38:Fire BlastTM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM04:Strength-GSC Moves-Fire PunchFlamethrowerHeadbuttIce PunchMeditateLight ScreenRolling KickThunderpunch-Special-none

#067: MachokeType: FightingEvolution: Machoke -> Machamp w/TradeRate of Growth: FadingPokedex Info:Height- 4' 11"; Weight- 155 lbs.; Its muscular body is sopowerful, it must wear a power save belt to be able to regulate its motion.Stats:HP- 80/363; At- 100/298; Df- 70/238; Sd- 45/188; Sc- 50/198-Learned Moves- Karate Chop- defaultLow Kick- level 20Leer- level 25Focus Energy- level 36Seismic Toss- level 44Submission- level 52-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM29:DigTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM38:Fire Blast

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TM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM04:Strength-GSC Moves-Fire PunchFlamethrowerHeadbuttIce PunchMeditateLight ScreenRolling KickThunderpunch-Special-none

#068: MachampType: FightingEvolution: FinalRate of Growth: FadingPokedex Info:Height- 5' 3"; Weight- 287 lbs.; Using its heavy muscles, itthrows powerful punches that can send a victim clear over the horizon.Stats:HP- 90/383; At- 130/358; Df- 80/258; Sd- 55/208; Sc- 65/228-Learned Moves- Karate Chop- defaultLow Kick- level 20Leer- level 25Focus Energy- level 36Seismic Toss- level 44Submission- level 52-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM29:DigTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM38:Fire BlastTM40:Skull BashTM44:RestTM48:Rock SlideTM50:Substitute

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HM04:Strength-GSC Moves-Fire PunchFlamethrowerHeadbuttIce PunchMeditateLight ScreenRolling KickThunderpunch-Special-noneStrategy: As you may recall from the intro to this section,Fighting-types are almost completely discarded from competitiveplay due to their unfortunate Psychic and Flying weaknesses. Machamp is the biggest exception to this rule. With 358 Attackand the best physical moves available to it, Machamp can be amajor force against many types of Pokemon. Because the opponentis likely to switch to Psychic as soon as you send your Machampout, however, you should make sure to deal with his Psychic-types first before sending it in.

Because of its slow Speed and relatively low Defense,Machamp works best as a Tank destroyer. Some players prefer tohave faster physical attackers like Tauros or Dodrio; Machamp isbetter at brute strength, but the others are more well-rounded. Choose whichever appeals to you more, and be sure to put Meditate on Machamp if GSC tradebacks are allowed.-Recommended Moveset-Machamp (Physical Sweeper):SubmissionEarthquakeRock SlideMeditate/Substitute

#069: BellsproutType: Grass/PoisonEvolution: Bellsprout -> Weepinbell at level 21Rate of Growth: FadingPokedex Info:Height- 2' 4"; Weight- 9 lbs.; A carnivorous Pokemon that trapsand eats bugs. It uses its root feet to soak up needed moisture.Stats:HP- 50/303; At- 75/248; Df- 35/168; Sd- 40/178; Sc- 70/238-Learned Moves-Vine Whip- defaultGrowth- defaultWrap- level 13Poisonpowder- level 15Sleep Powder- level 18Stun Spore- level 21Acid- level 26Razor Leaf- level 33Slam- level 42-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM09:Take Down

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TM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-Leech LifeLovely Kiss

-Stadium-none

#070: WeepinbellType: Grass/PoisonEvolution: Weepinbell -> Victreebel w/Leaf StoneRate of Growth: FadingPokedex Info:Height- 3' 3"; Weight- 14 lbs.; It spits out Poisonpowder toimmobilize the enemy and then finishes it with a spray of Acid.Stats:HP- 65/333; At- 90/278; Df- 50/198; Sd- 55/208; Sc- 85/268-Learned Moves-Vine Whip- defaultGrowth- defaultWrap- level 13Poisonpowder- level 15Sleep Powder- level 18Stun Spore- level 23Acid- level 29Razor Leaf- level 38Slam- level 49-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-Leech LifeLovely Kiss-Stadium-

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none

#071: VictreebelType: Grass/PoisonEvolution: FinalRate of Growth: FadingPokedex Info:Height- 5' 7"; Weight- 34 lbs.; Said to live in huge coloniesdeep in jungles, although no one has returned from there.Stats:HP- 80/363; At- 105/308; Df- 65/228; Sd- 70/238; Sc- 100/298-Learned Moves-Vine Whip- defaultGrowth- default-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-Leech LifeLovely Kiss-Stadium-noneStrategy: Unlike Venusaur, Victreebel doesn't have a shot ofmaking a Grass-type entry in a team. For starters, it has itsstrengths in both Attack and Special. A good Pokemon dominateson only one side of the spectrum. Yes, it learns Swords Dance to pump up the Attack even more, but Venusaur uses it just aseffectively. Besides that, Victreebel doesn't have decentattacks to back up Swords Dance with, and the rest of its statsare just mediocre. Add into that the plethora of weaknessesGrass/Poison types have, and you'd better skip Victreebel.-Recommended Moveset-Victreebel (Physical Sweeper):Body SlamRazor LeafSwords DanceSleep Powder

#072: TentacoolType: Water/PoisonEvolution: Tentacool -> Tentacruel at level 30Rate of Growth: SlowPokedex Info:

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Height- 2' 11"; Weight- 100 lbs.; Drifts in shallow seas. Anglers who hook them by accident are often punished by stinging acid.Stats:HP- 40/283; At- 40/178; Df- 35/168; Sd- 70/238; Sc- 100/298-Learned Moves-Acid- defaultSupersonic- level 7Wrap- level 13Poison Sting- level 18Water Gun- level 22Constrict- level 27Barrier- level 33Screech- level 40Hydro Pump- level 48-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:Blizzard

TM20:RageTM21:Mega DrainTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM03:Surf-GSC Moves-Aurora BeamConfuse RayHaze-Stadium-none

#073: TentacruelType: Water/PoisonEvolution: FadingRate of Growth: SlowPokedex Info:Height- 5' 3"; Weight- 121 lbs.; The tentacles are normally cutshort. On hunts, they are extended to ensnare and immobilize prey.Stats:HP- 80/363; At- 70/238; Df- 65/228; Sd- 100/298; Sc- 120/338-Learned Moves-

Acid- defaultSupersonic- level 7Wrap- level 13Poison Sting- level 18

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Water Gun- level 22Constrict- level 27Barrier- level 35Screech- level 43Hydro Pump- level 50-Available TMs/HMs-TM03:Swords DanceTM06:ToxicTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM21:Mega DrainTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM03:Surf-GSC Moves-Aurora BeamConfuse RayHaze-Stadium-noneStrategy: Tentacruel is an interesting Pokemon that doesn't havegreat variety, but is an excellent Tank against Special opponents despite its Psychic and Electric weaknesses. Surf is reallythe only attack powerful enough for Tentacruel to do serious damage,but its job as a Tank is to wear out the enemy Pokemon, not go on a sweeping spree. The best strategy to use for Tentacruel is togive it possibly Haze, or Barrier to boost its Defenseimmediately, then to attempt some sort of malady overlap likeDouble Team/Confuse Ray.

Sadly, Tentacruel is not the best choice for a Tank. Lapras, Slowbro or Chansey can get the job done more effectivelyand with fewer weaknesses. If you think you can surprise youropponent by employing Tentacruel, however, it's good for a try. -Recommended Moveset-Tentacruel (Tank):SurfBarrierConfuse RayDouble Team

#074: GeodudeType: Rock/GroundEvolution: Geodude -> Graveler at level 25Rate of Growth: FadingPokedex Info:

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Height- 1' 4"; Weight- 44 lbs.; Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.Stats:HP- 40/283; At- 80/258; Df- 100/298; Sd- 20/138; Sc- 30/158-Learned Moves-Tackle- defaultDefense Curl- level 11Rock Throw- level 16Selfdestruct- level 21Harden- level 26Earthquake- level 31Explosion- level 36-Available TMs/HMs-TM01:Mega PunchTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-Edge

TM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM36:SelfdestructTM38:Fire BlastTM44:RestTM47:ExplosionTM48:Rock SlideTM50:Substitute

HM04:Strength-GSC Moves-Defense CurlFire PunchFlamethrowerHeadbuttRoar-Stadium-none

#075: GravelerType: Rock/GroundEvolution: Graveler -> Golem w/TradeRate of Growth: FadingPokedex Info:Height- 3' 3"; Weight- 232 lbs.; Rolls down slopes to move. Itrolls over any obstacle without slowing or changing its direction.Stats:HP- 55/313; At- 95/288; Df- 115/328; Sd- 35/168; Sc- 45/188-Learned Moves-

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Tackle- defaultDefense Curl- level 11Rock Throw- level 16Selfdestruct- level 21Harden- level 29Earthquake- level 36Explosion- level 43-Available TMs/HMs-TM01:Mega PunchTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM36:SelfdestructTM38:Fire BlastTM44:RestTM47:ExplosionTM48:Rock SlideTM50:SubstituteHM04:Strength-GSC Moves-Defense CurlFire PunchFlamethrowerHeadbuttRoar-Stadium-none

#076: GolemType: Rock/GroundEvolution: FinalRate of Growth: FadingPokedex Info:Height- 4' 7"; Weight- 662 lbs.; Its boulder-like body isextremely hard. It can easily withstand dynamite blasts without damage.Stats:HP- 80/363; At- 110/318; Df- 130/358; Sd- 45/188; Sc- 55/208-Learned Moves-Tackle- defaultDefense Curl- level 11Rock Throw- level 16Selfdestruct- level 21Harden- level 29Earthquake- level 36Explosion- level 43

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-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM35:Metronome

TM36:SelfdestructTM38:Fire BlastTM44:RestTM47:ExplosionTM48:Rock SlideTM50:SubstituteHM04:Strength-GSC Moves-Defense CurlFire PunchFlamethrowerHeadbuttRoar-Stadium-noneStrategy: Rock/Ground is a very risky type choice to consider,especially when you consider nearly any Water or Grass-typeattack made against it will be a OHKO. If it weren't for thoseweaknesses, Golem would be a serious contender with itsoutstanding Attack and versatility. Golem makes for nearly asgood a Physical Sweeper as Rhydon, but with slightly less staying power. However, Golem does have an emergency Explosion ready in desperate situations that can be quite useful. In short, it's not as fast as Sandslash or as stable as Rhydon, but has its ownstrengths and weaknesses you may or may not care to try.-Recommended Moveset-Golem (Physical Sweeper):EarthquakeRock SlideExplosionSubstitute

#077: PonytaType: FireEvolution: Ponyta -> Rapidash at level 40Rate of Growth: Moderate

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Pokedex Info:Height- 3' 3"; Weight- 66 lbs.; Its hooves are 10 times harderthan diamonds. It can trample anything completely flat in little time.Stats:HP- 50/303; At- 85/268; Df- 55/208; Sd- 90/278; Sc- 65/228-Learned Moves-Ember- defaultTail Whip- level 30Stomp- level 32Growl- level 35Fire Spin- level 39Take Down- level 43Agility- level 48-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM31:MimicTM32:Double TeamTM33:Reflect

TM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-Double KickFlamethrowerFury AttackHeadbuttHypnosisLow KickQuick AttackTackleThrash-Stadium-none

#078: RapidashType: FireEvolution: FinalRate of Growth: ModeratePokedex Info: Height- 5' 7"; Weight- 209 lbs.; Very competitive. This Pokemonwill chase anything that moves fast in the hopes of racing it.Stats:HP- 65/333; At- 100/298; Df- 70/238; Sd- 105/308; Sc- 80/258-Learned Moves-Ember- defaultTail Whip- level 30Stomp- level 32Growl- level 35Fire Spin- level 39

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Take Down- level 47Agility- level 55-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-Double KickFlamethrowerFury AttackHeadbuttHypnosisLow KickQuick AttackTackleThrash-Stadium-none

Strategy: Like Arcanine, Rapidash is a Fire-type that has all the stats necessary to make a great Pokemon but without the necessary moves to back them up. It's left with no Earthquake or RockSlide but the comparatively weak Double-Edge and Body Slam. Infact, Rapidash's stats are inferior to Arcanine's in the firstplace. The only possible use Rapidash could have is paralyzingthe opponent with Body Slam and then Horn Drilling like crazy. All things considered, there are far more reliable Pokemon outthere.-Recommended Moveset-Rapidash (Physical Sweeper):Horn DrillBody SlamFire BlastSubstitute

#079: SlowpokeType: Water/PsychicEvolution: Slowpoke -> Slowbro at level 37Rate of Growth: ModeratePokedex Info:Height- 3' 11"; Weight- 79 lbs.; Incredibly slow and dopy. Ittakes 5 seconds for it to feel pain when under attack.Stats:HP- 80/363; At- 65/228; Df- 65/228; Sd- 15/128; Sc- 40/178

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-Learned Moves-Confusion- defaultDisable- level 18Headbutt- level 22Growl- level 27Water Gun- level 33Amnesia- level 40Psychic- level 48-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM16:Pay DayTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM03:SurfHM04:StrengthHM05:Flash-GSC Moves-Dream EaterFlamethrowerTackle-Stadium-none

#080: SlowbroType: Water/PsychicEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 5' 3"; Weight- 173 lbs.; The Shellder that is latchedonto Slowpoke's tail is said to feed on the host's left over scraps.Stats:HP- 90/383; At- 75/248; Df- 110/318; Sd- 30/158; Sc- 80/258-Learned Moves-Confusion- default

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Disable- level 18Headbutt- level 22Growl- level 27Water Gun- level 33Withdraw- level 37Amnesia- level 44Psychic- level 55-Available TMs/HMs-TM01:Mega PunchTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM03:SurfHM04:StrengthHM05:Flash-GSC Moves-Dream EaterFlamethrowerIce Punch StompTackle-Stadium-noneStrategy: Slowbro is one of the many good Water dual-types inRBY, mostly because of that Psychic second type. However, it'simportant that you realize the power of Slowbro first before youtry to use it. Slowbro is a Tank, not a Sweeper, despite itsfantastic diversity. It has Amnesia, the game's best move, toincrease its decent Special stat. It has good staying power,except against Electric-types- you can try throwing onEarthquake, but odds are that you'll get destroyed beforeknocking the opponent out. It has Thunder Wave to counteract

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its horrible Speed, and Rest available for the right situations.Because both Slowbro and Starmie are Water/Psychic-type,

they must be compared to each other. Slowbro has Amnesia,Starmie has Recover; Slowbro has good defensive stats, Starmie is much faster. They both have their strengths and weaknesses;either one is a good backup Psychic Pokemon.-Recommended Moveset-Slowbro (Tank):Surf/Ice BeamRest/PsychicThunder WaveAmnesia

#081: MagnemiteType: ElectricEvolution: Magnemite -> Magneton at level 30Rate of Growth: ModeratePokedex Info: Height- 1' 0"; Weight- 13 lbs.; Uses anti-gravity to staysuspended. Appears without warning and uses Thunder Wave and similar moves.Stats:HP- 25/253; At- 35/168; Df- 70/238; Sd- 45/188; Sc- 95/288-Learned Moves-Tackle- defaultSonicboom- level 21Thundershock- level 25Supersonic- level 29Thunder Wave- level 35Swift- level 41Screech- level 47-Available TMs/HMs-TM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM24:ThunderboltTM25:ThunderTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM44:RestTM45:Thunder WaveTM50:SubstituteHM05:Flash-GSC Moves-Agility Tri Attack-Stadium-none

#082: MagnetonType: ElectricEvolution: FinalRate of Growth: Moderate

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Pokedex Info:Height- 3' 3"; Weight- 132 lbs.; Formed by several Magnemiteslinked together. They frequently appear when sunspots flare up.Stats:HP- 50/303; At- 60/218; Df- 95/288; Sd- 70/238; Sc- 120/338-Learned Moves-Tackle- defaultSonicboom- level 21Thundershock- level 25Supersonic- level 29Thunder Wave- level 38Swift- level 46Screech- level 54-Available TMs/HMs-TM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM24:ThunderboltTM25:ThunderTM30:TeleportTM31:MimicTM32:Double TeamTM33:Reflect

TM34:BideTM39:SwiftTM44:RestTM45:Thunder WaveTM50:SubstituteHM05:Flash-GSC Moves-Agility Tri Attack-Stadium-noneStrategy: Magneton has a strange mix of stats that don't workwell with each other. Its Defense and Special are quite good,but its HP isn't, and both are needed for a good defensivePokemon. In addition, its move compatibility is terrible-nothing besides Electric and Normal attacks, making it extremelypredictable. Electric Pokemon are designed to be quick andpowerful, and this experiment turned out badly. If you want touse it as a surprise for the opponent, your best option is spamDouble Team and hope your fragile HP holds up.-Recommended Moveset-Magneton (Tank):ThunderboltDouble TeamRestSubstitute

#083: Farfetch'dType: Normal/FlyingEvolution: noneRate of Growth: Moderate

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Pokedex Info:Height- 2' 7"; Weight- 33 lbs.; The sprig of green onions itholds is its weapon. It is used much like a metal sword.Stats:HP- 52/307; At- 65/228; Df- 55/208; Sd- 60/218; Sc- 58/214-Learned Moves-Peck- defaultSand-Attack- defaultLeer- level 7Fury Attack- level 15Swords Dance- level 23Agility- level 31Slash- level 39-Available TMs/HMs-TM02:Razor WindTM03:Swords DanceTM04:WhirlwindTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM50:SubstituteHM01:CutHM02:Fly-GSC Moves-GustHeadbuttMirror MoveQuick Attack

-Stadium-noneStrategy: Unless you're playing a joke team, or you're trying tomake things easier for your opponent on purpose, it's best tojust avoid Farfetch'd. With mediocre stats across the board,Farfetch'd has virtually no strengths and is nearly impossible to use on a competitive team. If you seriously want to try it,Swords Dance as much as possible and then Slash until Farfetch'dfaints.-Recommended Moveset-Farfetch'd (Physical Sweeper):SlashSwords DanceDouble TeamQuick Attack

#084: DoduoType: Normal/FlyingEvolution: Doduo -> Dodrio at level 31Rate of Growth: Moderate

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Pokedex Info:Height- 4' 7"; Weight- 86 lbs.; A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.Stats:HP- 35/273; At- 85/268; Df- 45/188; Sd- 75/248; Sc- 35/168-Learned Moves-Peck- defaultGrowl- level 20Fury Attack- level 24Drill Peck- level 30Rage- level 36Tri Attack- level 40Agility- level 44-Available TMs/HMs-TM04:WhirlwindTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM43:Sky AttackTM44:RestTM49:Tri AttackTM50:SubstituteHM02:Fly-GSC Moves-HazeLow KickQuick Attack

Supersonic-Stadium-none

#085: DodrioType: Normal/FlyingEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 5' 11"; Weight- 188 lbs.; Uses its three brains toexecute complex plans. While two heads sleep, one head stays awake.

Stats:HP- 60/323; At- 110/318; Df- 70/238; Sd- 100/298; Sc- 60/218-Learned Moves-Peck- defaultGrowl- level 20Fury Attack- level 24Drill Peck- level 30Rage- level 39

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Tri Attack- level 45Agility- level 51-Available TMs/HMs-TM04:WhirlwindTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM43:Sky AttackTM44:RestTM49:Tri AttackTM50:SubstituteHM02:Fly-GSC Moves-HazeLow KickQuick AttackSupersonic-Stadium-noneStrategy: Unlike Pidgeotto and Fearow, Dodrio makes for a decentPokemon. It has the obviously good Attack and Speed stats to put it in top shape for a Physical Sweeper slot, and the attacks toback it up. Drill Peck is the game's best Flying-type attack,and Dodrio fills its slot very well here. The only remainingquestion is whether or not Dodrio has the ability to takeprecedence over the other primary Physical Sweepers. Overall,Persian, Snorlax, and Tauros are sturdier Pokemon than Dodrio,with better stats. However, Dodrio's immunity to Ground gives it the option to be an occasional substitute from the regular choice. -Recommended Moveset-Dodrio (Physical Sweeper):Drill Peck

Body SlamReflectHaze/Double Team

#086: SeelType: WaterEvolution: Seel -> Dewgong at level 34Rate of Growth: ModeratePokedex Info:Height- 3' 7"; Weight- 198 lbs.; The protruding horn on its headis very hard. It is used for bashing through thick ice.Stats:HP- 65/333; At- 45/188; Df- 55/208; Sd- 45/188; Sc- 70/238-Learned Moves-Headbutt- default

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Growl- level 30Aurora Beam- level 35Rest- level 40Take Down- level 45Ice Beam- level 50-Available TMs/HMs-TM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM16:Pay DayTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-DisableHeadbuttLickPeckSlamWaterfall-Stadium-none

#087: DewgongType: Water/IceEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 5' 7"; Weight- 265 lbs.; Stores thermal energy in itsbody. Swims at a steady 8 knots even in intensely cold waters.Stats:HP- 90/383; At- 70/238; Df- 80/258; Sd- 70/238; Sc- 95/288-Learned Moves-Headbutt- defaultGrowl- level 30Aurora Beam- level 35Rest- level 44Take Down- level 50Ice Beam- level 56-Available TMs/HMs-TM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-Edge

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TM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-DisableHeadbuttLickPeckSlamWaterfall-Stadium-noneStrategy: Of the Ice-types available in RBY, Dewgong is probablythe least useful. There's nothing too extraordinary in its stats even though it's well-rounded, and its move selection isn'tdiverse enough. Plus, it doesn't really have any distractionmoves that could be used to make it a Tank. This forces it intogoing with predictable STAB attacks. Lapras is the much betterchoice, with the ability to be both a Tank and a powerful Special Sweeper. Dewgong still has the power to Freeze opponents with a lucky Ice Beam, but the other Ice-types perform that functionbetter.-Recommended Moveset-Dewgong (Special Sweeper):SurfIce Beam/BlizzardDouble TeamSubstitute

#088: GrimerType: PoisonEvolution: Grimer -> Muk at level 38Rate of Growth: ModeratePokedex Info:Height- 2' 11"; Weight- 66 lbs.; Appears in filthy areas. Thrives by sucking up polluted sludge that is pumped out of factories.Stats:HP- 80/363; At- 80/258; Df- 50/198; Sd- 25/148; Sc- 40/178-Learned Moves-Pound- defaultDisable- defaultPoison Gas- level 30Minimize- level 33Sludge- level 37Harden- level 42

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Screech- level 48Acid Armor- level 55-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM20:RageTM21:Mega DrainTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM34:BideTM36:SelfdestructTM38:Fire BlastTM40:Skull BashTM47:ExplosionTM50:Substitute-GSC Moves-Fire PunchFlamethrowerHazeIce PunchLickThunderpunch-Stadium-none

#089: MukType: PoisonEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 11"; Weight- 66 lbs.; Thickly covered with a filthy,vile sludge. It is so toxic, even its footprints contain poison.Stats:HP- 105/413; At- 105/308; Df- 75/248; Sd- 50/198; Sc- 65/228-Learned Moves-Pound- defaultDisable- defaultPoison Gas- level 30Minimize- level 33Sludge- level 37Harden- level 45Screech- level 53Acid Armor- level 60-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM15:Hyper BeamTM20:RageTM21:Mega DrainTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM34:BideTM36:Selfdestruct

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TM38:Fire BlastTM40:Skull BashTM47:ExplosionTM50:Substitute-GSC Moves-Fire PunchFlamethrowerHazeIce PunchLickThunderpunch-Stadium-noneStrategy: Poison-types just don't function well in RBY, even with 413 HP and 308 Attack. Strong against two of the game's least-used types, and weak against two of the games most common types,Poison-types are simply too difficult to use in the realm ofcompetitive combat. If Muk was a different type, it would become suddenly useful by having a powerful Explosion ready and Haze for use against Tanks. Unfortunately it's not, and you shouldn'tconsider using it.-Recommended Moveset-Muk (Physical Sweeper):Sludge ExplosionSubstitute/Double TeamHaze

#090: ShellderType: WaterEvolution: Shellder -> Cloyster w/Water StoneRate of Growth: SlowPokedex Info:Height- 1' 0"; Weight- 9 lbs.; Its hard shell repels any kind ofattack. It is vulnerable only when its shell is open.Stats:HP- 30/263; At- 65/228; Df- 100/298; Sd- 40/178; Sc- 45/188-Learned Moves-Tackle- defaultWithdraw- defaultSupersonic- level 18Clamp- level 23Aurora Beam- level 30Leer- level 39Ice Beam- level 50-Available TMs/HMs-TM06:ToxicTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM30:TeleportTM31:MimicTM32:Double Team

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TM33:ReflectTM34:BideTM36:SelfdestructTM39:SwiftTM44:RestTM47:ExplosionTM49:Tri AttackTM50:SubstituteHM03:Surf-GSC Moves-BarrierScreech-Stadium-none

#091: CloysterType: Water/IceEvolution: FinalRate of Growth: SlowPokedex Info:Height- 4' 11"; Weight- 292 lbs.; When attacked, it launches itshorn in quick volleys. Its innards have never been seen.Stats:HP- 50/303; At- 95/288; Df- 180/458; Sd- 70/238; Sc- 85/268-Learned Moves-Tackle- defaultWithdraw- defaultSpike Cannon- level 50-Available TMs/HMs-TM06:ToxicTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM36:SelfdestructTM39:SwiftTM44:RestTM47:ExplosionTM49:Tri AttackTM50:SubstituteHM03:Surf-GSC Moves-BarrierScreech-Stadium-noneStrategy: Cloyster, the holder of RBY's greatest Defense stat, is another possible filler of the Ice slot in your team. Its

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Special stat is comparatively small, but if you can manage toeliminate your opponent's Pokemon down to Physical Sweepers,Cloyster is the perfect Pokemon to use as a final blow. In mostsituations, however, Lapras is a superior Water/Ice Pokemon. Ithas far better Special durability, and quite a bit morediversity.

Cloyster's chief characteristic is its ability to useExplosion and deal a nice finishing strike before going down. Also, with STAB potential on all Water and Ice attacks, Cloystermay appeal to the slightly riskier players. -Recommended Moveset-Cloyster (Special Sweeper):SurfIce Beam/BlizzardScreechExplosion

#092: GastlyType: Ghost/PoisonEvolution: Gastly -> Haunter at level 25Rate of Growth: FadingPokedex Info:Height- 4' 3"; Weight- 0.2 lbs.; Almost invisible, this gaseousPokemon cloaks the target and puts it to sleep without notice.Stats:HP- 30/263; At- 35/168; Df- 30/158; Sd- 80/258; Sc- 100/298-Learned Moves-Lick- defaultConfuse Ray- defaultNight Shade- defaultHypnosis- level 27Dream Eater- level 35-Available TMs/HMs-TM06:ToxicTM20:RageTM21:Mega DrainTM24:ThunderboltTM25:ThunderTM29:PsychicTM31:MimicTM32:Double TeamTM34:BideTM36:SelfdestructTM42:Dream EaterTM44:RestTM46:PsywaveTM47:ExplosionTM50:Substitute-GSC Moves-HazePsywave-Stadium- none

#093: HaunterType: Ghost/PoisonEvolution: Haunter -> Gengar w/Trade

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Rate of Growth: FadingPokedex Info:Height- 5' 3"; Weight- 0.2 lbs.; Because of its ability to slipthrough block walls, it is said to be from another dimension.Stats:HP- 45/293; At- 50/198; Df- 45/188; Sd- 95/288; Sc- 115/328-Learned Moves-Lick- defaultConfuse Ray- defaultNight Shade- defaultHypnosis- level 29Dream Eater- level 38-Available TMs/HMs-TM06:ToxicTM20:RageTM21:Mega DrainTM24:ThunderboltTM25:ThunderTM29:PsychicTM31:MimicTM32:Double TeamTM34:BideTM36:SelfdestructTM42:Dream EaterTM44:RestTM46:PsywaveTM47:ExplosionTM50:Substitute-GSC Moves-HazePsywave-Stadium- none

#094: GengarType: Ghost/PoisonEvolution: FinalRate of Growth: FadingPokedex Info:Height- 4' 11"; Weight- 89 lbs.; Under a full moon, this Pokemonlikes to mimic the shadows of people and laugh at their fright.Stats:HP- 60/323; At- 65/228; Df- 60/218; Sd- 110/318; Sc- 130/358-Learned Moves-Lick- defaultConfuse Ray- defaultNight Shade- defaultHypnosis- level 29Dream Eater- level 38-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-Edge

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TM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM21:Mega DrainTM24:ThunderboltTM25:ThunderTM29:PsychicTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM36:SelfdestructTM40:Skull BashTM42:Dream EaterTM44:RestTM46:PsywaveTM47:ExplosionTM50:SubstituteHM04:Strength-GSC Moves-Fire PunchHazeHeadbuttIce PunchPsywaveThunderpunch-Stadium- noneStrategy: Like Venusaur, Gengar tries to do a decent job ofovercoming its Poison-type weaknesses, and is one of the few that nearly manages it. Take advantage of that 358 Special, and dosome bashing with Psychic and Thunderbolt. Or, trade back IcePunch and/or Haze to give it even more attacking and annoyingdiversity. Even with that power, however, Gengar is simply notas useful as the other prime Special Sweepers, due to thatPoison-type. Hypnosis-Dream Eater is a bad idea here; Hypnosisisn't accurate enough to be consistent, and the opponent canswitch a sleeping Pokemon at will.

Many new players like Gengar because it is the only Pokemoninvulnerable to Normal-type attacks. Not only is this featureuseless against Special Pokemon, but it doesn't do much goodagainst the physical Pokemon either. Earthquake and Rock Slideare the primary physical attacks, and Gengar is vulnerable toboth of them (and especially Earthquake).-Recommended Moveset-Gengar (Special Sweeper):PsychicThunderboltIce PunchHaze/Confuse Ray

#095: OnixType: Rock/GroundEvolution: noneRate of Growth: Moderate

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Pokedex Info:Height- 28' 10"; Weight- 463 lbs; As it grows, the stone portionsof its body harden to become similar to a diamond, but colored black. Stats:HP- 35/273; At- 45/188; Df- 160/418; Sd- 70/238; Sc- 30/158-Learned Moves-Tackle- defaultScreech- defaultBind- level 15Rock Throw- level 19Rage- level 25Slam- level 33Harden- level 43-Available TMs/HMs-TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM36:SelfdestructTM40:Skull BashTM44:RestTM47:ExplosionTM48:Rock SlideTM50:SubstituteHM04:Strength-GSC Moves-Defense CurlHeadbuttRoarSharpen-Stadium-noneStrategy: Onix is an unuseable Rock/Ground-type. Yes, it has 418 Defense, but with absolutely no other high points to back thatstat up, Onix can't be used offensively or defensively. In fact, its HP and Special are so fragile that it can't withstand theweakest of special attacks. Leave Onix alone, and try theEarthquake/Rock Slide combo on a much more worthy Rock/Ground-type, like Rhydon or Golem.-Recommended Moveset-Onix (Physical Sweeper):EarthquakeRock SlideFissureBody Slam

#096: DrowzeeType: PsychicEvolution: Drowzee -> Hypno at level 26

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Rate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 71 lbs.; Puts enemies to sleep then eatstheir dreams. Occasionally gets sick from eating bad dreams.Stats:HP- 60/323; At- 48/194; Df- 45/188; Sd- 42/182; Sc- 43/184-Learned Moves-Pound- defaultHypnosis- defaultDisable- level 12Confusion- level 17Headbutt- level 24Poison Gas- level 29Psychic- level 32Meditate- level 37-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM40:Skull BashTM42:Dream EaterTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM05:Flash-GSC Moves-AmnesiaFire PunchHazeHeadbuttIce PunchPsywaveThunderpunch -Stadium-none

#097: HypnoType: PsychicEvolution: FinalRate of Growth: Moderate

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Pokedex Info:Height- 5' 3"; Weight- 167 lbs.; When it locks eyes with theenemy, it will use a mix of Psi moves such as Hypnosis and Confusion.Stats:HP- 85/373; At- 73/244; Df- 70/238; Sd- 67/232; Sc- 115/328-Learned Moves-Pound- defaultHypnosis- defaultDisable- level 12Confusion- level 17Headbutt- level 24Poison Gas- level 33Psychic- level 37Meditate- level 43-Available TMs/HMs-TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM40:Skull BashTM42:Dream EaterTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM05:Flash-GSC Moves-AmnesiaFire PunchHazeHeadbuttIce PunchPsywaveThunderpunch -Stadium-noneStrategy: The choice between whether to use Alakazam or Hypno isone of extreme difficulty. Alakazam is the more offensivelybrilliant of the two, with greater Special and very good Speed,and a touch of stability with Recover. However, its awfulDefense makes it somewhat risky. Hypno, on the other hand, hasno Recover and is quite a bit slower, but much better

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defensively. Decent HP goes very well its 328 Special,especially if you can use a GSC trade back to get Amnesia. BothPokemon get the same great Special attacks. If you can't getAmnesia, Alakazam may win the draw with 40 better Special, butotherwise, Hypno is a very reasonable choice.

In addition, if you're looking for a Tank to put on yourteam, you're able get trade backs, and you're willing to devote a Psychic-type to the task, you can do so well with moves likeThunder Wave, Rest, and Amnesia. Like Gengar, however, don't try Hypnosis-Dream Eater.-Recommended Movesets-Hypno (Special Sweeper): PsychicThunderpunchIce PunchAmnesia/Thunder WaveHypno (Tank):PsychicAmnesiaRestThunder Wave

#098: KrabbyType: WaterEvolution: Krabby -> Kingler at level 28Rate of Growth: ModeratePokedex Info: Height- 1' 4"; Weight- 14 lbs.; Its pincers are not only powerful weapons, they are used for balance when walking sideways.Stats:HP- 30/263; At- 105/308; Df- 90/278; Sd- 50/198; Sc- 25/148-Learned Moves-Bubble- defaultLeer- defaultVicegrip- level 20Guillotine- level 25Stomp- level 30Crabhammer- level 35Harden- level 40-Available TMs/HMs- TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take Down

TM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM44:RestTM50:SubstituteHM01:Cut

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HM03:SurfHM04:Strength-GSC Moves-AmnesiaDigHazeSlam-Stadium-none

#099: KinglerType: WaterEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 4' 3"; Weight- 132 lbs.; The large pincer has 10000 HP of crushing power. However, its huge size makes it unwieldy to use.Stats:Height- 55/313; At- 130/358; Df- 115/328; Sd- 75/248; Sc- 50/198-Learned Moves-Bubble- defaultLeer- defaultVicegrip- level 20Guillotine- level 25Stomp- level 34Crabhammer- level 42Harden- level 49-Available TMs/HMs- TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM44:RestTM50:SubstituteHM01:CutHM03:SurfHM04:Strength-GSC Moves-AmnesiaDigHazeSlam-Stadium-noneStrategy: Kingler is an awkward Pokemon. Its Attack stat of 358is excellent and it has Swords Dance to beef it up even more, but it cannot use either of the greatest physical moves, Earthquake

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or Rock Slide, and thus is restricted to the Normal-type attacksDouble-Edge and Take Down. Crabhammer is an even more usefulWater-type attack than Surf; but Kingler's Special stat isn'tnearly high enough to make decent use of it. You can try Amnesia to increase its Special, but it's a bit too slow to surpass the attacking power of other Water-types. In both cases, Kingler isstrong on one side of the spectrum and weak on the other. Assuch, it falls short of competitiveness. -Recommended Moveset-Kingler (Mixed Sweeper):CrabhammerDouble-EdgeAmnesiaSwords Dance

#100: VoltorbType: ElectricEvolution: Voltorb -> Electrode at level 30Rate of Growth: ModeratePokedex Info:Height- 1' 8"; Weight- 23 lbs.; Usually found in power plants. Easily mistaken for a Poke Ball, they have zapped many people.Stats:HP- 40/283; At- 30/158; Df- 50/198; Sd- 100/298; Sc- 55/208-Learned Moves-Tackle- defaultScreech- defaultSonicboom- level 17Selfdestruct- level 22Light Screen- level 29Swift- level 36Explosion- level 43-Available TMs/HMs-TM06:ToxicTM09:Take DownTM20:RageTM24:ThunderboltTM25:ThunderTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM36:SelfdestructTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM47:ExplosionTM50:SubstituteHM05:Flash-GSC Moves-AgilityHeadbutt-Stadium-none

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#101: ElectrodeType: ElectricEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 11"; Weight- 147 lbs.; It stores electric energy under very high pressure. It often explodes with little or no provocation.Stats:HP- 60/323; At- 50/198; Df- 70/238; Sd- 140/378; Sc- 80/258-Learned Moves-Tackle- defaultScreech- defaultSonicboom- level 17Selfdestruct- level 22Light Screen- level 29Swift- level 40Explosion- level 50-Available TMs/HMs-TM06:ToxicTM09:Take DownTM15:Hyper BeamTM20:RageTM24:ThunderboltTM25:ThunderTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM36:SelfdestructTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM47:ExplosionTM50:SubstituteHM05:Flash-GSC Moves-AgilityHeadbutt-Stadium-noneStrategy: Electrode has a unique role in R/B/Y; it can't attackon either end of the types, it can't explode for much, and itsure can't act defensively. However, it's the fastest Pokemon of all, which makes it perfect for popping in and out of matchups,using quick Thunder Waves to paralyze your opponent's Pokemonmembers. If you can manage to make Electrode survive a fewattacks, you can anger your opponent greatly and make thingseasier on your main attacking team. You give up a full slot onyour team by putting Electrode on, but it's worth a try once in a while.-Recommended Moveset-Electrode (Annoyer):ThunderboltThunder Wave

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Reflect Explosion

#102: ExeggcuteType: Grass/PsychicEvolution: Exeggcute -> Exeggutor w/Leaf StoneRate of Growth: SlowPokedex Info:Height- 1' 4"; Weight- 6 lbs.; Often mistaken for eggs. Whendisturbed, they quickly gather and attack in swarms.Stats:HP- 60/323; At- 40/178; Df- 80/258; Sd- 40/178; Sc- 60/218-Learned Moves-Barrage- defaultHypnosis- defaultReflect- level 25Leech Seed- level 28Stun Spore- level 32Poisonpowder- level 37Solarbeam- level 42Sleep Powder- level 48-Available TMs/HMs- TM06:ToxicTM09:Take DownTM10:Double-EdgeTM20:RageTM21:Mega DrainTM22:SolarbeamTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM36:SelfdestructTM37:Egg BombTM44:RestTM46:PsywaveTM47:ExplosionTM50:Substitute-GSC Moves-ConfusionDream EaterHeadbutt-Stadium-none

#103: ExeggutorType: Grass/PsychicEvolution: FinalRate of Growth: SlowPokedex Info:Height- 6' 7"; Weight- 265 lbs.; Legend has it that on rareoccasions, one of its heads will drop off and continue on as an Exeggcute.Stats:HP- 95/393; At- 95/288; Df- 85/268; Sd- 55/208; Sc- 125/348-Learned Moves-

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Barrage- defaultHypnosis- defaultStomp- level 28-Available TMs/HMs- TM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM22:SolarbeamTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM36:SelfdestructTM37:Egg BombTM44:RestTM46:PsywaveTM47:ExplosionTM50:SubstituteHM04:Strength-GSC Moves-ConfusionDream EaterHeadbutt-Stadium-noneStrategy: If you're looking for a Grass-type to put on your team, Exeggutor is by far the best candidate. The first reason is itstype: no weakness to Psychic or Ground, and it's part Psychicitself! Second, it is capable of both packing a punch with a348-Special Psychic attack and a 288-Attack Explosion when timesget rough. Third, it is a fine user of Substitute; Mega Drainand Leech Seed provide ample healing powers, and it can staystrong against any possible status inflictions. Finally, it hassome of the best staying power of any Annoyer. It's a Venusaurwithout nearly as many weaknesses. Its one downfall is its slowSpeed that plagues all Grass-types; don't be overly ambitious inyour use of it. -Recommended Movesets-Exeggutor (Mixed Sweeper):PsychicDouble-Edge/Mega DrainSleep PowderExplosionExeggutor (Annoyer): PsychicLeech Seed/Mega DrainSleep PowderSubstitute

#104: CuboneType: GroundEvolution: Cubone -> Marowak at level 28

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Rate of Growth: ModeratePokedex Info:Height- 1' 4"; Weight- 14 lbs.; Because it never removes itsskull helmet, no one has ever seen this Pokemon's real face.Stats:HP- 50/303; At- 50/198; Df- 95/288; Sd- 35/168; Sc- 40/178-Learned Moves-Growl- defaultBone Club- default (R/B), level 10 (Y)Tail Club- level 13 (Y)Headbutt- level 18 (Y)

Leer- level 25Focus Energy- level 31Thrash- level 38Bonemerang- level 43Rage- level 46-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM50:SubstituteHM04:Strength-GSC Moves-Fire PunchFlamethrowerHeadbuttIce PunchRock SlideScreechSwords DanceThunderpunch-Stadium-none

#105: Marowak

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Type: GroundEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 99 lbs.; The bone it holds is its keyweapon. It throws the bone skillfully like a boomerang to KO targets.Stats:HP- 60/323; At- 80/258; Df- 110/318; Sd- 45/188; Sc- 50/198-Learned Moves-Growl- defaultBone Club- default (R/B), level 10 (Y)Tail Club- level 13 (Y)Headbutt- level 18 (Y)Leer- level 25Focus Energy- level 31Thrash- level 41Bonemerang- level 48Rage- level 55-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM50:SubstituteHM04:Strength-GSC Moves-Fire PunchFlamethrowerHeadbuttIce PunchRock SlideScreechSwords DanceThunderpunch-Stadium-noneStrategy: On the surface, Marowak looks like an interesting

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alternative to the risky Golem and Rhyhorn. It has a wideassortment of moves, including Bubblebeam and Bonemerang, andstats suitable for a physical Tank. However, Bonemerang isn't as good as Earthquake, and it has no Special to speak of. Pit itagainst a Special-type, and Marowak's helpless; plus, it doesn'thave the power to fight back. Sandslash is a much better Ground-type alternative; it's a bit faster and has the necessary Attack power. -Recommended Moveset-Marowak (Physical Sweeper):EarthquakeRock SlideSwords DanceDouble Team

#106: HitmonleeType: FightingEvolution: noneRate of Growth: ModeratePokedex Info:Height- 4' 11"; Weight- 110 lbs.; When in a hurry, its legslengthen progressively. It runs smoothly with extra long, loping strides.Stats:HP- 50/303; At- 120/338; Df- 53/204; Sd- 87/272; Sc- 35/168-Learned Moves-Double Kick- defaultMeditate- defaultRolling Kick- level 33Jump Kick- level 38Focus Energy- level 43Hi Jump Kick- level 48Mega Kick- level 53-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM04:Strength-GSC Moves-HeadbuttTackle-Stadium-none

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Strategy: Hitmonlee tries to be a contender for a useableFighting Pokemon, but in doing so, it falls short of Machamp. It's hard to use Hitmonlee, considering its low Special and HPstats leave it extremely vulnerable to Special-types. Machamp,on the other hand, can take at least a couple hits before lashing out a good deal of pain. Hitmonlee's great weapon is its 338-power Hi Jump Kick, which is a little bit weaker than Machamp'sSubmission but does not inflict damage on the user. You might be able to get in one good hit against a strong Pokemon withHitmonlee, but you are almost guarenteed to get at least two with Machamp. And in a type with as many shortfalls as Fighting does, you'd better pick the best option if you use one at all.-Recommended Moveset-Hitmonlee (Physical Sweeper):Hi Jump KickDouble-EdgeDouble TeamMeditate

#107: HitmonchanType: FightingEvolution: noneRate of Growth: ModeratePokedex Info: Height- 4' 7"; Weight- 111 lbs.; While apparently doing nothing,it fires punches in lightning fast volleys that are impossible to see.Stats:HP- 50/303; At- 105/308; Df- 79/256; Sd- 76/250; Sc- 35/168-Learned Moves-Comet Punch- defaultAgility- defaultFire Punch- level 33Ice Punch- level 38Thunderpunch- level 43Mega Punch- level 48Counter- level 53-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM04:Strength-GSC Moves-

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HeadbuttHi Jump KickTackle-Stadium-noneStrategy: Hitmonchan, the punching Pokemon, is in inferior inevery way to Hitmonlee, the kicking Pokemon. The immediateglance shows possibility with Thunderpunch and Ice Punch, but itsubsequently prompts a turn away as one notices its horrible 168Special! Through trade back from GSC Hitmonchan attempts tospark a rivalry with Hi Jump Kick, but with 15 fewer Attackpoints. Hitmonchan's extra Defense stats don't help much whenyou consider that its purpose is to kamikaze attack before itgets wiped out. Stay away from Hitmonchan.-Recommended Moveset-Hitmonchan (Physical Sweeper):Hi Jump KickDouble-EdgeDouble TeamCounter

#108: LickitungType: NormalEvolution: noneRate of Growth: ModeratePokedex Info:Height- 3' 11"; Weight- 144 lbs.; Its tongue can be extended like a chameleon's. It leaves a tingling sensation when it licks enemies.Stats:HP- 90/383; At- 55/208; Df- 75/248; Sd- 30/158; Sc- 60/218-Learned Moves-Wrap- defaultSupersonic- defaultStomp- level 7Disable- level 15Defense Curl- level 23Slam- level 31Screech- level 39-Available TMs/HMs- TM01:Mega PunchTM03:Swords DanceTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:Thunder

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TM26:EarthquakeTM27:FissureTM31:MimicTM32:Double TeamTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM03:SurfHM04:Strength-GSC Moves-DoubleslapDream EaterFire PunchFlamethrowerHeadbuttIce PunchLickThunderpunch-Stadium-noneStrategy: It's a shame that all that versatility is wasted on auseless Pokemon. Lickitung can run the gamut of moves fromEarthquake and Double-Edge to Blizzard and Thunderbolt, but withhardly any power to back those moves up. In fact, all ofLickitung's stats are below average save HP, and even that isn'tgood enough to build a strategy around. Unless you feel likegiving your opponent a serious advantage, use one of the far more useful Normal-types, like Chansey or Snorlax.-Recommended Moveset-Lickitung (Physical Sweeper):EarthquakeBody SlamFissureSwords Dance

#109: KoffingType: PoisonEvolution: Koffing -> Weezing at level 35Rate of Growth: ModeratePokedex Info:Height- 2' 0"; Weight- 2 lbs.; Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning. Stats:HP- 40/283; At- 65/228; Df- 95/288; Sd- 35/168; Sc- 60/218-Learned Moves-Tackle- defaultSmog- defualtSludge- level 32Smokescreen- level 37Selfdestruct- level 40Haze- level 45Explosion- level 48-Available TMs/HMs-

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TM06:ToxicTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM34:BideTM36:SelfdestructTM38:Fire BlastTM44:RestTM47:ExplosionTM50:Substitute-GSC Moves-FlamethrowerPoison GasPsybeamPsywaveScreech-Stadium-none

#110: WeezingType: PoisonEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 11"; Weight- 21 lbs.; Where two of poison gases meet,2 Koffings can fuse into a Weezing over many years.Stats:HP- 65/333; At- 90/278; Df- 129/338; Sd- 60/218; Sc- 85/268-Learned Moves-Tackle- defaultSmog- defualtSludge- level 32Smokescreen- level 39Selfdestruct- level 43Haze- level 49Explosion- level 53-Available TMs/HMs- TM06:ToxicTM15:Hyper Beam

TM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM34:BideTM36:SelfdestructTM38:Fire BlastTM44:RestTM47:ExplosionTM50:Substitute-GSC Moves-FlamethrowerPoison GasPsybeam

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PsywaveScreech-Stadium-noneStrategy: Like Muk, Weezing would be a decent contender if itdidn't have that biting Poison-type. In fact, Weezing is verysimilar to Muk, but with very good Defense instead of very goodAttack. It can also use Explosion to take a life of its own when in desperate situations, and Sludge or Thunderbolt on those rareoccasions when you won't be hanging on the brink of death. BothWeezing and Muk make strong arguments for being the best monoPoison-type, but that's not saying much.-Recommended Moveset-

Weezing (Mixed Sweeper):ThunderboltSludgeExplosionSubstitute/Double Team

#111: RhyhornType: Rock/GroundEvolution: Rhyhorn -> Rhydon at level 42Rate of Growth: SlowPokedex Info:Height- 3' 3"; Weight- 254 lbs.; Its massive bones are 1,000times harder than human bones. It can easily knock a trailer flying.Stats:HP- 80/363; At- 85/268; Df- 95/288; Sd- 25/148; Sc- 30/158-Learned Moves-Horn Attack- defaultStomp- level 30Tail Whip- level 35Fury Attack- level 40Horn Drill- level 45Leer- level 50Take Down- level 55-Available TMs/HMs- TM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM48:Rock SlideTM50:Substitute

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HM04:Strength-GSC Moves-FlamethrowerHeadbuttRoarThrash-Stadium-none

#112: RhydonType: Rock/GroundEvolution: FinalRate of Growth: SlowPokedex Info:Height- 6' 3"; Weight- 265 lbs.; Protected by an armor-like hide, it is capable of living in molten lava of 3,600 degrees.Stats:HP- 105/413; At- 130/358; Df- 120/338; Sd- 40/178; Sc- 45/188-Learned Moves-Horn Attack- defaultStomp- level 30Tail Whip- level 35Fury Attack- level 40Horn Drill- level 48Leer- level 55Take Down- level 64-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM28:DigTM31:MimicTM32:Double TeamTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM48:Rock SlideTM50:Substitute

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HM03:SurfHM04:Strength-GSC Moves-Fire PunchFlamethrowerHeadbuttRoarThrashThunderpunch-Stadium-noneStrategy: Rhydon stands out as a powerhouse of a Pokemon, onethat can stand down most Pokemon (except perhaps Water and Grass-types) and take a beating while giving a good thrashing. Rhydon's stats are close to Golem's except that Rhydon has better HP and Attack with only slightly worse Defense. Golem hasExplosion, but Rhydon doesn't really need it, and its statadvantages make it better even without it. Rhydon can best mostother Physical Sweepers on its own.

Sandslash is the main alternative to Rhydon. Sandslashdoesn't have the HP of Rhydon or quite as good Defense, but itcompensates by having a Speed stat that's below average insteadof downright terrible, Swords Dance, and no quadruple weaknesses. Overall, Rhydon is consistently powerful but risky, and Sandslash isn't as powerful but slightly less risky. Use whichever one appeals to you more.-Recommended Moveset-Rhydon (Physical Sweeper):Earthquake Rock SlideRest Substitute

#113: ChanseyType: NormalEvolution: noneRate of Growth: FastPokedex Info:Height- 3' 7"; Weight- 76 lbs.; A rare and elusive Pokemon thatis said to bring happiness to those who manage to get it.Stats:HP- 250/703; At- 5/108; Df- 5/108; Sd- 50/198; Sc- 105/308-Learned Moves-Pound- defaultTail Whip- default (Y)Doubleslap- default (R/B), level 12 (Y)Sing- level 24Growl- level 30Minimize- level 38Defense Curl- level 44Light Screen- level 48Double-Edge- level 54-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body Slam

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TM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM37:Egg BombTM38:Fire BlastTM40:Skull BashTM41:SoftboiledTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM04:StrengthHM05:Flash-GSC Moves-Dream EaterFlamethrowerHeadbutt-Stadium-noneStrategy: With the combination of 703 HP (the highest in thegame) and 108 Attack and Defense (the lowest in the game),Chansey is the most unique Pokemon in R/B/Y. And-when put in the right circumstances-it can be one of the best Pokemon on a team,period. Chansey has two primary uses: Special Tank and SpecialSweeper. It's most often used as a Tank, because combined with308 Special and all that HP, Chansey is extremely hard to takedown using Special-type Pokemon. Of course, it's substantiallyeasier to destroy with a physical Pokemon, but when it's properly equipped with Minimize and Softboiled, it may stick around for a while even then. Chansey can be nearly untouchable against mostSpecial-types when used correctly.

Chansey is also equipped with the best Special-type attacksin the game, with the Boltbeam combo and Psychic all set to use. Normally the best thing to do with Chansey is give it Tank powerwith the aforementioned defensive moves, and add a couple ofoffensive moves to round it out instead of making it completelyoffensive.-Recommended Movesets-

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Chansey (Tank):Thunderbolt/Seismic TossMinimizeSoftboiledThunder WaveChansey (Special Sweeper):Thunderbolt

Ice Beam/BlizzardPsychic/MinimizeSoftboiled

#114: TangelaType: GrassEvolution: noneRate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 77 lbs.; The whole body is swathed withwide vines that are similar to seaweed. Its vines shake as it walks.Stats:HP- 65/333; At- 55/208; Df- 115/328; Sd- 60/218; Sc- 100/298-Learned Moves-Constrict- defaultBind- defaultAbsorb- level 29 (R/B), level 27 (Y)Vine Whip- level 29 (Y)Poisonpowder- level 32Stun Spore- level 36Sleep Powder- level 39Slam- level 45Growth- level 48-Available TMs/HMs- TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM21:Mega DrainTM22:SolarbeamTM31:MimicTM32:Double TeamTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-AmnesiaConfusionHeadbuttReflect-Stadium-noneStrategy: Unlike most other Grass-types in R/B/Y, Tangela does

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not have Poison as part of its type, thus it is not weak toPsychic or Ground-types and is more useful than those Pokemon. It doesn't have the extremely useful Psychic secondary type ofExeggutor, but with Amnesia as a tradeback move from G/S/C,Tangela has some power of its own. In fact, with 328 Defense and Amnesia pumping its 298 Special, Tangela can stay quite a whilewith Mega Drain. It doesn't have Razor Leaf for offense,unfortunately, but it can annoy with the typical Sleep Powder and Body Slam. If you use one, try not to get into a situation where a physical opponent takes advantage of Tangela's relatively lowHP; Amnesia obviously won't help much there.-Recommended Moveset-Tangela (Annoyer):Mega DrainBody SlamAmnesiaSleep Powder

#115: KangaskhanType: NormalEvolution: noneRate of Growth: ModeratePokedex Info:Height- 7' 3"; Weight- 176 lbs.; The infant rarely ventures outof its mother's protective pouch until it is 3 years old.Stats:HP- 105/413; At- 95/288; Df- 80/258; Sd- 90/278; Sc- 40/178-Learned Moves-Comet Punch- defaultRage- defaultBite- level 26Tail Whip- level 31Mega Punch- level 36Leer- level 41Dizzy Punch- level 46-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM31:Mimic

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TM32:Double TeamTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM48:Rock SlideTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-DisableFire PunchFlamethrowerFocus EnergyHeadbuttIce PunchRoarStompThunderpunch-Stadium-noneStrategy: Kangaskhan is another Normal-type meant to be used forphysical sweeping, but its stats are a little too well-rounded in the defensive area to be as powerful as other sweepers. RockSlide, Earthquake, and Double-Edge are all available for use, but the 95 Attack just doesn't stack up to more powerful attackerssuch as Tauros and Snorlax. Tauros bests Kangaskhan in Attack,Defense, and Speed stats, while Kangaskhan only has an advantagein HP. Pick one of the better physical sweepers instead.-Recommended Moveset-Kangaskhan (Physical Sweeper):EarthquakeRock SlideDouble-EdgeBlizzard

#116: HorseaType: WaterEvolution: Horsea -> Seadra at level 32Rate of Growth: ModeratePokedex Info:Height- 1' 4"; Weight- 18 lbs.; Known to shoot down flying bugswith precision blasts of ink from the surface of the water.Stats:HP- 30/263; At- 40/178; Df- 70/238; Sd- 60/218; Sc- 70/238-Learned Moves-Bubble- defaultSmokescreen- level 19Leer- level 24Water Gun- level 30Agility- level 37Hydro Pump- level 45-Available TMs/HMs- TM06:ToxicTM09:Take DownTM10:Double-EdgeTM11:Bubblebeam

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TM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM03:Surf-GSC Moves-Aurora BeamDisableDragon RageHazeHeadbuttSplashWaterfall-Stadium-none

#117: SeadraType: WaterEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 11"; Weight- 55 lbs.; Capable of swimming backwards by rapidly flapping its wing-like pectoral fins and stout tail.Stats:HP- 55/313; At- 65/228; Df- 95/288; Sd- 85/268; Sc- 95/288-Learned Moves-Bubble- defaultSmokescreen- level 19Leer- level 24Water Gun- level 30Agility- level 41Hydro Pump- level 52-Available TMs/HMs- TM06:ToxicTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM03:Surf

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-GSC Moves-Aurora BeamDisableDragon RageHazeHeadbuttSplashWaterfall-Stadium-noneStrategy: In R/B/Y, diversity is a necessity amongst Water-types; the Water Pokemon combined with the useful Ice and Psychic types are simply better. Seadra has decent stats for being a SpecialSweeper, but it is limited to spamming Surf and Blizzard withabsolutely no stat increasers to back them up. The result is aPokemon that can't do anything spectacular and will probablyfaint before the opponent. -Recommended Moveset-Seadra (Special Sweeper):Surf BlizzardDouble TeamSubstitute

#118: GoldeenType: WaterEvolution: Goldeen -> Seaking at level 33Rate of Growth: ModeratePokedex Info:Height- 2' 0"; Weight- 33 lbs.; Its tail fin billows like anelegant ballroom dress, giving it the nickname of the Water Queen.Stats:HP- 45/293; At- 67/232; Df- 60/218; Sd- 63/224; Sc- 50/198-Learned Moves-Peck- defaultTail Whip- defaultSupersonic- level 19Horn Attack- level 24Fury Attack- level 30Waterfall- level 37Horn Drill- level 45Agility- level 54-Available TMs/HMsTM06:ToxicTM07:Horn DrillTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:Rage

TM31:MimicTM32:Double TeamTM34:BideTM39:Swift

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TM40:Skull BashTM44:RestTM50:SubstituteHM03:Surf-GSC Moves-HazeHydro PumpPsybeamSwords Dance-Stadium-none

#119: SeakingType: WaterEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 4' 3"; Weight- 86 lbs.; In autumn spawning season, theycan be seen swimming powerfully up rivers and creeks.Stats:HP- 80/363; At- 92/282; Df- 65/228; Sd- 68/234; Sc- 80/258-Learned Moves-Peck- defaultTail Whip- defaultSupersonic- level 19Horn Attack- level 24Fury Attack- level 30Waterfall- level 37Horn Drill- level 45Agility- level 54-Available TMs/HMsTM06:ToxicTM07:Horn DrillTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM03:Surf-GSC Moves-HazeHydro PumpPsybeamSwords Dance-Stadium-noneStrategy: Seaking is a very common Pokemon with below-average

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stats, in addition to having low diversity. It can't do much atall to take advantage of its one decent stat, Attack, and there's certainly no reason to use Seaking's 80 Special when there are so many other, more powerful candidates out there. Like Rapidash,Seaking's usefulness is reduced to using Horn Drill over and over to see if you can get lucky, and that's only giving your opponent an easy battle.-Recommended Moveset-Seaking (Physical Sweeper):Horn DrillHyper BeamAgilityBody Slam

#120: StaryuType: WaterEvolution: Staryu -> Starmie w/Water StoneRate of Growth: SlowPokedex Info:Height- 2' 7"; Weight- 76 lbs.; An enigmatic Pokemon that caneffortlessly regenerate any appendage it loses in battle.Stats:HP- 30/263; At- 45/188; Df- 55/208; Sd- 85/268; Sc- 70/238-Learned Moves-Tackle- defaultWater Gun- level 17Harden- level 22Recover- level 27Swift- level 32Minimize- level 37Light Screen- level 42Hydro Pump- level 47-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri Attack

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TM50:SubstituteHM03:SurfHM05:Flash-GSC Moves-Confuse RayDream EaterWaterfall-Stadium-none

#121: StarmieType: Water/PsychicEvolution: FinalRate of Growth: SlowPokedex Info:Height- 3' 7"; Weight- 176 lbs.; Its central core glows with theseven colors of the rainbow. Some people value the core as agem.Stats:HP- 60/323; At- 75/248; Df- 85/268; Sd- 115/328; Sc- 100/298-Learned Moves-Tackle- default-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM03:SurfHM05:Flash-GSC Moves-Confuse RayDream EaterWaterfall-Stadium-noneStrategy: If Alakazam and Hypno designate the rivalry of legal

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mono-Psychic types, Slowbro and Starmie designate the rivalry ofthe Water/Psychic types. Both are equally powerful in theSpecial stat and can throw around Psychic and Boltbeam; Slowbro,however, is much more stable in the HP and Defense department. Starmie makes up for it by being extremely fast and having thewonderful healing move Recover. It can also double up Annoyermoves Confuse Ray and Thunder Wave to befuddle your opponents. Again, Exeggutor is a more stable choice as an Annoyer, butStarmie has a huge edge in Speed and healing ability. Developyour own style and decide which dual Psychic- types fit you thebest.-Recommended Movesets-Starmie (Annoyer): SurfConfuse RayRecoverThunder WaveStarmie (Special Sweeper):PsychicThunderboltIce BeamRecover

#122: Mr. MimeType: PsychicEvolution: noneRate of Growth: ModeratePokedex Info:Height- 4' 3"; Weight- 120 lbs.; If interrupted while it ismiming, it will slap around the offender with its broad hands.Stats:HP- 40/283; At- 45/188; Df- 65/228; Sd- 90/278; Sc- 100/298-Learned Moves-Confusion- defaultBarrier- level 15Light Screen- level 23Doubleslap- level 31

Meditate- level 39Substitute- level 47-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:Teleport

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TM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM50:SubstituteHM05:Flash-GSC Moves-Fire PunchHeadbuttHypnosisIce PunchPsybeamThunderpunch-Stadium-noneStrategy: Mr. Mime is an inadequate Psychic Pokemon; Alakazam and Hypno are both far superior. To begin with, even when Mr. Mimehas put up all the walls with Barrier and Light Screen, there'snot much protecting that 283 HP and 228 Defense. AgainstSpecial-types, Mr. Mime at least has a chance to survive a hit or two, but so do the other Psychic-types, and the others are moreproficient at attacking as well. Just pick one of the othermono-Psychics. -Recommended Moveset-Mr. Mime (Special Sweeper):PsychicThunderbolt/Ice PunchBarrierSubstitute

#123: ScytherType: Bug/Flying Evolution: noneRate of Growth: ModeratePokedex Info:Height- 4' 11"; Weight- 123 lbs.; With ninja-like agility andspeed, it can create the illusion that there is more than one.Stats:HP- 70/343; At- 110/318; Df- 80/258; Sd- 105/308; Sc- 55/208-Learned Moves-Quick Attack- defaultLeer- level 17Focus Energy- level 20Double Team- level 24Slash- level 29Swords Dance- level 35Agility- level 42Wing Attack- level 50 (Y)-Available TMs/HMs- TM03:Swords DanceTM06:Toxic

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TM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM01:Cut-GSC Moves-CounterHeadbuttLight ScreenRazor WindSonicboom-Stadium-noneStrategy: Scyther has quite a few good things going for it. TheAttack and Speed are more than sufficient to carry a goodPhysical Sweeper, especially with Swords Dance backing Double-Edge and Hyper Beam. Unfortunately, Scyther has one flaw thatgives it a distinct disadvantage under its fellow physicalfighters: its type. Normal-types only have one weakness, andScyther has six- it's as fragile as any other Bug-type. With all the extra weaknesses and no special advantages over Normal-types, it's hard to recommend Scyther.-Recommended Moveset-Scyther (Physical Sweeper):Double-EdgeHyper BeamSwords DanceSubstitute/Double Team

#124: JynxType: Ice/PsychicEvolution: noneRate of Growth: ModeratePokedex Info:Height- 4' 7"; Weight- 90 lbs.; It seductively wiggles its hipsas it walks. It can cause people to dance in unison with it.Stats:HP- 65/333; At- 50/198; Df- 35/168; Sd- 95/288; Sc- 95/288-Learned Moves-Pound- defaultLovely Kiss- defaultLick- level 18Doubleslap- level 23Ice Punch- level 31Body Slam- level 39Thrash- level 47Blizzard- level 58-Available TMs/HMs- TM01:Mega PunchTM05:Mega Kick

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TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM40:Skull BashTM44:RestTM46:PsywaveTM50:Substitute-GSC Moves-ConfusionDizzy PunchDream EaterHeadbuttMeditatePetal DanceSing-Stadium-noneStrategy: Despite having fairly mediocre stats, Jynx is yetanother example of a useful dual-Psychic type; this time, in aunique Ice/Psychic combo. This means that it's the only Ice-type that's not vulnerable to Electric, although you'll have plenty of worries trying to keep Jynx alive with that 168 Defense. Jynxworks its magic by being quick and using Lovely Kiss to putopponents to sleep before they can attack. Obviously this won'twork if the opponents are faster; try to eliminate the opponent's faster sweepers before sending out Jynx.

Once the enemy's asleep, Jynx can lash out on offense withsome good STAB attacks: Blizzard and Psychic. Alternatively, you could take the free moment to boost evasiveness with Double Team. Jynx is similar to Electrode in its quick status-inflictingpotential; Electrode isn't quite as fragile, but Jynx can dealactual damage points.-Recommended Moveset-Jynx (Special Sweeper):PsychicIce Beam/BlizzardLovely KissDouble Team

#125: Electabuzz

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Type: ElectricEvolution: noneRate of Growth: ModeratePokedex Info: Height- 3' 7"; Weight- 66 lbs.; Normally found near power plants, they can wander away and cause major blackouts in cities. Stats:HP- 65/333; At- 83/264; Df- 57/212; Sd- 105/308; Sc- 85/268-Learned Moves-Quick Attack- defaultLeer- defaultThundershock- level 34Screech- level 37Thunderpunch- level 42Light Screen- level 49Thunder- level 54-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:Reflect

TM34:BideTM35:MetronomeTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM50:SubstituteHM04:StrengthHM05:Flash-GSC Moves-BarrierDizzy PunchFire PunchHeadbuttIce PunchKarate ChopMeditateRolling Kick-Stadium-none

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Strategy: Electric-type Pokemon are notable for their consistentdamaging attacks and Speed, and Electabuzz is one of the fourbest Electric Pokemon- Raichu, Jolteon, and Zapdos being theothers. Of those four, Electabuzz is the most diverse; besidesThunderbolt and Psychic, it has a move to counter Ground-types in Ice Punch. Zapdos and Jolteon are both quite a bit more powerful than Electabuzz and Raichu, but the former two don't have thediversity. If you don't want to worry about Ground-types and are willing to leave them to the rest of your team, choose one of the other two; nevertheless, they are all viable options.-Recommended Moveset-Electabuzz (Special Sweeper):Thunderbolt Ice PunchPsychicSubmission/Thunder Wave

#126: MagmarType: FireEvolution: noneRate of Growth: ModeratePokedex Info:Height- 4' 3"; Weight- 98 lbs.; Its body always burns with anorange glow that enables it to hide perfectly among flames.Stats:HP- 65/333; At- 95/288; Df- 57/212; Sd- 93/284; Sc- 85/268-Learned Moves-Ember- defaultLeer- level 36Confuse Ray- level 39Fire Punch- level 43Smokescreen- level 48Smog- level 52Flamethrower- level 55-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper-BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM34:BideTM35:MetronomeTM38:Fire BlastTM40:Skull BashTM44:Rest

TM46:Psywave

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TM50:SubstituteHM04:Strength-GSC Moves-Barrier Dizzy PunchHeadbuttKarate ChopScreechThunderpunch-Stadium-noneStrategy: In a similar fashion to Electabuzz, Magmar hasexcellent diversity in attacking moves (and is the only otherFire-type besides Charizard to have such variety). Charizardworks as a better physical attacker because of Earthquake/RockSlide, but Magmar's advantage lies in its Special moves. Thunderpunch and Psychic cover a lot of enemy types, even withlackluster Special power. Because of the many weaknesses ofFire, Magmar needs a quick way to deal with them- and Confuse Ray is a temporary way to do that. If you want to try to use a Fire-type on your team, Magmar and Charizard are the best choices.-Recommended Moveset-Magmar (Special Sweeper):

Fire Blast/FlamethrowerThunderpunchPsychicConfuse Ray

#127: PinsirType: BugEvolution: noneRate of Growth: SlowPokedex Info:Height- 4' 11"; Weight- 121 lbs.; If it fails to crush the victim in its pincers, it will swing it around and toss it hard.Stats:HP- 65/333; At- 125/348; Df- 100/298; Sd- 35/168; Sc- 55/208-Learned Moves-Vicegrip- defaultFocus Energy- level 21 (Y)Bind- level 25Seismic Toss- level 30Harden- level 36Guillotine- level 43Submission- level 49Swords Dance- level 54-Available TMs/HMs- TM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM17:SubmissionTM18:Seismic Toss

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TM20:RageTM31:MimicTM32:Double TeamTM34:BideTM44:RestTM50:SubstituteHM01:CutHM04:Strength-GSC Moves-Fury AttackHeadbuttRock Throw-Stadium-noneStrategy: Just like Scyther, Pinsir has the makings of a Normal-type Physical Sweeper but with the disadvantage of being a Bug-type. It's even harder to use than Scyther- it has terribleSpeed and is virtually helpless against fast, hard-hittingSpecial Sweepers. If you can get into the right situation, it'spossible to build up Pinsir's good Attack with Swords Dance andstart a beat down with Submission and Hyper Beam, but the oddsare against it. It's also too slow to try OHKOs with Guillotine. Pinsir doesn't have as many weaknesses as Scyther, but it's harder for it to deal any sort of damage. -Recommended Moveset-Pinsir (Physical Sweeper):SubmissionHyper BeamSwords DanceSeismic Toss/Substitute

#128: TaurosType: NormalEvolution: noneRate of Growth: SlowPokedex Info: Height- 4' 7"; Weight- 195 lbs.; When it targets an enemy, itcharges furiously while whipping its body with its long tails.Stats:HP- 75/353; At- 100/298; Df- 95/288; Sd- 110/318; Sc- 40/178-Learned Moves- Tackle- defaultStomp- level 21Tail Whip- level 28Leer- level 35Rage- level 44Take Down- level 51-Available TMs/HMs- TM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:Rage

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TM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM31:MimicTM32:Double TeamTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM50:SubstituteHM04:Strength-GSC Moves-FlamethrowerHeadbuttHorn AttackQuick AttackThrash-Stadium-noneStrategy: Unlike many would-be Physical Sweepers that fall shortof being great because of one or two things that don't worktogether, Tauros is as good as a Physical Sweeper can be. It'sgot Earthquake, and is of the few Pokemon that can use Fissuredecently well. Its Attack and Speed stats are, out of necessity, very good. It won't be able to knock out some Special Sweepers before it gets knocked out itself, but you can always go for the OHKO in desperate situations.

Snorlax and Persian are the other two mono-Normal PhysicalSweepers to consider. While Persian is limited to Normal-typeattack Slash, it gets plenty of critical-hit strength from it;and while Snorlax is one of the slowest Pokemon, its stayingpower is much better than either of the other two. Tauros ismore like Persian, but with more diversity. Choose whichevercomplements the rest of your team the best.-Recommended Moveset- Tauros (Physical Sweeper):EarthquakeBody SlamGuillotine/Hyper BeamBlizzard

#129: MagikarpType: WaterEvolution: Magikarp -> Gyarados at level 20 Rate of Growth: SlowPokedex Info:Height- 2' 11"; Weight- 22 lbs.; In the distant past, it wassomewhat stronger than the horribly weak descendants that exist today.Stats:HP- 20/243; At- 10/118; Df- 55/208; Sd- 80/258; Sc- 20/138-Learned Moves-Splash- defaultTackle- level 15-Available TMs/HMs- none

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-GSC Moves-none-Stadium-none

#130: GyaradosType: Water/FlyingEvolution: FinalRate of Growth: SlowPokedex Info: Height- 21' 4"; Weight- 518 lbs.; Rarely seen in the wild. Hugeand vicious, it is capable of destroying entire cities in a rage.Stats:HP- 95/393; At- 125/348; Df- 79/256; Sd- 81/260; Sc- 100/298-Learned Moves-Splash- defaultThrash- default (evolved from Magikarp)Tackle- level 15Bite- level 20Dragon Rage- level 25Leer- level 32Hydro Pump- level 41Hyper Beam- level 52-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM23:Dragon RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM40:Skull BashTM44:RestTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-BubbleFlamethrowerHeadbuttRoarThrashWaterfall-Stadium-noneStrategy: Gyarados is a Pokemon that tries too hard to be

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powerful and ends up with too many stats in an incorrect statslot. That 348 Attack is impossible to take advantage of excepton Normal-type moves like Double-Edge and Hyper Beam. It'sprobably better to make it a Special Sweeper instead; Boltbeam is still an open possibility. Unfortunately Gyarados also hasstability problems with that quadruple weakness to Electric, andonly average Defense. You might be able to strike with HyperBeam a couple times, but it takes good luck to do considerabledamage. It's simply easier to choose a Water-type that doesn'thave wasted stats; Slowbro, Starmie, and Lapras are all ripe forthe taking. -Recommended Moveset-Gyarados (Special Sweeper):Thunderbolt Ice Beam/BlizzardHyper BeamSubstitute

#131: LaprasType: Water/IceEvolution: noneRate of Growth: SlowPokedex Info:Height- 8' 2"; Weight- 485 lbs.; A Pokemon that has beenoverhunted almost to extinction. It can ferry people across the water.Stats:HP- 130/463; At- 85/268; Df- 80/258; Sd- 60/218; Sc- 95/288-Learned Moves-Water Gun- defaultGrowl- defaultSing- level 16Mist- level 20Body Slam- level 25Confuse Ray- level 31Ice Beam- level 38Hydro Pump- level 46-Available TMs/HMs- TM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM22:SolarbeamTM23:Dragon RageTM24:ThunderboltTM25:ThunderTM29:PsychicTM31:MimicTM32:Double TeamTM33:ReflectTM34:Bide

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TM40:Skull BashTM44:RestTM46:PsywaveTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-Aurora BeamBiteDream EaterHeadbutt-Stadium-noneStrategy: Lapras is the game's most sturdy Water-type, thanks tothe 463 HP and decent Defense. Lapras' primary purpose is to bea Tank; to wear out the opponent on its HP while it prepares tostrike. And when Lapras needs to strike, it can do so with every great Special-type move: Thunderbolt, Ice Beam, and Psychic. Even though its Special isn't as great as Slowbro or Starmie, itdoesn't have to be, because its defensive stats make up for itjust fine. Rest and Double Team are a great combo especiallysuitable to Lapras; a combo so potent, in fact, that some peopledisallow its useage. Thus you have a Water/Ice-type suited forboth offense and defense; useful in almost every team imaginable.-Recommended Movesets-Lapras (Tank):Ice BeamConfuse RayDouble TeamRestLapras (Special Sweeper):ThunderboltIce Beam/BlizzardPsychicConfuse Ray

#132: DittoType: NormalEvolution: noneRate of Growth: ModeratePokedex Info:Height- 1' 0"; Weight- 9 lbs.; Capable of copying an enemy'sgenetic code to instantly transform itself into a duplicate of the enemy.Stats:HP- 48/299; At- 48/194; Df- 48/194; Sd- 48/194; Sc- 48/194-Learned Moves-Transform- default-Available TMs/HMs- none-GSC Moves-none-Stadium-noneStrategy: Ditto is another very unique Pokemon, a sort ofexperiment rather than a real fighter. It's just not useful as a battler. It's the only Pokemon besides Mew to have the move

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Transform, which it allows it to transform into whatever theopponent's active Pokemon is, gaining its moves and all its stats except for HP. Unfortunately, the opponent will probably get two free hits on Ditto thanks to its slow Speed before it can react. And even if it survives the transformation, it only has 5 PP ofevery one of the opponent's moves (and probably much less HP). Ditto is pretty much useless in a fight, and its only purpose inR/B/Y is taking advantage of the Ditto Glitch.-Recommended Moveset-Ditto (Miscellaneous):Transform

#133: EeveeType: NormalEvolution: Eevee -> Vaporeon w/Water Stone OR Jolteon w/ThunderStone OR Flareon w/Fire StoneRate of Growth: ModeratePokedex Info:Height- 1' 0"; Weight- 14 lbs.; Its genetic code is irregular. It may mutate if it is exposed to radiation from elemental Stones.Stats:HP- 55/313; At- 55/208; Df- 50/198; Sd- 55/208; Sc- 65/218-Learned Moves-Tackle- defaultSand-Attack- default (R/B), level 8 (Y)Growl- level 16 (Y)Quick Attack- level 27 (R/B), level 23 (Y)Tail Whip- level 31 (R/B), default (Y)Bite- level 37 (R/B), level 30 (Y)Focus Energy- level 36 (Y)Take Down- level 45 (R/B), level 42 (Y)-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute-GSC Moves-GrowthHeadbuttRoar-Stadium-none

#134: VaporeonType: WaterEvolution: FinalRate of Growth: ModeratePokedex Info:

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Height- 3' 3"; Weight- 64 lbs.; Lives close to the water. Itslong tail is ridged with a fin which is often mistaken for a mermaid's.Stats:HP- 130/463; At- 65/228; Df- 60/218; Sd- 65/228; Sc- 110/318-Learned Moves-Tackle- defaultSand-Attack- default (R/B), level 8 (Y)Quick Attack- level 27 (R/B), level 23 (Y)Water Gun- level 31 (R/B), level 16 (Y)Tail Whip- level 37 (R/B), default (Y)Bite- level 40 (R/B), level 30 (Y)Aurora Beam- level 36 (Y)Acid Armor- level 42 (R/B), level 47 (Y)Haze- level 44 (R/B), level 42 (Y)Mist- level 48 (R/B)Hydro Pump- level 54 (R/B), level 52 (Y)-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM50:SubstituteHM03:Surf-GSC Moves-GrowthHeadbuttRoarWaterfall-Stadium-noneStrategy: Vaporeon is the best mono Water-type in the game, buteven then, you won't see it being used as often as Lapras,Starmie and Slowbro. On the surface, Vaporeon is very similar to Lapras: They're both natural Water-type Tanks and they both have463 HP. While Lapras has average Defense, Speed, and Special,Vaporon has below average Defense and Speed in exchange for muchmore powerful Special. On defense, Vaporeon is actually morestable than Lapras, but Vaporeon is worse off when it comes todealing damage; it doesn't have nearly the same amount ofvariety, which means Lapras is the more interesting and usefulchoice.

The only reason to use Vaporeon instead of Lapras is to usean interesting Tank combo with Haze. Haze wipes out all statmodifiers in play, which is useful for foiling an opponent's

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plans. Of course, Haze means you can't use any stat modifierstoo, which eliminates Acid Armor from Vaporeon' repertoire. Still, it's a good idea to try it out.-Recommended Moveset-Vaporeon (Tank):SurfIce Beam/BlizzardAcid Armor/Haze

Rest

#135: JolteonType: ElectricEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 2' 7"; Weight- 54 lbs.; It accumulates negative ions inthe atmosphere to blast out 10,000-volt lightning bolts.Stats:HP- 65/333; At- 65/228; Df- 60/218; Sd- 130/358; Sc- 110/318-Learned Moves-Tackle- defaultSand-Attack- default (R/B), level 8 (Y)Quick Attack- level 27 (R/B), level 23 (Y)Thundershock- level 31 (R/B), level 16 (Y)Tail Whip- level 37 (R/B), default (Y)Thunder Wave- level 40 (R/B), level 42 (Y)Double Kick- level 42 (R/B), level 30 (Y)Agility- level 44 (R/B), level 47 (Y)Pin Missile- level 48 (R/B), level 36 (Y)Thunder- level 54 (R/B), level 52 (Y)-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM50:SubstituteHM05:Flash-GSC Moves-GrowthHeadbuttRoar-Stadium-noneStrategy: Jolteon is another solid Electric-type choice, and a

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considerably better choice than Raichu. It has all the usualconsistent Speed and power of Thunderbolt, with an added bonus of being able to use Growth to increase its Special. If trade backs are not an option, Focus Energy is useable to create critical hit opportunities. Raichu's only advantage over Jolteon is theability to overcome Ground-types; Jolteon can at least attackGrass-types with Pin Missile. It's also considerably faster than its primary rival Zapdos, which helps make up for the smallSpecial deficit.

The only real problem with Jolteon is its stability; it'snearly as vulnerable to physical attackers as Alakazam, but withno way to protect itself. Leave the physical Pokemon and Ground-types to other team members and use Jolteon when needed.-Recommended Moveset-Jolteon (Special Sweeper):ThunderboltPin MissileDouble-EdgeGrowth

#136: FlareonType: FireEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 2' 11"; Weight- 55 lbs.; When storing thermal energy inits body, its temperature could soar over 1,600 degrees.Stats:HP- 65/333; At- 130/358; Df- 60/218; Sd- 65/228; Sc- 110/318-Learned Moves-Tackle- defaultSand-Attack- default (R/B), level 8 (Y)Quick Attack- level 27 (R/B), level 23 (Y)Ember- level 31 (R/B), level 16 (Y)Tail Whip- level 37 (R/B), default (Y)Bite- level 40 (R/B), level 30 (Y)Leer- level 42 (R/B), level 47 (Y)Fire Spin- level 44 (R/B), level 36 (Y)Smog- level 42 (Y)Rage- level 48 (R/B)Flamethrower- level 54 (R/B), level 52 (Y)-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM50:Substitute

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-GSC Moves-GrowthHeadbuttRoar-Stadium-noneStrategy: Flareon bears an unfortunate likeness to Gyarados inthat it's given a solid Attack stat without much to support it. Sure, it's always fun to cross your fingers with Hyper Beam, butit's impractical in competitive battle. In addition, it's slower and more fragile than Gyarados, which means you'll have a hardtime both keeping it alive and dealing damage with it. In a very lucky situation, you can take advantage of Growth and pumpFlareon's Special to prepare for a Fire Blast barrage; it'snearly impossible, though, given Fire's natural weaknesses andFlareon's low protection.-Recommended Moveset-Flareon (Special Sweeper):Fire BlastDouble-EdgeGrowthSubstitute

#137: PorygonType: NormalEvolution: noneRate of Growth: ModeratePokedex Info:Height- 2' 7"; Weight- 80 lbs.; A Pokemon that consists entirelyof programming code. Capable of moving freely in hyperspace.Stats:HP- 65/333; At- 60/218; Df- 70/238; Sd- 40/178; Sc- 75/248-Learned Moves-Tackle- defaultSharpen- defaultConversion- defaultPsybeam- level 23Harden- level 28Agility- level 35Tri Attack- level 42-Available TMs/HMs- TM06:ToxicTM09:Take DownTM10:Double-EdgeTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:Swift

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TM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM05:Flash-GSC Moves-BarrierDream EaterRecover-Stadium-noneStrategy: Porygon is another "experimental" Pokemon, like Ditto,that didn't end up too well as a finished product. It's plain to see from its Base Stats that everything about Porygon is belowaverage and worse. It does have diversity in Psychic,Thunderbolt and Ice Beam, but so do many other Pokemon that canactually do something with those moves. Porygon's attempt atuniqueness, Conversion, simply changes its type to one of thetypes of its moves; not exactly intimidating to an opponent.-Recommended Moveset-Porygon (Special Sweeper):PsychicThunderbolt/Ice BeamBarrierRecover

#138: Omanyte Type: Rock/WaterEvolution: Omanyte -> Omastar at level 40Rate of Growth: ModeratePokedex Info:Height- 1' 4"; Weight- 17 lbs.; Although long extinct, in rarecases, it can be genetically resurrected from fossils.Stats:HP- 35/273; At- 40/178; Df- 100/298; Sd- 35/168; Sc- 90/278-Learned Moves-Water Gun- defaultWithdraw- defaultHorn Attack- level 34Leer- level 39Spike Cannon- level 44Hydro Pump- level 49-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM31:MimicTM32:Double Team

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TM33:ReflectTM34:BideTM44:RestTM50:SubstituteHM03:Surf-GSC Moves-Aurora BeamBiteConstrictHazeHeadbuttRock ThrowSlamSupersonic-Stadium-none

#139: OmastarType: Rock/WaterEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 3' 3"; Weight- 77 lbs.; A prehistoric Pokemon that diedout when its heavy shell made it impossible to catch prey.Stats:HP- 70/343; At- 60/218; Df- 125/348; Sd- 55/208; Sc- 115/328-Learned Moves-Water Gun- defaultWithdraw- defaultHorn Attack- level 34Leer- level 39Spike Cannon- level 46Hydro Pump- level 53-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM07:Horn DrillTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM19:Seismic TossTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM03:Surf-GSC Moves-Aurora Beam

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BiteConstrictHazeHeadbuttRock ThrowSlamSupersonic-Stadium-noneStrategy: Omastar is a Pokemon with all the stats for success tobe a Tank, including 348 Defense and 328 Special. However, itsRock/Water type gives it a plethora of weaknesses- Electric,Fighting, Ground, and especially Grass- that's just too much fora 208-Speed Pokemon to deal with. Tanks are not meant to befast, in actuality, but they are also not meant to have so manyweaknesses (two of which are virtually guaranteed to be seen onany team). Don't use Omastar; choose a more worthy Tank likeChansey or Slowbro instead.-Recommended Moveset-Omastar (Tank):SurfIce Beam/BlizzardDouble TeamRest

#140: KabutoType: Rock/WaterEvolution: Kabuto -> Kabutops at level 40Rate of Growth: ModeratePokedex Info:Height- 1' 8"; Weight- 25 lbs.; A Pokemon that was resurrectedfrom a fossil found in what was once the ocean floor eons ago.Stats:HP- 30/263; At- 80/258; Df- 90/238; Sd- 55/208; Sc- 45/188-Learned Moves-Scratch- defaultHarden- defaultAbsorb- level 34Slash- level 39Leer- level 44Hydro Pump level 49-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM44:RestTM50:Substitute

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HM03:Surf-GSC Moves-HeadbuttMega-DrainSand-Attack-Stadium-none

#141: KabutopsType: Rock/WaterEvolution: FinalRate of Growth: ModeratePokedex Info:Height- 4' 3"; Weight- 89 lbs.; Its sleek shape is perfect forswimming. It slashes prey with its claws and drains the body fluids.Stats:HP- 60/323; At- 115/328; Df- 105/308; Sd- 80/258; Sc- 70/238-Learned Moves-Scratch- defaultHarden- defaultAbsorb- level 34Slash- level 39Leer- level 44Hydro Pump level 49-Available TMs/HMs- TM02:Razor WindTM03:Swords DanceTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM19:Seismic TossTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM40:Skull BashTM44:RestTM50:SubstituteHM01:CutHM03:Surf-GSC Moves-HeadbuttMega-DrainSand-Attack-Stadium-noneStrategy: Kabutops tries to be the Persian of Rock/Water-typesbut fails on several accounts. First, it can't do anythingbesides Slash; Special isn't good enough to do much of anything

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against strong opponents. Second, it's stuck with all theunfortunate type weaknesses as Omastar. To its credit, its Slash is powered at 328 Attack, but it's not going to get nearly asmany critical hits as the speedy Persian. Persian remains kingof Slash.-Recommended Moveset-Kabutops (Physical Sweeper):SlashHyper BeamBlizzardSubstitute

#142: AerodactylType: Rock/FlyingEvolution: noneRate of Growth: SlowPokedex Info:Height- 5' 11"; Weight- 130 lbs.; A ferocious, prehistoricPokemon that goes for the enemy's throat with its serrated saw-like fangs.Stats:HP- 80/363; At- 105/308; Df- 65/228; Sd- 130/358; Sc- 60/218-Learned Moves-Wing Attack- defaultAgility- defaultSupersonic- level 33Bite- level 38Take Down- level 45Hyper Beam- level 54-Available TMs/HMs- TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM23:Dragon RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-Earthquake FlamethrowerHeadbuttRoarRock Throw-Stadium-noneStrategy: Aerodactyl has another unique type combination, onethat gives up weaknesses to Ground, Fighting and Grass but gains

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weaknesses to Electric and Rock in addition to the regular Waterand Ice. This also means that Aerodactyl gives up Golem's andRhydon's stability and is instead a much quicker hitter with that 358 Speed. Overall, Aerodactyl is easier to take down; the highSpeed doesn't fix the bad Defense and HP. Tradebackfrom GSC allows Aerodactyl the use of Earthquake, which gives ita lot more playability. You may like to try it out as analternative to Tauros or Persian every once in a while, if youcan manage to somehow avoid those really common weaknesses.-Recommended Moveset- Aerodactyl (Physical Sweeper):EarthquakeDouble-EdgeFire BlastSubstitute

#143: SnorlaxType: NormalEvolution: noneRate of Growth: SlowPokedex Info:Height- 6' 11"; Weight- 1014 lbs.; Very lazy. Just eats andsleeps. As its rotund bulk builds, it becomes steadily more slothful.Stats:HP- 160/523; At- 110/318; Df- 65/228; Sd- 30/158; Sc- 65/228-Learned Moves-Headbutt- defaultAmnesia- defaultRest- defaultBody Slam- level 25Harden- level 41Double-Edge- level 48Hyper Beam- level 56-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM29:PsychicTM31:MimicTM32:Double Team

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TM33:ReflectTM34:BideTM35:MetronomeTM36:SelfdestructTM38:Fire BlastTM40:Skull BashTM44:RestTM46:PsywaveTM48:Rock SlideTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-Defense CurlFire PunchFlamethrowerIce PunchLickLovely KissSplashTackleThunderpunch-Stadium-noneStrategy: Snorlax is a behemoth of a Pokemon, that, like Slowbro, is extremely slow but extremely powerful. Rivaling Chansey for best overall Normal-type, Snorlax is second only to Chansey inlongevity; but better in terms of physical defense. The biggestdifference between those two is that Snorlax is a physicalmonster, while Chansey dominates from the special side. If youcan time Rest so that you're not knocked dead while you'resleeping, Snorlax can stay around in the thick of battle for along time. Double Team-Rest with Snorlax is a deadly combo, butsadly banned in many competitions. Don't try Amnesia with anySpecial-type moves; 228 Special just isn't enough.

Snorlax has plenty of offensive weapons to work with. Ithas the standard Earthquake/Rock Slide for beat-down power, andSTAB Double-Edge and Hyper Beam. And if you can't use Restwithout getting knocked out, feel free to blow up withSelfdestruct and take your opponent with you. Odds are he won'tsurvive a STAB 130-power blast fueled by 318 Attack.-Recommended Movesets-Snorlax (Tank):EarthquakeRock SlideDouble Team/AmnesiaRestSnorlax (Physical Sweeper):Double-EdgeEarthquakeRock SlideSelfdestruct #144: ArticunoType: Ice/FlyingEvolution: noneRate of Growth: Slow

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Pokedex Info:Height- 5' 7"; Weight- 122 lbs.; A legendary bird Pokemon that is said to appear to doomed people who are lost in icy mountains.Stats:HP- 90/383; At- 85/268; Df- 100/298; Sd- 85/268; Sc- 125/348-Learned Moves-Peck- defaultIce Beam- defaultBlizzard- level 51Agility- level 55Mist- level 60-Available TMs/HMs- TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-Gust Roar-Stadium-noneStrategy: Articuno, Zapdos, and Moltres make up the legendarybird trio of R/B/Y. Articuno has great power with 348 Special,but because its Speed is only average, it ends up being more of a Tank than a sweeper. Its stats are great for defense, so you may as well go with them anyway. While you won't be able to stayaround quite as long with Articuno as you would with Chansey orSnorlax, you can still use Double Team-Rest in the rightsituations. Even with the great Special, though, Articuno isquite limited offensively; Ice Beam is the only viable offensivemove, since its Attack is average and there are no other goodSpecial-type moves. Choose between Lapras and Articuno if youwant an Ice-type Tank; Lapras has more HP and Articuno has thehigher stats.-Recommended Moveset-Articuno (Tank):Ice BeamDouble TeamRestSubstitute

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#145: ZapdosType: Electric/Flying Evolution: noneRate of Growth: SlowPokedex Info:Height- 5' 3"; Weight- 116 lbs.; A legendary bird Pokemon that is said to appear from clouds while dropping enormous lightning bolts. Stats:HP- 90/383; At- 90/278; Df- 85/268; Sd- 100/298; Sc- 125/348-Learned Moves-Thundershock- defaultDrill Peck- defaultThunder- level 51Agility- level 55Light Screen- level 60-Available TMs/HMs- TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM39:SwiftTM43:Sky AttackTM44:RestTM45:Thunder WaveTM50:SubstituteHM02:FlyHM05:Flash-GSC Moves-PeckRoar-Stadium-noneStrategy: Zapdos is a sparkling Special Sweeper that has thestrongest Thunderbolt of all the Electric-types. Like Jolteon,Zapdos has no way to combat its own major weakness (Rock/Ground-types), so all it can do is switch in those situations. Againstmost other types, however, Thunderbolt and Drill Peck arefantastic STAB moves with no drawbacks. Zapdos doesn't have themost impressive Speed of the Electric-types; the Special stat iswhat makes it shine. Zapdos should typically preferred in placeof Jolteon because of its better staying power, even if the bestoption for them both is to run at danger. Especially againstmono-Ground types, Zapdos is much better off than Jolteon; but it gains weaknesses to Ice and Rock in its type change. Zapdos gets an edge against Grass and Fighting-types with Drill Peck,however.-Recommended Moveset-Zapdos (Special Sweeper):

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Thunderbolt Drill PeckDouble Team/Thunder WaveReflect

#146: MoltresType: Fire/FlyingEvolution: noneRate of Growth: SlowPokedex Info:Height- 6' 7"; Weight- 132 lbs.; Known as the legendary bird offire. Every flap of its wings creates a dazzling flash of flames.Stats:HP- 90/383; At- 100/298; Df- 90/278; Sd- 90/278; Sc- 125/348-Learned Moves-Peck- defaultFire Spin- defaultLeer- level 51Agility- level 55Sky Attack- level 60-Available TMs/HMs- TM02:Razor WindTM04:WhirlwindTM06:ToxicTM09:Take DownTM10:Double-EdgeTM15:Hyper BeamTM20:RageTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM43:Sky AttackTM44:RestTM50:SubstituteHM02:Fly-GSC Moves-FlamethrowerRoarWing Attack-Stadium-noneStrategy: Moltres, being the Fire/Flying-type that it is, must be

compared to Charizard. Overall, Moltres has the better stats inalmost every category: HP, Attack, Defense, and Special. However, since it's a Fire/Flying type, it'd better have moves to counteract its plethora of weaknesses! And this is where

Moltresloses to Charizard. Charizard has Earthquake and Rock Slide togo with Fire Blast, whereas Moltres has Fire Blast and littleelse. Moltres can't do anything against its Water, Electric, and Rock weaknesses. As such, it probably won't have a chance to

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become defensive with Double Team and Rest. Avoid it, and onlyuse Charizard if you want to take the chance against itsweaknesses.-Recommended Moveset-Moltres (Special Sweeper):Flamethrower/Fire BlastDouble-EdgeDouble TeamReflect

#147: Dratini Type: DragonEvolution: Dratini -> Dragonair at level 30Rate of Growth: SlowPokedex Info: Height- 5' 11"; Weight- 7 lbs.; Long considered a mythicalPokemon until recently when a small colony was found living underwater.Stats:HP- 41/285; At- 64/226; Df- 45/188; Sd- 50/198; Sc- 50/198-Learned Moves-Wrap- defaultLeer- defaultThunder Wave- level 10Agility- level 20Slam- level 30Dragon Rage- level 40Hyper Beam- level 50-Available TMs/HMs- TM06:ToxicTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM23:Dragon RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM50:SubstituteHM03:Surf-GSC Moves-FlamethrowerHazeHeadbuttLight ScreenMist

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SupersonicWaterfall-Stadium-none

#148: DragonairType: DragonEvolution: Dragonair -> Dragonite at level 55Rate of Growth: SlowPokedex Info:Height- 13' 1"; Weight- 36 lbs.; A mystical Pokemon that exudes a gentle aura. Has the ability to change climate conditions.Stats:HP- 61/325; At- 84/266; Df- 65/228; Sd- 70/238; Sc- 70/238-Learned Moves-Wrap- defaultLeer- defaultThunder Wave- level 10Agility- level 20Slam- level 35Dragon Rage- level 45Hyper Beam- level 55-Available TMs/HMs- TM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM20:RageTM23:Dragon RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM50:SubstituteHM03:Surf

-GSC Moves-FlamethrowerHazeHeadbuttLight ScreenMistSupersonicWaterfall-Stadium-

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none

#149: DragoniteType: Dragon/FlyingEvolution: FinalRate of Growth: SlowPokedex Info: Height- 7' 3"; Weight- 463 lbs.; An extremely rarely seen marinePokemon. Its intelligence is said to match that of humans.Stats:HP- 91/385; At- 134/366; Df- 95/288; Sd- 80/258; Sc- 100/298-Learned Moves-Wrap- defaultLeer- defaultThunder Wave- level 10Agility- level 20Slam- level 35Dragon Rage- level 45Hyper Beam- level 55-Available TMs/HMs- TM02:Razor WindTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM20:RageTM23:Dragon RageTM24:ThunderboltTM25:ThunderTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM50:SubstituteHM03:SurfHM04:Strength-GSC Moves-Fire PunchFlamethrowerHazeHeadbuttIce PunchLight ScreenMistSupersonic

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ThunderpunchWaterfallWing Attack-Stadium-noneStrategy: After reading Gyarados' and Flareon's descriptions,seeing Dragonite's 366 Attack stat in its description might makeyou a little nervous. And guess what: you'd be very justified. Dragonite is yet another Pokemon with a great stat that can'ttake advantage of it. No Earthquake, Rock Slide, or Submissionto speak of; it's stuck with non-STAB Double-Edge and Hyper Beam. Real physical Pokemon like Snorlax and Tauros make much, muchbetter use of their Attack. You can try Double Team-Rest and use Dragonite as a Tank, but its defensive stats fall short of mostother Tanks. And on the offensive Special-side of things, the

Dragon/Flying type gives Dragonite no possible STAB attacks, andits Blizzard and Thunderbolt attacks will be inferior to mostSpecial Sweepers. Dragonite falls short on all cylinders when it tries to get on a team.-Recommended Movesets-Dragonite (Physical Sweeper):Body SlamHyper BeamDouble TeamRestDragonite (Annoyer):Body SlamIce Beam/BlizzardHazeLight Screen

#150: MewtwoType: PsychicEvolution: noneRate of Growth: SlowPokedex Info:Height- 6' 7"; Weight- 269 lbs.; It was created by a scientistafter years of horrific gene splicing and DNA engineering experiments.Stats:HP- 106/416; At- 110/318; Df- 90/278; Sd- 130/358; Sc- 154/406-Learned Moves-Confusion- defaultDisable- defaultSwift- defaultBarrier- level 63Psychic- level 66Recover- level 70Mist- level 75Amnesia- level 81-Available TMs/HMs- TM01:Mega PunchTM05:Mega KickTM06:ToxicTM08:Body SlamTM09:Take Down

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TM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM22:SolarbeamTM24:ThunderboltTM25:ThunderTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM36:SelfdestructTM38:Fire BlastTM39:SwiftTM40:Skull BashTM44:RestTM45:Thunder WaveTM46:PsywaveTM49:Tri AttackTM50:SubstituteHM04:StrengthHM05:Flash-GSC Moves-Dream EaterFire PunchFlamethrowerHeadbuttIce PunchThunderpunch-Stadium-noneStrategy: Mewtwo is the first example in the game of a godPokemon; a Pokemon with stats so high that they are simplyunfair. With 406 Special, by far the highest in RBY; 416 HP; 358 Speed; Recover; Psychic and Boltbeam, and Amnesia to increase the power of those moves to ridiculous amounts, Mewtwo will easily be able to defeat nearly any opponent in any matchup one-on-one. Even if somehow you can find someone who will allow the usage ofMewtwo in battle, don't be cheap; it ruins the strategy of thegame. Plan on Mewtwo being banned from everything.-Recommended Moveset-Mewtwo (Special Sweeper):PsychicBlizzardRecoverAmnesia

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#151: MewType: PsychicEvolution: noneRate of Growth: FadingPokedex Info:Height- 1' 4"; Weight- 9 lbs.; So rare that it is still said tobe a mirage by many experts. Only a few people have seen it worldwide.Stats:HP- 100/403; At- 100/298; Df- 100/298; Sd- 100/298; Sc- 100/298-Learned Moves-Pound- defaultTransform- level 10Mega Punch- level 20Metronome- level 30Psychic- level 40-Available TMs/HMs- TM01:Mega PunchTM02:Razor WindTM03:Swords DanceTM04:WhirlwindTM05:Mega KickTM06:ToxicTM07:Horn DrillTM08:Body SlamTM09:Take DownTM10:Double-EdgeTM11:BubblebeamTM12:Water GunTM13:Ice BeamTM14:BlizzardTM15:Hyper BeamTM16:Pay DayTM17:SubmissionTM18:CounterTM19:Seismic TossTM20:RageTM21:Mega DrainTM22:SolarbeamTM23:Dragon RageTM24:ThunderboltTM25:ThunderTM26:EarthquakeTM27:FissureTM28:DigTM29:PsychicTM30:TeleportTM31:MimicTM32:Double TeamTM33:ReflectTM34:BideTM35:MetronomeTM36:SelfdestructTM37:Egg BombTM38:Fire BlastTM39:SwiftTM40:Skull BashTM41:Softboiled

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TM42:Dream EaterTM43:Sky AttackTM44:RestTM45:Thunder WaveTM46:PsywaveTM47:ExplosionTM48:Rock SlideTM49:Tri AttackTM50:SubstituteHM01:CutHM02:FlyHM03:SurfHM04:StrengthHM05:Flash-GSC Moves-Defense CurlFire PunchFlamethrowerHeadbuttIce PunchRoarThunderpunchWaterfall-Stadium-noneStrategy: Mew, the only Pokemon not legally obtainable in R/B/Yexcept through official Nintendo tournaments, is not nearly asbroken as Mewtwo, but still banned in most tournaments. It's not necessarily an "unfair" Pokemon; it has no access to Amnesia topump its Special attacks, which means its maximum power is abouton par with the other top Special Sweepers. What Mew does haveis excellent diversity; with the ability to learn every TM and HM in the game, it's fun to think up many possible strategies youcould use on it.

If you plan on using a Mew, you may as well plan on usingthe best moves it has available to it. Psychic is still Mew'sbest attack with its STAB, and Softboiled gives it healing power; you'll find those two moves on most Mew movesets. Explosion is always a last-ditch option, and don't forget Swords Dance as apossible compliment to Earthquake and Rock Slide. You can alsotry to go with the Annoyer containing Thunder Wave and DoubleTeam. The two types of Mew movesets that most people will bewilling to let you use are the Body Slam/Thunder Wave-Fissurecombo and one with the purpose to use Transform; Mew usesTransform much better than Ditto. A couple possible sets aredescribed below.-Recommended Movesets-Mew (Mixed Sweeper):PsychicEarthquakeSwords DanceSoftboiledMew (Annoyer):PsychicDouble TeamThunder WaveRest

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________________________________________________________________3. Building a TeamOnce you've looked through a good portion of the Pokemon

analyses and seen a few you would gladly consider, you should bethinking in terms of how you're going to construct the teamitself. The previous two parts of this section detailed all thestrategy that goes into choosing Pokemon and what kinds ofPokemon are expected in a team; now you have to actually get one.

I will explain the steps to creating a Pokemon team here.You have to realize, however, that there are two main ways to doit. You can spend many, many hours of your time building theperfect team using nothing but the cartridge and the Game Boy- or you can cheat and build a perfect-stat team in a few hours with a Game Shark. I will include a long example to go along with eachmethod. In general, most tournaments will assume that you'vemaxed out the stats of each of your Pokemon with a Game Shark;but hey, if the idea of raising a competitive team from scratchappeals to you, no one's stopping you. There's a level of pridethat comes with building a team without using any cheating;what's more, if you can make the team win, you could become alegendary trainer. For a brief summary of the previous section,here are the Pokemon you can most expect to see on a team:

KEY:SS- Special SweeperPS- Physical SweeperA- AnnoyerT- Tank

Alakazam- SSHypno- SS/TExeggutor- SS/AJynx- SS/ASlowbro- TStarmie- SS/AZapdos- SSJolteon- SSElectabuzz- SSArticuno- TLapras- TSandslash- PSRhydon- PSSnorlax- PS/TChansey- SS/TTauros- PS

Feel free to use any of these Pokemon on your team; mostpeople do. Now here's a list of the Pokemon that are used a bitless frequently than the above ones. You won't find theseeverywhere, but they are still decent Pokemon:

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Cloyster- SSVenusaur- PS/AParasect- PS/ATangela- AVaporeon- TTentacruel- TCharizard- PSMagmar- SSRaichu- SSElectrode- AGolem- PSMachamp- PSDodrio- PSPersian- PSClefable- SS/TKangaskhan- PSRaticate- PSGengar- SSNidoking- SS/PSAerodactyl- PSDragonite- PS/A

And finally, a list of the simply bad Pokemon that youshould almost never choose on a team, unless you're trying togive your opponent an advantage or you like making joke teams:

BlastoiseButterfreeBeedrillPidgeotFearowArbokNidoqueenNinetalesWigglytuffGolbatVileplumeVenomothDugtrioGolduckPrimeapeArcaninePoliwrathVictreebelRapidashMagnetonFarfetch'dDewgongMukOnixKingler

MarowakHitmonleeHitmonchan

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LickitungWeezingSeadraSeakingMr. MimeScytherPinsirGyaradosDittoFlareonPorygonOmastarKabutopsMoltres

THE LONG METHODStep 1- Choose your Pokemon

The first step in crafting a team is choosing the Pokemonmembers. Just focus on what Pokemon you want for now and whatyou want their roles to be (Sweeper, Annoyer, or Tank).

In this example, I will be creating a "typical" team. Tobegin with, I will choose three Special Sweepers, which is aboutthe standard number found on an RBY team. The first one will beStarmie, a Water/Psychic type, which has plenty of Speed andSpecial power. Second, I will use Hypno; it's quite a bitsturdier than Starmie and balances the two nicely. Since mostteams should have an Electric-type, I decide to get a Jolteon aswell.

Now I need to select a Tank. I won't go with a Water-typesince I already have Starmie on my team, so I decide to use aNormal-type, Chansey. I won't be focusing on its offensivepower, but rather its Special defense. Because now I'd like tohave one more defensive Pokemon, this time I'll choose anAnnoyer, Tangela. Finally, I need a Ground-type to stopElectric-types and to be a general Physical Sweeper; I chooseSandslash. Here's what my team looks like on paper:Starmie- Water/Psychic (SS)Hypno- Psychic (SS)Jolteon- Electric (SS)Chansey- Normal (T)Tangela- Grass (A)Sandslash- Ground (PS)

Looking at the types, they are evenly spread out, with theonly repetition in Psychic. That's fine. Aside from Chansey,the team is a little quicker and lighter than average, so thatcan be a theme for this team. After I check to make sure that no single type will have a huge advantage over several Pokemon, Imove on.

Step 2- Choose your movesetsOnce you've chosen your Pokemon, look at the movesets

presented in each Pokemon's individual description and chooseone. Feel free to make minor adjustments to each movesetdepending on how each fits together on your team. The possibleproblem that comes with choosing moves on a team without a Game

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Shark is that you're often limited in your TM/HM use; unless that move also appears in GSC or you duplicate those moves with theMissingno. trick, you may have to make a different decision.

Here are the movesets I've chosen for my team:Starmie- Psychic, Thunderbolt, Ice Beam, RecoverHypno- Psychic, Ice Punch, Thunder Wave, AmnesiaJolteon- Thunderbolt, Pin Missile, Double-Edge, GrowthChansey- Seismic Toss, Reflect, Minimize, SoftboiledTangela- Body Slam, Mega Drain, Sleep Powder, AmnesiaSandslash- Earthquake, Rock Slide, Double Team, Swords Dance

Starmie is the leadoff Pokemon, so I've made sure that itsmove cover as large a range of types as possible. Psychic getsSTAB effect, and Thunderbolt and Ice Beam have no overlappingweaknesses. Recover is always a nice healing effect. Hypno ismy secondary Special Sweeper, so it's not quite as varied asStarmie. I chose Ice Punch over Thunderpunch because of thebetter possible side effect, and of course Amnesia to raise theSpecial. Jolteon is in its typical Special Sweeper form.

The Chansey I chose is a classical Tank example. Reflect,Minimize, and Softboiled will give me nearly endless stayingpower, and Seismic Toss is guaranteed to do damage. I made sureTangela could get Amnesia to power up Mega Drain, which will be a very good combo when the opponent is asleep or paralyzed. AndSandslash has the quintessential EarthSlide combo, with SwordsDance to pump up its attack. Feel free to plan on using theMissingno. trick described in Section 3 to duplicate PP Ups toincrease the PP of each of your Pokemon's moves to their maximum.

Step 3- Obtain the PokemonAt ths point, all you've done is simple planning. Now,

once you're absolutely sure that the team you've written out on paper is well-balanced and strong enough to be competitive, you canbegin to catch the Pokemon you need. You can catch the Pokemonat any level, but it's best to catch them at fairly low levels so you can use stat enhancers to speed up the EV training in thenext step. Whenever possible, capture several of the samespecies of Pokemon at the same level so that you can comparetheir stats. Whichever one has the stronger stats at the time of capturing is the one with the higher DVs.

To begin, I capture a few Staryu at the same level, whichare found at the Seafoam Islands. Choosing the one with the best stats, I teach it the TMs Psychic, Thunderbolt, and Ice Beam. Of course I don't train any Pokemon yet, because I'm waiting to save up enough money for the stat-enhancing items. Because for HypnoI have to get Ice Punch and Amnesia from GSC tradeback, I have to capture a Drowzee in that game and then trade it over to RBY (aslong as it only knows RBY moves, of course). It'll learn Psychic naturally as it levels up. Jolteon and Tangela are also Pokemonthat have to spend some time in GSC to learn Growth and Amnesia. The rest of Jolteon's moves are naturally learnt, and I can teach Tangela Mega Drain and Body Slam by way of TMs.Of course I can spend some time hunting for good Chanseys at theSafari Zone, and the Sandshrews I can find in the Blue version on Route 4. Once I have decently DV'd Pokemon and the moves are all taught or within reach by leveling up, I can begin the fourth step.

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Step 4- Train your PokemonNow comes the process of EV training. To see how it works,

check the Base Stats, DVs, and Evs explanation of at thebeginning of Section 4. Your first job is to buy all thenecessary stat-enhancers to get a big chunk of the EV trainingout of the way. Here's the key for which item does which:HP Up- HPProtein- AttackIron- DefenseCarbos- SpeedCalcium- Special

Each Pokemon can use a maximum of ten stat-enhancers onevery stat, so it'll set you back about $490,000 for everyPokemon to be maxed out- probably too much for you to spend onevery Pokemon, but you can always just spend half the total orso. The best way to get consistent cash flow is by beating theElite 4 over and over; you can get nearly $30,000 for each runthrough. Remember; even when your Pokemon are at level 100, it's still possible to keep battling and gaining EV points, you justhave to use the Box Trick to see visual improvement. When youstart each of your Pokemon with 40% of the EV training donealready, though, you're much more likely to get most of the restof the training done by the time they reach level 100. Of course, an alternative to spending this much money is using theMissingno. glitch to duplicate yourself all the stat-enhancersyou need. If you view it as cheating, then you don't have to doit; it sure makes things easier though.

After you're finished with the stat-enhancers, you begin EV training; leveling up your Pokemon keeping in mind the Base Stats of the Pokemon you defeat so you know which stat you'redepositing the most EVs into. Now of course, there is also amethod to severely decrease the amount of time it takes to levelup Pokemon in RBY; duplicating Rare Candies. Technically it'snot cheating because you're not using a Game Shark, but no onewill get on your case if you're willing to take the vast amountof time necessary to manually level up. Keep in mind, however,that when you use Rare Candies you are not gaining any EV points! At some point you do have to do normal battles to gain theEV points. If you've used up all the stat-enhancers, this reducesthe number of battles you have to do quite a bit.

In this example, I will calculate the amount of manualtraining I have to do with how many Rare Candies I can afford touse. With my newly-caught Pokemon all having used their stat-enhancers to their maximum effect, they each have 25,600 EVs ineach stat. This leaves 37,302 EVs to go for each stat. I willadd the Base Stats of each of the Elite 4 members' Pokemon to see how many EVs I will get for defeating them one time through. Because Gary's Pokemon change from cartridge to cartridge, I'llassume he's using a team with pretty balanced Base Stats in aRed/Blue game: Pidgeot, Alakazam, Rhydon, Arcanine, Exeggutor,and Blastoise. Here are the approximate EV totals for one Elite 4 sweep:

HP- 1,885Attack- 2,245Defense- 2,195

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Speed- 2,078Special- 2,100

Since I'm focusing on giving my Pokemon maximum EVs, I'llfocus most on HP, the lowest total of the 5. Since I need 37,302 total EVs for each stat and one Pokemon gets 1,885 HP EV pointsfor beating the entire Elite 4 once, I need to beat the Elite 420 times with each Pokemon, or 120 total times. This will fillin the whole HP EV slot. The others will fill in more quickly. Since I'm assuming a single one of my Pokemon will take on thewhole of the Elite 4 at once, I'd better give it some help. Idecide to duplicate Rare Candies and raise each Pokemon to level80. Now I can just have each Pokemon beat the Elite 4individually until they're level 100, or I can count to 20 foreach Pokemon and then Rare Candy them the rest of the way tolevel 100.

Once I have beaten the Elite 4 a total of 20 times for eachPokemon and they are all at level 100, my training is finished. Now, as a final step, I compare the stats of my Pokemon to theirmaximum possible stats to see what their DVs are. If I'veperfectly EV trained each one, each of their stats should be nomore than 30 below the maximum total. Here are the stats of myPokemon (first number, actual stat, second number, maximum stat):Starmie, level 100: HP- 307/313; At- 240/248; Df- 252/268; Sd- 306/318; Sc- 292/298Hypno, level 100: HP- 363/373; At- 220/244; Df- 216/238; Sd- 226/232; Sc- 310/328Jolteon, level 100: HP- 319/333; At- 212/228; Df- 216/218; Sd- 334/358; Sc- 312/318Chansey, level 100: HP- 689/703; At- 90/108; Df- 100/108; Sd- 180/198; Sc- 294/308Tangela, level 100: HP- 317/333; At- 198/208; Df- 320/328; Sd- 218/218; Sc- 290/298Sandslash, level 100: HP- 351/353; At- 292/298; Df- 298/318; Sd- 214/228; Sc- 196/208

Looking at their stats, I can conclude what their DVs are:Starmie: HP- 12, At- 11, Df- 7, Sd- 9, Sc- 12Hypno: HP- 10, At- 8, Df- 4, Sd- 11, Sc- 6Jolteon: HP- 8, At- 7, Df- 14, Sd- 4, Sc- 12Chansey: HP- 8, At- 6, Df- 11, Sd- 6, Sc- 8Tangela: HP- 7, At- 10, Df- 11, Sd- 15, Sc- 11Sandslash: HP- 14, At- 12, Df- 5, Sd- 8, Sc- 9

The DVs reveal fairly pleasing numbers, plainly above-average as I had hoped them to be when I captured them. Now myPokemon are fully trained, and I am finally ready for battle!

Step 5- Test out your teamNow that your team is all ready, all you need is someone to

battle against! Test your team out in battle as much as you can, to see if your ideas and plans were effective or not. And ifthis was your first team, don't be disappointed if it doesn't goas well as you thought. If you tried out movesets presented inthis guide and they don't work for you, tweak them a bit so thatthey fit your style better. Get a winning record for yourself,influence enough people, and you're well on your way to becominga true Pokemon Master!

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THE QUICK METHODStep 1- Choose your Pokemon

This is basically the same step as before. Choose the roles on your team and select Pokemon to fulfill those roles.

Step 2- Choose your movesetsAgain, mostly the same. Plan out what moves you want ahead

of time before you start slapping moves on your Pokemon. If youlook at your movesets together on paper, it's easy to seemistakes and correct them with no harm done.

Step 3- Shark the Pokemon and movesetsYou'll be studying the Section C Game Shark codes list for

most of the remainder of your time. Check the Wild Pokemonspecies modifier and input the codes that correspond to thePokemon you want on your team, then go catch them. Next, use the Move modifier codes to input attacks on to your Pokemon. Be sure not to put on any attacks that are not present on thecorresponding Pokemon's move list!

Step 4- Level up and shark the statsGetting perfect stats is a lot easier when you're using a

Game Shark. Duplicate the Rare Candies and level up all yourPokemon to 100, then input all the Max stat experience codes oneach Pokemon. The first five are for the EVs, the next two arethe DVs, and the final four are for maximum Pps. Finally, onceall the codes are put in, insert your Pokemon into a local PC and take them out again to see the change in stats. You now have ateam with maximum stats across the board, in just a small bit oftime. This is the way most RBY teams are made.

Step 5- Test out your teamHave some fun with your new team and try it out. Odds are

it will be more powerful than any team raised by hand. Thegreatest part about the Game Shark is that whenever you want tochange something around with your team, it's just a code or twoaway.

################################################################E. Conclusion________________________________________________________________

1. Legal DisclaimerThis file and its contents are not to be reproduced in any

other form without prior consent from the author. That includesboth commercially printing and selling of this file. This filewill currently only be hosted on GameFAQs.com. Please do not ask permission to host this FAQ/Walkthrough on any other site. Ifyou find this FAQ/Walkthrough on any other site thanGameFAQs.com, please contact me.

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________________________________________________________________2. Credits

- strawhat for the idea of suggesting movesets for each Pokemon

- Argonaut for his Pokedex guide: http://db.gamefaqs.com/portable/gameboy/file/pokemon_pokedex.txt

- Choomag for his Pokemon moster location guide:http://db.gamefaqs.com/portable/gameboy/file/pokemon_monser_location.txt

- Efrem Orizzonte for his Base/Max Stats FAQ:http://db.gamefaqs.com/portable/gameboy/file/pokemon_pokedex.txt

- Prima Strategy Guides for the usage of their material

- Nintendo, for this masterpiece of a game. May it live onforever!

________________________________________________________________3. ContactPlease do not contact me about this guide-

it is safe to say that I have stopped playing Pokemon for a while. Again, please check the message boards orother FAQs for your questions.

Pokemon Yellow Version: Special Pikachu Edition: FAQ/Walkthrough by Lando_KashmirVersion 1.01, Last Updated 2007-04-25 View/Download Original File

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