Point - Counterpoint Video Games in the Classroom.
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Transcript of Point - Counterpoint Video Games in the Classroom.
![Page 1: Point - Counterpoint Video Games in the Classroom.](https://reader035.fdocuments.net/reader035/viewer/2022062409/56649f525503460f94c75b50/html5/thumbnails/1.jpg)
Point - Counterpoint
Video Games in the
Classroom
![Page 2: Point - Counterpoint Video Games in the Classroom.](https://reader035.fdocuments.net/reader035/viewer/2022062409/56649f525503460f94c75b50/html5/thumbnails/2.jpg)
Outline of today’s presentation
Introduction
Demonstration
Small group discussions (7 min)
Whole class point-counterpoint discussion (10-15 min)
Video
Examples
Quick survey
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From
here to there
(R)evolution of video games(a very abbreviated history)
Tennis for Two
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Video games in school are not exactly new…
Anyone remember this?
Careful fording that river!
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What do you think?
Are video games helping
or hurting??
Demonstration
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Outline for today
Introduction
Demonstration
Small group discussions (5min)
Whole class point-counterpoint discussion (10-15 min)
Video
Examples
Quick survey
![Page 7: Point - Counterpoint Video Games in the Classroom.](https://reader035.fdocuments.net/reader035/viewer/2022062409/56649f525503460f94c75b50/html5/thumbnails/7.jpg)
video
Grading With Games:
An Interview with James
Paul Gee
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Video Wrap-Up: What games do well
Provide constant assessmentEncourage creativity and problem solvingAllow for collaborationEncourage production
Don’t separate learning from assessmentProvide “just in time” languageGive participants a chance to be both mentors and students
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How to encourage use of technology and creativity in the classroom
Re-professionalize teaching
Move away from test prep academy schooling model
Allow teachers and students to learn together
Reward classroom innovation
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Tabula Digita, a software company, sells video game subscriptions to schools for $7 to $20 a
student for each subject.
For a school of 1000 students that's $7000-$20000 in video game subscriptions for one
subject alone!!!
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Video Game Game Play
Course Content
Contraption, Roller Coaster Tycoon, Forza
Build / tune machines,
set specifications
and tolerances
Physics, Mathematics, Engineering
Games for Physics/Math
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Physics – Forza Motorsport• Physics concept reinforced through “tunables”• Students tuned the following parameters in their car
oTires (psi)oGearing oAlignment
(camber/caster)oToeoAnti roll (front / rear
stiffness)oSpring Rate
oRide HeightoDampeningoAero oBraking (Balance /
Pressure)oDifferentialoAcceleration/
Deceleration
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Student Testimonial
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Closing questions
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G A M E O V E R