Playing and Learning: Ignite your Child’s Thinking Through GAMES!
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Transcript of Playing and Learning: Ignite your Child’s Thinking Through GAMES!
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PLAYIN
G AND LEARNING:
IGNITE YO
UR CHILD’S
THINKING TH
ROUGH
GAMES!
P R E S E N T E D BY :
D O N N A LO N G
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THE 3 C’S TO BOARD GAMES• Communication: must work with others to
share ideas, compromise, and discuss
• Challenge: Challenges of game play gives children the opportunity to master new skills, solve problems and build self confidence
• Creativity: Game play allows students time to wonder and stimulate self expression
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BENEFITS OF PLAYING BOARD GAMES• Learn to win, Learn to lose• Learn to follow rules• Enhance critical thinking skills• Develop strategy and thinking skills• Increase social interaction with others• Improve negotiation skills• Reinforce academic concepts
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AFFECTIVE GROWTH STANDARD: RESPECT FOR OTHERSStudents will be respectful members of their
communities:a.Respect the input of others.b.Recognize the value of individual differences.c. Consider other points of view.d.Recognize the strengths of others.e.Accept and use constructive feedback from
others.f. Contribute as a positive and productive
community member.
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Game Focus: Equation Building
Appropriate Grades: Grade 1 and up
ALP standard: Convergent Thinking and Divergent Thinking Students will reason logically using
induction, deduction, and abduction. Students will think creatively to
generate innovative ideas, products or solutions to problems.
24 GAME
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Game Focus: Attributes/Strategy Game
Appropriate Grades: Grade 1 and up
ALP standard: Convergent Thinking and Divergent Thinking Students will reason logically using
induction, deduction, and abduction. Students will think creatively to
generate innovative ideas, products or solutions to problems.
DIZIOS
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Game Focus: Logic Puzzle
Appropriate Grades: Grades 3 and up
ALP standard: Convergent Thinking Students will reason logically
using induction, deduction, and abduction
LOGIC LINKS
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Game Focus: Spatial Skills
Appropriate Grades: Grades 3 and up
ALP standards: Convergent Thinking
Students will reason logically using induction, deduction, and abduction
NOODLERS
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Game Focus: Visual Dexterity
Appropriate Grades: Grades 3 and up
ALP standards: Convergent Thinking
Students will reason logically using induction, deduction, and abduction
Q-BITZ
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QUARTO Game Focus: Attributes/Strategy
Appropriate Grades: Grades 1 and up
ALP standards: Convergent Thinking Divergent Thinking
Students will reason logically using induction, deduction, and abduction
Students will think creatively to generate innovative ideas, products or solutions to problems.
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Game Focus: Attributes/Strategy
Appropriate Grades: Grade 1 and up
ALP standards: Convergent Thinking Divergent Thinking Students will reason logically using
induction, deduction, and abduction. Students will think creatively to
generate innovative ideas, products or solutions to problems.
QWIRKLE
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Game Focus: Creativity- Vocabulary- Rhyming words
Appropriate Grades: Grades 3 and up
ALP standards: Divergent Thinking Students will think creatively to
generate innovative ideas, products, or solutions to problems.
RHYME-N-TYME
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Game Focus: Attributes
Appropriate Grades: Grades 1 and up
ALP standards: Convergent Thinking Divergent Thinking Students will reason logically using
induction, deduction, and abduction Students will think creatively to
generate innovative ideas, products or solutions to problems.
SET GAME
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WHATZIT? Game Focus: Creativity- Vocabulary
Appropriate Grades: Grade 3 and up
ALP standards: Divergent Thinking
Students will think creatively to generate innovative ideas, products, or solutions to problems.