Playful Tutorials

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Playful Tutorials GAME BASED LEARNING FOR BETTER TEACHING

Transcript of Playful Tutorials

Playful TutorialsGAME BASED LEARNING FOR BETTER TEACHING

What is a tutorial?

Are tutorials fun?"PEOPLE LOVE LEARNING ABOUT THINGS, BUT NOBODY ACTUALLY LIKES TO BE TAUGHT.“ TEDDY LEE, ROUGE LEGACY

Fun is overcoming challengeSolving puzzles

Comprehension

Mastery

No Tutorials!

Tutorials!

Scaffoldedplay!

The Four Freedoms of Play1. Freedom to ExperimentThe player's motivations are entirely intrinsic and personal. The process is open-ended.

2. Freedom to FailLosing is part of the process.

3. Freedom to Try on Different IdentitiesPlayers aren't necessarily limited by their bodies or surrounding physical context.

4. Freedom of EffortAs described in Peter and Iona Opie's classic ethnography of playground culture, children may scramble around in a game of

tag, avoiding being caught for twenty minutes, and then suddenly stop and allow themselves to be tagged once they have

reached a certain degree of effort or perhaps want to move on to another activity.

Scot Osterweil (MIT Comparative Media Studies, Education Arcade Project)

Epic StoryA SECRET TO A GREAT EXPERIENCE IS THE PROTAGONIST

Hero’s Journey

1. A character is in

a zone of comfort

3. They enter an

unfamiliar situation

3 Adapt to it

4. Get what they

wanted

5. Pay a heavy

price for it

6. Then return to

their familiar

situation

7. Having changed.2. But they want

something

User’s Journey

1. A USER is in a

zone of comfort

3. They enter an

unfamiliar situation

3 Struggle to get it

4. Initial success

5. Greater

challenges

6. Then return to

their regular life

7. Having changed.

INTO A HERO 2. But they want

something

Meet our heroWHAT DO THEY WANT?

Richard Bartle http://www.mud.co.uk/richard/hcds.htm Drawing: Frank Caron http://frankcaron.com

4 Key Engagement Styles in Social Gaming

Compete

CollaborateExplore

Express

Amy Jo Kim amyjokim.com @amyjokim

Satisficers

Self-discoveryOptimizers

Socializers

Amazon?

Ambitious Reluctants

Tutorials?Goal: I’m going to make something spectacularMotivation: “I’m an artist. Really”Conflict: I want to get making, not learning.

Goal: Learn just enoughMotivation: “I don’t want to look stupid”Conflict: You moved everything! It’s hard now!

Who else? The Specialist?

Goal: Motivation: Conflict:

Goal: Motivation: Conflict:

1. Clear GoalsAND REGULAR CHECK POINTS.

LEVELS AS CHAPTERS. LEVELS AS REWARDS.

Goals in gamesOutwit

Solution

Exploration

Construction

Forbidden act

Rescue or Escape

Alignment

Race

Chase

Capture

Capture

Strategery: Capture enemy Territory

Race

Tiny Wings: Go farther faster

Alignment: Dots & BejeweledMatch three or more

Forbidden Action: Fruit

Ninja. Don’t hit the bomb.

Exploration:Lego Harry

PotterWander rooms

collecting things

ConstructionFarmville: Make Beautiful things

SolutionWorld of GooHow high can you go without toppling.

Outwit: Carcassonne Board game

(also territory)

Canva uses puzzles and

construction, native to the

app

In this clip from Indie Game: The Movie (http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of Super Meat Boy, explains some key principles of game design.

OPPONENTS, OBSTACLES, DILEMMAS

2. CHALLENGE

Choices with consequences

Choices with consequences

Obstacles

Opponents

Dance CentralTo compete, you have to learn the moves

Dance CentralThey make the learning into a game too– if you can decode the picture, you can get a diamond and skip the practice

3. Visible Progress

Progress

Progress

AchievementsReward me

Celebrate microwins!Actions taken successfully create mini-rewards in the form of doobers (stars and slot-machine sounds).

Celebrating

CELBRATING!!!!!!!!!!!!!!!!!!!

LeaderboardsThere is a certain satisfaction in kicking a friends bum. However, if you have a place where not much social is happening, be sure to motivate me by making me beat my own high score. Not feel lonely.

Leaderboards are used extensively to motivate behavior

But it can lead to abuse

Amazon handles it by retiring players. Digg got rid of their leaderboards

3. Experience is LusciousRICH IN SENSATION, LANGUAGE, EMOTION

Interest HookYou are seduced from the first moment

Republique

Juiciness in Games

Design for An EmotionCONVERSION IS A CRAP NORTH STAR

Surprise & delight

AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarm

ENGAGEDabsorbedalertcuriousengrossedenchantedentrancedfascinatedinterestedintriguedinvolvedspellboundstimulated

CONFIDENTempoweredopenproudsafesecure

EXCITEDamazedanimatedardentarousedastonisheddazzledeagerenergeticenthusiasticgiddyinvigoratedlivelypassionatesurprisedvibrant

HOPEFULexpectantencouragedoptimistic

GRATEFULappreciativemovedthankfultouched

INSPIREDamazedawedwonder

JOYFULamuseddelightedgladhappyjubilantpleasedtickled

EXHILARATEDblissfulecstaticelatedenthralledexuberantradiantrapturousthrilled

PEACEFULcalmclear headed

comfortablecentered

contentequanimousfulfilledmellowquietrelaxedrelievedsatisfiedserenestilltranquiltrusting

REFRESHEDenlivenedrejuvenatedrenewedrestedrestoredrevived

AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarm

(c) 2005 by Center for Nonviolent Communication Website: www.cnvc.org

PEACEbeauty communion ease harmony order

There is no shortage of “organization

porn” on the web.

We have a deep seated dream of a

place of tidy harmony.

There is big business in selling

peace and order

AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarmENGAGEDabsorbedalertcuriousengrossedenchantedentrancedfascinatedinterestedintriguedinvolvedspellboundstimulatedh

CONFIDENTempoweredopenproudsafesecure

EXCITEDamazedanimatedardentarousedastonisheddazzledeagerenergeticenthusiasticgiddyinvigoratedlivelypassionatesurprisedvibrant

GRATEFULappreciativemovedthankfultouched

INSPIREDamazedawedwonderJOYFULamuseddelightedgladhappyjubilantpleasedtickledEXHILARATEDblissfulecstaticelatedenthralled

comfortablecenteredcontentequanimousfulfilledmellowquietrelaxedrelievedsatisfiedserenestilltranquiltrustingREFRESHEDenlivenedrejuvenatedrenewedrestedrestoredrevived

AFFECTIONATEcompassionatefriendlylovingopen heartedsympathetictenderwarmradiantrapturousthrilled

PEACEFULcalmclear headedHOPEFULexpectantencouragedoptimisticcompassionatefriendlylovingPick your Northstar

Until my players feel _____, I will not ship

ExperienceEMOTIONAL MEMORY

TimePacing – speed trials vs reflection

Breaks – where can people pause

Limits – forced breaks “out of

Levels

LevelsCan act as progress markers

Can be like chapters- a place to stop

Can be a warning of increased difficulty

Can represent space and allow for unlocks and progressive reveals

Best Practices

Blend the tutorial into the experience

Memorize these instructions!

No Frontloading“If you frontload your tutorial and teach the player everything at the beginning, they’ll be overwhelmed with information and undersupplied with engagement.”

Extra Credits in “Tutorials 101,”

Better to Do than Read

Use Fewer Words

Boomerang vs Mailbox

Unobtrusive Hints

No tutorial can fix bad design.AFFORDANCES ARE OUR FRIENDS.

Gamicad is a good example of gamification in action for teaching.

HOMEWORKPlay Bastion http://supergiantgames.com/index.php/media/

How do these principles apply?

1. What Emotion(s) do you feel?

2.Who are the Player Types?

3.How did you learn to play?

4.How did they show progress?

Thank You

W W W .E LE GANTHACK.COM

W W W .BOXESANDARROWS.COM

@CW ODTKE

Image form Bastion: great game!https://itunes.apple.com/us/app/bastion/id537773100?mt=8

Appendix

ReferencesExtra Credits: Tutorials 101

How I Got My Mom to Play Through Plants vs. Zombies

Drive: The surprising truth about what motivates us

Game Design Deep Dive: How Rogue Legacy handles tutorials without being boring

Rethinking Mobile Tutorials: Which Patterns Really Work?

GamiCAD: A Gamified Tutorial System for First Time AutoCAD Users

Game ElementsBUILDING BLOCKS

ConflictDilemmas

Opponents

Obstacles

Game/Play TypesRace to the end

Trading

Evading

Chasing

Collection

Building

Destruction

Survival

Spatial Reasoning

Prediction

Territory Aquistion

ResourcesTime

Terrain

Power-ups

Actions

Currency

Health

Units

Lives

8 Kinds of funSensation

Fantasy

Narrative

Challenge

Fellowship

Discovery

Expression

Submission

8 Kinds of Fun8kindsoffun.com/

PlotsThe Quest

Adventure

Pursuit

Rescue

Escape

Revenge

Riddle/Mystery

Rivalry

Underdog

Temptation

Metamorphosis

Transformation

Maturation

Love

Forbidden Love

Sacrifice

Discovery

Wretched Excess

Ascension and Decension

Canva Walk through