Playful learning

63
Playful Learning Drew Davidson

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Transcript of Playful learning

Page 1: Playful learning

Playful Learning!

Drew Davidson

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Playful Learning (?)!

Drew Davidson

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A Little About Me

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Playful Learning?

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Playful Learning?

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Playful Learning?

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Playful Learning?

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Playful Learning?

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Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

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Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

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Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

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Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

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Learning & Games

Games Teach us how to Play

Rhythmic, Repeating Structures

Master Gameplay Mechanics

Give us Agency

Impact beyond Game

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Games Make Learning Fun!

Covert Learning

So Much Fun

Don’t Even Realize You’re Learning

Gamification - Rewards & Achievements

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Really?

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It’s Hard

Games are HARD

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Really Hard

Games are HARD

Learning is HARD

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Challenge Is Good

Games aren’t just Fun

Difficult Challenges

Fun has a Half-Life

Pleasantly Frustrating

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Pleasantly Frustrating

The Challenge

of Games & Learning

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Pleasantly Frustrating

Not too Simple

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Pleasantly Frustrating

Not too Simple

Not too Hard

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Flow & Failure

Rewarding Challenges

Difficulty & Mastery

Develop Learning Literacy

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Challenge Is Engaging

Meet them at their Mastery

Engage through Challenges

Give them Agency

Failure, Doubt, Curiosity

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Failure

Learn from our Mistakes, Develop Grit

Fail Faster, Experiment, Explore

Rapid Prototyping

Iterate toward Solutions

Try Again. Fail Again. Fail Better.

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Doubt

Question Answers

Challenge Assumptions

Work to Understand

Open to Changing Your Mind

To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.

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Curiosity

Ask Questions & Engage

Lifelong Learning & How Stuff Works

Problem Solving & Cheating?

Story Telling & Model Making

Curiosity was Framed, Ignorance killed the Cat.

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Learning Literacy

How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill

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Learning Literacy

How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill

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Both Learning & Games

Learning: Beginning Intermediate Advanced

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Both Learning & Games

Games: Noob Casual Hardcore

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Both Learning & Games

Difficulty: Easy Medium Hard

Learning: Beginning Intermediate Advanced

Games: Noob Casual Hardcore

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Hard Truth

Things Go Wrong

Common Mistakes

Unfortunate Misconceptions

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All Eggs In One Basket

Just Make One Game

Or That One Game Solves All

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Fun, Fun, Fun

It’s All About Making It Fun

Or Fun Is Just Something To Include

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No Testing

Not Playtesting Early And Often

Not Iterating Design Ideas

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Feature Creep

Include All Ideas

Include All Feedback

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Excluding Team

Not Including Game Designers Throughout

Not Including Learning Specialists Throughout

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Gamify!

Just Add Badges

To Track And Reward Learning

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All Done!

Finished When You Release

No PR, Distribution or Support Plan

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Opposite Day

It’s Easy And Quick

It’s Inexpensive

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Just Add...

Just Add Some Fun To Learning

Just Add Some Learning To Fun

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Do It All On Your Own

T-Shaped Expertise

Interdisciplinary Collaboration

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Anyone Can Do It

Academic Fallacy

Not Everyone Is A Designer

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Be Careful

Creepy Treehouse

Whiff of Educational

Kids can Tell & Stay Away

Bad Learning Games = Suckn

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Be Careful

Creepy Treehouse

Whiff of Educational

Kids can Tell & Stay Away

Bad Learning Games = Suckn

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For Instance

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For Instance

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For Instance

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Making Magic

Design Process

Learning Goals

In order to attain the impossible, one must attempt the absurd.

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Games For Impact

Academic Consortium

Best Practices

http://gamesforimpact.com

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World’s Best Playground

With an Electric Fence

Learning needs Challenges

Success needs Failures

Creativity needs Constraints

Extraordinary needs Boundaries

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Less Talk, More Rock

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Less Talk, More Rock

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Less Talk, More Rock

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Transformational Games

Games for Impact

Beyond Transference

Knowledge through Gameplay

Applicable Outside of Game

Changes in Daily Lives

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Transformational Game Design

Goals

Challenges

Rewards

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Transformational Game Design

Goals

Challenges

Rewards

Motivations

Assessments

Transformations

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Difficulty By Design

They Know Fun, Ask More & Let Them Try

Provide Context

Shape Challenges

Show Connections

Mastery to Literacy

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Good Learning, Good Games

Explicit Goals

Involved Engagement

Scaffolded Difficulty

Failure, Doubt, Curiosity

Accomplishment, Mastery, Literacy

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Not Just About Fun

Can’t Gamify Learning

Motivate through Difficulty

Reward through Mastery

Learning Literacy

Exceed Expectations

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Hard Fun

Pleasantly Frustrating, Engagingly Compelling

Difficulty & Mastery

Agency & Literacy

Transformational

Playing & Learning & Creating

A Child’s Work is Play