Planning Presentation

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Planning the Importance off

Transcript of Planning Presentation

Planning –the Importance off

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GAA Award 1 – Playing Facts Outcomes

By the end of this Module participants will :

– The importance of planning

– How to Plan

– Informed Planning – periodisation and LPAD & skills testing, 4

periods of planning

–What a planned session should look like

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4

Importance of Planning

Training Session

Planning

ImplementationEvaluate

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Bray Player Pathway

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TA B L E 3 1 0 - 1 2 Y EA R O L D S

SKILL EMPHASIS PH YSIC AL FO CUS G AME SPECIF IC

HURLING FOOTBA LL

Handling

- Overhead catch (hurl to

protect) –hand passing

(using both hands) Switch

pass

- Low catch

Send & Receiving

- Striking on the run

Short stick left & right

- Striking off hurl

- First touch control

- Jab lift (moving ball)

- Roll lift moving ball

- Lift & strike

- Batting high ball

- Side line cuts

Travelling

- Soloing at speed

Tackle

- Shouldering

- Hooking on the move

- Blocking (ground & air)

- Doubling in the air

Handling

- High Catch

- Hand passing

(using both hands)

Kicking

- Punt Kick left & Right

- Punt Kick outside foot

Crouch lift moving ball

- Toe lift

- Hook Kick left & Right

Travelling

- Solo Run left & Right

- Low bounce

- Dummy solo

Tackle

- Near hand tackle

- Shadowing

- Shouldering

- Frontal Tackle

- Block Down

Speed

- Further development of

speed in warm ups (Efforts

less than

6 secs)

e.g quickness and change

of direction and reaction

sprints

Court Games

e.g Over the river

Hit the corners

Fields Games

e.g Crazy kicks

Batter bonanza

Part-Invasion

e.g 4v1 (Goid)

e.g Pass and Attack

Full-Invasion

e.g 4v4 (Split ends)

e.g 5v5

Strength

- Introduce Core strength

e.g twist with partner

- Own body strength

exercises e.g Pull ups press

ups etc….

- Introduce plyometric training

e.g bounding and hopping

Stamina

- Endurance related activities:

e.g - Relay running

- Small sided games &

Ball drills

- Circuit training with the ball

Flexibility/Co-

ordination

- Introduction Dynamic

Stretching & Mobility exercises

- Warm up & Cool down concept

Learning to Play Together

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Typical Training session U5 to U11

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CualaCan Skill 2

Ground Block

IDEA:1. Introduce

2. Demonstrate3. Execute/Practice

4. Attend (Spot ‘n’ Fix)

STEP:SpaceTime

EquipmentPlayers

1. IntroduceThe Frontal Ground Block is a

vital technique in hurling used to protect the player and block the ball. It is used when an opponent is attempting to strike the ball

on the ground in the direction of the player making the tackle.

Step into the tackle while genufle

cti ng/bendi ng knee for

balance & control (Feet),

HeadHandsFeet

Arms extended fully with hurl in front at angle of 45 degrees,

keep hurl up

From Ready position turn thumbs to back of hurl (Hands),

keep hands tight together

Looking at the ball & top of your hurl block down ball & hurl at

point of strike (Head)

4. Attend (Spot ‘n’ Fix)

1. Not stepping into the tackle2. Stepping into the tackle with

the opposite hand and leg3. Not extending the dominant arm which may result in injury.

4. Two hands on the hurl

2. Demonstrate

Week 1:Learn technique

Week 2:Practice (Timed)

Week 3:Under Pressure

1

3 4

CualaCan Skills Awards Ground Block

Player/’s in ready position in 2 lines with ball in the middle.

When coach calls players advance and if blocker stops/blocks the

ball from advancing in the strikers direction he scores a

block. 10 attempts

U8/9

Player/’s in ready in a grid

walking around the grid and when coach calls pull both players

advance to ball and if blocker stops/blocks the ball from advancing in the strikers

direction he scores a block.

10 attempts

U10/11

Player/’s in ready in a grid walking around the grid and when coach calls pull, he throws in the ball and both players advance to ball and if blocker stops/blocks

the ball from advancing in the strikers

direction he scores a block.

2

3

Partner Block

Player B attempts to block Player A when striking the ball

Zig­Zag Block

Players contest each ball after running around the cones.1 player strike, 1 player block

U11/12

Name:

Age:

Team year:

Score out of 10:

Gold: 8/10

Silver: 6/10

Bronze: 4/10

Signed by Coach:

Name:

Age:

Team year:

Score out of 10:

Gold: 8/10

Silver: 6/10

Bronze: 4/10

Signed by Coach:

Name:

Age:

Team year:

Score out of 10:

Gold: 8/10

Silver: 6/10

Bronze:4/10

Signed by Coach:

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Conditioned Game (Games Book)

Ground strike only:

1. Skill point for good pass

2. Skill point for passing on left side

3. Goal for Frontal Block or (Football Sumo & Crab)

4. Skill Point for Running Hip to Lip or High knees

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Mental Development

For younger age groups

- Wet weather plan

- Show videos of matches

- Go for walks together

- - go to Croke Park

For Older Age Groups

- Hydration/Nutrition

- Decision making

- Spacial awareness

- What does my position do

- Study talks

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Annual Periodisation for Younger age groups

Sept to Halloween

Halloween to Christmas

Christmas to Easter

Easter to Summer

- How many training session in that period

- Skill Testing

- Mini All Irelands

- Blitzs

- Mental development

- Club development

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Age U.6/8’s U.10’s U.12’s U.14’s U.16’s Minors

Technical:

Skill

Development

General Sport Skills

Learn Sport Skills

All Sport Skills should be developed.

Sport skills incorporated into games.

Skills

developed

under match

conditions.

Tactical:

Activities

Games

Simple attacking & defending principals

Simple attacking & defending principals

Simple attacking & defending principals

Develop game plays in match situations

Develop game

plays in match

situations

Physical:

Aerobic

Seed Endurance

Speed

Strength

Play daily activities involving lots of running, jumping, handling, kicking and hitting

Play 4/5 different sports. Develop speed through relay races.

Play 4/5 different sports. Develop speed through relay races.

Develop strength through body weights

Introduce weight Use weights to

training through develop strength

brush shafts

and

light weights

Mental Learn fair play –when to take turns etc.

Introduce visualisation

Introduce imagery skills

Introduce mental training skills

Introduce mental training skills

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Informed Planning – Skill Testing

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Skill Awards

• Skills challenge for players aged 7 – 12

• 1 Star – 5 Star challenges.

• 1 Star are more simple skills, progressing up to 5 Star more

challenging skills

• 3 Levels within each Star - Gold, Silver and Bronze

• Coach awards the players with a score based on their ability to

perform the Challenge

• All participants receive a minimum of a Bronze award

• Use a printed Skills Card per player (attached)

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Video Analysis

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Video Analysis Coach’s Eye

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Video Analysis - Ubersense

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Video Analysis – Coach Note

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Older Additions to Planning

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Athlete Assessment

- Age specific Functional Screen Periodisation

- The athlete's physical needs that require development are:

Basic body Conditioning then technique, mobility, strength, endurance and speed.

Each of these needs should be seen as a building block, where specific blocks need to be in place before you progress

to the next. Failure to do this may result in injury. How you allocate the blocks to each phase depends upon the

athlete's weaknesses and strengths and is for you as the coach to decide with the athlete.

One approach is to progress the building blocks as follows:

basic body conditioning

general strength, endurance, mobility and technique

specific strength, endurance, mobility and technique

speed

- When progressing from one block to the next, remember to fade one out as the other comes in and not to switch from

one block to the next overnight. Some blocks once started may continue to the end of the season but at a less intense

level e.g. mobility.

- Other blocks to consider are relaxation, visualisation and psychology relaxation, visualisation and

psychology (mental attitude).

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EYES SEE THE PROBLEM

VISION

BRAIN SOLVES THE PROBLEM

DECISION

BODY ACCOMPLISHES THE TASK

PRECISION

Passing

A visual agreement between the Passer and the Receiver.

Vision with Decision and then Precision

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Attacking Play Skills Required

Problem Solution On The Ball Off The Ball

1. How might we

Keep possession?

2. How can we invade territory?

3. How can we

score?

TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK

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Attacking Play Skills Required

Problem Solution On The Ball Off The Ball

1. How might we

Keep possession?

1. Hold the ball

2. Pass the ball

1. Solo

2. Select Receiver

3. Pass: Short/Long

4. Practice Deception

Learn all evasive

techniques

1. Make yourself available: Move laterally to the sides, in front or behind

2. Practice deception e.g. ‘Cut’ i.e.

pretend to go one way and then

suddenly go the other

2. How can we invade territory?

1. Penetrate the

defence

2. Spread the attack

3. Support the attack

1. To pass diagonal

2. To pass forward

3. To move forward

1. Move to the sides

2. Move behind the defence

3. Move in front of opponents

4. ‘Dummy Run’ Run from one space

to create space for a team mate.

3. How can we

score?

1. Create a scoring

space

2. Exploit a shooting

space

1. Evade a defender

2. To pass or shoot

3. Decide when and where

to Shoot and

1.Pull defenders from the shooting

zone

2. Provide support

3. Present options for passer

TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK

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Defending Play Skills Required

Problem Solution Near The Ball Off The Ball

1. How can we

regain possession?

2. How can we stop

the invasion?

3. How can we stop

the opposition

scoring?

TACTICAL AWARENESS….PROBLEM SOLVING GAMES..DEFENCE

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Defending Play Skills Required

Problem Solution Near The Ball Off The Ball

1. How can we regain possession?

1. Dispossess the attack 1. Stay arms length

from attacker

2. Anticipate the pass or move

1. Know when to tackle

2. Know where to tackle

3. Know how to tackle

2. How can we stop the invasion?

1. Get behind the ball

2. Close down the spaces

3. Man to Man marking

4. Double mark gifted player

1. Stop forward passes

2. Block forward movement

3. Close down the ball carrier

4. Mark the ‘nearest pass’

1. Build numbers in support

2. Don’t rush into the tackle

3. Stay ball and goal side

3. How can we stop the opposition scoring?

1. Close down shooting

space

2. Defend the target

3. Get your players

behind the ball

1. Stay goal side

2. Block the pass

3. Know where the ball

and your ‘marker’ are

at all times

1. Don’t be pulled out of

position

2. Anticipate the pass or run

3. Support the ‘Nose Defender’

i.e. nearest defender to

TACTICAL AWARENESS….PROBLEM SOLVING GAMES..DEFENCE

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Week Distance Reps. Volume Recovery Intensity

1 300m (30 x 10) 4 1200 20sec. Reps. 60%

2min. Sets

2 350 5 1,750 70%

3 400 (40m x10) 6 2,400 75%

4 350 (35m x 10)

N.B. Rest Week

5 1,750 80%

5 500 (50m x 10)

N.B. Build up to week 2 etc.

6 3,000 10 secs. Reps. 90%

40secs. Sets.

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FUNdamentals Under 8’s

Physical:

• Agility/Balance

• Improved coordination &

Reaction Time

• Speed – First Speed Window

• Running – 30 to 45m

• Jumping

•Strength using own body weight

Technical:

•Increased hand/feet/stick

dexterity especially least

preferred side

•Can judge the flight of a ball

•Better anticipation

Tactical:Capable of taking instructions• Spatial awareness• Co-operation through Court and then Non invasive games •Develop Part Invasion when ready• Progress to Go Games •First Touch – 5 v 5 to 7 v 7•No hard physical contact•They will want to play a game at every opportunity so use ‘whole part whole’ method of coaching• Simple rules and ethics

Mental:• Positive Attitude to Sport• Develop self confidence• Seeks a sense of security in groups & organised play* Enjoys being asked questions through problem solving tasks

Physical:• Own body strength exercises• Well structured programmes• Coaching / Competition Ratios

75: 25 Mini Blitzes

Learn all the Fundamental skills before moving to the next stageDevelop Generic Movement Skills through FUN and Participation involving:

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Stage 3

Age / Class

GroupEmphasis Game Specifics

3. Learning

To Train

1

U. 10’s

8-10 Yrs.

P. 5 & 6

Third &

Fourth Class

U.10

•Refine the Fundamental skills

•Learning overall sport specific skills to be able to play our Gaelic games.

•Players must Learn to Play before they Play To Win.

•Modify and Condition games to suit Ability Levels.

•Build from 5v5 to Quick Touch 9 a-side

•70:30 Ratio of Training To Competition .

•Play 3/4 other sports plus all Gaelic sports i.e.

•Hurling/Camogie/Gaelic Football/Handball

•Introduce and learn some of the rules and ethics

Long-Term Player Development For Playing Gaelic Games

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Tactical

• Spatial awareness – Better Scanning

Ability – On & Off the Ball

• Simple Attack & Defence – Support Play

• Non invasive/Invasive games

• Go Games – 9 V 9 Quick Touch

• Simple rules and ethics

• Play 4/5 sports

• Coaching / Competition Ratios

75: 25 Mini Blitzes

Mental

• Positive Attitude to Sport

• Develop self confidence

• Perception of worth vital – Drop out

• See effort = Success

Learn To Train 1: Under 10’s•Physical Literacy – Refine:

Use Warm up: Athleticism

Agility

Balance

Co-ordination

Speed

Athletics:

Running

Jumping

Strength: Own body strength exercises

Technical – Motor Development Window

•Continue bilateral development through

this stage

•Link ball into all physical skills

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Stage 3

Age/ Class

GroupEmphasis Game Specifics

Learn

To

Train

2

U.12’s

10-12

Yrs.

P.7 & Yr.8

Fifth

& Sixth Class

U.12

•Build the General Sport Skills through playing Modified Gaelic games to progress team play in fun blitz competitions.

•The emphasis must be on individual performance in a team environment and not winning.

•Winning is not everything at this age but striving to win is.

•Cognitive and Emotional Development are central

•Build from 7v7 to Smart Touch 11 a-side.

•70:30 Ratio of Training To Competition .

•Basic Fundamental Tactics – Offence and Defence

•Structure competition to address differences in training age and abilities.

•Focus on 3 sports.

•Learn new rules and study others

•N.B. All the basic sport specific skills should be established before they leave this stage.

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Learning To Train 2: Under 12

Technical

• Major skill learning phase•All basic sports skills should be learnt before entering next phase•Develop individual team play in a team performance rather than winning at all costs

Ancillary Capacities

Hydration practices - Nutrition

Tactical

Spatial Awareness-Creating & Exploiting SpaceDevelop ‘Game Sense’ through ‘Problem Solving’Go Games: 11v11 ( Smart Touch)Coaching / Competition Ratios

70: 30 Mini Blitzes

Mental Introduction to mental preparationCognitive DevelopmentEmotional developmentWinning V Development

PhysicalMedicine ball, Swiss ball,Own body strength exercisesSpeed & Agility development

Advanced Physical Literacy (PL)Incorporate the ball into the key PL components:Refine: ABC’S, RJTS, CPKS into Gaelic Games

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Stage 4

Age/ Class

GroupEmphasis Game Specifics

Train

To

Train

1

U.14’s

12-14 Yrs.

Yr.9-10

U.14

•Consolidate Sport Specific Skills by

•Progressing to the full Gaelic game to perform as a team player in formal competitions.

•Performance and Development should be the Focus rather than Winning.

•This and the previous stage are the most important in a player’s Development.

•During these stages we Make or Break a Player.

•Mental Preparation and Life Skills are Vital

•Build from 9v9 to15 a-side depending on skill ability.

•Learn to cope with the physical and mental challenge of competition.

•Tactical Awareness – ‘Reading The Game’ Decision Making

•60:40 Ratio of Training To Competition

•Structure competition to address differences in training age and abilities.

•Use PHV as an indicator

•Know most of the rules

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Train To Train 1: Under 14

Technical:

• Major skill learning phase• All basic sports skills should be learnt before entering next phase• Develop unit team play (half forwards) in a team performance rather than winning at all costs

Physical:

• PHV will determine strength programme• Medicine ball, Swiss ball,• Own body strength exercises• Speed & Agility development

Ancillary CapacitiesHydration practices – Nutrition

Tactical:

• Spatial Awareness-Creating & Exploiting

Space

• Develop ‘Game Sense’ through ‘ Problem

Solving’

Mental:

• Introduction to mental preparation

• Cognitive Development

• Emotional development

• Winning V Development

• Learn to cope with the physical

and mental challenge of

competition.

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Stage 4

Age/ Class

GroupEmphasis Game Specifics

Train

To

Train

2

U.16’s

14-16 Yrs.

Yr.11 & Yr.12

U. 16

•Performing additional tasks in order to achieve more as a player.

•Year - round training e.g. weight training, lifestyle management, nutrition etc.

•Although players do their best to win the major Focus is on learning the basics as opposed to Competing to win at all costs.

•Full rules,15 a-side.

•60:40 Ratio of Training To Competition

•Structure competition to address differences in training age and abilities.

•Use PHV as an indicator

•Too much competition wastes valuable training time and conversely not enough inhibits the practice of technical and tactical and decision making skills.

•Learn to cope with the physical and mental challenge of Competition.

•Know all the rules to be able to play the game fairly

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Train To Train 2: Under 16

Physical:

• Year round training

• Development of Strength:

• Introduce lifts

• Fitness within the games

• Speed & Speed Endurance

• Flexibility

Ancillary Capacities:

• Monitor PHV - posture

• Nutritional Awareness

• Video Feedback

Periodisation:

Single or Double

Training / Competition Ratios

60: 40

Technical:

•Advanced Technical Skill

• development

• Skills developed under pressure

• Fitness within skills drills

Tactical:

•Understanding of Principles of Play in grids

and small-sided games.

•Application of skills in game

Mental:

• Understand the use of psychology

• Use skills based goal setting

• Use mental imagery training

Broad base skills & sport specific skills- Major fitness development phase - Anaerobic and Strength, (PHV is the reference point)

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Coaching Effectiveness

WHAT ARE THE TOOLS OF THE COACHING TRADE?

Adequate Resources

Strategy / Plan

Analysis

Constructive Feedback

Effective Communication

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An Effective Coaching Session?

- Well prepared

- Enjoyable

- Varied

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How to tell if players enjoy the session ?

• Ask them:

‘What did you like about today?’, ‘What would you like to do again?’, ‘What didn’t you like?’

• How do they react to the coach? Are they happy to see them?

• Do they keep coming back to the sessions?

• Are they excited about coming to the sessions?

• Do they want to keep playing even when it is time to stop?

• Do they get to develop new friends or be with their current friends?

• Do the participants have fun? Ask them as well as just observing them.

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Planning is a vital part of the coaching process, give some thought to the following questions?

Q. How do you plan for your coaching?

Q. Describe the best session that you delivered?

Q. Why was it so good ?

Q. Does your coaching have a theme or Goal ?

Q How do you arrive at that particular theme or Goal ?TRADE

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Planning Outcomes Review

- The importance of planning

- How to Plan

- Importance of skill testing

- Informed Planning – periodisation and LPAD & skills testing, 4

periods of planning

- What a planned session should look like