Pistol Wing T for Youth Football

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Both Pistol & Under Center. Every play has a version for 8th, 6th, and 4th graders. Available for full purchase along with CD-Rom at www.footballcoachessite.com

Transcript of Pistol Wing T for Youth Football

  • Football Playbook

    & Installation Manual

    For the

    YOUTH

    WING T

    Offense

    Rick Stewart

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    Football Playbook & Installation Manual for the Youth Wing T Offense First Edition, April, 2015 ISBN (XXXXXXXXXXXXX) Copyright 2015 by Rick Stewart All rights reserved. No part of this book may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of Rick Stewart. For permission requests, write to Rick Stewart at the address listed on his website: www.footballcoachessite.com. Certain other noncommercial uses are permitted under Fair Use in United States Copyright Law, Title 17, Chapter 1, Section 110. Reproductions and displaying of sections of this book, including charts and diagrams may be reproduced by individual coaches for their teams and coaching staff if it is in a classroom setting for educational use. No parts of this book can be displayed online for public viewing or sent electronically, for example via email. If there is an admission fee being charged (i.e. clinics) then the law states that as NOT being an educational classroom setting. Ordering Information: Special discounts are available on quantity purchases by corporations, associations, and others, especially educational uses for faculty, staffs, and schools. Special editions or book excerpts can also be created to meet specific needs. Printed in the United States of America Championship Football 3646 W. Babcock Ct Visalia, CA 93291 Websites www.footballcoachessite.com www.wingtcoaching.com www.coachrickstewart.com Videos Youth Pistol Wing T: Installation & Practice Drills Youth Pistol Wing T: Running Game Youth Pistol Wing T: Passing Game Youth Pistol Wing T: Trick Plays & Formations Pistol Wing T: Complete Backfield Drills Pistol Wing T: Complete Passing Game Drills Pistol Wing T: Complete Offensive Line Drills Printed in USA by:

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  • TABLE OF CONTENTS

    Dedication ........................................................................................................ iii Preface .............................................................................................................. 2

    I. THE WING-T OFFENSE

    Ch 1: History & Philosophy of the Wing-T ............................................ 9 Ch 2: Huddle, Alignment, Formations, Motions .................................. 19 Ch 3: Putting It All Together: Calling the Plays ................................... 33

    II. RUN GAME Ch 4: Jet Sweep: Liz / Rip Family ....................................................... 43

    Ch 5: Weakside Iso: Belly Family ....................................................... 67 Ch 6: Off Tackle: Down Family .......................................................... 87 Ch 7: Short Yardage & Special Plays ................................................. 105

    III. PASS GAME

    Ch 8: Routes, QB Footwork, & Play Action ....................................... 117 Ch 9: Drop Back Passing Game ......................................................... 129

    Ch 10: Sprint Passing Game .............................................................. 137

    IV. INSTALLATION Ch 11: Individual Position Drills ....................................................... 145

    Ch 12: Practice Organization ............................................................. 159 Ch 13: Attacking Defenses ................................................................ 164

    V. APPENDIX.............................................................................................. 173

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    PREFACE

    Coach Stewart is a high school football coach and has turned around three different schools, leading each team to the playoffs within his first two seasons at the helm. Since none of these schools had any scholarship players on their roster, Stewarts system gave his players a chance to be successful versus superior talent.

    McFarland, a small, agricultural school of 600 students with no weight room, had lost 21 games in a row. Stewart served as offensive coordinator and they went 8-2 with a playoff berth.

    Stewart left McFarland for 3 years and they went 3-26 during his absence. He returned as head coach to make the playoffs in Year 2. (the Disney movie, McFarland, starring Kevin Costner is the same town and school)

    Broke 0-27 losing streak at Corcoran, a school with 900 students, winning an undefeated league title in Year 2;

    Porterville, a large, rural school of 2,000 students, won 40 games in 5 years, including back-to-back section runnerups at a that had won 8 games in the 5 years prior to his arrival.

    With 27 years total high school experience, 12 as a head coach, Stewart has been to 2 CIF Section Finals, and his 12-0 team lost the CIF championship on a hail mary pass in the rain.

    Stewart also has extensive experience at the youth level.

    McFarland, a small, agricultural school of 600 students with no weight room, had lost 21 games in a row. Stewart served as offensive coordinator and they went 8-2 with a playoff berth.

    Stewart left McFarland for 3 years and they went 3-26 during his absence. He returned as head coach to make the

    A Message From Coach Stewart

    Football is a game that can be very complex with its 22 moving parts while at the same time being so simple. This paradox of learning all of its interconnected layers while not forgetting the simplicity of its fundamentals

    makes coaching football a great challenge. The successful coaches all have one thing in common: single-mindedness. They have bought into something that they really believe in and became an expert at it.

    I have seen to many young coaches who have not yet decided which direction they want to go on offense,

    defense, or just general coaching philosophy. Experimentation is good, but it can be painful and I have seen programs crumble or at the very least have stunted growth while the head coach is searching for a single, sound

    concept. I encourage shopping aroundcalling, writing, and visiting coaches you admire. Investigate all aspects

    Name an offense or defensive scheme and Ill find a coach who went 10-0 running it

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    of their attacks. Talk it over with your coaches and mentors, think it through. But once you decide, lock on and stick with it through the rough waters that definitely will come as your entire program is learning it.

    In my experience, the biggest tests will come from within the inner circle of your program from people who believe they have the program in their best interest. These are people that you trust and they are not intentionally being disloyal, but they were not with you at every step as you formed your vision. You need to have a

    contagious confidence that comes from knowing you have a sound product. The hidden fears of uncertainty will be diminished by the knowledge that is gained by your staff and players as you shape and develop it.

    It is OK to add your personal touch in many area, in fact it is imperative that you take ownership and make it

    your own. The head coach must remain true to himself and not try to be someone or something that he is not. The following statement is true in all areas of life, not just football: Be Yourself, not your idea of what you think

    somebody else's idea of yourself should be.

    As you take in all of our Xs and Os, our techniques, and drills.please remember the most important job that you have as coach: To teach your players to be better sons, husbands, and fathers.

    Its never an easy decision to change offenses or go away from your Wing-T roots. This playbook is not only

    written in great detail to make YOUR learning easier, it comes with a CD-Rom with powerpoints and handouts to make teaching your PROGRAM effortless. Finally, as the many testimonials attest, I am always available to

    answer your questions.

    Rick Stewart, March, 2015

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    WHY PISTOL WING-T ?

    Merging the fast tempo & deception of the Under Center Wing-T offense with the slick read options out of the Pistol formation, Stewarts Pistol Wing-T offense is an up tempo, multiple formation offense thats primary purpose is to put defenders in conflict.

    Whether snapping the ball within 3 seconds after breaking the huddle or not huddling at all, this fast pace offense doe not allow 17-year old defenders to line up properly or make adjustments. Run every play out of

    MANY different formations, making the defense think that a play like BELLY is actually 8 different plays!!!

    Do Everything Really Fast and Confuse the Defense

    The Pistol Wing-T offense has evolved into an extremely effective system that does not have to change from

    year to year as different types of athletes come through your program.

    The unique terminology makes it very easy for players to learn as Stewart draws upon 16 years of teaching special ed students and English Language Learners.

    THE PISTOL FORMATION moves the QB back 3 yards and the FB stays behind him.

    BACKFIELD STEPS ARE THE SAME as traditional Wing-T.

    EASIER TO PASS as QB can read defense

    RUN or PASS PRE-SNAP READS

    This playbook expands on our combo play concepts, which have perimeter pass plays built into running plays. The QB makes simple audibles after scanning the defense.

    POST SNAP READS. This playbook is full of scenarios where the QB reads unblocked

    defenders, always being a threat to run the ball.

    As you can see, this offense puts so much pressure on the defense by using lots of formations, lining up

    before the defense can make their calls, and making the QB A THREAT on every play.

    I offer you my personal guarantee: If you dont achieve your ambitions as an Independent Self-Published

    Author within six months, please e-mail me and I will personally refund your money. Youll find my contact details at the end of the book.

    The 3 yd alignment is a happy medium between under center (allowing TB to hit the LOS the quickest) and the 5 yd

    alignment (giving QB most time to make his reads).

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    WHATS IN THIS BOOK?

    Since the original videos were published in 2010, over a thousand copies have been sold. In addtion to running the offense for 4 years, I have corresponded with hundreds of coaches running the offense and have installed the offense at over 20 schools in 8 different states. This 2nd Edition Playbook contains many updates and

    wrinkles to this exciting offense contributed by this vast pool of coaching knowledge.

    CHANGES IN BACKFIELD STEPS The GO (Buck Sweep) and Belly Families have different footwork than what is on the videos.

    Reading UNBLOCKED defenders has been added since making the videos.

    DO NOT ABANDON UNDER CENTER FORMATION This playbook makes it easy to go back under center in the event of bad weather, or when

    the backups have to go in. Also gives the defense something else to prepare for;

    ORGANIZATION FOR SUCCESS

    Forty pages explaining easy to learn terminology, No-Huddle, and how to install the offense. This is a fast

    offense using 7 different tempos with a hybrid HUDDLE - NO HUDDLE system.

    These tempos range from calling the play in the HUDDLE and sprinting to line, running the play in 3 seconds; or waiting to call the play after the defense lines up; or letting the QB check with me based on

    defensive alignment; or running MUSTANG / NASCAR tempo, snapping the ball 1 second after ball is in play.

    Several different NO HUDDLE systems are discussed, allowing you to choose the one that is best for your program. Wristbands, hand signals, and sideline cards are all explained in this section.

    RUN GAME

    Every traditional Wing-T family is covered in this section:

    Buck); Belly; and Down. There is also Midline and Veer. The Jet & Rocket section shows how to run the entire offense using the flat Jet motion. There are two short yardage packages, a special

    check with me package, and trick plays. The combination plays combines a run play with a perimeter pass play and the QB decides

    where the ball goes as both plays are being ran.

    Detailed diagrams show the backfield steps on every play.

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    PASS GAME

    While I believe that the Wing-T offense is the best high school offense, I also agree with the criticism that it can lack a passing game. But it is the not the Wing-T system that lacks a passing attack, it is the coaches that are

    refusing or not understanding how to pass.

    This Second edition has a completely expanded Pass Section that will show you how to simply attack each coverage in terminology that matches the Wing-T run game using the same concepts used by spread & air-raid

    systems.

    PASS PROTECTION schemes that require very little practice time; PASS ROUTE concepts in a simple language so a few concepts combined with a few formations

    gives the defense a lot to worry about;

    Three SCREEN concepts that can go to any of your 5 players out of 12 formations; QUICK passing game that gives your athletes the ball in space; DROP BACK passing attack putting 4 receivers in routes; SPRINT OUT off Jet motion putting edge defenders in coflict with the QB run threat.

    Every pass route is diagrammed versus Cover 1, 2, 3, 4 and man coverages. Stewart shows which concepts

    are better against each defense.

    GAME PLANNING and SCOUTING

    Detailed explainations of what to look for when watching opponents film.

    Flow charts of If-Then statements using plays that are most effective vs defenses.

    How to call the plays on Friday night so that the defense is in conflict.

    APPENDIX and CD-ROM

    There is an excerpt taken from Stewarts Practice and Drills for the Wing-T book showing you how to run an up tempo practice with maximum reps.

    Blocking rule summary. Playsheets, wristbands, pressbox reports, player evaluations.

    Everything is on a CD-Rom so you can customize everything to your program. Over 25 powerpoints to share with players and coaches.

    If you have any questions, please email me at [email protected] and I am commited to helping you build a CHAMPIONSHIP OFFENSE. There are also videos and articles on my website:

    www.footballcoachessite.com Coaches Helping Coaches

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    SECTION ONE

    THE WING-T OFFENSE

    1: History & Philosophy of Wing -T

    2: Huddle, Alignment, Formation, Motion

    3: Calling the Plays

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    CHAPTER ONE

    The Wing-T Offense

    HISTORY OF THE WING-T

    The Delaware Wing T was developed by Dave Nelson in 1950s. At the time Nelson was the head coach of the University of Maine, but he was heavily influenced as a player running the single wing offense as a player at Michigan under Fritz Crisler. After leaving Maine, Nelson joined the University of Delaware where he

    perfected the Wing T from being used primarily as formation into a complete offense.

    Nelsons Delaware Wing T also borrowed the wing concept from the powerful single wing offenses at the time, most notably the powerful Minnesota teams coached by Doc Williams. They also added Earl Red Blaiks

    Army Trap Series. The concepts of angle blocking and line splits were taken from Knute Rocknes Notre Dame offense and the dual threat of the wing was originated with Pop Warners double wing formation.

    The precursor of the original Wing-T is Clark Shaughnessys modern-T, which put all 3 backs in the

    backfield and the QB under center. The deception possibilities of crossing the backs paths, as well as putting them in motion, helped Shaughnessy to one of the best turn-arounds in college history: taking the last place 1939

    Stanford team to the Rose Bowl in 1940. The great Chicago Bears teams of the 40s and 50s ran the modern-T also after George Halas hired Shaughnessy to tutor his NFL staff. The Bears 73-0 championship victory in 1940

    led the movement by most of America to move their QB under the center.

    Don Faurot of Missourri widened the splits of the 3 RB with his Split-T formation. But Faurots main contribution to the development of the Wing-T was designing plays that ran through seams that the defense could

    not defend with their normal techniques. The term defensive conflict is credited to Faurot and Shaughnessy.

    Fig 1: The single wing formation Fig 2: Notre Dame Box Formation Fig 3: Pop Warner's double wing

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  • SECTION ONE: The Wing T Offense Chapter One

    11

    WIN WITH AVERAGE PLAYERS

    Angle blocking allows a team to be successful with smaller linemen;

    Does not require precision. Can still score if blocks are missed;

    Easier for running backs to make great fakes vs great blocks;

    BUILDS TEAM CONCEPT

    Star Players have to fake and every player on team can be all league faker;

    Cant stop one player because ball will be spread around;

    The tough mentality required to run the Wing-T affects the defense. The development of a grueling consistent ground game builds a desire to dominate the opponent physically.

    TOUGH ON OPPONENT

    Misdirection puts pressure on undisciplined 17-year old linebackers;

    Very hard for defense to prepare for in 3 days when only see it once per year;

    Logical progression. Defense must stop core play, its counter, and its play action pass;

    ENHANCES YOUR OFFENSE

    Ball control run attack is more suitable to end of season bad weather;

    Good run game HELPS the passing game;

    Pass protection is easier because cant blitz this offense;

    If you really understand the offense, you will find that it is a system that allows you to focus on the plays

    and playmakers that you have in any given year.

    The Wing T is an offense that has withstood the test of time. Where other offenses and fads make great clinic talk, the Wing T continues to baffle teams with its misdirection attack. The Delaware Wing T continues to

    be one of the finest offenses used today on both the high school and college levels.

    SIMPLICITY with COMPLEXITY: Simple for US -- Complex for THEM

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  • SECTION ONE: The Wing T Offense Chapter One

    12

    PHILOSOPHY OF THE WING-T

    This chapter will familiarize you with not only my Pistol Wing T offense, but also the philosophy of the Wing T. This offense is more than a formation. It is a system that puts defenders in conflict while putting your players in the best position to be successful. The key to the entire system is

    understanding how to use a defenders assignment or reaction to your advantage.

    If the defense does this, then you run that

    The Wing T offense is a multiple formation, four-back attack that depends heavily on misdirection.

    1. DECEPTION: Minimize defensive pursuit and provides big play opportunities. Does not ask a 140-lb running back to block a 220-lb linebacker...but instead takes the LB out of the play with great fakes.

    2. ANGLES & FLANKS: Created by both technique and formation, an offense does not need big, strong guys to move the football.

    3. FLEXIBLITY: From option to power runs to trapping game, all aspects of the run game can be ran.

    The passing game can include drop back, sprint out, & of course play action. The location of the wing backs allows this flexibility.

    The problem with the offense is its great flexibility. As you gain more

    knowledge of all the conflicts from the many formations and plays, the trap you must avoid falling into is running to much stuff. You can very rapidly have over 20 run plays, 20 pass plays, and 20 formations.which every play

    can be ran out of every formation. This leads to the problem of teaching and practicing 800 variations !

    QB THREAT

    Threatens playside flank with option threat or opposite flank with misdirection away from flow. Gives defense contain problems and minimizes backside pursuit.

    Under Center: Allows QB to hide the ball by turning his back to the defense.

    Pistol: The loss of hiding the ball is offset by QB reading pass defenders, blitzers, and unblocked defenders on run plays.

    Dont have so many plays that you arent any

    good at running any of them

    Not a formation or certain plays...

    It is a system of If-Then scenarios.

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  • SECTION ONE: The Wing T Offense Chapter One

    13

    MULTI-FORMATION It is a multi formation offense where all three backs may be used as blockers, ball-carriers deception, or

    receivers. The ability to run every play out of many formations, minimizing tendencies for the defense. Since

    pre-game scouting via use of film is so minimal at the youth level, a creative youth coach can really gain HUGE advantages over the defense by getting extra blockers at the point of attack.

    PASSING GAME

    Overaggressive secondary support and plugging linebackers can make it difficult to move the ball on the

    ground. Consequently, the play action passing game creates defensive conflict for the players assigned to stopping the run. Of course, having 3 running backs enhances the play action more than other offenses. Most of the spread

    passing game concepts can be easily infused into the Wing-T because the wing alignment presents a 4 receiver threat on any play.

    MISDIRECTION AND MOTION

    The Wing T uses misdirection as no other modern offensive formation does. Because of the four back attack, misdirection has a maximum impact and is a staple of the Wing-T attack. It has same effect as the passing game in forcing the defense to play honestly at the flank and to not over pursue. Just as important is when a

    smaller running back takes out a larger defensive player by faking instead of having to try to block him.

    Motion increases the chances of misdirection as you can send the motion man one way and have a player, such as the QB, keep the ball in the opposite direction. Conversely, you can give the ball to the motion man and

    have other backs fake in the opposite direction.

    There are only 3 things that can happen by throwing and 2 of them are bad

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  • SECTION ONE: The Wing T Offense Chapter One

    14

    DEFENSIVE CONFLICTS

    This is the secret ingredient to the entire enchilada. Everything that you do when installing and running this offense should always be predicated on where the defense is in conflict. Every play has an if-then statement where a defensive technique will be used against that player. If the defensive player uses Technique A,

    then there is a certain play that is called next. If the player reacts with Technique B, then there is a different play that must be called.

    Now lets look at Belly and its Tackle Trap counter play to put linebackers in conflict.

    IF the OLB tackles the TB on Belly, THEN the QB keeps the ball and runs option.

    IF the backside ILB makes the tackle on Belly, THEN run counter (tackle trap).

    Now lets look at a conflict with the defensive end. Lets start with Figure 8 where he lined up to wide

    because he has been told to not let anything outside. Kick him out and run up inside, until he starts creeping in tighter to stop the TB (Fig 9). Now the right wing can hook block him and we run sweep outside.

    After establishing successful runs by both tailback (down) and left wing (sweep), this forces the Corner to become more aggressive on the run. He should already be rolled up, because if he starts out deep (8 yards or

    more), then nobody is guarding the flats on pass plays. Rolling the CB up (Fig 10) to let the OLB focus on run puts stress on the FS if both the TE & WB run deeper routes. The key is that everyones 1st steps are the same.

    Fig 8: DE to wide Fig 9: DE to tight Fig 10: CB to aggressive

    Fig 6: OLB conflict on Belly Fig 7: ILB conflict on Trap

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  • SECTION ONE: The Wing T Offense Chapter One

    15

    Another conflict is the NG (#1 defender) lined up over the guards. After a heavy dosage of Down and Sweep they will start stepping outside, which leaves the middle wide open. Furthermore, by leaning / stepping

    it makes the guards blocks easier because the defender is moving the way that WE WANT him to go !!!!

    The key to all of this conflict is that both the blocking and backfield action looks the same. Dont ever run a

    play in the Wing T system without a look-a-like companion play. A list of the companion plays and the many conflicts are summarized in the Appendix.

    LOOK-A-LIKE BACKFIELD DECEPTION

    Plays are grouped into families by similar backfield action and each family attacks several areas of the defense on every snap. The line blocking matches the backfield action to minimize defensive keys. Even a defense who reads linemen has to find backfield flow after the OL 1st or 2nd step. For example running the same

    Liz or Rip motion on Sweep, Down, & Down Pass combined with the same backfield action on those 3 plays does not allow the defense to just key on one player.

    Plays are grouped into series, or families, based upon backfield action. The paths of the backs on every play

    in that family should look-a-like so the defense who keys backs will be confused

    Every family has the CORE play; a COUNTER play, and a PASS play. They attack backside, middle, and outside.

    The Delaware Wing-T then, is a multiple formation, four-back running attack that depends heavily on

    play-action passing and misdirection, utilizing synchroized schemes both in the line-blocking and backfield action. Defense can't make tackle until it locates the ball

    Fig 11: NG conflict on Dive Fig 12: NG conflict on G Left

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  • SECTION ONE: The Wing T Offense Chapter One

    16

    SHOULD THE QB BE IN PISTOL FORMATION?

    This is the million dollar question. And you need to bounce this off your coaching staff and be very, very honest with yourself: Dont run Wing-T out of the PISTOL formation because you want to change it up...examine

    your Quarterback position before deciding.

    The ONLY reason to be in Pistol is so that the QB can read unblocked defenders and decide whether to hand off or keep the ball. This requires a QB with great game instincts and quickness. Pure, raw athleticism helps, but

    there has to be discipline and intelligence. While he doesnt need Olympic gold medal speed, he needs to have quick feet and above average change of direction. When he decides to pull the handoff and keep it, his first steps

    have to be very quick so he can hit the hole or the edge before the defense reacts. And the last, but very important quality, is unselfishness. This offense gives him the green light to run, but he has to possess patience and great decision making skills.

    TRADE OFFS of GOING TO PISTOL

    Loss of deception is offset by opportunity to read unblocked defenders;

    TB plays ran up the middle will hit slower with TB at 5 yards, but option is better as ride is longer;

    Center has to learn the 3 yard snap.

    KNUCKLE BALL SNAP

    The center will hold the top cone of the ball while the bottom cone sits on the ground. The laces will face outward to the right if the QB is right handed. He will snap the ball so that is does not spin or rotate, but knuckle ball so that the laces land on the fingertips of the QB right hand. The center cannot flex, or snap his elbow or

    wrist. He keeps his entire arm solid as he releases the ball at calf length.

    KEEP UNDER CENTER ALIGNMENT

    Their will be scenarios when your backup center or quarterback has to go in the game. You might be playing in heavy rain or snow, especially come playoff time. For these reasons I have designed the backfield action to make it very easy to run plays from both under center and out of PISTOL.

    Having the ability to be in both alignments also puts more pressure on the defensive coordinators. They will stay up all weekend trying to find tendencies, which is why it is very important to not have any. My quarterback

    and I go off gut feeling week to week as to how much Pistol vs under center we will run.

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  • SECTION ONE: The Wing T Offense Chapter One

    17

    BACKFIELD ACTION AND FOOTWORK

    The Pistol formation keeps the TB directly behind the QB, which severely minimizes changes to RB footwork and landmarks. A disadvantage to Shotgun Wing T is having to offset the TB to the side of the QB, which

    necessitates more changes to backfield footwork.

    Easier for the QB to run every play from both under center and in Pistol. Younger teams can stay under center for easy transition to Pistol at older levels. Zero changes to wing back footwork & motion landmarks. Only difference to TB footwork is always having midline GO family.

    Regardless of whether a team runs the Wing T out of Pistol or Shotgun, the QB is going to have very different

    footwork compared to being under center. But these differences between Pistol and direct snap are far less than

    direct snap and shotgun.

    EASIER TO PASS

    There is something to be said about the defense being more worried about the passing game when the QB gets into Pistol or Shotgun alignment. Whether it is consciously or subconsciously, backing the QB away from center makes the defense think about the threat of the passing game.

    There is more to this however. The farther away from the LOS that the QB gets makes it easier for HIM to read the defense and find his pre-snap reads. Furthermore, he can get to his landmark and setup quicker than having to drop back five yards.

    EASIER TO MAKE POST SNAP READS

    While passing the ball is easier from the Pistol formation, the hidden advantage is in the running game. The 3 yard alignment and facing the defense gives the QB more time to read unblocked defenders without sacrificing the quick hitting run game that is lost by backing all the way up to 5 yards.

    Post Snap Reads:

    A basic premise of option football is lengthening the time that the QB has to ride & decide. Obviously putting the QB at 3yards instead of at the Line of Scrimmage will give the QB more time to decide whether to

    give the ball to the RB or keep the ball and run. This longer faking action also freezes defenders which allows the lineman to gain better angles and more leverage. Again, putting the QB at 5 yards allows even more time, but the tradeoff is that the back also takes longer to get to the LOS.

    The 3 yd alignment is a happy medium between under center (allowing TB to hit the LOS the quickest) and the 5 yd alignment (giving QB most time to make his reads).

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  • 19

    CHAPTER TWO

    Huddle, Alignment, Formations, Motions

    PERSONELL

    LT Quicker of the two tackles X Wide Receiver

    LG Great feet; Quick; Shorter is better;

    Would be FB in I-back offense

    Y Can be a 3rd tackle with 80 number

    but a Tony Gonzalez type is ideal

    C I hide my worse lineman here; RH Right Half. Quick & can catch.

    RG Same as LG; Stronger of the two LH Left Half. Quick & can catch

    RT Strongest lineman QB Quarterback

    TB Tailback. Best player. Tough with

    thick legs; Takes a pounding.

    We cross-train all of our players because in high school football injuries happen and we seldom have 4 good players at any position. So our depth chart will have 3 tackles, 3 guards, and 2 centers. We will have 3 Halfbacks, 2 Tailbacks, and many times only 1 QB.

    X Y

    QB

    R

    T

    L

    X Y

    QB

    R

    T

    L

    Fig 13: Alignment and Titles of Running Backs

    Halfback Tailback

    Wingback

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    SPRINT TO THE LINE

    Wingbacks: Can be smaller, but tough enough to block inside linebackers and defensive ends. They should be quick as their

    carries come on counters and sweeps attacking the edge of the defense. They are also integral to the passing attack as

    receivers.

    Ends

    The offense is very difficult to stop if the Tight End (Y) can be a physical down blocker as well as being an effective split-end Wide Receiver. If we dont have a player at TE, then our blocking TE is our 3rd best tackle

    wearing an 80s number. We cross train all of Xs to play both sides so when we take the TE out, we simply yell Two Xs and our 2 best WR enters the game.

    HUDDLE

    We will huddle approx 4 yards from the ball with everyone facing the ball. We have signaled and ran plays in and both methods work well. Whether I am running plays in or signaling from the sideline, the QB has

    a wristband with all the plays that have over 5 words on it.

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    It is very important that nobody move as the QB steps back, looks everyone in the eye with confidence, and they all clap in unison. Nobody takes even an inch forward until the clap. We have to really coach our players on

    this, because they will start leaning and inching forward before the clap. It is also important that the "Y" hides behind the Center to minimize defensive strength calls.

    After the clap the entire team SPRINTS to the LOS and immediately gets into their stances. Our goal is to

    snap the ball before the defense can line up.

    IMPORTANT that the TE hides behind the Center so the defense cannot make an early strength call. If there is no Tight, Over, or Nasty call, the TE leaves with the X after the QB says the play for the 1st time.

    Also notice the Tackles hiding behind the Guards. This makes is easier to do our Tackle Over calls.

    NO HUDDLE

    The No-Huddle has many uses, including wearing a defense down, speeding up play, and reducing the defenses ability to change and adjust.

    Effect on Opponent Defense

    Wear out your opponent, both physcally and mentally Limits defensive substitutions and defensive blitz calls from sideline; Harder for defense to prepare since their scout offense cant simulate the speed. No time for defensive celebrations or emotion slapping between snaps.

    Changes to Your Offense

    More snaps per game thereby increasing your chances to score; Easier to run 2-minute offense Fun for the players and fans

    Changes the Way You Practice

    Kids will run No Huddle at full speed. They wont condition at full speed. Conditioning simulates game situations. Gassers & stadium runs do not. Forces position coaches to make corrections on the fly. Players hear coaching corrections at game speed. Get more reps in practice

    NASCAR & MUSTANG

    I do not recommend running NO HUDDLE for entire game at the youth level. But here are two

    ways that you can have a fast, No Huddle curveball to throw at the defense during the game.

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    GET THE PLAY IN

    Signals vs Wristbands vs Running plays in

    Signal: This is the fasest, but requires memorization. (see list of signals at end of this chapter) One coach signals in the actual play and another coach signals in a dummy play. Coaches can switch at quarters or halves, or use indicators such as wearing a certain wristband or turning his hat backwards.

    Wristband: This is the easiest way to get the play in and there is no confusion but it is slower. Also players will not learn plays and become dependent upon the wristbands. Wristbands have to be collected &

    changed every week; Some coaches change wristbands at half time.

    Run the Play In: This is a great way to get more players in (very important in youth football), but the player running the play in is probably not a top player and will tell the QB the wrong play. Only use this method

    if you are using wristbands. At the high school level, I use a hybrid of hand signals and wristbands. Basically we signal everything in, but

    if the play call requires 5 or more words, then those plays are put on the QB wristband. Our QB and receivers are the only players with wristbands, so wristband plays require huddling up. All of our youth teams used wristbands,

    which after watching all 3 teams run this offense for five years, I suggest using wristbands, but still run players in and out of the game. Nobody is going to forget how to tell the QB, Play 3.

    Wristband Examples

    Print your wristbands on laser printer. Inkjet will smudge and smear with moisture. If

    you dont have enough wristbands, you could print them on 9x12 laminating film sheets. They will cost $20 for a box of 50 which will yield 100 wristbands. These sheets can be taped to the players wrist or tucked in their pants.

    Put all the formations on the front card and all the plays on the 2 cards under the wristband flap. You could

    just signal or yell a letter with a number.

    FORMATIONS on front card RUN PLAYS on inside card PASS PLAYS on inside card

    A Loose 1 33 Belly 81 Purple Arrow

    B Tight 2 34 Belly 82 Purple Swing

    C Over 3 35 Down 83 Purple Quick

    D Tight Trips Right 4 36 Down 84 TE Silver

    E Over Trips Right 5 31 G 85 Red 75 Flat

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  • SECTION ONE: The Wing T Offense Chapter Two

    HAND SIGNALS

    FIRST Formations + motion SECOND Actual Play

    WRISTBAND: tap our left forearm with right hand & signal numbers using body clock + fingers. Odd numbers point away from body; Even numbers touch the body. 2 touch left shoulder, 3 point straight out, 4 touch rib cage.

    DIRECTION: Run play to the left by flexing left bicep. Run play to the right by flexing right bicep.

    Loose 28/47 Sweep

    Tight Dive Middle

    Over 31 G Left Shaking dice

    X-Over Boot Pass Kick with a boot

    X-Tight Down 36 O Hands in downward motion

    Doubles Down Counter Down sign+4 finger claw

    Lucky Down Pass Horns on head

    Ringo 33 Belly Rub belly

    Halves Rt or Lt 22 Trap thumb & pinky in air (hang loose sign)

    Stack Belly Sweep Flex in bulldog stance

    Empty Belly Pass Lasso above head

    Liz2 / Rip2

    Lazer / Rocket

    X Cross arms into an X Wraparound Hug body

    Y Rt fist in Lt forearm. Sideways T. Screen

    L L loser sign with left hand Chop Pass Tap top of head

    R Right fist straight out Sprint Pass

    TB Both hands behind your back 2 Liz & Rip motions are part of 28/47 Sweep.. Only need signal if running flat motion on belly, down, or G plays. 3 Pass Plays are on the wristbands. We have signals for play action pass tags (slant, wheel, post, out) that can be used.

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    CoachStewieTypewritten Text

    CoachStewieTypewritten TextJKLJL;JKLJKJL;JKLJKJKLJKL;JKL;JKLJKLJKL;JLJKL;JKLJL;JKL;JKLJLK;JKL;JKLJL;L

  • SECTION ONE: The Wing T Offense Chapter Two

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    FORMATIONS

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  • 33

    CHAPTER THREER

    Putting It All Together

    We teach a language instead of memorization. Every player has certain words that apply to him and other positions are taught to ignore those words. This allows us alot of flexibility in teaching and changing things

    with very little explanation. It is no different to when we learn our alphabets and words...allowing us to easily change those words in sentences and everyone understands what we are saying.

    Fig 16: PROGRESSION OF HOW WE CALL A PLAY

    We need to communicate all six of these areas in order to get a play called.

    1. Huddle or No Huddle: This is communicated from sideline as soon as previous play is blown dead.

    2. Formation & Motions: X/Y Words combined with RB words.

    3. Run or Pass: If the word P-A-S-S is not mentioned, then it is a run play.

    4. Run Hole or Pass Protection: We use 2-digit numbers for run and colors for pass protection.

    5. Snap Count: Built into each play.

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    NO HUDDLE TEMPOS

    We huddle up and sprint to the line most of the game. These are our two No Huddle tempos that we run when the defense is getting tired or when we need to go really fast.

    MUSTANG. Our best plays every week are assigned Mustang-1, Mustang-2, etc.

    For example, Mustang-1 stands for Liz 28-O and Mustang-2 stands for 33 Belly. The sideline screams the Mustang call and we run play as soon as the ball is put into play.

    These plays can change every week or you can keep them the same.

    NASCAR. These are the same 3 plays, ran in the same order, in the same direction all year long. The sideline screams which NASCAR package we are running and the players continue to run

    those 3 plays in that order until sideline tells them to Huddle up. NASCAR: Sweep, Wraparound, Belly Sweep; (ran in LOOSE formation)

    NASCAR TIGHT: Down, Boot, Belly; (ran in TIGHT formation) NASCAR HALVES: Reach, Trap, Swing Pass (ran in HALVES formation)

    In MUSTANG and NASCAR tempos, we do NOT soft huddle, but wait, in formation, 1 yard behind the

    ball until the Umpire steps back behind the defensive line after the White Hat has chopped the ball into play. Our goal is snap the ball within 1 second after the Umpire steps back away from the ball.

    FORMATION

    If X and Y do not hear a formation word that affect them, then they both line up as Wide Outs (LOOSE). If the LW and RW do not hear one of their words, then they line up as Wings. To lineup in LOOSE, the first

    word of the play call would be a motion or the actual play.

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    SECTION TWO

    RUN GAME

    4: Sweep: LizLazer / RipRocket Family

    5: Iso: Belly Family

    6: Off Tackle: Down Family

    7: Short Yardage & Special Plays

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  • [Type here]

    43

    CHAPTER FOUR

    Sweep Family PEEWEE JUNIOR SENIOR Liz Sweep Right Liz Sweep Right Liz 28-0 or 28 Reach Liz Boot Pass Right Liz Boot Pass Right Liz Boot Pass Right Rip Sweep Left Rip Sweep Left Rip 47-0 or 47 Reachg Rip Dive Middle Rip G Left Rip 31 G Rip Boot Pass Left Rip Boot Pass Left Rip Boot Pass Left

    We recommend replacing Buck Sweep with Jet Sweep for youth football. You can still run Guard Trap (32-G) and Boot (17 GO Pass) off the flat Liz/Rip motion fakes. The sweep is a sister play with Down that puts the DE in conflict, which is why on Liz Sweep Right we have the FB faking Down rather than faking up the

    middle.

    FOOTWORK: LIZ/LAZER...RIP/ROCKET LIZ/RIP-Pistol Snap ball when Wing is at inside leg of G. Hold ball out in front as snap hits hands. Wing should be there & almost "intercepts" the snap. QB could keep ball and run up middle or turn with the

    Liz/Rip motion to fake Belly or Down. LIZ/RIP-Under Center Snap ball when Wing is at inside leg of G. Reverse pivot on playside leg so that the QB is

    opening towards the motion man and handing off at inside leg of playside Guard.

    LAZER/ROCKET- The footwork from Pistol and Under Center is the same. Open pivot pitch with right hand on Rocket motion and reverse pivot pitch with right hand on Lazer motion. After pitch reverse pivot

    back to defense and fake to TB up the middle.

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    Gap Highway

    Gap Highway

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    Gap Highway

    Gap Highway

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  • 67

    CHAPTER FIVE

    Belly Family PEEWEE JUNIOR SENIOR Rip Belly Left Rip Belly Left Rip 33 Belly Rip Belly Counter Right Rip Belly G Right Rip Belly 24 Trap Belly Sweep Left Belly Sweep Left Belly 47-G Rip Belly Pass Left Rip Belly Pass Left Rip Belly Pass Left

    FOOTWORK: BELLY FAMILY QUARTERBACK "OPEN & RIDE"

    Open pivots on playside left foot and bring right foot square. Do not shuffle into LOS if there is a NG so that the TB can have his cutback lane vs slanting NG.

    Cannot ride into the LOS on Belly Pass, Tackle Trap, or Belly Sweep.

    TAILBACK Shuffle step laterally. Eyes go from NG to offensive tackles butt. If NG/1 tech is slanting towards Belly hole, then going to cutback (1 hole on 34 belly) as soon as gets ball. On 2nd & 3rd step of the shuffle step, read the playside tackle butt and hit the 4 or 6 hole

    depending on his block angle.

    WINGBACKS Flat Liz or Rip motion in front of QB and before the TB. Block DE if not getting ball.

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    On - Gap - LB

    On - Gap - Away

    Reach - On - Away

    Reach - On - Away

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    On - Gap - LB

    On - Gap - Away

    Reach - On - Away

    Reach - On - Away

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  • 87

    CHAPTER SIX

    Down Family PEEWEE JUNIOR SENIOR Liz Down Right Liz Down Right Liz Down 36-0 Liz Down Counter Left Liz Down G Left Liz Down 45 TY Liz Down Pass Right Liz Down Pass Right Liz Down Pass Right

    FOOTWORK: DOWN FAMILY QUARTERBACK "OPEN - CROSSOVER - PLANT & RIDE" Open pivots on playside foot (right foot on 36 "O"), crossover other foot, plant playside foot, and

    ride into the LOS. Two heel clicks into LOS Do not reverse pivot. Cannot ride into the LOS on Pass or Counter.

    TAILBACK Attack the hole as quickly as possible.

    WINGBACKS: Liz motion...coming underneath the QB to block kickout Defensive End.

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  • 105

    CHAPTER SEVEN

    Special Plays

    TUBBY: Both Tackles & TE line up on same side of formation. Under Center, No Pistol.

    RAM / LION: Both Wings on same side of formation, giving 2 lead blockers for TB.

    TRICK PLAYS: We install a new trick play every week, so that we have 10-12 for playoffs.

    Short Yardage: Tubby Short Yardage: Ram/Lion

    Trick Plays

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  • 115

    SECTION THREE

    PASS GAME

    8: Routes, Footwork, & Play Action

    9: Drop Back Passing Game

    10: Sprint Passing Game

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    CHAPTER EIGHT

    All of the pass plays can be broken down into four categories: PLAY ACTION: Belly and Down passes will be your best pass plays due to the Look-A-Like

    backfield action. The run fakes and motions will cause the flats to be wide open.

    DROP BACK PASS: The pass protection is chop blocking and the QB takes 1 step and throws slant, fade, or swing pass. The reason for no deep drop back passing is because it is very difficult to teach the pass protections. Furthermore, a youth coach does not have time in practice.

    SPRINT PASS: Since the youth QB is usually the better athlete on the team, sprinting him out makes sense because there is always a good chance that this athlete will make good things happen by running the ball. Furthermore the pass protection is easy since it is identical to Jet Sweep.

    SCREEN / DRAW: It is imperative that all 3 levels put in the wraparound draw play, however, pulling a screen pass off during a game is not easy feat. My recommendation is that screen passes are reserved for the 7th / 8th grade level.

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    Chop pass protection with fade and hitch routes require very short 3-step drop. Right handed QB does

    not cross left foot over the right. He opens & plants right foot, bringing the left foot under his body to gather his balance. Maintain fast feet he simply opens left toe when ready to throw.

    Sprint passing takes adavantage of the great athletes that play the QB position at the youth level. Basically the QB takes off on a full sprint, which will draw the attention of the End and the Linebackers, which will leave the flats wide open. I do not recommend traditional dropback passing at the youth level, but have put the diagram in below for the coaches who desire to do so..

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    On - Gap - Down

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  • 129

    CHAPTER NINE

    Quick Passing Game

    In youth football it is important to develop a passing game that only requires the linemen to block for 1.5 to 2 seconds and fits the needs of quarterbacks with limited arm strength. So the Youth Wing T Passing Attack

    involves 1-2 step QB drops and routes breaking between three and eight yards. These are high percentage throws that should be viewed as long runs.

    Philosophically, the youth coach has to be satisfied with gains of less than 10 yards on completions.

    Ironically, the deeper gains, or the homeruns, will come off the play action pass packages. The youth coach needs to keep this in mind when calling his plays: Play action passes are best called on first and second down,

    while these pass plays are designed for third downs that require less than 8 yards for the first down.

    In my opinion the best pass play in this chapter are the Swing passes, because they are being thrown to your wing backs out in space. The youth coach needs to view these swing passes as running plays and if the defense

    stops a swing pass for zero gain, think of it the same as a run play being stuffed, and do not be afraid to continue calling the swing pass throughout the game. Your wing backs are your best athletes, so keep throwing the swing

    pass out to them and eventually they will cause a missed tackle and be off on a long gain.

    When putting this pass package together it was important that certain pass concepts (slant, fade, swing, hitch) could be ran out of MANY formations. It is also important to remember that this offense is a Wing T running

    attack so the passing game has to complement that package. I have seen so many coaches at both the youth and high school levels put a play in that stood out like a sore left toe because it did not fit seamlessly with the rest of

    the offense. However, I do challege you to find as many creative ways and formations to run these concepts.

    LAST SUGGESTION: I have the Tailback swinging out of backfield to serve as a hot route in case the QB is under pressure and other times he is releasing off the edge to block the alley player (safety). The Swing

    pass times really well if the QB and TB make a real quick dive fake into the 3 or 4 hole before throwing the swing. This not only freezes the Inside Linebacker, but gives the wing back time to swing out farther.

    CHOP PASS PROTECTION

    The blocking scheme is a basic fire out man protection, with priority being inside gaps. D-gaps are taken care of by swinging the Tailback out of the backfield.

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  • 137

    CHAPTER TEN

    Sprint Passing Game

    In youth football the quarterback is one of the best athletes on the team, so sprinting him out in space will

    draw a lot of attention. Assuming the the edge Corner is in man to man and there is only one Safety over the top, the best route is a flood concept that puts 3 receivers along the sideline with only 2 defenders to guard them.

    Notice that the two players that will be open are the wing backs,

    which should be the best athletes on the team. Even if the Corner did not drop back (Cover 2) he cannot guard both.

    If the End or an Inside Linebacker runs to the flats, then the QB

    tucks the ball and runs.

    Several times in this book I have stressed the importance of running the same concept out of multiple formations. This is illustrated

    below by running the FLOOD routes with a TE and out of Trips.

    PASS PROTECTION: The other great thing about Sprint Out Passing is that the pass protections is blocked the exact same way as Sweep Right. Furthermore, inside blitzing is not as effective because even if the blitzer does get through, he still has to turn and chase a very athletic QB towards the sideline.

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  • 143

    SECTION FOUR

    INSTALLATION

    11: Individual Position Drills

    12: Group Drills

    13: Practice Organization

    14: Attacking Defenses

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  • 145

    CHAPTER ELEVEN

    Individual Position Drills

    OFFENSIVE LINEMEN - Individual Blocks

    The following is a 9-page summary taken from my 125-page O-Line Technique & Drills Manual.

    Every drill has been videotaped and appears on the 120-minute Offensive Drills DVD.

    We believe in using the shoulder as our main blocking surface on all of our down & pull blocks. Since the primary blocking scheme involves angle blocking, trapping, and double teams, I believe that using the shoulder

    for initial contact gives the youth player the best chance for success.

    1. Shoulder, forearm, & chest gives much greater contact area versus the palms of our hands; 2. More power can be delivered when striking with a shoulder surface; 3. Less chance of being called for holding.

    Every block is broken into FOUR phases, which we call B-E-E-F.

    Blastoff (6 inch first step) Heel Replaces Toe - Flat Back This is the first step. It is extremely important, should be short, and should open up your hips up in the direction you need to go. We coach 6" power step & flat back during this phase.

    Execute (2nd step hits ground, shoulder hits ribs, and off hand hits sternum all at the same time) This is the second step & when contact is initiated. We want to step in the crotch of the defender with contact initiated at belt level. This puts us in a great leverage position.

    Elevate (3rd step, lift defender up & under shoulder pads) We use the 3rd step to lift the defender. Once upright, he is very easily moved.

    Finish (flip defender on his back)

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  • SECTION FOUR: Installation Chapter Eleven

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    We do all of our shoulder skills, individual, and combo blocks on Homer's Dairy. The squares are 5

    by 5 yards squares and each bag should be placed where each line intersects. Players should line up according to position and the coach stands behind the players performing each drill and is in perfect positions to correct each player more efficiently.

    The following is the how each individual block would look on a Homer's Dairy. All players would be doing the same block at the same time in practice. We have illustrated the different blocks to save space.

    Hit & Run Down Reach Pull Right Hook

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    #5

    #2

    #1

    #3

    #7

    #1

    #3

    #5

    #6

    #4

    #2

    #7

    #6

    #8

    #8

    #4

    #2

    #1

    #7

    #1

    #6

    #4

    HAND SHIELD

    BLOCKING BAGGUANTLET

    #1 covers ball with both hands, lowers shoulders, and runs thru #4 & #5#4 and #5 hit RB as hard as they can with bags or shields.#1 then high knees over to bags laying on ground.

    As he approaches the back of #6 (who is facing #7 and #8)....#6 simulates a block vs air.#1 breaks off this block and approaches #7 or #8.He then straight arms or spins off #7 or #8.

    #1 replaces #8...who replaces #7...who replaces #6...#6 replaces #5...who replaces #4#4 gets in back of line behind #3

    #5

    #2

    #1

    #3

    #7

    #1

    #3

    #5

    #6

    #4

    #2

    #7

    #6

    #8

    #8

    #4

    #3

    #5

    #2

    #7

    #6

    #8

    #8

    #1 RB runs at each shield in a "zig=zag" pattern.He straight arms or spin moves off each shieldBall should be in right hand as he approaches #4...Switch ball to left hand just before he straight arms #4 with right arm.

    Run at #5 with ball in left hand..switch ball just before straight arm #5

    At end of circuit, #1 replaces #8....#8 replaces #7...who replaces #6...who replaces #5...who replaces #4#4 gets in back of line behind #3.

    ZIG ZAG

    RUNNING BACKS

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  • 159

    CHAPTER TWELVE

    Practice Organization

    This Chapter is a summary of my book: Wing T Skills & Drills Manual

    This book has 200 pages diagramming every technique and drill you need to run this offense. It also has 10 spring, 12 summer, 20 August, and in-season practice plans in print & on CD-Rom.

    This chapter has one example of each practice schedule

    RACEHORSE MENTALITY

    Move through practice quickly, enthusiastically, and efficiently. A multiple offense has alot to cover during

    each practice and most youth teams are regulated to 120 - 150 minutes per evening and 7 1/2 hours per week. Therefore, during practice, we move along at a fast pace, while still getting quality repetitions. Each coach is

    expected to be enthusiastic, positive, and extremely efficient in his usage of time.

    The basic ingredients of the Wing-T Race Horse Philosophy are

    I. Keep It Simple a) KISS is "Keep It Simple, Stupid". "Keep It Simple" for the players and "Stupid" for coaches.

    I sometimes forget the young men I'm working with want to play football not learn biomechanics.

    II. One bag for every two players. a) This means at least half of the lineman will perform the drill at a time.

    b) This allows a lot of quality repetitions in a shorter amount of time. c) Lots of quality repetitions = Technique mastery

    III. Coach on the Fly a) Create buzzwords to correct mistakes. The drill or play never stops to correct one player.

    The correction has to happen while the drill is happening. b) If the correction takes explanation, sub the player out.

    IV. Three plays per minute.

    a) Goal is to run 3 plays per minute...but 2 plays per minute is great. This include reps during drills!

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    Teaching Progression

    EASY TO HARD Teach easy plays (sweep) first and progress to harder plays (Belly). There are so many other things that need

    to be established, such as work ethic, going fast, timing of motions, understanding different tempos / snap counts. We dont want to add to our players frustrations by teaching a complicatd play that has lots of moving parts

    when they are still learning how to huddle, where to line up, and what the snap count is.

    PRACT MOTION FORMATION RUN PLAY PASS PLAY MISC

    M Day 1 Liz & Rip Loose Sweep Right & Left You-Me Call Huddle

    T Day 2 Near & Far

    W Day 3 Rip Dive Middle / 31 G Slant

    Th Day 4 Tight & Over Boot Pass Boot Pass

    Fr Day 5 Review M Day 6 X-Tite/X-Over Liz Down Right 36-0 Fade

    T Day 7

    W Day 8 Down Pass

    Th Day 9

    Fr Day 10 Review M Day 11 Doubles Rip 33 Belly

    T Day 12 Belly Pass Wheel routes

    W Day 13

    Th Day 14 Belly Sweep 47-G

    Fr Day 15 Review M Day 16 Halves Belly 28 & 47 G Purple Quick [& GO]

    T Day 17 Purple Swing [& GO]

    W Day 18 Down Counter Left (45 TY) Sprint Pass Right

    Th Day 19 Belly Counter Right (trap)

    Fr Day 20

    Sat SCRIMMAGE T Day 21 Tubby Tubby Package Wraparound

    W Day 22 Lucky & Ringo Lazer & Rocket 28 & 47 "T"

    Th Day 23 T Day 24 Nascar

    W Day 25 Lazer & Rocket Lion/Ram

    Th Day 26 Wildcat, Empty

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    AUGUST - First 4 Weeks Another thought is to spend more time on offense during week one since your league probably does not allow the players to wear pads until week 2. For example, spend 70 minutes on offense and 40 minutes defense

    during the first week.

    WEEK 1 WEEK 2 WEEK 3 WEEK 4 15 Perfect Plays 10 Perfect Plays 10 Perfect Plays 10 Perfect Plays

    30 Indo Period 25 Indo Period 25 Indo Period 10 Indo Period

    15 1/2 Line 10 1/2 Line 10 1/2 Line 10 1/2 Line

    10 Pass Plays

    15 Odd-Even 15 Odd-Even 15 Odd-Even 10 Odd-Even

    40 Defense 50 Defense 50 Defense 50 Defense

    15 Special Teams

    10 Conditioning 10 Conditioning 10 Conditioning 10 Conditioning

    IN-SEASON

    TUE - Belly-Down Day WED - Counter Day THUR - Sweep Day

    10 Punt+Hidden Time 10 KO Return+Hidden Time 20 Special Teams+Hidden Time

    10 Perfect Plays -Huddle 10 Perfect Plays-Huddle 10 Perfect Plays-Nascar

    10 Indo Period 10 Indo Period 10 Indo Period

    OL/TE Bag Work OL 1/2 Line OL Reach, Escapes, Middle

    RB Fool Me Drill

    RB Blocking RB Sprint Right Passing

    Swings & Quicks QB QB

    Slant, fade, hitch QB

    X Blocking X/TE X/TE

    10 Half Line Belly 10 Full Line 10 Half Line Sweep

    C/GT Belly Left

    Down Right

    OL/TE Counter/Traps T/TE Liz/Rip Sweeps

    Belly Sweep RB QB

    Slant, fade, hitch WB

    QB X X

    X/TE Hands progression C/G Dive Middle/G Lt/G Rt

    TB

    10 Belly & Down Pass 10 Chop Passes 10 Sprint Right Passing

    10 Odd-Even 15 Odd-Even 10 Goal Line

    50 Defense 50 Defense 40 Defense

    You need to be very organized sharing your QB. One QB goes with running backs while the other QB throws. If your starting QB threw on Tue, then the following week have him go with RB.

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    CHAPTER THIRTEEN

    Attacking Defenses

    COUNTING DEFENDERS

    The first thing to do is COUNT DEFENDERS INSIDE THE BOX.

    5 v 6: Run ball outside 6 v 6: Attack the off-tackle. Put tight end in a TIGHT alignment for extra blocker.

    We begin by attacking #3. Draw line thru playside A gap and count defenders from inside to outwards.

    If #3 seals inside, then we go outside, looking for reaction of #4 defender.

    If #4 goes upfield, run up inside him (Down). If we can hook/crack #4, then run outside #4 (Sweep). If #4 aggressive, throw behind him. If he is soft, run at him.

    If #3 goes upfield, we go inside.

    The key is the two inside LB vs the 5-3can you block them? Vs the 6-2, can you double the NG? What is backside doing? Can you run Counter or Boot?

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  • 173

    SECTION FIVE

    APPENDIX

    Blocking Rule Summary

    Playsheets & Wristbands

    Player Evaluations

    Scouting Sheets

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  • SECTION FIVE: Appendix

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