Pirjo Kangas - Game-based learning platforms in information literacy teaching - BOBCATSSS 2017

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Game-based student response systems in information literacy teaching in higher education Pirjo Kangas Bobcatsss 26.1.2017

Transcript of Pirjo Kangas - Game-based learning platforms in information literacy teaching - BOBCATSSS 2017

Page 1: Pirjo Kangas - Game-based learning platforms in information literacy teaching - BOBCATSSS 2017

Game-based student response systems in information literacy teaching in higher educationPirjo Kangas

Bobcatsss 26.1.2017

Page 2: Pirjo Kangas - Game-based learning platforms in information literacy teaching - BOBCATSSS 2017

Background & purpose

Learning games as a means to increase student engagement

”Simple gamification”

Professional background

Page 3: Pirjo Kangas - Game-based learning platforms in information literacy teaching - BOBCATSSS 2017

Socrative and Kahoot!

Many terms: Student response system (SRS): ”clickers”Online student response systemGame-based learning platformGame-based student response system (GSRS)(Quiz tool)

Functions:Quizzes, surveys, discussion questions, exit tickets

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Socrative and Kahoot! as games

Main difference:Built as a game (Kahoot!) vs. games as an add-on feature (Socrative)

Simple elements of game:Graphics, leaderboard, points, audio

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Learning games as an engagement strategy

Previous studies:• Several experiments• Effects to student motivation and learning

results• Wear out effect• Fewer studies about the actual effects on

learning results• Lack of large-scale empirical evidence

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Case examples and best practices

Pedagogical possibilities: Different types of questionsTeacher-paced or student-pacedBenefits of competitiveness

Ways to use:Introducing new topicsChecking what the students knowActivating old informationRevising and summarising

Think about what you want to achieve!