Physion Design Documents Weekly

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PHYSION WEEKLY REPORT www.etc.cmu.edu/projects/lm-motion/ 2 PHYSION W E E K 1 2 AGENDA 1. Play Test 2. Game Detail 3. Game Control 4. Data Graph 5. Story 6. Plan to do 0 4 / 0 5 / 2 0 1 0 Play Test We started play test. Testers gave many useful feedback. Page 3 Game Detail More game detail were added including spider and lightning. Page 4 Data Graph We made graph for our data collection program. It can show graph along with time and event that we set during play. Page 7

Transcript of Physion Design Documents Weekly

Page 1: Physion Design Documents Weekly

P H Y S I O N W E E K L Y R E P O R T ! !w w w . e t c . c m u . e d u / p r o j e c t s / l m - m o t i o n /! 2

PHYSIONW E E K 1 2

AGENDA1. Play Test

2. Game Detail

3. Game Control

4. Data Graph

5. Story

6. Plan to do

0 4 / 0 5 / 2 0 1 0 Play Test

We started play test. Testers gave many

useful feedback.

Page 3

Game Detail

More game detail were added including

spider and lightning.

Page 4

Data Graph

We made graph for our data collection

program. It can show graph along with

time and event that we set during play.

Page 7

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PHYSION WEEK 12

Play Test is under way.

PLAY TEST

As our test computer had set up, we started our play test. Students from other teams gave us many helpful feedback about the game. We changed game and plan to change more in the future based on feedback.

GOOD POINT

o Environment was well made.o Darkness and lighting was effective.o Flash light was good. But some people said it’s too small in the outside.

IMPROVEMENT

o Game control was hard.o Lightning was not very effective.o Need headshoto Zombie was too bright in the church.

•Play Test

•COMPARISON BETWEEN

NEUROSKY AND EMOTIV

•PROGRAM STABILITY

Emotiv is more stable.

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PHYSION WEEK 12

More Game Detail Added.

Video of current version of the game is available at

http://vimeo.com/10837066 http://vimeo.com/10837097

SPIDER

<Spider in the church>

o When player approaches to altar, the spider came out from the ceiling with creaky noise. Player would be surprised.

•SPIDER

•EFFECTS

Surprising the player

PRODUCT

EFFECTS

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PHYSION WEEK 12

LIGHTNING

<Lightning in the church>

o When player passes middle of the church, there is sudden lightning and thunder sound. After lightning, candle light is lit up.

•LIGHTNING

•EFFECTS

Surprising the player

PRODUCT

EFFECTS

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PHYSION WEEK 12

GAME CONTROL

<Game Controller>

Movement by Nunchak

Camera movement by Nunchak while holding button

Aiming and shooting by Wiimote

•GAME CONTROL

PRODUCT

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PHYSION WEEK 12

Data Graph

DATA COLLECTION GRAPH

We have the data recording tool with the graph function. After we collects biofeedback data during the game play, we can see data with graph. We can choose the value that we want to see, and also zoom in and zoom out. During the play we can manually set the time line that indicates the time in the graph. These biofeedback data includes average, minimum and maximum values of GSR, Heartbeat, short-term excitement, longterm excitement and meditation. It also records various game data such as shooting accuracy, number of zombies killed and the play time.It would help to analyze how game affects to the the player.

•DATA COLLECTION GRAPH

•DATA RECORDING

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PHYSION WEEK 12

Background Story

MAD ZOMBIE EXPERIMENT

Some psycho scientists conduct an experiment by putting you in a remote location to see how long and how well you will survive in zombie infestation. Player was kidnapped and put in the church. He needs the key to escape. There are zombies around the church.,

•Zombie Experiment

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PHYSION WEEK 12

Plan To Do

Based on the feedback and our schedule, we will keep

developing our game.

We need to find the relationship between biofeedback and emotion. We will show testers scary movies and observe the data. It might give us common biofeedback data when people got scared.

RELATIONSHIP BETWEEN BIOFEEDBACK AND GAME

We also need to define which biofeedback affects to the game in which way. Once we know the relationship between emotion and biofeedback, it will be easier to define what is the positive way that biofeedback affects to the game.

o Add game detail

o Game design

o Sound effect

o User Play Test

We would start basic play testing and get feedback.

•RELATIONSHIP BETWEEN

EMOTION AND BIOFEEDBACK

•RELATIONSHIP BETWEEN

BIOFEEDBACK AND GAME

•GAME DEVELOPMENT

•PLAY TEST PLAY TEST

RELATIONSHIP BETWEEN EMOTION AND BIOFEEDBACK

GAME DEVELOPMENT

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03-29-10

GAME DESIGNThe floor plan was revised based on faculty‘s advices.

VISUAL EFFECTWe added candle light, flash light and night sky.

DEVICE CONFIRMAfter we compared two device, Emotiv and Neurosky, we decided to use Emotiv for program stability and data acquisition.

Floor Plan was revised.

More Art work added.

Emotiv tested.

PHYS

ION

#11

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PHYSIONW E E K 1 1

AGENDA1. Floor Plan

2. Visual Effect

3. Device Confirm

4. Faculty Feedback

5. Data Collection

6. Plan to do

0 3 / 2 9 / 2 0 1 0 Game Design

The floor plan was revised based on faculty

‘s advices.

Page 3

Visual Effect

We added candle light, flash light and night

sky.

Page 5

Device Confirm

After we compared two device, Emotiv and

Neurosky, we decided to use Emotiv for

program stability and data acquisition.

Page 8

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PHYSION WEEK 11

Floor Plan was revised!

FLOOR PLAN•FLOOR PLAN

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PHYSION WEEK 11

Following advices of faculty, we revised to give more closed space feeling. This is still in draft stage. After we have more play testing, we would confirm the change and add art work.

Player would have a limited sight and less place to move. It would give more salient biofeedback.

1. Collapsed pillar in the middle added. Player can’t see the whole interior in the beginning. The pillar also give the feeling that something might be behind it.

2. Desk added near entrance.

3. More benches.

4. Curtains near altar.

5. Banner along the wall.

1. Pillar

2. Desk

3. Benches

4. Curtains

5. Banners

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PHYSION WEEK 11

Visual Effect is on the process!

CANDLE LIGHT

<Candle light in the church>

o It makes aesthetic interior. When it lit up, player would feel safer We can make moving shadow outside of church, and it would surprise the player. When the candle is blown off, player would feel more scared.

•CANDLE LIGHT

•EFFECTS

Aesthetic

Drastic change of lighting

PRODUCT

EFFECTS

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PHYSION WEEK 11

<Flash light in the church>

o By using flash light, player would have limited sight.

•FLASH LIGHT

•EFFECTS

Limited sight

FLASH LIGHT

EFFECTS

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PHYSION WEEK 11

<Night sky in the outside>

o We changed the sky box and lighting. It would make more grotesque environment.

•NIGHT SKY

•EFFECTS

Grotesque Environment

NIGHT SKY

EFFECTS

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PHYSION WEEK 11

Device is confirmed with Emotiv.

Comparison between Neurosky and Emotiv

Although its disadvantage in convenience for player, Emotiv performs better in programming and data acquisition. We think these are important for our research purpose. If we make commercial game, Neurosky could be reconsidered.

PROGRAM STABILITY

NeuroSky is unstable to connect. It is often that the program cannot connect with the device, and the whole program was stuck at this time. Also, it is often that the connection become bad when we are using the device. Even NeuroSky's own sample program sometimes cannot work well.!

Emotiv is much easier to connect with program. Even though sometime the program stopped suddenly and cannot disconnect, the device can solve this problem by itself.

•DEVICE CONFIRM - EMOTIV

•COMPARISON BETWEEN

NEUROSKY AND EMOTIV

•PROGRAM STABILITY

Emotiv is more stable.

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PHYSION WEEK 11

DATA ACQUISITION

NeuroSky's data lagged for a few second, and acquires less data than Emotiv. The data we can use from NeuroSky are attention and meditation value, which refresh once per second.!

Emotiv can provide more data, including long term excitement, short term excitement, meditation, frustration, and boredom, which refresh 4 times per second.

DATA ACQUISITION

•EMOTIV acquires more data in

faster way.

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PHYSION WEEK 11

USER CONVENIENCE

Neurosky has two sensor spot. One is for ear and one is for forhead. It’s easy to setup and play. It has bluetooth headphone.

Emotiv needs to use 16 damp sensors around the head. It’s less comfortable to play. It requires 10 minutes to setup the sensors.!

USER CONVENIENCE

•Neurosky is easier to use.

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PHYSION WEEK 11

Faculty provided useful feedback!The team had another meeting with Jesse and show our current

game design to get advice.

Jesse Schell - Associate Professor

Think when player would be scared and how to do it.

BE CREATIVE WITH ZOMBIE

If our zombie can do something unexpected, it would surprise players.

MAKE BACKGROUND STORY

Define who is the player and what happened to the church. It would help the game more sensible and engaging.

REVISE ON THE FLOOR PLAN

Church interior might be disorienting.

•SCARY MOMENTS

•CREATIVE ZOMBIE

•BACKGROUND STORY

DESIGN SCARY MOMENTS

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PHYSION WEEK 11

Calibration and Data Recording

CALIBRATION

We have the basic calibration function. It averages the biofeedback data before entering the game and uses the data as a basis for the player.

DATA RECORDING

We have the data recording tool. It collects biofeedback data along with the time and store in the file. These biofeedback data includes average, minimum and maximum values of GSR, Heartbeat, short-term excitement, longterm excitement and meditation. It also records various game data such as shooting accuracy, number of zombies killed and the play time.It would help to analyze how game affects to the the player.

•CALIBRATION

•DATA RECORDING

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PHYSION WEEK 11

Plan To Do

Based on the feedback and our schedule, we will keep

developing our game.

o Defining the relationship with biofeedback and gameplay

o Add game detail

o Game design

o Sound effect

o User Play Test

We would start basic play testing and get feedback.

•PROGRAMMING

Connecting devices to Unity3D

•GAME DEVELOPMENT

•PLAY TESTPLAY TEST

PROGRAMMING

GAME DEVELOPMENT

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03-22-10

GAME DESIGN

The first game design and floor plan was made.

VISUAL EFFECT

We made aesthetic and scary church interior. Also we added blood effect.

FACULTY FEEDBACK

We had meetings with each faculty members, Shirley, Ruth, Scott, Mk and Jesse. They provided various feedback.

Game Design and Floor Plan was made.

PHYS

ION

#10

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PHYSIONW E E K 1 0

AGENDA1. Game Design

2. Visual Effect

3. Faculty Feedback

4. Emotiv Test

5. The Play Test PC

6. Plan to do

0 3 / 2 2 / 2 0 1 0 Game Design

The first game design along with floor plan

was made.

Page 3

Visual Effect

We made aesthetic and scary church

interior. Also we added blood effect.

Page 7

Faculty Feedback

We had meetings with each faculty

members, Ruth, Mk and Jesse. They

provided various feedback.

Page 10

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PHYSION WEEK 10

Game Design and Floor Plan are ready![Physion] Game Design Document

BACKGROUND

In the 19th century Europe

•GAME DESIGN DOCUMENT

•Background: In the 19th Europe

•FLOOR PLAN 1

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PHYSION WEEK 10

Movement: Nunchuk Aim: Wiimote Brainwave: Neurosky GSR: Wilddivine

•CONTROL DEVICE

Movement: NumchukAim: Wiimote

Brainwave: Neurosky

GSR: Wilddivine

•FLOOR PLAN 2

CONTROL DEVICE

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PHYSION WEEK 10

During Event, player loses control of the movement and camera.

1. EventPlayer enters the church the gate in the south east. Sound: Door close, Foot step Art: Church / door + animation, church interior

2. EventCreepy noise. Camera turns. See nothing. Camera turns back. Sound: Creepy Noise, footstep Programming: Noise, Camera turn

3. Event2 set of 2 candles lit up mysteriously, but it's very dim. Art: candle, light Programming: Camera turn, glowing effect, candle lit

4. Event Creepy noise. Camera turns. Mouse is around the hands and arms. Sound: creepy noise, mouse, cracking sound Art: dead body, mouse with animation Programming: Camera turn, sequence

5. Event Player reaches to the altar. Pick up the artifact.Art: altar, artifact Sound: Picking up (V.O)

•EVENT SEQUENCE

1. EVENT

Entering the church

2. Event

Creepy Noise

Camera Turns

3. Event

Candle Lit Up

4. Event

Creepy Noise, see hands arms

and mouse

5. Event

Taking Artifact

EVENT SEQUENCE

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PHYSION WEEK 10

6. EventCandle off. Camera turns to hallway. See glowing eyes. Eyes move to the players. Sound: zombie growl, stressful music, zombie footstep Art: Zombies + animation, broken window Programming: Glowing effect of eyes, lighting

7. ActionPlayer fights the zombies with the gun. He needs to exit the door in the south west because there are too many zombies in the South east. He knows there are two doors from the map in the beginning. Sound: Running footstep, gunshot, heartbeat, scream of the player when attacked Programming: Neurosky to accurate aim, Wilddivine to generate more zombies, wiimote to shoot

8. EventPlayer came out to the outside. He breathes in relax and heavily. Then he found zombies are surrounding him and coming to him. Sound: breath, surprising sound Art: Moon, graveyardProgramming: fog effect

9. ActionPlayer fights to zombies. Programming: Neurosky to accurate aim, Wilddivine to generate more zombies, wiimote to shoot

Other Ideas for later Event 6Window breaking sound. Dim moonlight through broken glasses.

6. Event

Zombies appear

7. Action

Fighting with zombies to escape

8. Event

Exiting Church

9. Action

More zombies to fight

Other Ideas

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PHYSION WEEK 10

Visual Effect is on the process!Following the advisor Shirley’s suggestion, the producer had

individual meetings with faculty. Each faculty provided their

opinion of good project.

<Entrance of the church>

o Fixed church scale o Bump map for church exterior o Modeled, unwrapped and textured church benches o Added a floor o Added some spider web

•ENTRANCE OF THE CHURCH

•FEATURES

Benches

Floor

PRODUCT

FEATURES

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PHYSION WEEK 10

! < Altar in the church >

o Added bricks, more spiderwebs, candle holders with candles, and altar o Refined lighting, shadows and added candle glow

•ALTAR IN THE CHURCH

•FEATURES

Interior, AltarLighting and Shadow

FEATURES

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PHYSION WEEK 10

< Blood Blur Effect >

o Blood blur effect when player gets damage

•BLOOD EFFECT WHEN

DAMAGED

FEATURES

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PHYSION WEEK 10

Faculty provided useful feedback!Following the advisor Shirley’s suggestion, the producer had

individual meetings with faculty. Each faculty provided their

opinion of good project.

Ruth Comley - Art Faculty

o The purpose of project was not clear to her. Make it clear. o The ‘client wants this' is not good answer. o Our slide was clear and image was relevant to our topic. " o People should be involved even when not presenting. Such as nodding head. Not walking around or crossing arms. o Show successful results with numbers in final. People wants to hear success.

o Art level is not sufficient yet. Need more work. o Zombie is very hard to animating. If it's not well animated, it looks funny and disrupts the game experience. o Make sure we have time and resource to finish our work. o Carefully design where the zombies would be placed and regenerated.

•PRESENTATION

Clear Project Purpose

Good Slide

Show Results

•PRODUCT

More Art Work

Zombie Placement in Game Design

PRODUCT

PRESENTATION

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PHYSION WEEK 10

Mk Haley - Associate Executive Producer

o Show data clearly o Practice pronunciation

o Engaging player! Make player wants to play until end o Value of biofeedback ! Why do we use biofeedback? ! Why is it necessary to you and client? o Explain why the team choose 'horror'

•PRESENTATION

Show Data Clearly

Pronunciation

•PRODUCT

Engaging PlayerValue of Biofeedback

Choice of Horror

PRODUCT

PRESENTATION

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PHYSION WEEK 10

Jesse Schell - Associate Professor

o During presentation, scaring audience will be bonus.

o The Game was not scary.! Use closed place, sound, lighting! Headphone can work

o Answer these questions.! What is the problem the client have?! Why is important to them?! Show 'Here is the evidences that we did that thoroughly.'

o The team is not the first one who do the biofeedback project. Dozens of companies did this.Address they did this, this, this, but not this. We did this and the answer is this.

•PRESENTATION

Scaring Audience

•PRODUCT

More Scary GameReason of the Project

PRODUCT

PRESENTATION

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PHYSION WEEK 10

Emotiv is being tested.

Emotiv doesn't work very well with Unity3D. After careful consideration, we decided to use separately program to run NeuroSky and Emotiv, and use network program to send data to our game. We learned how to write network program with C#, and will optimize it.

The second computer was set up.

Computer for play test is ready. We also have the second set of Wilddivine IOM sensor.

•EMOTIV ON THE TEST

•THE PLAY TEST COMPUTER SET

UP

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PHYSION WEEK 10

Plan To Do

Based on the feedback and our schedule, we will keep

developing our game.

o Connecting Emotiv and NeuroSky to Unity3D through

network program

o Add game detail

o Game design

o Clarify of the purpose of the project

As faculty pointed out, we would clarify the purpose of the

project. It would help faculty to understand our project more.

•PROGRAMMING

Connecting devices to Unity3D

•GAME DEVELOPMENT

•CLARIFY THE PURPOSE OF THE

PROJECT

PURPOSE OF THE PROJECT

PROGRAMMING

GAME DEVELOPMENT

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03-15-10

HALF PRESENTATIONThe Half presentation was on March 07 at RPIS. Audience was including faculty, students, clients and guests. They really loved it.

CLIENT FEEDBACKThe client atteneded our presentation and gave various helpful feedback.

FACULTY FEEDBACKFaculty members, especially our adivsor Shirely and Scott gave a lot of uesful comment.

Half Presentation is Finished.

PHYS

ION

#09

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PHYSIONW E E K 0 9

AGENDA1. Half Presentation

2. Client Feedback

3. Faculty Feedback

4. Plan to do

0 3 / 1 5 / 2 0 1 0 Half Presentation

he Half presentation was on March 07 at

RPIS. Audience was including faculty,

students, clients and guests.

Page 2

Client Feedback

The Lockheed Martin clients attended our

presentation and gave various helpful

feedback.

Page 3

Faculty Feedback

Faculty members including our advisors

provided a lot of useful comments and

suggestions.

Page 5

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PHYSION WEEK 9

Half Presentation was done in success!The Half presentation was on March 07 at RPIS. Audience was

including faculty, students, clients and guests. For the preparation,

our team had many rehearsal. The presentation was full of fun and

interesting. We are sure that our presentation was the most

enjoyable and interesting presentation through whole half

presentation. The audience really loved it.

Team Physion was one of few teams that actually shows the

demo program. We knew that our prototype had not many visual

effect yet and was not scary yet. However, we were not afraid to

show to give audience better understanding for our project. We

hoped that our audience would see through the current state and

understand the concept. Although some of audience might not

think as we intended but it was worth to trying.

The video is available on the website.

http://www.etc.cmu.edu/projects/lm-motion/

•HALF PRESENTATION

•When: March 07

•Where: RPIS ETC

•Audience: Faculty, ETC students,

clients and guests

•Topic: client deliverable,

biofeedback research, demo,

future plan

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PHYSION WEEK 9

Our client gave various helpful feedback!After presentation, all of Lockheed Martin teams had meeting

with client James and Brad.

During the meeting, they said they liked it a lot. Later they sent

us feedback in detail.

o The team is very enthusiastic!

o J is a treat to work with as the producer!

o Excellent Research

The team has done an excellent job of CLEARLY identifying

their options and why they have made the choices they made. Their

report is an exemplar for future ETC projects.

o Smart Prototyping

The team has been very aggressive with getting the biofeedback

devices integrated for use!

o Devices as a Mechanic

The team appears on their way to articulating what may be

‘devices as a game mechanic’; very interested in where this may go.

·

•OVERALL

Very Enthusiastic

Good producer

•PROS

Excellent Research

Smart PrototypingDevice as a Mechanic

PROS

OVERALL

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P H Y S I O N W E E K L Y R E P O R T ! ! w w w . e t c . c m u . e d u / p r o j e c t s / l m - m o t i o n /

PHYSION WEEK 9

o Data in need

One unit can be Zombie and another can be Rubber Duck.

collect the data and compare the results.

o Do graphics matter in getting a response?

o Is pacing the game play more important?

o What sounds and when increase the end-users experience? ·

o Order the 2nd set of gear asap

LMC specifically provided an additional $5k per project per

semester intentionally for hardware.

If Physion establishes 2 (minimum) stations for this game to run

in parallel, they can easily get more users to play their game,double

the amount of data they can collect and can even tweak the user

experience on the fly.

o IOM sensor ordered.

o As the schedule, the team will be gather data as they develop

the game.

•CONS

Data in need

•ADDITIONAL QUESTIONS

Graphic matters?

Game pacing matters?

Sound matters?

•REQUIRED ACTION

Order the 2nd set of gear

•ACTION TAKEN

IOM sensor ordered.

Data collection as the schedule

REQUIRED ACTION

ADDITIONAL QUESTIONS THAT CLIENT WANT TO KNOW

CONS

ACTION TAKEN BY THE TEAM

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PHYSION WEEK 9

Faculty provided useful feedback!After presentation, the faculty had a meeting and sent us

feedback. We knew that we are on the right track because the

feedback relating to product were in a line with our schedule that

we have. Most of the feedback were suggestions to our future work

relating to our game. We had a plan to implement those after half.

o Quick introduction

o Xiao -great energy, keep it flowing

o Tatyana -a little quick, watch screen, keep energy going

o Yantong -articulate, keep energy going

o J -nice energy and humor

o Nice ending, answer questions okay

o Effect

Use darkness, scary music, sound

o Visual

Right now zombies are not scary enough

o Game Design

Trap in a corner, Limit ammo, Have me protect someone else,

Being chased

o Concept

Game to induce biofeedback in order to track data, yes?

How can you compare across players and play sessions?

•PRESENTATION

Good Energy

Tending to watch screen

•PRODUCTUse more effect

Add visual detail

Game Design suggestion

PRODUCT

PRESENTATION

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PHYSION WEEK 9

Plan To Do

Based on the feedback and our schedule, we will keep

developing our game.

o Test and compare two brainwave device

Emotiv and NeuroSky

o Try Unity3D code provided by NeuroSky manufacturer

o Add game detail

o Game design

We will design floor plan and scenario.

o Build the 2nd set of the gear

IOM sensor is ordered. PC will be requested to ETC. After we

compare between NeuroSky and Emotiv, we would purchase one

more of them.

•PROGRAMMINGTest and compare brainwave

device ‘Emotiv’ and

‘NeuroSky’

•GAME DEVELOPMENT

Add game detail

Game design

•PRODUCT

Build the 2nd set of the gear

HARDWARE

PROGRAMMING

GAME DEVELOPMENT

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Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 

     

Weekly  Report    

Team  Physion  

Week  8  (03-­01-­2010)      

Things  we  did    

1.  Game  Programming    We  made  a  very  simple  prototype  to  show  our  half  presentation.    Completed  features  1)  Aiming  with  Wiimote.  Change  weapon.  2)  Zombies  walk,  attack  and  die.  2)  IOM  is  working  and  values  are  shown  at  the  right  bottom.  3)  Mindset  is  working  but  it  crashes  sometimes.  4)  Fog  and  glowing  effect.    

                                     

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Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 

     

Wiimote  Video:  Wiimote  will  move  the  crosshair     http://vimeo.com/10027742  Mindset  video:  Focus  will  make  crosshair  smaller  to  aim  accurately  http://vimeo.com/10027749    IOM  video:  Scared  player  will  lure  more  zombies     http://vimeo.com/10027773  

 2.  Art  Work    

We  have  zombies,  church  and  graveyard.                                

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3.  Game  Design    Meeting  with  Jesse  is  postponed  but  we  have  draft  game  design.    

4.  10  seconds  promotion  video       The  draft  of10  seconds  promotion  is  made.  It  can t  have  sound.  

http://vimeo.com/9947996          

                               

 Things  we  will  do  

 1.  Preparation  for  half-­presentation  

Half  presentation  is  on  Wednesday.  We  would  prepare  the  presentation  and  demo.    2.  Game  Programming  

Add  detail  to  game.    

3.  Art  Work  We  will  work  on  zombie,  graveyard  and  church.  

 4.  Game  Design    

We  will  design  floor  plan  and  scary  point  for  church.  

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Lockheed Martin ETC Projects Spring 2010 Physion

Weekly  Report  

Team  Physion  

Week  7  (02-­22-­2010)      

Things  we  did  1.  IR  sensor  bar    

If  we  put  sensor  below  or  above  the  screen,  aiming  point  on  the  screen  is  not  well  matched  with  what  my  Wiimote  gun  actually  aim.  In  shooting  game,  aiming  is  basic  and  crucial  part.  To  solve  aiming,  we  tried      1)  Using  two  Wiimotes    Block  each  side  of  Wiimote  and  put  middle  end  of  the  screen.  It  works  in  small  screen  not  in  big  one  because  Wiimote  has  limited  horizontal  range.      

·∙ Use  duct  tape  to  block  IR  ·∙ Put  two  Wiimotes  at  each  side  of  screen  

·∙ Player  need  to  stay  in  certain  distance  to  play      2)  Using  IR  LED  and  attach  on  the  screen    Using  IR  LED  and  attach  on  the  screen  It  might  work  well,  but  the  LED  would  look  distracted.  We  can  take  the  light  from  the  glasses  and  attach  have  it.  We  think  buy  new  glasses  or  make  our  own  LED  light.          

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3)  Put  sensor  bar  between  screen  and  player    Put  sensor  bar  between  screen  and  player  

nd  works  in  acceptably.  However,  it  is  a  little  distracting  that  sensor  bar  is  in  front  of  player  and  blocks  the  screen.    

   

 2.  Game  Programming  

We  will  try  to  make  a  very  simple  prototype  such  as  shooting  boxes  as  early  as     possible.    1)  Study  Unity  3D  engine  We  studied  Unity  3D  engine  and  make  FPS  game  following  tutorial.    2)  Integrating  Unity  3D  with  IOM  (GSR  and  heartbeat  sensor)  We  succeeded  in  reading  data  from  Wild  Divine  in  Unity  3D    3)  Get  data  from  Mindset  and  Wiimote  in  C#    We  succeeded  in  reading  data  from  Mindset  and  Wiimote  in  C#  program  for  Unity  3D    

 3.  Art  Work  

We  will  develop  concept  art  and  modeling.    1)  Concept  art  of  game  stage    church  2)  Prototype  zombie  model  

                   

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Lockheed Martin ETC Projects Spring 2010 Physion

4.  Cave  System  We  talked  with  Ruth  again  about  the  CAVE  and  the  Swiss  Ranger  sensor  (SR).  It  is  really  cool  to  have  a  better  view,  but  there  are  also  many  challenges.  We  would  develop  with  normal  monitor  first.  If  we  have  time  later,  we  would  consider  using  CAVE.  

              1)  SR  sensor  and  projects  are  not  high  enough,  7  feet  above  the  floor.    

Currently  the  SR  locates  lower  position,     which  means  the  player  cannot  move  freely  since  SR  has  only  limited  view  field.  If  the  player  leaves  the  center  point  of  CAVE  a  little  far  away,     SR  cannot  find  the  player.  In  current  situation,     the  valid  area  is  really  small,     less  than  1  square  meter.      In  addition,     the  position  of  projectors  is  also  low.  If  a  player  with  6.5  feet  tall  is  standing  at  the  center  of  the  CAVE  system,     his/her  head  may  block  some  parts  of  the  screen.      To  change  the  position  of  SR  and  projector,     we  have  to  build  a  new  frame  to  support  them,    which  is  time  consuming,     and  we  need  to  discuss  with  ETC.    2) Detecting  Aim  is  hard  in  CAVE  If  we  use  SR  instead  of  Wiimote  to  aim,  it  is  hard  to  detect  the  gun  from  the  player.  In  addition,    detecting  aim  point  at  three  screens  will  be  very  complicated.  We  need  to  check  schedule  with  Ruth  and  i3  team  to  go  to  the  CAVE  room.  

   

5.  Purchase  New  device  Emotiv.  It's  faster  and  gives  more  data  than  our  current  device,  Mindset.    We  ordered  the  new  device  but  it  would  come  next  week.  We  got  the  serial  number,  however,  

             

6.  Get  Unity  3D  License  To  integrate  devices  in  Unity  3D,     we  received  unity  3D  pro  license  from  ETC.    

                                                   

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Lockheed Martin ETC Projects Spring 2010 Physion

7.  Wiimote  gun  controller  test  We  received  two  gun  controllers  and  tested.  ,  The  rifle  is  a  little  heavy  and  a  little  hard  to  aim.,  An  overkill  hand  cannon  has  better  aim.  .    

     8  Perforce  Setup  

We  setup  Perforce  server  which  enables  us  faster  development.      

Things  we  will  do    1.  Game  Programming  

We  will  make  a  very  simple  prototype  to  show  in  half  presentation.    

2.  Art  Work  We  will  work  on  modeling  and  texturing.  

 3.  Game  Design    

We  will  design  our  game.  A  meeting  with  Jesse  on  Friday  will  help  us  to  develop  our  idea.    

4.  IR  sensor  bar    -­‐  Using  IR  LED  and  attach  on  the  screen    We  will  get  LED  light  and  test  this  method.  

 

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Weekly Report

Team Physion

Week 6 (02-15-2010)

Things we did1. Review of Project in CS using brainwave device

Title: MIND READING: Analyzing EEG Data for Human-Aided Video Retrieval

The original intent was to use EEG signals to reduce the time required to physically mark an image as relevant; unfortunately, the classifier using thought alone performed poorly.

There was also noise issue. "Initially, there was great concern that the EEG signal would contain far too much noise to possibly yield any positive results." They solved it by "to combine many trials of the same mental action together". This project is not directly related to ours unless we use EEG.

2. Research on former ETC projects1) Augmented Cognition (2004)The website said that checking 'pupil' is not working well. However, we couldn’t find how they used biofeedback. Jesse, the advisor of the project, was out of town this week, so we will schedule to meet in next week.

2) Night of the Living Dead (2006)The website didn't show much information. Theme is similar but game is different. It’s ‘strategy horror game’. We don't need to request more information.

3) Review of Project of Serious game (2009)The program gathers data such as which path player goes, how many cans are picked up, and which action player does with the time during the game.

They made script to record the data, but it's not on the website. The programmer of the team, Amith, might still have it.

3. Purchase of Wiimote gunFor the gun, we think to use several guns in the game. We will try various models and find which will work properly.

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1) Black + White Pistol Gun Controller for Wii Remote$8.82http://www.dealextreme.com/details.dx/sku.29212Looks ok and very cheap for two guns. It would be very light so easy to play.

2) 5-in-1 Laser Light Gun for Wii Remote$11.81http://www.dealextreme.com/details.dx/sku.9642For calibration, it might be easier if we have a gun with laser pointer.

3) HOUSE OF THE DEAD OVERKILL HAND CANNON (WII)$35http://cgi.ebay.com/HOUSE-OF-THE-DEAD-OVERKILL-HAND-CANNON-WII-NEW_W0QQitemZ180463277821QQcmdZViewItemQQptZVideo_Games_Accessories?hash=item2a047316fd It is official product for the famous gun shooting game ‘the house of the dead’. Quality will be good.

4) Wii Sniper Rifle Gun$36.07http://www.amazon.com/Wii-Sniper-Rifle-Gun-Nintendo/dp/B0031QBXJW/ref=sr_1_2?ie=UTF8&s=videogames&qid=1266362365&sr=8-2It looks nice. We can take out parts and use different gun such as blaster, rifle.

4. Game Design 1) Game Engine – Unity 3DWe looked into Unity 3D engine as Lockheed Martin suggested. We think it can give us better graphics and easier programming rather than Panda3D. We will use Unity 3D.

2) Art style - RealisticBetween comedy (such as Zombies and Plants) and Realistic (Left 4 Dead), we choose realistic.We expect that it can give more immersive, scary feeling to the player.

3) Game background – 18th century EuropeIn 18th century Europe, Professional zombie hunter (knight) fights against zombies in Church with graveyard. The bad boss is the 'priest'.

Lockheed Martin ETC Projects Spring 2010 Physion

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Things we will do1. IR sensor bar

1) Discussion with Steve AudiaHe has a big screen at home. To play Wii, he uses a customized wii sensor as big as the size of the screen. We might consider making our own sensor bar. In last semester BVW, Mark’s team made a small IR light with 9V battery and Chris’ team used AA battery. We will ask them.

2) Commercial ProductThere is a safety glass with IR led flashlight. The second year student Sharkee has it. Yantong will contact him. We might take out IR light from the glass and put on the screen.

2. Game Design Based on our background, we will develop a game design and scenario. We hope that meeting with Jesse will give us some inspiration.

3. Game ProgrammingWe will try to make a very simple prototype such as shooting boxes as early as

possible.

1) Study Unity 3D engine.2) Integrating Unity 3D with IOM (GSR and heartbeat sensor).3) Integrating Unity 3D with Mindset (Brainwave).

3. Art WorkWe will develop concept art and modeling.

4. Purchase New deviceWhile we continue our research on device, we found a new device, Emotiv. It's faster and gives more data than our current device, Mindset. We would like to purchase and try this item. As this item provides SDK, it won’t be hard to develop a game with it. However, we have only 2 weeks to work until half presentation, we will continue our work on Mindset for in case.

http://www.emotiv.com/apps/sdk/179/

Price $500 including Software Developer Kit

Pros1) Fast data refresh rate Emotiv detections are mostly updated 4 times per second (Cognitiv, Affectiv, some Expressiv). Event-driven detections (such as blinks and winks) are output immediately after detection. If we receive raw EEG data or gyro

Lockheed Martin ETC Projects Spring 2010 Physion

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signals, these are measured 128 times per second. EEG data is only available with Research, Education and Enterprise Plus licenses.

2) Various data detectionExpressiv: real-time detection of blinks, left/right winks, horizontal glances left/right, eyebrow raise, furrow, smile, smirk left/right, clench teeth, laugh

Affectiv: Excitement (short-term and long-term), Engagement/Boredom, Meditation, Frustration.

Cognitiv: NEUTRAL plus up to four trained actions selected from forward and backward motions on each of 3 axes, clockwise and anticlockwise rotations about each of 3 axes (12 detections)

Gyro: 2-axis gyro detects accelerations (nodding, shaking head)

EEG (Research, Education and Enterprise Plus licenses only): 14 channel data at 128 samples per second

Lockheed Martin ETC Projects Spring 2010 Physion

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Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 

     

Weekly  Report    

Team  Physion  

Week  5  (02-­08-­2010)      

 

Things  we  did  1.  Prepare  presentation  

We  prepared  for  quarter  walkaround,  and  finished.  We  got  many  useful  advices  from  faculties.      

         2.  Item  Research    Besides  using  Wiimote,  laser  or  arcade  gun  can  be  considered.  As  ETC  didn t  have  controller,  we  found  several  gun  controller  on  internet.  In  addition,  we  would  research  on  Beyond  VR  and  Thought  Technology.    Attached    Physion  CIS  device  report    

Things  we  will  do  1.  Research  based  on  quarter  walkaround  feedback    

We  would  look  into  the  advices  from  faculty.    -­‐ Reference  to  former  ETC  project  Augmented  Cognition  F2004  Pittsburgh  Advisor:  Jesse    According  to  Jesse,  they  used  EEG  and  motion  capture.  They  didn't  know  what  they  are  doing  and  very  unsatisfied  as  well  as  their  client.  He  suggested  proving  that  it  is  fun  to  play  with  biofeedback.    -­‐>  We  would  make  prototype  and  check  it  from  next  week.  EEG  provides  extremly  complicated  

   Mike  informed  us  that  there  is  some  CMU  Project  in  Computer  Science  in  CMU  using  brainwave  checking  device.      -­‐ Game  design  suggestion  Zen  master:  game  that  try  to  control  and  calm  yourself    

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Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 

     

When  disaster  came,  player  feel  embarrassing  then  player  should  try  to  calm.    -­‐  Suggestion  to  use  eye  tracking  device  -­‐>  It  is  not  biofeedback  and  Neurosky  is  already  on  the  head.  In  addition,  the  product  is  still  in  prototype  stage.  It's  not  reliable  yet.    Biofeedback  was  big  boom  a  few  years  ago.  However,  most  of  them  are  gone.      -­‐ Institute  of  Creative  Technology  in  University  of  Southern  California  does  many  military  

related  projects.  It  is  worth  to  searching.      

         2.  Research  on  former  ETC  projects  Faculties  suggested  to  research  on  former  ETC  projects.  Yantong  would  make  the  list  of  former  ETC  project  research  related  on  our  project.  We  would  research  on  those  and  talk  the  advisors  of  them.    

Augmented  Cognition  (Spring  2004,  advised  by  Jesse)  http://www.etc.cmu.edu/projects/biofeedback/  

Night  of  the  Living  Dead  (2006)  http://www.etc.cmu.edu/projects/livingdead/  

 

There  are  some  projects  related  to  motion  control,  might  be  useful:  Table  Topia  http://www.etc.cmu.edu/projects/tabletopia/  

 http://www.etc.cmu.edu/projects/mojox/top.html  

Master  Motion  http://www.etc.cmu.edu/projects/mastermotion/  

Wizards  &  Lizards  http://www.etc.cmu.edu/projects/wizliz/intro.html  

 

3.  Making  prototype  We  would  star  make  prototype.    Setup  system,  game  design  

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Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 

     

Weekly  Report    

Team  Physion  

Week  4  (02-­01-­2010)      

 

Things  we  did  1. Making  and  Deciding  Game  Proposal    

During  the  client  visit  on  Friday,  among  three  ideas,  we  decided  to  develop  the  third  idea  of  African  survival.  The  theme  is  clearer  and  game  would  be  more  intensive  than  other  ideas.  We  would  try  to  combine  with  the  first  idea  of  FPS.    The  second  idea  (jumping  game)  is  very  unique  and  good  to  show  technology.  However,  it  might  have  higher  learning  curve.    Besides  using  Wiimote,  laser  or  arcade  gun  can  be  considered.      1) FPS  shooting  game  

Use  gun  model  with  wiimote  to  aim.  

Biofeedback  augmented  with  various  weapons.  

Focused  brainwave  (Gamma  and  Beta)  make  aim  steady  with  sniper  rifle.  

Fast  heartbeat  enables  fast  fire  rate  of  machine  gun.  

Based  on  Galvanic  Skin  Response  (GSR),  excess  nervousness  would  blur  screen.  

Replenish  energy  when  player  relaxes.    

2) Balancing  jumping  game  (abstract,  space-­‐y  feel)  

Use  wiimote  to  balance.  

If  you  are  focusing,  the  floor  (jumping  panel)  becomes  wider.  

Stable  heartbeat  would  stabilize  the  floor  and  make  easier  to  balance.  

Nervousness  or  stress  would  delay  your  jumping  action.  

Character  would  jump  when  player  actually  jump,  using  HMD  sensor.  (We  will  not  use  HMD  but  just  the  HMD  sensor.)    

3) African  Survival  game  

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Similar  to  FPS  shooting  game  except  you  only  have  one  weapon  and  tons  of  zombies.  

Increased  heart  rate  and  GSR  attract  wild  animals  and  you  will  need  to  shoot  more  of  them  to  stay  alive.  

Focus  brainwave  makes  your  aim  more  precise  and  vice  versa.  

Goal  is  to  survive  as  long  as  possible.      

   

2. Prepare  presentation  As  Lockheed  Martin  visited  Friday  02/05,  we  gave  quarter  presentations.  Also,  we  prepared  for  coming  quarter  presentation.  LM  suggested  giving  brief  explanation  of  GSR  because  some  of  audience  may  not  familiar  with  it  during  presentation.    

3. Item  Research    Upon  the  request  of  client,  we  researched  more  items  and  made  the  first  Device  Search  Report.  In  device  research,  price  criteria  are  relative.  If  we  think  that  it  is  good  device  with  very  high  price,  please  let  client  know  for  future  reference.  For  Lockheed  Martin,  it  might  not  be  expensive.    Attached  File:    Device  Search  Report    

4. Making  Demo  As  we  successfully  made  demo  program  using  Mindset  and  modified  the  data  mining  program  using  IOM,  we  showed  to  our  client.    

Things  we  will  do  1.  Making  and  Deciding  Game  Proposal    

As  we  decide  to  make  survival  shooting  game,  we  would  start  designing  game  scenario  and  game  play.    

         2.  Item  Research    Besides  using  Wiimote,  laser  or  arcade  gun  can  be  considered.  We  would  research  and  ask  technical  faculty.  In  addition,  we  would  research  on  Beyond  VR  and  Thought  Technology.    

3.  Prepare  presentation  As  quarter  presentation  is  coming,  we  would  prepare.    

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4.  Program  Stability    As  mindset  and  IOM  sensor  works  on  particular  system  and  need  some  time  to  operate,  we  would  try  to  program  stable  and  learn  how  to  use  in  our  game.  

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Weekly  Report    

Team  Physion  

Week  3  (01-­25-­2010)      

 

Things  we  did  1. Making  Game  Proposal  

We  thought  of  3  potential  game  proposals.    1) FPS  shooting  game  

Use  gun  model  with  wiimote  to  aim.  

Biofeedback  augmented  with  various  weapons.  

Focused  brainwave  (Gamma  and  Beta)  make  aim  steady  with  sniper  rifle.  

Fast  heartbeat  enables  fast  fire  rate  of  machine  gun.  

Based  on  Galvanic  Skin  Response  (GSR),  excess  nervousness  would  blur  screen.  

Replenish  energy  when  player  relaxes.    

2) Balancing  jumping  game  (abstract,  space-­‐y  feel)  

Use  wiimote  to  balance.  

If  you  are  focusing,  the  floor  (jumping  panel)  becomes  wider.  

Stable  heartbeat  would  stabilize  the  floor  and  make  easier  to  balance.  

Nervousness  or  stress  would  delay  your  jumping  action.  

Character  would  jump  when  player  actually  jump,  using  HMD  sensor.  (We  will  not  use  HMD  but  just  the  HMD  sensor.)    

3) Zombie  Survival  game  (tongue  in  cheek,  think  Zombieland)  

Similar  to  FPS  shooting  game  except  you  only  have  one  weapon  and  tons  of  zombies.  

Increased  heart  rate  and  GSR  attract  zombies  and  you  will  need  to  shoot  more  of  them  to  stay  alive.  

Focus  brainwave  makes  your  aim  more  precise  and  vice  versa.  

Goal  is  to  survive  as  long  as  possible.    

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2. Building  Logo  and  Website  We  designed  a  logo,  halfsheet,  poster  and  website  to  put  on  ETC  homepage.  Website  address:  http://www.etc.cmu.edu/projects/lm-­‐motion/  Attached:  Halfsheet  design      

3. Item  Research    Body  media  and  wild  divine  arrived.  We  try  to  find  out  what  data  they  can  detect  and  how  to  extract  data.  Hardware  and  software  were  different  with  our  expectation.  We  tried  to  solve  the  problem  by  analyzing  code  and  contacting  manufacturing  company.  

 4. Company  Contact    

1)  Minisun  -­‐  IDEEA  

+1  (559)  439-­‐4600      

Motion  sensor  system  

Question  to  ask  -­‐ Possible  to  get  data  in  real  time  -­‐ Price  and  how  to  buy  

 

2)  Wild  divine    

[email protected]  866.594.9453  option  "1"  

Received  data  reporting  program   Data  Parsers  and  team  programmers  start  to  analyze.  

Data  Parses  exports  data  manually.  We  will  contact  to  Wild  divine  again  and  ask  if  another  program  is  available.  If  not,  we  need  to  modify  the  program  to  get  data  in  real  time,  however,  it  is  low-­‐level  programming  that  our  programmers  are  not  familiar  with.  

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 3)  Body  Media  

Rachel  Jackson  Clinical  Research  Coordinator  412-­‐543-­‐1311  (office)  http://www.bodymedia.com    According  Body  Media,  

There  is  no  provided  SDK  or  way  to  get  raw  data  with  device  that  we  have  (GoWear).  

They  suggested  to  us  to  buy  another  product  of  theirs,  SenseWear  (BMS).  BMS  originally  costs  $3,500  including  professional  software.  After  university  discount,  it  became  $2,500.  There  might  be  a  little  room  for  price  negotiation.  

However,  both  of  GoWear  and  SenWear  can't  receive  data  in  real  time.  It  stores  data  and  upload  after  PC  connection.  

For  these  reasons,  we  might  not  use  Body  Media  and  just  return  the  item.  

   4)  Thought  Technology  

1-­‐800-­‐361-­‐3651  or  (514)  489-­‐8251  

It  costs  $2300  if  we  want  to  use  GSR  and  skin  temperature  sensor    

To  use,  an  encoder  and  a  sensors  are  required.  2-­‐channel  encoder  can  use  2  sensors.      -­‐ 2-­‐channel  encoder:  $  1700    -­‐ 5-­‐channel  encoder:  $  3000  -­‐ 10-­‐channel  encoder:  $  6000  

Various  sensors  are  available:  EEG,  EMG,  EKG,  Respiration,  Temperature,  etc.  

Professional  equipment  

Can  get  data  in  real  time  and  export  

Provide  API  

10%  student  discount  

If  we  can t  use  Wild  Divine  either,  we  will  consider  this  product  because  of  data  accuracy  and  variable  sensor  availability.  

     

 

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http://www.thoughttechnology.com/hardware.htm  http://www.thoughttechnology.com/sensors.htm      5)  GSR/Temp2  

 (800)  435-­‐5354  (USA/Canada)  or  (416)  209-­‐2495    

Software  costs  $75  and  hardware  costs  $160    

Also  made  by  Thought  Technology,  and  much  simplified  one    

We  contacted  Mr.  Gordon  of  MindGrowth,  the  US  distributor.  Gordon  said  it  might  be  possible  to  get  raw  data.  We  sent  questions  to  Gordon  and  he  would  contact  the  software  developer.              http://www.mindgrowth.com/store/index.php?cPath=23  http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34  

 

Things  we  will  do    

1. Making  Game  Proposal  Coming  week  is  due  date  of  2  game  proposal.  Based  on  the  feedback,  we  will  develop  the  ideas.    

2. Item  Research    The  program  and  use  of  devices  are  a  little  different  with  our  expectation.  We  will  find  what  data  they  can  detect  and  analyze  programming  code.  Then  we  can  find  out  how  to  extract  data  and  where  to  use.  In  additions,  in  case  if  we  can t  use  IOM,  we  would  contact  other  manufacturers.    

3. Prepare  presentation  As  quarter  presentation  is  coming,  we  would  prepare.    

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Weekly  Report    

Team  Physion  

Week  2  (01-­25-­2010)      

 

Things  we  did  1. Making  Game  Proposal  

Based  on  our  research,  we  will  make  at  least  2  game  proposals.    

2. Building  Logo  and  Website  We  will  design  a  logo  and  website  to  put  on  ETC  homepage.  Website  address:        

3. Item  Research    As  soon  as  other  items  arrive,  we  will  find  what  data  they  can  detect.  Then  we  will  analyze  programming  code  and  find  out  how  to  extract  data.  In  addition,  we  will  discuss  its  usability.  

 4. Company  Contact    

1)  Minisun  -­‐  IDEEA  

+1  (559)  439-­‐4600      

Motion  sensor  system  

Question  to  ask  -­‐ Possible  to  get  data  in  real  time  -­‐ Price  and  how  to  buy  

 

2)  Wild  divine    

[email protected]  866.594.WILD  (9453)  option  "1"  

Received  data  reporting  program   Data  Parsers  and  team  programmers  start  to  analyze  

 

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3)  Body  Media  

Rachel  Jackson  Clinical  Research  Coordinator  412-­‐543-­‐1311  (office)  http://www.bodymedia.com    According  Body  Media,  

There  is  no  provided  SDK  or  way  to  get  raw  data  with  device  that  we  have(GoWear).  

They  suggested  us  buy  another  product  of  theirs,  SenseWear(BMS).  BMS  originally  costs  $3500  including  professional  software.    There  might  be  a  little  room  for  price  negotiation.  

However,  both  of  them  can't  receive  data  in  real  time.  It  works  as  storing  and  uploading.      4)  Thought  Technology  

1-­‐800-­‐361-­‐3651  or  (514)  489-­‐8251  

It  costs  $2300  if  we  want  to  use  GSR  and  skin  temperature  sensor    

To  use,  an  encoder  and  a  sensors  is  required.  2-­‐channel  encoder  can  use  2  sensors.      -­‐ 2-­‐channel  encoder:  $  1700    -­‐ 5-­‐channel  encoder:  $  3000  -­‐ 10-­‐channel  encoder:  $  6000  

Various  sensors  are  available:  EEG,  EMG,  EKG,  Respiration,  Temperature,  etc.  

Professional  equipment  

Can  get  data  in  real  time  and  export  

Provide  API  

10%  student  discount  

If  we  can t  use  Wild  Divine  either,  we  will  consider  this  product  for  it  has  many  sensors.  

     

 

http://www.thoughttechnology.com/hardware.htm  http://www.thoughttechnology.com/sensors.htm          

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5)  GSR/Temp2  

Tel:  (800)  435-­‐5354  (USA/Canada)  or  (416)  209-­‐2495    

Software  costs  $75  and  hardware  costs  $160    

Also  made  by  Thought  Technology,  and  much  simplified  one    

Contacted  to  Mr.  Gordon  of  MindGrowth  the  US  distributor  that  availability  of  get  raw  data  We  sent  questions  to  Gordon  and  he  would  contact  the  developer  of  software          http://www.mindgrowth.com/store/index.php?cPath=23  http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34  

   

Things  we  will  do    

1. Making  Game  Proposal  Based  on  the  feedback,  we  will  develop  the  ideas.    

2. Item  Research    As  soon  as  other  items  arrive,  we  will  find  what  data  they  can  detect.  Then  we  will  analyze  programming  code  and  find  out  how  to  extract  data.  In  addition,  we  will  discuss  its  usability.    

3. Prepare  presentation  As  quarter  presentation  is  coming,  we  would  prepare.    

 

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Weekly  Report   Team  Physion  Week  1  (01-­11-­2010)

Things  we  did  

1.  Set  Weekly  Meeting  Time    Advisor  meeting:  Every  Monday  11:00  Client  meeting:  Every  Monday  12:00  

 2.  Decide  Role    

J  -­‐  Producer  Tatyana  -­‐  Artist  Xiao  -­‐  Programmer  Yantong  -­‐  Programmer  

 3.  Brain  Storming    

We  would  divide  by  category  and  produce  our  idea   Category    

Platform  /  genre  /  biofeedback  /  audience  /  setting    

4.  Examine  CAVE  System    1)  It  has  3  separate  screens.  2)  It  able  to  detect  3  dimensional  movements.  3)  It  is  available  on  XP  and  7.  4)  It  must  notify  and  coordinate  time  the  faculty  team  if  we  want  to  use.  

 5.  Use  of  Natal  Project    

If  we  cannot  get  it  by  next  week,  we  may  not  use  the  Natal.      Lockheed  Martin  would  contact  to  MS  

 6.  Equipment  in  Need    

Discuss  with  Shirley  and  Janice   Whiteboard  would  be  installed  on  Monday  

 

Things  we  did  

1.  Setting  Research  Plan  We  would  research  on  biofeedback  first  then  discuss  which  method  to  use.  

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Research  on  which  biofeedback  indicates  different  emotion  or  status  of  mind.  And  which  device  can  get  those  data.  

Biofeedback  -­‐>  Emotion  /  status  of  mind  -­‐>  Device    

1)  Muscle  action  potential  2)  Skin  temperature  3)  Sweat  gland  4)  Brain  wave  5)  Heart  rate  6)  Abdominal/chest  movement,  7)  CO2  8)  Balance  (weight)  9)  Eye  focus  /  movement  

 Tatyana  and  Xiao  would  research  1,  2,  3,  4,  5    J  and  Yantong  would  do  4,  6,  7,  8,  9  

 2.  Research  Meeting  

We  would  have  the  first  research  meeting  on  Tuesday  and  check  our  progress.  Next  research  meeting  would  take  on  Thursday.  On  Friday,  we  would  analyze  and  decide  which  product  we  need  to  purchase  and  examine.  

 3.  Setting  Office  Hours  

Discuss  official  office  hours  for  the  team