PHY10T1VECTORS (Mapua Institute of Technology)
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Transcript of PHY10T1VECTORS (Mapua Institute of Technology)
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PHYSICAL QUANTITIES
VECTORS & SCALARS
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PHYSICAL QUANTITIESAny number that is used to describe a physical
phenomenon quantitatively using a standard measurable
unit or units.
Example :
Length3 m (meters)
Mass80 kg (kilograms)
Time3600 seconds
Weight100 N (Newtons)
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SCALAR QUANTITIES
Quantities that are described by only a single number which is its
Magnitude. Magnitudejust tells how much or the size of the
quantity theres present.
Ex. 10 km, 100 km/hr
Mass, Volume and Time are scalars
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VECTOR QUANTITIES
Quantities that are described by both magnitudeand the
directionin space.
Ex. 10 km to the left, 100 km per hour, eastward
Force , Velocity and Acceleration are vectors
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GRAPHICAL REPRESENTATION OF A VECTOR
Tail
Tip / Head
AVector Notation :
Scalar Notation : A
ANGLE / DIRECTION
A
VECTOR QUANTITIES
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VECTOR QUANTITIES
DIRECTION :
Given in terms of :
STANDARD ANGLES :
Degrees ()
Radians (rad)
180= 3.1416 rad
180= rad
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VECTOR QUANTITIES
DIRECTION : Given in terms of NAVIGATIONAL (COMPASS) BEARINGS :
East
North
West
South
Northeast
Northwest
Southwest
Southeast
E
N
W
S
0
0
90
90
180180
270
NENW
270
SW SE
45
45
135
135
225
225
315
315
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DIRECTION :
With Angles measured or starting from the horizontal (East or West) as reference
, North of East , North of West
, South of East , South of West
Ex:
1. 50, South of East
2. 30, North of West3. 40, South of West
4. 80, North of East
E
N
W
S
50
30
40
80
VECTOR QUANTITIES
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DIRECTION :
With Angles measured or starting from the vertical (North or South) as reference
, East of North , West of North
, East of South , West of South
Ex:
1. 50, East of South
2. 30, West of North3. 40, West of South
4. 80, East of North
E
N
W
S
50
30
40
80
VECTOR QUANTITIES
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VECTOR RESOLUTION
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VECTOR RESOLUTION
A process of combining two or more vectors acting at the
same point on an object to determine a single equivalent
vector known as the Resultant vector.
The resultant has the same effect as the multiple vectors
that originally acts on the object. The resultant vector is
also known as the Net vector.
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VECTOR RESOLUTIONResultant Can be determined in two ways :
2. Analytical Methods
1. Graphical Methods
These involve plotting and drawing the vectors (using a
convenient scale) and directly measuring the resultant
from these vectors.
These involve no scaled drawings. These are purelycomputation that mostly involves trigonometry.
Provides the most accurate value for the resultant.
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VECTOR RESOLUTION
1. Polygon Method
Graphical Methods
AB C
A
BC
R
The resultant is determined by laying the vectors tail to head in series. Once the last vector is
in placed, the resultant is drawn from the tail of the origin vector up to the tip of the last
vector.
BA
C
R
The commutative property applies here, you can start
at any vector and the resultant is always going to be
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2. Parallelogram Method
AB C
A
BC
R
Start with a pair of vectors drawn from the same origin. Make a parallelogram by projection.
The diagonal will be the resultant of the two vectors. If you have more than two given
vectors, pair the earlier resultant with the next given vector, and so on. The very last diagonal
will be the final resultant.
VECTOR RESOLUTIONGraphical Methods
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NEGATIVE VECTORS
To graphically make a vector negative. Just shift the arrow head 180.
The magnitude remains the same
B B
VECTOR RESOLUTIONGraphical Methods
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1. Sine & Cosine Laws
Analytical Methods
B
A
RA
B
sin A sin B sin = =A B
RSine Law :
Cosine Law :
R2 = A2 B2 2AB cos +
Useful when given two vectors
VECTOR RESOLUTION
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Analytical Methods
2. Component Method
Components of a Vector can be thought of as the horizontal & vertical
projections of a vector
Useful for two or more vectors
A
A
AX
AY
VECTOR RESOLUTION
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Analytical Methods
2. Component Method
Mathematically the components of a vector are expressed as :
Useful for two or more vectors
A
AX= A cos
AY= A sinA
AX= A sin
AY= A cos
Case 1 : measured from
horizontal axis
Case 2 : measured from
vertical axis
VECTOR RESOLUTION
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Analytical Methods
2. Component Method : Sign Convention
The usual vector sign convention
follows the Cartesian coordinatesystem.
x component values:
to the right(or East) arepositive
to the left ( or West) are negative
y component values:
going up(or North) arepositive
going down (or South) are negative.
+x
+y
- x
-y
VECTOR RESOLUTION
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Analytical Methods
2. Component Method
RX=X = AX+ BX+ CX + + ZX
RY=Y = AY+ BY+ CY + + ZY
Algebraic Sum of ALL X-components
Algebraic Sum of ALL Y-components
Computing for the Resultant :
|R| = X2 +Y
2
= tan-1|
X
|
|Y|
Standard Sign Convention
IfX is + , it is going to the right or east
IfX is , it is going to the left or west
IfY is + , it is going upward or north
IfY is , it is going downward or south
Useful for two or more vectors
Note : The angle computed here is ALWAYS measured from the
horizontal axis. ALWAYS between zero to 90. Refer to the sign
convention above for the correct bearing
VECTOR RESOLUTION
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APPLICATION OF VECTOR RESOLUTION :
NAVIGATION via Displacement
Displacement(s): A vector quantity that is the change in
position of an object.
Distance is the scalar counter part of displacement. It may
vary because there is a multiple (if not infinite) number of
ways to get from one point to another.
The magnitude of the displacement is considered as
a distance, in fact it is the shortest possible value for
distance.
s This reads as displacement vector SPrepared by : Engr. M.E. Albalate 7/20/2013
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NAVIGATION via Displacement1. Ace City lies 36.80 km, 40.4West of North of Blues City. A bus, beginning
at Chapel City travels 54.50 km at 37.6North of West to reach Ace City. How
far and in what direction is Blues City to Chapel City?
Blues
Ace
Chapel
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NAVIGATION via Displacement2. An escaped convict runs 1.70 km due east of the prison. He then runs 7.40
km due north to a friend's house. A few hours later, he left his friends house,
moving 4.35 km due west to hide in an abandoned warehouse. Determine his
displacement from the warehouse to the prison.
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Double Subscript Notation:
vAB This reads as velocity of object Arelative to object B
Example :Velocity of car on the road (earth)
vCE
RELATIVE VELOCITY
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Double Subscript Notation:
vAC This reads as velocity of objectArelative to object C
Given two objects with different relative velocities :
If we want to know the relative velocity ofAwith
respect to C, then we get the resultant of these two :
vBC
This reads as velocity of object Brelative to object C
vAC= vAB+ vBC
vAB This reads as velocity of objectArelative to object B
RELATIVE VELOCITY
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RELATIVE VELOCITY2. A boat is capable of making 9kph in still water is used to cross a river flowing at a
speed of 4kph.
a) At what angle () should the boat be directed so that the motion will be straight
across the river?
b) What is the resultant speed relative to the shore (earth)?
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UNIT VECTORS
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+x
+y
- x
-y
+z
-z
Three-Dimensional Coordinate System+y
-y+x
-x
AX = A cos
AY= A sin
AX = A cosAY= A cos
AZ= A cos
VECTOR COMPONENTS :
Review :
A
A
UNIT VECTORS
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A unit vector is avector whose magnitude is equal to oneand dimensionless. They are used to specify a determined
direction or simply pointer vectors.
A unit vector is sometimes denoted by replacing the arrow on a vector
with a "^" or just adding a "^" on a boldfaced character .
Unit vector for X-component vector
Unit vector for Y-component vector
Unit vector for Z-component vector
UNIT VECTORS
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UNIT VECTORS3D Vector is written in rectangular coordinate system as :
AX = A cos AY = A cos AZ = A cos
Components are :
Magnitude of the 3D Vector :
Note : 3D vector becomes a 2D vector , when ONE of ANY of the components
becomes zero.Prepared by : Engr. M.E. Albalate 7/20/2013
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+z
-z
+y
-y
+x
-x
Plot: Vector A:
A= 3 5+ 4k^
A
UNIT VECTORS
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Addition/Subtraction: Simply get the sum or difference between
the same components.
Vector A:
A= 3 5+ 4k
Vector B:
B= 2 2 5k
A+B= 5 7 k
A= 3 5 + 4k
B= 2 2 5k+
AB= 3+ 9k
A= 3 5 + 4k
B= 2 2 5k
^ ^
^
^
^
^
^
^
UNIT VECTORS
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DOT & CROSS PRODUCTS
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The dot product is denoted by " " between two vectors. The dot product
of vectors Aand Bresults in a scalarvalue. Dot product is given by the
relation :
The dot product follows the commutative and distributive properties
Where is the angle betweenA&B
DOT PRODUCT
Alternative Equation
(If is not given, but the component are)
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Given two vectors
P = AxB =
(+)(+) (+)
() () ()
A=Ax +Ay+Azk B= Bx+By+Bzk
^
^
CROSS PRODUCTThe cross product is denoted by "x" between two vectors. The cross
product of vectors Aand Bresults in avector.
Cross Product obtained using Determinants (3x3 matrix)
Cross Product obtained using this formula
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DOT and CROSS PRODUCT
P d b E M E Alb l t 7/20/2013