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    PHYSICAL QUANTITIES

    VECTORS & SCALARS

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    PHYSICAL QUANTITIESAny number that is used to describe a physical

    phenomenon quantitatively using a standard measurable

    unit or units.

    Example :

    Length3 m (meters)

    Mass80 kg (kilograms)

    Time3600 seconds

    Weight100 N (Newtons)

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    SCALAR QUANTITIES

    Quantities that are described by only a single number which is its

    Magnitude. Magnitudejust tells how much or the size of the

    quantity theres present.

    Ex. 10 km, 100 km/hr

    Mass, Volume and Time are scalars

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    VECTOR QUANTITIES

    Quantities that are described by both magnitudeand the

    directionin space.

    Ex. 10 km to the left, 100 km per hour, eastward

    Force , Velocity and Acceleration are vectors

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    GRAPHICAL REPRESENTATION OF A VECTOR

    Tail

    Tip / Head

    AVector Notation :

    Scalar Notation : A

    ANGLE / DIRECTION

    A

    VECTOR QUANTITIES

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    VECTOR QUANTITIES

    DIRECTION :

    Given in terms of :

    STANDARD ANGLES :

    Degrees ()

    Radians (rad)

    180= 3.1416 rad

    180= rad

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    VECTOR QUANTITIES

    DIRECTION : Given in terms of NAVIGATIONAL (COMPASS) BEARINGS :

    East

    North

    West

    South

    Northeast

    Northwest

    Southwest

    Southeast

    E

    N

    W

    S

    0

    0

    90

    90

    180180

    270

    NENW

    270

    SW SE

    45

    45

    135

    135

    225

    225

    315

    315

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    DIRECTION :

    With Angles measured or starting from the horizontal (East or West) as reference

    , North of East , North of West

    , South of East , South of West

    Ex:

    1. 50, South of East

    2. 30, North of West3. 40, South of West

    4. 80, North of East

    E

    N

    W

    S

    50

    30

    40

    80

    VECTOR QUANTITIES

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    DIRECTION :

    With Angles measured or starting from the vertical (North or South) as reference

    , East of North , West of North

    , East of South , West of South

    Ex:

    1. 50, East of South

    2. 30, West of North3. 40, West of South

    4. 80, East of North

    E

    N

    W

    S

    50

    30

    40

    80

    VECTOR QUANTITIES

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    VECTOR RESOLUTION

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    VECTOR RESOLUTION

    A process of combining two or more vectors acting at the

    same point on an object to determine a single equivalent

    vector known as the Resultant vector.

    The resultant has the same effect as the multiple vectors

    that originally acts on the object. The resultant vector is

    also known as the Net vector.

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    VECTOR RESOLUTIONResultant Can be determined in two ways :

    2. Analytical Methods

    1. Graphical Methods

    These involve plotting and drawing the vectors (using a

    convenient scale) and directly measuring the resultant

    from these vectors.

    These involve no scaled drawings. These are purelycomputation that mostly involves trigonometry.

    Provides the most accurate value for the resultant.

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    VECTOR RESOLUTION

    1. Polygon Method

    Graphical Methods

    AB C

    A

    BC

    R

    The resultant is determined by laying the vectors tail to head in series. Once the last vector is

    in placed, the resultant is drawn from the tail of the origin vector up to the tip of the last

    vector.

    BA

    C

    R

    The commutative property applies here, you can start

    at any vector and the resultant is always going to be

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    2. Parallelogram Method

    AB C

    A

    BC

    R

    Start with a pair of vectors drawn from the same origin. Make a parallelogram by projection.

    The diagonal will be the resultant of the two vectors. If you have more than two given

    vectors, pair the earlier resultant with the next given vector, and so on. The very last diagonal

    will be the final resultant.

    VECTOR RESOLUTIONGraphical Methods

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    NEGATIVE VECTORS

    To graphically make a vector negative. Just shift the arrow head 180.

    The magnitude remains the same

    B B

    VECTOR RESOLUTIONGraphical Methods

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    1. Sine & Cosine Laws

    Analytical Methods

    B

    A

    RA

    B

    sin A sin B sin = =A B

    RSine Law :

    Cosine Law :

    R2 = A2 B2 2AB cos +

    Useful when given two vectors

    VECTOR RESOLUTION

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    Analytical Methods

    2. Component Method

    Components of a Vector can be thought of as the horizontal & vertical

    projections of a vector

    Useful for two or more vectors

    A

    A

    AX

    AY

    VECTOR RESOLUTION

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    Analytical Methods

    2. Component Method

    Mathematically the components of a vector are expressed as :

    Useful for two or more vectors

    A

    AX= A cos

    AY= A sinA

    AX= A sin

    AY= A cos

    Case 1 : measured from

    horizontal axis

    Case 2 : measured from

    vertical axis

    VECTOR RESOLUTION

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    Analytical Methods

    2. Component Method : Sign Convention

    The usual vector sign convention

    follows the Cartesian coordinatesystem.

    x component values:

    to the right(or East) arepositive

    to the left ( or West) are negative

    y component values:

    going up(or North) arepositive

    going down (or South) are negative.

    +x

    +y

    - x

    -y

    VECTOR RESOLUTION

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    Analytical Methods

    2. Component Method

    RX=X = AX+ BX+ CX + + ZX

    RY=Y = AY+ BY+ CY + + ZY

    Algebraic Sum of ALL X-components

    Algebraic Sum of ALL Y-components

    Computing for the Resultant :

    |R| = X2 +Y

    2

    = tan-1|

    X

    |

    |Y|

    Standard Sign Convention

    IfX is + , it is going to the right or east

    IfX is , it is going to the left or west

    IfY is + , it is going upward or north

    IfY is , it is going downward or south

    Useful for two or more vectors

    Note : The angle computed here is ALWAYS measured from the

    horizontal axis. ALWAYS between zero to 90. Refer to the sign

    convention above for the correct bearing

    VECTOR RESOLUTION

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    APPLICATION OF VECTOR RESOLUTION :

    NAVIGATION via Displacement

    Displacement(s): A vector quantity that is the change in

    position of an object.

    Distance is the scalar counter part of displacement. It may

    vary because there is a multiple (if not infinite) number of

    ways to get from one point to another.

    The magnitude of the displacement is considered as

    a distance, in fact it is the shortest possible value for

    distance.

    s This reads as displacement vector SPrepared by : Engr. M.E. Albalate 7/20/2013

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    NAVIGATION via Displacement1. Ace City lies 36.80 km, 40.4West of North of Blues City. A bus, beginning

    at Chapel City travels 54.50 km at 37.6North of West to reach Ace City. How

    far and in what direction is Blues City to Chapel City?

    Blues

    Ace

    Chapel

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    NAVIGATION via Displacement2. An escaped convict runs 1.70 km due east of the prison. He then runs 7.40

    km due north to a friend's house. A few hours later, he left his friends house,

    moving 4.35 km due west to hide in an abandoned warehouse. Determine his

    displacement from the warehouse to the prison.

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    Double Subscript Notation:

    vAB This reads as velocity of object Arelative to object B

    Example :Velocity of car on the road (earth)

    vCE

    RELATIVE VELOCITY

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    Double Subscript Notation:

    vAC This reads as velocity of objectArelative to object C

    Given two objects with different relative velocities :

    If we want to know the relative velocity ofAwith

    respect to C, then we get the resultant of these two :

    vBC

    This reads as velocity of object Brelative to object C

    vAC= vAB+ vBC

    vAB This reads as velocity of objectArelative to object B

    RELATIVE VELOCITY

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    RELATIVE VELOCITY2. A boat is capable of making 9kph in still water is used to cross a river flowing at a

    speed of 4kph.

    a) At what angle () should the boat be directed so that the motion will be straight

    across the river?

    b) What is the resultant speed relative to the shore (earth)?

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    UNIT VECTORS

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    +x

    +y

    - x

    -y

    +z

    -z

    Three-Dimensional Coordinate System+y

    -y+x

    -x

    AX = A cos

    AY= A sin

    AX = A cosAY= A cos

    AZ= A cos

    VECTOR COMPONENTS :

    Review :

    A

    A

    UNIT VECTORS

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    A unit vector is avector whose magnitude is equal to oneand dimensionless. They are used to specify a determined

    direction or simply pointer vectors.

    A unit vector is sometimes denoted by replacing the arrow on a vector

    with a "^" or just adding a "^" on a boldfaced character .

    Unit vector for X-component vector

    Unit vector for Y-component vector

    Unit vector for Z-component vector

    UNIT VECTORS

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    UNIT VECTORS3D Vector is written in rectangular coordinate system as :

    AX = A cos AY = A cos AZ = A cos

    Components are :

    Magnitude of the 3D Vector :

    Note : 3D vector becomes a 2D vector , when ONE of ANY of the components

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    +z

    -z

    +y

    -y

    +x

    -x

    Plot: Vector A:

    A= 3 5+ 4k^

    A

    UNIT VECTORS

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    Addition/Subtraction: Simply get the sum or difference between

    the same components.

    Vector A:

    A= 3 5+ 4k

    Vector B:

    B= 2 2 5k

    A+B= 5 7 k

    A= 3 5 + 4k

    B= 2 2 5k+

    AB= 3+ 9k

    A= 3 5 + 4k

    B= 2 2 5k

    ^ ^

    ^

    ^

    ^

    ^

    ^

    ^

    UNIT VECTORS

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    DOT & CROSS PRODUCTS

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    The dot product is denoted by " " between two vectors. The dot product

    of vectors Aand Bresults in a scalarvalue. Dot product is given by the

    relation :

    The dot product follows the commutative and distributive properties

    Where is the angle betweenA&B

    DOT PRODUCT

    Alternative Equation

    (If is not given, but the component are)

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    Given two vectors

    P = AxB =

    (+)(+) (+)

    () () ()

    A=Ax +Ay+Azk B= Bx+By+Bzk

    ^

    ^

    CROSS PRODUCTThe cross product is denoted by "x" between two vectors. The cross

    product of vectors Aand Bresults in avector.

    Cross Product obtained using Determinants (3x3 matrix)

    Cross Product obtained using this formula

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    DOT and CROSS PRODUCT

    P d b E M E Alb l t 7/20/2013