Peter Blanchfield. Why Games? Most of the students we work with Have attention problems Delayed...
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Transcript of Peter Blanchfield. Why Games? Most of the students we work with Have attention problems Delayed...
GAMES FOR SOCIAL AND EMOTIONAL ASPECTS OF
LEARNING
Peter Blanchfield
Why Games?
Most of the students we work withHave attention problemsDelayed learning
○ Limited reading ability
Even the mainstreamHave learnt from games since earliest years Find games socially enjoyable
○ Rather than disengaging from social interaction they stimulate it
Why not games?
Lot of resistance to games Perspective of teachers and some
parentsTime wasteDrive people inwardCause them to be lethargicHow can we do it?
Can online games be as addictive as heroin?
Lost in a virtual reality: Many gamers put their real life relationships at risk to further their online status
(posed by models)Addiction: Merriam-Webster defines it as "Compulsive need for and use of a habit-forming substance (as heroin, nicotine, or alcohol) characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful“.
Spider Solitaire
Some real clinical studies
Most Children
Are not and will not be addicted to computer games
Can play games without harm Can engage with learning material
through games Even the non-engageable Will not work with all children
Our software
Developed games and other “playful” tools
Worked with Denewood and Southwold Based around SEAL curriculum Game emphasis on Empathy
Context of bullying and self esteem “Playful” interface
Focused on communication skills
Game http://www.cs.nott.ac.uk/~pxb/HeroLeague.html
Important to make the game mechanic fit the lesson
First one works wellEmpathy in relation to bullyingSecond did not
Mostly engaged the un-engageableBut some children do not really play games
Teaching Communication
ConceptCartoons use human like communication
○ But reduced complexityFacial expressionBody languageTone of voice
Children can create a cartoon story and concentrate on these aspects
Interface
Specially designed for ease of use by 8-10 year olds
Simple sliders for controlling faces Easy record/delete for practising voice Examples to follow Simple subset of gestures Library of potential appropriate
backgrounds
Interface in Pictures
More
Use
Specific in class useRan a trial with one group making filmsThe other making cartoon
○ Cartoon film gave opportunities for:Better use of and concentration on facial expressionBetter use of body language
○ Real film gave better opportunities for long/more complex storyline
Also used by parents with their childrenGenerally received enthusiastically
Where to next
Teacher training “Commercial” versions
Need funds