PERICLES Approach to Technical Appraisal - Acting on Change 2016
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Transcript of PERICLES Approach to Technical Appraisal - Acting on Change 2016
GRANT AGREEMENT: 601138 | SCHEME FP7 ICT 2011.4.3 Promoting and Enhancing Reuse of Information throughout the Content Lifecycle taking account of Evolving Semantics [Digital Preservation]
“This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no601138”.
APPROACH TO TECHNICAL APPRAISALSimon Waddington (King’s College London)
Technical appraisal
Case studies
Appraisal process
Data-driven environment analysis
Dependencies and change models
Technical appraisal tool
Overview
Complex digital objects◦ Made up of interdependent components ◦ Files, software, hardware, user communities, policies◦ Examples from digital media art and space science
Technical appraisal◦ Concerned with question: “Can we preserve?”◦ How much of my digital content is usable and for how long?◦ Problem for curators/conservators/owners but also users
e.g I see a complex object in a repository – what are the chances I can still use it?
Continuum approach◦ Don’t separate active life from archival◦ Potentially non-custodial
Technical appraisal
Video and software based art◦ Comprise hardware and software elements (e.g.
media files, containers, media players, proprietary and commercial software, operating systems, computers, displays)
◦ May involve cutting edge technology
Reuse in different installation settings◦ Artworks may exist in multiple versions◦ Freezing current state e.g. through virtualisation
may not be an option◦ Normalisation incurs work for potentially no benefit
Technical appraisal◦ Assessment of value
Video/Software-based art
Sow Farm by John Gerrard
Brutalism, by Jose Carlos Martinat
Science data originating from International Space Station
Preserve data, software, parameters and documentation ◦ Support interpretation and validation◦ Repeatable science◦ Design of future experiments
Long timeframes of experiments Requirement to keep observations
indefinitely Ongoing reuse and validity
checking
Science experiments
Depends on expert knowledge of human curators or conservators◦ Monitoring technology changes – e.g. trends in software usage and
availability E.g. Apple QuickTime
◦ Usage patterns Who is using the content and what are their requirements? Trends in interest in specific content types
◦ Technical knowledge E.g. Can video player X play videos in format Y? If not what are the best
alternatives? Issues
◦ Lack of technical knowledge◦ Failure to identify trends◦ Increasing volume of digital content
Human appraisal
Appraisal process
Data-driven methods enable changes to be monitored and predicted
Extract time series for analysis Sources
◦ Software repositories e.g. commits and downloads◦ Search engines◦ Wikipedia◦ Usage tracking data◦ Social networks
Correlate results across different data sources
Monitoring and modelling the environment
Digital ecosystems and change● Digital ecosystem
● Digital objects, technical services, policies, processes, user communities
● Behavioural change ● E.g. technological change, policy change, which have an impact on other entities
through dependenciesGiven objects A and B. A is dependent on B if changes to B have a significant impact on the state of A, or if changes to B can impact the ability to perform function X on A.
Depends onEntity A Entity B
● Layers of models● Linked Resource Model (LRM) – upper ontology for change● Domain ontology – e.g. DVA – Digital Video Art
Ecosystem models – DVA ontology
AbstractResource
intersectionOf (ConcreteResourcAggregatedResource)
ConcreteResource 1
ConcreteResource 2
ConcreteResource N
realizedAs
hasParthasPa
rt
hasPart
lrm:Resource_1
lrm:Dependency
lrm:Resource_2
from
to
lrm:Resource_N
to
lrm:Description
lrm:Description
intention
specificationlrm:Plan
lrm:Plan
impact
precondition
lrm:Resource_Μ
from
lrm:Resourcelrm:Dependency
Ontology design patternshttp://ontologydesignpatterns.org/
Model
Digital video
Model captures expert knowledge about video based artworks
Use ontology to populate a probabilistic graphical model◦ States are components in complex digital object
Exhaustive analysis very costly◦ Apply a variation of Pearl’s Belief Propagation Algorithm◦ Based on efficient message passing
Generate recovery options◦ Correspond to different temporal constraints
Video artwork model ◦ Codec, container, media player, operating system, computer◦ Can be extended to include additional components
Potential to incorporate additional factors◦ Display, software applications etc.
Bayesian modelling
Provides a dashboard to rapidly identify risks, proximities and scale
Collection and component-level views
Metadata extraction – e.g. MediaInfo for digital video
Determines potential recoverability options
Provides guidance rather than exact solutions
General purpose
Technical appraisal tool
Due for release Jan/Feb 2017
Demonstrates an automated decision support for technical appraisal
Data-driven approach to monitor environmental trends
Ecosystem model to capture technical information on dependencies
Integrated tools for presenting risk-impact analysis and potential recoverability options
Conclusions