Patterns for Analyzing Activities, Content, and Process to Influence Change

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infor moire.com @mikerice126 #3patterns infor moire.com @mikerice126 #3patterns Patterns for Analyzing Activities, Content, and Process to Influence Change informoire.com @mikerice126 #3patterns

Transcript of Patterns for Analyzing Activities, Content, and Process to Influence Change

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Patterns for Analyzing

Activities, Content, and

Process to Influence

Change

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http://abbytheia.wordpress.com/2011/01/22/design-systems-not-stuff/

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Hi

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People

Mental Models

Processes

Information Process Maturity Model

Content

Content Value Analysis

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Mental

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Empathy

Empathy means to be preoccupied by the

thoughts and feelings of other

people, putting yourself in their

place, trying to think like them.

Neculai Ioan Fantanaru

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Empathy

“The deepest form of understanding

another person is empathy…[which]

involves a shift from…observing how you

seem on the outside, to…imagining what

it feels like to be you on the inside.”

From the book Difficult Conversations by Douglas Stone, Bruce Patton, and Sheila

Heen of the Harvard Negotiation Project, Chapter 9, “Empathy is a Journey, Not a

Destination,” p. 183.

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Figure 1.1 from Mental Models: Aligning design strategy with human behavior by Indi Young;

Rosenfeld Media, 2008. http://www.rosenfeldmedia.com/books/mental-models/

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Define task-based audience

segments

• Brainstorm 150-200 distinguishing

behaviors, then consolidate duplicate and

similar (75)

• Group the behaviors by types

• Name the behavior groups

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Brainstormed behaviors

• Play a game

• Collect tickets

• Choose a prize

• Buy tokens

• Order pizza

• Use the restroom

• Take a photo

• Celebrate a birthday

• Play a game with a companion

• Ride a monster truck

• Play with a friend

• Eat pizza

• Get a soda

• Play by myself

• Have a treat

• Bring home a keepsake

• Check my email

• Keep track of my party

• Be entertained

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Distinguishing behaviors

• Play a game

• Collect tickets

• Choose a prize

• Buy tokens

• Order pizza

• Use the restroom

• Take a photo

• Celebrate a birthday

• Play a game with a companion

• Ride a monster truck

• Play with a friend

• Eat pizza

• Get a soda

• Play by myself

• Have a treat

• Bring home a keepsake

• Check my email

• Keep track of my party

• Be entertained

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Group and consolidate behaviors

• Play games

• Play a game with a friend

• Buy tokens

• Win prizes– Collect tickets

– Choose a prize

• Take a photo

• Bring home a keepsake

• Celebrate a birthday

• Use the restroom

• Experience rides– Ride a monster truck

– Ride a roller coaster simulator

• Eat and drink– Order pizza

– Eat pizza

– Get a soda

– Have a treat

• Physical play– Physical play by myself

– Physical play with a friend

• Check my email

• Keep track of my party

• Be entertained

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Use actors to group behaviors

Parent with

child

Grandparent

with childChild with

friend

Child with

parent

Teen with

friends

Order

pizza

X X X

Get a drink X X X X

Buy tokens X X X

Keep track

of party

X X X

Play game

with friend

X X X X X

Celebrate

a birthday

X X X X

Take a

photo

X X

Keepsake X X X X

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Narrow your focus

Parent with

child

Grandparent

with childChild with

friend

Child with

parent

Teen with

friends

Order

pizza

X X X

Get a drink X X X X

Buy tokens X X X

Keep track

of party

X X X

Play game

with friend

X X X X X

Celebrate

a birthday

X X X X

Take a

photo

X X

Keepsake X X X X

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Name the groups – task based

audience segments

• Responsible person

• Adrenaline junkie

• Guest of honor

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Collect information

1. Recruit participants

2. Non-directive interview

3. Transcript

4. Comb for tasks

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What is a task?

Task

• Task – “I order a pitcher of

soda.”

• Implied task – “We’ll need

something to eat.”

• Third-party task – “She plays

on the slide”

• Philosophy – “A kid should be

able to get lost in the

experience.”

• Feeling – “I’m happy they’re

having a good time.”

Not a task

• Expectation – “I think that

some kids will misbehave.”

• Preference – “I’d rather eat

pizza anywhere else.”

• Desire – “I wish they served

coffee there!”

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Example tasks from grouped

transcript quotes

Leave as a group

• “There’s so much going on, I

can’t keep an eye on all the kids

at once.”

• “When they’re out of tokens,

they come find me.”

• “Having that checkpoint [at the

exit] makes it so I don’t have to

worry.”

Bring home a picture

• “I like that I have a picture of

her having so much fun.”

• “He has the picture [of himself]

on his dresser.”

• “I forgot to bring my camera, so

I’m glad they have the machine

[that takes and prints photos]

there.”

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Support users’ mental models with

content

Figure 12.9 from Mental Models: Aligning design strategy with human behavior by Indi Young;

Rosenfeld Media, 2008. http://www.rosenfeldmedia.com/books/mental-models/

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Mental Models, by Indi Young

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InformationProcess Maturity Model

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Information Process Maturity Levels

Level Maturity Looks like

0 Oblivious We don’t need professional information

developers. The engineers can write it.

1 Ad-Hoc Lack of structure and uniform practices.

2 Rudimentary Processes and standards are starting to be put

in place. Unity is replacing autonomy. However,

new practices are abandoned in the face of

deadlines.

3 Organized and

Repeatable

Commitment to following uniform processes,

templates, and standards on every project.

Continuous improvement.

4 Managed and

Sustainable

Strong and consistent commitment to the

mature practices. Increasing sophistication of

measurements, research, business value.

5 Optimizing Sustained innovation. Strategic alignment.

http://www.infomanagementcenter.com/enewsletter/2011/201105/feature.htm

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IPMM Key Characteristics

• Organizational Structure

• Quality Assurance

• Planning

• Estimating & Scheduling

• Hiring and Training

• Publications Design

• Cost Control

• Quality Management

• Change Management

• Collaboration

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Hiring and TrainingInformation developers are hired by knowledgeable professionals in the field,

and hiring is based on a wide range of clearly defined professional requirements.

Once hired, information developers are provided with internal and external

opportunities for continuing training so that best practices in the field are

understood and maintained.

1. Ad-hoc 2. Rudimentary 3. Organized and repeatable

4. Managed and sustainable

5. Optimizing

Information developers are hired by technical and other managers. They are typically hired for technical and tools expertise rather than information-development skills and training.No regular training is provided.

Information developers are hired by knowledgeable managers and peers for technical and tools skills and sometimes for expertise in information development.Training is provided occasionally by request.

Information developers are hired for their expertise in specific specializations.Training is considered a required part of each person's professional development.

The skills of senior information developers are leveraged through hiring of entry-level staff.Training and mentoring are provided internally, and external opportunities for growth are regularly provided in specialized areas.

Information-development managers are provided with management training and development opportunities to increase their understanding of business objectives.

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0 1 2 3 4 5

Current state: Information developers are hired by knowledgeable managers and

peers for technical and tools skills and often for expertise in information

development. Training is provided consistently by request. External opportunities for

growth are available occasionally.

Growth needed: Hire for specific expertise. Require continuing education or

training for every information developer.

Hiring and Training

Organized and

Repeatable

RudimentaryAd-Hoc Managed and

Sustainable

Optimizing

Based on a design by Sam Malachowsky. http://samuelm.com/

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CIDM – JoAnn Hackos

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Content Value

Analysis

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Preparing for Content Value

Analysis

1. Decide what to measure

2. Content inventory

3. Count the topics, headings, or web pages

4. Determine the sample size

5. Select the samples

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Content Inventory Sample

Navigation title Page title FilesLast updated Owner Comments Delete?

0.0 Home Wine Tasmania

1.0 Wine TasmaniaNo page at this level - displays 'History'

1.1 History History

1.2 Touring Tasmania Touring Tasmania

1.3 Touring Links Touring Links

1.4 Wine Industry Tasmania Wine Industry Tasmania

1.5 Industry Statistics & Info Industry Statistics & Info

1.6 Investment Investment

1.7 Partners Wine Industry Tasmania Partners

2.0 The Wine RouteNo page at this level - displays 'Overview'

2.1 Wine route overview The wine route

2.2.0 Tamar Valley Wine Route Tamar Valley Wine Route

2.3.0 Southern Wine Region Southern Wine Region

2.4.0 East Coast Wine Region East Coast Wine Region

2.5.0 North West Wine Region North West Wine Region

3.0 Latest News Latest News No content on page

4.0 EventsNo page at this level - displays 'Overview'

4.1 Overview Events No left-nav

4.2 Booking Event booking No left-nav

4.3 Privacy Policy Privacy Policy No left-nav

4.4 Security and Refunds Security and Refunds No left-nav

5.0 Members Wine Industry Tasmania Members

6.0 Resources Resources 5 PDF files

http://maadmob.com.au/resources/content_inventory

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Confidence interval, or, margin of

error

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95% confidence level, ± 10%

error

Topics Sample needed

200 66

2000 92

5000 95

10,000 96

http://www.raosoft.com/samplesize.html

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95% confidence level, ± 20%

error

http://www.raosoft.com/samplesize.html

Topics Sample needed

200 22

2000 24

5000 24

10,000 24

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One Possible Set of Characteristics

http://understandinggroup.com/iaheuristics/

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Rating Scale

0 Absent

1 Some is present

2 Mostly present

3 Flawless

If truly not applicable, rather than simply

absent, do not enter a value.

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Report

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Adding icons

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Visual Summary

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Content Value Analysis

http://iainstitute.org/tools

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Abby Covert – TUG

http://understandinggroup.com/iaheuristics/

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But wait,

there’s moiré.

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Patterns help us deal with

complexity

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Patterns can save us time and

improve consistency

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Patterns can uncover the obscure

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Patterns are not the reality

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Patterns can blind us

O

X

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Mental Models

Information Process Maturity Model

Content Value Analysis

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Mike Rice

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[email protected]

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linkedin.com/michaeljrice

linkd.in/IAUXROC

@IAUXROC

slideshare.net/mikerice126