P2P Media streaming Rutuja Raghoji Ramya Tridandapani Malini Karunagaran.

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P2P Media streaming Rutuja Raghoji Ramya Tridandapani Malini Karunagaran

Transcript of P2P Media streaming Rutuja Raghoji Ramya Tridandapani Malini Karunagaran.

Page 1: P2P Media streaming Rutuja Raghoji Ramya Tridandapani Malini Karunagaran.

P2P Media streaming

Rutuja RaghojiRamya TridandapaniMalini Karunagaran

Page 2: P2P Media streaming Rutuja Raghoji Ramya Tridandapani Malini Karunagaran.

P2P with respect to media streaming Users contribute content they have already

consumed back to other users of the application.

Considerable intelligence to be located at the edge of the network.

Distributes the resources required for content delivery throughout the Internet.

Efficient delivery model at scale but no guarantee on minimum level of resource availability.

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Live Streaming Metrics Startup Delay Source-to-end delay Playback continuity

Above metrics are directly related to user satisfaction.

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CoolStreaming/DONet: A Data-Driven Overlay Network for Efficient Live Media Streaming

An efficient, robust and resilient system that is easy to implement.

Periodic exchange of information Retrieves unavailable information from

partners. Supplies available data to partners.

A public Internet-based DONet implementation, called CoolStreaming v.0.9.

Evaluated over PlanetLab: 30,000 distinct users, peak load 4000 simultaneous users.

CoolStreaming

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Need for media streaming Multimedia applications have become more

popular. Eg: Net TV, news broadcast Increased network traffic IP Multicast is most efficient vehicle. Issues arise due to lack of incentives:

To install multicast routers To carry multicast traffic.

Solution: Overlay networks – Application level

CoolStreaming

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IP Multicast Generally advocate tree based structure

Works well with dedicated infrastructure Mismatches application level overlay with dynamic

nodes Vulnerable to failure

Partially solved by structures like mesh and forest

Multicast systems – two categories Proxy-assisted Peer-to-peer based

CoolStreaming

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Overlay construction algorithms DONet uses peer-to-peer paradigm Tree based protocols and extensions

Two types of distribution trees Centralized Eg: CoopNet Distributed Eg: SpreadIt, ZIGZAG

Gossip based protocol Used by DONet for membership management. Newly generated message sent to randomly selected

nodes Repeated until all nodes get the message. Suffers from significant redundancy, maybe severe for

streaming applications.

CoolStreaming

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Data-centric Approach Adopted for the following reasons:

Migrating to application layer leads to greater flexibility No prescribed roles for the nodes Availability of data guides flow directions, not restricted by

overlay structure Suitable for overlay with high dynamic nodes

DONet targets live streaming with semi-synchronized nodes.

Design issues: How are partnerships formed? How do you encode and exchange data availability

information? How do you supply and retrieve video data among partners?

CoolStreaming

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Design and Optimization of DONet

CoolStreaming

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Design and Optimization of DONet(contd.) Terms and definitions

Membership manager: node which maintains partial view of other overlay nodes

Partnership manager: establishes and maintains partnership with the partner nodes

Scheduler: schedules transmission of video data Source node/origin node: always a supplier Other nodes can be a receiver, a supplier or

both depending on segment availability information

CoolStreaming

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Node Join and Membership Management Maintains membership cache (mCache) mCache contains a partial list of identifiers for the

active nodes In joining algorithm, newly joined node contacts

the origin node; which redirects request to obtain list to deputy node.

Scalable Gossip Membership protocol, SCAM: distribute membership messages periodically.

Two events also trigger mCache update: Forward membership message through gossip. Node serves as deputy, include entry in candidate

list.

CoolStreaming

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Partnership in DONet

CoolStreaming

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Buffer Map Representation and Exchange A video stream is divided into segments of equal

length Buffer Map represents availability of segments in the

buffer of a node Each node exchanges BM with its partners before

scheduling segment transfer playback progresses of the nodes are semi-

synchronized a sliding window of 120-segment, 1 second video

segment BM contains 120 bits, 1 for each segment with value

1 indicating segment is available, 0 otherwise.

CoolStreaming

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Scheduling Algorithm For homogenous and static network, simple round

robin scheduler works Dynamic network needs more intelligent scheduler! Two constraints:

playback deadline for each segment heterogeneous streaming bandwidth from the partners

Variation of the problem Parallel machine scheduling, known to be NP-hard!

Heuristic: Ordered by the number of potential suppliers for each

segment, and the node with the highest bandwidth and enough available time is selected

Execution time of implementation:15ms / execution Adopted TCP-Friendly Rate Control protocol Origin node advertises BM if needed

CoolStreaming

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Failure Recovery and Partnership Refinement Departure can be detected after an idle time of TFRC

or BM exchange Reschedule using the BM :the probability of

concurrent departures is small. Following operations to enhance resilience:

Graceful departure Node failure

Each node periodically establishes new partnership which helps with: Maintaining a stable number of partners Nodes explore partners with better quality

Each node i calculates score for partner j: max{Si,j ; Sj,i}

Reject the one with the lowest score

CoolStreaming

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Planet-based Performance Evaluation A collection of machines distributed over

the globe: 435 machines, hosted by 203 sites, spanning over 25 countries

CoolStreaming

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Comparison with Tree-based Overlay

CoolStreaming

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Comparison with Tree-based Overlay(contd.)

CoolStreaming

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Conclusion Two interesting facts from results:

The current Internet has enough available bandwidth to support TV-quality streaming (¸ 450 Kbps).

The larger the data-driven overlay is, the better the streaming quality it delivers.

Drawbacks! Copyright issues with content! Nodes behind a NAT gateway are often restricted to serve

as receivers only 30% users are behind NAT TCP connection: 95% of the nodes can become relaying

nodes Supports VBR encoding only.

CoolStreaming

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ZigZag - Introduction What is ZIGZAG?

Peer-to-Peer protocol for single source media streaming to multiple receivers.

Uses a tree structure

What problem is it solving? This protocol can maintain the stream under the effects

of network dynamics and unpredictable client behavior. i.e. If failure then it can have a quick and graceful recovery.

Shorten delay for source to receivers. Limit the required overhead on the receivers. Realize that this basic structure is somewhat common but

zigzag connects them differently.

ZIGZAG

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ZigZag – Design Objectives Peer to peer technique for single-source

media streaming The end-to-end delay from source to

client should be low The node degree should be small Adapt to free join/leave receivers Minimize the amount of control overhead

ZIGZAG

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ZigZag Protocol Administrative Organization

Represents the logical relationships among peers

Multicast tree Specify which peer data is received from Built based on C-rules which helps limits

the degree of a peer (outbound links) Control protocol

Specify the exchange of state information Policies adjusting the tree

Maintaining the robustness of the tree

ZIGZAG

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Administrative Organization A multi-layer hierarchy of clusters Partition peers into clusters of size [k, 3k] Assign the role “head” and “associate

head” to certain peers

Properties H – number of layers

Bounded by [log3kN, logkN+1] Max. number of members in a cluster=3k

To prevent cluster undersize in the case of a client leave after splitting

ZIGZAG

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Administrative Organization

Organized into a tree of clusters. Each cluster having at least 4 nodes (except top)

One of those nodes will be the head of the cluster Head node of a cluster becomes a member of parent

cluster

ZIGZAG

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Relationship among clusters and peers

ZIGZAG

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Terms Subordinate:

Non-head peers of a cluster headed by a peer X are called “subordinate” of X.

Foreign head: A non-head (or server) clustermate of a peer X at

layer j > 0 is called a “foreign head” of layer-(j-1) subordinates of X.

Foreign subordinate:Layer-(j-1) subordinates of X are called “foreign

subordinates” of any layer-j clustermate of X.

Foreign cluster: The layer-(j-1) cluster of X is called a “foreign cluster” any

layer-j clustermate of X.

ZIGZAG

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Built based on the administrative organization C-rules specify the actual data flow from

source to any peer A peer, when not at its highest layer, neither has

a link out nor a link in Nonhead members of a cluster must receive the

content directly from its associate head. In other words, this associate head links to every other nonhead member

The associate head of a cluster, except for the server, must get the content directly from a foreign head of the cluster

Some nodes will stream data to more than 1 peers

Assumption: The uplink capacity of peer is enough for

streaming contents to multiple peers

Multicast tree

ZIGZAG

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Multicast tree

ZIGZAG

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Multicast tree - Properties The workload is shared among clients

Worst-case node degree is 6k-3 The end-to-end delay is small

Maximum height of the tree is 2logkN+1 Use of “associate head” for delivering

media Number of outbound links is lower Bottleneck will less likely to appear in

higher level

ZIGZAG

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Control protocol Goal

Minimize the number of peers needed to be contacted

Only exchange information with parent, children and clustermates

Exchange as few states as possible Each node in a cluster periodically communicates

with its clustermates, children and parent on the tree.

Which nodes it is communicating with Which clusters have room for another node Which nodes are have paths to the lowest level of the

tree

control overhead for an average member is a constant. The worst node has to communicate with other nodes, which is acceptable since the information exchanged is just soft-state refreshes.

ZIGZAG

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Client Join/Departure Basic principle

Maintain C-rule so that nice properties of degree and end-to-end delay is preserved

Direct solution Reconstruct the administrative

organization and multicast tree Costly in terms of exchange of state information

Proposed join/departure algorithm Limits the number of nodes to connect

during a join by O(k logkN) Limits the number of peers that need to

reconnect by 6k-2

ZIGZAG

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Client Join When a peer sends a request to the server

Push request down the multicast tree until a leaf node is found that has room in it’s cluster

Periodic check of the clusters to see if they are to big, if so split them

Procedure If X is a layer-0 associate-head

Add P to the only cluster of X Make P a new child of X

Else If Addable(X)

Select a child Y s.t. Addable(Y) and D(Y)+d(Y,P) is min Forward the join request to Y

Else Select a child Y s.t. Reachable(Y) and D(Y)+d(Y,P) is min Forward the join request to Y

ZIGZAG

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Client Departure

When a peer departs from the tree Parent, subordinates and children of the node are

notified Non-head clustermate is selected and asked to

take over forwarding data If many departures causes undersize then 2

cluster at the same layer are merged

Tasks to do for client (X) departure The parent removes link to X The children of X needs a new parent Each layer-i cluster X belongs to needs a new

head Layer-j cluster may require a new associate head

ZIGZAG

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Client Departure If X’s highest level is at layer 0

If X is not the “associate head” No extra work needed

If X is the “associate head” The head of the cluster choose another member to

take up the responsibilities If X’s highest level is j (non zero)

It implies it is a “head” in layer [0,j-1] A non-head peer (X’) at layer 0 is randomly chosen to

replace the “head” responsibility Head of children of X (Y) will choose a new parent for X

that has a minimum degree

ZIGZAG

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Performance Optimization The performance optimization procedure makes the

service load fairly distributed among the peers without violating the multicast tree rules.

Periodically checking the administrative organization and

multicast tree. If node has many children may consider switching

parenthood of some of the children to a clustermate - Balancing based on number of nodes

Switching based on capacity or bandwidth – Balancing based on bandwidth

Refinement handling Degree based switch

Balances degree by transferring service load Capacity based switch

Balances the peer busyness among all non-head peers of a cluster

ZIGZAG

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Performance Analysis Performance under different scenarios

Look at various scenarios on a networksimulator running 3240 nodes,2000 client.5 – 15 nodes per cluster.

Scenario1: No failure Looked at overhead such as adding new nodes average of

2.4% population were contacted If too many children then it must ask most of them Performance improved when a split of a cluster occurred

Scenario 2: Failure possible Let every 200 nodes fail (out of 2000) sequentially. Mostly less than 20 reconnections (2% of population)

Scenario 3: ZIGZAG vs NICE

ZIGZAG

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Scenario 1: No failure

Join and split overhead

a. the server has too many children and a new client has to ask all of them, thus resulting in many contacts. b. split procedure takes place after detecting a cluster at the second-highest layer is oversize. Thus results in very few children.

ZIGZAG

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ZIGZAG

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Scenario 2: Failure Possible

recovery overhead is always bounded by a constant regardless of the client population size.

Merge overhead is always small regardless of the client population size.

ZIGZAG

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Scenario 3: ZIGZAG vs NICE

ZIGZAG

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Comparison with other P2P systems

Sp

read

It • Single distribution tree

• Vulnerable to disruptions

• Long blocking time

Coop

Net • Multiple

distribution trees

• Heavy control overhead on source

Nara

da • Multi-sender

multi-receiver streaming

• Works on small P2P network

ZIGZAG

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Advantages Oddities in the overhead of streaming

multimedia over the internet will not felt as much by the end user.

Efficient methods for nodes dropping & adding Uses two trees

1 to maintain administration 1 for data flow

Short end-to-end delay Tree structure

Low administration overhead Nodes “talk” to each other on regular basis

ZIGZAG

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Disadvantages Possible for a lot of overhead per node

and especially head nodes Needs to Optimize at random intervals

to be effective which may cause large overhead.

ZIGZAG

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Conclusion A P2P media streaming scheme

The maximum degree and end-to-end delay is small

A client join/leave algorithm is proposed aim at reducing the control overhead

Simulation result suggests that 5000 peers can be supported at a max. degree of 15

ZIGZAG

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AnySee

Internet based Peer-to-Peer live streaming system

Released in the summer of 2004 in CERNET of China.

Over 60,000 users enjoy live videos including TV programs, movies, and academic conferences.

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AnySee

What is it trying to achieve? Improving global resource utilization. Distributing traffic to all physical links evenly. Assigning resources based on locality and

delay. Guarantee streaming service quality by using

nearest peers. How is it different from previously discussed

systems? Adopts Inter-overlay optimization.

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Intra-Overlay Optimization

Resources cannotJoin multiple overlays

S1 -> A -> D = 3 +5 = 8

Not Optimal globally!

S1 -> S2 -> D = 2 + 2 = 4

Globally Optimal!

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Inter-Overlay Optimization Resources can join Multiple overlays Path S1->A->D(8) is replaced by S1->S2->D(4) Path S2->G->H (9) is replaced by S2->G->C->G(7)

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Inter-Overlay OptimizationKey Challenges

Efficient neighbor discovery Resource assignment Overlay construction Optimization

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AnySee –System Overview

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AnySee –System OverviewMesh-based Overlay Manager All peers belonging to different streaming

overlays will join one substrate, mesh-based overlay.

Every peer has a unique identifier. Key goal is to match the above overlay to

the underlying physical topology. Done by using a Location-aware topological

Matching technique. Uses ping and pong messages and flooding

techniques to form the Mesh.

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AnySee –System Overview

Single Overlay Manager Intra-Optimization Schemes similar to

Narada, DONet etc. Deals with join/leave operations of peers.

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AnySee –System Overview

Inter-Overlay optimization Manager

Each peer maintains Active Streaming Path Set and Backup Streaming Path Set.

Inter-Overlay Optimization algorithm is called when number of backup streaming paths is less than a threshold.

Path from Backup streaming path is chosen when active streaming path is cut off due to poor streaming QoS.

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AnySee –System Overview

Inter-Overlay optimization Manager

Two main tasks: Backup streaming path set management Active streaming path set management.

Backup streaming path set management is done using Reverse Tracing Algorithm.

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AnySee –System Overview

Key Node Manager Allocates and manages resources. Admission control policy.Buffer Manager Responsible for receiving valid media data

from multiple providers in the active streaming path set and continuously keeping the media playback.

Small buffer space is enough due to Inter-Overlay Optimization because of shorter startup delay.

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System Evaluation

For system evaluation two topologies are considered. Physical topology

Real topology with Internet characteristics. BRITE

Logical topology Overlay P2P topology built on top of the

physical topology. Gnutella based Crawler

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System Evaluation – Simulation Parameters

S Number of streaming overlays M Number of neighborsN Size of one overlayr Streaming playback rate C Number of total B/W connections

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System Evaluation – Performance Metrics

Resource Utilzation Ratio between used connection to all

connections.Continuity Index

Number of segments that arrive before playback deadline over the total number of segments.

Represents playback continuity.

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System Evaluation

Continuity index V.S. streaming rates when N=400, S=12 and initial buffer size is 40 seconds

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System Evaluation

Resources utilization: overlay size V.S. the number of streaming overlays when M=12, r=300 Kbps

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System Evaluation

Continuity index under dynamic environments when M=5, N=400, r=300 Kbps and initial buffer size is 40 seconds

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System Evaluation

Resource utilization under dynamic environments when M=5, N=400, and r=300 Kbps

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Conclusion

Efficient and scalable live-streaming overlay construction has become a hot topic recently.

Important metrics to be considered in any live streaming application are Startup delay Source-to-end delay Playback continuity

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Conclusion

Previously studied Intra-Overlay optimization techniques have drawbacks Low resource utilization High startup delay Source- to-end delay Inefficient resource assignment in

global P2P networks.

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Conclusion

AnySee uses Inter-Overlay optimization technique.

AnySee peers are able to construct efficient paths using peers in different overlays rather than selecting better paths in the same overlay.

Experimental results show that AnySee outperforms existing intra-overlay live streaming schemes, such as Coolstreaming.

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CDN vs P2PCDN P2P

Excellent quality to end-users when workload is in provisioning limits

High Scalability

Constrained by specifics of the existing servers and bandwidth

Low Maintenance cost

Not highly scalable Low stream quality with undesirable disruption

Higher Operation Costs Unfairness in face of heterogeneous peer resources

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LiveSky

Hybrid CDN-P2P for Live Video Streaming Incorporates the best of both

technologies Mutually offsets each others’

deficiencies.

LiveSky

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LiveSky – System Architecture

LiveSky

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References Duc A. Tran, "ZIGZAG: an efficient peer-to-peer scheme for media

streaming" INFOCOM03

Xinyan Zhang, "CoolStreaming/DONet: a data-driven overlay network for peer-to-peer live media streaming" INFOCOM05

Xiaofei Liao, Hai Jin, Yunhao Liu, Lionel M. Ni, and Dafu Deng, "Anysee: Peer-to-peer live streaming" INFOCOM06

H. Yin et al., "Design and Deployment of a Hybrid CDN-P2P System for Live Video Streaming: Experiences with LiveSky", MM 2009

Duc A. Tran, Member, IEEE, Kien A. Hua, Senior Member, IEEE, and Tai T. Do “A Peer-to-Peer Architecture for Media Streaming”

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Thank You