Chapter 18 FOUNDATIONS OF CONTROL © Prentice Hall, 200218-1.
Oz – Foundations of Electronic Commerce © 2002 Prentice Hall E-money.
-
Upload
philip-allison -
Category
Documents
-
view
220 -
download
0
Transcript of Oz – Foundations of Electronic Commerce © 2002 Prentice Hall E-money.
2 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Learning Objectives Explain how a digital cash system is set
up and used List and compare online alternatives to
traditional payment methods Discuss the challenges of online
micropayments Explain how online person-to-person
payments are executed Appreciate the economic value of points
programs on the Web
3 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Money: it’s what we trust it is Two main purposes:
A medium for storing value A medium of payment
Money does not have to be represented by tangible objects electronic money is a viable alternative
5 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Much of the world’s money is in electronic form
In addition to the use of credit cards for online payments, purely electronic forms of payment are becoming increasingly popular
6 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Digital coins DigiCash - the electronic version of
cash Known as electronic cash, e-cash, or
digital coins Both merchant and customer:
must open an account with a bank that issues e-cash
Must register with DigiCash to obtain the cyberwallet software (generates digital coins)
7 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Advantages of e-cash It is simultaneously a payment
mechanism and a system that protects personal information
Difficult to forge secure
8 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Disadvantages of e-cash The need to maintain huge databaseshuge databases
of spent coins InflexibleInflexible system
Preset amounts No mechanism for giving change
Not enough users to create a networking effectnetworking effect Government agencies and many financial
institutions are so far unwilling to adopt it
10 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
E-wallet E-wallet - a variety of electronic
information that aids in delivering personal and financial information for online purchases
Software provided free of charge Some security measures
11 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Virtual credit card A virtual credit card is linked to the
digital information of a real credit card, but has no physical link to any plastic card
Virtual credit cards use digital certificates
12 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
One-time credit cards The one-time credit cardone-time credit card is a
virtual card for which a new number is generated each time a purchase is made The number becomes invalid
immediately after use
13 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Metered payments Metered paymentsMetered payments are charged
to an existing account with a provider of regular, metered services, e.g., Utility companies Telephone companies ISPs
14 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Smart cards Payment cards that use computer
technology to store/process information
15 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
The major vehicle for the stored stored valuevalue model The holder pays to store value either:
On a physical smart card, or In an electronic account
16 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Two smart card technologies CONTACTCONTACT cards
Must be inserted into a card reader NONCONTACTNONCONTACT cards
Must pass near a reader antenna to carry out the transaction
17 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Special readers Special devices must be attached
to the computer from which one makes purchases Can be used for e-commerce only if
such devices are hooked to individual computers
18 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Confidentiality Cards designed for payments are
such that usually the merchant cannot see the cardholder’s account number
19 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Micropayments Micropayments - transactions
worth “small money”, typically less than $5 Also known as microcash
Several payment alternatives exist Metered bills Qpass – accumulates micropayments
into an online account paid at the end of the month
20 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Person-to-person (P2P) payments Service offered by several
companies Some serious doubts about the
validity of the business model Security challenges
21 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Online stored value services Online account in which you can
store value Replenished using a credit card or
checking account Advantage to merchants
Fees are lower than for credit cards Model is convenient for parents
Limit children’s spending
22 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall
Points “electronic coupons” Points can be gained by
purchasing from many sources