Oz – Foundations of Electronic Commerce © 2002 Prentice Hall E-money.

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Oz – Foundations of Electronic Commerce © 2002 Prentice Hall E-money

Transcript of Oz – Foundations of Electronic Commerce © 2002 Prentice Hall E-money.

Oz – Foundations of Electronic Commerce© 2002 Prentice Hall

E-money

2 Oz – Foundations of Electronic Commerce© 2002 Prentice Hall

Learning Objectives Explain how a digital cash system is set

up and used List and compare online alternatives to

traditional payment methods Discuss the challenges of online

micropayments Explain how online person-to-person

payments are executed Appreciate the economic value of points

programs on the Web

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Money: it’s what we trust it is Two main purposes:

A medium for storing value A medium of payment

Money does not have to be represented by tangible objects electronic money is a viable alternative

Oz – Foundations of Electronic Commerce© 2002 Prentice Hall

E-money? What e-money?

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Much of the world’s money is in electronic form

In addition to the use of credit cards for online payments, purely electronic forms of payment are becoming increasingly popular

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Digital coins DigiCash - the electronic version of

cash Known as electronic cash, e-cash, or

digital coins Both merchant and customer:

must open an account with a bank that issues e-cash

Must register with DigiCash to obtain the cyberwallet software (generates digital coins)

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Advantages of e-cash It is simultaneously a payment

mechanism and a system that protects personal information

Difficult to forge secure

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Disadvantages of e-cash The need to maintain huge databaseshuge databases

of spent coins InflexibleInflexible system

Preset amounts No mechanism for giving change

Not enough users to create a networking effectnetworking effect Government agencies and many financial

institutions are so far unwilling to adopt it

Oz – Foundations of Electronic Commerce© 2002 Prentice Hall

A spin on traditional credit cards

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E-wallet E-wallet - a variety of electronic

information that aids in delivering personal and financial information for online purchases

Software provided free of charge Some security measures

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Virtual credit card A virtual credit card is linked to the

digital information of a real credit card, but has no physical link to any plastic card

Virtual credit cards use digital certificates

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One-time credit cards The one-time credit cardone-time credit card is a

virtual card for which a new number is generated each time a purchase is made The number becomes invalid

immediately after use

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Metered payments Metered paymentsMetered payments are charged

to an existing account with a provider of regular, metered services, e.g., Utility companies Telephone companies ISPs

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Smart cards Payment cards that use computer

technology to store/process information

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The major vehicle for the stored stored valuevalue model The holder pays to store value either:

On a physical smart card, or In an electronic account

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Two smart card technologies CONTACTCONTACT cards

Must be inserted into a card reader NONCONTACTNONCONTACT cards

Must pass near a reader antenna to carry out the transaction

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Special readers Special devices must be attached

to the computer from which one makes purchases Can be used for e-commerce only if

such devices are hooked to individual computers

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Confidentiality Cards designed for payments are

such that usually the merchant cannot see the cardholder’s account number

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Micropayments Micropayments - transactions

worth “small money”, typically less than $5 Also known as microcash

Several payment alternatives exist Metered bills Qpass – accumulates micropayments

into an online account paid at the end of the month

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Person-to-person (P2P) payments Service offered by several

companies Some serious doubts about the

validity of the business model Security challenges

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Online stored value services Online account in which you can

store value Replenished using a credit card or

checking account Advantage to merchants

Fees are lower than for credit cards Model is convenient for parents

Limit children’s spending

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Points “electronic coupons” Points can be gained by

purchasing from many sources

Oz – Foundations of Electronic Commerce© 2002 Prentice Hall

E-money