Our Merged, Merged World Chapter 2. Technology Shifts the Industry G From mass to personal...
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![Page 1: Our Merged, Merged World Chapter 2. Technology Shifts the Industry G From mass to personal entertainment (online games) G Pre-packaged to self-generated.](https://reader036.fdocuments.net/reader036/viewer/2022070412/56649ea85503460f94bac6c4/html5/thumbnails/1.jpg)
Our Merged, Merged World
Our Merged, Merged World
Chapter 2Chapter 2
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Technology Shifts the Industry
Technology Shifts the Industry
From mass to personal entertainment(online games)
Pre-packaged to self-generated content(blogs)
Episodic to persistent experiences(constant interaction - iPods)
Virtual to imbedded(fused experiences - cell phone movies)
From mass to personal entertainment(online games)
Pre-packaged to self-generated content(blogs)
Episodic to persistent experiences(constant interaction - iPods)
Virtual to imbedded(fused experiences - cell phone movies)
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New Form of Content Delivery
New Form of Content Delivery
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Internet influenceInternet influence
Search enginesGlobal use with Asia leadingVideo games on lineDownloading mediaInstant informationShopping function
Search enginesGlobal use with Asia leadingVideo games on lineDownloading mediaInstant informationShopping function
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Online GamingOnline Gaming
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Global entertainmentGlobal entertainment
standardized content^
Global TV ^ film, cruise ships Localmessage theme parks ^ theater
message^^
customized content
standardized content^
Global TV ^ film, cruise ships Localmessage theme parks ^ theater
message^^
customized content
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Transnational Media (TNMC)
Transnational Media (TNMC)
Bertlesmann Germany Books, filmNBC Universal USA TV, film, parksNews Corp Australia TV,film, broadcastSony Japan games, filmTime-Warner USA cable, music, filmViacom USA TV, film, DVDDisney USA theme parks, film
merchandise
Bertlesmann Germany Books, filmNBC Universal USA TV, film, parksNews Corp Australia TV,film, broadcastSony Japan games, filmTime-Warner USA cable, music, filmViacom USA TV, film, DVDDisney USA theme parks, film
merchandise
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ConvergenceConvergence
Madison & Vine dynamic themes1. Reject status quo - change a must2. Collaborate - TV, marketing, ad, PR3. Accountability – bottom-line ROI4. Flexibility - adapt branded entertainment5. Audience collaboration in content6. Respect the audience - from intrusion to
invitation
Madison & Vine dynamic themes1. Reject status quo - change a must2. Collaborate - TV, marketing, ad, PR3. Accountability – bottom-line ROI4. Flexibility - adapt branded entertainment5. Audience collaboration in content6. Respect the audience - from intrusion to
invitation
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Ongoing ConvergenceOngoing Convergence
Celebrity fashion showsReality television with product
placementBranded filmsBranded CDs, music as advertising
What other examples can you recall?
Celebrity fashion showsReality television with product
placementBranded filmsBranded CDs, music as advertising
What other examples can you recall?
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Reality shows use product placement to pay for
production
Reality shows use product placement to pay for
production
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Experiential marketingExperiential marketing
Drives purchases across age, gender and ethnicity
Increases purchase consideration Influential on brand image Participation yields favorable brand
receptivityHave you climbed a rock at REI? Used a
Cuisinart blender in a store demo?
Drives purchases across age, gender and ethnicity
Increases purchase consideration Influential on brand image Participation yields favorable brand
receptivityHave you climbed a rock at REI? Used a
Cuisinart blender in a store demo?
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Entertainment Ad Agencies
agency client
Entertainment Ad Agencies
agency clientMcCann EricksonGotham AdvertisingBuena Vista MarketingDiMassimo Carr BrandLeo Burnett Advert.Starcom MediaGrey AdvertisingInitiative LAMasivmediaMedia Vest USA
McCann EricksonGotham AdvertisingBuena Vista MarketingDiMassimo Carr BrandLeo Burnett Advert.Starcom MediaGrey AdvertisingInitiative LAMasivmediaMedia Vest USA
Sony Entertainment Sony/BMG Walt Disney
Warner Brothers ABC Cable Network
NBC Universal
Sony Entertainment Sony/BMG Walt Disney
Warner Brothers ABC Cable Network
NBC Universal
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Stealth MarketingStealth Marketing
1. Uses a battle strategy of covert activity Visible product in social settings Internet chat rooms2. Ad agency self-promotion to create
buzz3. Posing as a researcher to promote4. Industry consolidation and cross-
pollination - tie-ins
1. Uses a battle strategy of covert activity Visible product in social settings Internet chat rooms2. Ad agency self-promotion to create
buzz3. Posing as a researcher to promote4. Industry consolidation and cross-
pollination - tie-ins
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Macy’s Day Parade Tie-insMacy’s Day Parade Tie-ins
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QuestionsQuestions
1. What other entertainment - advertising merger examples can you site?
2. How does experiential marketing differ from marketing entertainment experiences?
3. How has digitalization changed the focus of entertainment for providers of children’s television and gaming?
4. What ethical issues are inherent in the “Grand Theft Auto” game?
1. What other entertainment - advertising merger examples can you site?
2. How does experiential marketing differ from marketing entertainment experiences?
3. How has digitalization changed the focus of entertainment for providers of children’s television and gaming?
4. What ethical issues are inherent in the “Grand Theft Auto” game?