Orbiter OpenGL graphics client - Orbital...

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Инструкция (User manual) OGLAClient 100416 Orbiter OpenGL graphics client Rendering engine for Orbiter-class games. ( ORBITER is written and maintained by Martin Schweiger http://www.orbitersim.com ) Contents Description and basics.......................................................................................................1 Features..............................................................................................................................2 Common problems............................................................................................................11 Description and basics Bla, bla, bla ©2010 Artyom Litvinovich 1/12

Transcript of Orbiter OpenGL graphics client - Orbital...

  • Инструкция (User manual) OGLAClient 100416

    Orbiter OpenGL graphics clientRendering engine for Orbiter-class games.

    ( ORBITER is written and maintained by Martin Schweiger http://www.orbitersim.com )

    Contents

    Description and basics.......................................................................................................1Features..............................................................................................................................2Common problems............................................................................................................11

    Description and basics

    Bla, bla, bla

    ©2010 Artyom Litvinovich 1/12

    http://www.orbitersim.com/

  • Инструкция (User manual) OGLAClient 100416

    Features

    Features can be controlled from Video tab button called "OGLAClient features configuration" and at run time from F7 button menu (F11 in Spaceway).

    TerrainRenders a nice and slow terrain

    • FPS impact: Significant• Needs: Multicore CPU preferred

    Looks like:

    ©2010 Artyom Litvinovich 2/12

    Turned OFF

  • Инструкция (User manual) OGLAClient 100416

    Advanced graphicsBlanket switch for many nice features, and none in particular.

    Covers mapped shadows, air and some light effects.

    Multilight, Fast multilight, terrain multilightMultiple light sources support

    • FPS impact: Slight, large for terrain multilight• Needs: OpenGL 1.4 slow, OpenGL 2.0 fast

    Looks like:

    ©2010 Artyom Litvinovich 3/12

  • Инструкция (User manual) OGLAClient 100416

    GDI emulationAllows panels and MFD's from classic add-ons to be drawn

    • FPS impact: None on new hardware, slight on old• Needs: OpenGL 1.4+ (2001+)

    ©2010 Artyom Litvinovich 4/12

  • Инструкция (User manual) OGLAClient 100416

    Advanced atmosphereAtmospheric haze on terrain

    • FPS impact: Slight• Needs: OpenGL 2.0

    Looks like:

    ©2010 Artyom Litvinovich 5/12

    Turned OFF

  • Инструкция (User manual) OGLAClient 100416

    Raytraced atmosphereRealistic atmospheric rendering

    • FPS impact: Unknown, probably slight• Needs: OpenGL 2.0+, good GPU

    Looks like:

    ©2010 Artyom Litvinovich 6/12

  • Инструкция (User manual) OGLAClient 100416

    Stereo modeAnaglyph rendering

    • FPS impact: 50%• Needs: Nothing special

    Looks like:

    ©2010 Artyom Litvinovich 7/12

  • Инструкция (User manual) OGLAClient 100416

    Mapped shadowsFast but rough shadows of everything on everything

    • FPS impact: Medium• Needs: OpenGL 2.0

    Looks like:

    ©2010 Artyom Litvinovich 8/12

  • Инструкция (User manual) OGLAClient 100416

    High shadowsPrecise, but slow shadows on everything

    • FPS impact: Largest• Needs: OpenGL 1.2+

    Looks like:

    ©2010 Artyom Litvinovich 9/12

  • Инструкция (User manual) OGLAClient 100416

    WireframeShows wireframe. Useless.

    ©2010 Artyom Litvinovich 10/12

  • Инструкция (User manual) OGLAClient 100416

    Common problems

    Does it looks like...

    ATI non-pot limit• Problem: ATI cards act up on something• Solution: If on Nvidia, turn off non-pot limit, if on ATI - none

    ©2010 Artyom Litvinovich 11/12

  • Инструкция (User manual) OGLAClient 100416

    Unnamed• Problem: GPU too old (up to 2003)• Solution: get a better PC, or turn off advanced graphics

    ©2010 Artyom Litvinovich 12/12