OpenHC User's Manual

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  • Heroclix Online

    Welcome to the Heroclix online instruction manual.

    A note before beginning: this game uses java and is not packaged with any

    spyware, malware, adware, or any other kind of software other than what you see

    here. If you are running any kind of firewall, and in this internet environment you

    should be, when you first start this program java will look for updates. Blocking

    this with your firewall may or may not hinder your ability to play this game online.

    Once you try to make a connection as described in the multiplayer section you will

    be advised again that java is trying to make a connection, blocking this will

    definitely hinder your ability to play this game online. See the multiplayer section

    for specifics on connections and ports. Thanks for playing.

    Java version 1.5.0 or greater is required in order to play this game.

    To update your java version:

    Windows, Solaris, and Linux users please visit

    http://www.java.com/en/download/manual.jsp and update your java if you

    have not already.

    Mac users visit http://www.apple.com/macosx/features/java/

    Mac users dont forget to switch the version of Java you are using to 1.5

    after installation!

    Building a Team Page

    o Team builder Display Overview 3

    o Selecting a Game Point Value 3

    o Setting a team name 4

    o Choosing a set of figures 4

    o Browsing the available figures 4

    o Adding a figure to the team 5

    o Browsing the available feats 5

    Feat Text Readout Panel 5

    o Adding a feat to a single character 6

    o Adding a feat to multiple/All characters 6

    o Removing a feat from a character 6

    o Removing a character from your team. 6

    o Saving or Loading a Team from memory 7

    Moving to the Battlefield 7

    o Battlefield Display Overview 7

    o Choosing a map 8

  • o Hidden Objects 8

    o Moving your characters and all objects 8

    o Moving your opponents characters 8

    o Range Attack/Line of Sight Calculator 8

    o Choosing a battlefield condition 9

    o Rolling the Dice 9

    o Your teams character display panel 10-11

    Heal/Damage buttons

    Tokens button

    Rotate figure button

    Hover/Soar button

    Arch Enemy Rings

    o Object Display Panel 11

    Switching out objects

    o Carrying and Dropping Objects 11

    o Toggle Names 12

    o Your teams Feats/Battlefield Condition panel 12

    o General Information Readout Panel 12

    o Adding Objects and KOd Characters to the Battlefield 12

    o The Newspaper 13

    o Opponents character display panel 13

    o Your opponents Feats/Battlefield Condition panel 13

    o Battlefield display options 13

    Creating a Multiplayer Game 13

    o Selecting a PORT to connect on 13

    Joining a Multiplayer Game 14

    Chatting with your opponent 15

    End of Game. 15

    Custom Feats, Battlefield Conditions and Objects. 15

    SPECTRE Large figure and Angry Spirits 15

    Search Feature 16

    Custom Figure Creation 18

    Fing Fang Foom 19

    Special Powers 19

    Keywords 20

    Zoom the Battlefield 21

    Draft Game 21

    Saving/Loading a Multiplayer Game 22

  • Map Contributors 23

    Building a Team Team builder Display Overview

    The team builder screen allows the player to select the characters and feats

    to be added to the players team. In addition, the player can set a game point value

    and a name for the team. Information on each selected character is displayed in

    the center of the screen and text descriptions of feats as well any error messages

    are displayed in the area below that.

    Selecting a Game Point Value:

    Using the up and down arrows on the Game Point Value field the player can

    change the games point value from 100 to 10,000 points in 50 point increments.

    Once the game point value is selected, the player can view the remaining points

  • available to spend in the points remaining field. Once the points remaining go below

    0 the displayed value becomes negative and is displayed in red until the point value

    of the game is increased or the teams cost is reduced.

    Setting a team name

    Between the game point value and the points remaining field players are

    given the option of entering a name for their team. The team name has no effect

    until you join a multiplayer game. Once joined in a multiplayer game, all information

    your opponent receives from you will be labeled with the team name entered in this

    field.

    Choosing a set of figures:

    Using your computers cursor, select a set of

    characters from the dropdown list of available

    heroclix sets.

    Browsing the available figures

  • Once you have chosen a set to gather your forces from, select with your

    cursor any character in the list. The information in the list displayed for each

    character is as follows: Collectors number, the characters rank, (i.e. rookie,

    experienced, veteran, unique, limited edition, or bystander token.) characters cost

    and the characters name.

    In the character display panel on the right of the list, you can see all the

    available information of a character you clicked on in a convenient to read format.

    On large figures with more than 12 clicks, a slider will appear near the bottom of

    the readout to allow you to view clicks further along on the dial.

    Adding a figure to the team

    Once youve decided a figure is a good match for your team, select the

    ADD button below the characters readout to add the character to your team.

    Keep an eye on the available team points to make sure you dont overspend!

    Browsing the available feats

  • Adding a feat to a single character

    To add a feat to a single figure, first add the character to your team using the

    instructions found in Adding a figure to the team. Once added, click on the

    character with the mouse, the characters background should change colors. Select

    a feat from the dropdown menu. A representation of the text of the feat will

    appear in the area below the characters information display. Once the desired

    feat is found click on the ADD button to the right of the drop down menu. The

    feat title will appear on the selected characters feat table that is on the bottom

    half of the selected characters readout panel. In this game, you are only allowed

    10 feats per character.

    Adding a feat to multiple characters

    To add feats to multiple characters, select each with the mouse, the

    background of each character should change color. When the ADD button to the

    right of the drop down menu is clicked, the feat will be added to each character

    that is selected. The feat title will appear in the feat table on the bottom half of

    each of the selected characters readout panel.

    Add a feat to all characters

    To add the same feat to all characters on your team, click on the Add to

    All button also to the right of the drop down menu.

  • Removing a feat from a character

    To remove a feat from any character on your team, double click on the feat

    in the characters feat table. Any points spent on the feat will be refunded back to

    the points remaining total.

    Removing a character from the team

    To remove a character from the team, double click anywhere on the

    characters panel except on the feat table. The cost of any feats that are

    remaining on the character will be credited to the points remaining total as well as

    the cost of the character. (Players dont have to remove the feats from a

    character before removing the character from the team.)

    Saving or Loading a Team from memory

    Changes in the game

    allow for unlimited saves

    using a standard file

    interface. You do not have to

    add the .bin to the end of

    your files, but make them

    descriptive as possible!

    Moving to the Battlefield

    To get to the battlefield select View->Battle Field on the menu.

  • Battlefield Display Overview

    The battlefield display is where all the action takes place. Here is where

    two teams of heroes and villains battle it out for good and for evil.

    The map/battle area comprises most of the display and is where a bulk of the

    action takes place. Of course a person cant properly play heroclix without having

    access to the wealth of information that is a heroclix game and this is where the

    panels on the right come in. On the right is where you view your team stats and

    your opponents team stats. Communication and control also have a home on right as

    well. The readout panel in the middle shows the results of each action as well as

    serves as a record of what has transpired in the game so far. Communications

    from your opponent appear on this readout panel too. In addition, each team has

    access to the double and single 6 sided dice rolls, Battlefield conditions, and

    battlefield objects control panel.

    Choosing a map

    To choose one of the available maps to play on, select Map->xx.jpg where xx

    is the name of the map you wish to play on. It should be noted, in a multiplayer

  • game, only the server has the option to select which map to play on, the client map

    button is disabled until disconnected from the server.

    Hidden Objects

    Due to popular demand, hidden objects have been added to the beginning of

    every game. Click on the objects or drag them to flip them over

    Moving your characters and all objects

    Moving your characters and objects is as easy as drag and drop. Just place

    the mouse cursor over the character or object you wish to move, press the left

    mouse button down and then drag the character or object to its new location. Once

    you have the character at the desired location just release the mouse button. The

    map area will automatically move the object or character into the nearest squares

    center. New! The game now draws lines from where you started to where your

    moving to in order to help the players keep track of moves. Toggle on the options

    menu.

    Moving your opponents characters

    Once youve entered into a multiplayer game, your opponents characters will

    become visible on the map area. Just like in a heroclix tournament though, you are

    not allowed to affect your opponents characters in any way such as moving them or

    clicking their dial. Objects are a different story however, since no player has any

    object exclusively, both players may add, move, exchange, and remove any objects

    on the battle field.

    Range Attack/Line of Sight Calculator

    As you can see in this example,

    the Range Attack/Line of

    Sight Calculator (RA/LOS)

    finds the distance between

    any two squares as if the first

    square selected were making a

    ranged attack.

    In addition to finding the

    range of an attack, the

    RA/LOS also highlights all the squares through which the Line of Sight passes. In

  • the above example, the shield sniper can see Dr. Doom around the corner of the

    house, but the LOS also indicates Dr. Doom gets the +1 defense of the nearby

    hindering terrain tree. To activate the RA/LOS calculator, hold down the SHIFT

    key on the keyboard while click and dragging on the battlefield map.

    Choosing a battlefield condition

    Choosing a battlefield condition (BFC) is as easy as selecting a condition

    from the drop down menu. Specific text for the BFC can be found in the General

    information Panel further down on the screen. Once you have made your selection,

    click on the Add BFC button to add the BFC to your team. If you are already

    connected in a multiplayer game, the BFC will be added to both teams.

    Note: If you add a BFC to your team BEFORE connecting to a multiplayer

    game, the BFC will NOT be added to the opponents team when you do

    connect. You will have to add the BFC again after you have connected in

    order to have it added to the opponents team.

    The BFC will be updated on your teams feats/BFC panel the next time you click on

    a figure on the battlefield.

    Rolling the Dice

    Rolling dice is even easier than in a regular tournament. By clicking on the

    double dice icon you roll two 6 sided dice and the total appears in the text

    information panel in the middle on the right. Clicking on the single die icon earns

    you a single 6 sided die roll with the total appearing in the same place. In a

    multiplayer game, your dice rolls are transmitted to your opponent where they

    appear at the same place on your opponents screen.

    Each roll of the dice on your opponents screen is preceded with your teams name

    to help your opponent separate their rolls from yours.

    Your teams character display panel

    The image on the left is your characters

    display panel and the object display panel.

    Heal/Damage buttons

    The Heal and Damage buttons are

    located on the bottom left and right of

    the character display panel.

  • Each click of the heal/damage buttons will heal/damage the character

    showing in the display panel by one click. The characters display will change

    accordingly and a short animation will appear over the character on the battle field.

    Of course, you cant heal past the first click or damage past the characters last

    click.

    Tokens button

    The middle button is the Token button. Each click adds one token to the

    selected character on the battle field. If a character already has two tokens, then

    clicking the token button removes both tokens.

    Rotate figure button

    When a double base figure is selected on the battle field, the rotate

    character button will appear on the character display panel. Clicking this button

    will rotate the double base figure 45 degrees clockwise on the battle field.

    Continue clicking the button to rotate the figure back to the start position.

    Hover/Soar button

    When a character with flying is selected on the battlefield, the Hover/Soar

    button will appear on the character display panel. Clicking this button will change

    the Wings icon for the character on the battlefield. Wings down indicates

    hover, while Wings up indicates soaring.

    Arch Enemy Rings

    You will notice when AEs take the battlefield they will have a colored ring

    around their base that will also appear in the character display panel.

    You can also tell which characters have AEs when building or searching for

    your team by looking at the character readout panel where a small sample of the

    AE color will be shown if applicable.

    Custom AEs can be achieved by adding a figures collector number and a

    color to the sets/AE.lst file. Free tip: dont choose black as your AE color.

    All other available colors are represented somewhere in the file. Using any color

    name not already in the file as your AE color will most likely result in an error.

    Object Display Panel

    To the right of the character display panel you will find the object display

    panel. Here you will find a short description of the object as well as any special

    text or rules that accompany the object on the battlefield. The color ring will

  • change colors to help illustrate the class of the object. If an object is a light

    object the color of the ring will be yellow. Heavy objects have a red ring and

    immobile objects have a blue ring. Selecting 3d objects will place a small image of

    the 3d object as a background to the object display panel. If the text of an object

    should be longer than the text display area, holding the cursor over the text will

    enable a pop-up that contains the full text. This is true of nearly every panel in the

    game. If you find yourself wondering what the text of a feat is or what the color

    on the dial stands for, just hold the cursor over the display in question to get pop-

    up help.

    Switching out objects

    The Object display panel gives you the option of exchanging an object

    already on the battlefield with another from the list. Of course, you can only

    exchange light objects for light objects and heavy objects can only be exchanged

    for other heavy objects. Light or Heavy Objects can be exchanged for immobile

    objects.

    Carrying and Dropping objects on the Battlefield

    The feature of carrying and dropping objects on the battlefield couldnt be

    easier to use. Make sure you have selected the figure you want to have carrying

    the object. The figure should appear in your teams figure readout panel at the top

    right. With the mouse, Right-click on the object you wish to carry. As long as the

    object is not being used by another player or being carried by another figure, the

    object will move halfway under your figure and become attached. The object is

    now off of the battlefield and cannot be manipulated by either player until it is dropped back onto the battlefield. To drop the object, simply right click on the

    carrying figure and the object will return to the battlefield. While an object is being carried, it will continue to follow the carrying figure on the battlefield.

    There is nothing in the game to verify if a carrying figure has the capability

    to carry an object (super strength, telekinesis, etc) so be on the lookout for

    shenanigans!

    Figures cannot be carried in this manner due to the fact that figures are

    normaly picked up at the beginning of a move and dropped at the end of a move; the

    process is far simpler to just drag the carried figure to its new location.

    Free tip: Drop objects before heading to the graveyard! The objects will go

    quite willingly to the great beyond.

    Toggle Names

  • The menu bar under options has a feature for turning on and off the names

    on the battlefield. The options include toggling all names, toggling your team names,

    toggling opposing player names, and toggling all object names. Then N key can be

    used while on the battlefield to toggle all names on or off. New in HCOnline, the +

    and - keys will make all names larger and smaller on the battlefield.

    Your teams Feats/Battlefield Condition panel

    Here you will find a display of what feats and battlefield conditions the

    character on display has. The two purple fields display BFCs, if any, while the

    orange fields display feats. Use the vertical scroll arrows to view all 10 feats in

    addition to the BFCs.

    General Information Readout Panel

    This panel displays relevant information as you are playing the game. Results

    of dice rolls, which character moved where, and messages from the opposing player

    using the chat feature.

    Adding Objects and KOd Characters to

    the Battlefield

    Using the drop down menu, each player

    can add any number of objects listed to

    the battle field. Barriers and Smoke

    Place 4 objects on the battlefield at

    the same time. In cases where feats or

    scenarios require a character to be

    added/re-added to the battlefield,

    selecting a characters name from the list adds the character to the center of the

    battlefield. The character will be in the same condition as they were when the

    character utilized the newspaper panel.

    The Newspaper

    Using the mouse, click and drag KOd figures (or a figure in any condition) to

    the newspaper panel and release them. Your KOd characters name will be put into

    the current headline and the character will be removed from the battle field and

    be placed into temporary storage. At any time you wish to bring the character

    back onto the battle field utilize the Objects and KOd Characters drop down

    menu above the newspaper. Either player can remove objects from the battle field

  • by dragging them to the newspaper. Any object can be re-added to the battlefield

    using the Objects and KOd Characters drop down menu above the newspaper and

    the switch objects drop down menu from the objects panel.

    Opponents character display panel/Feats BFC panel

    The Opponents character display panel works much like your team character

    display panel with a few exceptions. You are not allowed to manipulate your

    opponents characters in any way, hence the damage, heal, rotate, and add tokens

    buttons have all been removed. The feats/BFC panel works identically to your

    teams feats/BFC panel.

    Battlefield display options

    Rotate map 90 rotate the map 90 degrees clockwise.

    Toggle all names removes all names from the battlefield.

    Toggle Home team names - toggles display of your figure names.

    Toggle Opposing team names toggles display of opponents figure names.

    Toggle Object names toggles display of object names only.

    Creating a Multiplayer Game

    Creating a multiplayer game is very simple. Once on the battle field display screen,

    choose from the menu: Multiplayer->Host Game. A selection dialog will appear in

    the center of the screen. As the host, you must select the PORT in which your

    computer will communicate with your opponent. After selecting a port number, you

    MUST inform your opponent which port you have chosen so that your games can

    connect. New! You can now select a number of players from 2-4!

    After hitting OK, Thats it. Your game is under way. Of course, no one is going to

    know you have a game waiting to be played unless you tell them. In order for an

    opponent to connect to your game you will have to give them your IP address. To

    find your IP in windows, go to Start->Programs->Accessories->Command Prompt.

    This will open a black background window on your desktop. In this window type:

    ipconfig without the quotes. If you are not behind a router, you will find your

    actual IP address listed on the results of the ipconfig command.

    If you are on a network or behind a router consult your network

    administrator or router manual on how to obtain an IP address or if you have

  • access to the web, try http://www.whatismyip.com/. If you are behind a firewall,

    you may need to open TCP port 4444 or 32561, or 247 to allow incoming client

    connections. (Since version 1.5 it has come to light that port 4444 may be blocked

    by some Internet Service Providers due to its association with internet worm

    activity, as a result, 32561 and 247 were added for those who have had trouble

    using 4444)

    Joining a Multiplayer Game

    To join a multiplayer game, have the hosts IP address and PORT ready. In

    the battle field screen, select Multiplayer -> Join Game on the menu. A small

    screen will appear in the middle of the battle field into which you must add the

    Hosts IP address and select a port to connect on.

    Type the hosts IP into the box as the example illustrates. Choose the port that

    the host has provided you from the drop down (default is 4444) Hit OK when

    finished to create a connection to the host. The host must have already have a

    game started and a connection waiting in order to connect to them.

    Chatting with your opponent

    Once connected to your opponent, you can press the t key to open a chat

    dialog. After typing the message, press enter to send the message to your

    opponent. The game will continue in the background while the chat dialogue is on

    the screen, however, the chat dialog cannot be hidden or moved unless enter is

    pressed. Even with this simple chat, a fuller voice or text chat might be in order

    to experience the game at its best. Try http://rogerwilco.gamespy.com/ or

    http://messenger.msn.com/ or http://www.goteamspeak.com/ to name just a few.

    End of Game

    There is no score kept in Heroclix Online. To promote the free play of

    heroclix, the players will have to decide on the victory conditions to meet and keep

    their own score.

    Custom Feats, Battlefield Conditions and Objects

  • Custom Feats, Battlefield Conditions, Maps, and Objects can be added to the

    game using the instructions found in their respective files. Feats.lst, Objects.lst,

    and BFC.lst in the sets folder and the Maps.lst in the maps folder. Custom

    characters cannot be added to the game at this time.

    SPECTRE Large figure and Angry Spirits

    The large figure SPECTRE is new in 2006 and comes with its own scenario.

    Detailed instructions can be found in the folder HC Rules in the file Spectre

    Rules.pdf. Basically, each time SPECTRE gets attacked you may add an ANGRY

    SPIRIT Bystander token or Pog to the battlefield to fight on SPECTREs side.

    Each attack on SPECTRE changes the powers of the Pogs drastically.

    In order to play this scenario in Heroclix Online you must prepare your Pogs

    beforehand. Add the maximum number of Pogs allowed by the scenario to

    SPECTREs team (they are 0 cost) and then enter the battlefield. Once in the

    battlefield, use the newspaper to remove the Pogs from the battle field

    temporarily. When the time comes to add an ANGRY SPIRIT (Pog) to the

    battlefield utilize the instructions in Adding Objects and KOd Characters to the

    Battlefield section.

    As for changing the powers of the Pogs with every attack of SPECTRE, the

    players will have to keep track of what click the Pogs are currently on and change

    them all to be the same.

    An excerpt taken from the scenario: If an Angry Spirit is dealt damage,

    remove it from the battlefield. When an Angry Spirit is dealt damage, turn the

    Angry Spirit dial a number of clicks equal to the total damage dealt.

    Since there is no Angry Spirit dial on this games SPECTRE, each Angry

    Spirit Pog has been given its own dial. When the time comes, turn all the Angry

    Spirit Pogs dials according to the scenario rules quoted above. A good way to keep

    track of the dials is utilizing the in game chat system. Players can then scroll up

    through the chat record to find what click the Pogs were last on and change them

    all accordingly. See the scenario in the file Spectre Rules.pdf to get all the

    details of how to play the new SPECTRE character.

    Search Feature

  • The search feature is self explanatory except for a couple of options you dont see

    on any online search engines:

    Select Search terms using the mouse button and clicking on the lists

    De-select Search terms by holding the control key on the keyboard

    and click on selected search terms to de-select them.

    Clear Selections button clears all selections faster than manually clicking

    on each selection holding the control key on the keyboard

    Add to team button adds the selected character to the team on the

    teambuilding page

    Recent features added include the ability to search by value. You want

    figures with a movement greater than 12? You can search it. Playing a

    scenario with no attack values over 9? You can search it. You want to put

    BRILLIANT TACTICIAN on someone but dont know what your choices are?

  • Search has been changed to be more inclusive! When selecting multiple

    powers in the same category, such as outwit and perplex, search looks for all

    figures with BOTH powers instead of the old way which searched for either

    power.

    Custom Figure Creation Screen

    With the inclusion of the custom figure creation page, you can create the

    most comic book accurate clix ever!

    If you have made it this far, you know what most of these buttons and

    doodads do. The save feature will be the hardest to master so we will start

    and end there.

    You have 3 options for saving your custom figure.

    1. you can save your figure to a blank file

    2. you can save your figure to the end of a file that has other figs

    already in it

    3. You can OVERWRITE a currently existing figure with your new

    figure.

  • Lets start with option 1 Saving into a blank file: Pressing save will

    bring up a file choosing save dialog box like youve seen before. Just type in

    the name of the file you would like to save your figure in and press SAVE.

    The next step allows you to browse your newly created file in-game:

    In order to view your new file in-game you will need to add the name of the

    file you just created to the sets.lst file. Inside the file, add your

    information while following the format of the other files already inside the

    sets.lst. A restart of the game may be required to see the your changes to

    sets.lst (sets.lst file can be found in the directory where you installed the

    game in the folder called sets.)

    Option 2 Saving into an existing file: Pressing save brings up the

    same save dialog box, select a file you want to save your figure into and

    press SAVE. Your figure will be written into the file at the bottom. If you

    havnt already added this set to your sets.lst file, do so at your leisure. If

    the file you just added to already exists in sets.lst then the view in Custom

    Figures should refresh allowing you to see your figure in the figure list

    immediatly.

    Option 3 - Overwriting an existing figure. This is a bit tricky at first

    but can be easily mastered. One things to check beforehand: the figure you

    are about to write to a file must have the exact same collectors number as

    the figure you are trying to overwrite. This value is and should be unique to

    every figure in the game. No two figures should have the same collectors

    number (an example of a collectors number is: or081) (Its Vet Shazam from

    Origins). Once you have established that your custom figure has the same

    collectors number is the figure in the file you are trying to replace, you then

    hit the save button. In the File choosing dialog box that pops up, select the

    file that the original character is stored in and press Save. A Dialog

    confirmation box will appear in which you will confirm one last time your

    choice to overwrite an existing character.

    There is no way to delete characters from a file at this time.

    The limit on files that contain figures is set to 100 so feel free to

    divide up your custom figures into as many files as you see fit, as long as

    theyre divided into less than 100 files.

    Fing Fang Foom Large figure and Rage Dial

  • The large figure Fing Fang Foom is new in 2007 and comes with its own

    scenario. Detailed instructions can be found in the Downloadable Fing Fang Foom

    rules pdf file from the wizkidsgames.com website . In Scenario Play, When Fing

    Fang Foom takes the field, he brings with him a Rage Dial. As Play progresses, the

    Rage Dial turns and new terrain is created based on the images that are showing on

    the Rage dial.

    In order to play this scenario in Heroclix Online you must prepare your Rage

    Dial beforehand. Add the Rage Dial to Fing Fang Fooms team (it is 0 cost) and then

    enter the battlefield.

    Special Powers

    A short introduction to HCOnline Special Powers file:

    Enter your special powers between the ::SpecialPowersStart and

    ::SpecialPowersEnd tags. Anything outside of these tags is ignored.

    Each entry on a single line is seperated by a tab character

    The line breaks down as follows:

    first, the collectors number of the figure you want the special powers to

    appear on. Remember when creating custom characters, they MUST have a unique

    collectors number or the search engine and special powers among other things get

    confused.

    Seperate with a

    The next entry on the line indicates what slot on the dial you want the

    special power to appear on, choices are: Move, Attack, Defense and Damage.

    Seperate with a

    This entry indicates what click(s) you want the power to appear on. choices

    are 1-??. If you specify a value greater than the size of the dial you will not be

    able to see your special power of course.

    Seperate with a

    This entry is the text you want to appear when the power is inspected and

    the power's text is displayed. (tooltip, etc..)

    Save your file in the /sets directory with any name you like as long as it

    ends with .spl

    HCOnline looks for all .spl files in /sets and reads the contents of each.

    An example from Legion of Super Heroes Collectors set follows:

    ::SpecialPowersStart

    le002 Attack 3,4,5 TELEPATHIC COORDINATION: Once during your turn

    (but not during another action), as a free action Saturn Girl modifies by +2 the

  • attack value or defense value of any other target friendly character for the

    duration of an action. Saturn Girl must be within 10 squares of and have a clear line

    of fire to the target.

    le005 Damage 1,2,3,4 DISRUPTION: If Phantom Girl moves through or

    occupies the same space as an object, or at the end of a move action is adjacent to

    an object or an opposing character carrying an object, you may remove the object

    from the game.

    ::SpecialPowersEnd

    Keywords

    A short introduction to HCOnline Keywords file:

    Enter your Keywords between the ::start figures

    and ::end figures tags. Anything outside of these tags is ignored.

    Each entry on a single line is seperated by a tab character or a

    character

    The line breaks down as follows:

    first, the collectors number of the figure you want the keywords to appear

    on. Remember when creating custom characters, they MUST have a unique

    collectors number or the search engine and keywords among other things get

    confused.

    Seperate with a

    The next entry on the line is the name of the figure, currently, this

    information is not used. Anything can be put here but at least something must be

    put here.

    Separate with a

    This next part is a list of Keywords you want associated with the collectors

    number at the beginning of the line. Each Keyword is seperated by a comma (,).

    Spelling , Capatilization are important as any mistakes will show up on a separate

    entry in the search engine.

    Save your file in the /sets directory with any name you like as long as it

    ends with .kwl

    HCOnline looks for all .kwl files in /sets and reads the contents of each.

    An example from Origin set follows:

    ::start figures

    or001 Blackhawks Blackhawks,Past,Soldier

    or002 Blackhawks Blackhawks,Past,Soldier

    or003 Blackhawks Blackhawks,Past,Soldier

  • ::end figures

    Battlefield Zoom

    Players can now zoom in on the battlefield. Pressing the z key, the middle

    mouse button, or Alt+Left Click on the map will zoom in on the map 2x.

    A click-drag with the mouse in a direction off of the map will cause the map

    to scroll in that direction.

    Those with a middle mouse button (or who Alt-Left Click) will note that

    clicking on a particular area of a map will cause the map to zoom in and scroll to the

    location of the click. The z key zoom will always go to the top left corner of the

    map.

    Draft Game

    You may now play a Draft Game with HCOnline! After connecting to your

    opponent, choose your favorite Heroclix sets to draft from, up to 5 boosters

    worth, and the game will randomly pack your boosters with figures and then unpack

    them onto the battlefield. There is a 100% chance to get a pog in your booster if

    the set contains any. 24% chance to get a unique if there are any in the set. (old

    packaging pre armor wars was 16% and new way is 33% = HCOnline gives you 24% )

    Feats and BFCs are not included in the draft game. Drafting from Collectors sets

    and custom sets may have interesting or error prone results. You can find the

    Draft Game under the multiplayer menu of when on the battleground.

    If you draft a game BEFORE connecting to your opponent, your drafted

    figures will be removed from the Battlefield when you connect and you will have to

    draft again.

    Saving/Loading a Multiplayer Game

    Players can now save their multiplayer games. (Only the host can save a game

    though) . Saving a game is as easy as: play a game with another player, the Host

    selects the menu option Save Game under multiplayer, and selects a location to

    save the game to in the file chooser. To load a multiplayer, connect to another

    player in a multiplayer game and select Load Game to wipe the current contents of

    the game and load the saved game. If your are playing a multiplayer game with

  • more than 2 people, order of connection to the server is important. When a game is

    loaded, HCOnline will distribute teams to players in the same order the players

    connected to the game. A serious limitation I know but something I will have to

    work on. If you find youve gotten a team that isnt yours, disconnect and try

    changing the order of the connections to the server and reload again until youve

    gotten your team

    .

    Map Contributors:

    www.HCRealms.com TalonMC Bank.jpg

    Ivys_Maze.jpg

    Park_2.jpg X_Mansion.jpg

    X_Mansion_Large.jpg