One-Page Designs
description
Transcript of One-Page Designs
One-Page DesignsOne-Page Designs
Stone LibrandeStone LibrandeCreative Director, EA/MaxisCreative Director, EA/Maxis
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OverviewOverview
• Standard design documentation Standard design documentation
• What are one-page designs?What are one-page designs?
• Creating your own one-page Creating your own one-page
designsdesigns
• BenefitsBenefits
Design BiblesDesign Bibles
4. Sound and Music
4.1. Goals, style, format
4.2. Sound effects
4.2.1 GUI
4.2.2.Special effects
4.2.3.Environment
4.3. Music
4.3.1. Events
4.3.2. System screens
4.3.3. Level theme
4.3.4. Situations
4.3.5. Cinematic soundtrack
5. Story
5.1 Backstory and world
5.2. Character descriptions
5.3. Game text, dialog requirements
5.4. Sample scripts
6. Level Requirements
6.1. Level Diagrams
6.1.1. Flow diagrams
6.2. Asset revelation schedule
1. Game Mechanics
1.1. Core Gameplay
1.2. Game Flow
1.3. Characters/Units
1.4. Gameplay Elements
1.5. Game Physics
1.6. Statistics
1.7. AI
1.8. Multiplayer
2. User Interface
2.1. Flow chart
2.2. Functional Requirements
2.3. Mock-up
2.4. Buttons, icons, pointers
3. Art and Video
3.1. Goals, style, mood
3.2. 2D art and animation
3.2.1. GUI
3.2.2. Special Effects
3.3. 3D art and animation
3.4. Cinematics
ProsPros• Definitive source of informationDefinitive source of information• Entire design is in one placeEntire design is in one place
• The act of creating the The act of creating the document is the act of document is the act of
designing the gamedesigning the game
ConsCons• Doesn’t scale upDoesn’t scale up• Hard to manage updatesHard to manage updates• Difficult to searchDifficult to search
Design WikiDesign Wiki
ProsPros• Easy accessEasy access• Easy to updateEasy to update• Bite-sized chunksBite-sized chunks• Team contributionsTeam contributions• History tracking and History tracking and
accountabilityaccountability
ConsCons• Requires constant maintenanceRequires constant maintenance• Hides design relationshipsHides design relationships• Low resolutionLow resolution• Frustrating viewport limitationsFrustrating viewport limitations
• ProblemProblem: Most people don’t : Most people don’t read past the first page or read past the first page or screen.screen.
• SolutionSolution: Only use one page.: Only use one page.
ObservationObservation
One-Page DesignOne-Page DesignInspirationsInspirations
One-Page DesignOne-Page DesignExamplesExamples
Creating a One-Page Creating a One-Page DesignDesign
Flow ChartsFlow Charts
StoryboardsStoryboards
Time + SpaceTime + Space
Relationships Between ModulesRelationships Between Modules
Relationships Between UnitsRelationships Between Units
MatrixMatrix
ArcherFighter Mage Scout Thief WarlockF
ireM
etal
Nat
ure
Wat
er
Character ClassF
acti
on
ArcherFighter Mage Scout Thief WarlockF
ireM
etal
Nat
ure
Wat
er
Character ClassF
acti
on
Rage
Cleave
x
x
x
Piercing
Hunting
x
Fireball
x
x
Ice Bolt
x
x
Tracking
Swimming
x
Backstab
x
Potion
Demon
x
Golem
x
BenefitsBenefits
• TeamTeam Easy to share designs across teamEasy to share designs across team
Make sure the designs are seenMake sure the designs are seen
Hand out pencils and encourage Hand out pencils and encourage participationparticipation
BenefitsBenefits
• You (the designer)You (the designer) Forces a complete understandingForces a complete understanding
Forces concise design Forces concise design
Highlights relationships in the Highlights relationships in the systemsystem
Aids problem solvingAids problem solving
• The goal of design is to The goal of design is to efficiently communicate ideas.efficiently communicate ideas.
• It can take a lot of time and It can take a lot of time and effort, but isn’t that what you effort, but isn’t that what you are getting paid for?are getting paid for?
• People will read your designs!People will read your designs!
Thank you!Thank you!
www.stonetronix.comwww.stonetronix.com