Omo - documentation

36
a qb production

Transcript of Omo - documentation

Page 1: Omo - documentation

a qb production

Page 2: Omo - documentation

_qb_getting started_brainstorming_concept_inspiration_first sketches_the Odaura Galaxy_the Olfactory_OMO_the gameplay_prototype

_index

Page 3: Omo - documentation

_qb

We are a duo of designers whose area of expertise ranges from exhibition design to interactive apps and environments. We are currently based in Berlin.

Valeria QCommunication Designer

Jesse BInteraction Designer

Page 4: Omo - documentation

_getting started

To get our brains working and develop our first game concept we began by thinking about the idea of “the goal of life”.That led to some interesting and sometimes unexpected observations, ultimately inspiring us to create a game about perception, exploration, learning by trial and error and purpose.

Page 5: Omo - documentation

_brainstorming

Page 6: Omo - documentation

_concept

OMO is essentially a puzzle game that puts you in a strange world where smell is so graphically visible that you need to manipulate it and yourself in turn to be able to explore and interact with your surroundings.

Page 7: Omo - documentation

_inspiration

Page 8: Omo - documentation

_first sketches

Page 9: Omo - documentation
Page 10: Omo - documentation
Page 11: Omo - documentation
Page 12: Omo - documentation
Page 13: Omo - documentation
Page 14: Omo - documentation

The Odaura Galaxy is a place where perception is not guided by vision but by the sense of smell.The amount and proportions of molecules that are present in the air determines the navigability of the planets’ surface and regulates all interactions.

_the Odaura Galaxy

Page 15: Omo - documentation

_the Olfactory

The Olfactory is the infrastructure present on all the planets that ensures that the fragile enviroment is navigable.

Page 16: Omo - documentation

OMO stays for Olfactory Maintenance Operator.Its purpose is to maintain the fragile equilibrium of the Olfactory Networks.

_OMO

Page 17: Omo - documentation

The character appearance is designed imagining what an organism specifically engineered to take care of machines in a world that requires odours calibration could look like.It has “eyes” which are actually olfactory receptor cells, semi-mechanical tentacles to move and arms to interact with the surroundings.

Page 18: Omo - documentation

_the gameplay

The gameplay includes the free exploration of a map that is uniquely generated for every new game. Exloring the map the player encounters a variety of different tasks, like fixing something that is broken, calibrating its own system, or protecting the inhabitants of the planet.

Page 19: Omo - documentation

Landing areaThe game starts with OMO in the landing area

Spread to zoom out ad see the whole map

Pinch to zoom in

Tilt the device to navigate

Surrounding areaBring OMO out of the landing zone and explore the surrounding area

NavigationOMO navigates through the odours �lled environment

Entire map viewSee the position of the di�erent clouds of smells

Page 20: Omo - documentation

Approaching objectsApproaching an object you see it more cleary, this one looks like an Olfactory broken pipe.

Bring the device back to the starting position to stop moving

Drag the strip toward each other with a two �ngers gesture

Grabbing the pipe’s strip/1Reach the pipe with the �rst arm

Grabbing the pipe’s strip/2Bring the second arm to the pipe

Broken pipeWhen you are close enough to a puzzle your view switches to interaction mode > OMO’s arms come up

Drag the arms to the elements you want to interact with

Page 21: Omo - documentation

Closing the crakOmo �xes the pipe broken by closing the crack that is letting the molecules of smell out

Tap the receptor to activate it

Glowing receptorYour central receptor is glowing, maybe you can do something with it...

Collection modeOMO is now in collection mode and is able to capture the molecules that fall in its range

Fixed pipeGood job OMO, you �xed the pipe!What are those molecules still doing there?

Page 22: Omo - documentation

Molecules collection/1The molecules are inhaled and stored inside OMO

Molecules collection/2You can use your arms to collect the ones that are out of your range

Tap the receptor again to deactivate it when you have collected all the molecules that you wanted to collect

Spread to zoom back to map view

Molecules collection/3OMO has collected all the molecules that were laying around and is going to keep them for later use

Back to navigation modeYou solved the puzzle, so your arms return to their idle position

Page 23: Omo - documentation

NavigationWhat do you want to explore next?

Zoom in super close or double tap on OMO’s body to switch to calibration mode

Drag the receptors’ tip to reach for the molecules

Recognizing patternssome of the molecules you collected look like they contain the same smell the area you want to access is �lled with

Calibration modeYou are now in calibration mode and you can see that your receptors have the possibility to interact with the molecules in your inventory

Approaching a new areaWhen you try entering a di�erent area you notice that OMO slows down signi�cantly

Page 24: Omo - documentation

Grabbing the moleculesWhen you touch a molecule, it is trapped in the vise and gets pulled up

Calibration/2You have enough molecules of the same type to calibrate all three cells, so keep going...

Calibration/3Second cell calibrated. The more cells you calibrate, the faster you will be able to navigate

Calibration/1Your �rst receptor cell has been calibrated

Page 25: Omo - documentation

Calibration/4OMO is fully calibrated

Approaching a dark areaOMO is getting close to a dark area

Dark areaDark areas hide mistery puzzles and events

Navigating in the new areaYay! You can now speed in the new area

Spread to exit calibra-tion mode

Page 26: Omo - documentation

Jumping into actionWhen you hit a dark area the puzzle/event is unveiled and your view switches to interaction mode

Tap on the opening to get a closer look

Swipe to shoot the molecules

Opening a door/2The door is open

Inside the storage unitThe space is not full, but you have the missing mole-cules and they automatically line up with your central receptor cell so that they can be transfered

Opening a door/1This looks like a door of a smell storage unit. OMO can open doors by grabbing their handles

Drag the arms to the elements you want to interact with

Page 27: Omo - documentation

Shooting/1aim and shoot the molecule toward the desired spot

Pinch to zoom in

Shooting/3Oops, you missed it this time

Shooting/4The molecule bounced back at you. Try again.

Shooting/2The �rst one was a good shot

Page 28: Omo - documentation

Shooting/5Better.

Spread to go to map view

Collecting Those molecules look like they are in the wrong place anyway, let’s collect them in case they might come in handy later..

Collection competedYou completed all the tasks here, you can now zoom back and take a look at the map

The storage unit is fullAll the molecules that this unit is supposed to contain are in place now, but there are some extra ones...

Page 29: Omo - documentation

Entire map viewThe dark area you explored has become clear and the landing area is glowing

Re-entering the �rst areaAs you noticed while you leaved the area you started in for the �rst time, the lack of a right calibration makes OMO move extremely slow

CalibrationYou can calibrate using the molecule that you collected before

Navigating toward the landing areaNow OMO is slightly slower than before, because he had to lose the calibration of one receptor

Page 30: Omo - documentation

NavigatingOMO is now travelling toward the landing area at a bearable speed

New toolIt’s a new tool your company has sent you, and you also wear a tool belt now

Heading NorthOMO is going to explore another part of the map

Surprise!Some object appeared in the landing area

Tap on the object to see what it is

Page 31: Omo - documentation

Meeting a creatureOn its way, OMO meets some lost little creature

Double tap on a tool to put it in the tool belt

Tap on the creature to interact with it

Accidental killIt appears the new tool is a soldering iron, and it burns the creature to death

Using the tool beltOMO and you learn by making mistakes. Let’s keep the tools in the belt when we don’t need them.

Touching the creatureOMO still has the new tool in its hand and touches the little creature with it

Page 32: Omo - documentation

_prototype

You can download a short playable prototype of OMO here:

http://omo.jesse-benjamin.com/

Page 33: Omo - documentation
Page 34: Omo - documentation
Page 35: Omo - documentation
Page 36: Omo - documentation

Thanks for watching!

Valeria QueriniCommunication Designer

[email protected]

Jesse BenjaminInteraction [email protected]