OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Hai
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Tiny Busters' Animation Workflow HUỲNH ĐÔNG HẢI OGDC 2014
Transcript of OGDC 2014_Animation workflow with Spine in Tiny Busters_Mr. Huynh Dong Hai
Tiny Busters' Animation Workflow
HUỲNH ĐÔNG HẢI
OGDC 2014
About Tiny Busters
Evolution System
Spine “Attaching images to bones, then animating the bones”
Animation Workflow
• Artists design and painting assets
• Export and organize assets • Build the character in Spine • Animating character • Export Atlas, Json files • Tech job
Painting
Export and Organize Assets
How ?
In Spine
Export for Engine
Implement
DONE !
How far can we go ….
How far can we go ….
How far can we go ….
End