OGDC 2014: Animation workflow with Spine in Tiny Busters
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Tiny Busters' Animation Workflow HUỲNH ĐÔNG HẢI OGDC 2014
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Transcript of OGDC 2014: Animation workflow with Spine in Tiny Busters
Tiny Busters' Animation Workflow
HUỲNH ĐÔNG HẢI
OGDC 2014
About Tiny Busters
Evolution System
Spine“Attaching images to bones, then animating the bones”
Animation Workflow• Artists design and painting
assets• Export and organize assets• Build the character in Spine• Animating character• Export Atlas, Json files• Tech job
Painting
Export and Organize Assets
How ?
In Spine
Export for Engine
Implement
DONE !
How far can we go ….
How far can we go ….
EndTHANK YOU