OGDC 2014: Animation workflow with Spine in Tiny Busters

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Tiny Busters' Animation Workflow HUỲNH ĐÔNG HẢI OGDC 2014

Transcript of OGDC 2014: Animation workflow with Spine in Tiny Busters

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Tiny Busters' Animation Workflow

HUỲNH ĐÔNG HẢI

OGDC 2014

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About Tiny Busters

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Evolution System

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Spine“Attaching images to bones, then animating the bones”

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Animation Workflow• Artists design and painting

assets• Export and organize assets• Build the character in Spine• Animating character• Export Atlas, Json files• Tech job

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Painting

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Export and Organize Assets

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How ?

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In Spine

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Export for Engine

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Implement

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DONE !

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How far can we go ….

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How far can we go ….

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EndTHANK YOU