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12
“. . , ie rrrgose, deadeyed rudiment oj a kcad #wed drurrhnply from d e to side, Its forepaws wre extended, with talons s p d Me, and ilu whde bdy uws taut with murderour mflgnfty.” -H, P. Lo-rt Enter the aweme uufver~a of the Cthulhu Mythor, tho# drmd MBS in which m&, Icicnce, arcma lore, and dark dssthh hvocably mr tho Jives of thorn for whom thm bizam and the cudous have unseedy attraction. SpeFijly d e w to portray the dtuatlom and dcnhnfiu or the Mytho#, CALL OF CTHULHU UWI adding The flnt book tncldad Is call of CTkuIhu, tionl and wurwa avdabh to the Inwatlgators, the mmy bein@ lrpsclflc to tho Myth08 (dwp one#, flying polyps, bendonal ahambles Ihmtaks, chthonianu, Cthulhu, Yog-sothoth, Nyarlathotep, sic.) full ruh for ma& and the USB of the famous bDokm (the Necmnom&#n, De t%m## MyXte&, Uawprechiichen Kulten, eto.) ,whW haw €asci. mted renden for decades. Thb book tmdates tha Mythos Bctiw hto &phylng torma. Swmrh ara drawn in the atyIe of Lmraft, not dtectly A wcond book L A Soumbk For ?%e a variant of thc Badc Rde-myfng characterhtics for Malty md Education. which explains the cbnract8htlps, akiuq occupp. from specific atorIe6. )92U’s, conrisllng of wn-Mythas data - prb lists, plans, maps, distances, thumbnail blagvhl#. , a wett ai gwhn-vwiety mongtera upon which budding Investigators can sharpen Lkeh Skm. This box also ccmtuins character and monster silhouattes for play, Investkator *ask, a world map of ‘din’ sitcs, nnd six dice: 3D6, 1D8,2D20. n Call of Cthulhum IS Chaosium Ine.’s registered titln for its H.P. Lovecraft role-playing game. ?t This Is a Complete Fantasy Role- Sample file

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“. . , ie rrrgose, deadeyed rudiment oj a kcad #wed drurrhnply from d e to side, Its forepaws wre extended, with talons s p d Me, and i l u whde b d y uws taut with murderour mflgnfty.”

-H, P. Lo-rt Enter the a w e m e uufver~a of the Cthulhu

Mythor, tho# drmd MBS in which m&, Icicnce, arcma lore, and dark dssthh hvocably mr tho Jives of thorn for whom t h m bizam and the cudous have unseedy attraction.

SpeFijly d e w to portray the dtuatlom and dcnhnfiu or the Mytho#, CALL OF CTHULHU U W I

adding

The flnt book tncldad Is call of CTkuIhu,

tionl and w u r w a avdabh to the Inwatlgators, the mmy bein@ lrpsclflc to tho Myth08 (dwp one#, flying polyps, bendonal ahambles Ihmtaks, chthonianu, Cthulhu, Yog-sothoth, Nyarlathotep, sic.) full r u h for ma& and the USB of the famous bDokm (the Necmnom&#n, De t%m## MyXte&, Uawprechiichen Kulten, eto.) ,whW haw €asci. mted renden for decades. Thb book t m d a t e s tha Mythos Bctiw h to &phylng torma. S w m r h ara drawn in the atyIe of L m r a f t , not dtectly

A wcond book L A S o u m b k For ?%e

a variant of thc Badc Rde-myfng characterhtics for Malty md Education.

which explains the cbnract8htlps, akiuq occupp.

from specific atorIe6.

)92U’s, conrisllng of wn-Mythas data - p r b lists, plans, maps, distances, thumbnail blagvhl#. ,

a wett a i gwhn-vwiety mongtera upon which budding Investigators can sharpen Lkeh Skm.

This box also ccmtuins character and monster silhouattes for play, Investkator *ask, a world map of ‘din’ sitcs, nnd six dice: 3D6, 1D8,2D20.

n

Call of Cthulhum IS Chaosium Ine.’s registered titln for i t s H.P. Lovecraft role-playing game.

?t

This Is a Complete Fantasy Role-

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Theatre Of the Mind Enterprises, Inc.

OPENS THE DOORS TO ADVENTURE

Look for these

CALL OF CTHULHU adventures 0 The Arkham Evil 0 Death in Dunwich

Pursuit t o Kadath

Available at better Game and Hobby stores or write to:

Theatre Of the Mind Enterprises Inc.,

2706 Hamilton Drive, Kirkwood, NJ 08043

By permission of Arkham House Approved by Chaosium, Inc.

CALL OF CTHULHU Metal Figure Sets

Awesomely detailed and authentic recreations of 1920s characters and creatures of the Cthulhu Mythos.

6501 ADVENTURERS ............. $9.95

6502 CREATURES ................ $9.95

12 daring adventurers willing to meet the challenge of Cthulhu.

10 nightmarish servants of Cthulhu.

NEW CREATURES AND ADVENTURERS WILL BE RELEASED IN THE SPRING OF 1984

For a free catalogue of all the GRENADIER MODELS products, write to

GRENADIER MODELS PO BOX 305

SPRINGFIELD, PA. 19064

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WHAT’S IN THIS BOX? An Explanation of the Parts

The boxed CALL OF CTHULHU role-playing game contains two booklets, one world map, a set of identical character sheets, cardstock character silhouettes for use in a game, six dice, and other enclosures. Each of the major items fulfills or supplements particular needs.

CALL OF CTHULHU (we say it kuh-THOOL-hoo; Lovecraft said it ‘klhul-hloo’ or ‘tluhluh’) tells how your Investigators interact with the horrors of H.P. Lovecraft’s macabre mythology. It was written expressely for people without great experience in role-playing. This book explains all of the Investigator characteristics including Sanity, the consequences and SAN losses required when meeting fearsome creatures, the alien in- telligences of the Cthulhu Mythos, a magic system and spells for the Mythos, scenarios so that you can begin play immediately, and appendices with useful additional materials.

A SOURCEBOOK FOR THE 1920s provides much of the campaign material that a game- master (called in the Cthulhu rules a ’keeper’) needs for extended role-playing in the 1920s. Though the rules are not time-specific, this book is. As such it may be used or ignored without affecting the rules. It contains prices, distances, travel times, historical background , archaeological site plans, an expanded weapons l i s t , and additional monsters.

The WORLD MAP shows major cities, continents, mountains, rivers, actual archaeological sites, and suspected Cthulhoid locations. Call of Cthulhu investigations can be globe- trotting adventures!

The CHARACTER SHEETS provided will get your Investigators started; permission is granted to photocopy these sheets as needed for personal use only - they may not be re- produced for sale.

The CHARACTER SILHOUETTES can be cut apart and used to show the exact positions of the Investigators and the minions and monsters which they meet; these figures make the complexities of whodoes-what-to-whom in a melee round much more understandable.

We have packed SIX DICE (2D20, 1D8, 3D6) in this box, sufficient to play CALL OF CTHULHU. If you are unfamiliar with their interesting shapes, the introductory chapter in the CALL OF CTHULHU rulesbook explains their use, and well as many other things about the hobby and conventions of role-playing.

~

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Character Figures U

Cut out the figures on the solid lines, then fold each figure on the dotted limes according to the diagram. Tape each figure to a penny or a button for stability, as shown on the diagram.

P k

nightgaunt

* d &&

3

111.11-

Y A

Copyright @ Chaosium Inc. 1981; all rights reserved. Permission granted to photocopy for personal use onb.

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, Sa

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Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Occupation . . . . . . . . . . . Sex . . . . . . . Age . . . . . . . . Nationality . . . . . . . . . . . Residence . . . . . . . . . . . . . .

1111111111111 MAGIC POINTS 1111111~111111111111lllllllll111111lllllllll111llllllllllllllllllllllll

1 1 1 1 1 1 1 1 1 1 1 1 INVESTIGATOR STATISTICS 111111111111

STR . . . . DEX . . . INT . . . . Idea . . . . . . CON . . . APP . . . . POW . . . Luck . . . . . SIZ . . . . SAN . . . EDU . . . Know . . . . Schools ........................... Degrees ........................... Damage Bonus/Penalty . . . . . . . . . . . . . . .

1 2 3 4 5 6 7

8 9 10 11 12 13 14

15 16 17 18 19 20 21

111111111111111 HIT POINTS 1111111111111

1 2 3 4 5 6 7

8 9 10 11 12 13 14

15 16 17 18 19 20 21

itiiiiiiiiiiiitiiiiiiiiiiiiniiiiiiiiiiiiiiiiiiiiiitiiiiiiiiiiiiiiiiiiitiiiiiiiiiiiiiiiiii SANITY POINTS IIIIIIIIIIIIIIIIIIIIIIIII~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII~~IIIIIII~II

(Insanity . . . . . . . . . . . . . . . . . ) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72

73 74 7.5 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99

11111111111111111111llllllllllllllllllllllllllllllllllllllllllllllllll~~~~~~~ll~ INVESTIGATOR SKI LLS ~ ~ ~ ~ 1 1 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 1 1 1 l l ~ ~ ~ ~ l l l l l l l l l l ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ l l l ~ ~ ~ ~ ~ ~ ~ t t ~ l l l l l l ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Accounting (IO) Anthropology (00) Archaeology (00) Astronomy (00) Bargain (05) Botany (00) Camouflage (25) Chemistry (00) Climb (40) Credit Rating (15) Cthulhu Mythos (00) Debate (10) Diagnose Disease (05) Dodge (DEX x2) Drive Automobile (20) Electrical Repair (IO) Fast Talk (05) First Aid (30)

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

Geology (00) Hide (1 0) History (20)

Law (05) Library Use (25) Linguist (00) Listen (25) Make Maps (1 0) Mechanical Repair (20) Occult (05) Operate Hv . Machine (00) Oratory (05) Pharmacy (00) Photography (10) Pick Pocket (05) Pilot Aircraft (00) Psychoanalysis (00)

Jump (25)

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . .

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . .

. . . . 0

Psychology (05) Read/Write Eng . (EDU x5) Read/Write . . . . . . . (00) Read/Write . . . . . . . (00) Read/Write . . . . . . . (00) Ride (05) Sing (05) Sneak (1 0) Speak Speak Spot Hidden (25) Swim (25) Throw (25) Track (10) Treat Disease (05) Treat Poison (05)

. . . . . . . . . . (00) (00) . . . . . . . . . .

Zoology (00) . . . . . . . . . . . . . . . . .

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

.... 0

. . . . 0

. . I . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

~ ~ I I ~ ~ ~ I ~ J I I I I I I ~ I ~ ~ ~ I I I ~ I I I I I ~ ~ I I I I I I I I I I I I WEAPONS IIIIIIIIIIIII~I~II~~IIIIIIII~~~~~IIIIIII~IIIIII 1111 SPELLS KNOWN. OTHER SKILLS. NOTES I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I Weapon Attk% Damage Impale Parry% Hit Points

I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I .................................... I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....................................

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ....................................

permission granted to photocopy for personal use oriiy ~ copyright@ 1981.1 983 by Chaosium Inc .

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Name ....................................... Occupation. .......... Sex .. .... . Age ... ..... National it y . . . . . . . . . . . Residence . . . . . . . . . . . . . .

IIIIIIIIIIIII MAGIC POINTS 1111111~1111111111111111111111111111l1111111111111111111111111111111111

IIIIIIIIIIII INVESTIGATORSTATISTICS 1111111111111

STR.. .. DEX . .. INT .... Idea ...... CON . . . APP.. . . POW. .. Luck. . . . . SIZ . . . . SAN . . . EDU . . . Know . . . . Schools ........................... Degrees.. . . . . . . . . . . . . . . . . . . . . . . . . . DamageBonus/Penalty.. . . . . . . . ;. . . . .

5 ti

8 9 10 11 12 13 14

15 16 17 18 19 20 21

111111111111111 HIT POINTS 1111111111111

1 2 3 4 5 6 7

8 9 10 11 12 13 14

15 16 17 18 19 20 21

Accounting (10) Anthropology (00) Archaeology (00) Astronomy (00) Bargain (05) Botany (00) Camouflage (25) Chemistry (00) Climb (40) Credit Rating (15) Cthulhu Mythos (00) Debate (10) Diagnose Disease (05) Dodge (DEX x2) Drive Automobile (20) Electrical Repair (10) Fast Talk (05) First Aid (30)

. . . . . . . . . . . . . . . . .... . . . . . . . . . .

. . . . . . . . . . . . .... . . . . . . . . . . . . . .

. . . . . . . . . . . . .... .... . . . . . . . . . .

. . . . . . . . . . . . . . . . .... . . . . . . . . . .

. . . . . . . . .... .... . . . . . . . . . . . . . .

.... 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

.... 0

. . . . 0

.... 0

.... 0

....

. . . . 0

. . . . 0

. . . . 0

. . . . CI

. . . . 0

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . a .

....................................

....................................

....................................

....................................

Geology (00) Hide (1 0) History (20)

Jump (25) Law (05) Library Usk (25) Linguist (00) Listen (25) Make Maps (1 0) Mechanical Repair (20)

Operate Hv. Machine (00) Oratory (05) Pharmacy (00) Photography (1 0) Pick Pocket (05) Pilot Aircraft (00) Psychoanalysis (00)

Occult (05)

. ... 0

. . . . 0

.... 0

.... 0

. * ._. 0

.... 0

. . . . 0

. . . . 0

.... 0

. . . . 0

.... 0

.... 0

.... 0

. . . . 0

.... 0

.... 0

.... 0

... .o

Psychology (05) Read/Write Eng. (EDU x5) Readwrite. . . . . . . (00) Read/Write. . . . . . . (00) Readwrite. . . . . . . (00) Ride (05) Sing (05) Sneak (1 0) Speak.. . . . . . . . . (00) Speak.. . . . . . . . . (00) Spot Hidden (25) Swim (25) Throw (25) Track (1 0) Treat Disease (05) Treat Poison (05) Zoology (00) . ................

. . . . 0

.... 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

. . . . 0

.... 0

.... 0

. . :. 0

.... 0

.... 0

.... 0

.... 0

. . . . 0

. . . . 0

.... 0

IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII WEAPONS IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII 1111 SPELLS KNOWN, OTHER SKI LLS, NOTES .................................... I Weapon Attk% Damage Impale Parry% Hit Points

. . . . . . . . . . . . .... . . . . .... . . . . . . I ....................................

. . . . - . . . . . . . . . . . . . . . . . . . . . . . . . I ....................................

~~ ~~ ~~ ~~ ~ ~~

permission granted to photocopy for personal use only - copyright8 I981.1983 by Chaosiutn Inc.

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3 I freight

fright I I salon engine freight

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Slightly out of period, the Hindenburg plan is a model of the kind of airship that an arch-villain (or an arch-hero) might plan and build. I n place of passenger cabins might be hangars for special aircraft which take of f and land by cable and winch, chart rooms, extra-powerful telescopes, electroscopes for detecting approaching enemies and storms, perhaps giant loudspeakers with which to broadcast to the ground, and so on. (Be sure to load your gas cells with helium, not hydrogen.) Given pre-planning, such airships were perfectly capable of soaring thousands of miles, or even around the world. Bon voyage!

The ship is covered by rubberized fabric, wire netting, and cable bracing, then by longitudinal stringers under the outer layer of fabric.

1

Side View, HINDENBURG keel

landing wheel

I

water ballast

Bottom View, HINDENBURG

water b2

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