Oculus Rift

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OCULUS RIFT 1

Transcript of Oculus Rift

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OCULUS RIFT

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OCULUS RIFT

• The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR

• Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the help of John Cormack.

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WHAT IS VIRTUAL REALITY?

• Virtual Reality (VR), is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.

• Virtual Reality Simulations have widespread uses in the fields of Fine Arts, Music, Gaming, Military Training, etc.

• It involves the recreation of human senses (sight, sound, touch, taste, smell)

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EARLY INVENTIONS IN VR FIELD• Sensorama by Morton Heilig in 1962

• Displayed stereoscopic 3D images in a wide-frame view

• Supplied stereo sound

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• Sword Of Damocles by Ivan Sutherland in 1968• First virtual reality head-mounted display

• Supported head tracking

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• The Eyephone in 1984• First consumer head-mounted display

• Displayed colour graphics

• Used hand gestures to interact with a virtual world

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• Nintendo Virtual Boy released in 1995• Marketed as the first portable game console that could

display “true 3D graphics”

• Monochromatic display

• Used oscillating mirrors to create a 3D effect

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OCULUS RIFT

• Uses lenses and a split screen to display 3D graphics• It uses a 7 inch LCD display screen with a

resolution of 1280 by 800 pixels.

• Screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centers.

• 110 degree field of view

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HOW DOES IT WORK?

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STEREOSCOPIC 3D IMAGES

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THE CABLE

• Video is sent to the Oculus Rift via HDMI cable.

• It also includes USB, which carries data and power to the device.

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THE POSITIONAL TRACKER

• Tracking the position of your head in 3D space is critical to the way the Rift works.

• One of the ways it achieves this is with a series of infrared LEDs embedded in the headset, which are monitored by a webcam-like camera placed nearby

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THE HEADSET

• Feed is send into the headset, which connects to your head via vertical and horizontal straps, with the uppermost strap including the HDMI and USB cable.

• Further customisation is achieved with two pairs of lenses, which magnify the screen so it fills your field of view.

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THE COMPONENTS

• Within the headset sits a single custom motherboard, which includes an ARM (Advanced RISC Machines) processor and control chips for the LEDs.

• The “Adjacent Reality Tracker" which was developed independently of the Oculus Rift, but has since become a key component.

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THE COMPONENTS(CONTD.)

• The ART features a magnetometer, a gyroscope and an accelerometer, all of which combine to accurately track the rift across all three dimensions of three-dimensionality.

• The ART can track infinitesimally tiny head movements, even if you're on a rollercoaster during an earthquake.

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THE SCREEN• Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each

eye.• Its refresh rate of 60 Hz keeps things smooth.

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THE FEEDBACK LOOP

• A huge amount of data is continually sent back and forth between the positional tracker, the headset, the computer and its software.

• It results in an incredibly smooth VR experience.• Adjustments such as brightness and contrast are made via Oculus'

software.• It also includes the ability to calibrate the Rift, set your height and

enter your interpupillary distance (IPD), i.e., the size of the gap between your pupils.

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THE AUDIO

• Oculus Audio SDK allows the use of Head-Related Transfer Function (HRTF) technology.

• HRTFs simulate the changes to a sound when it reaches your head from a point in space.

• It does this by referencing data that represents changes that would happen to a sound coming from that direction.

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VERSIONS RELEASED

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DEVELOPER KIT 1 DEVELOPER KIT 2 CONSUMER KIT(Expected Specifications)

5.6 inch screen 7 inch screen 7 inch screen

Resolution 1280 X 800 Resolution 960 X 1080 Resolution 1920 x 1080

250 Hz Reality Tracker 1000 Hz Reality Tracker 1000 Hz Reality Tracker

Weight 289 gm Weight 379 gm -

High Persistence Low Persistence Low Persistence

High Latency Low Latency Low Latency

LCD Display OLED Display -

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ADOPTION

• Games currently with full or partial support include -• Left 4 Dead

• Skyrim

• Half-Life 2

• BioShock

• Star Citizen

• Elite: Dangerous

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SHORTCOMINGS

• Users encounter Motion Sickness.• Current Model not very glass friendly.• Heavy Weight Design.• High Cost.

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CONCLUSION

• Oculus Rift has revolutionized the VR Gaming experience.• The DK2 has been a critical success among the developers.• There is much excitement about the release of the first consumer

kit of Oculus Rift for consumers worldwide.• The invention & development of Oculus Rift has resulted in many

other similar projects such as Sony’s Project Morpheus & Microsoft’s Windows Holographic.

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