Octalysis: The Strategy Dashboard (Gamification)

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The Strategy Dashboard

description

Yu-kai Chou shares his Strategy Dashboard engagement process with clients in the Octalysis Framework within Gamification.

Transcript of Octalysis: The Strategy Dashboard (Gamification)

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The Strategy Dashboard

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Strategy Dashboard

1. Define: Business Metrics - Game Objective!2.Define: Users - Players!3.Define: Desired Actions - Win-State!4.Define: User Stats - Feedback !5.Define: Incentives - Drives

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Strategy Dashboard

BUSINESS METRICS

WIN-STATE

PLAYER

DESIRED ACTIONS

COMMITS

RESULTS

IMPACT

FEEDBACK STATS

PROGRESS

TRACKS

INCENTIVES

EMBEDDED

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Strategy Dashboard

1. The minimum viable information to design a fully gamified campaign!

2.The Strategy Dashboard is meant to be a living reference!

3.In an Octalysis Design Campaign, you will constantly refer back to the Strategy Dashboard!

4.In an Octalysis Design Campaign, you will constantly modify the Strategy Dashboard

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BUSINESS METRICS

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BUSINESS METRICSEND RESULTS OF WHAT YOU WANT TO IMPROVE

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Should be Quantifiable (A/B Test, Benchmark Success, etc.)

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BUSINESS METRICS

Needs to be in the Order of Priority (Critical!)

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Business Metrics become the Game Objective

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Write down your Business Metrics in the

right priority

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PROCESS

BUSINESS METRICS

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DEFINE USERS

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Personas

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What Motivates Them

What Women See What Men See

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What Motivates Them

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Core Drives That Motivate them (2,3,3)

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Anti-Core Drives

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Write down your Targeted User Types and their

create an Octalysis Chart

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PROCESS

BUSINESS METRICS

PLAYER

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PROCESS

BUSINESS METRICS

PLAYER

?

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DEFINE DESIRED ACTIONS

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Chronological Order

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No Step is Too Trivial

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Leads to Win-States

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Write down a list of all your Desired Actions in

Chronological Order

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PROCESS

BUSINESS METRICS

WIN-STATE

PLAYER

DESIRED ACTIONS

COMMITS

RESULTS

IMPACT

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DEFINE Feedback Mechanics

1. WHAT USERS USE TO KEEP TRACK OF THEIR PROGRESS TOWARDS WIN-STATE!

2.Examples: POINTS, LEVELS, STAGES, TROPHIES, AVATARS!

3.SHOULD REEMPHASIZE ON THE CORE DRIVES

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Write down a list of Feedback Mechanics that you can interact with your

users with

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PROCESS

BUSINESS METRICS

WIN-STATE

PLAYER

DESIRED ACTIONS

COMMITS

RESULTS

IMPACT

FEEDBACK MECHANICS

PROGRESS

TRACKS

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DEFINE INCENTIVES

1. Within your power, if you could give users everything they want, what would it be?!

2.“Within your power” is important to define!3. Rewards, 8 Core Drives, or SAPS!4.Strategically place them in different Win-

States

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SAPS (Zichermann)

1.Status!2.Access!3.Power!4.Stuff

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Best Reward: Boosters (CD3)

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Best Reward: Boosters (CD3)

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Reward Context

1. Fixed-Action Rewards: Earned Lunch!2.Random Rewards: Mystery Box!3.Sudden Rewards: Easter Egg!4.Rolling Rewards: Lottery!5.Social Treasure: Gifting!6.Prize Pacing: Collection Set

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Strategy Dashboard

BUSINESS METRICS

WIN-STATE

PLAYER

DESIRED ACTIONS

COMMITS

RESULTS

IMPACT

FEEDBACK STATS

PROGRESS

TRACKS

INCENTIVES

EMBEDDED

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Level 2 Octalysis Implementation

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!For the excellent understanding and application of

Gamification Core Drives and Motivation !

Average Joey !

is awarded this certificate in honor of achieving !

THE OCTALYSIS FRAMEWORK - LEVEL ONE !

standards and conditions for mastery

Yu-kai Chou

Octalysis Certificate of Completion

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Thank You. Truly.

Octalysis.com @yukaichou

[email protected]