Objects Methods and Instantiation. Programming Programming is the act of writing instructions that...
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Transcript of Objects Methods and Instantiation. Programming Programming is the act of writing instructions that...
Objects Methods and Instantiation
ProgrammingProgramming is the act of writing instructions that tell a
computer how to do something.
This module is a starting point into a huge topicYou will almost certainly not get this on the first attemptI assume no prior knowledge of programming
In this first lecture we will consider…How we may use a system of notation to control computer
technologyHow objects may be used to represent and control
computer technology via methods and propertiesThe relationship between an object and a class and how
instantiation creates an object from a class
Sending a Simple Instruction to a Computer
I want the computer to shut down
How would I do this?(Use of my senses)
How would I tell one of you to do it?(Use of natural language)
How do we tell the computer to turn itself off?
Natural Language and Computers“ok computer turn your self off now”
Does the computer understand the words we have used?
Strong regional accents?
Consider the following…Off computer turn nowOK puter turn thesel ov nowCmptr trn yrslf ff nw
Natural language allows for ambiguity and imprecision
Computers are really quite thick
Computer Programming and MusicParallels may be drawn between
programming a computer and playing an instrument.
(It is my observation that many programmers are also musicians)
With music we have the same problem as with a computer
How do we tell the instrument / musician what it is we want to hear?
What is this?
Add the words…
Music Notation as a ProgramOnce you understand the rules you may create /
play music of varying complexityThe same tune may be reproduced on different
instrumentsThe basic rules are very simpleThe staff indicates the pitch of the sound…
The shape of the notes tell us how long they should be played for…
Sequence matters!
Symbols and MeaningWe use symbols all of the time in our daily life
“Represents” the tune “three blind mice” but it isn’t the tune
De Montfort UniversityThe GatewayLeicesterLE1 9BH
Represents the address but it isn’t the place
Understanding the Symbols
Understanding the symbols is the first problem you will face in learning how to program
Which Code is Correct? Dim MyAge As Integer MyAge = 23 If MyAge > 21 Then lblError-Text = "You are old enough" End If
Or…
Dim MyAge As Integer MyAge = 23 If MyAge > 21 Then lblError.Text = "You are old enough" End If
Computer ProgrammingWe want to create:
A system that accurately identifies the individual components in a computer so we may control them
A system that may be used to set the sequence of instructions such that they are carried out in the way we intend
A system of representation that is easy to maintain avoiding unnecessary duplication and excess baggage
Something that is reasonably easy for us as human beings to write and understand (we don’t want the symbols to get in the way of the meaning)
Objects, Classes, Methods, Properties and InstantiationLots of new terms to understand
Objects provide tools for referencing and controlling bits of the computer
Classes are the “recipes” that define objectsMethods tell objects to do somethingProperties control the settings of an objectInstantiation is the act of making an object out
of a class
Cuba the Cat - PropertiesLegs 4Tails 1Ears 2Fangs 3
Properties tell us how the object is set up
Cuba the Cat - MethodsRelease - let
Cuba outsideFeed - give
Cuba some food
Scoop - clean up after Cuba
Methods make the object do something
The Computer as an ObjectProperties and methods not about CatsWe want to represent and control the computerView the computer system as a set of objectsWe may think of the computer expressed as an
object
MyComputer.TurnOff()
MyComputer represents the entire computerTurnOff is a method that turns the computer offStarting to develop a system of notation rather like
musical notation
ClassesClasses contain the code defining an object
InstantiationTakes the recipe contained in the class and
makes an object we may use
The Computer SystemWe will be looking at a range of objects and
classes allowing us to control different parts of the computer systemThe screen (buttons, text boxes and lists)The RAM (variables)A Database (DataConnection class)+ othersAlso look at control structures (assignment,
functions, loops, if statements)
The Three Layer Architecture
OverviewDon’t get bogged down in the detail!
Programming is the act of writing instructions that tell a computer how to do something
We need a standard system of notation allowing us to represent what the computer is to do that makes
reasonable sense to human beings
Important Key ConceptsObject A way of representing computer
technology so that we may control it
Method Used to tell an object to do something
Property Used to find out or control something out about the object
Class The definition for an objectInstantiation The process of making an
object from a class
Computer System Split into LayersThe Presentation Layer – the part the user
interacts with
The Middle Layer – containing classes allowing us to do things
The Data Layer – where are database is stored
Finally…There is one final way in which programming is like
music!
Both require constant hands-on practise! You must do the work! You will not learn how to program on the first second
or third attempt You must practise and refine your skills