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Transcript of No Disintegrations SWRPG
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GON E TO
GROUND
S
Kpvin m
macGrp or
ABR EGADO-RA E
INTRIGU E
21
Sandra ChildrPH with Chri tophpr John Parl
S ER EGAR TURNABOUT 38
Chri tophpr John ParI >
THE BLAC I SPHERE
S9
Chucl
Truptt
HUSUJ E ?2
Chri find
APP ENDUI: ADDITIONAl
BOUNTl ES
91
Development and Editing: Bill Smith Cover Design: Stephen
Crane
Graphics:
Stephen Crane Richard
Hawran
Cover Art: Jason
Palmer
Interior Art: Marshall Andrews III
Jo e Corroney Stom
Cook
Christina
Wald
Publisher: Daniel
Scott Palter
Associate
Publisherffreasurer:
Denise
Palter
Associate Publisher: Richard
Hawran
Editors;
Peter
Schweighofer Bill Smith George
Strayton Paul
Sudlow Eric S
Trautmann
Graphic Artists: Tim Babka Tom ONeill Brian Schomburg
Sales Manager: Jeff Kent Sales Assistant: Carl
Klinger
Licensing Manager: Ron
Seiden
Warehouse Manager: Ed Hill Accounting: Karen Bayly Mary Galant
Wendy
Lord Billing:
Sue
Hartung
Published by
t1E
R
3 Box 2345
Honesdale PA 18431
40151
TM and 997 Lucasfilrn Ltd. LFL . All Rights Reserved. Trademarks
L used by West End Games under authorization.
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1 10 1
~ - m 5 1 K l t G R A T l O H S = = = = = = = = = = = = . . I T : : : . ~ ~ R . ~ W ~ . ~ R S : . :
UBOUNTY HUNTERS
WE
DON T
NEED THAT
scum
Disinto9rations
Difficulty Range
3-5
6-10
11-15
16-20
21-30
31
Task
Very Easy
Easy
Moderate
Difficult
Very Difficult
Heroic
ADVENTURE
mAnR1ALS
en d
of a difficulty s range. A large group
or one
with highly skilled characters will only be chal
lenged
if
you pick difficulty
numbers
from
the
u pp er e nd
of
each
difficulty s range. You may
also
adjust
th e
number
of opponents an d their
capabilities to
provide
a suitable challenge.
DlFF1CULTY
NUmBER SCALE
Here is
what
is
needed
to play
o
Disintegra-
t ons
Th e
ta r ars
Rulebook. This supplement
uses th e Star
Wars
Second Edition
roleplaying
game
rules.
Player Handouts.
This
supplement
contains
several player handouts an d maps. You should
make extra
copies
for th e players before begin
ning play.
Dice, pencils
an d
paper. Each player needs
several six-sided dice for skill rolls.
Paper
and
pencils ar e useful for taking
notes
or sketching
maps.
Th e
following products are not necessary for
play, bu t
you
may find
them
useful:
Galaxy Guide : Bounty Hunters provides
b ou nt y h un te r c ha ra ct er templates , plenty of
useful gadgets, an d tips an d suggestions for play
ing a bounty hunter
character.
Fantastic Technology
ha s
dozens
of items of
equipment that characters may want.
DlFF1CULTY
NUmBERS
AND
GAmE
BALANCE
But there ar e some who do need th e services
of th e galaxy s guns for hire. Ruthless an d tena
cious,
bounty
hunters make a living by solving
other
people s problems. From th e Core to the
most
remote worlds of
th e Outer
Rim criminals,
cheats and thieves
ar e
on th e ru n from th e law
an d
from
those they ve
betrayed.
Often,
th e
only
way to bring
these
scoundrels to their just re
ward is
by
hiring a professional
bounty hunter
to
track an d
capture
them. Justice ha s a price ...
an d it s often an
exorbitant
one.
Do your player characters have
what
it takes
to compete with th e likes of Boba Fett an d Bossk
o r a re t hey d esti ned t o end
up like
poor
Greedo?
This collection of short adventures for bounty
hunter
characters
separates
th e
best
from th e
careless, th e legends from th e soon-to-be-dead.
See
if your
hunters
ar e
good enough to claim
these
rich bounties.
Note:
These adventures
ar e
designed for a
team
of two to five bounty hunter characters.
Th e
time frame is before
th e
Battle of Endor: th e
Empire is still in power
an d
the Rebel Alliance
is
an outlaw band ... an d its
leaders
have impres
sive
bounties on
their heads, by th e way. While
e ac h a dv en tu re u se s a specific world, most of
these situations
an d ch ar act ers ca n be refitted
for th e NewRepublic time period an d se t on an y
number of
other
worlds. These adventures
ar e
open-ended enough
to allow you to insert
sub
plots and encounters customized for
your
cam
paign.
As gamemaster it s your job to modify
these
adventures to
suit
th e
abilities of
your
players
characters. The Difficulty Number Scale pre
s en te d h er e
lets
y ou adj ust
th e
adventure
ac
cording t o t he skill level of th e player characters.
the characters
have
a low level of skill, it s
better
to pick difficulty numbers from th e lower
2
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: : . . . . r r : r : A R . ~ W : A U ~ = = = = = = = = = = = ~ l H l t G R A T l O H S
Star
rs
Gamemaster Screen Revised
The
screen
and booklet compiles
important
informa
tion and summarizes game
statistics
for charac
ters, ships, and vehicles.
Imp ERI l BOUNTY R EGUl TlONS
Bounty postings
use
the standard
lOCI
(impe
rial Office of Criminal Investigations) format.
Bounty notifications
distributed
by secondary
sources - guild offices or posting agencies
may be abbreviated.
Name: Nameof
targeted
individual, otherwise
known as the
bounty
or acquisition.
Species: The species of the acquisition.
Sex: Sex of the individual.
Age: Age in standard years.
Homeworld: The individual s homeworld.
KnownAssociates: Known business partners,
companions
or
friends.
Bounty: Amount of
bounty
(in credits), or
specifics
of
non-credit payment.
Classification: All bounties fall under one of
the recognized Imperial classifications: Most
Wanted, Locate and Detain, Galactic, Regional,
Sector, System, Local,
or
Corporate.
MostWanted, Locate and Detain,
and
Galactic
postings are good anywhere within the bounds
of the Empire:
if
the
target
is spotted anywhere,
the bounty
huntercan
apprehend
that
individual.
Regional bounties are only legally binding in
the galactic region in which the bounty is issued;
for example,
the
Corporate
Sector,
the
Outer
Rim
Territories, or the Core Worlds. lf the target is
spotted outside the
stated region,
the hunte r
cannot
legally apprehend that individual - the
hunter must
trick the target into enteringan
area
where
he
or she is wanted. Some hunters try to
capture
targets and
then
sneak them to an area
where they are wanted.
The consequences
of
getting caught, however,
are severe since
kid
napping is a
serious crime
in
most
systems.
The same conditions apply to sector, system
and local bounties,
except the
bounties are, by
definition, limited to a much smallerarea. (Local
bounties may apply
to
an entire planet,
or
only a
local principality
or
city.)
Corporate postings are offered by companies.
While theymay be posted beyond the company s
territory, they
are
legally binding only
on
com
pany property.
Application Conditions: Conditions for pay
ment, such as alive, dead or alive, or
other
speci
fications
dictated
by
the
institution issuing
the
bounty. For example, Alive, lacking serious in
jury
Bonus: lf any, amount of
bonus
(expressed in
credits,
goods
or
services)
and
conditions
under
which said bonus may be applied.
Determent:
Unusual restrictions
and
penal
ties which may be applied. For example, unwar
ranted
loss of life
or damage to
private
property
in pursuit of
subject
shall resul t in up
to
30
reduction
in
stipulated
bounty.
Crimes: Charge(s) warranting issuance of the
bounty.
Originator: Source authorizing the issuance
of the bounty.
Receiver Person corporation or location to
whom
the
acquisition may be delivered. Any
acquisition may
be
delivered
to any
local Impe
rial office,
but
deliveryfees will be deducted from
the
bounty
if the Empire must then transport the
acquisition
to the
receiver.
Corporate
classifica
tion bounties
must
be delivered directly
to
the
company
in question.
Brief:Asummaryaccountof
the
circumstances
surrounding
the issuance of the
bounty and
con
ditions regarding its fulfillment.
NOn
PRUIAn POSTINGS
While the galaxy s hunters makea pretense of
being skilled,
dedicated
and, above all else, law
abiding,
there s
a bustling market in illegal pri
vate
bounty
postings.
They re
offered in
secret
by any individual who s willing to pay cold, hard
credits
for
the
capture of a specific target.
While no self-respecting hunter would
ever
admit
to accepting
one of these bounties, no
smarthunterwould
ever
turn down a mountain of
credits
for a simple
snatch and
carry mission.
Many ofthese postings ar e sponsored bythor
oughly evil gangsters, but jus t as many are of
. fered by
otherwise
moral citizens with no re
course. Agreat many despicable things are quite
legal in the Empire;
sometimes
the only way
to
get just ice is by taking the law into your own
hands.
PP EHDlX
In addition to further missions hinted at in
each
adventure s
epilogue,
the appendix
con
tains four bounty postings which may be devel
oped
into adventures.
3
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: : . . I r . ~ . : R . = : : W . U : . : = = = = = = = = = = = t f . . & ~ l H n G R A T l O t i S
O ~ TO ROUN
The sun h ad nearly risen above
th e
plateau as
a lone figure carried a large bundle into th e ten
He
checked
his breath mask and exp osur e sui t
seals, an d then placed the bundle at th e leet of
Ort Hoogra-O En, th e Ho Din who sa t working
intently
at
a table. Hoogra-D En looked relieved,
o r a t
least
as
relieved
as
a Ho Din could look to a
human.
This is th e last of them, Tergeth sighed,
exhausted
alter
long hours 1 harvesting tamack
pods. He itched from
th e
bites
of
several bugs
that
had been trapped inside his suit. Sometimes
he
wondered
why
humans
bothered to colonize
every world imaginable - th e only lasting result
seemed to be the discovery of ye t another spe
cies 1 biting insect.
We have
to
finish
processing
this
harvest
to y
uzze
on
to
round
Hoogra-O En, in that affected
t on e h e
used with
outsiders.
Tergeth sa t a t th e table
an d
t ried to
keep himself awake. He
admired
Hoogra-O En s
persever nce nd envied his st min
As th e
su n
crawled over
th e
edge of th e pla
teau
an d
th e log melted away,
Tergeth
finally
broke
th e
silence.
[
still think
th e
Rebellion
can
help us, he offered.
How ca n they? Hoogra-D En hissed. Their
resources
are spread
to o
thinly. Theywin on
on e
front while losing ground
on
a dozen others an d
consider i t a victory. It
does
not
take
a mighty
a rmy a nd a wealth of technology to win a war.
Hoogra-O En r os e a nd
paced
a bo ut th e room.
Haven t I
shown
you otherwise? Single spies go
where
battalions fear
to
tread. And
if
my spies
aren t entirely
aware that
they re working to
ward
my purpose so be il.
Tergeth had lost thi s argument many times,
ye t he still
dared
to press
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0 : 1
: i s T : ~ R = W ~ U : : :
~ H T E G R A T l O H S
the issue. Imperial
targets
are hard
to
track.
The
Rebels could provide useful intelligence ...
Tergeth s voice trailed off as Hoogra-D'En
stared at him, his snake-like hair waving menac
ingly. Tergeth waited nervously for a reply, para
lyzed by the hair 's hypnotic motions. Hoogra
D'En finally settled into his chair and said, This
time
the
Empire will know
what
it means
to
feel
fear. Dinegia take them For Anemcoro and every
other world
they
touch, Dinegia take them
alI
Sub-Commander Brojtal, Lieutenant Reiss
said, crisply raisinghis arm in salute. JaredBrojtal
looked
up from his
reports. The
day
had
gone
well, starting with a tip that led to the capture of
seven Rebels and a
ship
full of stolen medical
supplies. Brojtal's career needed a boost;
there
wasn t much action ou t
here
on the Rim, making
promotions rarer than corusca stones.
What is it, Lieutenant? Brojtal replied as he
returned
the
salute.
Lieutenant Reiss wore a
sympathetic
expres
sion. It 's a message from the Syndaar Military
Academy, Sir . .. i t's about your son, he stam
mered.
Don't tellmemyonly
sonhas
failed
aclass. He
knows he has to
do
his best to get into the
ImperialAcademy ... Brojtal sawno
mirthon the
Lieutenant's face; something serious had hap
pened.
There was another attack this morning, Sir.
Your
son
was near the blast.
The
Lieutenant
faltered, caught himself
and
then continued, It
was Hoogra-D'En. Forty-five fatalities in all.
Moff
Ghundrak
postedthe
bountyupgrade personally
... 50,000 credits. The Moff wants him alive.
Lieutenant Reiss continued, but Brojtal
wasn t
listening. He wanted to sink into numbness, but
his heart
demanded
something more. Brojtal
wasn t going to let Hoogra-D'En get
off
so
easily
-
but he wasn t
high
enough
in
the
Imperial
command structure to openly engage in a per
sonal vendetta. His hands were tied, unless ...
The lieutenant waited for a few anxious mo
ments and turned to leave, saying, ''I'm sorry, Sir.
Brojtal stopped him.
I
think it's time Iperson
allywenton patrol.
All
of these Rebels and terror
ists frightening the citizens. Somethingmust be
done. Brojtal began.
Sir?
Understanding came into
th e
Lieutenant's eyes.
I want a l ist of all
ships
in-system.
Now
EP SOn E OH E: HOOGRA
n EH
STR K ES
This
adventure
involves
the
capture of Ort
Hoogra-D'En, an elusive
terrorist whose
bombs
roun
have claimed
the
lives of hundreds of Imperial
citizens. Hoogra-D'En attacks with spore bombs,
biochemicalweapons of his own design. Hoogra
D'En has
repeatedly
proven his
uncanny
ability
to bypass
security
measures; he eludes Imperial
forces at every
turn
and is considered extremely
dangerous.
This
adventure
takes
place in
the
Outer
Rim
Territories, although the adventure may take
place in any cluster of systems where there isn't
a lot of Rebel activity. Citizens in these systems
have
heard
of the Rebellion, bu t for themost part
their
lives have not
been
affected by the Galactic
Civil War.
Celanon. The
adventure
begins on the planet
Celanon, in the Outer Rim Territories. The planet
is in a sector adjacent to Thrasybule sector,
where many of Hoogra-D'En's attacks have oc
curred. Celanon is
an
imperial-allied agriworld
and
trading center ruled by
the
Nalroni, the
native species.Celanon City, with a population of
over
50 million, is
the
only
true
city complex
on
the planet, everything else being lush forest or
fertile farmland. The Nalroni regulate all trade
through the Celanon Starport, deriving tremen
dous profit from tariffs (and bribes) . For
more
information on Celanon, see he
Star
Wars lan-
t
ollection pages 35-40.
GHTlHG START ED
The
characters visit the Imperial Office of
Criminal Investigations (lOCI) inCelanonStarport
to look for bounty prospects when they
come
across the posting on Hoogra-D'En.
Note: This beginning
encounter assumes the
characters
have followed a
bounty
here, but the
hunt
ended unsuccessfully. By now,
the
charac
ters should be running low on credits. You
can
se t up
a prelude adventure to lead into this
situation or revise the read aloud as needed to
suit
the
current circumstances of your charac-
ters. This part of the adventure
can
be
set
on
any
world, butthe lOCI office must
be near
astarport.
Read aloud:
You
thought that
coming ou t to the Rim
would
solve
some of your financial problems
and make life
just
a little
bi t sweeter.
Your
last
jo b
involved tracking
down
an
embezzler
from
Ribba the Hutt s legitimate textile operation.
With
the
promise of steady,
rewarding
work if
you
broughtthe target back,
you
followed him
to the Celanou
system and werejust closing in
when he got
himself
killed in a
bar
fight. Ribba s
terms
were
simple: the
target was
to
be
cap
tured live no ex eptions
Now, virtually
broke
andoutofwork, youare
checking
postings
at th e
lOCI
when
you notice
a bounty upgrade on a terroristnamed Hoogra
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D En.
Th e
50,000
credit reward is tempting
bu t
what
really piques your
interestis
th e
Imperial
HoloVision report
suggesting
that Hoogra-D En
w s l st seen in this se tor of sp ce
Th ed esk serg ean t w h o gives yo u
th e
posting
is
clearly bored
an d
more
interested in chatting
about hi s
early
d ay s i n l aw e nf or ce m en t
than
helpingyou
out. Maybe
h e h a s
some interesting
stories, but
your
minds
are
light-years away,
dreaming
of what
yo u
might
do
with
al l those
credits. P er ha p s t he easy life is
within
your
grasp
after a ll . ..
Show th e
players the b oun ty posting
for
Hoogra-D En on
page
6
Sergeant Mulvek
Gra.
All
stats ar e
2D except:
blaster
3D
grenade
3D
dodge 2D+ I, bureaucracy
4D law enforcement: Empire 4D investigation 3D.
computer programming repair3D Move: 8 Char
acter
Points: 2 Blaster pistol (4D), comlink.
Mulvek Gra is far from being a
doddering
old
man;
he served
with System
Sub-Commander
Jared Brojtal for many
years
and the tw o
ar e
good friends. Mulvekwas like
an
uncle
to
Brojtal s
so n and was quite shaken
by
th e news
of his
death.
Mulvek is
to o
old for field duty,
bu t
hewants to
help
Brojtal get revenge
and promised
to keep
an
ey e ou t for
an y
useful information. After th e
characters
leave
th e
lOCI he informs Brojtal of
their interest
in th e Hoogra-D En posting. Brojtal
asks Mulvek
to have the characters
followed,
an d
t o c on ta ct
him immediately if they
manage to
track
Hoogra-D En down.
Celanon
has tightened
its
security
following a
private announcement
by Imperial officials to
be
on th e
lookout for
more
attacks.
Planetary
an d
Imperial
security
forces make
their
presence
known
to
all travellers.
Th e characters are probablyconsidering their
next
step w he n a la rms sound
an d
emergency
vehicles
deploy
to
th e starport
landing field.
R SH U KOK
BabelSenjorg, a Bith
merchant
and suspected
associate
ofHoogra-D En,
booked passageaboard
t he f re ig hte r Chalcedony
outbound
from
Pallaxides. A fellow
passenger
- a self-styled
Rodian private
detective
seeking
e vi de nc e t o
connect
Babel
with
a smuggling
operation
accidentally se t off
t he s po re
bomb Babel
wa s
carrying.
Babel did
no t
recognize
th e symptoms
of
spore
exposure
until it wa s
to o
late. He wa s trying
to
erase
his datapad
when
he
a nd mo st
of th e
other
passengers
succumbed to t he b om b s effects.
The pilot
b ar el y m an ag ed t o
get th e
ship to
Celanon space
an d
broadcast a
distress
signal.
Clearance
was granted
for
an emergency
landing,
ont to round
an d
Imperial
security dispatched
tw o
system
p at ro l c ra ft
to
bring th e Chalcedony in. If th e
characters a re n ot
in
th e immediate
vicinity of
th e star po rt , t hey ma y
overhear
messages on
police comlinks
or scanners
regarding
th e
in
coming freighter.
If
th e characters
ignore
th e a la rm s a nd d o n ot
investigate,
cu t
to Another Day
at
th e
Office.
If th e
characters
ru sh t o th e
scene,
read
aloud:
Two system
patrol
craft escort an erratically
flying YT-1300 freighter
as i t a pp ro ac he s t he
landing
field.
Suddenly th e freighter lurches as
struck
by an invisible blast. It rolls
over several
times an d
veers away
from the starport. You ca n
o nl y w at ch as
th e
s hi p p lu ng es i nt o
a ro w
of
warehouses
adjacent
to
th e docking
bay. A spec
tacular explosion
follows
seconds later .. .
TH
CRASH
SI H
Twisted,
burning debris an d sparking power
conduits litter
the crash
site.
Th e
Chalcedony
lies
partly buried
in
rubble at
th e
en d
of a 300-meter
long
swath
of
destruction.
Due to th e extensive
ground
damage,
an
Imperial officer is organizing
crews of
rescue
volunteers. Nalroni
an d
Imperial
crews work
to
remove debris and reach th e
hatches
of th e Chalcedony.
Characters
joining
th e effort
are issued
sealing, fire-retardant
suits
and dispatched to
a
ro w
of
warehouses
right
next
to
th e wrecked ship.
When crews
open
th e Chalcedony s main ramp,
a
security
team
rushes
aboard
t o s ca n
th e ship,
while
emergency teams transfer th e wounded to
th e medical facility. With a good background
story
Moderate
con
or
good steafth
(Difficult
sneak totals) the characters should be able
to
ge t
aboard
th e s hi p t o snoop around.
Th e
Chalcedony is a modified YT-1300 freighter
converted for passenger transport; five of th e si x
people aboard
ar e
dead. Th e pilot, a human, is in
a
coma
an d clearly suffering from
an
aggressive
disease:
rescue
workers pull him from th e
ship
as
quickly
as
possible
an d
loadhim
aboard aspeeder
ambulance. He s taken
to
th e Celanon Merchant
Guild Medical Facility for
treatment.
See Quar
antine for more
information
Characters searching through
th e
ship s
pas
senger
manifest
or
checking through th e luggage
find
th e
name
Babel Senjorg, known
to be
on e
ofHoogra-D En s frequent
contacts.
Babel, a Bith
merchant, is among th e dead.
The characters ma y
access
th e
ship s
logs an d
copythem onto their datapads,
bu t
they must be
careful
or
else t he y a re s po tt ed
by suspicious
rescue team members
If
th e
characterscheck
Babel s
passenger
com
p art me nt , a n
Easy search roll
uncovers
Babel s
datapad - it was
hidden
under his mattress -
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bu t
a Difficult hide roll is needed
to
palm th e
datapad without t he resc ue teams noticing.
(Modify
this
difficulty
if
th e players come upwith
a good plan to sneak t he da t apa d
past
the rescue
workers.)
Next to
th e
Rodian s body,
an
Easy search roll
uncovers
w ha t a pp ea rs t o be a universal power
adaptor.
the characters
makea Moderatedemo-
litions or Technical roll, they find
that
th e adaptor
is a fake; inside it is
an empt y
spore bomb canis
ter. T he c ha ra ct er s m us t make a Very Difficult
hide roll o r t he rescue teams
spot
th e b omb and
confiscate it
as
part of
th e
crash investigation.
While th e investigation is winding down, th e
characters
overhear
workers
discussing th e pos
sibility
that th e
Chalcedony s
crash
was
caused
by
a
spore
bomb. Every rescue worker who was
aboard
th e sh ip must r epo rt t o
decontamination
ch amb er s set up immediately outside th e Chal-
cedony ; d ue t o t he possibility ofcontamination,
anyone
whose skin was exposed
to the spores
is
transported via a sealed medical speeder to th e
CelanonMerchant GuildMedical Facilityforbacta
treatment.
Th e
workers
also mention
that
t he o ne survi
vor aboard
t he shi p h as been transported to th e
Medical Center,
as
well. Finally, t he ch ar act ers
h ea r t ha t
all evidence relating to t he
crash
ha s
been taken directly t o t he lOCI office.
If
an y
of
th e
characters require bacta
treat
ments, cut to Quarantine. they tr y to read
Babel s datapad o r s e e t h e Chalcedony s logs, cu t
to What s on
th e
Datapad?
n
t hey h ead t o th e
lOCI office, c ut t o Another Day at t he Office.
QU R HTlH E
Characters
brought t o t he Celanon Merchant
GuildMedical Facilityface a full 48 hours of bacta
treatment.
the characters inquire a bo ut t he c ra sh vic
tims
at
th e medical facility, a Difficult persuasion
or con gains
th e
knowledge that they died of
spore infection. Th e
bodies
of the deceased were
disintegrated t o p re ve nt spore contamination.
Th e pilot is in a bacta tank, b ut h e s n ot expected
to surviv
If
th e characters
go
t o t h e lOCI
cutto
Another
Day at th e Office. they plan to leave th e space
port, cu t to Lockdown.
WH T S OH TH E
D T P m
It is plain to anyone studying
th e
datapad that
someone was trying to erase its files, bu t enough
data remains to reconstruct Babel s
trade
runs
for th e
past
three
months.
Th e Bith ventured to
over three
dozen worlds, b ut h e only stopped on
one planet - Pallaxides - more than once.
Th e ship s logs showthatthe Chalcedonymade
a special
sto p a t
Pallaxides
at
Babel s request
just prior to its arrival on Celanon.
Th e
logs also
c o nt a in c o or di n at e s
for a
landing
site
on
Pallaxides.
NOTHERD Y AT TH E OFF CE
the characters did
n ot v en tu re t o
t he crash
site, Imperial HoloVision reports
that
Imperial
officials
suspect
that a
spore bomb
led to the
Chalcedony s crash.
All
evidence is being held by
th e lOCI
If
the charactersgo tothe
lOCI
SergeantMulvek
HOW THE SPORES WORK
Hoogra-D En s
spore
bombs
contain in-
fectious tamack
spores.
Symptoms of th e
spore disease - shortness of
breath,
high
temperature
- ar e s ub tl e b ut a pp ea r al
most immediately; d eat h o ccur s within a
few hours.
Only full bacta immersion
ca n
savesome-
one who s been infected, an d even
then
there s no
guarantee of survival. (An Easy
A medicine total is needed in th e first hour
of infection;ad d
on e
difficulty level foreach
additional hour th e target has been in
fected.)
Th e s po re s a re active for t hr ee h ou rs
without
a living host.
Th e
spores
ca n
infect
someone by contact with th e skin or by
being inhaled. Someone infected by the
spores is contagious - anyone within a
dozen
meters
ma y
possibly be infected: in
an
environmentwhere local
health
officials
ar e unaware
or unprepared for an outbreak,
th e
spore disease
may spread like wildfire
through th e population.
on to round
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Gra is still on duty. Pr ior to
th e
characters ar
rival, Mulvek transmitted information
about
th e
situation to Brojtal.
During normal
business
hours, an Imperial
investigation team is plowing through
th e
evi
dence in
search
of clues. Sergeant Gra
won t
let
the characters into th e room, although he sug
gests
that
if
they
come
back
at
night - with 500
credits - they might be able to get inside.
th e
characters
take Gra up on his offer an d
pay the 500
credit
bribe,
he
allows them into
th e
evidence room. Babel s
d atap ad an d
t he s po re
bomb casing
ar e
in plain sight.
The Chalcedony s logs and th e data fromBabel s
datapad
have been uploaded
onto th e room s
computer: any character making an Easy com-
puterprogr mming rep ir
roll learns
th e
informa
tion in What s
on th e
Datapad?
While the characters
ar e
searching
th e
room,
Mulvekmonitors them.
He
deduces- eitherfrom
the character s discussion or Irom personal
study
of the evidence -
that
th e
planet Pallaxides is an
important link
in
the search for Hoogra-D En.
After informing Brojtal of his suspicions,
Mulvek assigns an agent to discreetly follow th e
characters
an d make frequent
reports
o n t he ir
whereabouts. This agent
ca n
showup
at an y
time
during
th e
rest of
th e
adventure; all of he r s t at s
ar e D
except
blaster4D, dodge
4D and
search
S
She carries a blaster pistol (4D).
Sub-Commander Brojtal
orders
his fleet to
h ea d t o Pallaxides.
LOCKDOWH
When Nalroni Merchant Council Executive
Sykar learns from
th e
preliminary
re port t hat
a
spore bombwas
th e
cause of
th e
crash, he
orders
the starport closed. Nalroni security guards, de
contamination teams, an d Imperial troops begin
making exhaustive
sweeps
of th e
starport;
no
ships may land or depart without agreeing to a
search.
When the
characters
tryto leave for Pallaxides,
theycannot avoid
th e
search, although aDifficult
o
or a hefty bribe resolves an y misunder
standings about illegal items t ha t t he y may be
carrying. If their bounty hunting licenses ar e in
order, t hey are allowed to depart.
EP SOD E TWO: JOURNEY
TO
PALLAXlDES
Pallaxides is a corporateworld, whollyowned
by the TaggeCompany (TaggeCo.). Considered a
private system, ships
a re not s uppos ed
t o come
here without an express invitation, although se
curityis tight only around th e TaggeCo. starport.
Th e
planet is
approximately
hours from
Celanon at hyperdrivexl).
on to roun
PALlAX D ES
Th e Tagge Company
operates
Pallaxides as a
resort
world. The
corporate
starport is in th e
highlands of on e of the northern continents. Th e
base
includes formidable defenses
to ward off
pirates;TaggeCo. takes its privacyseriously, even
to th e extent of ignoring distress calls.
Babel s coordinates ar e for an area in th e
highlands. This area has loftyplateaus
separated
by deep, narrow, red rock canyons. Icy rivers
flow through th e canyons and their green waters
teem
with gigantic fish. Lush bluish-green veg
etation c ar pe ts t he
plateaus
an d lines th e
riverbanks. Fog wells
up
in
th e
canyons at night,
creating th e illusion that
th e
plateaus ar e islands
adrift at sea.
By
mid-morning th e
fog
lifts, re
placed by intermittent rains
that
create delicate
waterfalls along th e cliffs. The pink sky, com
bined with these other features, makes for an
area
of startling beauty.
Th e
lowlands contrastsharplywith
th e
higher
elevations. Rivers wind their way down through
hills to luxurious, fertile floodplains and deltas
that spill into th e seas. These soils support abun
dant
plant an d animal species. Coniferous rain
forests sweep
across
th e lowland hills, conceal
mg lakes and shallow, swamp-like ponds.
An Imperial
research
facility
an d
starport is in
a lowland area
near
th e equator. Three Imperial
system patrol craft keep all civilian ships at least
500 kilometers from th e lab s perimeter, escort
ing off-course
ships
north to th e TaggeCo.
starport.
While th e planet ha s a number of large preda
tors, none of
th e
indigenous life-forms catalogued
by preliminary surveys ar e considered a
threat
to
travelers. However, certain
dangerous off-
world animals, such as
shredder
bats an d zuxu
se e pages 64-65 an d 93-94 of
Creatures of the
Galaxy , h av e b ee n i mp or te d for th e sporting
interests
of
th e
Tagge Company execs.
Th e
long
term
ecological effects of th e new introductions
have no t yet been determined.
The largest animal native
to
Pallaxides is
th e
rormaroo, a doci le giant that flies above th e
plateaus.
lIAllAXID ES
Type: Terrestrial
Temperature: Temperate
Atmosphere: Type I breathable, but high oxygen con-
tent
Hydrosphere: Moderate
Gravity:
Standard
errain
Scenic canyon vistas highlands , temperaterain
forests lowlands
Length of Day: 25 hours
Length
of
Year: 380 local days
Sapient Species: Human, others
Starport: 1 limited services restricted to Imperial ves-
sels , 1 standard class restricted to corporate
v ss ls
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12
Population: Less than 10,000
Planet Function: Research. recreation corporate , zoo-
logical/botanical research Imperial
Govemment:
Imperial military, corporate managed
Tech Level: Space near starports
Major
Exports: None
Major
Imports: Foodstuffs, finished goods, high tech
RRll L
Upon arriving in-system, th e
characters
se e an
Imperial Carrack light c ru ise r th e Marduk
Brojtal s ship) hanging in low or bit n ea r th e
equator.
Brojtal s scan for Hoogra-D En s
camp
ha s so
far
proven
fruitless, bu t
he
believes it is
here somewhere. Hoogra-D En s base will be
quite
difficult to find: he does not permit
many
high
tech items on his base - and th us no power
signatures for Imperial
sensors to
pick up
on
an d his us e ofa specially
bred sensor-dampening
water
plant
called fahla allows him t o h id e his
sh ip s and his power generator in a nearby lake.
These
sensor-dampening
plants would be of
great
us e to
th e
Rebellion.)
Th e Marduk ignores the characters ship,
bu t
monitors it in case th e characters stumble upon
th e hidden base.
Th e
characters ma y
hail
th e
TaggeCo. starport
control tower, which rudely demands to know
exactly w ha t t he y a re doing in a private system.
I
th e
characters land
a t t he
TaggeCo. starport,
c ut t o AQuick Vacation.
Babel s landing coordinates
ar e
over 2,600
kilometers west of th e
corporate
starport, atop
on e of th e plateaus. [f t he ch ar act er s d ecid e to
check o ut t he landing site, continue with Eye in
th e Sky.
I
they do not
visit
th e
Tagge
star
port
or th e
l an di ng s it e, proceed with E pi so de T h re e,
Brojtal s Revenge.
AQU CK l C TlOH
Th e TaggeCo. starport is a bus tl ing
vacation
center,
with dozens of landing pads
most
of
them filled
by
luxury space yachts), as well as a
hotel,
several restaurants, and
countless
recre
ation an d
sporting facilities.
Th e starport offers uninvited shi ps and t heir
crews limited access t o essential services. Ships
ar e required
to
pa y a docking fee of 100 credits
pe r day; standard
maintenance
an d restocking
base
fees
ar e
a hefty40
credits.
(See
GalaxyGuide
6: Tramp Freighters pp. 30-31 for information on
restocking
fees.) Ships ca n get
repairs
at 20
abo ve t he
standard cost.
Unless the characters have
ties
to TaggeCo. or
know an executive w ho h ap pe ns t o b e vacation
ing
there, they
ar e told that they
cannot
leave
Spacers Town, which consists of a
cheap hotel
and restaurant and not
much
else. Th e only
people here are freighter crews on layover while
waiting for t heir car go es t o
be
unloaded.
th e
characters sneak
into th e resort area,
t hey can learn a
great
deal of information from
th e Imperial officers an d TaggeCo.
execs
vaca
tioning here. Several Navy officers,
on
a brief
leave from
th e Marduk
ca n b e o verh eard dis
cussing
th e
so-far fruitless
search
for Hoogra
D En s terrorist camp.
th e characters interact with an y of th e ser
vants
or
huntingexpedition
group
leaders, they ll
overhearrumors aboutasmall para-military
camp
ou t in t he w estern plateaus. (This is t he c am p
described in Eye in th e Sky. ) Theycan learn this
information without leaving Spacers Town.
Cut to Eye in
th e
Sky they investigate these
rumors or h ea d t o Babel s landing
coordinates.
they
stay
at th e s ta rp or t, c ut to Episode
Three, Brojtal s Revenge.
EY E H TH E
SKY
As
t he character s ap pr o ach
a two-kilometer
long plateau, a
small
green tent
becomes
discernable
nearone
cliff. Ascan of thesubstrata
indicates t ha t t he
plateau
is sturdy enough to
support their ship s weight.
Charactersstepping
outonto the plateau with
o ut b re at h masks notice a strong
sweetness
of
th e air. Even at this
great
altitude, th e atmo
sphere is easy t o b reat he.
The plateau tee ms with
dense,
waist-high
bushes; some ar e t op ped with three-lobed flow
e rs th at exude
a rich fragrance reminiscent of
mulled jaffa cider.
There ar e tamack plants scattered across the
plateau,
bu t
there
is
no
danger
of
spore
contami
nation until th e next harvest cycle in 30 days.
Swarms of harmless
bu t
irritating biting insects
rise
up
ou t
of
th e
bushes when disturbed.
Th e
tent
is empty. Its door flaps sway in
th e
gentle breeze
an d
a n ea rb y s ol ar p ow er con
verter is folded up for
storage.
Boot
tracks
ar e
d is ce ma bl e a ro un d t he tent, an d th e imprints
from a freighter s landing gear
ca n
still beseen in
th e rapidly regenerating
plant
cover.
There is no on e at th e landing site when th e
characters arrive, although on e
squad
of eight
Aqualish mercenaries
e mp lo ye d b y
Hoogra
D En) is watching this
area
from hiding.
They
ar e
riding a young
rormaroo
Strength
D
walker
scale) that a pp ea rs to b e feeding with others of
its kind several kilometers away_
Th e squad s mission is to
watch
ove r the
tamack
plants until Hoogra-D En arrives to har
vest
t he s po re
p od s. The Aqualish ar e alarmed
by
th e
appearance
of a ship,
as
they did not
expect anyone; vacationing corporate parties
never venture out this far.
on
to
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If
t he ch ar act er s land in an Imperial ship,
scout the area on foot without giving Hoogra
D En s prearranged signal there s no way they
would know ab ou t t he signal),
or otherwise
lin
ger in th e area, the squad assumes
that
Imperial
agents or
bounty
hunters have stumbled onto
Hoogra-D En s hiding spot.
Th e
squ ad r ep or ts
via a
boosted
comlink
to
Hoogra-D En, who orders
them
to attack. Mean
while, Hoogra-D En o rd ers t he evacuation of his
main base, which is
several
hundred kilometers
away (in th e lowlands).
When th e mercenariescali, Brojtal sship picks
up th e signal an d pinpoints th e receiving station
(Hoogra-D En s main base). Brojtal orders an
immediate
attack, triggering Episode Three,
Brojtal s Revenge. Characters monitoring for
transmissions pick up th e comlink transmission
with a Moderate
sensors
roli; a Very Difficult total
is needed
to
locate th e receiving station (Hoogra
D En s main base).
Aqualish (Quara) Mercenaries.
Ali
s ta ts a re
2D
except:
Dexterity 3D blaster 5D dodge 4D
running
3D 2
survival: forest 3D beast ri in 4D
repulsorlift operation
3D 2
Perception 3D con
3D 2
persuasion 4D / search 3D /.
Move:
1
Biasterrilie (5D), blastvest 1energy, 1D physi
cal), comlink,
datapad,
macrobinoculars, breath
Gone
to Ground
mask,
sealed protective
suil.
For complete informationon theAqualish, se e
pages 13-14 of
Galaxy Guide
4:
Alien
Races
Sec-
on Edition.
RORmAROO
Type: Gentle grazer
DEXTERITY 3D
Dodge
4
PERCEPTION 3D
Search
STRENGTH 2D 8
Special
Abilities:
amouflage
Rormaroo
carry
abundant living vegetation
on their backs If next to a plateau. such as
when
drinking
from a waterfall. they are indistinguishable from the pla
teau surface until they away.
rmored head Their heads are heavily armored 30
physical
20
energy
and
do
STR
ID ramming damage.
Move:
18
Size: Adults Z00-300 meters long: 60-100 meter wide
heads: 40 80
meter wingspan.
when
completely unfurled.
Scale: Walker
Orneriness: 1D
Capsule: The rormaroo are large dorsoventrally
flattened animals. Their armored heads are split by
wide mouths. Chambered gas-filled wings run the
length of their limbless bodies which taper from
head to tail. Two relatively small eyes sit
on
the
sides of their heads.
Viewed from below rormaroo resemble tan
13
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leathery snakes but soil and vegetation accumu-
late on their backs as they grow giving them the
appearanceof flying islands from above.
Theyspend
their days grazing on airborne pollen and insects
drinking from cliffsidewaterfalls and lazilydrifting
about. Rormaroo feed
in
herds
but
otherwise spend
their time
alone.
They
are powerful creatures able to carry many
tons on
their
backs.
The
build-up of plants and soil
helps protect them in their youth during winter
mating battles. In old age the decades of soil accu
mulation prevent them from climbing high enough
to graze and
t y
slowly starve to death sinking
into the canyons
far
below
Except for the occasional corporate hunting
party the docile rormaroo have no known preda
tors. Theymake excellent ridingbeasts they are
loyal and affectionate; some vacationing families
have spent weeks camped on their backs simply
allowing themselves to
be
carried along for the
ride. Rormarooare
immune
to the effects of tamack
spores.
B TTl E
T CTlCS
Th e
Aqualish mercenaries
steer the rormaroo
towards th e characters. They open
fire when in
range, an d
t he n t ry
to get th e
beast
to sweep in
low an d force th e characters off th e cliff edge.
th e
characters
incapacitate or kill
an y
mercenar-
ies,
on e
falls from th e back of th e rormaroo onto
th e plateau and m ay be s earched. An
Easy
search
roll uncovers a datapad
containing
coordinates
for a training
camp
in
th e
lowlands. This is, in
actuality, Hoogra-O'En's main base. .
th e rormaroo
is seriously injured, or if four
or
more
mercenaries
ar e
incapacitated or killed,
thes quad
disengages and flies away.
They do no t
r et ur n t o th e
main
base,
bu t
i n st e ad t ra ve l
to
their field h ea dq u ar te rs a c av e
12 kilometers
away)
and tend totheirwounds.
Overtaking
them
by
ship
is quite
easy,
an d in
their
condition they
will
surrender
if faced with
starship
weapons. A
Moderate intimidation
gets
them
to reveal
th e
coordinates
of
th e base or
an Easy
search
of
their
equipment
allows t he c ha ra ct er s to find a
flimsiplast
sheet
with
th e base coordinates.
By
th e
time
th e characters
arrive
a t t he
main
base
to
search
for Hoogra-O'En, Brojtal's assault
ha s
already begun; se e Episode Three, Brojtal's
Revenge.
EP SOD E THR E E: BROJT L S
R ElI EHG E
th e characters
captured
an y of th e
merce-
naries,
they
know th e location of Hoogra-O'En's
main
base and presum ably head
there.
If th e
char acters do
no t visit Babel's landing
site -
meaning
that
Brojtal hasn t
picked
u p t he
mercenaries comlink call
an d
he
doesn t
know
where Hoogra-O'En's base s Hoogra-O'Eneven
tually
becomes
nervous
underthe
scrutiny of
th e
orbiting Imperial ship
an d
starts his evacuation.
Brotjal's
ship detects
this activity an d
th e
Impe
rial attack begins.
If
the char acters ar e at th e
TaggeCo. starport,
they hear
reports
that
an Imperial ship is attack
ing a large
paramilitary terr or is t base located
deep
in
th e
lowland rain forests.
the char acters
are
in their starship, they
ma y
spot th e Marduk
Brojtal's Carrack cruiser
- firing upon
th e
planet, blasting
th e
rain forest
into bits.
A sensor
scan
of
t he are a
reveals no power
sou rc es, b ut t he c ha rac te rs
ma y
intercept
a
comlink call from on e of Hoogra-O'En's merce
naries which
names th e
Ho'Oin
terrorist.
Th e
Marduk
Capital-scale, capital ship gun-
nery
4D 2
capital ship piloting4D capital ship
shields 4D. Maneuverability 20,
space
8 hull
50 ,
shields 20+2. Weapons:
1
heavy turbolasers
(fire control 10, d am ag e 7 0) , 20 laser cannons
(fire c ont ro l 3 0, d am ag e 5 0) , 5
tractor
beam
projectors
(fire c on tr ol 2 0, d am ag e 4 0) .
For
complete
information on Carrack light
cruisers,
se e
pages 57-58 of ImperialSourcebook,
Second Edition.
Th e Marduk s ships include a drop-ship, a T l
rc recon starfighter and
two
TIE/In
starfighters
on its external docking racks; all of
these
ships
ar e
involved in
th e
assault.
Drop-ship. Starfighter-scale,
space transports
4D 2
starshipgunnery4D 1, starshipshields3D 2.
Space
1
during drop);
2
on return
flight), atmo
sphere 415; 1,200 kmh
during drop);
225; 650
kmh on return flight), hull 40, shields D.Weap
ons: I light l a se r c an no n no t available
during
drop, fire control D, damage D).
TIE/rc Recan Starfighter. Starfighter-scale,
starfighter piloting
4D
1 starship gunnery
4D.
Maneuverability 20,
space
8
atmosphere
365;
1,050kmh, hull 10.Weapons: I
laser cannon
(fire
control 20, damage 40).
TIE/ln
Starfighter. Starfighter-scale,
starfighter
piioting4D 1, starshipgunnery4D. Maneuverabil
ity20,
space 1
atmosphere
415; 1,200 kmh, hull
20 . Weapons: 2 laser cannons (fire-linked, fire
control
20,
damage
50).
TH E BATTL E
Th e climactic
scene
uses th e Roleplaying
Battles rules
on
pages 130-135 of
Star Wars
Revised
and
Expanded. Show th e players th e
diagram ofHoogra-O'En
s base
when
they
arrive.
Th e base, laid
ou t
in a rough triangle 400 meters
on
a side, consists of large camouflaged survival
on
to
round
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tents which serve as barracks), greenhouses
an d bomb
assembly
an d training areas. Th e only
signs of high technology
ar e
three normally cam
ouflaged heavy laser
cannons.
heSet-Up: Hoogra-D En o rd er s a n evacua
tion. There are 200 Aqualish mercenaries in hi s
camp. Several things
ar e
happening as
th e
char
acters arrive
Th e
TIE fighters head in t o att ack th e camp s
defenses, while th e drop-ship
comes
in
to
land
a nd unloa d its troops.
Hoogra-D E n begins
heading
for his escape
s hi p, a f re ig ht er hidden in a
shielded
under
ground hangar
just
north of th e camp.
He
ha s
mercenaries carry
tamack
plants and processed
spore packets to th e ship.
Tergeth
begins placing spore
b omb s ar ou nd
th e ba se a s b oo by -t ra ps e ve ry Difficult search
roll t o d et ec t without tripping them acciden
tally).
Tergeth plans
to
join Hoogra-D En
on
his
ship after th e
booby-traps
h av e b een se t up.
Fifty of th e
mercenaries
scramble for hidden
tunnels which lead to th e freighters hidden in th e
lake near th e camp.
The
rem ining mercen ries keep w tch t
the
base s
perimeter
an d
power-up th e heavy laser
c nnons
o q
to
roun
Sub-Commander Brojtal directs th e battlefrom
th e
bridge
of th e arduk
EH OUHT ERS
Depending upon how th e
characters
proceed
there
ar e
an y number of encounters which
they
ca n
participate
in.
HE \GHTl RTT K
Th e three TIE
fighters
s we ep a he ad t o neu
tralize
th e defense
lasers.
The h eavy laser
cannons destr oy the TIE/rc recon
starfighter
bu t
all
three heavy
l ase r c an no ns a re taken
out. Th e TIE/Ins make three passes
strafing
g ro u nd t ar ge ts t o
soften th e
resistance
before
th e drop-ship lands.
T he c ha ra ct er s m ay
approach
th e
TIE
fight
ers;
th e
TIEs d o n ot
attack unless
fired upon by
th e characters. However, th e
characters
ar e or
dered
away
from
th e battle site
an d warned that
they face arrest.
th e characters attack either th e TIEs
or
th e
mercenary camp from the ir. s hip, th e TIE/Ins
engage them and fight until
destroyed. th e
characters destroy
an y TIE fighters, th e
arduk
opens
fire o n t heir ship.
the characters
identify
themselvesas
bounty
hunters Sub-Commander Brojtal o rd er s t he m
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K
O :
~ l H T t G R A T l O K S = = = = = = = = = = = : : : . . . I r . . R . ~ W . U : :
away from
th e
scene,
stating
t hat t he ya re
inter
fering in
an
Imperial military matter.
DROp SHIP L NDING
The
drop-ship lands 200 meters
ou t in th e
forest, disgorges t he d ro p company, and biasts
off for orbit. Th e Imperial
troops
advance on
th e
camp and engage the mercenaries
th e
characters land a good distance from
th e
battle
an d
a pp ro ac h t he b as e
on foot,
t he y a re
engaged by either two
squads
of Hoogra-O En s
Aqualish mercenaries (16
mercenaries), or
two
squads of Imperial troops (16 troops), depend-
ing
upon
th e
route
of
their approach: check their
route against
th e
diagram of Hoogra-O En s base
an d
th e
planned drop company advance during
th e
attack. Note
that
th e
characters
may
come
under
fire from b ot h s id es if they wind up be
tween th e drop troops
an d
th e mercenaries.
Th e Imperial drop company
ha s
been briefed
on
Hoogra-O En s
spore bombs.
Th e
t roops a re
wearingsealed exposure
suits
an d breath masks.
Unless
th e
characters identify themselves
immediately
an d
follow
th e
troops orders to
surrender
and laydown their
arms,
th e
Imperials
assume they ar e
Hoogra-O En s mercenar ies
an d
open
fire on them.
the characters do bother
to identify them
selves,
th e
Imperial
troops
comlink in to
th e
Marduk;
the troops
ar e told to
order
th e charac
ters away from th e battIe scene an d arrest them
if they
resist.
Imperial rop Troops
All
st at s a re 20
I ex
cept: Dexterity
3D
blaster
4D
dodge
4D
grenade3D 2 vehicle blasters3D 2. survivaI3D 2
repulsorliftoperation 3D 2 Perception
3D
Strength
3D J brawling4D J.
Move:
1
Blaster rifle
(50),
field
armor
an d
helmet
ID physical,
2
energy),
3 grenades
50), helmet
comIink, survival gear,
breath
mask, sealed exposure suit, utility belt,
Imperial
medpac.
ffi ERC EN RY TT CK
The mercenaries fall back, attempting to lure
th e
Imperial forces into tamack
spore
booby
traps.
encountered,
th e
mercenaries attack
without warning an d a re unwilling to negotiate;
Gon
to
Ground
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= . . . I T , ~ . ~ R . : . w ~ . ~ u : : : : = = = = = = = = = = = = H - ~ l N T ' E G R A n O N 5
their orders
ar e
simply
to
eliminate all opposi
tion
If the characters land nearthe lake shore, they
may encounter groups of mercenaries falling
back t o t he e sc ap e tunnels.
f the characters
capture a mercenary s
comlink, t h ey c an listen in an d find that Hoogra
D En is loading
up
his
hidden
escape
ship. If
th e
characters decide t o p ur su e t he terrorist, c ut t o
Capturing Hoogra-D En.
Aqualish
Mercenaries.
All
stats are 2D except:
Dexterity D blaster 5D dodge 4D running 3D 2
survival: forest
D
beast riding
4D
repulsorlift
operation 3D 2 Perception 3D con 3D 2 persua-
sion 4D 1 search 3D l Move: 10. Blaster rifle
5D , blast
vest
I energy,
1D physical), comlink,
datapad, macrobinoculars, breath mask, sealed
protective suit
T ERG ETH S
BOOBY TRAPS
Troops
investigating
t he s tr uc tu re s s et
off
several
spore bomb booby-traps,
infecting any
on e within 40 meters who doesn t
have
complete
protection, such as a sealed suit and
breath
mask: an y of Hoogra-D En s
mercenaries
... an d
possibly th e player characters.
Th e
characters may also se t off a spore
bomb
if they re no t carefuL
Spore
Bomb. Hoogra-D En s
spore
bombs
are
built in a smooth cylinder,
25
centimeters in
diameter and eight
centimeters
high, with three
access
panels. A
timer may
delay
release up
to 48
hours, or t he b om b
ma y
be se t to go off if dis
turb ed or a trip wire is triggered. A Difficult
demolitions roll is
needed
to
deactivate th e bomb.
Th e spore bomb is named after th e micro
scopic spores ofa fungi called tamack. This fungi
is quite rare, having previously grown only on
th e
colonyworld ofAnemcoro; Hoogra-D En trans
ported this fungi to Pallaxides. Its spores infect
through
inhalation or absorption through
th e
skin,
an d ar e
often lethaL
Th e
spore
bombhas
a
blast
radius of40meters,
doing 6D damage.
Th e
b la st rad iu s represents
th e
maximum
outdoor dispersion
if
th e
bomb
goes off in
a n o pe n a re a.
Beings
without
breath
masks andsealed suits ar e affected by
th e
spores
for up t o t hr ee h ou rs after t he b om b s detona
tion. Anyone sufferinga wound orworse from th e
spores is infected
an d
dies in
2D hours
unless
bacta treatment is initiated.
If the characters
move quickly, they may
have
a chance to encounter Tergeth while he s selling
up
th e l ast of th e
spore
bombs or while he s
running for Hoogra-D En s escape ship. See th e
sidebar, The Opposition for information
an d
game s ta ts o n Tergeth.
onr
to
round
CAPTURING HOOGRA U l:N
t he ch ar act er s
head
north of th e
camp
or
overhear about Hoogra-D En s movements, they
may have a c ha nc e t o confront him before he
reaches
his escape ship.
Hoogra-D En
is
ladenwithseveralspore bombs.
He s willing
to se t
on e
off,
s in ce h e s
immune
to
t he s po re s b ut t he y re fatal to th e characters.
Hoogra-D En ha s
10
mercenaries with him.
They ar e also carrying spore bombs and tamack
plants, b ut t he y ca n d ro p t he m an d pull their
blasters quite
quickly. Hoogra-D En either tries
to distract th e characters, or
he orders his mer
cenaries
to
attack
s o h e
ha s
a chanceto get to this
escape ship. Hoogra-D En ma y also use the
comlink to summon more mercenaries to defend
him.
Depending
upon how
you
want
tostage things,
Tergeth may already be in th e group, may show
u p a t
a pivotal
moment
perhapscreating
enough
of a
distraction
to
allow Hoogra-D En
to
escape),
or he may n ot sho w
up at
aiL
You may also want to h av e a n fmperial squad
or two show
u p d ur ing
the commotion. Th e
fmperials o rd er s a re simple: capture Hoogra
D En alive
an d
don t let
anything
stop them.
However, Brojtal is willing to negotiate with th e
characters
For Hoogra-D En s
stats,
se e th e sidebar, The
Opposition.
ElJ ELOpm EH TS
Part of Hoogra-D En s escape plan is t o u se two
fleeing freighters
as
decoys. Two freighters lift
offou t of th e lake, drawing fire from th e TIE/Ins (if
they re still flying),
an d
from
th e
Marduk.
Th e
characters have to decide what to do about th e
fleeing
ships, as on e
may be carrying Hoogra
D En assuming t he y d on t know about his es
cape plan).
Th e lift-offof th e freighters creates huge clouds
ofscalding
steam
an d largewaves.Anyonewithin
150
meters
of th e lake s shore takes 4D damage
from exp osur e t o
th e s up er-he at ed w at e r a nd
steam. However, th e
steam
clears th e air of
spores,
so no
more
infections occur in this area unless
another spore
bomb
trap is triggered.
Th e area is no w Difficult terrain because the
spongy ground
becomes slick
an d
soft.
Th e
wa
te r p ut s o ut a ny fires burning inside th e camp.
If th eMarduk
hasn t already
engaged in battle,
it no w opens fire on all enemy vessels.
According
to th e
escape
plan, Hoogra-D En s
ship, the
Batattis
a m od if ie d C or el li sp ac e
Gymsnor-3 freighter),
blasts
off from its
hidden
hangar north
of th e c am p a nd makes a
ru n
for
freedom, using
th e
other two freighters
as
de
coys. Hoogra-D En flies along th e t re e t op s for
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t i 9 ~ l H T t G R A T l O H S = = = = = = = = = = = = . . I I : ~ ~ R . = . . l W : : . ~ R S ~
HL PLANTS
several
dozen
kilometers before trying
to
climb
up ou t of the atmosphere.
The Marduk
fires
upon th e Batattis
if not other-
wise engaged. Unless th e
characters
intervene,
th e
Marduk destroys the Batattis
atattis
Starfighter-scale, space transports
SD
starshipgunnery D
Maneuverability20,
space
8
atmosphere
450; 1,300 kmh, hull 60, shields 20.
Weapons: 2 heavy blaster cannons (fire-linked,
fire control 20, damage
60 ,
2 laser cannon (fire
linked, fire
control
30, damage 40).
However, Hoogra-O En, Tergeth,
an d th e
tamack
plants slip away in an escape
pod
under
cover of th e explosion; th e po d
drops
into th e
middleof th e rain forest. A
search
of theBatattis s
wreckage reveals that an escape pod is missing.
Th e
characters
can try to force th e Batattis
down or somehow
disable th e
ship and
board it.
In
addition to Hoogra-O En and Tergeth, there ar e
1 other mercenaries aboard.
f
th e
characters succeed
in
capturing
Hoogra
O En, Brojtal wiil negotiate, offering th e charac
ters the full b ou nty p ay ment if t he y t ur n th e
Ho Din terr or ist o ver to him. Broj tal s offer is
legitimate.
th e
characters
don t
capture
Hoogra-O En
an d Tergeth within a few hours, they disappear
into th e forest. They make their way t o t he Tagge
Company starport and secretly buy passage off-
planet from an independent freighter captain.
ADUENTURE REWARDS
In
add itio n to any b ou nty
reward, th e charac
ters should receive th ree to five
Character
Points
for successfully completing th e adventure;
they
ORT HOOGRA-n E1
Twenty years ago, th e Ho Oin colony
world
of
Anemcoro was
caught
up in a
vicious civil
war between
neighboring sys
tems. Even though Anemcoro remained
neutral in th e conflict, it was th e unfortu
nate site of many battles.
In
what was offi-
cially termed an accident, several cities
were hit by an Imperial barrage. The result
ing wildfires
swept through
th e colonies,
destroying th e layered forest-cities of th e
Ho Oin.
Th e
Ho Din
wh o escaped
th e
firestorm will long r emember th e sight of
their beautiful garden terraces going up in
flames.
Hoogra-O En s
pe t
project on Anemcoro
h ad b ee n th e
cultivation of extremely
rare
plants in
th e h op es
of reintroducing
them
into th e wild on their nativeworlds. He had
carefully s pr ea d o ut t he farm plots to pre
vent
natural
disasters from ruining th e
project, b ut h e did not foresee th e destruc-
tion caused
by
th e Imperial
bombardment.
Many of th e plants he had
been
trying to
savewere lost to extinction in th e firestorm.
Hoogra-O En collected th e pitiful handful of
plants
that
survived th e fire an d fled th e
colony.
He
found Pallaxides
atmosphere
an d cl imate to be
suitable
for his renewed
work.
For a time, Hoogra-O En was content to
grow his plants,
b ut h e
was
haunted by th e
fires in his dreams. Hoogra-O En held th e
Empire
responsible
for th e extinction
of
uncounted plant species. When he discov
ered that
tamack spores were
lethal, he
d ecid ed th e time to take revenge had ar
rived. In their natural state, th e s p or es
ar e
infectious for only
thirty
minutes while air
borne.
they d o not find an organic source
by that
time,
they
die. Hoogra-O En devel
oped a process to keep th e
spores
lethal for
three hours
after their release into th e air.
Hoogra-O En was a bl e t o b ar te r his me
dicinal knowledge for
s hips and
supplies,
eventually assembling a small
army
of
spies
an d
mercenaries
to ass is t in his plans.
Ba-
bel Senjorg, a prominent
merchant
with
connections in low places, had been suffer
ing from a fatal
disease
when Hoogra-O En
developed
a treatment for him. He was for
ever
grateful
to
th e Ho Oin miracle worker
an d was a courier for several of Hoogra
O En s bombs.
onv
to
round
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: : . . . I r . ~ : A R . : . ; W : A U : : :
~ l H T E G R A T l O H S
T OPPOS1TlOH
ORT HOOGRAD EH
Type: Ho Din Terrorist
DEXTERITY 2D
Blaster 50, brawling parry 50+
1
dodge 40+2, melee parry 40
KNOWLEDGE
Alien species 50+2, intimidation 50+1, scholar: botany 90
streetwise 7Dd, survival: rain forest 8 value 60 2 will-
power
6
MECHANICAL 2D
Beast riding 60+2, repulsorlift operation 30 I sensors 40+2,
space transports
50,
starship gunnery 40
PERCEPTION 4D
Bargain 70 command 80 con 50+1, forgery 50 hide 60+2,
persuasion 80+1, search 60+1, sneak 100
STRENGTH 2D+2
Brawling 60+1, climbing/jumping 40+1, stamina 70+1
TECHNICAL
Armor repair 50, blaster repair 40+2, computer program
ming/repair 60+2, demolition: mine 80 1 droid repair 40 1
first aid 50 first aid: Ho Din herbal medicines 60 repulsorlift
repair 30+2, security 80
Special Skills:
Knowledge
skills:
Ecology:
Mollok Time to use: at least one hour. The ability to
recognize and identify the countless plants on Moltok.
Scholar Botany
Time to use: at least one hour. Hoogra-
O En can work wonders in botanical science. creating new
medicines from common plants, savingplants on the verge
of extinction and cross-breeding plant species to
achieve
new
and fantastic characteristics often
within
one or two
generations. Unknown plant species
may
be
quickly
iden
tified
as to their qualities and
research
value.
Gone
roun
Technical
skills:
First Aid Ho Din HerbalMedicines Time to use:at leastonehour.
The ability to use Moltok svarious medicinal plants for healing
and disease control.
Force Points: 1
Character Points:
8
Move:
13
Equipment: Heavy blaster pistol 50), sword STR+10), utility
belt with botanical sampling and scanning devices, comlink,
three customized spore bombs, camouflage jumpsuit.
T ERGHH D1l RR
Tergeth
Dilorr
was an
Imperial military
conscript
wh o became disenchanted with life in the Navy and
eventually
jumped
ship, driftingfrom
planetto
planet.
Alter
years
of mov in g from place
to
place,
Tergeth
signed
on
with Hoogra-D En s
group
for t he pay and
soon
came around
to the
Ho Din s
point
of view con
cerning the Empire.
Tergeth
believes
that
he should
be
working
with
the Rebellion though he doubts he can convince the
Ho Din
to use
his
talents to
aid the Alliance.
Tergeth Dilorr. All stats
are
2D except: blaster4D
streetwise 4D survival 3D 2 space transports 6D 2
starship gunnery 4D bargain 3D Technical4D capital
ship rep ir 7D 2 demolitions: mine 7D roi program-
mingSD roi rep ir 6D security SD space trans-
port repair 7D 2 starshipweapon rep ir 7D. Move:
1
Heavy blaster pistol 5D), tool kit, comlink.
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l f i ~ l t f 1 t G R A n O K 5 = = = = = = = = = = = = . . I T : ~ ~ R . ~ W . ~ I U ~
should
only receive one
or
two
Character
Points
if they didn t
capture
Hoogra-O En.
The
characters
may be
able
to sell the sensor-
deflecting lahla
plants to
the Rebellion
or
a pri
vate
company. This could be worth almost
as
much as the bounty on Hoogra-O En, although
if
the Empire learnsofthis, it confiscates the plants,
offering a minimal finders fee of about 5,000
credits.
PlLOGU
Sub-CommanderBrojtal receives a promotion
he
captures
Hoogra-O En
and
his meres. Later,
news reports indicate that the infamous terror
ist Ort Hoogra-O En died while in Imperial cus
tody,
apparently due to
injuries suffered during
his
capture.
Hoogra-O En escaped during the battle, the
bounty is still good on him
and
he s more deter
mined than ever to put a
stop
to the Empire s
actions. e continues his
attacks
throughout the
Outer Rim
Territories,
Perhaps
someone e lse learns of the tamack
spores
and
starts
using
these
bombs. The char
acters may be called
to capture
this new
terrorist
because of their experience with
these
danger
ous devi es
onl
to
round
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ABREGADO RAEIHTR GUE
The characters have c om e t o
Le
Yer, a small
resort town on th e planet Abregado-rae. There,
they
ar e
hired t o r es cu e Brinaloy N Vaari,
th e
fiancee of Provincial Governor A jidre Skrigatov
betterknown
as
Skrig ). Brinaloy ha s gone into
hiding because she is facing threats and attacks
froma Rodian
gangster named
Malkoi, whowants
to unseat Skrig in upcoming locai elections. How
ever, it soon
becomes clear t hat t her e s
much,
much
more
to Skrig than meets th e
ey e
...
Abregado-rae.Ashabbymanufacturingworld
in th e Core, Abregado-rae is lightly populated (40
million residents) an d fairly unremarkable; it
seems more like a remote
Outer
Rim planet. It s
known for an active smuggler community, bu t in
outlying places like
Le
Yer, t he re s n ot
much
Abr.90do-ro. lntri9u.
profit in th e business. For more information on
Abregado-rae,
se e
The Thrown Trilogy ourcebook
page 1 8
EP1S D E OM E: M TROUBL E
ALR EA DY
StagingTips: Th e
characters
ar e in
th e
resort
town of
Le
Yer,
presumabiy
tracking down some
o th er b ou nt y ... perhaps an errant smuggler
wanted for dumping a cargo of spice . It s up to
you whether or no t this preliminary
bounty
hunt
is successful.
Le
Yer is a beautifully
manicured
coastal re
sort town.
Th e
vegetation is
vibrant and
the pace
of life is slow:
people
ar e given to mid-afternoon
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: : . s r . 2 . : ' ~ W . : I U : ' = = = = = = = = = = = ~ l N T ' E G R A n O H S
,...-
naps
and
leisurely walks along the old board
walk. People calmly
wander
around town, re
laxed and
apparently unarmed. At the center
of
town is a very large plaza with a few vendors and
plenty of
benches scattered
about
the
beautiful
gardens.
While going about
their
business,
the
charac
ters are interrupted by an earnest young police
officer; they
are
in a
very
public spot, with
plenty
of onlookers.
Excuse me,
the
officer begins,
but
Ihave an
outstanding warrant for your arrest. I
suggest
you
come
along quietly. The characters may
protest,
but
a quick look
around
reveals
that
there
are
several
other
armed officers within
earshot.
asked
what
the charges
are,
the
officer
notes, Several violations of
Le
Yer s
ordinances,
including Sections 40251A and 40257C: opera
tionofan illegallymodified starship and posses-
sion of illegal
or unregistered weaponry and
equipment. Because of the
severity
of
these
offenses, the
combined penalty
is
seven years
indentured servitude in a mining colony.
Police
Officers.
All stats are 2D
except:
r wl-
ing p rry
4D
melee com t
3D
melee p rry
3D
r wling 4D
Move:
10.
Stun baton (5D
st un o r
STR+ID), stun blaster (0-5/10/20, 4D stun),
comlink,
padded
vest
1D
physical, +1 energy).
the characters choose to resist, the guards
open up with their
blasters (set
on stun), prob
ably downing the
characters
in a matter of sec
onds.
The
characters
are
escorted
to
the local con
stabulary, where their weapons are confiscated.
Rather than being
tossed
in a cell,
they are
left
alone in a small office.
Eventually, a rather robustDevaronian,draped
in the f inest a tt ire, calmly walks in
and
seats
himself. Self-assured and confident, he begins.
Read aloud:
Gentlebeings,
I
have
a proposition
for
you.
1
have
a
problem
and
I
believe you may be
part
of
the
solution.
My name is
A jidre
Skrigatov. I m a person
of some
import nce
w t m ny onne tions
in
23
-
7/24/2019 No Disintegrations SWRPG
25/98
24
th e community. I am running for
reelection
as
Provincial
Governor
of LeYer and th e election
is only a few weeks away. I had
arranged
a
marriage between myself and the granddaugh
ter
of
th e previous
Governor. She
is
the last of
a well-respected and popular family; I felt cer
tain
t ha t the marr iage would guarantee me
victory in
th e
election.
Yesterday,my
bride-to-be
disappeared. The
wedding is in five days. The local police
have
been unable to find her. My own associates,
while
skilled in many areas, a re not
well-suited
to trackingdown missing
persons.
Isuspect foul
play
on
th e part ofmy rivals
and
Iworry
about
my beloved s
salety.
Fortuitously, you are here
.. . bu t
you have
your own dire predicament. Coincidentally, I
can help. I am willing to
pay
you 6,000 credits
to return
my
bride-to-be- intact and heal thy
within
five days.
you
are interested
in my
offer, I m
certain
I
can
arrange fo r
your current
situation to fade away.
I
do
sincerely hope
you
find this acceptable,
otherwise
I
might
have to
use my inf luence with the
local officials
to
speed you towards a short, efficient trial
and
a
lengthy
sentence.
It is up to the characters to either accept the
deal or plan their own jailbreak and escape.
The characters may t ry to bargain th e bounty
payment higher. Because t ime is short, Skrig is
willing to increase
the
payment; have the charac
ters make an opposed rg in roll. If they beat
Skrigbyone to
three
points,
he
offers 6,500 credits.
If they beat Skrig by four to six points, he ups the
total to 7,000credits, while beatinghim
by
seven or
more points means he offers 8,500 credits.
If th e
characters refuseSkrig s offer,
he
simply
shrugs and
has
th e police throw
them
ina cell. As
he departs, he offers, Should you change your
minds, let
one
of th e guards know
and
we shall
speak again.
Particularly stubborn characters may flatly
refuse the offer and plan a jailbreak. At your
discretion,
th e
characters may
be able to pull
this off . .. or,
more
likely, Skrig allows them to
escape as part of a set-up. While
the characters
are
incarcerated,
the pol ice dra in
th e
power
packs
on thei r weapons and affix homing bea
cons to their equipment. Their
ship
(if docked at
thespaceport) is
impounded
and heavilyguarded.