Nmnt 2017 workshop 2v2

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NMNT 2017 Workshop 2

Transcript of Nmnt 2017 workshop 2v2

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Workshop 2

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Old New Media Expo• Steps

– Audience experience first – if possible by experiencing the work with minimal introduction

– Then explain the concept how you would explain it to a general visitor audience, what led you to the concept, possible extensions – again from a conceptual or experience perspective

– Only then provide any ‘inside info’ on how the project is realized (more for your fellow students)

– Audience should reflect on the work by asking questions & giving (constructive) criticism and comments

• Evaluation criteria– The strength, novelty, depth, interestingness, originality, clarity,

creativity, context of the concept itself (i.e. not taking into account technicalities of how it was built)

– The execution of the project as displayed by the end result– The (technical) approach of how the project was realized – complexity

not necessarily an advantage (maximum of effect with minimum of means).

– The documentation on the course website

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Schoffer (re)visited

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Nicolas Schöffer: CYSP 1, 1956

• Cybernetics and Spatiodynamics• ‘Robot Dancer – Homeostat on wheels’

(Cybernetic Zoo)

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Nicolas Schöffer

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Nicolas Schöffer

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SPACE

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Augmented Reality

Augmented Virtuality

Virtual Reality

Artificial Reality

Meatspace

Diminished Reality

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NMNT 2017 Milgram's Reality-Virtuality Continuum

Steve Mann. Mediated Reality with implementations for everyday life. presenceconnect.com, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6

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The Cinema of the Future

(Morton Heilig, 1956)

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The Cinema of the Future (Morton Heilig, 1956)

• ‘The Cinema of the Future’

• Reality Machines• Dissolving the

fourth wall of film

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So what is the ultimate display? Where there is no

distinction between the real and the virtual?

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Building blocks for the reality

engine

To rebuild reality?

No.

To gain familiarity

with concepts not realizable in the physical

world.

Ivan Sutherland

(1965)

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The Ultimate DisplayIvan Sutherland, 1965

‘The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.’

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NMNT 2017ASPEN Movie MapArchitecture Machine Group

1979

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NMNT 2017ASPEN Movie MapArchitecture Machine Group

1979

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NMNT 2017ASPEN Movie MapArchitecture Machine Group

1979

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Augmented Reality: ARQuake (2000)

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Augmented Reality: The Hand from Above

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Feedforward 50 (!) years....

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NMNT 2017SEEK @The Jewish Museum NYC

Architecture Machine Group, 1970 • Installation by MIT

Architecture Machine group at on exhibition held at Jewish Museum (1970)

• Computer stacks blocks, builds mental model of the world... But gerbils can topple stacks

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• Sense and act in an environment, deal with unexpected events• Planning versus randomness• Smart environments – totalitarian mechanistic worlds

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Responsive Environments - Myron Krueger (1970-1975)

• Artist as Composer of Responsive Environments – intelligent real time computer mediated spaces

• Response is the medium: focus on experience through interaction

• Immersiveness, audience participation, real time interaction, randomness, computer mediated spaces, ...

Input

State Update

Output

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Myron Krueger, Videoplace (1975)

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Responsive Environments - Myron Krueger

• Glowflow, (‘69), METAPLAY (‘70),PSYCHIC SPACE (‘71), MAZE, VIDEOPLACE (‘75)

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Response is the mediumBeauty of aural and visual response is secondary

Composing responsive environments at a meta level

Artificial Realities

Learning and adaptation

Personal Amplifiers

Cooperation and frustration – meaningful interaction

Play

Creative Science applications such as psychology

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NMNT 2017Modern Responsive Environment Example:

Funky Forest

Funky Forest, Theo Watson: A Modern Responsive Environment

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James Seawright: Network III, 1971

Seawright, James: Network III, 1971, Walker Art Center, Minneapolis 1971.

Left: Davis: Experiment 1975, p.195. Photo: Eric Sutherland.Right: Image source: URL: http://blogs.walkerart.org/visualarts/files/2011/12/ex1971wns_ins_027.jpg

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MeatspaceReality

CyberspaceVirtuality

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Spaces

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openFrameworks in Space

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Assignment 2