NLP 101 2008 Page 1 of 10 FLOTILLA AND PROVINCIAL FLAG … · 2018. 10. 9. · NLP 101 2008 Page 3...

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NLP 101 2008 Page 1 of 10 FLOTILLA AND PROVINCIAL FLAG HOIST COMPETITION INDEX Page Index 1 Setting up the Competition 2 Layout 2 Judging 4 Scoring 6 Score Sheet 7 Registration Form 8

Transcript of NLP 101 2008 Page 1 of 10 FLOTILLA AND PROVINCIAL FLAG … · 2018. 10. 9. · NLP 101 2008 Page 3...

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NLP 101 2008

Page 1 of 10 FLOTILLA AND PROVINCIAL FLAG HOIST COMPETITION

INDEX

Page Index 1 Setting up the Competition 2 Layout 2 Judging 4 Scoring 6 Score Sheet 7 Registration Form 8

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FLOTILLA AND PROVINCIAL FLAG HOIST COMPETITION RULES

New versions of these rules must be issued and available to all Corps competing in that season’s competitions in order that all teams may practice and compete using the same rules. Judges are NOT to change these rules during competition.

TEAM The team for the Provincial competition will consist of three (3)

cadets from the same Corps to represent each flotilla. The team shall consist of one cadet from Phase I or II; one cadet

from Phase III or IV and a Team Captain from any Phase or beyond.

OFFICIALS

One judge, one scorekeeper and one timekeeper with two stop watches.

EQUIPMENT

One set of international code flags all to be of the same size and one fourth sub flag to be made at the corps level to the same size as the others. A halyard of sufficient height to hold and display a maximum of 15 flags or pennants. Note pad and pencil for the team captain.

TYPE OF COMPETITION

Points are cumulative to a total of 100. Times are scored on a sliding scale. Each team will have a maximum of 30 minutes to send and receive 10 signals. Each individual flag hoist will be timed and totalled for points. When 30 minutes are completed if a team has not finished their signals their score will be totalled at that point.

LAYOUT

A halyard shall be mounted so that a maximum of 15 signal flags may be hoisted and made legible by the judge. This will require the use of a fan or fans to enable the flags to fly or by hanging the halyard at such an angle (45 degrees) that the flags hang down enough to be fully readable.

FORMAT The expected order of competition will be posted prior to the

competition.

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Page 3 of 10 Ten (10) signals for each team competing shall be randomly

selected in advance of the competition by the event Judge with the Flotilla or Provincial Coordinator present. They will then be placed in envelopes to be kept in the Judges possession prior to and during the competition. The Judge shall make every effort in selecting the signals to ensure that 10 letter, 11 letter, 12 letter (and so on) signals are evenly allotted to each team (envelope).

Each team will be given ten (10) minutes to organize the code flag storage to their liking. Coaches may assist but the Team Captain must report to the judge that the team is ready to compete before the end of the ten (10) minutes. No practise time will be provided. Coaches may NOT advise teams during the competition.

One cadet is to be identified as the team captain; the remaining two cadets are signalers. One signaler with the assistance of the captain will be responsible for selecting the flags; the second signaler will be responsible for hooking up the flags and raising the signal.

Team members may talk quietly amongst themselves during the

competition.

Each team will respond to ten (10) signals as sent by the judge. The judge will hold up the signal for a total of ten (10) seconds. The team captain must correctly record the message during this period. The team captain may NOT request the judge to display the signal a second time to confirm the meaning or the spelling of the signal. Each reply to the judge’s signal will be timed and scored for accuracy. Time will commence once the judge has openly displayed the signal card containing the message. Time will stop once the response signal has reached the top of the halyard. After the time and accuracy of the response has been recorded, the Judge will request the signal be hauled down and the team shall return the flags to their appropriate places in preparation for the next signal. The Team Captain shall inform the Judge by raising a hand when the team is ready to receive the next signal.

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Page 4 of 10 JUDGING

Judging will include correctness of the response. Each incorrect flag or pennant in an answer will result in the loss of one (1) point. The correct SUB flag must be used in the correct location. Using SUB flags in the wrong location may cause some or all of them to be scored as incorrect.

Should the flags and/or pennants come apart while the signal is being hoisted the team may attempt to lower the hoist and repair the break but the time will NOT be stopped. Should the break occur after the hoist has reached the top of the halyard, the time shall be stopped and the judge shall score any flags or pennants that are still hanging and visible. Flags or pennants lying on the deck shall NOT be scored.

Should the competing team allow the halyard to “sky” once the

judge has shown the signal, that signal shall be disqualified and once the halyard has been retrieved the Judge shall continue with the next signal.

At the end of the competition correctness scores and time scores will be added to identify the winner.

USE OF SUB FLAGS There are four (4) substitute flags. They may be used in any order

depending on the signal as they correspond to the first four flags in the hoist.

1st Sub

2nd Sub

3rd Sub

4th Sub

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Page 5 of 10 The first substitute repeats the first flag or pennant of a hoist. The second substitute repeats the second flag or pennant, and so on.

A

ALPHA

P

PAPA

P 2nd SUB

L

LIMA

E

ECHO

EXAMPLES OF USE OF SECOND SUB

INTERNATIONAL CODE Code flags have an alphabetical meaning when used to spell a word; however, they may have individual meanings when flown on their own or in groups.

I have a diver down keep well clear at slow speed

Man Overboard

I am on fire and have dangerous cargo on board keep well clear of me

I am taking in or discharging or carrying explosives

EXAMPLES OF INDIVIDUAL CODE MEANINGS

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Page 6 of 10 SCORING

Each signal responded to will be worth a maximum of ten (10) points regardless of the number of flag or pennants required to compose it.

The total possible score for the competition is 125.

Points are added to reach a point score out of 100.

Time is scored on a sliding scale. The team with the overall lowest or quickest time will receive the top points on the scale. The team with the overall longest time will receive the lowest score on the scale. The time scale is marked out of twenty five (25)

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 25 pts 22.5 pts 20 pts 17.5 pts 15 pts 12.5 pts 10 pts 7.5 pts 5 pts 2.5 pts

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FLAG HOIST EVENT SCORE SHEET FLOTILLA:

CADET NAME

FINAL SCORE

1

2

3

4

5

6

7

8

9

10

Total Time Time

1

2

3

4

5

6

7

8

9

10

Total Score

Score

/ 100

_____________________ _____________________

Judge Score Keeper _____________________

Time Keeper

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 25 pts 22.5 pts 20 pts 17.5 pts 15 pts 12.5 pts 10 pts 7.5 pts 5 pts 2.5 pts

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Page 8 of 10 REGISTRATION FORM FOR NAVY LEAGUE COMPETITIONS

Corps:______________________ Flotilla:___________________________________ EVENT: ___________________________________

Rank

M/F

Surname INT DOB day/month/year

Position

1.

CAPT.

2

3

4

5

6

Spare

Coach

Commanding Officer

***NOTE SPARES DO NOT PARTICIPATE IN PROVINCIAL***

FlotillaCoord

Sheerlegs 6 members + 1 spare Seamanship 4 members + 1 spare Gyn 6 members + 1 spare First Aid 4 members + 2 spare Flag hoist 3 members + 1 spare Heaving Toss 4 members + 1 spare

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Page 10 of 10

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1 FLOTILLA AND PROVINCIAL HEAVING LINE TOSS COMPETITION

INDEX

Page Index 1 Setting up the Competition 2 Layout 2 Judging 3 Scoring 4 Making a Scoreboard 4 Picture 1 – The Scoreboard 4 Making a Heaving Line 5 Making a Monkey’s Fist 5 How to Throw a Heaving Line 6 Score Sheet 7

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FLOTILLA AND PROVINCIAL HEAVING LINE TOSS COMPETITION RULES

New versions of these rules must be issued and available to all Corps competing in that season’s competitions in order that all teams may practice and compete using the same rules. Judges are NOT to change these rules during competition.

TEAM

The team will consist of four (4) cadets from the first three Phases with only one cadet from Phase Three. A spare that is trained must come from either Phase I or II . Flotilla competition substitutes must be in the same phase training or at a lower phase level than the cadet being replaced and NOT at a higher level of training.

However, a team that represents a Flotilla at the Provincial competition must be comprised of the same team members that competed at the Flotilla competition with the exception of the spare if required. Only in extreme extenuating circumstances may the Provincial Coordinator fall back on the Flotilla substitution rule.

OFFICIALS One judge, one scorekeeper and one line retriever. EQUIPMENT

A scoreboard, a start line and two heaving lines. TYPE OF COMPETITION

Points are cumulative for each cadet and a team total score will be recorded. The team with the top score overall will be the winning team (flotilla). No penalties are awarded

FORMAT The expected order of competition will be posted prior to the

competition. Each cadet will be given three (3) practise throws prior to competing. A coach may provide advise to a cadet during the practise throws ONLY. Each cadet will then have four (4) opportunities to toss the heaving line across the scoreboard waiting while the judge determines the score for each throw.

LAYOUT A heaving line board is stationed as the target. The board is 8’ x 2’

mounted on stands. There are five target zones scored as follows: 10 – 20 – 30 – 20 – 10

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Start Line

12 feet

Back Line or Bulkhead

35 feet

Scoreboard

The start line is placed parallel to and 35’ from the target/score board. A rope or line should be stretched across the starting point in order to simulate a guardrail on the edge of a ships upper deck. A back line should be indicated on the deck to simulate a ships superstructure or a bulkhead. The height of the start line should be set at three (3) feet above the deck.

The room requires a minimum 10 to 12 foot deckhead to prevent damage to any overhead lighting. Two heaving lines are provided. The next cadet to compete should coil the second heaving line in advance.

JUDGING

The scoreboard edge acts as a jetty; therefore, tosses thrown in front of the board are considered to be in the water and as such do not count even if they are in line with a score zone. A throw is counted as long as some part of the line stays on the scoreboard. The actual heaving line knot or monkey’s fist does not have to touch the ground/deck or go over the board edge. These “leaners” are considered thrown sufficiently for a receiver to grasp. Cadets competing should be warned not to pull their throws off the scoreboard until the judge has considered the validity of the throw. Lines thrown that tangle in the air and may knot themselves over the scoreboard uprights are considered complete throws and scored as the higher of the two point zones. Should a heaving line become fouled in the start line the toss may be re-tried. Should a cadet step back over the back line or cross over the line with the heaving line as it is tossed, the toss is considered invalid.

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4 If the cadet tossing the heaving line lets go of the end of the line opposite the monkey’s fist then the purpose of a heaving line is defeated and therefore no points will be awarded regardless of the location of the line over the scoreboard. Missed tosses count as zero (0) and are considered as:

- Lines thrown under the board - Lines thrown that do not reach the scoreboard - Lines thrown that fall over the scoreboard but do not fall

within a scoring zone (at either end of the scoreboard). - Lines thrown that are pulled off the scoreboard by the

thrower before the judge has considered its validity. - Lines thrown that have crossed over the back line or into

the bulkhead.

SCORING

Points are cumulative for each cadet and a team total score will be recorded. The team with the top score overall will be the winning team (flotilla).

Should a tie occur, counting up the total number of point throws will be used to break it. In other words, the team with the most number of 30 point throws is the winner. If those throws are the same then the total number of 20 point throws are counted and so on.

MAKING THE SCOREBOARD

Picture 1 – The Scoreboard

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5 The scoreboard is constructed from a 2”x 6” x 8’ board using 2”x 4”x 4’ boards sandwiched together as uprights. The top of the board is set at a height of 16 inches from the deck. The scoring zones are painted on the face of the board in different colours and indicate their numerical value. The zone spacing is as follows: 30 pts 12 inches wide; 20 pts 16 inches wide and 10 pts 18 inches wide with 8 inches to spare at each end. The uprights are ¾ inch x 18 inch dowels set 2 inches into the top board.

MAKING A HEAVING LINE

The best heaving lines are made from braided cotton line. Cut a piece of 9 mm diameter line 50 to 60 feet long. A monkey’s fist is tied in one end to give that end a lightly weighted heaving part. The knot will use up about 8 or 9 feet of the one end so a 50 foot length will still be long enough for this event.

MAKING A MONKEY’S FIST

1. Wind three turns around the hand (i). 2. Pass a second set of three turns across and around the first

three, in the direction indicated by the arrows in (ii). 3. Pass a third three turns round and across the second three but

inside the first set and in the direction shown by the arrows in (iii). If the knot is made correctly the end will come out alongside the standing part.

4. To finish the knot tie an overhand knot in the end and expend it by tucking it inside the monkey’s fist then work all parts taut.

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HOW TO THROW A HEAVING LINE The method of throwing a heaving line is outlined in the cadet Phase II manual on page 80-81.

The method of throwing is neither an overhand nor underhand heave but a sideways toss.

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HEAVING LINE TOSS SCORE SHEET

FLOTILLA / CORPS:

CADET NAME TOSS 1

TOSS 2

TOSS 3

TOSS 4

TOTAL SCORE

GRAND TOTAL FOR THE TEAM

_____________________ Judge

_____________________ Score Keeper

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Page 1 FLOTILLA AND PROVINCIAL GYN COMPETITION

INDEX

Page Index 1 Setting up and Running the Competition 2 Format, General Principles, Safety Zone, Ropes 3 Blocks, Headlashing, Strops 4 Rigging, Load Purchase, Splay Tackles, Load 5 Knots, Mousing 6 Sketch of how to apply a Mousing 7 Footwear, Headwear, Knives, Order of Competition 7 Judging, Scoring 8 Disqualification, Penalties 9 Orders and Terms 11 Parts of a Gyn, Pictures 1,2,3 – Placing of Load Strop 12 Sketch of a Gyn 13 Gyn Competition Score Sheet 14 Master Gyn Score Sheet 15 Captain’s Score Sheet 16 Gyn Registration Form 17

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Page 2

FLOTILLA AND PROVINCIAL GYN COMPETITION

RULES New versions of these rules must be issued and available to all Corps competing in that season’s competitions in order that all teams may practice and compete using the same rules. Judges are NOT to change these rules during competition.

TEAM

Six cadets plus one spare using five Phase I, II or III training cadets and the sixth cadet can be a Petty Officer 2nd Class or above. The spare should be a Phase I, II or III training cadet.

OFFICIALS Two judges and one timekeeper for each set of gyns in use. EQUIPMENT (a) OFFICIALS – two stopwatches, tape measure

(b) COMPETITION - for the purpose of competition the proper equipment required shall be as per chart labeled PARTS OF A GYN attached to the end of these rules.

TYPE OF COMPETITION

(a) Competition format consists of rigging with a point system for penalties (total points with subtraction for errors).

(b) Time will be a factor if: i) team goes over time limit of 30 mins.

ii) if a tie occurs between teams (c) The competition will be conducted in four separate phase’s set-

up/teardown, practical skills testing, practice and a competition phase within a 60 minute timeframe. Suggested timings are as follows:

Phase Timings Notes 1 Set-up This activity can be conducted concurrently

within other phases 2 Practical skills testing 10 Min Set-up of equipment can be occur as a cadet

completes a specific task 3 Practice (10 Min) May not be required 4 Competition 30 Min Utilize the most current NL score sheet 5 Evaluation 5 Min By Judges with Team Captain observing 6 Teardown 5 Min Equipment to be laid out for next team

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Page 3 FORMAT

Prior to the competition the equipment will be laid out and inspected by the judge in accordance with PARTS OF A GYN found at the end of these rules. During the competition, each judge shall score a separate sheet and the results shall be compared at the end of the competition prior to the evaluation with the team captain.

GENERAL PRINCIPLES

(a) The gyn uses three spars of equal length and is a relatively strong, rigid structure. It does not permit any movement of the upper purchase block and thus can only be used where the load is to be raised from a point directly below the junction of the spars. It does not require outside points of attachment for a topping lift or heel tackles and can be erected virtually anywhere

(b) The gyn is to be rigged in accordance with the sketch attached to these rules.

(c) Rigging is to be in accordance with the Admiralty Manual of Seamanship, Volume 2, Chapter 6, section EXTEMPORE RIGS OF DERRICKS, SHEERS GYNS AND ROPEWAYS. The equipment may be laid out in any fashion so long as it is neat and seamanlike.

(d) The exact rigging procedure will be at the discretion of the competing team providing the following conditions are met:

i) Safe rigging practices are followed; ii) The final result is correct;

iii) No rigging procedure used should specifically violate any competition rule. If proper equipment cannot be obtained then a reasonable compromise may be accepted providing the rig is safe.

DANGER ZONE

When a tackle has been hauled taught and fully choked, that part of the equipment is now termed live or loaded and will be treated as in the danger zone. The area inside the splay tackles when the Gyn is erect is the danger zone. Once the Team Captain has raised the spars to chest height and stepped out over a partially tensioned splay tackle the danger zone is in effect. Do not straddle the spars and do not straddle any lines or tackles under full tension.

ROPES (a) Ropes and strops will be natural fibre (manila). (b) All ropes and strops will be made to measure. (c) Ropes will be sized as per the blocks being used.

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Page 4 (d) The rope used as a head lashing will be marked in such a way

for identification. (e) Rope ends will be whipped preferably with a needle or

sailmakers whipping. (f) Ropes will be free of fraying. (g) Rope ends are to be coiled in a seamanlike fashion. BLOCKS

(a) Must use internally bound wooden blocks with metal sheaves. No metal or snatch blocks.

(b) Blocks to be in good repair. (c) Every block must have a thimble on the becket to prevent

chaffing of the rope by the bolt threads when a bowline is used to attach a rope to a block.

(d) If blocks have SAFETY clips on the hooks they are to be used and not removed.

HEADLASHING (a) The legs are first laid parallel with each other, spaced about 25

mm to 50mm or an inch or two apart with the heel of the centre leg pointing in the opposite direction to those of the other two.

(b) The headlashing is begun with a timber hitch round one of the outside legs at the head and then from six to eight figure eight

turns are taken around the three spars. The lashing is completed with a clove hitch around the opposite outside leg to the one started on. The lashing must be applied loosely. It must not slip down the spars once the gyn is erect. If the figure eight turns are placed too taut great difficulty will be experienced in raising the gyn and a broken spar could result. A rope collar can be applied to the center spar below the headlashing to prevent the spars from slipping down during the process of raising the Gyn.

(It does not matter in which direction the headlashing is applied. If the excess line from the headlashing is used to create a rope collar, then it should be applied towards the heel of the center spar. If a rope collar is not used then the headlashing can be applied either way. Permanently applied rope collars are acceptable for competition.)

STROPS

(a) All splay tackle strops will be applied between 150 mm and 370 mm (6 and 15 inches) above the foot of the spars.

(b) Strop splices will not be in contact with any hook nor at the crossing point of the strop.

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Page 5 (c) All splay tackle strops will be made to proper length so that

when attached to the spar, in their proper position, they do not extend from the spar more than 150 mm (6 inches).

(d) The splay tackle strops may not be twisted upon one another. (e) The load strop goes under the headlashing and over the tip of

the center spar. The bight on each side is slipped over the tips of the outside spars. The splice should be under the center spar in the bight but not at the block hook. See Pictures 1, 2, 3.

(f) The load strop will not hang more than 450 mm (18 inches) below the center spar.

RIGGING AND SECURING ALL TACKLES

(a) When rigging the splay tackles to the centre spar, double blocks should be attached to the centre spar to prevent the whole rig from rotating. If each splay tackle is attached in exactly the same way (a double block on the same spar as the next single block), when the tackles are hauled taught, the hauling tends to spin the unit.

(b) When choking and racking a tackle, a bight of the hauling part will be taken around the hook of the block at the crown and two half hitches applied in the same direction. The bight of rope used will extend from the end of the last half hitch by one fist length or 100 mm (4 inches). The hitches will be close together and snugly applied.

(c) When a tackle has been choked and racked properly, the remainder of the hauling part will be neatly coiled down on the deck or ground in a seaman-like fashion.

(d) All tackles will be pre-choked for hauling except the load purchase.

LOAD PURCHASE (a) The purchase shall be rigged to disadvantage.

(b) The lead block may be stropped to any leg. Once the load has been raised to the specific height, the hauling part of the purchase, having already been passed through the lead block, shall be belayed to another leg of the gyn by means of a round turn and two half hitches.

SPLAY TACKLES (a) All splay tackles will be set up taut and will not touch the deck

or ground. (b) The splay tackles will be correctly choked and racked. LOAD

(a) A mark is to be placed on the deck or ground where the load is to be positioned prior to each team competing.

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Page 6 (b) The load will be raised to a minimum of 600 mm (24 inches or

two feet) above the deck or ground. (c) The weight of the load must be appropriate for the size of the

rig i.e.: the size of the spars and tackles, usually 13 – 23kg (30-50 lb).

(d) The load will not move while the gyn is raised to the appropriate height.

KNOTS (a) There will be a figure eight knot placed at the running end of

all lines, which will be no closer than 150mm (6 inches) from the end of the rope.

(b) All bowlines will be tied so that they will not slip off and the tails must be long enough so as not to become loose or get caught in the sheave of the block. The bight between the block and the knot shall be 100mm (4 inches) and the tail coming out of the knot will be 100mm (4 inches).

(c) The bowline used to secure the rope of a tackle to the becket of one of the blocks should be an inner not an outer (or left-handed) bowline.

Correct Bowline Left-handed bowline

NOT this knot

MOUSING

(a) All hooks will be moused if safety clips are not attached. If safety clips are attached each team member must display his/her knowledge of mousing by completing a correct mousing at some time during the team’s competition time. If safety clips are attached to all blocks no mousings will be placed on or over the clips. Any blocks used to complete a gyn rig that do not have safety clips attached must still be moused.

(b) All mousings will be as per following sketch. (c) The twine must be doubled around the hook at least twice.

There must be not less than four frapping turns ending with a reef knot at the front of the bill of the hook and the ends trimmed not so short that the reef knot becomes untied. See (iii) below.

(d) The larkshead or cow hitch used to begin the mousing must not be tied around the hook shank in such a way that it can

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Page 7 slide or slip when the round turns are placed. See (i) below. The tying lines do not pull back on the bight.

(e) The twine used for mousing will not be laid out in any fashion and/or cut in advance of the start signal. Each team member may have a knife. The carrying of cut twine around the neck is acceptable.

MOUSING A HOOK Lines go straight from side of hook shank

NOTE

FOOTWEAR

(a) Cadets will wear only proper cadet boots as issued. NO double soles, coloured shoelaces, steel or plastic cleats will be allowed.

(b) Judges will also wear steel toed footwear either ankle boots or sea boots.

HEADGEAR (a) All cadets competing in a gyn competition will wear hard hats.

(b) Judges will also wear hard hats when judging and evaluating gyn rigs.

KNIVES

(a) Knives will be the folding type and attached to the body with a lanyard. Knives will be available for competition if required.

(b) When not in use knives will be closed and in the cadet’s pocket.

(c) Knives in use will be returned to a cadet’s pocket before the cadet gets back up from a kneeling position.

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Page 8 ORDER OF COMPETITION

(a) Teams shall draw lots for the sequence of the competition. (b) Prior to the competition, the team captain, accompanied by the

judge, shall inspect the equipment and the layout of the equipment and may adjust any piece that is incorrectly laid out.

(c) Prior to the start of the competition, all members of the team will be behind a specific line.

(d) The Team Captain shall instigate the start time of the competition and the timekeeper will react accordingly.

(e) Upon completion of the rigging the entire team must return to the start line and time will stop when signified by the team captain raising his/her hand.

(f) Each team shall be responsible for the unrigging of their own gyn and the laying out the equipment for the next team.

(g) The time limit for raising the gyn is set at 30 minutes. (h) The time limit for Laying out, Briefing, Debriefing and

unrigging is set at the table on page 2. (i) Judges may provide practice time so that cadets can become

familiar with the competition equipment but the number of teams competing that day and the time allotted should be kept in mind in order to maintain a smooth running competition and finish on time.

JUDGING

After the team captain calls "TIME" or when 30 minutes has elapsed, the judge(s), with the team captain will inspect the gyn for correctness “together” using only one score sheet. This will ensure fairness and continuity in the scoring process. Penalties will be assigned for any uncompleted tasks and as per the penalty table following. The team with the least amount of penalty points deducted shall be deemed the winner. Time shall only be taken into consideration if there is a tie between two teams, the team with the lowest time will be deemed the winner. In the event of equipment failure, broken strops etc. a TIME OUT will be called by the Chief Judge and the following procedure will take place:

(a) if 5 min. has elapsed and the problem can be rectified within 5 min, the team is allowed to carry on from that point.

(b) if less than 5 min has elapsed, and the problem cannot be rectified the gyn is to be dismantled and the team may start again.

(c) if a major problem occurs, the adjudicator must make a decision based upon any time restraints, if the team can start over or re-compete at the end of the rotation

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Page 9 SCORING

Penalties are in seconds and are assessed as to their severity. Seamanship

and rigging will be assessed on one score sheet. There are three categories;

(a) Minor infraction - 10 points (b) Major infraction - 20 points

(c) Safety infraction - 100 points When the first safety infraction occurs, the clock will be

stopped, the team warned that the next safety infraction will result in disqualification. The clock is then re-started and the team continues. The only exception to this is an injury. See DISQUALIFICATION.

DISQUALIFICATION

If an injury occurs the team will be disqualified. A competition judge has the right to call a halt to the continuation of a team constructing a gyn if it is being erected in an unsafe manner such that it could fall and cause injury to team members. This will result in a disqualification of the team in question. A team may be disqualified for any safety infraction when both judges are in agreement. The following is a partial list of Safety Infractions:

- Standing in the Danger Zone after gyn has started to be raised beyond chest height

- Breaking a spar as a result of the headlashing being too tight. - Horseplay / Running - Stepping over tackles under load. - Walking with an open knife.

- Putting hand through tackles while choking. - No Safety helmets (hard hats) worn

- Cadet issue boots not worn - Throwing knifes - Throwing blocks about - Walking on spars in the horizontal position - Any act deemed to be dangerous by the judges. - Hands/fingers too close to the block - Cutting toward themselves instead of cutting away

Any insubordinate act by any team member will result in the immediate dismissal of that member from the remainder of the competitions and replaced by the spare competitor. Any insubordinate act or unsportsmanlike conduct by any coach, officer or civilian instructor will be referred to the Chief Judge who will ask the person responsible to leave the immediate area of the competition. If the adverse behaviour continues they will be asked to leave the building or competition area completely. In any case, the Director of Competitions N/L

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Page 10 Ontario Division will be informed. The Director will advise the president N/L Ontario Division, the appropriate Local Head Quarters and the appropriate Detachment of the action taken and recommend any further action as required.

PENALTIES Penalty points are deducted and are graded according to the severity. Category a) 10 points for an error in seamanship

b) 20 points for an error in rigging c) 100 points for an error or practice which involves a breach of safety

10 Point - Minor

a) Mousing incorrectly tied b) Splay tackles not choked and/or racked. c) Wrong number of turns on the headlashing. d) Incorrect or missing clove or timber hitch on headlashing. e) Strops too high on legs. f) Splice on strop incorrectly placed. g) Purchase not rigged to disadvantage. h) Heel strops twisted upon one another. i) Timber hitch and clove hitch on the same spar j) Moving the load k) excess line stowed improperly.

20 Point -Major

a) Figure eight turns on headlashing incorrect. b) Splay tackles loose or incorrectly secured. c) Hauling part of load purchase incorrectly secured or not passed through lead block. d) Load strop not attached properly. e) Load not lifted to minimum height. f) Walking spars past chest height g) Bowline slips off becket h) Mousing can be pulled off.

100 Point - Safety Violation

a) No Safety helmets (hard hats) b) No steel-toed boots c) Running d) Horseplay e) Throwing knifes f) Throwing blocks about g) Walking on spars in the horizontal position h) Stepping in the danger zone i) Walking with an open knife j) Injury to cadet k) Unsportsmanlike conduct (cadet/coach) l) Breaking a spar as a result of the headlashing being too tightm) Stepping over tackles under load. n) Putting hand through tackles while choking.

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Page 11 o) Hands/fingers too close to a block p) Cutting toward the body instead of cutting away

ORDERS AND TERMS Extracted from Manual of Seamanship Vol 1 B.R. 67 (1/51)

Heaving A heave: A pull on a rope or cable, a throw or cast

with rope. To heave: To throw a rope, or to pull on a rope or

cable either by hand or power. Heave: The order to give a strong pull together. Heave Hearty: An order for an extra strong pull by hand. One, Two, Six, heave: An order to men hauling on a rope to

make them heave together, repeated as necessary.

Hauling

A haul: A pull on a rope by hand. To haul: To pull by hand. To haul hand over hand: To haul a rope in quickly with alternate

hands. Haul taut: An order to take down the slack and take

the strain. Haul Away: An order to haul in steadily. Avast hauling or Avast: Orders to stop hauling. Hold fast: To hold a rope under strain so as to keep

it from moving.

Hoisting A hoist: A system designed for lifting, or the load

which is lifted. To hoist: To lift. Hoist away: The order to haul away on a rope when

hoisting something with it. High enough: The order to shop hauling.

Lowering Lower away: The order to lower steadily. Avast lowering: An order to stop lowering.

General Handsomely: Slowly, with care (e.g. “ Lower

handsomely”) Roundly: Smartly, rapidly. To check: To ease out a rope steadily by hand

while keeping a strain on it.

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Page 12 Well, or Enough: Orders to stop heaving, hoisting,

hauling, lowering, checking Parts of a Gyn

Quantity Item Description Size

3 Round Spars 3-5 Meters (10-15 feet) 5 Double Wooden Blocks 100mm (4 inch) 4 Single Wooden Blocks 100mm (4 inch) 7 Manila Strops (made for spars) 12 mm (18 inch) 1 Manila Strop (made for load) Approx. 1 meter (3 feet) 1 Manila Head-lashing 12mm (½ inch) 10 meter (30 feet) 3 Manila Heel Splay 12mm (½ inch) 25 Meter (80 feet) 1 Manila Load line 12mm (½ inch) 25 Meter (80 feet) 1 Manila tag line 9mm (3/8 inch) 8 meter (25 feet) 1 Whipping twine Spool 1 Weight 13 – 23 kgs (30 – 50 pounds)

Picture 1 Picture 2

Picture 3

Correct Placing of Head or Load Strop

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Page 13 THE GYN

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Page 14 GYN COMPETITION SCORE SHEET

CORPS# AND NAME: DATE: FLOTILLA or CORPS: TIME: JUDGE #1: JUDGE #2:

Possible # Total Total error Section A: Minor Rigging / Seamanship of errors errors points Comments

Excess line incorrectly stowed (coiled correctly) 5 Incorrectly tied mousing 9 Tackles not choked / racked correctly 3 Minimum number of turns on headlashing 6 1 Stops too high on the spars 6 Timber / clove hitch on wrong spar 2 Strops incorrectly placed (wrong order, crossed, twisted) 7 Tackles not rigged to disadvantage 3 Heel strops upon one another 3 Timber hitch and clove hitch on same spar 2 Incorrectly tied timber or clove hitch 2 Moving the load 1 Missing / incorrect knots (or bends, hitches) 16 Number of errors in section A 60 Total Section A: subtract 10 pts for each error 600

Possible # Total errors Total Points Comments Section B: Major Rigging / Seamanship of errors Figure of eight turns on headlashing incorrect 1 Splay tackle loose or incorrectly secured 3 Loose mousing (i.e.: can be pulled off) 9 Load not under control when raised 1 Load purchase not secured correctly (round turn and 2 half itches) 1 Load strop not attached properly 1 Load not lifted to minimum height 1 Walking spars past chest height 1 Bowline slipped off becket 4 Number of errors in Section B 22 Total Section B: Subtract 20 points for each error 440 PRACTICAL TOTAL (Sections A and B) 1040

Section C : Safety Infractions 1 st Infraction 100 2nd Infraction DSQ: Why Total section C

Quiz total +100

Team Captain +100

OVERALL TOTAL (A+B-C)

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Page 15 GYN TEAM CAPTAIN EVALUATION

CORPS NAME:____________________________________FLOTILLA: TEAM CAPTAIN NAME: __________________________JUDGE’S NAME:

1) KNOWLEDGE How well does the captain portray, present and use his/her knowledge. 1 2 3 4 5 6 7 8 9 10 2) CONFIDENCE How well does the captain display the confidence expected of “the leader”? 1 2 3 4 5 6 7 8 9 10 3) LEADERSHIP How does the captain use his/her ABILITY to direct and motivate the team? 1 2 3 4 5 6 7 8 9 10 4) ENTHUSIASM How enthusiastic is the captain? 1 2 3 4 5 6 7 8 9 10 5) COMMUNICATION How well does the captain use correct terminology to direct the actions of the team? (haul away, avast, check away) 1 2 3 4 5 6 7 8 9 10 6) INTERACTION WITH TEAM How well does the captain get along with the team? 1 2 3 4 5 6 7 8 9 10 7) AWARENESS How aware is the captain about what the other team members are doing? 1 2 3 4 5 6 7 8 9 10 8) CONTROL How well does the captain keep the competition under control and progressing at a steady speed? 1 2 3 4 5 6 7 8 9 10 9) SPORTSMANSHIP How professional does the captain handle the results and the team attitude following the competition (their performance and the debrief?) 1 2 3 4 5 6 7 8 9 10 10) GENERAL PRESENTATION Does the captain present him/herself to the judges in a professional manner? 1 2 3 4 5 6 7 8 9 10 COMMENTS:______________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________

Total out of _______/100

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Page 16

GYN MASTER SCORE SHEET

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Page 17 GYN REGISTRATION FORM

REGISTRATION FORM FOR NAVY LEAGUE COMPETITIONS

Corps:__________________________________________________________ Flotilla:_________________________________________________________ EVENT: ________________________________________________________

Rank

M/F

Surname INT DOB day/month/year

10/JAN/2005

Position

1.

CAPT.

2

3

4

5

6

Spare

Coach

Commanding

Officer

***NOTE SPARES DO NOT PARTICIPATE IN PROVINCIAL***

FlotillaCoord

Sheerlegs 6 members + 1 spare Seamanship 4 members + 1 spare Gyn 6 members + 1 spare First Aid 4 members + 2 spare Flag hoist 4 members + 1 spare Heaving Toss 4 members + 1 spare

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Page 1 FLOTILLA AND PROVINCIAL SHEER LEGS COMPETITION

INDEX

Page Index 1 Setting up the Competition 2 Layout 3 General Principles, Ropes, Blocks, Headlashing 5 Strops, Rigging, Heel Tackles, Splay Tackle, Topping Lift 6 Load, Knots, Sheer Legs 7 Mousing 8 Footwear, Headwear, Knives, Order of Competition, Judging 9 Scoring, Disqualification 10 Penalties 11 Orders and Terms 12 Parts of Sheer Legs 13 Picture 1 – Correctly applied headlashing 14 Picture 2 – Correctly applied head strops 14 Picture 3 – Incorrectly crossed heel tackles 15 Picture 4 – Correctly applied heel tackles 15 Sheer Legs Competition Score Sheet 16 Master Sheers Score Sheet 17 Team Captain Evaluation Sheet 18 Practical Test Sheet 19 Sheers Registration Form 20

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Page 2

FLOTILLA AND PROVINCIAL SHEER LEGS COMPETITION RULES

New versions of these rules must be issued and available to all Corps competing in that season’s competitions in order that all teams may practice and compete using the same rules. Judges are NOT to change these rules during competition.

TEAM

Six cadets plus one spare. It is suggested that a diversified team of senior and junior cadets is best to ensure continuity in a Corps’ team.

OFFICIALS Two Judges, One Timekeeper, One Scorekeeper EQUIPMENT

(a) OFFICIALS – two stopwatches, tape measure, protractor, and spray paint or masking tape for layout.

(b) COMPETITION - for the purpose of the competition the proper rig shall be used including heel tackles.

TYPE OF COMPETITION

By adjusted points (total points subtract for errors). The maximum time allotted to complete the sheers will be 20 minutes. Time will only be taken into consideration if there is a tie between two teams.

Phase Timings Notes

1 Set-up This activity can be conducted concurrently within other phases

2 Practical skills testing 10 Min Set-up of equipment can be occur as a cadet completes a specific task

3 Practice 10 Min May not be required 4 Competition 20 Min Utilize the most current NL score sheet 5 Evaluation 5 Min By Judges with Team Captain observing 6 Teardown 10 Min Equipment to be laid out for next team

FORMAT Prior to the start of the competition, heel tackle and topping lift anchors should be

driven into the ground, or appropriate eyebolts placed in the deck with the dimensions being, as per the table. The anchors should be driven not less than 3 feet into the ground at an angle of not less than 45 degrees away from the sheer legs. The sheers must be rigged prior to the competition to satisfy the judges as to the safety and completeness of the equipment supplied. Expected order of competition will be posted prior to the competition.

During the competition, each judge shall score a separate sheet and the results shall be compared at the end of the competition prior to the evaluation with the team captain.

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Page 3 QUIZ

Each member (6) of the Sheer Legs team will be required to complete a quiz (oral, practical, or written) of no longer than 10 minutes dealing will any aspect of SHEERLEGS. This quiz will be out of 10 points and will be included in the final total for each team. NOTE: Each flotilla is responsible for their own quiz questions. A separate set of questions will be kept for the Provincial competitions.

LAYOUT Sheer Spars

The availability of spars will determine the size of the layout grid and the equipment to be used. The two legs have to be the same length and diameter and approximately the same weight.

Sheers Grid Set Up

The Grid will be set up as per the length of spars used in Imperial (feet). The length of the grid will be the same length as the sheers spars. The width will be half the sheers spar length plus 1 foot.

The topping lift anchor will be set aft from the centre of the grid, one and half sheer spar lengths.

To set up the danger zones, the centre of the grid has to be found using diagonals lines between corners. From the centre point, project an arc the same length as one of the sheers spars.

Forward Danger Zone

A simple layout method is to use the available cordage (ropes). Three ropes will be required. The first rope should be laid from one aft corner anchor point to the opposing forward corner anchor and beyond in the forward direction. The second rope should start in the other aft corner and laid over the first rope to the opposite forward corner anchor point and beyond. The third rope will be the same length as the sheer spars and anchored in the grid centre where the two other ropes cross. An arc will be drawn between the two extended ropes this is the forward danger zone This danger zone can now be marked by chalk, masking tape or spray paint.

This danger zone comes into effect once the legs are lifted off the deck and the Team Captain has stepped out of the zone.

Aft Danger Zone The topping lift anchor will be set aft from the centre point of the grid to a length of one and half sheer spars. To use cordage for a simple set up, start at one corner anchor point, go the length of the grid round the anchor to the diagonal opposite starting corner (this is the required length) and mark. Take the rope from the grid centre and extend in the aft direction to the mark on the rope and place topping lift anchor. The aft danger zone area is the spread of the sheers back to the aft anchors and back to the topping lift anchor

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Page 4

This danger zone comes in to effect once the topping lift is pre-choked prior to lifting the spars.

The spread of the sheers will be half the size off the width on the grid measured at the foot of the spar centres.

Spar Length A B C Topping

Anchor Blocks Load

18 feet 18 feet 10 feet 5 feet 27 feet 5 inch* 60 lbs 15 feet 15 feet 8 ft 6 inches 4 ft 3 inches 22 ft 6inches 4 inch 50 lbs 12 feet 12 feet 7 feet 3ft 6 inches 18 feet 4 inch 40 lbs 10 feet 10 feet 6 feet 3 Feet 15 feet 3 inch 30 lbs

* For topping lift only. Remainder at 4 inches.

Forward Danger Zone

B

C

A C

Aft Danger Zone

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Page 5 GENERAL PRINCIPLES

Sheer Legs are to be rigged negative the Martingale. Rigging is to be in accordance with the Admiralty Manual of Seamanship, Volume 2, Chapter 6, section EXTEMPORE RIGS OF DERRICKS, SHEERS GYNS AND ROPEWAYS. The equipment may be laid out in any fashion so long as it is inside a grid defined as 1 spar length long by a ½ spar length wide plus 1 foot with the exception of the headlashing and tag line, which are outside the grid. When rigging, the following conditions will be met: (a) Safe rigging practices are followed;

(b) The final result is correct; (c) No rigging procedure used should specifically violate any competition rule. (d) If proper equipment cannot be obtained then a reasonable compromise may be

accepted providing the rig is safe. ROPES

(a) Ropes and strops will be natural fibre manila (b) All ropes and strops will be made to measure (c) Sized as per the blocks being used (d) The rope used as a headlashing will be marked in such a way for identification (e) Rope ends will be whipped preferably with a needle or sailmakers whipping (e) Ropes will be free of fraying

(f) Rope ends are to be coiled in a seamanlike order BLOCKS

(a) Must use internally bound wooden blocks with metal sheaves. No metal or snatch blocks.

(b) If blocks have SAFETY clips on the hooks they are to be used and not removed.

(c) Blocks to be in good repair (d) Every block must have a thimble on the Becket to prevent chaffing of the rope

by the bolt threads when a bowline is used to attach a rope to a block. HEADLASHING

(a) Must conform to the instruction manual using a minimum of fourteen round turns and four frapping turns that starts with a timber hitch and ends with a clove hitch on the opposite spar. The headlashing must be in accordance with the Admiralty Manual of Seamanship, Volume 2, Chapter 6. See Picture 1.

(b) The headlashing, when properly applied, should not be too long. In the past the excess was stowed in a proper seamanship manner, however since all ropes will be made to measure this no longer applies.

(c) All headlashing round turns must be applied before the legs are splayed for the frapping turns.

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Page 6 STROPS

(a) All strops (heel and splay) will be between six and fifteen inches above the foot of the spars.

(b) Strop splices will not be in contact with any hook or shackle nor at the crossing point of the strop.

(c) The top strops will be attached to the after tackle and the bottom strop will be attached to the forward heel tackle. The splay tackle strops will be between the two heel tackle strops.

(d) The load lead block strop MUST be secured below the upper heel tackle strop and the splay tackle strop. This prevents the strop from sliding up the spar when use of the tag line is initiated and the lower block of the load purchase is pulled over to the load.

(e) All strops should be made of proper length so that when attached to the spar, in their proper position, they do not extend from the spar more than 6 inches.

RIGGING AND SECURING ALL TACKLES

(a) When choking and racking a tackle, a bight of the hauling part will be taken

around the hook of the block at the crown and two half hitches applied in the same direction. The bight of rope used will extend from the end of the last half hitch by one fist length. The hitches will be close together and snugly applied.

(b) When a tackle has been choked and racked properly, the remainder of the hauling part will be neatly coiled down on the deck or ground in a seaman-like fashion.

(c) All tackle will be pre-choked for hauling except the load purchase. HEEL TACKLES

(a) Will be rigged to advantage. (b) Will be taut when choked and racked.

(c) Will not be attached so that the strops cross each other. See Pictures 3 and 4. SPLAY TACKLE

(a) Will be taut when choked and racked (b) Will be hauled only until the distance between the heels is one half of grid

width. TOPPING LIFT

(a) Will be rigged to disadvantage. (b) Will not be used as an aid in raising the load because the load will not be

attached until the topping lift is secured. (c) After the sheers are raised to the specified angle, the standing block will be

correctly choked and racked

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Page 7 LOAD

(a) A mark is to be placed on the deck or ground outside of the danger zone, at the head of the sheers where the load is to be positioned prior to each team competing. The load may not be moved to prop up the spars for lashing. Likewise the spars may not be moved to the load for this purpose.

(b) The load will be raised to a minimum of two feet above the deck or ground. (c) The weight of the load must be as per the table of figures mentioned

previously. (d) The load will not be hooked on until the topping lift is properly choked and

racked. (e) The load purchase will have a tag line attached to the lower (or moving)

block in order to retrieve it without having to enter the danger zone to hook it onto the load. It is also to be used to control the load while it is being raised.

(f) The tag line is to be neatly coiled down after raising the load. (g) The load purchase will be tied off on the sheer leg opposite the one with the

lead block attached using a round turn and 2 half hitches. The remainder of the line will be neatly coiled down.

KNOTS

(a) There will be a figure eight knot placed at the running end of all lines, which will be no closer than 150mm (6 inches) from the end of the rope.

(b) All bowlines will be tied so that they will not slip off and the tails must be long enough so as not to become loose or get caught in the sheave of the block. The bight between the block and the knot shall be 100mm (4 inches) and the tail coming out of the knot will be 100mm (4inches)

(c) A bowline used to secure the rope of a tackle to the Becket of one of the blocks should be an inner NOT an outer (or left-handed) bowline.

Left-handed bowline

NOT this knot

SHEER LEGS (a) The sheer legs must be raised to an angle of no less than 60 degrees, and no

greater than 70 degrees. (b) Thumb pieces or rope collars are not to be fitted. (c) Markings for the positioning of strops and/or the head lashing are not allowed. (d) Team captains may utilize a protractor aid, which can be carried in the pocket,

in order to assist them in determining the safe angle for the raising of the legs.

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Page 8 MOUSING

(a) All hooks will be moused if safety clips are not attached. If safety clips are attached each team member must display his/her knowledge of mousing by completing a correct mousing at some time during the team’s competition time. If safety clips are attached to all blocks no mousings will be placed on or over the clips. Any blocks used to complete a sheers rig that do not have safety clips attached must still be moused.

(b) All mousings will be as per following sketch. (c) The twine must be doubled around the hook at least twice. There must be not

less than four frapping turns ending with a reef knot at the front of the bill of the hook and the ends trimmed not so short that the reef knot becomes untied. See (iii) below.

(d) The larkshead or cow hitch used to begin the mousing must not be tied around the hook shank in such a way that it can slide or slip when the round turns are placed. See (i) below. The tying lines do not pull back on the bight.

(e) The twine used for mousing will not be laid out in any fashion and/or cut in advance of the start signal. Each team member may have a knife. The carrying of cut twine around the neck is acceptable.

Lines go straight from side of hook shank

NOTE

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Page 9 FOOTWEAR

(a) Cadets will wear only proper cadet boots as issued. Any non-standard items such as double soles, coloured bootlaces, steel or plastic cleats will not be allowed.

(b) Judges will also wear steel toed footwear either ankle boots or sea boots. HEADGEAR

(a) All cadets competing in a sheerleg competition will wear hard hats. (b) Judges will also wear hard hats when judging and evaluating sheerleg rigs.

KNIVES

(a) Knives will be the folding type and attached to the body with a lanyard. Knives will be available if required.

(b) When not in use knives will be closed. ORDER OF COMPETITION

(a) Teams shall draw lots for the sequence of the competition. (b) Prior to the competition, the team captain, accompanied by the judge, shall

inspect the equipment and the layout of the equipment and may adjust any piece that is incorrectly laid out.

(c) Prior to the start signal, all team members will be behind the topping lift anchor.

(d) The Team Captain shall instigate the start time of the competition and the timekeeper will react accordingly.

(e) Upon completion of the rigging the entire team must return to the start line and time will stop when signified by the team captain raising his/her hand.

(f) Each team shall be responsible for the unrigging of their own sheers and the laying out the equipment for the next team.

(g) The time limit for raising the sheers is set at 20 minutes. (h) The time limit for Laying out, Briefing, Debriefing and unrigging is set at the

table on page 2. (i) Judges may provide practice time so that cadets can become familiar with the

competition equipment but the number of teams competing that day and the time allotted should be kept in mind in order to maintain a smooth running competition and finish on time.

JUDGING After the team captain calls "TIME" or when 20 minutes has elapsed, both judges, with the team captain will inspect the sheers for correctness together using only one score sheet. This will ensure fairness and continuity in the scoring process. Penalties will be assigned for any uncompleted tasks and as per the penalty table following. The team with the least amount of penalty points deducted shall be deemed the winner. Time shall only be taken into consideration if there is a tie between two teams. In the event of equipment failure, broken strops etc. a time out will be called by the Chief Judge and the following procedure will take place:

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Page 10 (a) if 5 min. has elapsed and the problem can be rectified within 5 min, the

team is allowed to carry on from that point. (b) if less than 5 min has elapsed, and the problem cannot be rectified the

sheers are to be dismantled and the team may start again. (c) if a major problem occurs, the adjudicator must make a decision based

upon any time restraints, if the team can start over or re-compete at the end of the rotation

SCORING

Any penalty points are deducted and assessed as to their severity. Seamanship and rigging will be assessed on one score sheet. There are three categories;

(a) Minor infraction - 10 points (b) Major infraction - 20 points

(c) Safety infraction - 100 points When the first safety infraction occurs, the clock will be stopped, the

team warned that the next safety infraction will result in disqualification. The clock is then re-started and the team continues. The only exception to this is an injury. See DISQUALIFICATION.

DISQUALIFICATION

If an injury occurs the team will be disqualified. A competition judge has the right to call a halt to the continuation of a team constructing a sheer legs if it is being erected in an unsafe manner such that it could fall and cause injury to team members. This will result in a disqualification of the team in question. A team may be disqualified for any safety infraction when both judges are in agreement. The following is a partial list of Safety Infractions:

- Standing in the forward danger zone after the sheer legs has started to be raised by the topping lift.

- Standing in the aft danger zone after the topping lift has been prechoked. - Breaking a spar as a result of the headlashing being too tight. - Horseplay / Running - Stepping over tackles under load. - Walking with an open knife. - Putting hand through tackles while choking. - No Safety helmets (hard hats) worn - No steel-toed boots worn - Throwing knifes - Throwing blocks about - Walking on spars in the horizontal position - Any act deemed to be dangerous by the judges. - Hands/fingers too close to the block - Cutting toward themselves instead of cutting away

Any insubordinate act by any team member will result in the immediate dismissal of that member from the remainder of the competitions and replacement by the spare competitor. Any insubordinate act or unsportsmanlike conduct by any coach, officer or civilian instructor will be referred to the Chief Judge who will ask the person responsible to leave the immediate area of the competition. If the adverse behaviour continues they will be

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Page 11 asked to leave the building or competition area completely. In any case, the Director of Competitions N/L Ontario Division will be informed. The Director will advise the president N/L Ontario Division, the appropriate Local Head Quarters and the appropriate Detachment of the action taken and recommend any further action as required.

PENALTIES Penalty points are deducted and are graded according to the severity. Category a) 10 points for an error in seamanship

b) 20 points for an error in rigging c) 100 points for an error or practice which involves a breach of safety

10 Point - Minor

a) Mousing incorrect/insecure. (i.e. - can be pulled off) b) Tackles not choked and/or racked. c) Wrong number of turns on the headlashing. d) Incorrect or missing clove or timber hitch on headlashing. e) Strops too high on legs. f) Splice on strop incorrectly placed. g) Purchase not rigged to disadvantage. h) Heel strops twisted upon one another. i) Timber hitch and clove hitch on the same spar

20 Point -Major

a) Headlashing incorrect. b) Splay/heel tackles loose or incorrectly secured. c) Hauling part of load purchase incorrectly secured or not passed through lead block. d) Load strop not attached properly. e) Load not lifted to minimum height. f) Walking spars past chest height g) Bowline slips off becket

100 Point - Safety Violation

a) No Safety helmets (hard hats) b) Cadet issue boots not worn c) Running d) Horseplay e) Throwing knifes f) Throwing blocks about g) Walking on spars in the horizontal position h) Stepping in a danger zone i) Walking with an open knife j) Injury to cadet k) Unsportsmanlike conduct (cadet/coach) l) Stepping over tackles under load. m) Putting hand through tackles while choking. n) Hands/fingers too close to a block o) Cutting toward the body instead of cutting away

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Page 12 ORDERS AND TERMS

Extracted from Manual of Seamanship Vol 1 B.R. 67 (1/51)

Heaving A heave: A pull on a rope or cable, a throw or cast with rope. To heave: To throw a rope, or to pull on a rope or cable either

by hand or power. Heave: The order to give a strong pull together. Heave Hearty: An order for an extra strong pull by hand. One, Two, Six, heave: An order to men hauling on a rope to make them

heave together, repeated as necessary.

Hauling A haul: A pull on a rope by hand. To haul: To pull by hand. To haul hand over hand: To haul a rope in quickly with alternate hands. Haul taut: An order to take down the slack and take the strain. Haul Away: An order to haul in steadily. Avast hauling or Avast: Orders to stop hauling. Hold fast: To hold a rope under strain so as to keep it from

moving.

Hoisting A hoist: A system designed for lifting, or the load which is

lifted. To hoist: To lift. Hoist away: The order to haul away on a rope when hoisting

something with it. High enough: The order to shop hauling.

Lowering Lower away: The order to lower steadily. Avast lowering: An order to stop lowering.

General Handsomely: Slowly, with care (e.g. “ Lower handsomely”) Roundly: Smartly, rapidly. To check: To ease out a rope steadily by hand while keeping a

strain on it. Well, or Enough: Orders to stop heaving, hoisting, hauling, lowering,

checking

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Page 13 PARTS OF SHEER LEGS

Quantity Item Description Size

2 Round Spars 3-5 metres (10-18 feet) 2 Double Wooden Blocks (topping lift) 125mm (5 inch) for 18 foot spars 7 Double Wooden Blocks 100mm (4 inch) +2 for shorter spars 6 Single Wooden Block 100mm (4 inch) 7 Manila Strops (made for spars) 12mm (½ inch) 1 Manila Strop (made for topping lift) 14 mm (5/8 inch) 1 Manila Strop (made for load) 12mm (½ inch) 1 Manila Topping Lift 14 mm (5/8 inch) – 225 ft(18’ spars) 1 Manila Head-lashing 12mm (½ inch) – length to fit spars 4 Manila Heel Tackle 12mm (½ inch) – 25 ft (18’ spars) 1 Manila Splay Tackle 12mm (½ inch) – 55 ft (18’ spars) 1 Manila Load line 12mm (½ inch) – 100 ft (18’ spars) 1 Manila tag line 9mm (3/8 inch) – 30 ft (18’ spars) 1 Whipping twine Spool 1 Weight 13 – 26 kgs (30 – 60 pounds)

Lengths and load weight will vary depending upon spar sizes. See chart on page 4. If rigging out of doors the following will also be required:

4 Steel stakes with shackles attached 18 inches to 3 feet 1 Steel stake with heavy ring attached 4 feet 1 Sledge hammer

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Page 14 Picture 1

Correctly applied headlashing

Picture 2

TOPPING LIFT STROP

LOAD STROP

Correctly applied head strops

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Page 15 Picture 3

Strops Crossed

Picture 4

Strops NOT crossed

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Page 16 SHEER LEGS COMPETITION SCORE SHEET

CORPS# AND NAME: DATE: FLOTILLA or CORPS: TIME: JUDGE #1: JUDGE #2:

Possible # Competition Total errorSection A: Minor Rigging / Seamanship of errors errors points Comments

Wrong number of turns on headlashing Min 14 1 Frapping turns on headlashing Min 4 1 Timber / clove hitch on wrong spar 2 Incorrectly tied timber or clove hitch 2 Strops incorrectly placed (wrong order, crossed, twisted) 9 Stops too high on the spars 6 Incorrectly tied mousing 15 Missing / incorrect knots (or bends, hitches) 16 Excess line incorrectly stowed (coiled correctly) 8 Tackles/purchases not rigged correctly or too loose 7 Tackles not choked / racked correctly 6 Tackles not rigged to disadvantage 9 Splay tackle too wide/narrow 1 Load not high enough 1 Load purchase not secured correctly (round turn and 2 half hitches) 1 Number of errors in section A Total Section A: subtract 10 pts for each error 850

Possible # Total errors Total Points Comments Section B: Major Rigging / Seamanship of errors Loose mousing (ie: can be pulled off) 15 Figure of eight turns on headlashing incorrect 1 Bowline slipped off becket 6 Load not under control when raised / Moving load by hand 1 Load hooked on before topping lift choked and racked 1 Load strop not attached properly 1 Load not lifted high enough / too low 1 Sheers raised above 70 degrees / below 60 degrees 1 Raising sheers before tackles choked and racked 1 Heel tackles loose or incorrectly secured 4 Splay tackle loose or incorrectly secured 1 Lead block for load not used properly 1 Number of errors in Section B Total Section B: Subtract 20 points for each error 680 PRACTICAL TOTAL (Sections A and B) 1530

Section C : Safety Infractions 1 st Infraction 100 2nd Infraction DSQ: Why Total section C

Quiz total +100

Team Captain +100

OVERALL TOTAL (A+B+C)

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Page 17

MASTER SCORE SHEET

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Page 18 SHEER LEGS TEAM CAPTAIN EVALUATION

CORPS NAME:____________________________________FLOTILLA: _____________________________ TEAM CAPTAIN NAME: __________________________JUDGE’S NAME: _________________________

1) KNOWLEDGE How well does the captain portray, present and use his/her knowledge. 1 2 3 4 5 6 7 8 9 10 2) CONFIDENCE How well does the captain display the confidence expected of “the leader”? 1 2 3 4 5 6 7 8 9 10 3) LEADERSHIP How does the captain use his/her ABILITY to direct and motivate the team? 1 2 3 4 5 6 7 8 9 10 4) ENTHUSIASM How enthusiastic is the captain? 1 2 3 4 5 6 7 8 9 10 5) COMMUNICATION How well does the captain use correct terminology to direct the actions of the team? (haul away, avast, check away) 1 2 3 4 5 6 7 8 9 10 6) INTERACTION WITH TEAM How well does the captain get along with the team? 1 2 3 4 5 6 7 8 9 10 7) AWARENESS How aware is the captain about what the other team members are doing? 1 2 3 4 5 6 7 8 9 10 8) CONTROL How well does the captain keep the competition under control and progressing at a steady speed? 1 2 3 4 5 6 7 8 9 10 9) SPORTSMANSHIP How professional does the captain handle the results and the team attitude following the competition (their performance and the debrief?) 1 2 3 4 5 6 7 8 9 10 10) GENERAL PRESENTATION Does the captain present him/herself to the judges in a professional manner? 1 2 3 4 5 6 7 8 9 10 COMMENTS:________________________________________________________________________________ _____________________________________________________________________________________________ _____________________________________________________________________________________________

Total out of _______/100

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Page 19

Sheer Legs Practical / Written Score Sheet Corps: ____________________________________________________________ Team Capt: ________________________________________________________

Task Activity Points Total 1

Cadet___________________

Reeve a heel tackle then choke and rack it

10 10

2 Cadet___________________

Put on a strop and Mouse a hook

10 10

3 Cadet___________________

Tie a rolling hitch and a clove hitch

10 10

4 Cadet___________________

Tie a bowline and a Figure 8 knot

10 10

5 Cadet___________________

Put on a head lashing 10

6 Cadet___________________

Written 10

Note to judges: Any cadet may assist at task 5, once their own task has been completed and marked No partial points. ie: if a headlashing has 14 round turns but no frapping turns. NIL points

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Page 20 SHEER LEGS COMPETITION

REGISTRATION FORM FOR NAVY LEAGUE COMPETITIONS

Corps:______________________ Flotilla:___________________________________ EVENT: ___________________________________

Rank

M/F

Surname INT DOB day/month/year

Position

1.

CAPT.

2

3

4

5

6

Spare

Coach

Commanding Officer

***NOTE SPARES DO NOT PARTICIPATE IN PROVINCIAL***

FlotillaCoord

Sheerlegs 6 members + 1 spare Seamanship 4 members + 1 spare Gyn 6 members + 1 spare First Aid 4 members + 2 spare Flag hoist 4 members + 1 spare Heaving Toss 4 members + 1 spare