NJ Edge 2009
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Transcript of NJ Edge 2009
Michael QaissauneeNorah Kerr-McCurry
Web 2.0 Tools Online Course Development Engaging the Learner
Presentation LinksPresentation Links
UPDATED: Educational Uses of Web 2.0 Based Applications
TLC Podcasting Blog Interactive Video BIG Grant Project Blog Interactive Map of Western Architecture
What do we want to do with Web
2.0?
Learn/Teach/Share - Blogs - Podcasts - Audio & Video - RSS/Subscription - Reader - iTunes - iPod/iPhone - Amazon Kindle
Information
Our Relationship With Information
Our Relationship With Information
Our Students Relationship With Information
In Fact, Their World Looks More Like This ...
100 Years?
1908
1958
2008
1908
1958
2008
Digital Immigrants vs. Digital Digital Immigrants vs. Digital NativesNatives
-- a new generation of employees who grew up on video games are demanding to be trained differently than the boomers and we need some new ways to transfer the vast amounts of boomer knowledge to these gamers
Karl M. Kapp, Ed.D, CFPIM, CIRM
What Do What Do These Have These Have in Common?in Common?
ANSWER:They’ve All Been Banned in the Classroom
e.g. Polleverywhere
Tidal waves don’t beg forgiveness
'CRASHED' and on their way
The The ToolsTools Email
Websites Search Instant Messaging Blogging Podcasting Micro-blogging / Lifecasting Video Conversations / Streaming Viral Video Webware Aggregators Wikis Subscription/RSS Mobility
YouTube Blogs Wikis
125 Sections◦Up 35%
480 Sections◦ Up 51%
9306 Duplicated Enrollment◦ Up 65%
31656 SCH◦ Up 86%
Web-enhanced courses account for 21.1% of all College SCH
Students are DOING something:◦Discovering◦Processing◦Applying
Emphasis on Time on Task Communicating High Expectations Respect for Diverse Learning Styles (adapted from Waterhouse, Shirley. The Power of eLearning, 2005.)
Contact Between Students and Faculty Collaborative Learning Active Learning Prompt Feedback (adapted from Waterhouse, Shirley. The Power of eLearning, 2005.)
Student debates Student generated exam questions Analyze case studies Keeping journals or logs
Think-Pair-Share Collaborative learning groups Student-led review sessions Games
Web 2.0 Tools Online Course Development Engaging the Learner
Questions