Next game frontier 2014
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Transcript of Next game frontier 2014
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Create 3D assets
For the mobile world & the web,The point of view of a 3d designer who appreciate too much very looong session names
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Michel RousseauUI, UX, design evangelistMicrosoft France, DPE
Be : www.behance.net/MichelRousseauBlog : http://aka.ms/michelTwitter : @[email protected]
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« …blood, toil, tears and sweat »John Carmack, or W.Churchill (may be).
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A high end PC, 6 Go of video memory (GDR5) .A high end phone, 2 of lazy DDR3.
3x less.
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A high end PC, 16 Go of RAM memory.A high end phone, 1 Go of LPDDR.
16x less.
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A high end GB, 2688 logical cores.A high end phone GC , 72 logical cores.
37x less…
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So, how will I fuck my work up, to match with the phone capabilities…
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The test 3D scene from ENOZONEAR, 3D viz, innovative contents, …
Hill Valleyhttp://enozone.net/index.html
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First thing first : dim the texture size…
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… in a consistent way.… in a single format.… and know how the engine deals with alphas.… reduce pollution.
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… in a consistent way.
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… in a single format.
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… deal with alphas.
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…reduce pollution.
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…procedural thinking.
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…procedural thinking.
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Optimize materials
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… reduce multi-materials.… reduce texturation channels.… delete useless texture maps.
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… reduce multi-materials.
< insert the elite barber demo here />
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… reduce texture maps.
< do not forget to launch Photoshop />
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… reduce complex stuff. I mean blend materials. For example.
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The goal here is to reduce the complexity of the 3D space.
“The less items, the better”John Carmack, or G. Khan(may be).
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Optimize objects
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The overall face number is only statistics.
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Reduce the faces (polygons).Impostors.Simplify and optimize (Trees).Supress all that is not VERY important.
< insert the column demo here />
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It slows down the rendering ?Fire at will !
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Beware of special effects.
FS AA, anisotropic modes, specific buffers…You’re dead meat.
No VBL synch.
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Create 3D assets
For the mobile world & the web,The point of view of a 3d designer who appreciate too much very looong session names