NewTek Lightwave 3D: Modeler II
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How to create and manipulate primitive shapes in Lightwave Modeler
Transcript of NewTek Lightwave 3D: Modeler II
- Lightwave Modeling 3D Animation III
- Making Objects The modeling process Start with primitive shapes Modify the primitive shape Use additional primitives to add or modify object
- Making Primitive Shapes Select the primitive shape you wish to make Draw out the shape in one viewport Makes a new 2D shape Draw out in another viewport Pulls the shape into a 3D shape
- Making Primitive Shapes How big do you want it? Before you draw out your first shape, think about what you are making Set the grid size to match the normal dimensions of the object you are making Simply zoom in or out to set the grid size Zoom tool or , & .
- Lets Get Started Start up Modeler Put your cursor in the top view, then press (,) and (.) to change the settings in the Grid window Set the grid size to 500mm 2 500 mms = 1 meter
- Lets Make Something Select the Create tab Under Primitives select Box In the Top viewport, drag out a box 6 grid marks wide 3 grid marks tall Click on the + to center, if necessary
- Lets Make Something In the Front viewport, drag up on your box @ a grid mark Click on the + and lift the box so the top of the box is 2 grid marks off the ground
- Lets Make Something In the Right viewport, click on the + and drag the box to the center grid line. Press Enter to make the shape
- Lets Make Something In the upper right, select the top of the 2nd layer Select the bottom of layer 1 This allows us to see whats there without modifying it
- Lets Make Something Select the Disc tool From the Top viewport draw out a circle From the Front viewport drag out the table leg so it goes just inside the table top Click on Disc to make the leg
- Lets Make Something Copy the leg (command C) In the Top viewport, move the leg to the upper left of the table Select Edit > Paste (command V) Now you have two legs
- Lets Make Something Copy again (command C) Move the two legs to the right side of the table Select Edit > Paste (command V) Now you have all four legs
- Put it All Together On the Legs layer, select Edit > Cut (command x) This puts whatever is in the layer into memory Select the top of the first layer Select Edit > Paste All your pieces are in one place
- Other Shapes Ball Great for making anything that needs to be round Balls Globes Planets Heads
- Experiment with Other Shapes Under Primitives select Ball In the top view drag out a circle shape In the front view drag out the 3rd dimension of your ball and press Enter Press Command X to delete the ball
- Other Shapes Disk Great for making tubes, pipes, pop cans, stems, ???
- Experiment with Other Shapes Select Disc In the Top viewport drag out a circle In the Front viewport pull out a cylinder shape Click on Disc to turn off Another way to make your shape beside Enter
- Other Shapes Cone Good for anything that needs a point Pencil tip Missile head Teepee ???
- Experiment with Other Shapes Command X your Disc and select Cone In the Top viewport drag out a circle In the Front viewport pull out a cone shape Click off Cone to make your shape
- Other Shapes Capsule Tool Makes capsules Rounded cylinders Pills, water towers, rounder cubes, ???
- Experiment with Other Shapes Command X your cone and select More > Capsule Tool Click and drag in the Top viewport to make the thickness of your capsule Drag in the Front viewport to make the length Press Enter to make the shape
- Other Shapes Toroid Hollow disc shape that can be easily modified Number of sections How many sections make the circle Number of sides Number of surfaces that make the tube Radius How big the hole
- Experiment with Other Shapes Command X your capsule and select More > Toroid In the Torus dialogue box leave the settings the same and press OK
- Experiment with Other Shapes Command X the Torus Go back and make a new Torus, but this time change some of the settings and see what you can make
- Experiment with Other Shapes Reset the Torus settings: Select the Toriod shape again and reset your settings: Sections 36 Sides 16 Radius 1M Start/End angle 0/360
- Other Shapes Gear Under Primitives > More > More Makes gear shapes! Lots of modifications available Teeth Teeth taper Inner & outer radius Thickness
- Experiment with Other Shapes Command X your Toroid Under Primitives select More > More > Gear In the dialogue box leave the settings the same, then press OK.
- Other Shapes Gemstone Creates a multi-faceted diamond shape Two handles Changes the height of the top or bottom of the shape
- Experiment with Other Shapes Delete your previous shape Select More > More > Gemstone Click in the Top viewport to make the shape Change the handles in the front view Press Enter to make the diamond
- Other Primitives to Check Out Wedge Like the Toroid, but with 4 surfaces
- Other Shapes Platonic Makes multi-faceted closed shapes
- Text Shape Text Allows you to make text as a shape Helps to type in what you want in the Back viewport Handles allow you to change the size and kerning of the letters
- Experiment with Other Shapes Command X to clear the viewports Select Text Change the Front viewport to Back In the Back viewport, type in your name Grab the handles to scale and kern your letters Press Return when done
- Experiment with Other Shapes While you still have the Text tool selected, press N Brings up the Numeric Text Tool box Here you can set: Font, alignment, axis, scale, center point, kerning, etc.
- Other Shapes Logo Super easy way to make 3D text Just plug in what you want, set the font, and youre done!
- Experiment with Other Shapes Clear your viewports Select Logo Type in what you want, choose a font Press OK
- Assigning Surfaces Before you save your new object, now is the time to decide which polygons in your shape need to be categorized as a separate part so you can color just that part You can have as many surface categories as you like for your new object
- Clean the Slate Click File > Close All Objects This will reset Modeler so it doesnt remember all the shapes we made and makes assigning polygons easier
- Make a Logo In the Create tab select Logo Set the font, type in your name and press OK In the Modify tab rotate your name so it faces the front and move the name so it sits on the floor
- Select the Front and Back Polygons Select Polygon Mode In the Left viewport, hold the Option key and draw a circle around the front of your text Hold the Shift & Option key, then also select the back of your text Selected polygons are now highlighted
- Choose a Color Press Q Shortcut for Change Surface In the Name section, assign the new name Text Front & Back Turn off Make Default Click on the color box and choose a color Press OK
- Select the Side Polygons While still in Polygon mode, click in the lower left to deselect the current polygons In the Left viewport drag your mouse up and down inside the sides of your text to select only the side polygons Make sure you dont accidently select the front or back
- Choose a Color Press Q In the Na