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    QuarterbackLines up under center or heels at 4.5 yards when in shotgunKeep- QB follows back after handoff/fakeBoot- QB goes away from back after handoff/fake

    FullbackLines up with heels at 4 yards behind the LOS in a 2 point stanceRam or Lam: Aligns two yards deep and two yards outside the tight end(Y) or tackle.

    OOOO OOOO

    F FLam Ram

    T (Tailback)The T is the primary running back for the offenseHe can line up at 4.5 yards deep behind the BST or as a wing set upaway from the TE 2 yards wide and 2 yards deeper than the BST.In a trips call he lines up as the widest man off the LOSWill go in Rocket or Short motion

    Z (Wingback)The Z always lines up in the backfield. He is generally lines up 2 yardswide and 2 yards deeper than the EMLOS.Is on the same side as the TE unless it is a trips call2 point stanceWill go in Rocket or Short motion

    X (Split End)

    5 yards from the TWide call puts the X 5 yards from the side line

    The PlaybookThe playbook is shown in a double slot formation, deuce, if a traditionaltight end wing alignment (red/blue) is used the Y and Z switchassignments.

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    The Sweeps

    Rocket, Jet, Belly Sweep (X) Rocket is fast motion quick pitch to the outside

    Very fast to the edge/flank

    Jet is fast motion handoff sweep straight acrossthe formation Can be run from any formation to the T or Z

    F can be sent to the weak or strong side and itwill be tagged in the play call Complimentary plays are Guard Out, Wedge,

    Counter Trey, Waggle

    Belly Sweep (X) is slower developing with onlythe X receiver blocking for the Z Z back moves on snap of the ball and runs

    through FBs heals Complimentary plays are Keep Pass

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    QT

    YX

    Z

    F

    E

    FS

    B

    C

    B B

    T T E

    B

    C

    QTYX

    Z

    F

    E

    FS

    NC

    B B

    T T E

    B

    C

    PST: Reach-Zone; If someonecrosses your face hard, block him inthat direction all the way to thesideline. Otherwise, reach first badcolor in second or third level.PSG: Reach-Zone; Run your track.C: Reach Zone; Run your track.BSG: Reach Zone; Run your track.BST: Reach Zone; Run your track.Y: Drive deep for the Corner, hookhim inside or drive him to sideline.Reach EMLOS defender -- you onlyhave to delay him for a second.X: Drive your Corner deep.Z: Drive deep for the Corner, hookhim inside or drive him to sideline.Drive deep for the Corner, hook himinside or drive him to sideline.T: Rocket motion to behind FBsheels, run parallel to LOS and catchball behind TE at chest level. Runfor hashes, numbers, & sideline.FB: Block backside EMLOSdefender.QB: Reverse pivot, toss ball withboth hands to a spot chest-high 5yards behind TE. Then boot.

    4-4

    5-3

    5-2

    QT

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    Rocket Sweep

    Deuce Rt 29 Rocket

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    PST: Reach-Zone; If someonecrosses your face hard, block him inthat direction all the way to thesideline. Otherwise, reach first badcolor in second or third level.PSG: Reach-Zone; Run your track.C: Reach Zone; Run your track.BSG: Reach Zone; Run your track.BST: Reach Zone; Run your track.Y: Drive deep for the Corner, hookhim inside or drive him to sideline.Reach EMLOS defender -- you onlyhave to delay him for a second.X: Drive your Corner deep.Z: Drive deep for the Corner, hookhim inside or drive him to sideline.Drive deep for the Corner, hook himinside or drive him to sideline.T: Rocket motion to behind FBsheels, run parallel to LOS and catchball behind TE at chest level. Runfor hashes, numbers, & sideline.FB: Block backside EMLOSdefender.QB: Reverse pivot, toss ball withboth hands to a spot chest-high 5yards behind TE. Then boot to SEside.

    5-2

    4-4

    5-3

    Deuce Lt 29 Rocket

    QT

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    Q TY X

    Z

    F

    E

    FS

    B

    C

    BB

    TTE

    B

    C

    QTYX

    Z

    F

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    NC

    B B

    T T E

    B

    C

    Rocket Sweep

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    PST: Reach-Zone; If someonecrosses your face hard, block him inthat direction all the way to thesideline. Otherwise, reach first badcolor in second or third level.PSG: Reach-Zone; Run your track.C: Reach Zone; Run your track.BSG: Reach Zone; Run your track.BST: Reach Zone; Run your track.Y: Drive deep for the Corner, hookhim inside or drive him to sideline.Reach EMLOS defender -- you onlyhave to delay him for a second.X: Drive your Corner deep.Z: Drive deep for the Corner, hookhim inside or drive him to sideline.Drive deep for the Corner, hook himinside or drive him to sideline.T:Jet motion behind LOS andreceive handoff in off A gap. Getdepth and run for hashes, numbers,& sideline.FB: Block backside EMLOSdefender.QB: Reverse pivot, hand to T/Z, faketo FB, then boot.

    4-4

    5-3

    5-2

    Jet Sweep

    Deuce Rt 28 T Jet

    QT

    YX

    Z

    F

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    FS

    N

    CB

    SS

    T T E

    B

    C

    QTYX

    Z

    F

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    FS

    B

    C

    B B

    T T E

    B

    C

    QTYX

    Z

    F

    E

    FS

    NC

    B B

    T T E

    B

    C

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    4-4

    5-3

    5-2

    QZ

    XY

    T

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    QZXY

    T

    F

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    FS

    B

    C

    B B

    T T E

    B

    C

    QZXY

    Z

    F

    E

    FS

    NC

    B B

    T T E

    B

    C

    PST: Reach-Zone; If someonecrosses your face hard, block him inthat direction all the way to thesideline. Otherwise, reach first badcolor in second or third level.PSG: Reach-Zone; Run your track.C: Reach Zone; Run your track.BSG: Reach Zone; Run your track.BST: Reach Zone; Run your track.Y: Drive deep for the Corner, hookhim inside or drive him to sideline.Reach EMLOS defender -- you onlyhave to delay him for a second.X: Drive your Corner deep.Z: Drive deep for the Corner, hookhim inside or drive him to sideline.Drive deep for the Corner, hook himinside or drive him to sideline.T:Jet motion behind LOS andreceive handoff in off A gap. Getdepth and run for hashes, numbers,& sideline.FB: Block backside EMLOSdefender.QB: Reverse pivot, hand to T/Z, faketo FB, then boot.

    Deuce Rt 29 Z Jet

    Jet Sweep

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    5-2

    Deuce Rt T Rock45 X-Z Sweep

    QT

    YX

    Z

    F

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    N

    CB

    SS

    T T E

    B

    C

    QT

    YX

    Z

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    B B

    T T E

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    QT

    YX

    Z

    F

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    FS

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    B

    NT T E

    B

    C

    PST: Gap-Down-OnPSG: Pull-KickC: Fire-On-BackerBSG: Fire-on-Backer.BST: Fire-On-BackerY: Fire-On-BackerX: Gap-Down-BackerZ:Fast track through FB spot on thesnap of the ball, mesh with QB, runsweep path.T:Rocket/Jet motion and fakesweep. Run for hashes, numbers, &sideline.FB: Lateral Step play side,crossover, run gapQB: Open to hole, step play sidegaining depth, hand to FB, bootaway from call hole, mesh with Z.

    Z Sweep:Everything remains thesame except QB fakes to the FBand hands to the Z as he meshesand then boots. The play callremains the same except the tag Zsweep.

    4-4

    5-3

    45 Z Sweep

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    Complimentary Plays

    Motion- All complimentary plays can be ran with or withoutthe use of motion. Motion may cause the defense torotate to stop rocket/jet sweep which will leave lessdefenders in the box. Motion will leave you with oneless blocker on some plays like X or guard out.

    If you run guard out to the motion the DE may fan andthe PSG can pull through the hole and lead.

    Bootleg/Keep- At anytime bootleg or keep can be taggedto the play call to use the QB as a runner. Bootlegmeans the QB keeps around the end opposite of thecall hole. Keep means the QB keeps the ball aroundthe end on the same side of the call hole.

    If you tag truck or counter trey as a keep the back inrocket/jet motion will be a lead blocker for the QB.

    Inside Zone- The wedge play can be run with any type of

    motion or no motion at all. It can also be run as aninside zone play in which zone principles are used forblocking. This is best accomplished with rocket or jetmotion.

    Power- Do not forget to run the power! It will put the

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    5-2

    QT

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    Deuce Rt T Rock45 Guard Out

    QTYX

    Z

    F

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    FS

    B

    C

    B B

    T T E

    B

    C

    4-4

    5-3

    QTYX

    Z

    F

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    FS

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    C

    B

    NT T E

    B

    C

    PST: Gap-Down-BackerPSG: Pull-KickC: Fire-On-BackerBSG: Fire-on-Backer.BST: Fire-On-BackerY: Fire-On-BackerX: # 2 DefenderZ: Fire-On-backerT:Rocket/Jet motion and fakesweep. Run for hashes, numbers, &sideline.FB: Run to outside foot of PST,receive handoff and run inside ofPSG kick out block.QB: Reverse pivot to midline, stepplay side gaining depth, hand to FBand fake keep.

    45 Guard Out

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    5-2

    Deuce Rt T Rock45 X

    Z Sweep

    QT

    YX

    Z

    F

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    FS

    N

    CB

    SS

    T T E

    B

    C

    QT

    YX

    Z

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    B B

    T T E

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    QT

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    NT T E

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    C

    PST: Gap-Down-OnPSG: Pull-KickC: Fire-On-BackerBSG: Fire-on-Backer.BST: Fire-On-BackerY: Fire-On-BackerX: Gap-Down-BackerZ:Fast track through FB spot on thesnap of the ball, mesh with QB, runsweep path.T:Rocket/Jet motion and fakesweep. Run for hashes, numbers, &sideline.FB: Lateral Step play side,crossover, run gapQB: Open to hole, step play sidegaining depth, hand to FB, bootaway from call hole, mesh with Z.Z Sweep: Everything remains thesame except QB fakes to the FBand hands to the Z as he meshesand then boots.

    4-4

    5-3

    45 X/Z Sweep

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    E

    FS

    N

    C

    B

    SS

    T T E

    B C

    QT

    YX

    Z

    F

    Deuce Rt T Rip 45 X

    45 X

    PST: Gap-Down-OnPSG: Pull-KickC: Fire-On-BackerBSG: Fire-on-Backer.BST: Fire-On-BackerY: Fire-On-BackerX: Gap-Down-BackerZ:Fast track through FB spot on thesnap of the ball, mesh with QB, runsweep path.T:Rocket/Jet/Rip motion to behindFBs heels, run parallel to LOS andfake rocket sweep. Run for hashes,numbers, & sideline. If Rip motionlead through hole to LB. If nomotion step parallel to hole and leadFB.FB: Lateral Step play side,crossover, run gapQB: Open to hole, step play sidegaining depth, hand to FB, bootaway from call hole, mesh with Z.Z Sweep: Everything remains thesame except QB fakes to the FBand hands to the Z as he meshesand then boots.

    QT

    YX

    Z

    F

    E

    FS

    B

    C

    B B

    T T E

    B

    C

    QT

    YX

    Z

    F

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    FS

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    C

    B

    NT T E

    B

    C

    4-4

    5-3

    5-2

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    QT

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    PST: Gap-Down-BackerPSG: Gap-Down-BackerC: Gap-Down-BackerBSG: Pull Kick EMLOSBST: Pull LeadY: Fire-On-BackerX: Block CB outZ: Jab step away and then comeback between FB and QB to receivehandoff, read blocks and run laneT:Rocket/Jet motion to behind FBsheels, run parallel to LOS and fakerocket sweep. Run for hashes,numbers, & sideline.FB: Run to inside foot of BSt andblock areaQB: Reverse pivot over midline,pass FB with shoulder fake, handball to T and boot, pressure LOS

    QTYX

    Z

    F

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    FS

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    C

    B B

    T T E

    B

    C

    QT

    YX

    Z

    F

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    FS

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    C

    B

    NT T E

    B

    C

    5-2

    5-3

    4-4

    Deuce Rt T Rock35 Counter Trey

    35 Counter Trey

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    5-2

    Deuce T Rip 32Power

    PST: Gap-Down-OnPSG: Gap-Down-OnC: Gap-Down-OnBSG: Pull wall offBST: Gap-On-AwayY: Gap-Down-Backer/Boot PassX: Gap-Down-Backer/Boot PassZ: Gap-Down-BackerT: Rip/Rocket/Jet motion. Runthrough heels of FB, receivehandoff, run inside FBs block.FB: Kick EMLOSQB: Reverse on midline, get depth,hand to T/Z, boot.

    Can run a boot pass (Waggle) or akeep pass of of power.

    Power

    5-3

    4-4

    QT

    YX

    Z

    F

    E

    FS

    B

    C

    B B

    T T E

    B

    C

    QTYX

    Z

    F

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    FS

    BC

    B

    NT T E

    BC

    E

    FS

    N

    C

    B

    SS

    T T E

    B C

    QT

    YX

    Z

    F

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    PST: Gap-Down-backerPSG: Pull, Block first bad colorC: Reach-Area-AwayBSG: Pull lead throughBST: Gap-On-AwayY: Gap-Down-Backer/StalkX: Gap-Down-Backer/StalkT/Z: Jab step, cut through behindline, receive inside handoff, getbehind guardsT/Z: Run Motion Fake-Lead QBFB: Kick EMLOSQB: Reverse on midline, get depth,hand to T/Z, boot.

    QT

    YX

    Z

    F

    E

    FS

    B

    C

    B B

    T T E

    B

    C

    QT

    YX

    Z

    F

    E

    FS

    BC

    B

    NT T E

    BC

    5-3

    4-4

    5-2

    QT

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    Truck

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    Pass Plays Waggle (Rocket and Jet)

    Keep Pass/Boot Pass (Power) Quick Passing Bubble Screens, Hitches and Mesh

    Verticals with an under route

    When using the 3 step passing game from shot gun theQB does not drop. The FB will step in front of the QBand block. The FB may run to the flat when tagged to

    the play call. (Deuce RT gun verts F flat)

    Waggle Patterns1st man play side runs post-

    corner2nd man play side runs flat at2-3 yards3rd man runs 7-10 yard drag4th man runs backside postMan faking run blocksbackside or runs continue route

    or throwback route if called

    WaggleCan be run either strong or

    weakGood fakes are paramount!Pressure the LOSRead post cornerroute/flat/drag/postDo not force a pass- run ifnecessary!

    If continue or throwback iscalled but covered, run!

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    QT

    YX

    Z

    F

    E

    FS

    B

    C

    B B

    T T E

    B

    C

    QT

    YX

    Z

    F

    E

    FS

    BC

    B

    NT T E

    BC

    5-3

    4-4

    5-2

    QT

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    PST: Step aggressive pass blockPSG: Step aggressive pass blockC: Step aggressive pass blockBSG: Step aggressive pass blockBST: Step aggressive pass blockY: Post Corner/PostX: Post/Post CornerZ: Influence and hit flat fast. RunRip motion help with DE orpenetrationT: Run Rip motion help with DE orpenetration. Influence and hit flatfast.FB: Log DE, if he penetrates takehim to the sideline.QB: Reverse pivot, fake, then keeppressuring LOS with Run/Pass

    36 Keep Pass

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    QT

    YX

    Z

    F

    E

    FS

    B

    C

    B B

    T T E

    B

    C

    QTYX

    Z

    F

    E

    FS

    B

    C

    B

    NT T E

    B

    C

    5-3

    4-4

    5-2

    QT

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    PST: Step aggressive pass blockPSG: Step aggressive pass blockC: Step aggressive pass blockBSG: Step aggressive pass blockBST: Step aggressive pass blockY: Post/Post CornerX: Post Corner/PostZ: Cross. Run Rip motion helpblock De or run continue.T: Run Rip motion help block De orrun continue. CrossFB: Block vacated guard area andhit flat fastQB: Reverse pivot, fake, then bootpressuring LOS with Run/Pass

    36 Waggle Left

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    FS

    Q

    T

    YX

    ZF

    E

    FS

    B

    C

    B

    NT T E

    B

    C

    5-3

    4-4

    5-2

    Q

    T

    YX

    Z

    F

    E

    FS

    N

    CB

    SS

    T T E

    B

    C

    Mesh Right

    Q

    TYX

    ZF

    E

    B

    C

    B B

    T T E

    B

    C

    Offensive LineStep call hole aggressive pass block5 man protection plus F

    3 Step Under Center

    Using Red/Blue formation mayhelp get a favorable match upand cause secondary to rotateto side with Y and F.

    Can be run from shotgun orunder centerF can sneak into the flat awayfrom call after blockingQ should read from right to leftZ/T should chip DE outsideshoulder when getting intopattern.

    Using Red formation rotates secondary

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