New Media Consumption: What You Need To Know
Transcript of New Media Consumption: What You Need To Know
New Media Consumption: What You Need to Know
By: Jay DavisAdam FeldmanRobin NelsonAlexander Platonov
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1) http://cache.gawker.com/assets/images/valleywag/2008/06/teen_internet_connectivity_electronics.jpg
“The entire media universe is expanding so consumers are choosing to add elements to their media experience, rather than to replace them.” - Jim O’Hara, President, Media Product Leadership, The Nielsen Company 1
1) http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/3ScreenQ209_US_rpt_090209.pdf2)- pic http://www.thesmartbean.com/magazine/health-magazine/media-alert-dangers-and-guidelines-for-safe-media-consumption-by-kids/3) Anderson, Daniel R., Ph.D., Children, Media, Methodology
Encompasses: • Cell phone use• Internet• Texting• Social Networking (Facebook, Youtube,
Twitter)• Video Games• ...Constantly evolving
Effects 3 : • Social/Emotional Behavior • Health • Education• Cognition/Attention
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Psychological EffectsAggression 1
• Short-term - increases the probability of physically and verbally aggressive behavior, aggressive thoughts, and aggressive emotions.
• Long-term - frequent exposure to violent media in childhood may lead to aggression later in life, including physical assaults and spousal abuse.
Sexuality 3
Studies link the amount of time youths spend with media with sexual content or media that presents sexual engagement nonchalantly increases the likelihood of sexual activity
1) Anderson, Craig, The Influence of Media Violence on Youth, Psychological Effects in the Public Interest 2) Reviewed by Mathis, Charlotte, MD. Media Violence May Effect Children's Minds, WebMD Health News, June, 20053) Rapporteur, Alexandra Beatty, Studying Media Effects on Children and Youth: Improving Methods and Measures4)http://www.youtube.com/watch?v=jeVQjJtwjr0&feature
"Researchers found nonaggressive children who had been exposed to high levels of media violence had similar patterns of activity in an area of the brain linked to self-control and attention as aggressive children who had been diagnosed with disruptive behavior disorder." 2
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Psycho/Emotional Effects
Internet addiction common symptoms:1
• psychological dependence on being online,
• interference with other responsibilities, • disruption of offline social relationships, • and withdrawal when internet use is
limited.
1) Whitaker, Jodi, Bushman, Brad, Online Dangers: Keeping Children and Adolescents Safe2) Turkle, Sherry, Life on the Screen: Identity in the Age of the Interne3) Anderson, Craig and Bushman, Brad, Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
Changes to perspective of: (a) nature and society, (b) personal identity through these random and complex interactions in new media 2
Violent video game study -negatively correlated with helping others and empathy 3
Physical Effects
• Carpal Tunnel Syndrome – pain and numbness in hands and wrists,
• Migraines – excessive Internet users are prone to migraines because of the intense concentration required and the strain put on the eyes,
• Sleep Disturbances: - insomnia (sleeping difficulties), - narcolepsy (excessive daytime sleepiness), - sleep apnea (abnormal pauses in breathing), - nocturnal myoclonus (periodic leg or arms jerks during sleep), - parasomnia (i.e., night terrors, sleepwalking or talking, and nightmares).
Sleep disturbances are caused, in part, by overstimulation of the brain.
http://www.video-game-addiction.org/physical-consequences.html
Physical Effects
• Backaches – most users stay seated in the same position for hours on end. The lack of movement causes stiffness and soreness, but could deteriorate into chronic back problems.
• Pronounced Weight Gain or Weight Loss.
• Eating Irregularities – addicted users don't want to take the time to eat properly. They eat food that is quick and usually unhealthy. In extreme cases, they may choose not to eat at all.
• Poor Personal Hygiene – an addicted user is not going to take the time to properly care for himself. It simply becomes less of a priority, if it's a priority at all.
http://www.video-game-addiction.org/physical-consequences.html
Computer Addiction
Computer Addiction – obsessive playing of off-line computer games, such as Solitaire or Minesweeper, or obsessive computer programming.
Components of Computer Addiction:1) excessive use, often associated with a loss of sense of time or a neglect of basic drives, 2) withdrawal, including feelings of anger, tension, and/or depression when the computer is inaccessible,
3) tolerance, including the need for better computer equipment, more software, or more hours of use, and 4) negative repercussions, including arguments, lying, poor achievement, social isolation, and fatigue.
Block, J.J. (2009) Issues for DSM-V: Internet Addiction
Interpersonal Effects
International literature has identified a stable correlation between problems in the sphere of adolescents' personal relationships and potential Internet dependence: • Adolescents with problematic Internet use compared to adolescents
without PIU were found to use the Web mostly for social reasons (respectively, 97.2% vs. 77.4%) and less for learning or informative purposes (respectively, 25.0% vs. 50.9%).1
• Internet-dependents gradually spent less time with friends and family in exchange for solitary time in front of a computer.2
• Some respondents experienced increasing social isolation except for Internet friends. 3
1. Milani L, Osualdella D, Di Blasio P. (2009) Quality of interpersonal relationships and problematic Internet use in adolescence.2. Young K.S. (1998) Internet addiction: the emergence of a new clinical disorder.3. Brenner V. (1997) Psychology of computer use
Diversity in Access and UseDiverse populations are producing differing usage patterns of the
Internet and associated technologies
1. http://pewinternet.org/Trend-Data/Whos-Online.aspx
Diversity in Access and Use Diverse populations are producing differing usage patterns of the
Internet and associated technologies
1. http://www.marisatapia.com/wp-content/uploads/2010/01/Bridging-the-Digital-Divide-for-Latina-Girls-Analysis-doc.pdf
The digital divide is a concept used to describe the gap between those who have
effective access to information and communication technologies (ICT) and their
related online skill sets and those who do not.1
Diversity in Access and Use Examples
1. http://pewinternet.org/Reports/2010/Better-off-households/Report/Health-information.aspx2. http://broadbandbreakfast.com/2010/11/commerce-report-shows-diminishing-digital-divide/ 3. http://pewhispanic.org/reports/report.php?ReportID=1234. http://www.pewinternet.org/Reports/2010/Home-Broadband-2010/Part-1/Broadband-adoption-among-African-Americans-grew-significantly-between-2009-and-2010.aspx
• Higher-income internet users are more likely to seek health information and conduct other health-related activities online.1
• Income and education are some of the most significant factors in determining if broadband Internet access exists for a household.2
• Technology use among foreign-born Latinos continues to lag significantly behind that of their U.S.-born counterparts.3
• Despite gains in broadband adoption, African-Americans continue to trail whites in their use of broadband technologies.4
Interpersonal Effects
When used responsibly, the Internet can be a great place to interact socially, meet new people, and even start romantic relationships. However, online relationships can often be more intense than those in real life. Our fantasies are given free reign and the idea of being with our online love can exceed all realistic expectations. Since few real-life relationships can compete with these wild, fantasy relationships, the Internet addict will prefer to spend more and more time with their online friends.Another problem is that about 50% of people online lie about their age, weight, job, marital status, or gender. When online friends meet and the real-life person fails to match the online persona, it can create profound emotional disappointment.
http://helpguide.org/mental/internet_cybersex_addiction.htm
Growing Up in an Age of New Media
2400 mothers surveyed: 73% said TV was their children's favorite pastime 1
Kaiser Foundation Study: media consumption can lead to poor grades and lower levels of contentment 2
Between 2004 and 2009, young people increased their average daily media consumption by an hour and 17 minutes, going from 6:21 to 7:38. That's almost as much time as adults spend at a full time job, except that kids are doing it seven days a week. 3
1) Singer, Dorothy, Children’s Pastimes and Play in Sixteen Nations: Is Free Play Declining?2) Rideout, Victoria et. al. Generation M2: Media in the Lives of 8- to 18-year-olds3) Id.
Trends in Media Consumption
Nielson - 2nd Quarter 2009 1
• people watching mobile video increased 70% from 2008
• people who watch video online increased their viewing by 46% compared to 2008
1) http://blog.nielsen.com/nielsenwire/online_mobile/three-screen-report-media-consumption-and-multi-tasking-continue-to-increase/2) Lewin, Tamar, If Your Children Are Awake, They're Probably Online3) Wray, Robert, How We Watch Now: Tune In, Log On, Call Up (pic)4) http://stakeholders.ofcom.org.uk/market-data-research/market-data/communications-market-reports/cmr08/
New York Times correlation- 47% of heaviest media users (16+ hours per day) C’s or lowerCompared to 23% of those who typically consumed media three hours a day or less.2
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Positive Developments
1. http://www.pewinternet.org/Reports/2009/15--The-Internet-and-Civic-Engagement.aspx 2. http://pewinternet.org/Reports/2010/Mobile-Health-2010/Overview.aspx3. http://pewinternet.org/Reports/2010/Cell-Phones-and-American-Adults/Part-4-A-comparison-of-cell-phone-attitudes--use-between-teens-and-adults/Teens-and-adults-agree-that-phones-keep-them-safe-and-occasionally-annoy.aspx4. http://pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-2/5-Wireless.aspx?r=1
• Online politics leads to offline activism: Internet-rooted activism shows the potential to change traditional patterns of civic engagement - especially among the young.1
• Younger adults are increasingly likely to access health information via the Internet.2
• The proliferation of cell phone ownership has made the vast majority (93%) of teens with cell phones feel safer.3
• The young, African Americans and Latinos are more likely to access the Internet via portable wireless devices.4
Positive Developments
5. http://pewinternet.org/Reports/2010/Government-Online/Summary-of-Findings.aspx6. http://pewinternet.org/Reports/2008/Writing-Technology-and-Teens/07-Writing-Communication-and-Technology-Ownership/02-Teens-appreciate-the-ability-to-edit-and-revise-on-a-computer.aspx7. http://pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics/08-2-Video-Games-Relationship-to-Civic-and-Political-Engagement/08-Youth-who-take-part-in-social-interaction-related-to-the-game.aspx#footnote568. http://www.pewinternet.org/Reports/2007/Teens-and-Social-Media/1-Summary-of-Findings.aspx
• The Internet is giving citizens more paths to access government services and information.5
• A majority of teens feel they edit their writing for quality more frequently if they produce it on a computer versus by hand.6
• Youth who play video games and participate in their online community extensions are more engaged civically and politically.7
• The Internet is facilitating new means for creativity as 64% of online teens are content creators.8
LAUSD COMPUTER USAGE POLICY01/08/2002 – Board Rule 1254 established as the Acceptable Use Policy (AUP) for the Internet as required by Children’s Internet Protection ActALL LAUSD students & employees are subject to AUP!Students & parents must BOTH sign agreements acknowledging comprehension & acceptance of policy
Internet account “used only for educational or professional purposes”
Unacceptable Uses: • Violation of any state or federal law
(including pornography)• Accessing/transmitting/downloading
inappropriate materials• Obtaining/using anonymous email sites• Uses that cause harm to others or
damage to their property• Uses that jeopardize access into accounts• Commercial uses
Some actions LAUSD does:• Implements filtering and/or blocking
software to restrict access to some sites• Implements a mechanism to monitor all
minors’ on-line activities which may lead to a discovery of a violation of policy
• If student <18 accesses LAUSD account outside of school, parent or legal guardian must supervise student’s use of account/internet at ALL times & is completely responsible for monitoring use
HIGHLIGHTS OF AUP for full viewing see:
www.lausd.k12.ca.us/lausd/lausdnet/aup.pdf.120604
(1) setting parental controls & limits over media (e.g., filtering/monitoring), (2) safe use of social networking, (3) usage of privacy settings, (4) cyber-bullying, (5) phishing, (6) sexting, (7) identity theft; (8) any other media behaviors which compromise their or another person’s safety; and (9) development of other interests and activities beyond new media. (http://www.onguardonline.gov)
TYPES OF TREATMENT & STRATEGIESDepending on the nature of a student’s adverse effects experienced from new media usage (physical, emotional, legal, etc.), or in anticipation of preventing problems, the following methods and/or strategies may be explored:
Professional InvolvementWhen a student’s safety and well-being are in jeopardy due to new media-related usage, referrals should be made to medical practitioners, therapists, legal/law enforcement and/or other professionals who are trained in the proper treatment of or resolution of the media-related problem.
Parent Education• School and/or district-sanctioned
workshops, communications, and referrals to media-related curriculum
• Parental encouragement to have continuing open dialogue with children about:
1.Teach responsible, respectful, and safe media habits to students:• Enforce classroom/school/district rules regarding media usage• Teach curriculum that empowers students “to think critically &
make informed choices in their ever-evolving, 24/7 digital world” through online or school-sanctioned programs (http://www.commonsensemedia.org)
• Be aware of and refer students with media-related issues to proper professionals
Teacher Responsibilities
2. Assist in parent education: (Help parents optimize their roles as ultimate guardians of their children’s media habits.)• Offer ongoing school workshops & communications on
parental “new media management” tips and trends• Promote awareness of and refer parents to online curriculum that
offers similar information
3. Keep abreast of ongoing research in field of “new media management”As a teacher is ever-vigilant in staying current on subject content, s/he should also actively engage in staying current on new media trends and resources through:• School/district-offered workshops and/or curriculum• Websites (e.g.,http://www.commonsensemedia.org;
htttp://www.thesmartbean.com, etc.) that address new media management
Information ResourcesOnline references for trends, data and curriculum regarding new media use
Common Sense Media"Common Sense Media is dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology."
Center for Media Literacy
"Dedicated to promoting and supporting media literacy education as a framework for accessing, analyzing, evaluating, creating and participating with media content, CML works to help citizens, especially the young, develop critical thinking and media production skills needed to live fully in the 21st century media culture."
The Pew Internet & American Life
Project"The Project produces reports exploring the impact of the internet on families, communities, work and home, daily life, education, health care, and civic and political life."
Information ResourcesOnline references for trends, data and curriculum regarding new media use
NetCetera - Onguard Online
"OnGuardOnline.gov's Net Cetera campaign provides information and resources about helping kids make safe, responsible decisions when they're online."
NetCetera - Additional Resources
Google Fast Flip "Google Fast Flip is a web application that lets users discover and share news articles. It combines qualities of print and the Web, with the ability to 'flip' through pages online as quickly as flipping through a magazine."
Media Arts at LAUSD"This site is in development towards representing this dynamic arts content discipline, which we are seeking to formally establish in Los Angeles Unified
School District in complement to the four 'traditional' arts disciplines. Stay tuned for major developments as we move forward towards recognition and
connection."
Citations
• http://cache.gawker.com/assets/images/valleywag/2008/06/teen_internet_connectivity_electronics.jpg• http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/3ScreenQ209_US_rpt_090209.pdf• http://www.thesmartbean.com/magazine/health-magazine/media-alert-dangers-and-guidelines-for-safe-media-consumption-by-kids/• Anderson, Daniel R., Ph.D., (2009) Children, Media, Methodology• Anderson, Craig, (2003) The Influence of Media Violence on Youth, Psychological Effects in the Public Interest • Reviewed by Mathis, Charlotte, MD.• Media Violence May Effect Children's Minds, WebMD Health News, June, 2005• Rapporteur, Alexandra Beatty, (2006) Studying Media Effects on Children and Youth: Improving Methods and Measures• http://www.youtube.com/watch?v=jeVQjJtwjr0&feature • Whitaker, Jodi, Bushman, Brad, (2009) Online Dangers: Keeping Children and Adolescents Safe• Turkle, Sherry, Life on the Screen: Identity in the Age of the Internet• Anderson, Craig and Bushman, Brad, Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior:
A Meta-Analytic Review of the Scientific Literature • http://www.video-game-addiction.org/physical-consequences.html• Block, J.J. (2009) Issues for DSM-V: Internet Addiction • Milani L, Osualdella D, Di Blasio P. (2009) Quality of interpersonal relationships and problematic Internet use in adolescence. • Young K.S. (1998) Internet addiction: the emergence of a new clinical disorder. • Brenner V. (1997) Psychology of computer use• http://www.marisatapia.com/wp-content/uploads/2010/01/Bridging-the-Digital-Divide-for-Latina-Girls-Analysis-doc.pdf• http://www.pewinternet.org/Reports/2009/15--The-Internet-and-Civic-Engagement.aspx • http://pewinternet.org/Reports/2010/Mobile-Health-2010/Overview.aspx• http://pewinternet.org/Reports/2010/Cell-Phones-and-American-Adults/Part-4-A-comparison-of-cell-phone-attitudes--use-between-teens-and-adults/Teens-and-adults-agree-that-
phones-keep-them-safe-and-occasionally-annoy.aspx• http://pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-2/5-Wireless.aspx?r=1• http://pewinternet.org/Reports/2010/Government-Online/Summary-of-Findings.aspx• http://pewinternet.org/Reports/2008/Writing-Technology-and-Teens/07-Writing-Communication-and-Technology-Ownership/02-Teens-appreciate-the-ability-to-edit-and-revise-on-a-
computer.aspx• http://pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics/08-2-Video-Games-Relationship-to-Civic-and-Political-Engagement/08-Youth-who-take-part-in-social-interaction-
related-to-the-game.aspx#footnote56• http://www.pewinternet.org/Reports/2007/Teens-and-Social-Media/1-Summary-of-Findings.aspx• Singer, Dorothy, (2009) Children’s Pastimes and Play in Sixteen Nations: Is Free Play Declining? • Rideout, Victoria et. al. (2010) Generation M2: Media in the Lives of 8- to 18-year-olds• http://blog.nielsen.com/nielsenwire/online_mobile/three-screen-report-media-consumption-and-multi-tasking-continue-to-increase/• http://pewinternet.org/Trend-Data/Whos-Online.aspx • http://pewinternet.org/Reports/2010/Better-off-households/Report/Health-information.aspx• http://broadbandbreakfast.com/2010/11/commerce-report-shows-diminishing-digital-divide/ • http://pewhispanic.org/reports/report.php?ReportID=1234. • http://www.pewinternet.org/Reports/2010/Home-Broadband-2010/Part-1/Broadband-adoption-among-African-Americans-grew-significantly-between-2009-and-
2010.aspx• http://helpguide.org/mental/internet_cybersex_addiction.htm• http://pewinternet.org/Reports/2010/Government-Online/Summary-of-Findings.aspx• http://pewinternet.org/Reports/2008/Writing-Technology-and-Teens/07-Writing-Communication-and-Technology-Ownership/02-Teens-appreciate-the-ability-to-edit-and-revise-on-a-
computer.aspx• http://pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics/08-2-Video-Games-Relationship-to-Civic-and-Political-Engagement/08-Youth-who-take-part-in-social-interaction-
related-to-the-game.aspx#footnote56 • http://www.pewinternet.org/Reports/2007/Teens-and-Social-Media/1-Summary-of-Findings.aspx • www.lausd.k12.ca.us/lausd/lausdnet/aup.pdf.120604• http://www.netaddiction.com/articles/symptoms.pdf • http://www.onguardonline.gov • http://www.commonsensemedia.org • http://www.medialit.org/ • http://www.medialit.org/ • http://fastflip.googlelabs.com/