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Transcript of Network Programming (Np) 8 Units
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KATRAGADDA INNOVATIVE TRUST FOR EDUCATION
Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
NETWORK
PROGRAMMING
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
UNIT-I
Introduction and TCP/IP
INTRODUCTION
When writing programs that communicate across a computer network, one must first invent a
protocol, an agreement on how those programs will communicate. Before delving into the
design details of a protocol, high-level decisions must be made about which program is
expected to initiate communication and when responses are expected. For example, a Web
server is typically thought of as a long-running program (or daemon) that sends network
messages only in response to requests coming in from the network. The other side of the
protocol is a Web client, such as a browser, which always initiates communication with the
server. This organization into client andserver is used by most network-aware applications.
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OSI Model
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
A common way to describe the layers in a network is to use the International Organization for
Standardization (ISO) open systems interconnection (OSI) model for computer
communications. This is a seven-layer model, along with the approximate mapping to the
Internet protocol suite.
The sockets programming interfaces described are interfaces from the upper three layers (the
"application") into the transport layer. Why do sockets provide the interface from the upper
three layers of the OSI model into the transport layer? There are two reasons for this design:
First, the upper three layers handle all the details of the application (FTP, Telnet, or HTTP,
for example) and know little about the communication details. The lower four layers know
little about the application, but handle all the communication details: sending data, waiting
for acknowledgments, sequencing data that arrives out of order, calculating and verifying
checksums, and so on. The second reason is that the upper three layers often form what is
called a user process while the lower four layers are normally provided as part of the
operating system (OS) kernel. Unix provides this separation between the user process and the
kernel, as do many other contemporary operating systems. Therefore, the interface between
layers 4 and 5 is the natural place to build the API.
APPLICATION LEVEL VIEW OF A SOCKET
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
KERNEL LEVEL VIEW OF A SOCKET (IPv4)
represents SOCKET
The Big Picture
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
IPv4 InternetProtocol version 4. IPv4, which we often denote as just IP, has been the
workhorse protocol of the IP suite since the early 1980s. It uses 32-bit addresses. IPv4
provides packet delivery service for TCP, UDP, SCTP, ICMP, and IGMP.
IPv6 InternetProtocol version 6. IPv6 was designed in the mid-1990s as a replacement for
IPv4. The major change is a larger address comprising 128 bits, to deal with the explosive
growth of the Internet in the 1990s. IPv6 provides packet delivery service for TCP, UDP,
SCTP, and ICMPv6. We often use the word "IP" as an adjective, as in IP layer and IP
address, when the distinction between IPv4 and IPv6 is not needed.
TCP TransmissionControl Protocol. TCP is a connection-oriented protocol that provides a
reliable, full-duplex byte stream to its users. TCP sockets are an example of streamsockets.
TCP takes care of details such as acknowledgments, timeouts, retransmissions, and the like.
Most Internet application programs use TCP. Notice that TCP can use either IPv4 or IPv6.
UDP UserDatagram Protocol. UDP is a connectionless protocol, and UDP sockets are an
example of datagram sockets. There is no guarantee that UDP datagrams ever reach their
intended destination. As with TCP, UDP can use either IPv4 or IPv6.
SCTP StreamControl Transmission Protocol. SCTP is a connection-oriented protocol that
provides a reliable full-duplex association. The word "association" is used when referring to
a connection in SCTP because SCTP is multihomed, involving a set of IP addresses and a
single port for each side of an association. SCTP provides a message service, which
maintains record boundaries. As with TCP and UDP, SCTP can use either IPv4 or IPv6, but it
can also use both IPv4 and IPv6 simultaneously on the same association.
ICMP InternetContr ol Message Protocol. ICMP handles error and control information
between routers and hosts. These messages are normally generated by and processed by the
TCP/IP networking software itself, not user processes, although we show the ping and
traceroute programs, which use ICMP. We sometimes refer to this protocol as ICMPv4 to
distinguish it from ICMPv6.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
IGMP InternetGroup Management Protocol. IGMP is used with multicasting, which is
optional with IPv4.
ARP AddressResolu tion Protocol. ARP maps an IPv4 address into a hardware address
(such as an Ethernet address). ARP is normally used on broadcast networks such as Ethernet,
token ring, and FDDI, and is not needed on point-to-point networks.
RARP ReverseAddress Resolu tion Protocol. RARP maps a hardware address into an IPv4
address. It is sometimes used when a diskless node is booting.
ICMPv6 I nternet Control Message Protocol version 6. ICMPv6 combines the functionality
of ICMPv4, IGMP, and ARP.
BPF BSD packet f il ter. This interface provides access to the datalink layer. It is normally
found on Berkeley-derived kernels.
DLPI Datalink provider in terf ace. This interface also provides access to the datalink layer. It
is normally provided with SVR4.
We use the terms "IPv4/IPv6 host" and "dual-stack host" to denote hosts that
support both IPv4 and IPv6.
USER DATAGRAM PROTOCOL [UDP]:-
The User Datagram Protocol (UDP) provides a connectionless, unreliable transport service.
Connectionless means that a communication session between hosts is not established before
exchanging data. UDP is often used for communications that use broadcast or multicast
Internet Protocol (IP) packets. The UDP connectionless packet delivery service is unreliable
because it does not guarantee data packet delivery or send a notification if a packet is not
delivered.
Because delivery of UDP packets is not guaranteed, applications that use this protocol must
supply their own mechanisms for reliability if necessary. Although UDP appears to have
some limitations, it is useful in certain situations.
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Each UDP datagram has a length. The length of a datagram is passed to the receiving
application along with the data.
TRANSMISSION CONTROL PROTOCOL [TCP]:-
Connection oriented: An application requests a connection to destination and uses
connection to transfer data.
Point-to-point: A TCP connection has two endpoints (no broadcast/multicast).
Reliability: TCP guarantees that data will be delivered without loss, duplication or
transmission errors.
Full duplex: Endpoints can exchange data in both directions simultaneously.
Delivering TCP: TCP segments travel in IP datagrams. Internet routers only look at IP
header to forward datagrams. Each segment contains a sequence number.
Flow Control: Flow control is necessary when a computer in the network transmits
data too fast for another computer to receive it .Flow control requires some form of
feedback from the receiving peer. This is executed effectively due to the receivers
buffer i.e., Window.
TCP contains algorithms to estimate the round-trip time (RTT) between a client and
server dynamically so that it knows how long to wait for an acknowledgment. For
example, the RTT on a LAN can be milliseconds while across a WAN, it can be
seconds. Furthermore, TCP continuously estimates the RTT of a given connection,
because the RTT is affected by variations in the network traffic.
TCP Connection Establishment
Three-Way Handshake
The following scenario occurs when a TCP connection is established:
1. The server must be prepared to accept an incoming connection. This is normally done
by calling socket,bind, and listen and is called apassive open.
2. The client issues an active openby calling connect. This causes the client TCP to send
a "synchronize" (SYN) segment, which tells the server the client's initial sequence
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number for the data that the client will send on the connection. Normally, there is no
data sent with the SYN; it just contains an IP header, a TCP header, and possible TCP
options (which we will talk about shortly).
3. The server must acknowledge (ACK) the client's SYN and the server must also send
its own SYN containing the initial sequence number for the data that the server will
send on the connection. The server sends its SYN and the ACK of the client's SYN in
a single segment.
4. The client must acknowledge the servers SYN.
TCP Connection Termination
1. One application calls close first, and we say that this end performs the active close.
This end's TCP sends a FIN segment, which means it is finished sending data.
2. The other end that receives the FIN performs the passive close. The received FIN is
acknowledged by TCP. The receipt of the FIN is also passed to the application as an
endof- file (after any data that may have already been queued for the application to
receive), since the receipt of the FIN means the application will not receive any
additional data on the connection.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
3. Sometime later, the application that received the end-of-file will close its socket. This
causes its TCP to send a FIN.
4. The TCP on the system that receives this final FIN (the end that did the active close)
acknowledges the FIN.
Since a FIN and an ACK are required in each direction, four segments are normally required.
We use the qualifier "normally" because in some scenarios, the FIN in Step 1 is sent with
data. Also, the segments in Steps 2 and 3 are both from the end performing the passive close
and could be combined into one segment.
Importance of TIME_WAIT State:
Undoubtedly, one of the most misunderstood aspects of TCP with regard to network
programming is its TIME_WAIT state. The end that performs the active close goes through
this state. The duration that this endpoint remains in this state is twice the maximum segment
lifetime (MSL), sometimes called 2MSL.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
Every implementation of TCP must choose a value for the MSL. The recommended value in
RFC 1122 [Braden 1989] is 2 minutes, although Berkeley-derived implementations have
traditionally used a value of 30 seconds instead. This means the duration of the TIME_WAIT
state is between 1 and 4 minutes. The MSL is the maximum amount of time that any given IP
datagram can live in a network. We know this time is bounded because every datagram
contains an 8-bit hop limit with a maximum value of 255. Although this is a hop limit and not
a true time limit, theassumption is made that a packet with the maximum hop limit of 255
cannot exist in a networkfor more than MSL seconds.
The way in which a packet gets "lost" in a network is usually the result of routing anomalies.
A router crashes or a link between two routers goes down and it takes the routing protocols
seconds or minutes to stabilize and find an alternate path. During that time period, routing
loops can occur (router A sends packets to router B, and B sends them back to A) and packets
can get caught in these loops. In the meantime, assuming the lost packet is a TCP segment,
the sending TCP times out and retransmits the packet, and the retransmitted packet gets to the
final destination by some alternate path. But sometime later (up to MSL seconds after the lost
packet started on its journey), the routing loop is corrected and the packet that was lost in the
loop is sent to the final destination. This original packet is called a lost duplicate or a
wandering duplicate. TCP must handle these duplicates.
THE FOLLOWING INFORMATION HAS BEEN TAKEN FROM:
http://sit.iitkgp.ernet.in/archive/teaching/internetTech/tcp/www.scit.wlv.ac.uk/%257Ejphb/comms/
tcp.html
It should be noted that the exchange is really two independent exchanges and it is possible to
close the connection in one direction but not the other. This is known as a half close. The
following example (due to Stevens) demonstrates the use of the half-close.
Consider the Unix command
rsh remote sort < datafile
The effect of this is that the local file datafile is sorted on the remote host and the results
transferred back to the local host. The data flow is shown in the following diagram.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
The problem here is that the sort program on the remote host will not startsorting the data
until it has read all the data, this event is indicated by the local host closing the connection
and the sort program responding to the corresponding EOF indication. However, the "back"
connection must remain open for the return of data.
Stevens suggests that the library callshutdown()be used with sockets programming to
achieve a half close.
Once the final ACK has been sent on an active close, the port/connection cannot be relaeased
and re-used for the time period 2MSL. This is twice the maximum segment life and this
constraint is imposed in case the the final ACK is lost. If the final ACK is lost then the
passive closing host will time out awaiting an ACK in response to the closing FIN and will
resend the FIN. If this arrives before the 2MSL time has expired there is no problem, after
this time the FIN does not appear to belong to whatever connection might exist between the
two clients.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
RFC 793 defines MSL (Maximum Segment Lifetime) as 120 seconds but some
implementations use 30 or 60 seconds. It is, basically, the maximum time for which it is
reasonable to wait for a segment, i.e. if a segment doesn't reach its destination in MSL, it
probably won't get there at all at it can be assumed that it has been lost.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
There are two reasons for the TIME_WAIT state:
1. To implement TCP's full-duplex connection termination reliably
2. To allow old duplicate segments to expire in the network
The first reason can be explained by assuming that the final ACK is lost. The server will
resend its final FIN, so the client must maintain state information, allowing it to resend the
final ACK. If it did not maintain this information, it would respond with an RST (a different
type of TCP segment), which would be interpreted by the server as an error. If TCP is
performing all the work necessary to terminate both directions of data flow cleanly for a
connection (its full-duplex close), then it must correctly handle the loss of any of these four
segments. This example also shows why the end that performs the active close is the end that
remains in the TIME_WAIT state: because that end is the one that might have to retransmit
the final ACK.
To understand the second reason for the TIME_WAIT state, assume we have a TCP
connection between 12.106.32.254 port 1500 and 206.168.112.219 port 21. This connection
is closed and then sometime later, we establish another connection between the same IPaddresses and ports: 12.106.32.254 port 1500 and 206.168.112.219 port 21. This latter
connection is called an incarnation of the previous connection since the IP addresses and
ports are the same. TCP must prevent old duplicates from a connection from reappearing at
some later time and being misinterpreted as belonging to a new incarnation of the same
connection. To do this, TCP will not initiate a new incarnation of a connection that is
currently in the TIME_WAIT state. Since the duration of the TIME_WAIT state is twice the
MSL, this allows MSL seconds for a packet in one direction to be lost, and another MSL
seconds for the reply to be lost. By enforcing this rule, we are guaranteed that when we
successfully establish a TCP connection, all old duplicates from previous incarnations of the
connection have expired in the network.
USEFUL LINKS FORTIME_WAITIMPORTANCE:
http://support.citrix.com/article/CTX117910
http://www.pcvr.nl/tcpip/tcp_time.htm
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Port Numbers
ALLOCATION OF PORT NUMBERS
INTRODUCTION TO CONCURRENT SERVERS:
SOCKETPAIR:
Thesocket pair for a TCP connection is the four-tuple that defines the two endpoints of the
connection: the local IP address, local port, foreign IP address, and foreign port. A socket pair
uniquely identifies every TCP connection on a network.
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NOTE: FOR MORE INFORMATION ABOUT FIRST 6 UNITS, PLEASE GO
THROUGH THE FOLLOWING LINK:
http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html
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UNIT-II
Socket Address Structure
Most socket functions require a pointer to a socket address structure as an argument. Each
supported protocol suite defines its own socket address structure.
IPv4 Socket Address Structure(SAS)
An IPv4 socket address structure, commonly called an "Internet socket address structure," is
named sockaddr_in and is defined by including the header. The POSIX
definition of IPV4 SAS is shown below:
struct in_addr {
in_addr_t s_addr;
};
struct sockaddr_in {
uint8_t sin_len;
sa_family_t sin_family;
in_port_t sin_port;
struct in_addr sin_addr;
char sin_zero[8];
};
The diagrammatical representation of IPV4 SAS is:
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
Datatype, Description and Header File of IPV4 SAS Members
IMP NOTE: The 32-bit IPv4 address can be accessed in two different ways. For example, if
servis defined as an Internet socket address structure, then serv.sin_addrreferences the 32-
bit IPv4 address as an in_addr structure, while serv.sin_addr.s_addrreferences the same 32-
bit IPv4 address as an in_addr_t (typically an unsigned 32-bit integer). We must be certain
that we are referencing the IPv4 address correctly, especially when it is used as an argument
to a function, because compilers often pass structures differently from integers.
Socket address structures are used only on a given host: The structure itself is not
communicated between different hosts, although certain fields (e.g., the IP address and port)
are used for communication.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
Value-Result Arguments
Three functions,bind, connect, and sendto, pass a socket address structure from the process
to the kernel. One argument to these three functions is the pointer to the socket address
structure and another argument is the integer size of the structure. Since the kernel is passed
both the pointer and the size of what the pointer points to, it knows exactly how much data to
copy from the process into the kernel.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
Four functions, accept, recvfrom, getsockname, and getpeername, pass a socket address
structure from the kernel to the process, the reverse direction from the previous scenario. Two
of the arguments to these four functions are the pointer to the socket address structure along
with a pointer to an integer containing the size of the structure.
The reason that the size changes from an integer to be a pointer to an integer is because the
size is both a value when the function is called (it tells the kernel the size of the structure so
that the kernel does not write past the end of the structure when filling it in) and a result when
the function returns. This type of argument is called a value-result argument.
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Byte Ordering Functions
Consider a 16-bit integer that is made up of 2 bytes. There are two ways to store the two
bytes in memory: with the low-order byte at the starting address, known as little-endianbyteorder, or with the high-order byte at the starting address, known as big-endianbyte order.
Network Byte OrderBig Endian Byte Order
Host Byte OrderBig Endian or Little Endian Byte Order
We must deal with these byte ordering differences as network programmers because
networking protocols must specify a network byte order. For example, in a TCP segment,
there is a 16-bit port number and a 32-bit IPv4 address. The sending protocol stack and the
receiving protocol stack must agree on the order in which the bytes of these multibyte fields
will be transmitted. The Internet protocols use big-endian byte ordering for these multibyte
integers.
In theory, an implementation could store the fields in a socket address structure in host byte
order and then convert to and from the network byte order when moving the fields to and
from the protocol headers, saving us from having to worry about this detail. But, both history
and the POSIX specification say that certain fields in the socket address structures must be
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maintained in network byte order. Our concern is therefore converting between host byte
order and network byte order. We use the following four functions to convert between these
two byte orders.
In the names of these functions, h stands for host, n stands for network, s stands forshort, and
l stands for long. The terms "short" and "long" are historical artifacts from the Digital VAX
implementation of 4.2BSD. We should instead think of s as a 16-bit value (such as a TCP or
UDP port number) and l as a 32-bit value (such as an IPv4 address). Indeed, on the 64-bit
Digital Alpha, a long integer occupies 64 bits, yet the htonl and ntohl functions operate on
32-bit values.
NOTE: These functions are used exclusively for data functionality between sockets
(storage).
Byte Manipulation Functions
There are two groups of functions that operate on multibyte fields, without interpreting the
data, and without assuming that the data is a null-terminated C string. We need these types of
functions when dealing with socket address structures because we need to manipulate fields
such as IP addresses, which can contain bytes of 0, but are not C character strings.
The first group of functions, whose names begin withb (for byte), are from 4.2BSD and are
still provided by almost any system that supports the socket functions. The second group of
functions, whose names begin with mem (for memory), are from the ANSI C standard and
are provided with any system that supports an ANSI C library.
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srcmight represent application spaceand destmight representsocket send buffer space
(socket receive buffer space).
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inet_aton, inet_addr, and inet_ntoa Functions
To send IP address on the network, we have the functions that serve the purpose. The
following functions are for IPV4.
inet_pton and inet_ntop Functions
The IPV6 functions for the data communication over the network, following functions are
used. These functions can also be used for IPV4 addresses also (The family argument
specifies this).
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sock_ntop Function
A basic problem with inet_ntop is that it requires the caller to pass a pointer to a binary
address. This address is normally contained in a socket address structure, requiring the callerto know the format of the structure and the address family.
To solve this problem, sock_ntop() is used which takes pointer to a socket address structure
as an argument, calls the appropriate function and the presentation address is returned.
readn, writen, and readline Functions
Stream sockets (e.g., TCP sockets) exhibit a behavior with the read and write functions that
differ from normal file I/O. A read or write on a stream socket might input or output fewer
bytes than requested, but this is not an error condition. The reason is that buffer limits might
be reached for the socket in the kernel. All that is required to input or output the remaining
bytes is for the caller to invoke the read or write function again. Some versions of Unix also
exhibit this behavior when writing more than 4,096 bytes to a pipe. This scenario is always a
possibility on a stream socket with read, but is normally seen with write only if the socket is
nonblocking. Nevertheless, we always call our writen function instead of write, in case the
implementation returns a short count.
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The following functions overcome this problem.
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
Elementary TCP Sockets
Socket functions for elementary TCP client/server
Socket:
socket (af, type, protocol);
Creates a socket on demand (placing it in an unconnected state), returns an integer identifying
the socket (descriptor), and specifies:
Address Family (af) - particular address of the family.
Type - Type of communication socket:
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SOCK_STREAM - connection-oriented
SOCK_DGRAM - connection-less
SOCK_RAW - access to low-level protocols or network interfaces.
Protocol - Accommodates multiple protocols within a family.
Bind:
bind (socket, localaddr, addrlen);
Socket is created without any association to local or destination addresses, so a program uses
bind to establish a local address for it.
Socket - integer descriptor of the socket.
Localaddr - structure that specifies the local address to be bound.
Addrlen - integer length of the address (in bytes).
Listen:
listen (socket, qlength);
Server creates a socket, binds it to a well-known port, and waits for requests. To avoid
rejecting service requests that cannot be handled, a server queue is created using Listen. It
provides a mechanism to create the queue and then listen for incoming connections (passive
mode). Listen only works with sockets using a reliable stream service.
Socket - Integer descriptor.
Qlength - length of the request queue for that socket (max. = 5).
Connect:
connect (socket, destaddr, addrlen);
Binds a permanent destination to a socket placing it in a connected state. Sockets using
connection-less service do not have to use connect (specify the address in every datagram),
but may.
Socket - socket descriptor.
Destaddr - socket_addr structure (also includes protocol port number) specifying the
destination address.
Addrlen - length of destination address (in bytes).
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Accept:
accept (socket, addr, addrlen);
Bind associates a socket with port, but that socket is not connected to a foreign destination.
When a request comes in, Accept establishes the full connection. It blocks until a connection
request arrives.
Addr - pointer to the sockaddr structure.
Addrlen - pointer to integer size of address.
Close: (A system call from traditional UNIX Environment)
close (socket descriptor);
When a client or server finishes with a socket, calls close to deallocate its resources. The
connection immediately terminates unless several processes share the same socket. It then
decrements the reference count (closing it completely when reference count = 0).
Order of Socket System Calls:
Client Side
Client Side (depends on connection type):
Socket
Connect
Write (may be repeated)
Read (may be repeated)
Close
Server Side
Server Side (depends on connection type):
Socket
Bind
Listen
Accept
Read (may be repeated)
Write (may be repeated)
Close (go back to Accept)
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Shutdown:
Shutdown (socket, direction);
The shutdown function applies to full-duplex sockets (connected using a TCP socket) and is
used to partially close the connection.
Socket - socket descriptor of a connected socket.
Direction - direction in which shutdown is desired
0 = terminate further input.
1 = terminate further output.
2 = terminate input / output (close).
IMPORTANT NOTES:
File and Socket Descriptors:
A socket is a generalized UNIX file access mechanism that provides an endpoint for
communication. Descriptors (maintained in the descriptor tables) are kept per process by the
operating system to point to internal data structures for files and sockets. Descriptors are
small integer values.
File Descriptor:
Bound to a file when open is called.
Socket Descriptor:
Created using open, but does not bind it to a destination.
Unbounded - UDP specifies destination every time.
Bounded - TCP specifies destination during an open system call.
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After a socket has been created (using open), additional system calls are required to specify
the details of its use.
Passive Socket - used by a server to wait for calls.
Active Socket - used by a client to initiate a connection.
Basic I/O Functions in UNIX:
UNIX and other operating systems provide a basic set of system functions used for I/O
operations on files and other devices. Most operating systems provide similar variations to
the five standard I/O operations that BSD UNIX uses.
I/O Functions:
Open - prepare for input / output.
Close - terminate the use of a device.
Write - transfer data from memory to an output device.
Read - transfer data from an input device to memory.
Lseek - position the head of a disk drive to a specific place on the disk.
The Socket Interface:
The Berkeley socket interface provides generalized functions that support network
communication using many possible protocols.
Socket calls refer to all TCP/IP protocols as a single protocol family (protocol suite).
The calls allow a programmer to specify the type of service required, rather than the
name of a specific protocol.
The socket interface was created since an API (application program interface) for
network connections is not standardized, its design lies outside the scope of a
protocol suite.
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Concurrent Servers
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Notes prepared by D. Teja Santosh, Assistant Professor, KPES, Shabad, R.R. District.
getsockname and getpeername Functions
These two functions return either the local protocol address associated with a socket
(getsockname) or the foreign protocol address associated with a socket (getpeername).
#include
int getsockname(intsockfd, struct sockaddr *localaddr, socklen_t *addrlen);
int getpeername(intsockfd, struct sockaddr *peeraddr, socklen_t *addrlen);
Both return: 0 if OK, -1 on error
Notice that the final argument for both functions is a value-result argument. That is, both
functions fill in the socket address structure pointed to by localaddr or peeraddr. We
mentioned in our discussion ofbind that the term "name" is misleading. These two functions
return the protocol address associated with one of the two ends of a network connection,
which for IPV4 and IPV6 is the combination of an IP address and port number. These
functions have nothing to do with domain names.
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These two functions are required for the following reasons:
After connect successfully returns in a TCP client that does not call bind,
getsockname returns the local IP address and local port number assigned to the
connection by thekernel.
After callingbind with a port number of 0 (telling the kernel to choose the local port
number), getsockname returns the local port number that was assigned. getsockname
can be called to obtain the address family of a socket.
In a TCP server that binds the wildcard IP address, once a connection is established
with a client (accept returns successfully), the server can call getsockname to obtain
the local IP address assigned to the connection. The socket descriptor argument in this
call must be that of the connected socket, and not the listening socket.
When a server is execed by the process that calls accept, the only way the server can
obtain the identity of the client is to call getpeername.
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UNIT-III
TCP Client/Server Example
Introduction
Our simple example is an echo server that performs the following steps:
1. The client reads a line of text from its standard input and writes the line to the server.
2. The server reads the line from its network input and echoesthe line back to the client.
3. The client reads the echoed line and prints it on its standard output.
Normal Startup(w.r.to socket pair)
In order to initiate the communication between the client and server, we first start the Server
by calling socket().The socket pair at the server is;
SP= (IPs:Ps , IPc:Pc)
where
IPcIP address of Client
IPsIP address of Server
PcPort Number of Client
PsPort Number of Server
Next comes bind(), then SP= (localhost:33600 , IPc:Pc)Then listen(), now SP = (localhost:33600 , IPc:Pc) [You may enter wildcard character *
for IPs, IPc, Pc when they are not known.]
So, at Server the status is Passive Open and the format is:
Server
socket() - SP= (IPs:Ps , IPc:Pc)
bind()- SP= (localhost:33600 , IPc:Pc)
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listen()- SP = (localhost:33600 , IPc:Pc) or (*:33600 , *:*)
Now, the Client requests the connection with the server. The function calls are;
socket(). The socket pair is;
SP = (IPc:Pc , IPs:Ps)
So, at the client side, the status is Active Open. Now, SIMULTANEOUS OPEN
situation occurs as both the ends connect with each other as,
At Client:
Call is connect()SP = (localhost:33597, x.y.z.w:33600)
At Server:
Call is accept()SP = (localhost:33600 , a.b.c.d:33597)
The format is:
Client
socket() - SP= (IPc:Pc , IPs:Ps)
SIMULTANEOUS OPEN
connect()SP = (localhost:33597, x.y.z.w:33600)
accept()SP = (localhost:33600 , a.b.c.d:33597)
At this point, Normal Startup of Client and Server is said to be occurred.
The following steps take place with our Client/Server example:
1. The client calls str_cli, which will block in the call to fgets, because we have not
typed aline of input yet.
2. When accept returns in the server, it calls fork and the child calls str_echo. This
functioncalls readline, which calls read, which blocks while waiting for a line to besent from theclient.
3. The server parent, on the other hand, calls accept again, and blocks while waiting for
the next client connection.
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Normal Termination
We can follow through the steps involved in the normal termination of our client and server:
1. When we type our EOF character, fgets returns a null pointer and the function str_clireturns.
2. When str_cli returns to the client main function , the latter terminates bycalling exit.
3. Part of process termination is the closing of all open descriptors, so the client socket is
closed by the kernel. This sends a FIN to the server, to which the server TCP responds
with an ACK. This is the first half of the TCP connection termination sequence. At
thispoint, the server socket is in the CLOSE_WAIT state and the client socket is in
theFIN_WAIT_2 state.
4. When the server TCP receives the FIN, the server child is blocked in a call to
readline,and readline then returns 0. This causes the str_echo function to returnto the
server child main.
5. The server child terminates by calling exit.
6. All open descriptors in the server child are closed. The closing of the connected
socket by the child causes the final two segments of the TCP connection termination
to take place: a FIN from the server to the client, and an ACK from the client. At this
point, the connection is completely terminated. The client socket enters the
TIME_WAIT state.
7. Finally, the SIGCHLD signal is sent to the parent when the server child terminates.
This occurs in this example, but we do not catch the signal in our code, and the
default action of the signal is to be ignored. Thus, the child enters the zombie state.
We can verify this with theps command.
wait and waitpid Functions
we call the wait function to handle the terminated child.
#include
pid_t wait (int *statloc);
pid_t waitpid (pid_tpid, int *statloc, intoptions);
Both return: process ID if OK, 0 or1 on error
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wait and waitpidboth return two values: the return value of the function is the process ID of
the terminated child, and the termination status of the child (an integer) is returned through
the statloc pointer. There are three macros that we can call that examine the termination
status and tell us if the child terminated normally, was killed by a signal, or was just stopped
by job control. Additional macros let us then fetch the exit status of the child, or the value of
the signal that killed the child, or the value of the job-control signal that stopped the child.
We will use the WIFEXITED and WEXITSTATUS macros for this purpose. If there are no
terminated children for the process calling wait, but the process has one or more children that
are still executing, then waitblocks until the first of the existing children terminates.
waitpid gives us more control over which process to wait for and whether or not to block.
First, thepid argument lets us specify the process ID that we want to wait for. A value of -1
says to wait for the first of our children to terminate. (There are other options, dealing with
process group IDs, but we do not need them in this text.) The options argument lets us
specify additional options. The most common option is WNOHANG. This option tells the
kernel not to block if there are no terminated children.
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Termination of Server Process
We will now start our client/server and then kill the server child process. This simulates the
crashing of the server process, so we can see what happens to the client. The following stepstake place:
1. We start the server and client and type one line to the client to verify that all is okay.
Thatline is echoed normally by the server child.
2. We find the process ID of the server child and kill it. As part of process termination,
allopen descriptors in the child are closed. This causes a FIN to be sent to the client,
and theclient TCP responds with an ACK. This is the first half of the TCP connection
termination.
3. The SIGCHLD signal is sent to the server parent and handled correctly.
4. Nothing happens at the client. The client TCP receives the FIN from the server TCP
andresponds with an ACK, but the problem is that the client process is blocked in the
call tofgets waiting for a line from the terminal.
5. Running netstat at this point shows the state of the sockets.
linux % netstat -a | grep 9877
tcp 0 0 *:9877 *:* LISTEN
tcp 0 0 localhost:9877 localhost:43604 FIN_WAIT2
tcp 1 0 localhost:43604 localhost:9877 CLOSE_WAIT
6. We can still type a line of input to the client. Here is what happens at the client
starting from Step 1:
linux %tcpcli01 127.0.0.1 start client
hello the first line that we type
hello is echoed correctly here we kill the
server child on the server host
another line we then type a second line to the client
str_cli : server terminated
prematurely
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When we type "another line," str_cli calls writen and the client TCP sends the data to
the server. This is allowed by TCP because the receipt of the FIN by the client TCP
only indicates that the server process has closed its end of the connection and will not
be sending any more data. The receipt of the FIN does not tell the client TCP that the
server process has terminated (which in this case, it has).
When the server TCP receives the data from the client, it responds with an RST since
the process that had that socket open has terminated. We can verify that the RST was
sent by watching the packets with tcpdump.
7. The client process will not see the RST because it calls readline immediately after the
call to writen and readline returns 0 (EOF) immediately because of the FIN that was
received in Step 2. Our client is not expecting to receive an EOF at this point so it
quits with the error message "server terminated prematurely."
8. When the client terminates, all its open descriptors are closed.
Crashing of Server Host
The following steps take place:
1. When the server host crashes, nothing is sent out on the existing network connections.
That is, we are assuming the host crashes and is not shut down by an operator.
2. We type a line of input to the client, it is written by writen , and is sent bythe client
TCP as a data segment. The client then blocks in the call to readline, waitingfor the
echoed reply.
3. If we watch the network with tcpdump, we will see the client TCP continually
retransmitting the data segment, trying to receive an ACK from the server. Section
25.11 of TCPv2 shows a typical pattern for TCP retransmissions: Berkeley-derived
implementations retransmit the data segment 12 times, waiting for around 9 minutes
before giving up. When the client TCP finally gives up (assuming the server host has
not been rebooted during this time, or if the server host has not crashed but was
unreachable on the network, assuming the host was still unreachable), an error is
returned to the client process. Since the client is blocked in the call to readline, it
returns an error. Assuming the server host crashed and there were no responses at all
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to the client's data segments, the error is ETIMEDOUT. But if some intermediate
router determined that the server host was unreachable and responded with an ICMP
destination unreachable message, the error is either EHOSTUNREACH or
ENETUNREACH.
Crashing and Rebooting of Server Host
The following steps take place:
1. We start the server and then the client. We type a line to verify that the connection is
established.
2. The server host crashes and reboots. We type a line of input to the client, which is
sent as a TCP data segment to the server host.
3. When the server host reboots after crashing, its TCP loses all information about
connections that existed before the crash. Therefore, the server TCP responds to the
received data segment from the client with an RST.
4. Our client is blocked in the call to readline when the RST is received, causing readline
to return the error ECONNRESET.
Shutdown of Server Host
The previous two sections discussed the crashing of the server host, or the server host beingunreachable across the network. We now consider what happens if the server host is shut
down by an operator while our server process is running on that host.
When a Unix system is shut down, the initprocess normally sends the SIGTERM signal to all
processes (we can catch this signal), waits some fixed amount of time (often between 5 and
20 seconds), and then sends the SIGKILL signal (which we cannot catch) to any processes
still running. This gives all running processes a short amount of time to clean up and
terminate. If we do not catch SIGTERM and terminate, our server will be terminated by the
SIGKILL signal.
When the process terminates, all open descriptors are closed, and we then follow the same
sequence of steps discussed in TERMINATION OF SERVER PROCESS. As stated there,
we must use the select orpollfunction in our client to have the client detect the termination
of the server process as soon as it occurs.
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UNIT-IV
I/O Multiplexing:The selectand pollfunctions
Introduction
We saw our TCP client handling two inputs at the same time: standard input and a TCP
socket. We encountered a problem when the client was blocked in a call to fgets(on standard
input) and the server process was killed. The server TCP correctly sent a FIN to the client
TCP, but since the client process was blocked reading from standard input, it never saw the
EOF until it read from the socket (possibly much later). What we need is the capability to tell
the kernel that we want to be notified if one or more I/O conditions are ready (i.e., input is
ready to be read, or the descriptor is capable of taking more output). This capability is called
I/O multiplexing and is provided by the select andpoll functions. We will also cover a newer
POSIX variation of the former, calledpselect.
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I/O multiplexing is typically used in networking applications in the following scenarios:
When a client is handling multiple descriptors (normally interactive input and a
network socket), I/O multiplexing should be used.
It is possible, but rare, for a client to handle multiple sockets at the same time.
If a TCP server handles both a listening socket and its connected sockets, I/O
multiplexing is normally used.
If a server handles TCP and UDP, I/O multiplexing is normally used.
If a server handles multiple services and perhaps multiple protocols, I/O multiplexing
is normally used.
There are normally two distinct phases for an input operation:
1. Waiting for the data to be ready
2. Copying the data from the kernel to the process
For an input operation on a socket, the first step normally involves waiting for data to arrive
on the network. When the packet arrives, it is copied into a buffer within the kernel. The
second step is copying this data from the kernel's buffer into our application buffer.
I/O Models
The five I/O models those are available to us under UNIX:
blocking I/O
nonblocking I/O
I/O multiplexing (select andpoll)
signal driven I/O (SIGIO)
asynchronous I/O (the POSIX aio_functions)
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BLOCKING I/O MODEL:
NONBLOCKING I/O MODEL:
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I/O MULTIPLEXING
SIGNAL-DRIVEN I/O
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ASYNCHRONOUS I/O MODEL
SELECT FUNCTION
select()Synchronous I/O Multiplexing
This function is somewhat strange, but it's very useful. Take the following situation: you are a
server and you want to listen for incoming connections as well as keep reading from the
connections you already have.
No problem, you say, just an accept()and a couple of recv()s. Not so fast, buster! What
if you're blocking on an accept() call? How are you going to recv() data at the same
time? "Use non-blocking sockets!" No way! You don't want to be a CPU hog. What, then?
select() gives you the power to monitor several sockets at the same time. It'll tell you
which ones are ready for reading, which are ready for writing, and which sockets have raised
exceptions, if you really want to know that.
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This being said, in modern times select(), though very portable, is one of the slowest
methods for monitoring sockets. One possible alternative islibevent, or something similar,
that encapsulates all the system-dependent stuff involved with getting socket notifications.
Without any further ado, I'll offer the synopsis of select():
#include
#include
#include
int select(int numfds, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout);
The function monitors "sets" of file descriptors; in particular readfds, writefds,
and exceptfds. If you want to see if you can read from standard input and some socket
descriptor, sockfd, just add the file descriptors 0and sockfdto the set readfds. The
parameter numfdsshould be set to the values of the highest file descriptor plus one. In this
example, it should be set tosockfd+1, since it is assuredly higher than standard input (0).
When select()returns, readfdswill be modified to reflect which of the file descriptors
you selected which is ready for reading. You can test them with the macro FD_ISSET(),
below.
Before progressing much further, I'll talk about how to manipulate these sets. Each set is of
the type fd_set. The following macros operate on this type:
FD_SET(int fd, fd_set *set); Add fdto the set.
FD_CLR(int fd, fd_set *set); Remove fdfrom the set.
FD_ISSET(int fd, fd_set *set); Return true if fdis in the set.
FD_ZERO(fd_set *set); Clear all entries from the set.
Finally, what is this weirded out struct timeval? Well, sometimes you don't want to wait
forever for someone to send you some data. Maybe every 96 seconds you want to print "Still
Going..." to the terminal even though nothing has happened. This time structure allows you to
specify a timeout period. If the time is exceeded and select()still hasn't found any ready
file descriptors, it'll return so you can continue processing.
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The struct timevalhas the follow fields:
struct timeval {
int tv_sec; // seconds
int tv_usec; // microseconds
};
Just set tv_secto the number of seconds to wait, and set tv_usecto the number of
microseconds to wait. Yes, that's microseconds, not milliseconds. There are 1,000
microseconds in a millisecond, and 1,000 milliseconds in a second. Thus, there are 1,000,000
microseconds in a second. Why is it "usec"? The "u" is supposed to look like the Greek letter
(Mu) that we use for "micro". Also, when the function returns, timeoutmightbe updated
to show the time still remaining. This depends on what flavor of Unix you're running.
Yay! We have a microsecond resolution timer! Well, don't count on it. You'll probably have
to wait some part of your standard Unix timeslice no matter how small you set yourstruct
timeval.
Other things of interest: If you set the fields in your struct timevalto 0, select()will
timeout immediately, effectively polling all the file descriptors in your sets. If you set the
parametertimeoutto NULL, it will never timeout, and will wait until the first file descriptor
is ready. Finally, if you don't care about waiting for a certain set, you can just set it to NULL
in the call toselect().
The following code snippetwaits 2.5 seconds for something to appear on standard input:
/*
** select.c -- a select() demo
*/
#include
#include
#include
#include
#define STDIN 0 // file descriptor for standard input
int main(void)
{
struct timeval tv;
fd_set readfds;
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tv.tv_sec = 2;
tv.tv_usec = 500000;
FD_ZERO(&readfds);FD_SET(STDIN, &readfds);
// don't care about writefds and exceptfds:
select(STDIN+1, &readfds, NULL, NULL, &tv);
if (FD_ISSET(STDIN, &readfds))
printf("A key was pressed!\n");
else
printf("Timed out.\n");
return 0;
}
If you're on a line buffered terminal, the key you hit should be RETURN or it will time out
anyway.
Now, some of you might think this is a great way to wait for data on a datagram socketand
you are right: it mightbe. Some Unices can use select in this manner, and some can't. You
should see what your local man page says on the matter if you want to attempt it.
Some Unices update the time in your struct timeval to reflect the amount of time still
remaining before a timeout. But others do not. Don't rely on that occurring if you want to be
portable. (Use gettimeofday() if you need to track time elapsed. It's a bummer, I know,
but that's the way it is.)
What happens if a socket in the read set closes the connection? Well, in that
case, select()returns with that socket descriptor set as "ready to read". When you actually
do recv() from it,recv()will return 0. That's how you know the client has closed the
connection.
One more note of interest about select(): if you have a socket that is listen()ing, you
can check to see if there is a new connection by putting that socket's file descriptor in
the readfdsset.
And that, my friends, is a quick overview of the almighty select()function.
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But, by popular demand, here is an in-depth example. Unfortunately, the difference between
the dirt-simple example, above, and this one here is significant. But have a look, then read the
description that follows it.
This programacts like a simple multi-user chat server. Start it running in one window,
then telnet to it ("telnet hostname 9034") from multiple other windows. When you type
something in onetelnetsession, it should appear in all the others.
/*
** selectserver.c -- a cheezy multiperson chat server
*/
#include #include
#include
#include
#include
#include
#include
#include
#include
#define PORT "9034" // port we're listening on
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(void)
{
fd_set master; // master file descriptor list
fd_set read_fds; // temp file descriptor list for select()
int fdmax; // maximum file descriptor number
int listener; // listening socket descriptor
int newfd; // newly accept()ed socket descriptor
struct sockaddr_storage remoteaddr; // client address
socklen_t addrlen;
char buf[256]; // buffer for client data
int nbytes;
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char remoteIP[INET6_ADDRSTRLEN];
int yes=1; // for setsockopt() SO_REUSEADDR, below
int i, j, rv;
struct addrinfo hints, *ai, *p;
FD_ZERO(&master); // clear the master and temp sets
FD_ZERO(&read_fds);
// get us a socket and bind it
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
if ((rv = getaddrinfo(NULL, PORT, &hints, &ai)) != 0) {
fprintf(stderr, "selectserver: %s\n", gai_strerror(rv));exit(1);
}
for(p = ai; p != NULL; p = p->ai_next) {
listener = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (listener < 0) {
continue;
}
// lose the pesky "address already in use" error message
setsockopt(listener, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
if (bind(listener, p->ai_addr, p->ai_addrlen) < 0) {
close(listener);
continue;
}
break;
}
// if we got here, it means we didn't get bound
if (p == NULL) {
fprintf(stderr, "selectserver: failed to bind\n");
exit(2);
}
freeaddrinfo(ai); // all done with this
// listen
if (listen(listener, 10) == -1) {
perror("listen");
exit(3);
}
// add the listener to the master set
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FD_SET(listener, &master);
// keep track of the biggest file descriptor
fdmax = listener; // so far, it's this one
// main loop
for(;;) {
read_fds = master; // copy it
if (select(fdmax+1, &read_fds, NULL, NULL, NULL) == -1) {
perror("select");
exit(4);
}
// run through the existing connections looking for data to read
for(i = 0; i fdmax) { // keep track of the max
fdmax = newfd;
}
printf("selectserver: new connection from %s on "
"socket %d\n",
inet_ntop(remoteaddr.ss_family,
get_in_addr((struct sockaddr*)&remoteaddr),
remoteIP, INET6_ADDRSTRLEN),
newfd);
}
} else {
// handle data from a client
if ((nbytes = recv(i, buf, sizeof buf, 0))
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// send to everyone!
if (FD_ISSET(j, &master)) {
// except the listener and ourselves
if (j != listener && j != i) {
if (send(j, buf, nbytes, 0) == -1) {perror("send");
}
}
}
}
}
} // END handle data from client
} // END got new incoming connection
} // END looping through file descriptors
} // END for(;;)--and you thought it would never end!
return 0;}
Notice I have two file descriptor sets in the code: masterand read_fds. The first, master,
holds all the socket descriptors that are currently connected, as well as the socket descriptor
that is listening for new connections.
The reason I have the masterset is that select()actually changesthe set you pass into it
to reflect which sockets are ready to read. Since I have to keep track of the connections from
one call of select() to the next, I must store these safely away somewhere. At the last
minute, I copy the masterinto the read_fds, and then call select().
But doesn't this mean that every time I get a new connection, I have to add it to
the masterset? Yup! And every time a connection closes, I have to remove it from
the masterset? Yes, it does.
Notice I check to see when the listenersocket is ready to read. When it is, it means I have
a new connection pending, and I accept()it and add it to the masterset. Similarly, when
a client connection is ready to read, and recv()returns 0, I know the client has closed the
connection, and I must remove it from the masterset.
If the client recv()returns non-zero, though, I know some data has been received. So I get
it, and then go through the master list and send that data to all the rest of the connected
clients.
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And that, my friends, is a less-than-simple overview of the almighty select()function.
In addition, here is a bonus afterthought: there is another function calledpoll()which
behaves much the same way select()does, but with a different system for managing the
file descriptor sets.
http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html#select
POLL FUNCTION
poll()
Test for events on multiple sockets simultaneously
Prototypes#include
int poll(struct pollfd *ufds, unsigned int nfds, int timeout);
Description
This function is very similar to select()in that they both watch sets of file descriptors for
events, such as incoming data ready to recv(), socket ready to send()data to, out-of-band
data ready to recv(), errors, etc.
The basic idea is that you pass an array of nfdsstruct pollfds in ufds, along with a
timeout in milliseconds (1000 milliseconds in a second.) The timeoutcan be negative if you
want to wait forever. If no event happens on any of the socket descriptors by the
timeout,poll()will return.
Each element in the array of struct pollfds represents one socket descriptor, and
contains the following fields:
struct pollfd {
int fd; // the socket descriptor
short events; // bitmap of events we're interested in
short revents; // when poll() returns, bitmap of events that occurred
};
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Before callingpoll(), load fdwith the socket descriptor (if you set fdto a negative
number, this struct pollfd is ignored and its reventsfield is set to zero) and then
construct the eventsfield by bitwise-ORing the following macros:
POLLIN Alert me when data is ready to recv()on this socket.
POLLOUT Alert me when I can send()data to this socket without blocking.
POLLPRI Alert me when out-of-band data is ready to recv()on this socket.
Once thepoll()call returns, the reventsfield will be constructed as a bitwise-OR of the
above fields, telling you which descriptors actually have had that event occur. Additionally,
these other fields might be present:
POLLERR An error has occurred on this socket.
POLLHUP The remote side of the connection hung up.
POLLNVAL Something was wrong with the socket descriptor fdmaybe it's
uninitialized?
Return Value
Returns the number of elements in the ufdsarray that have had event occur on them; this can
be zero if the timeout occurred. Also returns -1on error (and errnowill be set accordingly.)
Exampleint s1, s2;
int rv;
char buf1[256], buf2[256];
struct pollfd ufds[2];
s1 = socket(PF_INET, SOCK_STREAM, 0);
s2 = socket(PF_INET, SOCK_STREAM, 0);
// pretend we've connected both to a server at this point
//connect(s1, ...)...
//connect(s2, ...)...
// set up the array of file descriptors.
//
// in this example, we want to know when there's normal or out-of-band
// data ready to be recv()'d...
ufds[0].fd = s1;
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ufds[0].events = POLLIN | POLLPRI; // check for normal or out-of-band
ufds[1] = s2;
ufds[1].events = POLLIN; // check for just normal data
// wait for events on the sockets, 3.5 second timeout
rv = poll(ufds, 2, 3500);
if (rv == -1) {
perror("poll"); // error occurred in poll()
} else if (rv == 0) {
printf("Timeout occurred! No data after 3.5 seconds.\n");
} else {
// check for events on s1:
if (ufds[0].revents & POLLIN) {
recv(s1, buf1, sizeof buf1, 0); // receive normal data
}if (ufds[0].revents & POLLPRI) {
recv(s1, buf1, sizeof buf1, MSG_OOB); // out-of-band data
}
// check for events on s2:
if (ufds[1].revents & POLLIN) {
recv(s1, buf2, sizeof buf2, 0);
}
}
Socket Options
There are various ways to get and set the options that affect a socket:
The getsockopt and setsockopt functions
The fcntl function
The ioctl function
This chapter starts by covering the setsockopt and getsockopt functions, followed by an
example that prints the default value of all the options, and then a detailed description of all
the socket options. We divide the detailed descriptions into the following categories: generic,
IPv4, IPv6, TCP, and SCTP. This detailed coverage can be skipped during a first reading of
this chapter, and the individual sections referred to when needed. A few options are discussed
in detail in a later chapter, such as the IPv4 and IPv6 multicasting options.
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setsockopt(), getsockopt()
Set various options for a socket
Prototypes#include
#include
int getsockopt(int s, int level, int optname, void *optval,
socklen_t *optlen);
int setsockopt(int s, int level, int optname, const void *optval,
socklen_t optlen);
Description
Sockets are fairly configurable beasts. In fact, they are so configurable, I'm not even going to
cover it all here. It's probably system-dependent anyway. But I will talk about the basics.
Obviously, these functions get and set certain options on a socket. On a Linux box, all the
socket information is in the man page for socket in section 7. (Type: " man 7 socket" to get
all these goodies.)
As for parameters, sis the socket you're talking about, level should be set to SOL_SOCKET.
Then you set the optnameto the name you're interested in. Again, see your man page for all
the options, but here are some of the most fun ones:
SO_BINDTODEVICE Bind this socket to a symbolic device name like eth0instead of
usingbind() to bind it to an IP address. Type the command
ifconfigunder Unix to see the device names.
SO_REUSEADDR Allows other sockets tobind() to this port, unless there is an
active listening socket bound to the port already. This enablesyou to get around those "Address already in use" error messages
when you try to restart your server after a crash.
SO_BROADCAST Allows UDP datagram (SOCK_DGRAM) sockets to send and
receive packets sent to and from the broadcast address. Does
nothingNOTHING!!to TCP stream sockets! Hahaha!
As for the parameter optval, it's usually a pointer to an intindicating the value in question.
For booleans, zero is false, and non-zero is true. And that's an absolute fact, unless it's
different on your system. If there is no parameter to be passed, optvalcan be NULL.
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The final parameter, optlen, is filled out for you by getsockopt()and you have to
specify it for setsockopt(), where it will probably be sizeof(int).
Warning: on some systems (notably Sun and Windows), the option can be a charinstead of
an int, and is set to, for example, a character value of '1' instead of an intvalue of 1.
Again, check your own man pages for more info with "man setsockopt" and "man 7
socket"!
Return Value
Returns zero on success, or -1on error (and errnowill be set accordingly.)
Exampleint optval;
int optlen;
char *optval2;
// set SO_REUSEADDR on a socket to true (1):
optval = 1;
setsockopt(s1, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof optval);
// bind a socket to a device name (might not work on all systems):
optval2 = "eth1"; // 4 bytes long, so 4, below:
setsockopt(s2, SOL_SOCKET, SO_BINDTODEVICE, optval2, 4);
// see if the SO_BROADCAST flag is set:
getsockopt(s3, SOL_SOCKET, SO_BROADCAST, &optval, &optlen);
if (optval != 0) {
print("SO_BROADCAST enabled on s3!\n");
}
The following options are supported for setsockopt():
SO_DEBUG
Provides the ability to turn on recording of debugging information. This option takes an intvalue in
the optvalargument. This is a BOOLoption.
SO_BROADCAST
Permits sending of broadcast messages, if this is supported by the protocol. This option takes
anint
value in the optvalargument. This is aBOOL
option.
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SO_REUSEADDR
Specifies that the rules used in validating addresses supplied to bind()should allow reuse of local
addresses, if this is supported by the protocol. This option takes an intvalue in the optvalargument.
This is a BOOLoption.
SO_KEEPALIVE
Keeps connections active by enabling periodic transmission of messages, if this is supported by the
protocol.
If the connected socket fails to respond to these messages, the connection is broken and processes
writing to that socket are notified with an ENETRESETerrno. This option takes an intvalue in
the optvalargument. This is a BOOLoption.
SO_LINGER
Specifies whether the socket lingers onclose()if data is present. If SO_LINGERis set, the system
blocks the process duringclose()until it can transmit the data or until the end of the interval
indicated by the l_lingermember, whichever comes first. If SO_LINGERis not specified,
andclose()is issued, the system handles the call in a way that allows the process to continue as
quickly as possible. This option takes a lingerstructure in the optvalargument.
SO_OOBINLINE
Specifies whether the socket leaves received out-of-band data (data marked urgent) in line. This option
takes an intvalue in optvalargument. This is a BOOLoption.
SO_SNDBUF
Sets send buffer size information. This option takes an intvalue in the optvalargument.
SO_RCVBUF
Sets receive buffer size information. This option takes an intvalue in the optvalargument.
SO_DONTROUTE
Specifies whether outgoing messages bypass the standard routing facilities. The destination must be on
a directly-connected network, and messages are directed to the appropriate network interface according
to the destination address. The effect, if any, of this option depends on what protocol is in use. This
option takes an intvalue in the optvalargument. This is a BOOLoption.
TCP_NODELAY
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Specifies whether the Nagle algorithm used by TCP for send coalescing is to be disabled. This option
takes an intvalue in the optvalargument. This is a BOOLoption.
For boolean options, a zero value indicates that the option is disabled and a non-zero value indicates that the
option is enabled.
The following options are supported for getsockopt():
SO_DEBUG
Reports whether debugging information is being recorded. This option stores an intvalue in
the optvalargument. This is a BOOLoption.
SO_ACCEPTCONN
Reports whether socket listening is enabled. This option stores an intvalue in the optvalargument.
This is a BOOLoption.
SO_BROADCAST
Reports whether transmission of broadcast messages is supported, if this is supported by the protocol.
This option stores an intvalue in the optvalargument. This is a BOOLoption.
SO_REUSEADDR
Reports whether the rules used in validating addresses supplied to bind()should allow reuse of local
addresses, if this is supported by the protocol. This option stores an intvalue in the optvalargument.
This is a BOOLoption.
SO_KEEPALIVE
Reports whether connections are kept active with periodic transmission of messages, if this is supported
by the protocol.
If the connected socket fails to respond to these messages, the connection is broken and processes
writing to that socket are notified with anENETRESET
errno
. This option stores anint
value in
the optvalargument. This is a BOOLoption.
SO_LINGER
Reports whether the socket lingers onclose()if data is present. If SO_LINGERis set, the system
blocks the process duringclose()until it can transmit the data or until the end of the interval
indicated by the l_lingermember, whichever comes first. If SO_LINGERis not specified,
andclose()is issued, the system handles the call in a way that allows the process to continue as
quickly as possible. This option stores a lingerstructure in the optvalargument.
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