Netflix Public Relations Case analysis
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Transcript of Netflix Public Relations Case analysis
NETFLIX: The Public Relations
Box Office FlopPresented by-
Kuhu Pathak
Abhijeet Thorat
Case Synopsis-
• The world’s largest internet subscription service for watching
movies and TV instantly with more than 25 million members
worldwide.
• Netflix is revolutionizing the way people watch movies and TV
shows by streaming directly to them.
• Netflix has become the preferred online provider of the
entertainment experience in the U.S.A.
• Netflix streams on:
• Microsoft
• Xbox 360
• Nintendo Wii
• Sony PS3 console
• Blu-ray disc players
• Internet-connected TVs
• Home theater system
• Internet video players: Apple iPhone, iPad and iPod touch, Android devices, as well
as Apple TV and Google TV.
• During the first quarter of 2011, sales and rentals of packaged DVDs and
Blu-ray Discs plunged about 20 percent, and the sell-through of packaged
discs fell 19.99 percent to $2.07 billion, with more money spent on
subscription rentals than in-store rentals
Fast facts
Spilt into two companies.
Increased prices 60%.
In 2003, 1st Operating profit achieved.
Focused on Content Online Streaming.
1997- Reed Hastings & Marc
Randolph founded Netflix
1999- Change of plans-Monthly
fee
2000- 300,000 subscribers(but still in losses)
May 2002-released IPO
2003- 1st
operating profit2007- 1 Billionth
DVD rented
2010- Global Expansion
2011, Sept-Prices Increased
60%2011, Qwikster
Timeline-
Lack Of Communication
Price Increase
Response time
Lack of comparable selection between DVDs by mail and Instant Stream
Customer’s dissatisfaction
Not developed business strategy
Brand Image Degradation
Netflix statistics
0
5
10
15
20
25
2007 2008 2009 2010
Members In millions
0
20
40
60
80
100
120
140
160
180
2007 2008 2009 2010
Net Income in $million
Recommendations: Alternative Business Models
Bundle services with
pay-tv packages.
Less money from more customers =
Revenue boost
Less competition = Lower licensing fees
Customers sign up for
service directly on
AppleTV & pay through iTunes.
Reach more customers = Revenue
boost
Partner with gaming
companies to offer on-
demand video game services.
New customer segment = Revenue
boost
Develop “HBO quality” original content.Lure & retain
customers with content that’s untouchable by competitors = Revenue boost
Conclusion
• Customers still enjoy Netflix capabilities
Mostly good feedback
Netflix performs well against competitors
Supporters create social media buzz
• Price, prompt delivery, communication method
Main obstacles: