NCP meeting Jan 27-28, 2003, Brussels Colette Maloney Interfaces, Knowledge and Content...
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Transcript of NCP meeting Jan 27-28, 2003, Brussels Colette Maloney Interfaces, Knowledge and Content...
NCP meetingNCP meetingJan 27-28, 2003, BrusselsJan 27-28, 2003, Brussels
Colette MaloneyColette MaloneyInterfaces, Knowledge and Content technologies, Interfaces, Knowledge and Content technologies,
Applications & Information MarketApplications & Information MarketDG INFSODG INFSO
Technology-enhanced LearningAccess to Cultural Heritage
Scope & focus in 2003
Technology-enhanced Learning and Access to Cultural Heritage
Technology-enhanced Learning and Access to Cultural Heritage
Objective: To develop advanced systems and services that help improve access to Europe‘s knowledge and educational resources (including cultural and scientific collections) and generate new forms of cultural and learning experiences
Outline Outline
Part 1. Technology-enhanced Learning
Part 2. Access to Cultural Heritage
Part 1
Technology-enhanced Learning
Focus - integrating ICT in education and training environments and
processes
Technologies:
• Tools for learning object production; repositories of reusable learning objects,
assembly of personalised courses, metadata
• Platforms supporting the use of virtual and remote labs
• Computer Supported Collaborative Learning environments
Supporting innovation in learning through:
• New organisational scenarios for universities & schools
• New experimental delivery systems for Life-long Learning
• New pedagogical approaches
• Underpinned by open platforms, systems and tools
Technology-enhanced LearningIST 1998 - 2002
Improving the efficiency and cost-effectiveness of learning, for individuals and organisations, independent of time,
place and pace, through the development of open systems and services in support of ubiquitous, experiential and
contextualised learning and virtual collaborative learning communities. Work combines advanced cognitive and knowledge-based approaches with new media, including
virtual and augmented reality, virtual presence and simulation, takes account of technological, pedagogical as well as organisational aspects, and aims at demonstrating
next-generation learning solutions in sizeable field experiments.
Technology-enhanced Learning in Workprogramme 2003-04
PrinciplePrincipleIntrinsic links of
- pedagogical
- technological
- organisational
aspects
Target GroupsHigher
education…….
Organisational
Pedagogical Technical
Technology-enhanced Learning
Focus on the learning process and where we have the most impact
ApproachApproach
Collaborative LearningVirtual
Communities
Collaborative LearningVirtual
Communities
Ubiquitous AccessUbiquitous Access
KnowledgeCreation,
Management...
KnowledgeCreation,
Management...
Learning ResourcesLearning Resources
INDIVIDUALS
ORGANISATIONS
Technology-enhanced Learning
Research foci Leading edge technology (eg broadband, mobile,
GRIDs, ubiquitous computing) to be applied according to insights from pedagogical research
Interoperability of technology components for new architectural models using commodity products
Knowledge modelling, representation and visualisation for learning - creating interoperable and widely accessible knowledge pools
Computer Supported Collaborative Learning - flexible communities of practice
Technology-enhanced Learning
Improve quality and learning-effectiveness Reflect the nature of learning as a social
process (collaboration, interaction, tacit knowledge)
Support learners to construct their own knowledge according to their learning needs
Link organisations objectives and learning goals of individuals
New pedagogical approaches that ‘blend’ new and old ways of learning
ChallengesChallenges
Technology-enhanced Learning
Part 2
Access to Cultural Heritage
Emergence of large-scale, inclusive cultural landscapes where Europe’s digital heritage is globally visible, interacts intelligently with users, and persists over time
Prevent loss and restore access to Europe’s essential cultural and scientific resources that are in obsolete formats or are too rare or fragile for regular physical access
Objectives for 2010 Objectives for 2010
Access to Cultural Heritage Access to Cultural Heritage
Measurable impact:
European wide approach to deposit new digital content within 10 years
Reduce by 50% the cost of digitization within 5 years
Assured protection from loss of digital resources within 10 years
Advanced digital libraries services, providing high-bandwidth access to distributed and highly interactive repositories of European culture, history and science
•Focus on shared test-beds and increased cultural-research cooperation
Digital library services Digital library services
IP NoE STRP
Highly recommended Highly recommended Not recommended
Environments for intelligent heritage and tourism, re-creating and visualising cultural and scientific objects and sites for enhancing user experience in cultural tourism
•Focus on enhancing user experience
•Addressing common (not specific) needs of Europe’s
museums, monuments, sites, etc., •An effective network should include take-up in NoEs
and/or “demo” projects under STRP
Intelligent heritage and tourism Intelligent heritage and tourism
IP NoE STRP
Not recommended Highly recommended Possible
Advanced tools, platforms and services in support of highly automated digitisation processes and workflows, digital restoration and preservation of film and video material, and digital memory management and exploitation
•Focus on structuring new research communities around preservation
•Substantially reduce the cost of digitisation•Provide an industrial platform for film and video
restoration and preservation
Preservation and digitisation Preservation and digitisation
IP NoE STRP
Highly recommended Highly recommended Not recommended
Working on topics such as:•Middleware and distributed systems•Knowledge management and information handling•Content authoring•Trust and security•Internet-based technologies•Mobile technologies•Multimodal interfaces•Language technologies•Visualisation and virtual/augmented/mixed reality
Always focusing on integration into systems that can be tested in the real-world and can solve real-world problems
Applied research implies … Applied research implies …
Ad
van
ced
Dig
ital
Lib
rary
Serv
ices
Inte
llig
en
tH
eri
tag
e a
nd
Tou
rism
Pre
serv
ati
on
Dig
itis
ati
on
Film
Resto
rati
on
Fundamentalresearch
* * * * *
Component-level research
* * * * * *
Systemintegration
* * * * * * * * * * * * * * *
Where is the research focus? Where is the research focus?
Protection and conservation of physical objects, monuments, sites, etc., except where they direct link to digitally enhanced user experiences
Generic technology development without any context or relevance to the problems of Europe’s cultural institutions
Projects addressing a particular object, monument, site, or dealing with dealing with specific thematic collections
Projects trying to cover everything – eLearning, tourism, eCommerce, etc.
Projects lacking strategy/policy impact
Out of Scope Out of Scope
Key messages:
• No lower threshold on size, just ambition
• Ambition: tangible significant impact on a wide spectrum of core stakeholders
• Generate knowledge, and new collaborations
• Integration for DL: value-chain, existing “national” collections, public-private funding, training, end-user involvement
• Integration for preservation: public institution-private company, multidisciplinary, demonstration, international cooperation, institutional buy-in, building a research community
Should be THE project in the field
Integrated projectsIntegrated projects
Key messages:
• Integration for DL: joint training, interactive working, shared use of infrastructure, national programme commitment, create pan-European platform, common approaches, interoperability, open standards, exchange of expertise
• Integration for intelligent heritage: create pan-European platform, common approaches, interoperability, open standards, demo’s and take-up, develop technology roadmaps
• Integration for preservation: joint management of knowledge portfolio, staff exchange, common legal structures, long-term objectives, new research opportunities, concentration of resources, common approaches, develop policy roadmaps
• Integration for digitisation: joint training, includes national funders, Ministerial commitment, create pan-European platform, common approaches, interoperability, open standards, “good” and “best” practice guidelines
Networks of excellence Networks of excellence
No. ofprojects
Fundinglevels(M€)
No. ofpartners
Timescale(years)
Timewindow(years)
I P 3-4 5-12 >9 up to 4 5-10
NoE 3-4 3-6 10 “core” up to 5 5-15
STRP 3-51-2
“demo”3-4 up to 2 2-5
SSA 1 1-2 up to 3 0-3
2/3 of budget earmarked for new instruments some 8-10 proposals likely to be retained for funding … highly selective
process!
Using the instruments Using the instruments
Finding a way to extend an existing project
Having lots of “sleeping” partners
Covering the map of Europe with nodes, etc.
A loose group of like minded individuals
Re-submitting a rejected proposal from past/other programmes and asking for 3-times as much funding
Trying to “federate” different groups without any coherence, just because the “Commission wants it”
Making a good small research project look like an IP by tripling everything
Ambition is not ….Ambition is not ….
Further Information
Cultural Heritage in IST http://www.cordis.lu/ist/ka3/digicult
Technology-enhanced Learning in IST http://www.cordis.lu/ist/ka3/eat http://www.proacte.com
Knowledge technologies: http://www.ktweb.org
Human Language technolgies www.hltcentral.org
EC staff in Luxembourg:http://www.cordis.lu/ist/directorate_e/index.htm