NC Computer Games QDT

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NC Computer Games Development Qualifications Development Team 30 September, 2011 Bobby Elliott, Hilary Weir Scottish Qualifications Authority [email protected]

Transcript of NC Computer Games QDT

Page 1: NC Computer Games QDT

NC Computer Games Development

Qualifications Development Team

30 September, 2011

Bobby Elliott, Hilary WeirScottish Qualifications Authority

[email protected]

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Agenda

10:30am Welcome & introductions Alastair

10:45am Background Bobby

11:15am DIVA and MOUs Joe

11:30am Proposed pilot Bobby

12:00 Next steps Bobby

12:30pmClose

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Aim of the event

1. Introduce everyone and establish networks

2. Describe the background to the development

3. Describe the development process

4. Explain the role of the QDT

5. Explain how you can get involved

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Agenda

10:00am Welcome and introductions Bobby

10.15am Background to development Bobby

10:30am Current NPAs and NC Hilary

11.00am Qualification development process

Bobby

11:15am Role of the QDT Bobby

Midday Lunch

12:30pm Discussion on the Level 6 award All

1:30pm Next steps Bobby

2:00pm Close

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Vocational Computing team

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Evolution of Computer Games awards

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NPAs in Computer Games Development (SCQF Levels 4/5/6)

Three Mandatory Units — total of 18 credits

Each Unit = 6 SQCF credit points Each Unit = 1 SQA credit

Computer Games: Design Computer Games: Media Assets Computer Games: Development

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National Certificate Computer Games Development (SCQF 5)

National Certificates total 72 SCQF credit points Six Mandatory Units — 36 credits Six Optional Units — 36 credits Includes three Mandatory Units from NPA

Computer Games Development at SCQF level 5 Candidates receive separate certification for

NPA on completion of three Units Media Production (Verification Group: Media Studies) Gameplay (NEW) Art and Design: Animation Skills (VG: Art and Design)

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NC in Computer Games Developmentat SCQF level 5 optional Units

Computer Games: Digital Games Design Computing: Programming in a High-Level Language – Fundamentals

Digital Culture: Social Software Problem Solving

3D Modelling and Animation: An introduction Artificial Intelligence for Games

Character Creation Computer Games: Digital Games Design Computer Programming (Project) – Scripting Language Computing: Animation Fundamentals

Computing: Digital Media Elements for Applications Creativity in Digital Domains

Drawing Skills: Figure/Life Drawing Digital Media: Audio Editing

Digital Media: Still Images Editing Digital Media: Video Editing

Enterprise Activity

Games Interface Design Games Programming

Introduction to Computer Animation Mathematics 1

Mathematics 2 Mathematics 3

Mathematics for Interactive Computing Mobile Game Development Narrative Design and Development Sound Design in Visual Media Applications: An Introduction

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Development process

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Role of the QDT

Agree general timelines including provisional validation/launch dates

Determine the strategy for initial consultation with key stakeholders: employers, HEIs, Skills Councils, professional bodies, students

Agree main subject areas (with associated SCQF levels) to include in structure

Decide on the Core Skill profile for the award and a strategy for the development of Core Skills

Manage the writing process for revised/new Units Prepare and review the validation proposal document Present the case for the group award at the validation

event Participate in the launch of the group award

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Selecting the QDT

Individual Represent a centre that

intends to offer the award(s) Have expert knowledge in at

least one aspect of the subject area

Be appropriately experienced in terms of teaching and/or industrial experience

Possess good inter-personal skills including enthusiasm, commitment and the ability to work co-operatively within a team

Have previous experience of curriculum development particularly unit writing and/or qualification development

Team Include representation of key

external stakeholders, including national organisations (such as the Sector Skills Council)

Include representatives from high uptake centres

Have an appropriate demographic composition, including gender balance and a mix of geographical locations

Have an appropriate balance between experience and “new blood”, including an appropriate mix of promoted and unpromoted staff, providing an opportunity for first-time participation

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Contracts and fees

Contracts issued by Qualifications Directorate to Appointee directly

Appointee returns signed contract to Appointee Services (sae will be provided in pack)

Contract remits To write or vet Unit/Units To produce a Validation Proposal and Arrangements

Document To write or vet Assessment Support Pack/s No fees payable to colleges – work to be

completed by appointee in own time

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Fees and expenses

Unit writing (new) - £510 Unit vetting (for two Units) - £74.85 Arrangements for Group Awards - £765 Writing an Assessment Support Pack - £397.80 Vetting an Assessment Support Pack - £93.84 Release fee for meeting attendance - £190 (college only) Travel expenses to attend meetings reimbursed

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Next steps

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