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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com Kaya Taner– 28/11/2013 Best practices to deliver LTV: Insights on generating ROI-positive traffic for free-to-play mobile games Part of

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

Kaya Taner– 28/11/2013

Best practices to deliver LTV: Insights on generating ROI-positive traffic for free-to-play mobile games

Part of

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

 CEO  &  Co-­‐Founder  AppLi2  

 70  people+,  offices  in  Seoul,  Berlin  and  San  Francisco  

 Acquiring  millions  of  users  per  month  for  150+  games  

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Kaya Taner

Who  is  talking?  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 3  

The  3  waves  of  paid  User  Acquisi<on  

Top  charts  Lowest  CPI  

ROI  posi<ve  

2011   2012   2013+  

Pricing   Flat  fee   CPI   aCPI  

SDKs   No  SDK   Many  SDKs   Few  SDKs  

Ad  type   IncenPvized   Non-­‐incent   Non-­‐intrusive  

Goal   Top  posiPon   High  volume   LTV  >  CPI  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 4  

How  to  buy  ROI  posi<ve  traffic  

Tracking  setup   App  Store  opPmizaPon   Traffic  buying  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 5  

Tracking  setup  

Common  iden<fier  needed  to  match  channels  with  in-­‐app  behavior  

Campaign  tracking  

 A[ribuPon  of  installs  to  paid  and  non-­‐paid  channels  

 Methods:  Fingerprint,  IDFA/Android  ID  

 Players:  

In-­‐game  tracking  

 Tracking  of  in-­‐app  events  to  measure  and  analyze  user  behavior  

 Players:  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

KPI‘s  for  in-­‐game  tracking  

ROI-­‐posiPve  User  AcquisiPon  

RetenPon   Engagement   Virality  

MonePzaPon  

  Day  1,  7,  30    DAU    DNU  

  Average  Pme  in  app  /  session  

  Total  daily  sessions  /  DAU  

•  K-­‐factor  (viral  growth  rate  per-­‐user    

•  Trackable:  Social  Media,  Referrals,  Invites  etc.  

•  Non-­‐trackable:  Word  of  Mouth  

  ARPU  =  total  revenue  /  #  users      ARPPU  =  total  revenue  /  #  paying  users    MonePzaPon  rate  =  %  of  users  that  made  in-­‐app  purchases      

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

The in-game KPI‘s in the User‘s Lifecycle

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 8  

How  to  buy  ROI  posi<ve  traffic  

Tracking  setup   App  Store  opPmizaPon   Traffic  buying  

eBook  on  Mobile  Games  Marke<ng    Available  for  free  download  on  

 

 www.AppLiT.com  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 9  

How  to  buy  ROI  posi<ve  traffic  

Tracking  setup   App  Store  opPmizaPon   Traffic  buying  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 10  

Find  the  right  traffic  sources  

It  is  cri<cal  to  understand  and  iden<fy  the  best  traffic  sources  for  your  target  your  users    In  app  In  game  Mobile  Web  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 11  

Address  the  users  appropriately  

 

 •  Performance  based  

Pay  for  new  gamers  on  a  risk-­‐free  CPI,  opPmize  the  channels  based  on  eCPI  

 

•  +  Non-­‐incen<vized  Understand  if  a  higher  chart  posiPon  really  pays  off  or  if  a  sustained  campaign  has  be[er  returns  

 

•  +  Non-­‐intrusive  (detailed)  Ensure  that  your  game  is  presented  in  the  best  possible  way  

 

Find  the  best  performing  way  to  reach  the  audience  and  address  your  poten<al  new  users  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 12  

Examples  of  non-­‐intrusive  integra<ons  

If done right, non-intrusive ads can show average CTR’s of 13%, Conversion rates of 16% and result in eCPM’s of 33 USD for the publisher

Tailor  the  use  of  ads  and  promo<ons  to  your  product,  gameplay  and  enrich  the  user  experience  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

Understand  the  real  cost  of  your  acquired  users  

eCPI  takes  into  account  all  the  costs  induced  by  the  acquisiPon  of  one  user  as  well  as  free  installs  

CLV  >  eCPI  

•  Fixed  costs  •  Setup  costs  •  “Free”  promoPons  

•  Virality  (K-­‐factor)  •  AddiPonal  organic  

installs  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

Modeling  CLV  

RDk  =  reten*on  rate  on  day  k  ARPDAUk  =  Average  revenue  per  daily  ac*ve  user  on  day  k  

0%  10%  20%  30%  40%  50%  

D1   D3   D5   D7   D9   D11  D13  D15  D17  D19  D21  D23  D25  D27  D29  

Reten<on  

CLV  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

What  does  this  mean  for  your  launch  <meline?

4  weeks  before  submission  •  Integrate  install  tracking  SDK  and  in-­‐game  tracking  SDK  

2  weeks  before  launch  •  Set  up  campaigns  with  traffic  partners  

•  Prepare  crea<ves  •  Set  up  tracking  

Game  is  live!    •  Review  in-­‐game  events  

• Op<mize  eCPI‘s  for  traffic  source  and  es<mate  CLV  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com

Talk  to  us

Kaya  Taner  CEO  &  Co-­‐Founder    [email protected]  

Download  eBook  at  www.appliT.com  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 17  

BACKUP  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 18  

Iden<fy  ROI  posi<ve  channels  

Source   CPI   K-­‐Factor   eCPI   CLV   D1  –  Ret.   Level  Comp.   …  

1   $1.90   1.06   $1.79   $1.64   32%   17%  

2   $2.10   1.02   $2.06   $2.01   41%   10%  

3   $2.50   1.01   $2.48   $2.37   39%   21%  

4   $2.70   1.23   $2.20   $2.87   54%   49%  

5   $1.80   1.12   $1.61   $1.97   52%   46%  

6   $1.90   1.04   $1.83   $1.64   37%   23%  

7   $1.50   1.08   $1.39   $1.74   49%   42%  

Matching  the  eCPIs  with  every  channels  individual  CLV  will  allow  you  to  adjust  the  CPIs  and  channel  selecPon  accordingly    You  can  scale  your  user  acquisi<on  with  ROI  posi<ve  channels  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 19  

Wave  1:  Buy  a  chart  posi<on  

“Can  you  guarantee  a  chart  posi<on?”  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 20  

Wave  2:  Buy  volume  on  CPI  

“Give  me  as  many  installs  as  possible  for  this  CPI!”        No  tracking  beyond  the  install    CPI  adjusted  based  on  happiness  

with  volume  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 21  

Wave  3:  Buy  ROI  posi<ve  traffic  

“I  will  only  pay  as  much  as  the  user  is  worth  in  my  game!”      Track  the  quality    CPI  adjusted  based  on  quality  

delivered  

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Kaya Taner– AppLift – Berlin | San Francisco | Seoul – www.applift.com 22  

Examples  of  non-­‐intrusive  integra<ons