Narrative & Transmedia

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Narrative & Transmedia. By Graeme Stewart and Ryan Clement. Presentation Outline. Description of Projects and their Pros/Cons Conclusions Theoretical Discussion. Project Murmur. Established in 2003 in Kensington Market, Toronto - PowerPoint PPT Presentation

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  • Narrative & TransmediaBy Graeme Stewart and Ryan Clement

  • Presentation Outline Description of Projects and their Pros/Cons Conclusions Theoretical Discussion

  • Project Murmur Established in 2003 in Kensington Market, Toronto Allows recorded audio narratives about neighbourhood locales to be listened to via a phone call

  • Clandestine Anomaly Under development since 2012 Sci-fi RPG augmented reality game designed for mobile devices

  • What was effective? Local connection through narrative Easy-to-use Easy to set-up Longevity

  • What was not effective? Mostly just a broadcast system Novelty wears off Easy to miss Longevity Antiquated (not an app, no video)

  • What was effective? Fun idea Transplantable Transition from video games to AR Player decisions could change outcome

  • What was not effective? Quite complicated Some elements clich Low budget Limited connection to real world Limited technology

  • Liquid Land Established in 2012Collaboration between Danish filmmakers and New Orleans musicians Repurposing storm debris for musical productonsLive concerts, record, documentary

  • What was effective? Compelling concept Captures spirit of New Orleans through:-Innovation & ImprovisationMusic, Water, Perseverance Easy to access

  • What was not effective? Lack of accessibility Closed project, no audience participation or collaboration Limited longevity

  • Made in Kitchener Established in 2012 Walking tour through Kitchener hotspots using mobile devicesRelics of the citys industrial past mixed with digital media access points

  • What was effective? Local connection through narrative Bridge gap between youth and elderly Encourages citizen participation Longevity

  • What was not effective? Low quality audio/video Lack of publicity Small scope Digital interfaces could be alienating for some participants

  • Conclusions What is the value of language? How are language and narrative inter-related? How is narrative used? How could we use narrative?

  • Conclusions Put your audience first Find balance between interactivity and structure Work within but to the limit of your budget Have fun

  • Works CitedSee Attached Annotated Bibliography