Mythender Half Gens

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  • 8/19/2019 Mythender Half Gens

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    You are a master of arms. With unmatched prowess on the battlefield, you slice through Mythic

    armies as though they were parchment. Your versatility is your strength—any blade, bow, or

    cudgel is a manifestation of death in your hands.

    As a Mythender, you understand that your true power to End gods comes from your unmatched

    skill and willingness to use it.

    Warrior QuestionsWhat skill do you value most?

    Who forged you into the warrior you are?

    What honor do you still fight for?

    Warrior Weapon Ideas

     

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     

    My unmatched talent with any blade

    The skills my mentors drove into me

    X Rodedoorsteken, sword I’ve used in every battle

      X 

    My squires, Renee and Jonah 

      X 

     W ARRIOR    OF L OVE

    First Gift: Relentlessness

    Mythenders do not fail to hit their mark. But not every blow

    comes down with the same power. You can call upon your

    Heart to make the force of your blow harder, reminding

    Myths that you will not suffer them.

    Gift listed on page 167.

    MightCostGIFTS

    Relentlessness 2

    The Dream of Love

    Your Dream is a lavish court filled w ith admirers. They surround you, singing and dancing and

    copulating and murdering at your whim. Do you taste the pain of heartache? Can a mortal be

    worthy of your love? Can you?

    Love Concept: Siren

    PARAGON F ORM

    G ODLY F ORM

    SUPERNATURAL F ORM

    PERSONAL BLIGHT... in my presence.

    I appear as ...

    I appear as ...

    I appear as ...

     

    Mortals to forget work, play, and all other desires save pleasing me

    someone unimaginably light, as though my

    bones were hollow

    someone unimaginably light, with wings growing behind my arms, making me capable of ight

    a creature between human and bird, legs ending intalons that can rend steel, arms spreading into broad, majestic wings 

    Love’s Powers over Mortals and the Land

     

    FATE’S P OWERS My Fate allows me to ... force mortals to love those ofmy choosing, cause anything that moves to feel heartbreak and longing

    MYTHENDER   HEART & FATEwho values the power of skill and might, and is destined to force all hearts to wear chains of devotion and need 

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    PLAYSHEET

    Thunder  Dice4 5 6

    give you 1

    lightning eachTemporary Thunder  

    dice always go away

    Lightning

    TokensSpend Lightning toharm a foe or createand destroy blights

    Might tokensSpend Might to

    power your Gifts

    Your   Wound

    Cost 3

     Wounds

     3

    4

    5

    6

    Name: Player:

    _________________  __________________ of __________________  past Heart Fate

      B a  s  e

    StormRating

     3 ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     Weapons +3 dice +2 dice +2 might

    `

    FateMightCostGIFTS

    *

    **

    **

    6

    5

    4

     32

    StormDice4 5 6

    give you 1thunder each

    Paragon

    Godly

    Mythic Corruption & Forms

    4 4

    2 2

     3 3 Supernatural

    Personal Blight... in my presence.

    Mortal Form I appear as ...

    I appear as ...

    I appear as ...

    I appear as ...

    Fate’s Powers My Fate allows me to ...

    Corruption

    Weapons Quick ReferenceWhen using a Weapon, you can either charge one column (check the top box) and take no bonus dice or might,or drain all the charged columns (check the bottom box) to get those bonuses.

    Intrinsic Weapons keep their non-drained charged after a battle for free.Bonuses from Relic Weapons may become temporary thunder dice for free.Companion Weapons charge when you are Wounded.

    Corruption, Forms & Fate Quick ReferenceWhenever you use the Mythic die, you must check off a Corruption box, starting with the top-left and following the arrows.

    If both Corruption boxes in a row are filled, you now appear as that Form.

    After rolling the Mythic die, consult the number next to the box you just checked. If the die is equal or higher, you lose a piece of

     your humanity. Congratulations! Check the next Fate box, and take a new Gift either now or later. If it’s lower, you may choose to.At the end of a battle, if you checked a Fate box with an Apotheosis number, you may become a Myth.

    Starting Thunder

    When you start a battle, youget Thunder Dice based on your current Form level:

    Mortal = 1, Paragon = 2Supernatural = 4, Godly = 6

    Starting Lightning 

    When you start a battle, youhave no Lightning Tokens.

    Warrior Love

    My unmatched talent for any weapon in my hands

    3

    Mortals to forget work, play, and all other desires save pleasing me

    someone unimaginably light, as though my bones were hollow

    someone unimaginably light, withwings growing behind my arms, making me capable of ight

    force mortals to love those of mychoosing, and cause anything that moves to feel heartbreak and longing

    a creature between human and bird, legs ending intalons that can rend steel, arms spreading into broad, majestic wings 

    Relentlessness   2

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    You are an unshakable idealist. You have seen the power of the belief—for Church, kingdom,

    romance, or ideal—and have discovered how to use that against the Mythic World. Your passion

    is as sharp as any sword and strikes as true as any arrow.

    As a Mythender, you understand that your true power to End gods comes from the strength of

    your unwavering conviction.

    Crusader QuestionsWhat belief or ideal do you fight for?

    What happened to make you see the world as unjust?

    What is the inevitable result of your righteous deeds?

    Crusader Weapon Ideas

     

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     

    My unshakable faith 

    My grandfather’s amulet, symbol of freedom

      X The Spear of Longinus 

      X 

    My war-priest and spiritual advisor, René

      X 

    CRUSADER    OF DEATH

    First Gift: Bloodlust

    When you are Wounded, your Heart rages. It replaces the

    blood flowing out of you with more of the Mythic World’s

    own strength, giving you the strength and w ill to strike back

    hard at your foe.

    Gift listed on page 164.

    MightCostGIFTS

    Bloodlust 2

    The Dream of Death

    Your Dream is littered with corpses. Dark beasts bring them in from all the land. The spirits of

    the newly dead are ripped from their bodies and brought before you. Are you judging them?

    Punishing them? Consuming them?

    Death Concept: Decay

    PARAGON F ORM

    G ODLY F ORM

    SUPERNATURAL F ORM

    PERSONAL BLIGHT... in my presence.

    I appear as ...

    I appear as ...

    I appear as ...

     

    Plants and the sickly wither

    a mortal, but with skin beginning to rot and

    fester, its foul stench choking others.

    one whose skin hangs loose on mybones, held in place only by feasting maggots and worms 

    a vaguely humanoid mass of insects and vermin,choking the air with the scent of dead esh and waste

    Death’s Powers over Mortals and the Land

     

    FATE’S P OWERS My Fate allows me to ... slaughter mortals with my will,raise the dead, summon shades of the deceased 

    MYTHENDER   HEART & FATEwho values the power of belief and conviction, and is destined to rule viciously over the souls of the departed 

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    PLAYSHEET

    Thunder  Dice4 5 6

    give you 1

    lightning eachTemporary Thunder  

    dice always go away

    Lightning

    TokensSpend Lightning toharm a foe or createand destroy blights

    Might tokensSpend Might to

    power your Gifts

    Your   Wound

    Cost 3

     Wounds

     3

    4

    5

    6

    Name: Player:

    _________________  __________________ of __________________  past Heart Fate

      B a  s  e

    StormRating

     3 ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     Weapons +3 dice +2 dice +2 might

    `

    FateMightCostGIFTS

    *

    **

    **

    6

    5

    4

     32

    StormDice4 5 6

    give you 1thunder each

    Paragon

    Godly

    Mythic Corruption & Forms

    4 4

    2 2

     3 3 Supernatural

    Personal Blight... in my presence.

    Mortal Form I appear as ...

    I appear as ...

    I appear as ...

    I appear as ...

    Fate’s Powers My Fate allows me to ...

    Corruption

    Weapons Quick ReferenceWhen using a Weapon, you can either charge one column (check the top box) and take no bonus dice or might,or drain all the charged columns (check the bottom box) to get those bonuses.

    Intrinsic Weapons keep their non-drained charged after a battle for free.Bonuses from Relic Weapons may become temporary thunder dice for free.Companion Weapons charge when you are Wounded.

    Corruption, Forms & Fate Quick ReferenceWhenever you use the Mythic die, you must check off a Corruption box, starting with the top-left and following the arrows.

    If both Corruption boxes in a row are filled, you now appear as that Form.

    After rolling the Mythic die, consult the number next to the box you just checked. If the die is equal or higher, you lose a piece of

     your humanity. Congratulations! Check the next Fate box, and take a new Gift either now or later. If it’s lower, you may choose to.At the end of a battle, if you checked a Fate box with an Apotheosis number, you may become a Myth.

    Starting Thunder

    When you start a battle, youget Thunder Dice based on your current Form level:

    Mortal = 1, Paragon = 2Supernatural = 4, Godly = 6

    Starting Lightning 

    When you start a battle, youhave no Lightning Tokens.

    Crusader  Death 

    My unshakable faith that no god is worthy of their power

    3

    Plants and the sickly wither

    one whose skin hangs loose on mybones, held in place only by feasting maggots and worms 

    a mortal, but with skin beginning to rot andfester, its foul stench choking others 

    slaughter mortals with my will, raise thedead, and summon shades of the deceased 

    a vaguely humanoid mass of insects and vermin,choking the air with the scent of dead esh and waste

    Bloodlust 2

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    Commander QuestionsWho follows you into battle?

    How did you gain your companions?

    Do you still tr y to act human around them? Why/why not?

    C OMMANDER    OF JUDGMENT

    You are the mind and will of an army. Whether your companions number a dozen or a thousand,

    they are fierce—a walking reckoning. Be they mortal, animal, or even captured Myths, they are

    extensions of your campaign against the Mythic World.

    As a Mythender, you understand that your true power to End gods comes from your w illingness

    to take on the burden of leadership.

    First Gift: Dual Wield

    Two blows are better than one. You can draw from your Mythic

    Heart to strike with preternatural speed, granting you twice

    the power from your assault.

    Gift listed on page 164.

    MightCostGIFTS

     Dual Wield 1

    Commander Weapon Ideas

     

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     

    My raw force of charisma and fear

    My twelve warrior-poets 

      X The legion of lost souls that ght for me

      X 

    The pack of Myth-wolves I have cowed 

      X 

    The Dream of Judgment

    Your Dream is filled with the wailing of troubled souls. Their prayers are filled with anguish.

    They offer sacrifice for an audience, seeking justice or mercy. Does your word bring them order?

    Peace? Regret?

    Judgment Concept: Judge

    PARAGON F ORM

    G ODLY F ORM

    SUPERNATURAL F ORM

    PERSONAL BLIGHT... in my presence.

    I appear as ...

    I appear as ...

    I appear as ...

     

    People feel shame for even the smallest transgressionthey’ve committed 

    my mortal self, but without eyes 

    myself without eyes, with a robe madeof pages of law, and hands glowing with righteousness 

    a bright cloud of a person towering over all, withwords of law swirling around me like ghosts 

    Judgment’s Powers over Mortals and the Land

     

    FATE’S P OWERS My Fate allows me to ... force mortals to confess andvolunteer for justice, turn the land into a prison of the mind and soul 

    MYTHENDER   HEART & FATEwho values the power of men and trust, and is destined to pass judgment and enforce order throughout the worlds

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    PLAYSHEET

    Thunder  Dice4 5 6

    give you 1

    lightning eachTemporary Thunder  

    dice always go away

    LightningTokens

    Spend Lightning toharm a foe or createand destroy blights

    Might tokensSpend Might to

    power your Gifts

    Your   Wound

    Cost 3

     Wounds

     3

    4

    5

    6

    Name: Player:

    _________________  __________________ of __________________  past Heart Fate

      B a  s  e

    StormRating

     3 ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     Weapons +3 dice +2 dice +2 might

    `

    Fate MightCostGIFTS

    *

    **

    **

    6

    5

    4

     32

    StormDice4 5 6

    give you 1thunder each

    Paragon

    Godly

    Mythic Corruption & Forms

    4 4

    2 2

     3 3 Supernatural

    Personal Blight... in my presence.

    Mortal Form I appear as ...

    I appear as ...

    I appear as ...

    I appear as ...

    Fate’s Powers My Fate allows me to ...

    Corruption

    Weapons Quick ReferenceWhen using a Weapon, you can either charge one column (check the top box) and take no bonus dice or might,or drain all the charged columns (check the bottom box) to get those bonuses.

    Intrinsic Weapons keep their non-drained charged after a battle for free.Bonuses from Relic Weapons may become temporary thunder dice for free.Companion Weapons charge when you are Wounded.

    Corruption, Forms & Fate Quick ReferenceWhenever you use the Mythic die, you must check off a Corruption box, starting with the top-left and following the arrows.

    If both Corruption boxes in a row are filled, you now appear as that Form.

    After rolling the Mythic die, consult the number next to the box you just checked. If the die is equal or higher, you lose a piece of

     your humanity. Congratulations! Check the next Fate box, and take a new Gift either now or later. If it’s lower, you may choose to.At the end of a battle, if you checked a Fate box with an Apotheosis number, you may become a Myth.

    Starting Thunder

    When you start a battle, youget Thunder Dice based on your current Form level:

    Mortal = 1, Paragon = 2Supernatural = 4, Godly = 6

    Starting Lightning 

    When you start a battle, youhave no Lightning Tokens.

    Commander Judgment

    The legion of lost souls that ght for me

    3

    People feel shame for even the smallest transgressions they’ve committed 

    myself without eyes, with a robemade of pages of law, and hands glowing with righteousness 

    my mortal self, but without eyes 

    force mortals to confess and volunteerfor justice, turn the land into a prison of the mind and soul 

    a bright cloud of a person towering over all,with words of law swirling around me like ghosts 

     Dual Wield 1

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    You are a locus of destiny. It was no accident that you encountered your Relic; you were born

    to End Myths. Your family, mentor, Fate, or the relic itself knew this. But you aren’t simply the

    plaything of some force. You use this strength to bring about the fate of the Mythic World.

    As a Mythender, you understand that your true power to End gods comes from your dominion

    over your destiny.

    Bearer QuestionsHow did you gain your relic?

    What does your relic whisper to you?

    Do you trust your relic?

    BEARER    OF W AR  

    First Gift: Grievous Harm

    The blows you strike are more vicious than that of your

    comrades. By pushing your Mythic Heart, you sunder flesh

    as though it were snow, and the screams of your foes echo

    throughout the Mythic World’s mountains or skies.Gift listed on page 165.

    MightCostGIFTS

    Grievous Harm 2

    Bearer Weapon Ideas

     

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     

    The need to prove my worth to my relic

    The secret knowledge my relic whispers 

    X Giantbane, mace that holds my uncle’s soul 

      X 

    Wahrung, holy shield that chose me to wield 

      X 

    The Dream of War

    Your Dream is of endless battle—blood-mist and the clash of steel. Mortals feed your thirsty

    battlefields with their lives, all for the chance of glory and honor in your name. What rewards do

    you promise the victors? What awaits the unworthy?

    War Concept: Eternal Warrior

    PARAGON F ORM

    G ODLY F ORM

    SUPERNATURAL F ORM

    PERSONAL BLIGHT... in my presence.

    I appear as ...

    I appear as ...

    I appear as ...

     

    The smallest quarrels break out into violence, be itbetween mortal or animal 

    a warrior with a halo of steel and blood over

    my head 

    a warrior with that halo, and etched onmy skin are the names of each person I’ve killed in battle

    living armor, with those names etched on becomingmouths that whisper of doom of those who face me

    War’s Powers over Mortals and the Land

     

    FATE’S P OWERSMy Fate allows me to ...

    enrage mortals and make them feelcourage, forge warriors from the earth and sky, raise armies of the dead 

    MYTHENDER   HEART & FATEwho values the power of relics and destiny, and is destined to forever drench mankind in the blood of their foes and fellows

  • 8/19/2019 Mythender Half Gens

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    PLAYSHEET

    Thunder  Dice4 5 6

    give you 1

    lightning eachTemporary Thunder  

    dice always go away

    LightningTokens

    Spend Lightning toharm a foe or createand destroy blights

    Might tokensSpend Might to

    power your Gifts

    Your   Wound

    Cost 3

     Wounds

     3

    4

    5

    6

    Name: Player:

    _________________  __________________ of __________________  past Heart Fate

      B a  s  e

    StormRating

     3 ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     Weapons +3 dice +2 dice +2 might

    `

    Fate MightCostGIFTS

    *

    **

    **

    6

    5

    4

     32

    StormDice4 5 6

    give you 1thunder each

    Paragon

    Godly

    Mythic Corruption & Forms

    4 4

    2 2

     3 3 Supernatural

    Personal Blight... in my presence.

    Mortal Form I appear as ...

    I appear as ...

    I appear as ...

    I appear as ...

    Fate’s Powers My Fate allows me to ...

    Corruption

    Weapons Quick ReferenceWhen using a Weapon, you can either charge one column (check the top box) and take no bonus dice or might,or drain all the charged columns (check the bottom box) to get those bonuses.

    Intrinsic Weapons keep their non-drained charged after a battle for free.Bonuses from Relic Weapons may become temporary thunder dice for free.Companion Weapons charge when you are Wounded.

    Corruption, Forms & Fate Quick ReferenceWhenever you use the Mythic die, you must check off a Corruption box, starting with the top-left and following the arrows.

    If both Corruption boxes in a row are filled, you now appear as that Form.

    After rolling the Mythic die, consult the number next to the box you just checked. If the die is equal or higher, you lose a piece of

     your humanity. Congratulations! Check the next Fate box, and take a new Gift either now or later. If it’s lower, you may choose to.At the end of a battle, if you checked a Fate box with an Apotheosis number, you may become a Myth.

    Starting Thunder

    When you start a battle, youget Thunder Dice based on your current Form level:

    Mortal = 1, Paragon = 2Supernatural = 4, Godly = 6

    Starting Lightning 

    When you start a battle, youhave no Lightning Tokens.

    Bearer War

    My grandfather’s ever-bloody maul, which calls itself Retribution 

    3

    The smallest quarrels break out into violence, be it between mortal or animal 

    a warrior with that halo, and etchedon my skin are the names of each person I’ve killed in battle

    a warrior with a halo of steel and blood over my head 

    enrage mortals and make them feelcourage, forge warriors from the earth and sky, raise armies of the dead 

    living armor, with those names etched onbecoming mouths that whisper of doom of those who face me

    Grevious Harm  2

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    First Gift: Harbinger of Storm

    Every moment of battle is filled with rage and hate. Your

    Mythic Heart pumps stronger than most, pushing you to gain

    more power from every charge, from every attack.

    Gift listed on page 165.

    MightCostGIFTS

    Harbinger of Storm  0

    Tempest Weapon Ideas

     

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     

    My mastery of the Eternal Flame

    All my years of studying the unknowable

    X Odio, the staff of rage and pain 

      X 

    Nature spirits I have summoned & bound 

      X 

    You are the eye of a living storm. Taking more of the Fate’s Faustian bargain than your comrades,

    you have stolen some of the Mythic World’s magic to use against it. Such magic has a cost, but the

    poetic justice of using that power is too rich to resist.

    As a Mythender, you understand that your true power to End gods comes from the willingness

    to sacrifice anything.

    Tempest QuestionsWhat unnaturalness do you wield?

    What did you have to do to get your power?

    What is the toll that must be paid?

    TEMPEST  OF LIFE

    The Dream of Life

    Your Dream is a tapestry of sunlight and wheat, of afterbirth and screams. You are the spark

    within every seed, the first heartbeat of every infant—and the last, should you will it. What lives

    are worth your blessing? What lives are not?

    Life Concept: the Wild

    PARAGON F ORM

    G ODLY F ORM

    SUPERNATURAL F ORM

    PERSONAL BLIGHT... in my presence.

    I appear as ...

    I appear as ...

    I appear as ...

     

    Animals mate and plants spontaneously bloom andbecome overgrowth 

    a simple traveler, my garb always matching the

    coloring and patterning of local wildlife

    a bark-skinned monstrosity, eyes glowing green, leaves of plants stick out from the folds of my clothes 

    a demon of the wild, skin made of bark andvegetation and earth, growing out of surrounding plant life as though connected to it

    Life’s Powers over Mortals and the Land

     

    FATE’S P OWERSMy Fate allows me to ...

    heal mortals, bring the dead backto life, twist forms and create Mythic beasts, and cause the wilderness to grow

    MYTHENDER   HEART & FATEwho values the power of magic and sacrifice, and is destined to shape the cycle of creation with a firm hand 

  • 8/19/2019 Mythender Half Gens

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    PLAYSHEET

    Thunder  Dice4 5 6

    give you 1

    lightning eachTemporary Thunder  

    dice always go away

    LightningTokens

    Spend Lightning toharm a foe or createand destroy blights

    Might tokensSpend Might to

    power your Gifts

    Your   Wound

    Cost 3

     Wounds

     3

    4

    5

    6

    Name: Player:

    _________________  __________________ of __________________  past Heart Fate

      B a  s  e

    StormRating

     3 ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     Weapons +3 dice +2 dice +2 might

    `

    Fate MightCostGIFTS

    *

    **

    **

    6

    5

    4

     32

    StormDice4 5 6

    give you 1thunder each

    Paragon

    Godly

    Mythic Corruption & Forms

    4 4

    2 2

     3 3 Supernatural

    Personal Blight... in my presence.

    Mortal Form I appear as ...

    I appear as ...

    I appear as ...

    I appear as ...

    Fate’s Powers My Fate allows me to ...

    Corruption

    Weapons Quick ReferenceWhen using a Weapon, you can either charge one column (check the top box) and take no bonus dice or might,or drain all the charged columns (check the bottom box) to get those bonuses.

    Intrinsic Weapons keep their non-drained charged after a battle for free.Bonuses from Relic Weapons may become temporary thunder dice for free.Companion Weapons charge when you are Wounded.

    Corruption, Forms & Fate Quick ReferenceWhenever you use the Mythic die, you must check off a Corruption box, starting with the top-left and following the arrows.

    If both Corruption boxes in a row are filled, you now appear as that Form.

    After rolling the Mythic die, consult the number next to the box you just checked. If the die is equal or higher, you lose a piece of

     your humanity. Congratulations! Check the next Fate box, and take a new Gift either now or later. If it’s lower, you may choose to.At the end of a battle, if you checked a Fate box with an Apotheosis number, you may become a Myth.

    Starting Thunder

    When you start a battle, youget Thunder Dice based on your current Form level:

    Mortal = 1, Paragon = 2Supernatural = 4, Godly = 6

    Starting Lightning 

    When you start a battle, youhave no Lightning Tokens.

    Tempest Life

    Nature spirits I have summoned and bound 

    5

    Animals mate and plants spontaneously bloom and become overgrowth 

    a bark-skinned monstrosity, eyes glowing green, leaves of plants stick out from the folds of my clothes 

    a simple traveler, my garb always matchingthe coloring and patterning of local wildlife

    heal mortals, bring the dead back to life,twist forms and create Mythic beasts, and cause the wilderness to grow

    a demon of the wild, skin made of bark and vegetationand earth, growing out of surrounding plant life as though connected to it

    Harbinger of Storm  0

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    You are intellect and experience made manifest. There is no such thing as chance to you; when

    you walk onto the field of battle, you already know how it will end. And you will violently

    demonstrate that fact to all Myths. You are a philosopher, scholar, tactician, warrior-poet.

    As a Mythender, you understand that your true power to End gods comes from confidence and

    sharpness of mind.

    Loremaster QuestionsHow do you use your mind on the field of battle?

    How did you first use this against your foes?

    What about the world do you wish to preserve?

    L OREMASTER    OF CHAOS

    First Gift: Fast Strike

    The power you wield comes from the violence you inflict.

    Most Mythic Hearts must take the violence in, releasing

    its power later. You needn’t wait—you have learned how to

    channel your Heart more efficiently.Gift listed on page 164.

    MightCostGIFTS

    Fast Strike 1

    Loremaster Weapon Ideas

     

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     

    My mind that has already won this battle

    My talent for seeing the weakness in others 

    X The many devices I have forged to end Myth 

      X 

    My protégé, Punarinta 

      X 

    The Dream of Chaos

    Your Dream is a cacophony of savagery and lamentation. Mortals build and unite to fruitless

    ends, their hopes and dreams ending in ashes and dust. Is it your attention that destroys them,

    or your neglect?

    Chaos Concept: Mad Prophet

    PARAGON F ORM

    G ODLY F ORM

    SUPERNATURAL F ORM

    PERSONAL BLIGHT... in my presence.

    I appear as ...

    I appear as ...

    I appear as ...

     

    Mortals act on random impulse—sometimes ludicrous,sometimes destructive

    one who does not blink, but I do not seem to

    notice my parched, reddened eyes 

    one who does not blink, and I growlimbs and other parts spontaneously as I should need 

    a horror from the worst of nightmares, a writhingmass of limbs, organs, tentacles, orices, everything imaginable together

    Chaos’s Powers over Mortals and the Land

     

    FATE’S P OWERSMy Fate allows me to ...

    force mortals to cause disorderand chaos, break the will of anyone with certain belief, make nature unpredictable

    MYTHENDER   HEART & FATEwho values the power of intellect and patience, and is destined to doom mortalkind to the beautiful whims of entropy and chance

  • 8/19/2019 Mythender Half Gens

    12/12

    PLAYSHEET

    Thunder  Dice4 5 6

    give you 1

    lightning eachTemporary Thunder  

    dice always go away

    LightningTokens

    Spend Lightning toharm a foe or createand destroy blights

    Might tokensSpend Might to

    power your Gifts

    Your   Wound

    Cost 3

     Wounds

     3

    4

    5

    6

    Name: Player:

    _________________  __________________ of __________________  past Heart Fate

      B a  s  e

    StormRating

     3 ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

    ... is my weapon.RelicIntrinsic Companion

     Weapons +3 dice +2 dice +2 might

    `

    Fate MightCostGIFTS

    *

    **

    **

    6

    5

    4

     32

    StormDice4 5 6

    give you 1thunder each

    Paragon

    Godly

    Mythic Corruption & Forms

    4 4

    2 2

     3 3 Supernatural

    Personal Blight... in my presence.

    Mortal Form I appear as ...

    I appear as ...

    I appear as ...

    I appear as ...

    Fate’s Powers My Fate allows me to ...

    Corruption

    Weapons Quick ReferenceWhen using a Weapon, you can either charge one column (check the top box) and take no bonus dice or might,or drain all the charged columns (check the bottom box) to get those bonuses.

    Intrinsic Weapons keep their non-drained charged after a battle for free.Bonuses from Relic Weapons may become temporary thunder dice for free.Companion Weapons charge when you are Wounded.

    Corruption, Forms & Fate Quick ReferenceWhenever you use the Mythic die, you must check off a Corruption box, starting with the top-left and following the arrows.

    If both Corruption boxes in a row are filled, you now appear as that Form.

    After rolling the Mythic die, consult the number next to the box you just checked. If the die is equal or higher, you lose a piece of

     your humanity. Congratulations! Check the next Fate box, and take a new Gift either now or later. If it’s lower, you may choose to.At the end of a battle, if you checked a Fate box with an Apotheosis number, you may become a Myth.

    Starting Thunder

    When you start a battle, youget Thunder Dice based on your current Form level:

    Mortal = 1, Paragon = 2Supernatural = 4, Godly = 6

    Starting Lightning 

    When you start a battle, youhave no Lightning Tokens.

    Loremaster Chaos 

    My prenatural talent for seeing the weakness in all others 

    3

    Mortals act on random impulse—sometimes ludicrous, sometimes destructive

    one who does not blink, and I growlimbs and other parts spontaneously as I should need 

    force mortals to cause disorder andchaos, break the will of anyone with certain belief, make nature unpredictable

    a horror from the worst of nightmares, a writhingmass of limbs, organs, tentacles, orices, everything imaginable together

    Fast Strike 1

    one who does not blink, but I do not seemto notice my parched, reddened eyes